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<ENTRY  NAME="Apparitions in the Piano 1"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Resonance" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Evolving Overtones" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="110023792" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing a Grand Piano with Guitar Feedback&#13;The morphing was achieved by using Spectrasonics&#39; special Composite Morphing Techniques (CMT). &#13;Works very well with the Timbre control and as an additional layer to add overtones to another sound." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bowed Piano, Ghosts" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled A0-C0, 10 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Apparitions in the Piano 2"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cutting" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Resonance" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Evolving Overtones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="130284680" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing a Grand Piano with Guitar Feedback&#13;The morphing was achieved by using Spectrasonics&#39; special Composite Morphing Techniques (CMT). &#13;Works very well with the Timbre control and as an additional layer to add overtones to another sound." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bowed Piano, Ghosts" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled A#0-C8, 9 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Apparitions in the Piano 3"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cutting" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Resonance" >
</ATTR>
 <ATTR  NAME="size"  VALUE="142240288" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing an Upright Piano with Vocal noise.&#13;The morphing was achieved by using Spectrasonics&#39; special Composite Morphing Techniques (CMT). &#13;Works very well with the Timbre control and as an additional layer to add overtones to another sound." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bowed Piano, Ghosts" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled G0-G#7, 9 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Apparitions in the Piano 4"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cutting" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Resonance" >
</ATTR>
 <ATTR  NAME="size"  VALUE="84185288" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing an Upright Piano with Windchimes.&#13;The morphing was achieved by using Spectrasonics&#39; special Composite Morphing Techniques (CMT). &#13;Works very well with the Timbre control and as an additional layer to add overtones to another sound." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bowed Piano, Ghosts" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled G0-G#7, 7 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Barren World 1"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Evolving Overtones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="30953584" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing a granulated windchime with a sample of a Hawaiian Ukelele band! The morphing was achieved by using Spectrasonics&#39; special Composite Morphing Techniques (CMT). &#13;Works great with the Timbre control and as an additional layer to add depth and richness to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled C3-C8, 7 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Barren World 2"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Evolving Overtones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="55407552" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing a granulated windchime with a sample of a Hawaiian Ukelele band! The morphing was achieved by using Spectrasonics&#39; special Composite Morphing Techniques (CMT). &#13;Works great with the Timbre control and as an additional layer to add depth and richness to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3-C8, 10 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bat Sanctuary 1"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Tremolo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Fast Animation" >
</ATTR>
 <ATTR  NAME="size"  VALUE="63397792" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created by morphing the sound of a screwdriver scraping Piano Strings with the &#34;Buzzy Fly&#34; synth sound.&#13;The morphing process was done using Spectrasonics&#39; special Composite Morphing Techniques (CMT). &#13;Works great with the Timbre control and as an additional layer to add overtones to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled C2-F8, 10 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bat Sanctuary 2"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Tremolo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Fast Animation" >
</ATTR>
 <ATTR  NAME="size"  VALUE="89904808" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created by morphing the sound of a screwdriver scraping Piano Strings with the &#34;Buzzy Fly&#34; synth sound.&#13;The morphing process was done using Spectrasonics&#39; special Composite Morphing Techniques (CMT). &#13;Works great with the Timbre control and as an additional layer to add overtones to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled C1-A8, 10 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Beyond the Veil"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Light Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cutting" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Resonance" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Overtones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="136081424" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing an analog synth Pad with the sound of a screwdriver scraping Piano Strings.&#13;The morphing process was done using Spectrasonics&#39; special Composing Morphing Technology (CMT).&#13;Try using FM and Granularity." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically Sampled C1-B8, 6 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bouncing Piano Strings Half Rev"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wirey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Fast Animation" >
</ATTR>
 <ATTR  NAME="size"  VALUE="139150864" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This Soundsource was created by morphing &#34;Plucked Piano&#34; with a custom Physical Modeling sound - via our CMT methods. Works great with the Timbre control and is extremely versatile." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="John Cage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples A0-A7, 7 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bouncing Piano Strings Reverse"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wirey" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Fast Animation" >
</ATTR>
 <ATTR  NAME="size"  VALUE="139158352" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This Soundsource was created by morphing &#34;Plucked Piano&#34; with a custom Physical Modeling sound - via our CMT methods. Works great with the Timbre control and is extremely versatile." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="John Cage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples A0-A7, 7 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bouncing Piano Strings"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wirey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Fast Animation" >
</ATTR>
 <ATTR  NAME="size"  VALUE="139354592" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This Soundsource was created by morphing &#34;Plucked Piano&#34; with a custom Physical Modeling sound - via our CMT methods. Works great with the Timbre control and is extremely versatile." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="John Cage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples A0-A7, 7 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Carillion Starfield 1"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bellpad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bell Harmonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="206263312" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing Church Bells with a custom Physical Modeling sound, and Windchimes. &#13;The morphing was achieved by using Spectrasonics&#39; special Composite Morphing Techniques (CMT). &#13;Works very well with the Timbre control and as an additional layer to add overtones to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Comprehensive Sampling F#1-G8, 9 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Carillion Starfield 2"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bellpad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bell Harmonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="225991728" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing Church Bells with a custom Physical Modeling sound, and Windchimes. &#13;The morphing was achieved by using Spectrasonics&#39; special Composite Morphing Techniques (CMT). &#13;This version has a faster attack, works very well with Timbre  and as an additional layer to add overtones to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Comprehensive Sampling F#1-G8, 9 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chamber Resonance Ensemble"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Evolving Overtones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="195427840" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing a custom patch in Sculpture with a Stylus RMX groove. The morphing was achieved by using Spectrasonics&#39; special Composite Morphing Techniques (CMT).&#13;Works very well with the Timbre control and as an additional layer to add overtones to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Comprehensive Sampling A0-C8, 9 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chamber Stretch Ensemble"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Evolving Overtones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10343218" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing a custom patch in Sculpture with a Stylus RMX groove. The morphing was acheived by using Spectrasonics&#39; special Composite Morphing Techniques (CMT).&#13;Works very well with the Timbre control and as an additional layer to add overtones to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Four samples stretched, A3-B4, 11 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chaotic Glock"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Fast Animation" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bell Harmonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="113748064" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing a Guiro with a Glockenspiel.&#13;The morphing was achieved by using Spectrasonics&#39; special Composite Morphing Techniques (CMT). &#13;Works great with the Timbre control and as an additional layer to add overtones to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled C1-D#7, 10 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chaotic Vibes stretch"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Fast Animation" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bell Harmonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2645476" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created by morphing a Guiro with a Vibraphone.&#13;The morphing was achieved by using Spectrasonics&#39; special Composite Morphing Techniques (CMT). &#13;This version uses only a single stretched sample. &#13;Works well with Start modulation and as an additional layer to add overtones to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 10 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chaotic Vibes"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Fast Animation" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bell Harmonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="126131112" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created by morphing a Guiro with a Vibraphone.&#13;The morphing was achieved by using Spectrasonics&#39; special Composite Morphing Techniques (CMT). &#13;This version includes all the multisamples.&#13;Works great with the Timbre control and as an additional layer to add overtones to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Heavily sampled C0-C8, 9 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Detective Story"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Resonance" >
</ATTR>
 <ATTR  NAME="size"  VALUE="116678608" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing an analog synth Pad with a metal bar hit and the sound of a screwdriver scraping Piano Strings.&#13;The morphing process was done using Spectrasonics&#39; special Composing Morphing Technology (CMT).&#13;Try using the Timbre control." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1-A8, 13 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Friction String Resonance"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cutting" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Resonance" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Overtones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="150560704" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing a synth sound from the EDP Wasp synthesizer with a percussive sample from the Stylus RMX Sound Menus. The morphing was achieved by using Spectrasonics&#39; special Composite Morphing Techniques (CMT). &#13;Works very well with the Timbre control." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#1-C7, 15 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glacier Bowing"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cutting" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Overtones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="148705984" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The morphing was achieved by using Spectrasonics&#39; special Composite Morphing Techniques (CMT). Works very well with the Timbre control." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glockendream"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bellpad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bell Harmonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="328564992" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing a Glockenspiel with the sound of small metallic balls rolling in a kitchen pan. The morphing was achieved by using Spectrasonics&#39; special Composite Morphing Techniques (CMT). &#13;Works great with Timbre, FM, Rinfg Mod and Granular." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Harmonic Fog"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dull" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bell Harmonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="164474832" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing a granulated Toy Piano with a Choir.&#13;The morphing was achieved by using Spectrasonics&#39; special Composite Morphing Techniques (CMT). &#13;Works great with the Timbre control and as an additional layer to add depth and richness to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples G0-G7, 8 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Haunted Harpsichord stretch"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Tremolo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Stuttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Fast Animation" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3637390" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing a granulated Harpsichord with a custom Physical Modeling sound - via our CMT methods.&#13;Works well with the Timbre control and as an additional layer to add depth and motion to another sound.&#13;This version contains only a single, stretched sample." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 14 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Haunted Harpsichord"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Tremolo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Stuttering" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Fast Animation" >
</ATTR>
 <ATTR  NAME="size"  VALUE="179565696" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing a granulated Harpsichord with a custom Physical Modeling sound - via our CMT methods.&#13;Works well with the Timbre control and as an additional layer to add depth and motion to another sound. &#13;This version contains all the multisamples." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C1-C8, 9 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hollow Expectancy"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Muted Colors" >
</ATTR>
 <ATTR  NAME="size"  VALUE="30694662" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The morphing was achieved by using Spectrasonics&#39; special Composite Morphing Techniques (CMT). Works great with the Timbre control and as an additional layer to add overtones to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A1 to F7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Inside Convergence"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Muted Colors" >
</ATTR>
 <ATTR  NAME="size"  VALUE="49161072" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created by morphing Human Breathing with a custom Physical Modeling sound - via our CMT methods.&#13;Works well with FM/Ring/Waveshaping and as an additional layer to add depth and motion to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled C3-F#5, 26 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ionized String Resonance"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Muted Colors" >
</ATTR>
 <ATTR  NAME="size"  VALUE="158978528" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing a Grand Piano with a Flute, and then fed through a Damage Control &#34;Womanizer&#34; stompbox.&#13;The morphing process was created using Spectrasonics&#39; special Composite Morphing Techniques (CMT). &#13;Works well with the Timbre control and as an additional layer to add depth and motion to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Heavily sampled A0-C8, 11 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Medieval String Resonance stretch"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Light Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Resonance" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4387804" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing a custom Sculpture patch and a Stylus RMX groove, then further processing with a synthesized Impulse.&#13;The morphing was achieved by using Spectrasonics&#39; special Composite Morphing Techniques (CMT). &#13;Works very well with the Timbre control and as an additional layer to add overtones to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 16 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Medieval String Resonance"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Light Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Resonance" >
</ATTR>
 <ATTR  NAME="size"  VALUE="50156844" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing a custom Sculpture patch and a Stylus RMX groove, then further processing with a synthesized Impulse.&#13;The morphing was achieved by using Spectrasonics&#39; special Composite Morphing Techniques (CMT). &#13;Works very well with the Timbre control and as an additional layer to add overtones to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically Sampled C1-G#5, 16 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Platinum Sky"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bellpad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Fast Animation" >
</ATTR>
 <ATTR  NAME="size"  VALUE="72614976" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing a Pad with Chinese &#34;Magic Balls&#34;.&#13;The morphing process was created using Spectrasonics&#39; special Composite Morphing Techniques (CMT). &#13;Works well with the Timbre control and as an additional layer to add depth and motion to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled A0-C8, 12 secs" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Resonance of the Rings"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Evolving Overtones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="63397792" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created by morphing a Physical Modeling texture with a spinning Crotale Cymbal.&#13;The morphing process was created using Spectrasonics&#39; special Composite Morphing Techniques (CMT). &#13;Works well with the Timbre control and as an additional layer to add depth and motion to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled C2-A#7, 12 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rippling String Resonance"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Resonance" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Evolving Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Overtones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="83604536" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing a Harpsichord with Guitar loops.&#13;The morphing process was created using Spectrasonics&#39; special Composite Morphing Techniques (CMT). &#13;Works well with the Timbre control and as an additional layer to add depth and motion to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled A0-C#7, 8 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rusting Cluster Pad"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Evolving Overtones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17444590" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by layering metallic sounds that were obtained by altering the natural amplitude and harmonic contents of chimes, tubular bells and big metal beams. The sound has been processed with additional automated resonators." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sawing the Old Piano"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cutting" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Overtones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="117546464" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing a Plucked Piano with a Table Saw.&#13;The morphing process was created using Spectrasonics&#39; special Composite Morphing Techniques (CMT). &#13;Works well with the Timbre control and as an additional layer to add depth and motion to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples A0-C8, 6 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sensei Shimmer"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Fast Animation" >
</ATTR>
 <ATTR  NAME="size"  VALUE="125172784" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing a Toy Piano with Windchimes.&#13;The morphing process was created using Spectrasonics&#39; special Composite Morphing Techniques (CMT). &#13;Works well with the Timbre control and as an additional layer to add depth and motion to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled A0-C8, 10 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Silvery Waterphonia ^"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Overtones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="263315744" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The morphing process was created using Spectrasonics&#39; special Composite Morphing Techniques (CMT). 5-way velo-switching. Works well with the Timbre control and as an additional layer to add depth and motion to another sound." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Talking Pipes"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Fast Animation" >
</ATTR>
 <ATTR  NAME="size"  VALUE="344795296" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The morphing process was created using Spectrasonics&#39; special Composite Morphing Techniques (CMT). Works well with the Timbre control and as an additional layer to add depth and motion to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#0 to F#7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Toxic Aura"  PATH="Composite Morphing/Composite Morphing 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Evolving Overtones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="78744096" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing an analog synth Pad with a metal bar hit and the sound of a screwdriver scraping Piano Strings. The results were then processed with waveshapers and frequency shifters.&#13;The morphing process was done using Spectrasonics&#39; special Composing Morphing Technology (CMT).&#13;Try using the Timbre control and Waveshaping." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled C0-C8, 10 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Clairvoyant a"  PATH="Composite Morphing/Composite Morphing 01/Clairvoyant" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Evolving Overtones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="95016968" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing a granulated Oberheim String sound with a Malaysian Orchestra - via Spectrasonics&#39; special Composite Morphing Techniques (CMT). &#13;Sustain the sound to hear the full length, as it takes time to crescendo/decrescendo. Works great with the Timbre control and as an additional layer to add depth and richness to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled C#2-A#4, 27 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Clairvoyant" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Clairvoyant b"  PATH="Composite Morphing/Composite Morphing 01/Clairvoyant" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Evolving Overtones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="87040400" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing a granulated Oberheim String sound with a Malaysian Orchestra - via Spectrasonics&#39; special Composite Morphing Techniques (CMT). &#13;Sustain the sound to hear the full length, as it takes time to crescendo/decrescendo. Works great with the Timbre control and as an additional layer to add depth and richness to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled C#2-A#4, 27 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Clairvoyant" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Morphing Piano Strings a"  PATH="Composite Morphing/Composite Morphing 01/Morphing Piano Strings" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Resonance" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Fast Animation" >
</ATTR>
 <ATTR  NAME="size"  VALUE="238599248" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing an Upright Piano with the phase vocoded sound of a group of pens clashing into each other.&#13;The morphing was achieved by using Spectrasonics&#39; special Composite Morphing Techniques (CMT). Works very well with Timbre, Granular and Harmonia." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Morphing Piano Strings" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Morphing Piano Strings b"  PATH="Composite Morphing/Composite Morphing 01/Morphing Piano Strings" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Resonance" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Fast Animation" >
</ATTR>
 <ATTR  NAME="size"  VALUE="66293820" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing an Upright Piano with the phase vocoded sound of a group of pens clashing into each other.&#13;The morphing was achieved by using Spectrasonics&#39; special Composite Morphing Techniques (CMT). This mapping contains less samples, which makes it very useful for using with the Start parameter. It also works great with Timbre, Granular and Harmonia." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#2 to E6, 21 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Morphing Piano Strings" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Morphing Piano Strings c"  PATH="Composite Morphing/Composite Morphing 01/Morphing Piano Strings" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Resonance" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Fast Animation" >
</ATTR>
 <ATTR  NAME="size"  VALUE="33103746" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing an Upright Piano with the phase vocoded sound of a group of pens clashing into each other.&#13;The morphing was achieved by using Spectrasonics&#39; special Composite Morphing Techniques (CMT). This mapping contains less samples, which makes it very useful for using with the Start parameter. It also works great with Timbre, Granular and Harmonia." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#4 to E6, 21 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Morphing Piano Strings" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ripping the Old Strings a"  PATH="Composite Morphing/Composite Morphing 01/Ripping the Old Strings " >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Fast Animation" >
</ATTR>
 <ATTR  NAME="size"  VALUE="261099104" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created by morphing a Guiro with a broken Clavinet.&#13;The morphing was achieved by using Spectrasonics&#39; special Composite Morphing Techniques (CMT). Works great with Timbre, Granular and Harmonia." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ripping the Old Strings " >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ripping the Old Strings b"  PATH="Composite Morphing/Composite Morphing 01/Ripping the Old Strings " >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Fast Animation" >
</ATTR>
 <ATTR  NAME="size"  VALUE="31088836" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created by morphing a Guiro with a broken Clavinet.&#13;The morphing was achieved by using Spectrasonics&#39; special Composite Morphing Techniques (CMT). This mapping contains less samples, which makes it very useful for using with the Start parameter. It works great with Timbre, Granular and Harmonia." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to B6, 12 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ripping the Old Strings " >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sterling Glass Scraper stretch"  PATH="Composite Morphing/Composite Morphing 01/Sterling Glass Scraper" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Fast Animation" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Overtones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5927338" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The morphing process was created using Spectrasonics&#39; special Composite Morphing Techniques (CMT). Works well with the Timbre control and as an additional layer to add depth and motion to another sound." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sterling Glass Scraper" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sterling Glass Scraper"  PATH="Composite Morphing/Composite Morphing 01/Sterling Glass Scraper" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Fast Animation" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Overtones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="134384832" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The morphing process was created using Spectrasonics&#39; special Composite Morphing Techniques (CMT). Works well with the Timbre control and as an additional layer to add depth and motion to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to B5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Composite Morphing" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Composite Morphing 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sterling Glass Scraper" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bad Dreams"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Overdriven FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4458508" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Fuzz/Distortorama" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blowout"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Distorted Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8100368" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Fuzz/Nastee Fuzz" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Breakin&#39; Up"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Distorted Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1069400" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Noise/Chaos" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Brutal Moog"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Distorted Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2739120" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Tekno/Teknorama" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to A4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Buzzord"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3468226" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Fuzz/Ambient Distortion/Ambient Feedback" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Crank Shaft"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fuzzy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3388672" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Fuzz/Ambient Distortion/Ambient Noise" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Derty"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Grungy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Overdriven FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="614998" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Fuzz/Nastee Fuzz" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Destructo!"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Grungy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Overdriven FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="815702" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Noise/Chaos" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Disoriented"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2743348" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Fuzz/Nastee Fuzz" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dissension"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Overdriven FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="161488" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Guitar sound that&#39;s been run through various types of FX pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="FX/Slash X-posers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Downer"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fuzzy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Overdriven FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="292440" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Fuzz/Nastee Fuzz" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Electromulch"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Overdriven FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="854104" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Fuzz/Ambient Distortion/Ambient Noise" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Feed Me"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Overdriven FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4617826" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Fuzz/Distortorama" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Feedfall"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Gliding" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Overdriven FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2345672" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Guitar sound that&#39;s been run through various types of FX pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ferocious"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Gliding" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Distorted Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3170136" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Five Dive"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Overdriven" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Gliding" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Overdriven FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="926824" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Guitar sound that&#39;s been run through various types of FX pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Benders/Dive Bends" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Frippy"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Distorted Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3721744" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Pads/Twisted Pads" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G2 to G6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fuzz Tones"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Overdriven" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="878036" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Fuzz/Ambient Fuzz" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fuzzeridoo 1"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Distorted Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1171800" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Fuzz/Fuzzeridoo" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fuzzeridoo 2"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Distorted Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="996440" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Fuzz/Fuzzeridoo" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fuzzeridoo 3"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Distorted Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="696664" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Fuzz/Fuzzeridoo" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fuzzy Love"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Distorted Tones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1769554" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Fuzz/Distortorama" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Guitar Feedback"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PRS Electric Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pitch Modulation" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Overdriven" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Overdriven FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2445916" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Guitar sound that&#39;s been run through various types of FX pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV1" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gush Crush"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Overdriven" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Crunchy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Power Chords" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2328092" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Guitar sound that&#39;s been run through various types of FX pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Multisamples/Gushers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to D4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gusher Slides"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Overdriven" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Crunchy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Gliding" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Power Chords" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10182352" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Guitar sound that&#39;s been run through various types of FX pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Multisamples/Gushers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to A4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Harm Mayhem"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Overdriven FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4531516" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Fuzz/Distortorama" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Megalomaniac"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Power Chords" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7561948" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Fuzz/Distortorama" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Power Chords 1 ^"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PRS Electric Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Crunchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Overdriven" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Power Chords" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13092038" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Guitar sound that&#39;s been run through various types of FX pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV1" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Power Chords 2 ^"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Les Paul" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Crunchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Overdriven" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Gliding" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Power Chords" >
</ATTR>
 <ATTR  NAME="size"  VALUE="36435680" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Guitar sound that&#39;s been run through various types of FX pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV1" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Power Chords 3"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ibanez 7-String" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Grungy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Power Chords" >
</ATTR>
 <ATTR  NAME="size"  VALUE="69433984" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A massive multitracked stack of Ibanez 7-string guitars. Very good for nu-metal power chords. Mapping in &#34;true staccato&#34; style." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Power Hungry"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Power Chords" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13199548" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Fuzz" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G5 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Prophet X-Mod Engines"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Grungy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Distorted Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6361762" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with a Prophet 5 analog synthesizer using cross modulation techniques. Try using Metal Pipe filters." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Savage Moog"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Distorted Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2350680" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Tekno/Teknorama" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Shakey Jake 1"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Overdriven" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Distorted Tones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1310576" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Pads/Twisted Pads" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Shakey Jake 2"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Overdriven" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Distorted Tones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2001352" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Pads/Twisted Pads" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Shredder"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fuzzy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Power Chords" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2358704" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Guitar sound that&#39;s been run through various types of FX pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Multisamples/Shreddies" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to A4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Slomo Mayhem"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Overdriven" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10472722" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Fuzz/Ambient Distortion/Ambient Feedback" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C6 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Snarls"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Crunchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Overdriven" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4905184" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Fuzz/Ambient Distortion/Ambient Feedback" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spit Storm"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Overdriven FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1892440" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Guitar sound that&#39;s been run through various types of FX pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Slash and Burn FX/Feedback FX" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Squalor Drone"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fuzzy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Gliding" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Distorted Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6330016" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Fuzz" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D5 to D5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Strumendo 1"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Crunchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Overdriven" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Power Chords" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="871768" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Guitar sound that&#39;s been run through various types of FX pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Drones/Edgy Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Strumendo 2"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Overdriven" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Crunchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Power Chords" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="959812" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Guitar sound that&#39;s been run through various types of FX pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Drones/Edgy Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Strumendo 3"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Crunchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Overdriven" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Power Chords" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1158016" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Guitar sound that&#39;s been run through various types of FX pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Drones/Edgy Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Strumendo 4"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Crunchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Overdriven" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Power Chords" >
</ATTR>
 <ATTR  NAME="size"  VALUE="967008" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Guitar sound that&#39;s been run through various types of FX pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tap Hound"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fuzzy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Gliding" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Power Chords" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Distorted Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5865886" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Fuzz/Fuzzy FX" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Thrusters"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fuzzy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Gliding" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Overdriven FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17550796" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Fuzz/Thrusters" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D5 to D5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tuvan Fuzz 1"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fuzzy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Distorted Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3997252" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Fuzz/Fuzzy FX" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tuvan Fuzz 2"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fuzzy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Distorted Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2305738" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Fuzz/Fuzzy FX" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tuvan Fuzz 3"  PATH="Distortion/Distortion 02" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fuzzy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Distorted Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2432752" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A processed soundsource that&#39;s been run through various types of distortion pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Fuzz/Fuzzy FX" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rad Drug 1"  PATH="Distortion/Distortion 02/Rad Drugs" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Overdriven FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="416872" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Guitar sound that&#39;s been run through various types of FX pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Slash and Burn FX/Feedback FX" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rad Drugs" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rad Drug 2"  PATH="Distortion/Distortion 02/Rad Drugs" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Overdriven FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1394296" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Guitar sound that&#39;s been run through various types of FX pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Slash and Burn FX/Feedback FX" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rad Drugs" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rad Drug 3"  PATH="Distortion/Distortion 02/Rad Drugs" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Overdriven FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1418900" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Guitar sound that&#39;s been run through various types of FX pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Slash and Burn FX/Feedback FX" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rad Drugs" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rad Drug 4"  PATH="Distortion/Distortion 02/Rad Drugs" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Overdriven FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="816108" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Guitar sound that&#39;s been run through various types of FX pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Slash and Burn FX/Feedback FX" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rad Drugs" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rad Drug 5"  PATH="Distortion/Distortion 02/Rad Drugs" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Overdriven FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2423972" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Guitar sound that&#39;s been run through various types of FX pedals, guitar amplifiers and feedback techniques. Works really well with Harmonia and the FX rack - especially the Smoke Amp simulator, delay units and the Flame Distortion for more fuzz!&#10;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rad Drugs" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Psycho Razor"  PATH="Distortion/Distortion 03/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Distorted Tones" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2871688" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 03" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Major Feedback"  PATH="Distortion/Distortion 03/Feedback" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Distorted Tones" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9309410" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Feedback sounds are created when the audio path of synths, effects and mixers loop back into themselves. They have a gritty, distorted vibe to them since they are further processed with guitar amps and software tools. Unison is great with these, and the Waveshaper can mangle them into oblivion!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F3 to F3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 03" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Feedback" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Polluted Oscillator"  PATH="Distortion/Distortion 03/Feedback" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Distorted Tones" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Grungy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="size"  VALUE="974966" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D1 to D1." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Feedback sounds are created when the audio path of synths, effects and mixers loop back into themselves. They have a gritty, distorted vibe to them since they are further processed with guitar amps and software tools. Unison is great with these, and the Waveshaper can mangle them into oblivion!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 03" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Feedback" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pure Fury"  PATH="Distortion/Distortion 03/Feedback" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Distorted Tones" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1846532" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B1 to B1." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Feedback sounds are created when the audio path of synths, effects and mixers loop back into themselves. They have a gritty, distorted vibe to them since they are further processed with guitar amps and software tools. Unison is great with these, and the Waveshaper can mangle them into oblivion!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 03" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Feedback" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Steering Noise"  PATH="Distortion/Distortion 03/Steering Noise" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Steering Noise" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Grungy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Distorted Tones" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="230651" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Abused noise, made in Subtractor. The Filters in Omnisphere are a perfect playground - try experimenting with Resonator+ for example, and exploring the Variant parameter after applying some resonance!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Distortion" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Distortion 03" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Steering Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Boys Choir Ah-Eh-Ee-Oo"  PATH="Human Voices/Human Voices 01/Boys Choir" >
<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Boys" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Moving Vowels" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Breathy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Boys Choir" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14179528" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Boys Choir singing in a Cathedral.&#13;Works well with Granularity. Recorded by Eric Persing and Rupert Gregson-Williams. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to A#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Boys Choir" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Boys Choir Ahs  ^"  PATH="Human Voices/Human Voices 01/Boys Choir" >
<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Boys" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ahs" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vocal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Boys Choir" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22884672" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Boys Choir singing sustained Ahs in a Cathedral.&#13;Velocity switching. Works well with Granularity.&#13;Recorded by Eric Persing and Rupert Gregson-Williams.&#13;This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4-A#5, 2 velocities, 5 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Boys Choir" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Boys Choir Ahs - f"  PATH="Human Voices/Human Voices 01/Boys Choir" >
<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Boys" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ahs" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Boys Choir" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11622432" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Boys Choir singing in a Cathedral.&#13;Works well with Granularity. Recorded by Eric Persing and Rupert Gregson-Williams. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to A#5, 6 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Boys Choir" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Boys Choir Ahs - p"  PATH="Human Voices/Human Voices 01/Boys Choir" >
<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Boys" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ahs" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Boys Choir" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11262240" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Boys Choir singing in a Cathedral.&#13;Works well with Granularity. Recorded by Eric Persing and Rupert Gregson-Williams. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to A#5, 6 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Boys Choir" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Boys Choir Ees  ^"  PATH="Human Voices/Human Voices 01/Boys Choir" >
<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Boys" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ees" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Boys Choir" >
</ATTR>
 <ATTR  NAME="size"  VALUE="19648064" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Boys Choir singing in a Cathedral.&#13;Works well with Granularity. Recorded by Eric Persing and Rupert Gregson-Williams. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to A#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Boys Choir" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Boys Choir Ees - f"  PATH="Human Voices/Human Voices 01/Boys Choir" >
<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Boys" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ees" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Boys Choir" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9503264" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Boys Choir singing in a Cathedral.&#13;Works well with Granularity. Recorded by Eric Persing and Rupert Gregson-Williams. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to A#5, 5 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Boys Choir" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Boys Choir Ees - p"  PATH="Human Voices/Human Voices 01/Boys Choir" >
<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Boys" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ees" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Boys Choir" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10144800" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Boys Choir singing in a Cathedral.&#13;Works well with Granularity. Recorded by Eric Persing and Rupert Gregson-Williams. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to A#5, 5 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Boys Choir" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Boys Choir Mms"  PATH="Human Voices/Human Voices 01/Boys Choir" >
<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Boys" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mms" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Boys Choir" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9032048" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Boys Choir singing in a Cathedral.&#13;Works well with Granularity. Recorded by Eric Persing and Rupert Gregson-Williams. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to F#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Boys Choir" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Boys Choir Oh-Eh-Ah"  PATH="Human Voices/Human Voices 01/Boys Choir" >
<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Boys" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Moving Vowels" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Boys Choir" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12480800" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Boys Choir singing in a Cathedral.&#13;Works well with Granularity. Recorded by Eric Persing and Rupert Gregson-Williams. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to A#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Boys Choir" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Boys Choir Oos  ^"  PATH="Human Voices/Human Voices 01/Boys Choir" >
<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Boys" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Oos" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Boys Choir" >
</ATTR>
 <ATTR  NAME="size"  VALUE="23663344" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Boys Choir singing in a Cathedral.&#13;Works well with Granularity. Recorded by Eric Persing and Rupert Gregson-Williams. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to G#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Boys Choir" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Boys Choir Oos - f"  PATH="Human Voices/Human Voices 01/Boys Choir" >
<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Boys" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Oos" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Boys Choir" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11286392" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Boys Choir singing in a Cathedral.&#13;Works well with Granularity. Recorded by Eric Persing and Rupert Gregson-Williams. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to G#5, 5 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Boys Choir" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Boys Choir Oos - p"  PATH="Human Voices/Human Voices 01/Boys Choir" >
<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Boys" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Oos" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Boys Choir" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11476768" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Boys Choir singing in a Cathedral.&#13;Works well with Granularity. Recorded by Eric Persing and Rupert Gregson-Williams. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to G#5, 5 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Boys Choir" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Boys Choir Soloist Ah"  PATH="Human Voices/Human Voices 01/Boys Choir" >
<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Boys" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ahs" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Boys Choir" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classical Soloists" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12454176" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Boys Choir singing in a Cathedral.&#13;Works well with Granularity. Recorded by Eric Persing and Rupert Gregson-Williams. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to A#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Boys Choir" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Boys Choir Soloist Oh"  PATH="Human Voices/Human Voices 01/Boys Choir" >
<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Boys" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ohs" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Boys Choir" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classical Soloists" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14373496" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Boys Choir singing in a Cathedral.&#13;Works well with Granularity. Recorded by Eric Persing and Rupert Gregson-Williams. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Boys Choir" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Boys Choir Two Boys Ah"  PATH="Human Voices/Human Voices 01/Boys Choir" >
<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Boys" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ahs" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classical Soloists" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Boys Choir" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6721362" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Boys Choir singing in a Cathedral.&#13;Works well with Granularity. Recorded by Eric Persing and Rupert Gregson-Williams. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to A#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Boys Choir" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Boys Choir Warm-Up"  PATH="Human Voices/Human Voices 01/Boys Choir" >
<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Boys" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Warmup" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Scale" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Boys Choir" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17556180" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Boys Choir singing in a Cathedral.&#13;Works well with Granularity. Recorded by Eric Persing and Rupert Gregson-Williams. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
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 <ATTR  NAME="Description"  VALUE="Full Gospel Choir recorded by Eric Persing and Roby Duke in the Imani Fellowship Church in downtown Seattle, Washington.  Works well with Granularity and Pro-Verb&#39;s Room presets. This Soundsource first appeared with many other Gospel phrase samples in the acclaimed &#34;Vocal Planet&#34; library." >
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E2 to F#4." >
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</ATTR>
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 <ATTR  NAME="Description"  VALUE="Gregorian Compline Male Choir singing in the Bastyr University Chapel in Washington. Works well with the Timbre control and Pro-Verb&#39;s Concert Hall presets. Recorded by Eric Persing and Roby Duke. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E2 to F#4." >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ohs" >
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 <ATTR  NAME="Specs"  VALUE="Sampled E2 to F#4." >
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 <ATTR  NAME="Timbre"  VALUE="Hollow" >
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 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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</ATTR>
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</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E2 to E4." >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Author"  VALUE="Vocals - Compline Singers" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Type"  VALUE="Gregorian Men" >
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 <ATTR  NAME="Description"  VALUE="Gregorian Compline Male Choir singing in the Bastyr University Chapel in Washington. Works well with the Timbre control and Pro-Verb&#39;s Concert Hall presets. Recorded by Eric Persing and Roby Duke. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
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 <ATTR  NAME="Specs"  VALUE="Sampled E2 to E4." >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Author"  VALUE="Vocals - Compline Singers" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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<ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="Technique"  VALUE="Mms" >
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 <ATTR  NAME="Tonality"  VALUE="Single note" >
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 <ATTR  NAME="Type"  VALUE="Gregorian Men" >
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 <ATTR  NAME="Description"  VALUE="Gregorian Compline Male Choir singing in the Bastyr University Chapel in Washington. Works well with the Timbre control and Pro-Verb&#39;s Concert Hall presets. Recorded by Eric Persing and Roby Duke. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
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 <ATTR  NAME="Specs"  VALUE="Sampled D2 to C5." >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
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 <ATTR  NAME="Timbre"  VALUE="Hollow" >
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 <ATTR  NAME="Timbre"  VALUE="Warm" >
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 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Human Synth" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1380952" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Human Synth sounds are created entirely with the vocalist manipulating his mouth - there is no signal processing at all. So it&#39;s truly an organic human synthesizer sound! Works well with Granularity, FM and the FX Rack. This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Human Synth" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mumblers"  PATH="Human Voices/Human Voices 01/Human Synth" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Babbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Throaty" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Human Synth" >
</ATTR>
 <ATTR  NAME="size"  VALUE="783064" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Human Synth sounds are created entirely with the vocalist manipulating his mouth - there is no signal processing at all. So it&#39;s truly an organic human synthesizer sound! Works well with Granularity, FM and the FX Rack. This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Human Synth" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Oolelalo"  PATH="Human Voices/Human Voices 01/Human Synth" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Babbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Throaty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Formant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Human Synth" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1131288" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Human Synth sounds are created entirely with the vocalist manipulating his mouth - there is no signal processing at all. So it&#39;s truly an organic human synthesizer sound! Works well with Granularity, FM and the FX Rack. This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Human Synth" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pod People"  PATH="Human Voices/Human Voices 01/Human Synth" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Babbling" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mms" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Throat Singing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Formant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Throaty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Human Synth" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1157208" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Human Synth sounds are created entirely with the vocalist manipulating his mouth - there is no signal processing at all. So it&#39;s truly an organic human synthesizer sound! Works well with Granularity, FM and the FX Rack. This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Human Synth" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Whistle Sweep"  PATH="Human Voices/Human Voices 01/Human Synth" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Overtone Whistling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Throaty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Human Synth" >
</ATTR>
 <ATTR  NAME="size"  VALUE="575128" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Human Synth sounds are created entirely with the vocalist manipulating his mouth - there is no signal processing at all. So it&#39;s truly an organic human synthesizer sound! Works well with Granularity, FM and the FX Rack. This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Human Synth" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Whistlizer 1"  PATH="Human Voices/Human Voices 01/Human Synth" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Overtone Whistling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Human Synth" >
</ATTR>
 <ATTR  NAME="size"  VALUE="605720" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Human Synth sounds are created entirely with the vocalist manipulating his mouth - there is no signal processing at all. So it&#39;s truly an organic human synthesizer sound! Works well with Granularity, FM and the FX Rack. This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Human Synth" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Whistlizer 2"  PATH="Human Voices/Human Voices 01/Human Synth" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Overtone Whistling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Human Synth" >
</ATTR>
 <ATTR  NAME="size"  VALUE="742296" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Human Synth sounds are created entirely with the vocalist manipulating his mouth - there is no signal processing at all. So it&#39;s truly an organic human synthesizer sound! Works well with Granularity, FM and the FX Rack. This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Human Synth" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Japanese Children&#39;s Choir"  PATH="Human Voices/Human Voices 01/Japanese Children&#39;s Choir" >
<ATTR  NAME="Gender"  VALUE="Boys and Girls" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ahs" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Boys Choir" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7773392" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Large group of Japanese Children singing in a wooden foyer in Hammamatsu, Japan. Works well with the Boys Choir samples to add more richness and with Granularity. Recorded by Eric Persing and Roland Japan. This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Japanese Children&#39;s Choir" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Jazz Combo Stacks 1 ^"  PATH="Human Voices/Human Voices 01/Jazz Vocals" >
<ATTR  NAME="Author"  VALUE="Vocals - Cantos/Crenshaw/Chea/Gunn" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Doo" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bap" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Doot" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Dat" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Dow" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Falls" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Jazz Voices" >
</ATTR>
 <ATTR  NAME="size"  VALUE="28642236" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Jazz Stacks were created by painstaking overdubbing of four outstanding male vocalists - singing simultaneously, but triple tracked for a left/center/right stereo spread. Works well with a little Vintage 2-Band EQ and some of the short room presets in the PRO-Verb. This Soundsource first appeared in the &#34;Vocal Planet&#34; library and Spectrasonics licensed it to Roland for many of their keyboards." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to F#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Jazz Vocals" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Jazz Combo Stacks 2 ^"  PATH="Human Voices/Human Voices 01/Jazz Vocals" >
<ATTR  NAME="Author"  VALUE="Vocals - Cantos/Crenshaw/Chea/Gunn" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Doo" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Dah" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bah" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Jazz Voices" >
</ATTR>
 <ATTR  NAME="size"  VALUE="33154392" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Jazz Stacks were created by painstaking overdubbing of four outstanding male vocalists - singing simultaneously, but triple tracked for a left/center/right stereo spread. Works well with a little Vintage 2-Band EQ and some of the short room presets in the PRO-Verb. This Soundsource first appeared in the &#34;Vocal Planet&#34; library and Spectrasonics licensed it to Roland for many of their keyboards." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D2 to F#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Jazz Vocals" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Jazz Combo Stacks 3 ^"  PATH="Human Voices/Human Voices 01/Jazz Vocals" >
<ATTR  NAME="Author"  VALUE="Vocals - Cantos/Crenshaw/Chea/Gunn" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Doo-Doot" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Dah-Dat" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="sfz" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bah" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Vibrato" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Jazz Voices" >
</ATTR>
 <ATTR  NAME="size"  VALUE="23775760" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Jazz Stacks were created by painstaking overdubbing of four outstanding male vocalists - singing simultaneously, but triple tracked for a left/center/right stereo spread. Works well with a little Vintage 2-Band EQ and some of the short room presets in the PRO-Verb. This Soundsource first appeared in the &#34;Vocal Planet&#34; library and Spectrasonics licensed it to Roland for many of their keyboards." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to F#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Jazz Vocals" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Jazz Stacks Bahs"  PATH="Human Voices/Human Voices 01/Jazz Vocals" >
<ATTR  NAME="Author"  VALUE="Vocals - Cantos/Crenshaw/Chea/Gunn" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bah" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Jazz Voices" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15857580" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Jazz Stacks were created by painstaking overdubbing of four outstanding male vocalists - singing simultaneously, but triple tracked for a left/center/right stereo spread. Works well with a little Vintage 2-Band EQ and some of the short room presets in the PRO-Verb. This Soundsource first appeared in the &#34;Vocal Planet&#34; library and Spectrasonics licensed it to Roland for many of their keyboards." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to F#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Jazz Vocals" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Jazz Stacks Bap Accent"  PATH="Human Voices/Human Voices 01/Jazz Vocals" >
<ATTR  NAME="Author"  VALUE="Vocals - Cantos/Crenshaw/Chea/Gunn" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bap" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Jazz Voices" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2078068" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Jazz Stacks were created by painstaking overdubbing of four outstanding male vocalists - singing simultaneously, but triple tracked for a left/center/right stereo spread. Works well with a little Vintage 2-Band EQ and some of the short room presets in the PRO-Verb. This Soundsource first appeared in the &#34;Vocal Planet&#34; library and Spectrasonics licensed it to Roland for many of their keyboards." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to F#5, 5 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Jazz Vocals" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Jazz Stacks Bap"  PATH="Human Voices/Human Voices 01/Jazz Vocals" >
<ATTR  NAME="Author"  VALUE="Vocals - Cantos/Crenshaw/Chea/Gunn" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bap" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Jazz Voices" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2072724" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Jazz Stacks were created by painstaking overdubbing of four outstanding male vocalists - singing simultaneously, but triple tracked for a left/center/right stereo spread. Works well with a little Vintage 2-Band EQ and some of the short room presets in the PRO-Verb. This Soundsource first appeared in the &#34;Vocal Planet&#34; library and Spectrasonics licensed it to Roland for many of their keyboards." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to E5, 1 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Jazz Vocals" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Jazz Stacks Bayeat"  PATH="Human Voices/Human Voices 01/Jazz Vocals" >
<ATTR  NAME="Author"  VALUE="Vocals - Cantos/Crenshaw/Chea/Gunn" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bends" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Jazz Voices" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3060000" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Jazz Stacks were created by painstaking overdubbing of four outstanding male vocalists - singing simultaneously, but triple tracked for a left/center/right stereo spread. Works well with a little Vintage 2-Band EQ and some of the short room presets in the PRO-Verb. This Soundsource first appeared in the &#34;Vocal Planet&#34; library and Spectrasonics licensed it to Roland for many of their keyboards." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#2 to F#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Jazz Vocals" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Jazz Stacks Dah-Dat"  PATH="Human Voices/Human Voices 01/Jazz Vocals" >
<ATTR  NAME="Author"  VALUE="Vocals - Cantos/Crenshaw/Chea/Gunn" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Dah-Dat" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Jazz Voices" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3242336" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Jazz Stacks were created by painstaking overdubbing of four outstanding male vocalists - singing simultaneously, but triple tracked for a left/center/right stereo spread. Works well with a little Vintage 2-Band EQ and some of the short room presets in the PRO-Verb. This Soundsource first appeared in the &#34;Vocal Planet&#34; library and Spectrasonics licensed it to Roland for many of their keyboards." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to E5, 1 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Jazz Vocals" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Jazz Stacks Dahs"  PATH="Human Voices/Human Voices 01/Jazz Vocals" >
<ATTR  NAME="Author"  VALUE="Vocals - Cantos/Crenshaw/Chea/Gunn" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Dah" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Jazz Voices" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14814292" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Jazz Stacks were created by painstaking overdubbing of four outstanding male vocalists - singing simultaneously, but triple tracked for a left/center/right stereo spread. Works well with a little Vintage 2-Band EQ and some of the short room presets in the PRO-Verb. This Soundsource first appeared in the &#34;Vocal Planet&#34; library and Spectrasonics licensed it to Roland for many of their keyboards." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to F#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to F4." >
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Specs"  VALUE="Sampled D2 to A#5." >
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
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 <ATTR  NAME="Author"  VALUE="Vocals - Washington Chorale" >
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</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Hertfordshire Chorus" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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</ATTR>
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</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D2 to F#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Author"  VALUE="Vocals - Hertfordshire Chorus" >
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<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
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</ATTR>
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 <ATTR  NAME="Technique"  VALUE="Swells" >
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
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 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
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 <ATTR  NAME="size"  VALUE="24531136" >
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 <ATTR  NAME="Description"  VALUE="Male Choir humming with a crescendo/decrescendo swell.&#13;Works very well with other layers and with Granularity.&#13;Recorded by Eric Persing and Rupert Gregson-Williams.&#13;Originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
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 <ATTR  NAME="Author"  VALUE="Vocals - Hertfordshire Chorus" >
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</ATTR>
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 <ATTR  NAME="Technique"  VALUE="Swells" >
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</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D2 to D4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Author"  VALUE="Vocals - Hertfordshire Chorus" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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</ATTR>
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<ATTR  NAME="Gender"  VALUE="Female" >
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</ATTR>
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<ATTR  NAME="Gender"  VALUE="Female" >
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</ATTR>
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</ATTR>
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</ATTR>
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<ATTR  NAME="Gender"  VALUE="Female" >
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</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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<ATTR  NAME="Gender"  VALUE="Female" >
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<ATTR  NAME="Gender"  VALUE="Female" >
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vocal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Breathy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vox Pad" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Pop Stacks" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9512116" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Multitracked Female Vocal &#34;Moving Vowels&#34;.&#13;Works well with the Timbre control and with Granularity.&#13;Recorded by Roby Duke on analog multitrack.&#13;Originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled A3-G5, 5 sec samples" >
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pop Female Moving Vowels 4"  PATH="Human Voices/Human Voices 01/Pop Female Moving Vowels" >
<ATTR  NAME="Author"  VALUE="Vocals - Libby Torrance" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Moving Vowels" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vocal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Breathy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vox Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Pop Stacks" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15126320" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Multitracked Female Vocal &#34;Moving Vowels&#34;.&#13;Works well with the Timbre control and with Granularity.&#13;Recorded by Roby Duke on analog multitrack.&#13;Originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled A3-G5, 7 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Pop Female Moving Vowels" >
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 </ENTRY>
 <ENTRY  NAME="Female Breathy Ahs"  PATH="Human Voices/Human Voices 01/Pop Stacks" >
<ATTR  NAME="Author"  VALUE="Vocals - Jennifer Ivester" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ahs" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vocal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Breathy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vox Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Pop Stacks" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9196304" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Multitracked Female Vocal Ahs.&#13;Works well with the Timbre control and with Granularity.&#13;Recorded by Roby Duke on analog multitrack.&#13;Originally appeared in the acclaimed library &#34;Symphony of Voices&#34; and also in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled F3-G5, 4 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Pop Stacks" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Female Breathy Oos"  PATH="Human Voices/Human Voices 01/Pop Stacks" >
<ATTR  NAME="Author"  VALUE="Vocals - Libby Torrance" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Oos" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vocal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Breathy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vox Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9031936" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Multitracked Female Vocal Ooos.&#13;Works well with the Timbre control and with Granularity.&#13;Recorded by Roby Duke on analog multitrack.&#13;Originally appeared in the acclaimed library &#34;Symphony of Voices&#34; and also in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled A#3-G5, 4 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Pop Stacks" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Pop Stacks" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Female Mms"  PATH="Human Voices/Human Voices 01/Pop Stacks" >
<ATTR  NAME="Author"  VALUE="Vocals - Jennifer Ivester" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mms" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vocal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Soft" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vox Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7418856" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Multitracked Female Vocal Mmms.&#13;Works well with the Timbre control and with Granularity.&#13;Recorded by Roby Duke on analog multitrack.&#13;Originally appeared in the acclaimed library &#34;Symphony of Voices&#34; and also in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled G3-F5, 4 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Pop Stacks" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Pop Stacks" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pop Background Oos 1"  PATH="Human Voices/Human Voices 01/Pop Stacks" >
<ATTR  NAME="Author"  VALUE="Vocals - The McCrarys" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male and Female" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Oos" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Pop Stacks" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11845248" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Multitracked Background Vocals, recorded with the background vocalists singing simultaneously - triple tracked for a left/center/right stereo spread. There is no signal processing on these sounds. The chorusing effect is the natural result of stacking the same singers and is a classic pop production technique. This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Pop Stacks" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pop Background Oos 2"  PATH="Human Voices/Human Voices 01/Pop Stacks" >
<ATTR  NAME="Author"  VALUE="Vocals - The McCrarys" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male and Female" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Oos" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Pop Stacks" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9896320" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Multitracked Background Vocals, recorded with the background vocalists singing simultaneously - triple tracked for a left/center/right stereo spread. There is no signal processing on these sounds. The chorusing effect is the natural result of stacking the same singers and is a classic pop production technique. This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Pop Stacks" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pop Combo Male + Female Ahs"  PATH="Human Voices/Human Voices 01/Pop Stacks" >
<ATTR  NAME="Author"  VALUE="Vocals - Jennifer Ivester" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Libby Torrance" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Roby Duke" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male and Female" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ahs" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Pop Stacks" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14410092" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Multitracked Male and Female Vocals, recorded by Roby Duke on 24-track analog tape. There is no signal processing on these sounds. The chorusing effect is the natural result of overdubbing the same singers and is a classic pop production technique to achieve a background &#39;sheen&#39; to the vocals. Originally appeared in the acclaimed library &#34;Symphony of Voices&#34; and also in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#2 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Pop Stacks" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pop Combo Male + Female Ees"  PATH="Human Voices/Human Voices 01/Pop Stacks" >
<ATTR  NAME="Author"  VALUE="Vocals - Roby Duke" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Jennifer Ivester" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Libby Torrance" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male and Female" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ees" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Pop Stacks" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20330528" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Multitracked Male and Female Vocals, recorded by Roby Duke on 24-track analog tape. There is no signal processing on these sounds. The chorusing effect is the natural result of overdubbing the same singers and is a classic pop production technique to achieve a background &#39;sheen&#39; to the vocals. Originally appeared in the acclaimed library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#2 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Pop Stacks" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pop Combo Male + Female Mms"  PATH="Human Voices/Human Voices 01/Pop Stacks" >
<ATTR  NAME="Author"  VALUE="Vocals - Roby Duke" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Libby Torrance" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Jennifer Ivester" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male and Female" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mms" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Pop Stacks" >
</ATTR>
 <ATTR  NAME="size"  VALUE="21832448" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Multitracked Male and Female Vocals, recorded by Roby Duke on 24-track analog tape. There is no signal processing on these sounds. The chorusing effect is the natural result of overdubbing the same singers and is a classic pop production technique to achieve a background &#39;sheen&#39; to the vocals. Originally appeared in the acclaimed library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#2 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Pop Stacks" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pop Combo Male + Female Ohs"  PATH="Human Voices/Human Voices 01/Pop Stacks" >
<ATTR  NAME="Author"  VALUE="Vocals - Roby Duke" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Libby Torrance" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Jennifer Ivester" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male and Female" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ohs" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Pop Stacks" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22113544" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Multitracked Male and Female Vocals, recorded by Roby Duke on 24-track analog tape. There is no signal processing on these sounds. The chorusing effect is the natural result of overdubbing the same singers and is a classic pop production technique to achieve a background &#39;sheen&#39; to the vocals. Originally appeared in the acclaimed library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#2 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Pop Stacks" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pop Combo Male + Female Oos"  PATH="Human Voices/Human Voices 01/Pop Stacks" >
<ATTR  NAME="Author"  VALUE="Vocals - Roby Duke" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Jennifer Ivester" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Libby Torrance" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male and Female" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Oos" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Pop Stacks" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22061328" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Multitracked Male and Female Vocals, recorded by Roby Duke on 24-track analog tape. There is no signal processing on these sounds. The chorusing effect is the natural result of overdubbing the same singers and is a classic pop production technique to achieve a background &#39;sheen&#39; to the vocals. Originally appeared in the acclaimed library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#2 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Pop Stacks" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pop Combo Male + Female Vvs"  PATH="Human Voices/Human Voices 01/Pop Stacks" >
<ATTR  NAME="Author"  VALUE="Vocals - Roby Duke" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Jennifer Ivester" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male and Female" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Vvs" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Pop Stacks" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10667312" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Multitracked Male and Female Vocals, recorded by Roby Duke on 24-track analog tape. There is no signal processing on these sounds. The chorusing effect is the natural result of overdubbing the same singers and is a classic pop production technique to achieve a background &#39;sheen&#39; to the vocals. Originally appeared in the acclaimed library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#2 to F5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Pop Stacks" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pop Combo Male + Female Zzs"  PATH="Human Voices/Human Voices 01/Pop Stacks" >
<ATTR  NAME="Author"  VALUE="Vocals - Jennifer Ivester" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Roby Duke" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male and Female" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Zzs" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vocal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Breathy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bright" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vox Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hissing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Pop Stacks" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14341512" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Multitracked Male and Female Vocals, recorded by Roby Duke on 24-track analog tape. There is no signal processing on these sounds. The chorusing effect is the natural result of overdubbing the same singers and is a classic pop production technique to achieve a background &#39;sheen&#39; to the vocals. Originally appeared in the acclaimed library &#34;Symphony of Voices&#34; and also in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled F#3-F5, 4 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Pop Stacks" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pop Fem1 + Fem2 Ahs"  PATH="Human Voices/Human Voices 01/Pop Stacks" >
<ATTR  NAME="Author"  VALUE="Vocals - Jennifer Ivester" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Libby Torrance" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ahs" >
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 <ATTR  NAME="size"  VALUE="12347000" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Multitracked Male Vocalist, performed by Roby Duke and recorded on 24-track analog tape. There is no signal processing on these sounds. The chorusing effect is the natural result of overdubbing the same singer and is a classic pop production technique to achieve a background &#39;sheen&#39; to the vocals. Originally appeared in the acclaimed library &#34;Symphony of Voices&#34;." >
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 <ATTR  NAME="Specs"  VALUE="Sampled F#2 to F#4, 4 seconds." >
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/robyduke.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Pop Stacks" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Vocals - Roby Duke" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="Technique"  VALUE="Mms" >
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 <ATTR  NAME="Technique"  VALUE="Scoops" >
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 <ATTR  NAME="Type"  VALUE="Pop Stacks" >
</ATTR>
 <ATTR  NAME="size"  VALUE="21007088" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Multitracked Male Vocalist, performed by Roby Duke and recorded on 24-track analog tape. There is no signal processing on these sounds. The chorusing effect is the natural result of overdubbing the same singer and is a classic pop production technique to achieve a background &#39;sheen&#39; to the vocals. Originally appeared in the acclaimed library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
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</ATTR>
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Pop Stacks" >
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 </ENTRY>
 <ENTRY  NAME="Pop Male Scoop Ohs ^"  PATH="Human Voices/Human Voices 01/Pop Stacks" >
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</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ohs" >
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 <ATTR  NAME="Technique"  VALUE="Scoops" >
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</ATTR>
 <ATTR  NAME="Type"  VALUE="Pop Stacks" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22059504" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Multitracked Male Vocalist, performed by Roby Duke and recorded on 24-track analog tape. There is no signal processing on these sounds. The chorusing effect is the natural result of overdubbing the same singer and is a classic pop production technique to achieve a background &#39;sheen&#39; to the vocals. Originally appeared in the acclaimed library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#2 to F#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/robyduke.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Pop Stacks" >
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 </ENTRY>
 <ENTRY  NAME="Pop Male Scoop Ohs"  PATH="Human Voices/Human Voices 01/Pop Stacks" >
<ATTR  NAME="Author"  VALUE="Vocals - Roby Duke" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ohs" >
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 <ATTR  NAME="Technique"  VALUE="Scoops" >
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 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Pop Stacks" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12555640" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Multitracked Male Vocalist, performed by Roby Duke and recorded on 24-track analog tape. There is no signal processing on these sounds. The chorusing effect is the natural result of overdubbing the same singer and is a classic pop production technique to achieve a background &#39;sheen&#39; to the vocals. Originally appeared in the acclaimed library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#2 to F#4, 4 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/robyduke.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Human Voices" >
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 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Pop Stacks" >
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 </ENTRY>
 <ENTRY  NAME="Pop Male Scoop Oos ^"  PATH="Human Voices/Human Voices 01/Pop Stacks" >
<ATTR  NAME="Author"  VALUE="Vocals - Roby Duke" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Oos" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Scoops" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Pop Stacks" >
</ATTR>
 <ATTR  NAME="size"  VALUE="21452272" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Multitracked Male Vocalist, performed by Roby Duke and recorded on 24-track analog tape. There is no signal processing on these sounds. The chorusing effect is the natural result of overdubbing the same singer and is a classic pop production technique to achieve a background &#39;sheen&#39; to the vocals. Originally appeared in the acclaimed library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#2 to F#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/robyduke.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Human Voices" >
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 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Pop Stacks" >
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 <ENTRY  NAME="Pop Male Scoop Oos"  PATH="Human Voices/Human Voices 01/Pop Stacks" >
<ATTR  NAME="Author"  VALUE="Vocals - Roby Duke" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Oos" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Scoops" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Pop Stacks" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11242616" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Multitracked Male Vocalist, performed by Roby Duke and recorded on 24-track analog tape. There is no signal processing on these sounds. The chorusing effect is the natural result of overdubbing the same singer and is a classic pop production technique to achieve a background &#39;sheen&#39; to the vocals. Originally appeared in the acclaimed library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#2 to F#4, 4 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/robyduke.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Pop Stacks" >
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 </ENTRY>
 <ENTRY  NAME="Pop Male Vvs"  PATH="Human Voices/Human Voices 01/Pop Stacks" >
<ATTR  NAME="Author"  VALUE="Vocals - Roby Duke" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Vvs" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Pop Stacks" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8347512" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Multitracked Male Vocalist, performed by Roby Duke and recorded on 24-track analog tape. There is no signal processing on these sounds. The chorusing effect is the natural result of overdubbing the same singer and is a classic pop production technique to achieve a background &#39;sheen&#39; to the vocals. Originally appeared in the acclaimed library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#2 to D3, 4 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/robyduke.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Pop Stacks" >
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 </ENTRY>
 <ENTRY  NAME="Pop Male Zzs"  PATH="Human Voices/Human Voices 01/Pop Stacks" >
<ATTR  NAME="Author"  VALUE="Vocals - Roby Duke" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Zzs" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Pop Stacks" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10626168" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Multitracked Male Vocalist, performed by Roby Duke and recorded on 24-track analog tape. There is no signal processing on these sounds. The chorusing effect is the natural result of overdubbing the same singer and is a classic pop production technique to achieve a background &#39;sheen&#39; to the vocals. Originally appeared in the acclaimed library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#2 to A#3, 5 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/robyduke.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Pop Stacks" >
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 </ENTRY>
 <ENTRY  NAME="Zzzzzs a"  PATH="Human Voices/Human Voices 01/Pop Stacks" >
<ATTR  NAME="Author"  VALUE="Vocals - Jennifer Ivester" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Zzs" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Pop Stacks" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17103396" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Multitracked Female Vocalist, recorded by Roby Duke on 24-track analog tape. There is no signal processing on these sounds. The chorusing effect is the natural result of overdubbing the same singer and is a classic pop production technique to achieve a background &#39;sheen&#39; to the vocals. Originally appeared in the Core Library of &#34;Atmosphere&#34; and &#34;Symphony of Voices&#34;" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#2 to F5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Pop Stacks" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Zzzzzs b"  PATH="Human Voices/Human Voices 01/Pop Stacks" >
<ATTR  NAME="Author"  VALUE="Vocals - Jennifer Ivester" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Zzs" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Pop Stacks" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9395804" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Multitracked Female Vocalist, recorded by Roby Duke on 24-track analog tape. There is no signal processing on these sounds. The chorusing effect is the natural result of overdubbing the same singer and is a classic pop production technique to achieve a background &#39;sheen&#39; to the vocals. Originally appeared in the Core Library of &#34;Atmosphere&#34; and &#34;Symphony of Voices&#34;" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#2 to F5, 5 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Pop Stacks" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Classical Soprano Eh-Oh"  PATH="Human Voices/Human Voices 01/Soloist - Soprano" >
<ATTR  NAME="Author"  VALUE="Vocals - Melinda Perrin" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Moving Vowels" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Vibrato" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classical Soloists" >
</ATTR>
 <ATTR  NAME="size"  VALUE="26588940" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Classical Soprano singing in the Bastyr University Chapel in Washington. Works well with Solo legato mode with Glide and Pro-Verb&#39;s Concert Hall presets. Recorded by Eric Persing and Roby Duke. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Soloist - Soprano" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Classical Soprano Intervals"  PATH="Human Voices/Human Voices 01/Soloist - Soprano" >
<ATTR  NAME="Author"  VALUE="Vocals - Melinda Perrin" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ohs" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Intervals" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Vibrato" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classical Soloists" >
</ATTR>
 <ATTR  NAME="size"  VALUE="19934308" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Classical Soprano singing in the Bastyr University Chapel in Washington. Works well with Solo legato mode with Glide and Pro-Verb&#39;s Concert Hall presets. Recorded by Eric Persing and Roby Duke. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Soloist - Soprano" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Classical Soprano Ohs"  PATH="Human Voices/Human Voices 01/Soloist - Soprano" >
<ATTR  NAME="Author"  VALUE="Vocals - Jennifer Ivester" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ohs" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Vibrato" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classical Soloists" >
</ATTR>
 <ATTR  NAME="size"  VALUE="26771408" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Classical Soprano singing in the Bastyr University Chapel in Washington. Works well with Solo legato mode with Glide and Pro-Verb&#39;s Concert Hall presets. Recorded by Eric Persing and Roby Duke. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#4 to D6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Soloist - Soprano" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Classical Soprano Staccato"  PATH="Human Voices/Human Voices 01/Soloist - Soprano" >
<ATTR  NAME="Author"  VALUE="Vocals - Melinda Perrin" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Staccato" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ahs" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classical Soloists" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5443348" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Classical Soprano singing in the Bastyr University Chapel in Washington. Works well with Solo legato mode with Glide and Pro-Verb&#39;s Concert Hall presets. Recorded by Eric Persing and Roby Duke. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to A#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Soloist - Soprano" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Classical Sopranos X2 Ohs"  PATH="Human Voices/Human Voices 01/Soloist - Soprano" >
<ATTR  NAME="Author"  VALUE="Vocals - Libby Torrance" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Jennifer Ivester" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ohs" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Vibrato" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classical Soloists" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14668320" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Classical Sopranos singing in the Bastyr University Chapel in Washington. Works well with Solo legato mode with Glide and Pro-Verb&#39;s Concert Hall presets. Recorded by Eric Persing and Roby Duke. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to G#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Soloist - Soprano" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Classical Tenor Ah  ^"  PATH="Human Voices/Human Voices 01/Soloist - Tenor" >
<ATTR  NAME="Author"  VALUE="Vocals - Steve Amerson" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ahs" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Vibrato" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classical Soloists" >
</ATTR>
 <ATTR  NAME="size"  VALUE="28956030" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Classical Tenor singing in the O&#39;Henry&#39;s Studio A scoring stage in Burbank. Works well with Solo legato mode and Glide. Recorded by Eric Persing and Dan Garcia. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D3 to B4." >
</ATTR>
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 <ATTR  NAME="Technique"  VALUE="Phrase" >
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 <ATTR  NAME="Tonality"  VALUE="Major" >
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</ATTR>
 <ATTR  NAME="Technique"  VALUE="Intervals" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
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 <ATTR  NAME="Type"  VALUE="Classical Soloists" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7701616" >
</ATTR>
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 <ATTR  NAME="Keywords"  VALUE="SOV" >
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 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C5." >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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<ATTR  NAME="Author"  VALUE="Vocals - Huun Huur Tu" >
</ATTR>
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 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Throat Singing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Throaty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bright" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vocal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Formant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VOP" >
</ATTR>
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Vocals - Huun Huur Tu" >
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 <ATTR  NAME="Keywords"  VALUE="VP" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Vocals - Huun Huur Tu" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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<ATTR  NAME="Author"  VALUE="Vocals - Huun Huur Tu" >
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<ATTR  NAME="Author"  VALUE="Vocals - Huun Huur Tu" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="Keywords"  VALUE="VP" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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<ATTR  NAME="Author"  VALUE="Vocals - Huun Huur Tu" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="Keywords"  VALUE="VP" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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<ATTR  NAME="Author"  VALUE="Vocals - Huun Huur Tu" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="Keywords"  VALUE="VP" >
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<ATTR  NAME="Author"  VALUE="Vocals - Huun Huur Tu" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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<ATTR  NAME="Author"  VALUE="Vocals - Huun Huur Tu" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="Description"  VALUE="Tuvan Throat singers have the amazing ability to give the effect of singing multiple notes at the same time, by manipulating the resonance of their vocal tract - thus producing loud overtones that they form into actual melodies over a drone with their vocal cords. Works well with Timbre and Granularity. Recorded by Roby Duke in Seattle, Washington. Originally appeared in &#34;Vocal Planet&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/htu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Tuvan Throat Singers" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tuvan Mid 16"  PATH="Human Voices/Human Voices 01/Tuvan Throat Singers" >
<ATTR  NAME="Author"  VALUE="Vocals - Huun Huur Tu" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Throat Singing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Throat Singers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1225454" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Tuvan Throat singers have the amazing ability to give the effect of singing multiple notes at the same time, by manipulating the resonance of their vocal tract - thus producing loud overtones that they form into actual melodies over a drone with their vocal cords. Works well with Timbre and Granularity. Recorded by Roby Duke in Seattle, Washington. Originally appeared in &#34;Vocal Planet&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E3 to E3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/htu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Tuvan Throat Singers" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tuvan Mid 17"  PATH="Human Voices/Human Voices 01/Tuvan Throat Singers" >
<ATTR  NAME="Author"  VALUE="Vocals - Huun Huur Tu" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Throat Singing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Throat Singers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1303602" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Tuvan Throat singers have the amazing ability to give the effect of singing multiple notes at the same time, by manipulating the resonance of their vocal tract - thus producing loud overtones that they form into actual melodies over a drone with their vocal cords. Works well with Timbre and Granularity. Recorded by Roby Duke in Seattle, Washington. Originally appeared in &#34;Vocal Planet&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E3 to E3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/htu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Tuvan Throat Singers" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pop Combo Male + Female Ahs (vsp)"  PATH="Human Voices/Human Voices 02" >
<ATTR  NAME="Author"  VALUE="Vocals - Jennifer Ivester" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Libby Torrance" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Roby Duke" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male and Female" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ahs" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Pop Stacks" >
</ATTR>
 <ATTR  NAME="size"  VALUE="21573338" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Multitracked Male and Female Vocals, recorded by Roby Duke on 24-track analog tape. There is no signal processing on these sounds. The chorusing effect is the natural result of overdubbing the same singers and is a classic pop production technique to achieve a background &#39;sheen&#39; to the vocals. Originally appeared in the acclaimed library &#34;Symphony of Voices&#34; and also in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#2 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Human Voices 02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Angular"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2219316" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#10;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Anvil Strike"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Gothic Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5293168" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Bells/Gothic Towers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bad Guy"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4178896" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Miscellaneous FX/Bad Guy Piano Swirler" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bashed"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hard" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1534856" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Percussives/Space Junk" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bass Walimbo"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Deep Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1685300" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Mallets/Mallets" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Big Boomer 1"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Big Boomers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3056302" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Drums/Ambient Drums" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Big Boomer 2"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Big Boomers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1304464" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Drums/Ambient Drums" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Big Boomer 3"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Big Boomers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1343680" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Drums/Ambient Drums" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Big Rig"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="643096" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Reverse/Backwoids" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Big Stinger"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cutting" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4463344" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Hits/Scary Hits" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blaze"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2862256" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#10;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Multisamples/Shreddies" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blip Blam"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rumbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Warheads" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5530342" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#10;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Warheads" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Buzzburst"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="140896" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! &#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="FX/Slash X-posers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cavern Tube 1"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Big Boomers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1775440" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Drums/Ambient Drums" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cavern Tube 2"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Big Boomers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1588912" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Drums/Ambient Drums" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cavern Tube 3"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Big Boomers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1802272" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Drums/Ambient Drums" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cavern Tube 4"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Big Boomers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1931218" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Drums/Ambient Drums" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chimus Filter"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Gothic Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10923760" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Bells/Gothic Towers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chimus"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Gothic Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9626818" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Bells/Gothic Towers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cluster Slam"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hard" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rumbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4956856" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Hits/Scary Hits" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Danger!"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5664958" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Hits/Scary Hits" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dead Ringer"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Gothic Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5021830" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Bells/Gothic Towers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Death Toll"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Gothic Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6719068" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Bells/Gothic Towers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Deep Space Western Hit 1"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Deep Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5589832" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by playing a custom built electric guitar with piano strings. Recorded by hitting the strings. Single stretched ambient sample - best played as single notes. Works well with FM and Ring Mod." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 21 seconds, unlooped" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Deep Space Western Hit 2"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Deep Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5589832" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by playing a custom built electric guitar with piano strings. Harmonically enhanced version. Single stretched ambient sample - best played as single notes. Works well with FM and Ring Mod." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 21 seconds, unlooped" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Depth Charge"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Warheads" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1152016" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Warheads" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Devastator"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Juicy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Euro" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="500716" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Stabs/Shock Stings" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Discharge"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="86036" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="FX/Slash X-posers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Distant Drums"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rumbling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Big Boomers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5806192" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Drums/Ambient Drums" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Doppler Blast"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Warheads" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1255690" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Warheads" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Earth Kick"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rumbling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Big Boomers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="959734" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Percussives/Sonic Boomers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Expose"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="560782" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Exposed"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1958444" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fireball"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Warheads" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1580170" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Drums/Ambient Drums" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Flange Blast"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rumbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Warheads" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2352886" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Warheads" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fun E Farm"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="509656" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Tekno/Teknorama" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gamaunu 1"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electronics" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Gothic Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="653336" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Multisamples/Gamaunu" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gamaunu 2"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electronics" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Gothic Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="501776" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Multisamples/Gamaunu" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gamaunu 3"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electronics" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Gothic Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="874800" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Multisamples/Gamaunu" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Giant Turret"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Warheads" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9613432" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Warheads" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glass Attack"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hard" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2864746" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Hits/Scary Hits" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glass Uzi"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Warheads" >
</ATTR>
 <ATTR  NAME="size"  VALUE="451774" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/SFX/Bizzaros" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gotcha"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Suspended" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1959190" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Orchestral FX/Suspended" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gravitas"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Juicy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1642428" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Stabs/Shock Stings" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to G3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Grim Reaper"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Gothic Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7064230" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Bells/Gothic Towers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gunga Din"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Gothic Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6428116" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Bells/Strange Bells" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hazard"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Juicy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="680496" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Stabs/Shock Stings" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Heat Seeker"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rumbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clicky" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Warheads" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3514984" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Warheads" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hollow Pipe"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Deep Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2400610" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Mallet/Ambient Mallets" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hollow Tube"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Deep Tones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Big Boomers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1822342" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Mallet/Ambient Mallets" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hotheads 1"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hard" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Warheads" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1557148" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Hits/Scary Hits" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hotheads 2"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hard" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3115702" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Hits/Scary Hits" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hush-Hush"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Soft" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1840834" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Noise/Chaos" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ignite"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rumbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Warheads" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2599438" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Warheads" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Incoming"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Warheads" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5184658" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Warheads" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Iron Lung"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Breathy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Blowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Throaty" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="366332" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Noise/Chaos" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Jettison Pod"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rumbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clicky" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Warheads" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4280794" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Warheads" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Log Lump"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="711560" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Percussives/Sonic Boomers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Lunge"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1372880" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Benders/Dive Bends" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metal Door Hit"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3793708" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A big ambient metal hit from a large gate. Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metalicous"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2714032" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Hits/Big &#38; Deep Hits" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Microchimes"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Gothic Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1570756" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Bells/Strange Bells" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mondo Blast"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rumbling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Warheads" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2340742" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Warheads" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Money Sparx"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Grungy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bit Crushed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="127124" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="FX/Slash X-posers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Moog Bass Bomb 1"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Gliding" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electronics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="315508" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Moog Modular 55 analog synthesizer. Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Moog Bass Bomb 2"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Gliding" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electronics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="290311" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Moog Modular 55 analog synthesizer. Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mothra Slam"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3238756" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Hits/Big &#38; Deep Hits" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A4 to A4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Oil Can Bow"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cutting" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3728290" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Metals/Bowed Oil Cans" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Outburst"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Euro" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="607476" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Stabs/Shock Stings" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Piano Wire"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hard" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wirey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Piano Impacts" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3312482" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Metals/Piano Wires" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pit Hit 1"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clicky" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Deep Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3180034" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Hits/Big &#38; Deep Hits" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pit Hit 2"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clicky" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Deep Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2585284" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Hits/Big &#38; Deep Hits" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pit Hit 3"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2920666" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Hits/Big &#38; Deep Hits" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Plasm Pipe"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hard" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="457688" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Percussives/Space Junk" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Platform 1"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="826476" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Reverse/Backwoids" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Platform 2"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1446020" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Reverse/Backwoids" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Quasimodo"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Gothic Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4826170" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Bells/Gothic Towers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rip Cord 1"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cutting" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2573844" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Reverse/Backwoids" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rip Cord 2"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cutting" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1669128" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Reverse/Backwoids" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rip Cord 3"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cutting" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1511324" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Reverse/Backwoids" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rip Knife"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cutting" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="844524" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Reverse/Backwoids" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rubber Walls"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Plucky" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Deep Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1824358" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Mallet/Ambient Mallets" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rupture"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="138912" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="FX/Afflictions" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rusty Spoke"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cutting" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8412196" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Metals/Bowed Oil Cans" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G5 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Scald"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="723720" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect! This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Stabs/Shock Stings" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
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 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
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 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
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 <ATTR  NAME="Timbre"  VALUE="Resonant" >
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
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 <ATTR  NAME="Description"  VALUE="A hardware store hammer meets the inside of a piano! Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
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 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
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 <ATTR  NAME="Description"  VALUE="A hardware store hammer meets the inside of a piano! Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
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 <ATTR  NAME="Timbre"  VALUE="Resonant" >
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 <ATTR  NAME="Description"  VALUE="A hardware store hammer meets the inside of a piano! Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
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 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
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 <ATTR  NAME="Timbre"  VALUE="Deep" >
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 <ATTR  NAME="Timbre"  VALUE="Dark" >
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 <ATTR  NAME="Timbre"  VALUE="FX" >
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 <ATTR  NAME="Timbre"  VALUE="Experimental" >
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 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rumbling" >
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 <ATTR  NAME="Timbre"  VALUE="Massive" >
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 <ATTR  NAME="Timbre"  VALUE="Wirey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
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 <ATTR  NAME="Timbre"  VALUE="Rattling" >
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 <ATTR  NAME="Type"  VALUE="Piano Scrapes" >
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 <ATTR  NAME="size"  VALUE="9926434" >
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 <ATTR  NAME="Description"  VALUE="A hardware store hammer meets the inside of a piano! Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
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 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
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 <ATTR  NAME="Timbre"  VALUE="Wirey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
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 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rumbling" >
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 <ATTR  NAME="Description"  VALUE="A hardware store hammer meets the inside of a piano! Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
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 </ENTRY>
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 <ATTR  NAME="Timbre"  VALUE="Hard" >
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 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
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 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cutting" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3710302" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Hits/Scary Hits" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 </ENTRY>
 <ENTRY  NAME="Scourge"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
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 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
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 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
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 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="391184" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Multisamples/Shreddies" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rumbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
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 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Warheads" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4535680" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Warheads" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
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 <ATTR  NAME="Timbre"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Gothic Bells" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Deep Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2169000" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="FX/Afflictions" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
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 </ENTRY>
 <ENTRY  NAME="Severed"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="86264" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="FX/Afflictions" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Oneshots" >
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 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
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 </ENTRY>
 <ENTRY  NAME="Shards"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="383482" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Reverse FX" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Shock"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pitch Modulation" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="116150" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Shriek Lo"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Grungy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clicky" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="104446" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Shrieker"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clicky" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Grungy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="302704" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Stabs/Shock Stings" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sidewinder"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clicky" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="372748" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Fuzz/Ambient Fuzz" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Skinner 1"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="240620" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Tekno/Teknorama" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Skinner 2"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="77044" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Tekno/Teknorama" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Skinner 3"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="61896" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Tekno/Teknorama" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Skinner 4"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="89012" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Tekno/Teknorama" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sonic Boom 1"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Big Boomers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1825732" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Percussives/Sonic Boomers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sonic Boom 2"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Big Boomers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1868392" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Percussives/Sonic Boomers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spit Rocket"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="92464" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Slash and Burn FX/Swipers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#3 to C#3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spittle"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pitch Modulation" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="178168" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="FX/Afflictions" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sprocket"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="92464" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="FX/Slash X-posers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Supersonic"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Warheads" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4722424" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Warheads" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Threaten"  PATH="Oneshots/Oneshots 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="67800" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="FX/Slash X-posers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1124556" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Deep Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5004904" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Elongated reverb hit with flangy, stringlike quality. Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
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</ATTR>
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</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Gothic Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1419736" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
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 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="838882" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Percussives/Sonic Boomers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
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</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hard" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wirey" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Piano Impacts" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10395466" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The aftermath of the infamous &#34;Burning Piano&#34; sessions was great inspiration for creating destructive oneshot material from what was left of the piano. More insanity from the infamous Burning Piano!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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</ATTR>
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</ATTR>
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wirey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Piano Impacts" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5768716" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The aftermath of the infamous &#34;Burning Piano&#34; sessions was great inspiration for creating destructive oneshot material from what was left of the piano. Created by violently disturbing the high-range strings with a hammer and the gas flame lighter." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
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</ATTR>
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wirey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
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</ATTR>
 <ATTR  NAME="size"  VALUE="9402508" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The aftermath of the infamous &#34;Burning Piano&#34; sessions was great inspiration for creating destructive oneshot material from what was left of the piano. Created by violently disturbing the mid range strings with a hammer and the gas flame lighter." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F4 to F4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
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 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano FX" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano Damage 1 ^"  PATH="Oneshots/Oneshots 01/Burning Piano FX Hits" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Piano Impacts" >
</ATTR>
 <ATTR  NAME="size"  VALUE="45531328" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The aftermath of the infamous &#34;Burning Piano&#34; sessions was great inspiration for creating destructive oneshot material from what was left of the piano. Created as an attempt to violently break one of the burned strings in the low range. The string was pulled, scraped and bent with a hammer." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to G3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
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</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano Damage 2 ^"  PATH="Oneshots/Oneshots 01/Burning Piano FX Hits" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Piano Impacts" >
</ATTR>
 <ATTR  NAME="size"  VALUE="42937376" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The aftermath of the infamous &#34;Burning Piano&#34; sessions was great inspiration for creating destructive oneshot material from what was left of the piano. Created as an attempt to violently break one of the burned strings in the low range. The string was pulled, scraped and bent with a hammer. This version has been created by working on a different string." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ENTRY  NAME="Burning Piano FX Drama Pluck"  PATH="Oneshots/Oneshots 01/Burning Piano FX Hits" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Plucky" >
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 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6062020" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The aftermath of the infamous &#34;Burning Piano&#34; sessions was great inspiration for creating destructive oneshot material from what was left of the piano. Created by plucking the high-range strings with the hammer. The natural decay and harmonic structure has been altered with a complex chain of effects." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to G3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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</ATTR>
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
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</ATTR>
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 <ATTR  NAME="Timbre"  VALUE="FX" >
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 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
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</ATTR>
 <ATTR  NAME="Type"  VALUE="Piano Impacts" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="The aftermath of the infamous &#34;Burning Piano&#34; sessions was great inspiration for creating destructive oneshot material from what was left of the piano. Several burned soundboard hits mapped together." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
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 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
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</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano FX Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano SFX Hit  2 ^"  PATH="Oneshots/Oneshots 01/Burning Piano FX Hits" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="The aftermath of the infamous &#34;Burning Piano&#34; sessions was great inspiration for creating destructive oneshot material from what was left of the piano. Several burned strings hits mapped together." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#4 to D#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano FX Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano SFX Hit 1"  PATH="Oneshots/Oneshots 01/Burning Piano FX Hits" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="The aftermath of the infamous &#34;Burning Piano&#34; sessions was great inspiration for creating destructive oneshot material from what was left of the piano. Created by hitting the burned soundboard with the hammer. Processed with a complex chain of automated reverbs and comb filters." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
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</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 </ENTRY>
 <ENTRY  NAME="Burning Piano SFX Hit 3"  PATH="Oneshots/Oneshots 01/Burning Piano FX Hits" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
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 <ATTR  NAME="Type"  VALUE="Piano Impacts" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5559472" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The aftermath of the infamous &#34;Burning Piano&#34; sessions was great inspiration for creating destructive oneshot material from what was left of the piano. Created by hitting the burned soundboard with the hammer. The hammer was also scraping the strings. Processed with a complex chain of automated reverbs and comb filters." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
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 <ATTR  NAME="size"  VALUE="6159490" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by hitting the burned soundboard with the hammer. The hammer was also scraping the strings. In this version the position of the hammer is different, it&#39;s involving more strings. Processed with a complex chain of automated reverbs and comb filters." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
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 </ENTRY>
 <ENTRY  NAME="Burning Piano SFX Hit 5"  PATH="Oneshots/Oneshots 01/Burning Piano FX Hits" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
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 <ATTR  NAME="Timbre"  VALUE="Resonant" >
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 <ATTR  NAME="Timbre"  VALUE="Rattling" >
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 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
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 <ATTR  NAME="Type"  VALUE="Piano Impacts" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6012934" >
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 <ATTR  NAME="Description"  VALUE="Created by hitting the burned soundboard with the hammer. The hammer was also scraping the strings. In this version the position of the hammer and the strength of the hit is different. The strings vibrate against each other. Processed with a complex chain of automated reverbs and comb filters." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
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 </ENTRY>
 <ENTRY  NAME="Burning Piano SFX Hit 6"  PATH="Oneshots/Oneshots 01/Burning Piano FX Hits" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rumbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Piano Impacts" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4387306" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The aftermath of the infamous &#34;Burning Piano&#34; sessions was great inspiration for creating destructive oneshot material from what was left of the piano. Created by hitting the burned soundboard very quickly with the hammer. Processed with a complex chain of automated reverbs and comb filters." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#4 to D#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Piano Impacts" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4657498" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The aftermath of the infamous &#34;Burning Piano&#34; sessions was great inspiration for creating destructive oneshot material from what was left of the piano. Created by hitting the strings against the soundboard with the hammer. Processed with a complex chain of automated reverbs and comb filters. A different hit." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#4 to D#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Oneshots" >
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 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
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 </ENTRY>
 <ENTRY  NAME="Burning Piano SFX Hit 8"  PATH="Oneshots/Oneshots 01/Burning Piano FX Hits" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Piano Impacts" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4340902" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The aftermath of the infamous &#34;Burning Piano&#34; sessions was great inspiration for creating destructive oneshot material from what was left of the piano. Created by kicking the strings against the soundboard with my foot! : )  Processed with a complex chain of automated reverbs and comb filters. A different hit." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano FX Hits" >
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 </ENTRY>
 <ENTRY  NAME="Deep Piano Pick"  PATH="Oneshots/Oneshots 01/Deep Piano Pick" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Deep Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6066916" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by picking a low string inside a piano with a Bass pick. Transposes down well and effective with FM/Ring Mod. Works best with individual notes, especially in the low range." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 23 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Piano Experiments" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Deep Piano Pick" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hard" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Deep Tones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Piano Impacts" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4144354" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Mysterious piano pluck from the Mystic Avante Garde sessions. Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D3 to D3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Mystic Piano Hits" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Deep Tones" >
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 <ATTR  NAME="Type"  VALUE="Piano Impacts" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Mysterious piano pluck from the Mystic Avante Garde sessions. Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D3 to D3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Oneshots" >
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 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Mystic Piano Hits" >
</ATTR>
 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
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 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Picked" >
</ATTR>
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 <ATTR  NAME="Description"  VALUE="Mysterious piano pluck from the Mystic Avante Garde sessions. Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#2 to A#2." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hard" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
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 <ATTR  NAME="Description"  VALUE="Mysterious piano pluck from the Mystic Avante Garde sessions. Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Mystic Piano Hits" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
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 <ATTR  NAME="Timbre"  VALUE="Hard" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Deep Tones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Piano Impacts" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Mysterious piano pluck from the Mystic Avante Garde sessions. Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Mystic Piano Hits" >
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 </ENTRY>
 <ENTRY  NAME="Mystic Piano Hit 6"  PATH="Oneshots/Oneshots 01/Mystic Piano Hits" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hard" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Piano Impacts" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8646064" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Mysterious piano pluck from the Mystic Avante Garde sessions. Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Mystic Piano Hits" >
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 </ENTRY>
 <ENTRY  NAME="Mystic Piano Hit 7"  PATH="Oneshots/Oneshots 01/Mystic Piano Hits" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
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<ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
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</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="African Hits are one-shot Soundsources generated by African tribes, villages and ensembles. Shouts, stomps in unison, percussion and vocalizations are great for adding character and punctuation to your production. The Precision Compressor in the effects rack works well for adding punch and presence." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="African Hits are one-shot Soundsources generated by African tribes, villages and ensembles including Maasai, Kikuyu, Meru, Pokot, and Nandi peoples. These shouts, unison stomps, percussion and vocalizations add character and punctuation to your tracks. Try the Precision Compressor in the effects rack to add punch and presence." >
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<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
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 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques like the classic Variphase process from the Roland VP9000 and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Brass Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Elastic LoFi Long Break"  PATH="Oneshots/Oneshots 02/Brass Hits" >
<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Brass Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Elastic Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="582494" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques like the classic Variphase process from the Roland VP9000 and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Brass Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Elastic Noiz Hit 1"  PATH="Oneshots/Oneshots 02/Brass Hits" >
<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Brass Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Elastic Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="125300" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques like the classic Variphase process from the Roland VP9000 and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Brass Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Elastic Noiz Hit 2"  PATH="Oneshots/Oneshots 02/Brass Hits" >
<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Brass Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Elastic Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="140480" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques like the classic Variphase process from the Roland VP9000 and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Brass Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Elastic SlowDown Hit"  PATH="Oneshots/Oneshots 02/Brass Hits" >
<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Brass Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Elastic Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="278496" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques like the classic Variphase process from the Roland VP9000 and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Brass Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Eric Deep Hit"  PATH="Oneshots/Oneshots 02/Brass Hits" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Brass Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Elastic Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="102676" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#4 to C#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques like the classic Variphase process from the Roland VP9000 and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Brass Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Smooth Vinyl 01"  PATH="Oneshots/Oneshots 02/Brass Hits" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Brass Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Elastic Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="158504" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#4 to D#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques like the classic Variphase process from the Roland VP9000 and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Brass Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Smooth Vinyl 02"  PATH="Oneshots/Oneshots 02/Brass Hits" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Brass Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Elastic Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="157088" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#4 to F#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques like the classic Variphase process from the Roland VP9000 and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Brass Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Smooth Vinyl 04"  PATH="Oneshots/Oneshots 02/Brass Hits" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Brass Hits" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Stop Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Elastic Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="226972" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#4 to F#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques like the classic Variphase process from the Roland VP9000 and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding a fifth or octave above and below the original pitch for a bigger sound." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Brass Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Smooth Vinyl 05"  PATH="Oneshots/Oneshots 02/Brass Hits" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Brass Hits" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Elastic Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="153408" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques like the classic Variphase process from the Roland VP9000 and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Brass Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Smooth Vinyl 06"  PATH="Oneshots/Oneshots 02/Brass Hits" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Brass Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Elastic Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="217940" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques like the classic Variphase process from the Roland VP9000 and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Brass Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Smooth Vinyl 07"  PATH="Oneshots/Oneshots 02/Brass Hits" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Brass Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="478268" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Brass Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Smooth Vinyl 08"  PATH="Oneshots/Oneshots 02/Brass Hits" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Brass Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="94092" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F4 to F4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Brass Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Smooth Vinyl 09"  PATH="Oneshots/Oneshots 02/Brass Hits" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Brass Hits" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Elastic Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="190088" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#4 to F#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques like the classic Variphase process from the Roland VP9000 and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Brass Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Smooth Vinyl 10"  PATH="Oneshots/Oneshots 02/Brass Hits" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Brass Hits" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Elastic Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="size"  VALUE="231616" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F4 to F4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques like the classic Variphase process from the Roland VP9000 and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Brass Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Smooth Vinyl 11"  PATH="Oneshots/Oneshots 02/Brass Hits" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Brass Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Elastic Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="130640" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques like the classic Variphase process from the Roland VP9000 and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Brass Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tibet Angry Brass"  PATH="Oneshots/Oneshots 02/Brass Hits" >
<ATTR  NAME="Author"  VALUE="Schtung Music" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Brass Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Ethnic Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="318012" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Brass Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Big Band Bit 01"  PATH="Oneshots/Oneshots 02/Brass Hits/Brass Hits" >
<ATTR  NAME="Author"  VALUE="Nick Manson" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Brass Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Brass Hits" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chords" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Elec Piano Chord 9"  PATH="Oneshots/Oneshots 02/Chords" >
<ATTR  NAME="Author"  VALUE="Scott Tibbs" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Chords" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Electric Piano Chords" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1583424" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chords are Oneshots that have distinct chordal harmony within the sound. These electric piano voicings are amazing source for Granular Synthesis in Omnisphere 2.0." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chords" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Elec Piano Chord Hi"  PATH="Oneshots/Oneshots 02/Chords" >
<ATTR  NAME="Author"  VALUE="Scott Tibbs" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Chords" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Electric Piano Chords" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1729344" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chords are Oneshots that have distinct chordal harmony within the sound. These electric piano voicings are amazing source for Granular Synthesis in Omnisphere 2.0." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chords" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="LoFi Ensemble Chord 1"  PATH="Oneshots/Oneshots 02/Chords" >
<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chords" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="463228" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chords are Oneshot hits that have distinct chordal harmony within the sound. These Brass hits from cassette tape are further processed with a Roland VP-9000 and lo-fi sound design techniques. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chords" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="LoFi Ensemble Chord 2"  PATH="Oneshots/Oneshots 02/Chords" >
<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chords" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="443224" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chords are Oneshot hits that have distinct chordal harmony within the sound. These Brass hits from cassette tape are further processed with a Roland VP-9000 and lo-fi sound design techniques. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#4 to C#4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chords" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sparkle Chord"  PATH="Oneshots/Oneshots 02/Chords" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Brass Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Elastic Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="278028" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Live Brass ensemble hits from cassette tape! Some are further processed with sound design techniques like the classic Variphase process from the Roland VP9000 and have great &#34;vibe&#34;. Enhance further with compressors for clean punch, or try Granular synthesis for amazing otherworldly results." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chords" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vinyl Bit"  PATH="Oneshots/Oneshots 02/Chords" >
<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Short Bits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="87492" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Impacts are Oneshot sounds that pack a serious sonic punch. They work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chords" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PSS-170 Drums ^"  PATH="Oneshots/Oneshots 02/Circuit Bent Drums" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent Drums" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electronics" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1965660" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="These nostalgic lo-fi drum sounds were created by creatively mapping velocity switching samples of a circuit bent Yamaha PSS-170, and then stretching these across the keyboard. 4 velocities here, each with a different sound. Try this with the Arpeggiator - it&#39;s amazing!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E3 to E3, 4V." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent Drums" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Drums ^"  PATH="Oneshots/Oneshots 02/Circuit Bent Drums" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent Drums" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electronics" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="347793" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="These nostalgic lo-fi drum sounds were created by creatively mapping velocity switching samples of a circuit bent Casio SK-1, and then stretching these across the keyboard. 4 velocities here, each with a different sound. Try this with the Arpeggiator - it&#39;s amazing!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent Drums" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Throwout Hit"  PATH="Oneshots/Oneshots 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electronics" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="755176" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#4 to G#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="China Hard"  PATH="Oneshots/Oneshots 02/Cymbal Hits" >
<ATTR  NAME="Author"  VALUE="Spectrasonics" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cymbal Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallics" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1095456" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on the Granular Zoom page." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cymbal Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="China Mono"  PATH="Oneshots/Oneshots 02/Cymbal Hits" >
<ATTR  NAME="Author"  VALUE="Bob Wilson" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cymbal Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallics" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="469768" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on these." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on the Granular Zoom page." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cymbal Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Crash Large"  PATH="Oneshots/Oneshots 02/Cymbal Hits" >
<ATTR  NAME="Author"  VALUE="Bob Wilson" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cymbal Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallics" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="847508" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on these." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on the Granular Zoom page." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cymbal Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Open Kasi Finger Cym"  PATH="Oneshots/Oneshots 02/Cymbal Hits" >
<ATTR  NAME="Author"  VALUE="Schtung Music" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cymbal Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallics" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="132244" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on these." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on the Granular Zoom page." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cymbal Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ride 1 Bell"  PATH="Oneshots/Oneshots 02/Cymbal Hits" >
<ATTR  NAME="Author"  VALUE="Bob Wilson" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cymbal Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1601116" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on these." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on the Granular Zoom page." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cymbal Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ride 1 Soft"  PATH="Oneshots/Oneshots 02/Cymbal Hits" >
<ATTR  NAME="Author"  VALUE="Bob Wilson" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cymbal Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1709168" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on these." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on the Granular Zoom page." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cymbal Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ride 1"  PATH="Oneshots/Oneshots 02/Cymbal Hits" >
<ATTR  NAME="Author"  VALUE="Bob Wilson" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cymbal Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1924200" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on these." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on the Granular Zoom page." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cymbal Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ride 2 Bell"  PATH="Oneshots/Oneshots 02/Cymbal Hits" >
<ATTR  NAME="Author"  VALUE="Bob Wilson" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cymbal Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1433140" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on these." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on the Granular Zoom page." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cymbal Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ride 2"  PATH="Oneshots/Oneshots 02/Cymbal Hits" >
<ATTR  NAME="Author"  VALUE="Bob Wilson" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cymbal Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1865024" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on these." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on the Granular Zoom page." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cymbal Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ride 3 Bell"  PATH="Oneshots/Oneshots 02/Cymbal Hits" >
<ATTR  NAME="Author"  VALUE="Bob Wilson" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cymbal Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1224108" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on these." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on the Granular Zoom page." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cymbal Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ride 3"  PATH="Oneshots/Oneshots 02/Cymbal Hits" >
<ATTR  NAME="Author"  VALUE="Bob Wilson" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cymbal Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallics" >
</ATTR>
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 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on these." >
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<ATTR  NAME="Author"  VALUE="Bob Wilson" >
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<ATTR  NAME="Author"  VALUE="Bob Wilson" >
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 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
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<ATTR  NAME="Author"  VALUE="Bob Wilson" >
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 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
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 <ATTR  NAME="Source"  VALUE="Cymbal Hits" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on the Granular Zoom page." >
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 <ATTR  NAME="SubSubCategory"  VALUE="Cymbal Hits" >
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 </ENTRY>
 <ENTRY  NAME="Small Chinese Cymbal"  PATH="Oneshots/Oneshots 02/Cymbal Hits" >
<ATTR  NAME="Author"  VALUE="Schtung Music" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cymbal Hits" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on these." >
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 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on the Granular Zoom page." >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ENTRY  NAME="Soft China Tap 1"  PATH="Oneshots/Oneshots 02/Cymbal Hits" >
<ATTR  NAME="Author"  VALUE="Bob Wilson" >
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 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cymbal Hits" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on these." >
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 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on the Granular Zoom page." >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Cymbal Hits" >
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 <ENTRY  NAME="Soft China Tap 2"  PATH="Oneshots/Oneshots 02/Cymbal Hits" >
<ATTR  NAME="Author"  VALUE="Bob Wilson" >
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 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cymbal Hits" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on these." >
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 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on the Granular Zoom page." >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ENTRY  NAME="Splash 1"  PATH="Oneshots/Oneshots 02/Cymbal Hits" >
<ATTR  NAME="Author"  VALUE="Bob Wilson" >
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 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cymbal Hits" >
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 <ATTR  NAME="Type"  VALUE="Percussion Hits" >
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 <ATTR  NAME="Type"  VALUE="Metallics" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ENTRY  NAME="Splash 2"  PATH="Oneshots/Oneshots 02/Cymbal Hits" >
<ATTR  NAME="Author"  VALUE="Bob Wilson" >
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 <ATTR  NAME="Source"  VALUE="Cymbal Hits" >
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 <ATTR  NAME="Type"  VALUE="Metallics" >
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 <ATTR  NAME="size"  VALUE="706132" >
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 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on these." >
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 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on the Granular Zoom page." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Cymbal Hits" >
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 </ENTRY>
 <ENTRY  NAME="Splash 3"  PATH="Oneshots/Oneshots 02/Cymbal Hits" >
<ATTR  NAME="Author"  VALUE="Bob Wilson" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cymbal Hits" >
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 <ATTR  NAME="Type"  VALUE="Percussion Hits" >
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 <ATTR  NAME="Type"  VALUE="Metallics" >
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 <ATTR  NAME="size"  VALUE="891560" >
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 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on these." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on the Granular Zoom page." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
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 <ATTR  NAME="SubSubCategory"  VALUE="Cymbal Hits" >
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 </ENTRY>
 <ENTRY  NAME="Splash Tap"  PATH="Oneshots/Oneshots 02/Cymbal Hits" >
<ATTR  NAME="Author"  VALUE="Bob Wilson" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cymbal Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallics" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="616568" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on these." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cymbal Hits are very useful as source with the new Granular Synthesis features in 2.0 Definitely experiment, and don&#39;t forget check out Wild Mode on the Granular Zoom page." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Cymbal Hits" >
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 </ENTRY>
 <ENTRY  NAME="Deep Metals Gong"  PATH="Oneshots/Oneshots 02/Deep Percussion" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Deep Percussion" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion Hits" >
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 <ATTR  NAME="Type"  VALUE="Metallics" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Deep Percussion Soundsources are very useful as Hits, but become massive with Harmonia, and can be taken to new sonic worlds with the Granular Synthesis features in 2.0. Definitely experiment, and don&#39;t forget check out Wild Mode on the Granular Zoom page." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#3 to G#3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
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 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Deep Percussion" >
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 </ENTRY>
 <ENTRY  NAME="Deep Metals Scrape"  PATH="Oneshots/Oneshots 02/Deep Percussion" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Deep Percussion" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallics" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Deep Percussion Soundsources are very useful as Hits, but become massive with Harmonia, and can be taken to new sonic worlds with the Granular Synthesis features in 2.0. Definitely experiment, and don&#39;t forget check out Wild Mode on the Granular Zoom page." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Deep Percussion" >
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 </ENTRY>
 <ENTRY  NAME="Deep Orch Perc Hit"  PATH="Oneshots/Oneshots 02/Deep Percussion" >
<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Deep Percussion" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion Hits" >
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 <ATTR  NAME="Type"  VALUE="Metallics" >
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 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Deep Percussion Soundsources are very useful as Hits, but become massive with Harmonia, and can be taken to new sonic worlds with the Granular Synthesis features in 2.0. Definitely experiment, and don&#39;t forget check out Wild Mode on the Granular Zoom page." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
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 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Deep Percussion" >
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 </ENTRY>
 <ENTRY  NAME="Low African Drum Roll"  PATH="Oneshots/Oneshots 02/Deep Percussion" >
<ATTR  NAME="Author"  VALUE="Hans Zimmer" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Deep Percussion" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion Hits" >
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 <ATTR  NAME="Type"  VALUE="Deep Tones" >
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 <ATTR  NAME="Description"  VALUE="Deep Percussion Soundsources are very useful as Hits, but become massive with Harmonia, and can be taken to new sonic worlds with the Granular Synthesis features in 2.0. Definitely experiment, and don&#39;t forget check out Wild Mode on the Granular Zoom page." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
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 <ATTR  NAME="SubSubCategory"  VALUE="Deep Percussion" >
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 </ENTRY>
 <ENTRY  NAME="Tribe War Drum"  PATH="Oneshots/Oneshots 02/Deep Percussion" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Deep Percussion" >
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 <ATTR  NAME="Type"  VALUE="Ethnic Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Size"  VALUE="835408" >
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 <ATTR  NAME="Description"  VALUE="Deep Percussion Soundsources are very useful as Hits, but become massive with Harmonia, and can be taken to new sonic worlds with the Granular Synthesis features in 2.0. Definitely experiment, and don&#39;t forget check out Wild Mode on the Granular Zoom page." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Oneshots" >
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 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Deep Percussion" >
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 </ENTRY>
 <ENTRY  NAME="Drop Kick Bass Tom 1"  PATH="Oneshots/Oneshots 02/Drum Kit Hits" >
<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
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 <ATTR  NAME="Source"  VALUE="Drum Kit Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bass Drops" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Drum Kit Hits are very useful on their own, but become massive with Harmonia, and can be taken to new sonic worlds with the Granular Synthesis features in 2.0. Definitely experiment, and don&#39;t forget check out Wild Mode on the Granular Zoom page and the new Precision Compressor." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Drum Kit Hits are very useful on their own, but become massive with Harmonia, and can be taken to new sonic worlds with the Granular Synthesis features in 2.0. Definitely experiment, and don&#39;t forget check out Wild Mode on the Granular Zoom page and the new Precision Compressor.&#10;&#10;Hans-Jorg Scheffler used a Roland S-760 to Layer the various elements before processing them further with his Sound Design techniques." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Oneshots" >
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 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Drum Kit Hits" >
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 </ENTRY>
 <ENTRY  NAME="Drop Kick Bass Tom 2"  PATH="Oneshots/Oneshots 02/Drum Kit Hits" >
<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
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 <ATTR  NAME="Source"  VALUE="Drum Kit Hits" >
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 <ATTR  NAME="Type"  VALUE="Bass Drops" >
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 <ATTR  NAME="Description"  VALUE="Drum Kit Hits are very useful on their own, but become massive with Harmonia, and can be taken to new sonic worlds with the Granular Synthesis features in 2.0. Definitely experiment, and don&#39;t forget check out Wild Mode on the Granular Zoom page and the new Precision Compressor.&#10;&#10;Hans-Jorg Scheffler used a Roland S-760 to Layer the various elements before processing them further with his Sound Design techniques." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
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 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Drum Kit Hits" >
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 </ENTRY>
 <ENTRY  NAME="Drop Kick Bass Tom 3"  PATH="Oneshots/Oneshots 02/Drum Kit Hits" >
<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
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 <ATTR  NAME="Source"  VALUE="Drum Kit Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bass Drops" >
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 <ATTR  NAME="Type"  VALUE="Percussion Hits" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="size"  VALUE="1356116" >
</ATTR>
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 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
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<ATTR  NAME="Author"  VALUE="George Makinto" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
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 <ATTR  NAME="Type"  VALUE="Ethnic Hits" >
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</ATTR>
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 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
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<ATTR  NAME="Author"  VALUE="George Makinto" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
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</ATTR>
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 <ATTR  NAME="Type"  VALUE="Ethnic Hits" >
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<ATTR  NAME="Author"  VALUE="George Makinto" >
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 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
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 <ENTRY  NAME="Flute Motif"  PATH="Oneshots/Oneshots 02/Flute Hits" >
<ATTR  NAME="Author"  VALUE="George Makinto" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
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 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
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 <ENTRY  NAME="Flute Ornament"  PATH="Oneshots/Oneshots 02/Flute Hits" >
<ATTR  NAME="Author"  VALUE="George Makinto" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
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 <ATTR  NAME="Type"  VALUE="Ethnic Hits" >
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 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
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 <ENTRY  NAME="Flute Overtone Fall"  PATH="Oneshots/Oneshots 02/Flute Hits" >
<ATTR  NAME="Author"  VALUE="George Makinto" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
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 <ATTR  NAME="Description"  VALUE="Flute Hits were performed by multi-talented George Makinto, and are amazing when used with the Granular Synthesis engine. MAKINTO started his musical career by playing simple wooden flutes, then studied classical piano, guitar, classical C-flute, saxophone, percussions, balaphone and cora. His main instruments are the flute and the piano. He established the Joyful Music &#38; Arts Center in Rolling Hills Estates, California with a focus on motivational music education and music production." >
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<ATTR  NAME="Author"  VALUE="George Makinto" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
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 <ATTR  NAME="Type"  VALUE="Ethnic Hits" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
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</ATTR>
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 <ATTR  NAME="Description"  VALUE="Flute Hits were performed by multi-talented George Makinto, and are amazing when used with the Granular Synthesis engine. MAKINTO started his musical career by playing simple wooden flutes, then studied classical piano, guitar, classical C-flute, saxophone, percussions, balaphone and cora. His main instruments are the flute and the piano. He established the Joyful Music &#38; Arts Center in Rolling Hills Estates, California with a focus on motivational music education and music production." >
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 </ENTRY>
 <ENTRY  NAME="Flute Short Spitter"  PATH="Oneshots/Oneshots 02/Flute Hits" >
<ATTR  NAME="Author"  VALUE="George Makinto" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Type"  VALUE="Ethnic Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
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</ATTR>
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 <ATTR  NAME="Description"  VALUE="Flute Hits were performed by multi-talented George Makinto, and are amazing when used with the Granular Synthesis engine. MAKINTO started his musical career by playing simple wooden flutes, then studied classical piano, guitar, classical C-flute, saxophone, percussions, balaphone and cora. His main instruments are the flute and the piano. He established the Joyful Music &#38; Arts Center in Rolling Hills Estates, California with a focus on motivational music education and music production." >
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 <ENTRY  NAME="Flute Soft Vibrato"  PATH="Oneshots/Oneshots 02/Flute Hits" >
<ATTR  NAME="Author"  VALUE="George Makinto" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Type"  VALUE="Ethnic Hits" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
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</ATTR>
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 </ENTRY>
 <ENTRY  NAME="Flute Spit Tone"  PATH="Oneshots/Oneshots 02/Flute Hits" >
<ATTR  NAME="Author"  VALUE="George Makinto" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
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 <ATTR  NAME="Type"  VALUE="Ethnic Hits" >
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</ATTR>
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</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="George Makinto" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
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 <ATTR  NAME="Type"  VALUE="Ethnic Hits" >
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 <ENTRY  NAME="Flute Trill Mild"  PATH="Oneshots/Oneshots 02/Flute Hits" >
<ATTR  NAME="Author"  VALUE="George Makinto" >
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 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
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<ATTR  NAME="Author"  VALUE="George Makinto" >
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 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
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<ATTR  NAME="Author"  VALUE="George Makinto" >
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 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
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 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Flute Hits were performed by multi-talented George Makinto, and are amazing when used with the Granular Synthesis engine. MAKINTO started his musical career by playing simple wooden flutes, then studied classical piano, guitar, classical C-flute, saxophone, percussions, balaphone and cora. His main instruments are the flute and the piano. He established the Joyful Music &#38; Arts Center in Rolling Hills Estates, California with a focus on motivational music education and music production." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Flute Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Flute Up Down"  PATH="Oneshots/Oneshots 02/Flute Hits" >
<ATTR  NAME="Author"  VALUE="George Makinto" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Flute Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Ethnic Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="87140" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Flute Hits were performed by multi-talented George Makinto, and are amazing when used with the Granular Synthesis engine. MAKINTO started his musical career by playing simple wooden flutes, then studied classical piano, guitar, classical C-flute, saxophone, percussions, balaphone and cora. His main instruments are the flute and the piano. He established the Joyful Music &#38; Arts Center in Rolling Hills Estates, California with a focus on motivational music education and music production." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Flute Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Flute Wild Noise"  PATH="Oneshots/Oneshots 02/Flute Hits" >
<ATTR  NAME="Author"  VALUE="George Makinto" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Flute Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Ethnic Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="56864" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Flute Hits were performed by multi-talented George Makinto, and are amazing when used with the Granular Synthesis engine. MAKINTO started his musical career by playing simple wooden flutes, then studied classical piano, guitar, classical C-flute, saxophone, percussions, balaphone and cora. His main instruments are the flute and the piano. He established the Joyful Music &#38; Arts Center in Rolling Hills Estates, California with a focus on motivational music education and music production." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Flute Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vari Flute 1"  PATH="Oneshots/Oneshots 02/Flute Hits" >
<ATTR  NAME="Specs"  VALUE="Sampled G3 to G3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="279772" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Flute Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="George Makinto" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Ethnic Hits" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Flute Hits were performed by multi-talented George Makinto, and are amazing when used with the Granular Synthesis engine. MAKINTO started his musical career by playing simple wooden flutes, then studied classical piano, guitar, classical C-flute, saxophone, percussions, balaphone and cora. His main instruments are the flute and the piano. He established the Joyful Music &#38; Arts Center in Rolling Hills Estates, California with a focus on motivational music education and music production." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Flute Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vari Flute 2"  PATH="Oneshots/Oneshots 02/Flute Hits" >
<ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="378560" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Flute Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="George Makinto" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Ethnic Hits" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Flute Hits were performed by multi-talented George Makinto, and are amazing when used with the Granular Synthesis engine. MAKINTO started his musical career by playing simple wooden flutes, then studied classical piano, guitar, classical C-flute, saxophone, percussions, balaphone and cora. His main instruments are the flute and the piano. He established the Joyful Music &#38; Arts Center in Rolling Hills Estates, California with a focus on motivational music education and music production." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Flute Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vari Flute 3"  PATH="Oneshots/Oneshots 02/Flute Hits" >
<ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="137292" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Flute Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="George Makinto" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Ethnic Hits" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Flute Hits were performed by multi-talented George Makinto, and are amazing when used with the Granular Synthesis engine. MAKINTO started his musical career by playing simple wooden flutes, then studied classical piano, guitar, classical C-flute, saxophone, percussions, balaphone and cora. His main instruments are the flute and the piano. He established the Joyful Music &#38; Arts Center in Rolling Hills Estates, California with a focus on motivational music education and music production." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Flute Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vari Flute 4"  PATH="Oneshots/Oneshots 02/Flute Hits" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="210236" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Flute Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="George Makinto" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Ethnic Hits" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Flute Hits were performed by multi-talented George Makinto, and are amazing when used with the Granular Synthesis engine. MAKINTO started his musical career by playing simple wooden flutes, then studied classical piano, guitar, classical C-flute, saxophone, percussions, balaphone and cora. His main instruments are the flute and the piano. He established the Joyful Music &#38; Arts Center in Rolling Hills Estates, California with a focus on motivational music education and music production." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Flute Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fuzz Bass Pod"  PATH="Oneshots/Oneshots 02/Fuzz" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fuzz" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="52364" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with Fuzz pedals in series. Use Harmonia to add an octave below for an even bigger sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#4 to F#4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Fuzz" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fuzz Stuff"  PATH="Oneshots/Oneshots 02/Fuzz" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fuzz" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="102390" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with Fuzz pedals in series. Sounds like a Dinosaur being vaporized! Use Harmonia to add an octave below for an even bigger bang." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Fuzz" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gamelan Orch Hit 1"  PATH="Oneshots/Oneshots 02/Gamelan Hits" >
<ATTR  NAME="Author"  VALUE="Schtung Music" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Gamelan Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Ethnic Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2241206" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="These Gamelan hits are terrific with Granular synthesis and work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Use Harmonia to add an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Heart of Asia&#34; library." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Gamelan Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gamelan Orch Hit 2"  PATH="Oneshots/Oneshots 02/Gamelan Hits" >
<ATTR  NAME="Author"  VALUE="Schtung Music" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Gamelan Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Ethnic Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2144828" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="These Gamelan hits are terrific with Granular synthesis and work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Use Harmonia to add an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Heart of Asia&#34; library." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#3 to G#3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Gamelan Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gong Besar"  PATH="Oneshots/Oneshots 02/Gamelan Hits" >
<ATTR  NAME="Author"  VALUE="Schtung Music" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Gamelan Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Ethnic Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1293419" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Gong Besar is terrific with Granular synthesis and works very well with different compressors and limiters in the FX rack. Use Harmonia to add an octave above and below the original pitch for a massive effect! This sound originally appeared in the &#34;Heart of Asia&#34; library." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G2 to G2." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Gamelan Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Java Gong"  PATH="Oneshots/Oneshots 02/Gamelan Hits" >
<ATTR  NAME="Author"  VALUE="Schtung Music" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Gamelan Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Ethnic Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1983388" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Java Gong  - B2-G3 - is terrific with Granular synthesis and works very well Harmonia. This sound originally appeared in the &#34;Heart of Asia&#34; library." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B2 to G3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Gamelan Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blast Door Slam"  PATH="Oneshots/Oneshots 02/Impacts" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Impacts" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="112120" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Impacts are Oneshot sounds that pack a serious sonic punch. They work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Impacts are Oneshot sounds that pack a serious sonic punch. Variphrase and other techniques were used to twist these sounds. They work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Impacts" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Snow 1"  PATH="Oneshots/Oneshots 02/Impacts" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Impacts" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="781040" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Impacts are Oneshot sounds that pack a serious sonic punch. Variphrase and other techniques were used to twist these sounds. They work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Impacts" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Snow 2"  PATH="Oneshots/Oneshots 02/Impacts" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Impacts" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="780880" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Impacts are Oneshot sounds that pack a serious sonic punch. Variphrase and other techniques were used to twist these sounds. They work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Impacts" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Buzzer Bang"  PATH="Oneshots/Oneshots 02/Impacts" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Impacts" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="144068" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Impacts are Oneshot sounds that pack a serious sonic punch. Variphrase and other techniques were used to twist these sounds. They work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Impacts" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Deeper Underground lp"  PATH="Oneshots/Oneshots 02/Impacts" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Impacts" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Big Boomers" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="925148" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Impacts are Oneshot sounds that pack a serious sonic punch. These are Deep! They work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Impacts" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Downwards Splutter"  PATH="Oneshots/Oneshots 02/Impacts" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Impacts" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="140372" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Impacts are Oneshot sounds that pack a serious sonic punch. Variphrase and other techniques were used to twist these sounds. They work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Impacts" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Explosiphase"  PATH="Oneshots/Oneshots 02/Impacts" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Impacts" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="156920" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Impacts are Oneshot sounds that pack a serious sonic punch. Variphrase and other techniques were used to twist these sounds. They work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Impacts" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fast Flames 1"  PATH="Oneshots/Oneshots 02/Impacts" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Impacts" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="173732" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
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</ATTR>
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 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metallic Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallics" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="964940" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Metallic Hits were created by striking metal plates of different sizes and shapes. Granular Synthesis and Reverse are highly useful on these. Be sure to try some of the new modulation effects too, like the Analog Flanger." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
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</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metal Intrusion 1"  PATH="Oneshots/Oneshots 02/Metallic Hits" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metallic Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallics" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="114648" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Metallic Hits were created by striking metal plates of different sizes and shapes. Granular Synthesis and Reverse are highly useful on these. Be sure to try some of the new modulation effects too, like the Analog Flanger." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metallic Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metal Intrusion 2"  PATH="Oneshots/Oneshots 02/Metallic Hits" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metallic Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallics" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="156064" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Metallic Hits were created by striking metal plates of different sizes and shapes. Granular Synthesis and Reverse are highly useful on these. Be sure to try some of the new modulation effects too, like the Analog Flanger." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
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</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metal Intrusion 3"  PATH="Oneshots/Oneshots 02/Metallic Hits" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metallic Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallics" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="344416" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Metallic Hits were created by striking metal plates of different sizes and shapes. Granular Synthesis and Reverse are highly useful on these. Be sure to try some of the new modulation effects too, like the Analog Flanger." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metallic Hits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bowslapper"  PATH="Oneshots/Oneshots 02/Orchestral" >
<ATTR  NAME="Author"  VALUE="Lennie Moore" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Orchestral" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Orchestra Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1551556" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Orchestra Hits  - Oneshots - are amazing with Granular, Reverse, Innserspace, even try Amplifiers for a lo-fi sound!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Orchestral" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Classic Orch Brass Hit"  PATH="Oneshots/Oneshots 02/Orchestral" >
<ATTR  NAME="Author"  VALUE="Lennie Moore" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Orchestral" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Orchestra Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="628144" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#3 to G#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Orchestra Hits  - Oneshots - are amazing with Granular, Reverse, Innserspace, even try Amplifiers for a lo-fi sound!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Orchestral" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gong Brass Break"  PATH="Oneshots/Oneshots 02/Orchestral" >
<ATTR  NAME="Author"  VALUE="Lennie Moore" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Orchestral" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Orchestra Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="498952" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Orchestra Hits  - Oneshots - are amazing with Granular, Reverse, Innserspace, even try Amplifiers for a lo-fi sound!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Orchestral" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Opera Harp Hit"  PATH="Oneshots/Oneshots 02/Orchestral" >
<ATTR  NAME="Author"  VALUE="Lennie Moore" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Orchestral" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Orchestra Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1920892" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Orchestra Hits  - Oneshots - are amazing with Granular, Reverse, Innserspace, even try Amplifiers for a lo-fi sound!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Orchestral" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Orch Brass Gong Hit"  PATH="Oneshots/Oneshots 02/Orchestral" >
<ATTR  NAME="Author"  VALUE="Lennie Moore" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Orchestral" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Orchestra Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Brass Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1721988" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Orchestra Hits  - Oneshots - are amazing with Granular, Reverse, Innserspace, even try Amplifiers for a lo-fi sound!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Orchestral" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Orch Brass Ripper"  PATH="Oneshots/Oneshots 02/Orchestral" >
<ATTR  NAME="Author"  VALUE="Lennie Moore" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Orchestral" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Orchestra Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Brass Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="716936" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Orchestra Hits  - Oneshots - are amazing with Granular, Reverse, Innserspace, even try Amplifiers for a lo-fi sound!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Orchestral" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Orch Harp Dream Seq"  PATH="Oneshots/Oneshots 02/Orchestral" >
<ATTR  NAME="Author"  VALUE="Lennie Moore" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Orchestral" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Orchestra Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1819884" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Orchestra Hits  - Oneshots - are amazing with Granular, Reverse, Innserspace, even try Amplifiers for a lo-fi sound!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Orchestral" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Orch Minor Blast"  PATH="Oneshots/Oneshots 02/Orchestral" >
<ATTR  NAME="Author"  VALUE="Lennie Moore" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Orchestral" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Orchestra Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Brass Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="891316" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Orchestra Hits  - Oneshots - are amazing with Granular, Reverse, Innserspace, even try Amplifiers for a lo-fi sound!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Orchestral" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Orch Picc Rip"  PATH="Oneshots/Oneshots 02/Orchestral" >
<ATTR  NAME="Author"  VALUE="Lennie Moore" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Orchestral" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Orchestra Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1523860" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Orchestra Hits  - Oneshots - are amazing with Granular, Reverse, Innserspace, even try Amplifiers for a lo-fi sound!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Orchestral" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Orch Suspensifier"  PATH="Oneshots/Oneshots 02/Orchestral" >
<ATTR  NAME="Author"  VALUE="Lennie Moore" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Orchestral" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Orchestra Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="601996" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Orchestra Hits  - Oneshots - are amazing with Granular, Reverse, Innserspace, even try Amplifiers for a lo-fi sound!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Orchestral" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Orch Triumph"  PATH="Oneshots/Oneshots 02/Orchestral" >
<ATTR  NAME="Author"  VALUE="Lennie Moore" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Orchestral" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Orchestra Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1301784" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#3 to G#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Orchestra Hits  - Oneshots - are amazing with Granular, Reverse, Innserspace, even try Amplifiers for a lo-fi sound!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Orchestral" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="String Chase Rip"  PATH="Oneshots/Oneshots 02/Orchestral" >
<ATTR  NAME="Author"  VALUE="Lennie Moore" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Orchestral" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Orchestra Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1597760" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Orchestra Hits  - Oneshots - are amazing with Granular, Reverse, Innserspace, even try Amplifiers for a lo-fi sound!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Orchestral" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Timp and Brass Drama Sfz"  PATH="Oneshots/Oneshots 02/Orchestral" >
<ATTR  NAME="Author"  VALUE="Lennie Moore" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Orchestral" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Orchestra Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1529352" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Orchestra Hits  - Oneshots - are amazing with Granular, Reverse, Innserspace, even try Amplifiers for a lo-fi sound!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Orchestral" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Trapped Hit"  PATH="Oneshots/Oneshots 02/Orchestral" >
<ATTR  NAME="Author"  VALUE="Lennie Moore" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Orchestral" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Orchestra Hits" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1164208" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Orchestra Hits  - Oneshots - are amazing with Granular, Reverse, Innserspace, even try Amplifiers for a lo-fi sound!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Orchestral" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burned Ivory Chord ^"  PATH="Oneshots/Oneshots 02/Piano Experiments" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Piano Experiments" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Piano Impacts" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="73767200" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Diego Stocco created these sounds by manipulating the tuning of five old Pianos and processing the results using software tools. The highest strings were tuned 1 or 2 octaves down, which produced interesting bell-like tones. 9 Velocities. Extremely effective with Granular synthesis." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#2 to D#2." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Piano Experiments" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="ModPiano Bell ^"  PATH="Oneshots/Oneshots 02/Piano Experiments" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Piano Experiments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Piano Impacts" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="27722628" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Diego Stocco created these sounds by manipulating the tuning of five old Pianos and processing the results using software tools. The highest strings were tuned 1 or 2 octaves down, which produced interesting bell-like tones. 9 Velocities. Extremely effective with Granular synthesis." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#2 to A#2." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Piano Experiments" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="ModPiano Ghost Ray ^"  PATH="Oneshots/Oneshots 02/Piano Experiments" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Diego Stocco created these sounds by manipulating the tuning of five old Pianos and processing the results using software tools. The highest strings were tuned 1 or 2 octaves down, which produced interesting bell-like tones. 9 Velocities. Extremely effective with Granular synthesis." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#2 to F#2." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Piano Experiments" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="ModPiano Hammer Hit ^ RR"  PATH="Oneshots/Oneshots 02/Piano Experiments" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Piano Experiments" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Piano Impacts" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="31532338" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Diego Stocco created these sounds by manipulating the tuning of five old Pianos and processing the results using software tools. The highest strings were tuned 1 or 2 octaves down, which produced interesting bell-like tones. 9 Velocities. Extremely effective with Granular synthesis." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
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</ATTR>
 <ATTR  NAME="Source"  VALUE="Short Bits" >
</ATTR>
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</ATTR>
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</ATTR>
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 <ATTR  NAME="Description"  VALUE="Impacts are Oneshot sounds that pack a serious sonic punch. They work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
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 <ENTRY  NAME="DAT Buzz Bit"  PATH="Oneshots/Oneshots 02/Short Bits" >
<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
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<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
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<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
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<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
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</ATTR>
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<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
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 </ENTRY>
 <ENTRY  NAME="Radio Attack"  PATH="Oneshots/Oneshots 02/Short Bits" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
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</ATTR>
 <ATTR  NAME="Source"  VALUE="Short Bits" >
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 <ATTR  NAME="Type"  VALUE="Metallics" >
</ATTR>
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</ATTR>
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 <ATTR  NAME="Description"  VALUE="Impacts are Oneshot sounds that pack a serious sonic punch. They work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 </ENTRY>
 <ENTRY  NAME="Vinyl Bender"  PATH="Oneshots/Oneshots 02/Short Bits" >
<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
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</ATTR>
 <ATTR  NAME="Source"  VALUE="Short Bits" >
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</ATTR>
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 <ATTR  NAME="Description"  VALUE="Impacts are Oneshot sounds that pack a serious sonic punch. They work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Source"  VALUE="Subshots" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Deep Tones" >
</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
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 </ENTRY>
 <ENTRY  NAME="Noise Gone Wrong"  PATH="Oneshots/Oneshots 02/Subshots" >
<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Impacts" >
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</ATTR>
 <ATTR  NAME="Type"  VALUE="Drama Hits" >
</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Impacts are Oneshot sounds that pack a serious sonic punch. These are Dramatic! They work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding an octave above and below the original pitch for a massive effect!" >
</ATTR>
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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</ATTR>
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 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding a fifth or octave above and below the original pitch for a bigger sound." >
</ATTR>
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
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 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding a fifth or octave above and below the original pitch for a bigger sound." >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
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 <ATTR  NAME="Type"  VALUE="Tape Machine" >
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<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
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 <ATTR  NAME="Source"  VALUE="Tape Stop Hits" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding a fifth or octave above and below the original pitch for a bigger sound." >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Tape Hits" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Tape Stops" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tape Stop 2"  PATH="Oneshots/Oneshots 02/Tape Hits/Tape Stops" >
<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Stop Hits" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Tape Machine" >
</ATTR>
 <ATTR  NAME="size"  VALUE="287006" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#4 to D#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Oneshot hits, impacts, stingers and effects soundsources work very well with different compressors and limiters in the FX rack. They start to really come alive when you stack them together. Harmonia is also a great tool to take these sounds to the next level. Try adding a fifth or octave above and below the original pitch for a bigger sound." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Tape Hits" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Tape Stops" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Textural Gliss 1"  PATH="Oneshots/Oneshots 02/Textural" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Textural" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallics" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="883388" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Reversed sounding textures like these are amazing with Granular synthesis due to the richness and variation of the harmonics over time. Try using the effects racks too, to create chains of eq&#39;s and delays, and certainly give Innerspace an audition on Glissed material like this!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to G3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Textural" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Textural Gliss 2"  PATH="Oneshots/Oneshots 02/Textural" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Textural" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallics" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="886154" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Reversed sounding textures like these are amazing with Granular synthesis due to the richness and variation of the harmonics over time. Try using the effects racks too, to create chains of eq&#39;s and delays, and certainly give Innerspace an audition on Glissed material like this!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to G3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Textural" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Stylus Click"  PATH="Oneshots/Oneshots 02/Vinyl Oneshots" >
<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="40922" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl Oneshots" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Stylus Noise 1"  PATH="Oneshots/Oneshots 02/Vinyl Oneshots" >
<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="38291" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl Oneshots" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Stylus Noise 2"  PATH="Oneshots/Oneshots 02/Vinyl Oneshots" >
<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="67436" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl Oneshots" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Stylus Noise 3"  PATH="Oneshots/Oneshots 02/Vinyl Oneshots" >
<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="77966" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Oneshots" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Oneshots 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl Oneshots" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PHR - African Violin Duo w Perc"  PATH="Phrases/Phrases 01/Ethnic Ensemble/Ethnic Ensemble Inst" >
<ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Ethnic Ensemble" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - African" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Strings" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Instrumental Phrases" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="2322364" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR - prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase material, like these Ethnic Ensemble sounds. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase material, like these Ethnic Voice and Ensemble sounds. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Phrases" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ethnic Ensemble" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Ethnic Ensemble Inst" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PHR - N African Parade"  PATH="Phrases/Phrases 01/Ethnic Ensemble/Ethnic Ensemble Inst" >
<ATTR  NAME="Author"  VALUE="Bobby Summerfield" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Ethnic Ensemble" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - African" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Winds" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Instrumental Phrases" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="260566" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase material, like these Ethnic Ensemble sounds. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase material, like these Ethnic Voice and Ensemble sounds. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Phrases" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ethnic Ensemble" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Ethnic Ensemble Inst" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PHR - Thai Orchestra"  PATH="Phrases/Phrases 01/Ethnic Ensemble/Ethnic Ensemble Inst" >
<ATTR  NAME="Author"  VALUE="Schtung Music" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Ethnic Ensemble" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Winds" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Instrumental Phrases" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion Phrases" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="1816532" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase material, like these Ethnic Ensemble sounds. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase material, like these Ethnic Voice and Ensemble sounds. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Phrases" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ethnic Ensemble" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Ethnic Ensemble Inst" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PHR - Tibet Parade"  PATH="Phrases/Phrases 01/Ethnic Ensemble/Ethnic Ensemble Inst" >
<ATTR  NAME="Author"  VALUE="Schtung Music" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Ethnic Ensemble" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Instrumental Phrases" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="631236" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase material, like these Ethnic Ensemble sounds. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase material, like these Ethnic Voice and Ensemble sounds. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Phrases" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ethnic Ensemble" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Ethnic Ensemble Inst" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PHR - Malay Orch 01"  PATH="Phrases/Phrases 01/Ethnic Ensemble/Ethnic Ensemble Inst/Malay Orch" >
<ATTR  NAME="Author"  VALUE="Schtung Music" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Ethnic Ensemble" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Instrumental Phrases" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="2217720" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase material, like these Ethnic Ensemble sounds. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase material, like these Ethnic Voice and Ensemble sounds. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Phrases" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ethnic Ensemble" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Ethnic Ensemble Inst" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="Malay Orch" >
</ATTR>
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<ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
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<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Acoustic Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Instrumental Phrases" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Description"  VALUE="Acoustic Guitar phrases originally appeared in the Hans Zimmer Guitars Vol 1 library from Spectrasonics. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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 <ATTR  NAME="SubSubSubSubSubCategory"  VALUE="Guild 12 String Minor" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Acoustic Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Strum" >
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 <ATTR  NAME="Type"  VALUE="Instrumental Phrases" >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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 <ATTR  NAME="Description"  VALUE="Acoustic Guitar phrases originally appeared in the Hans Zimmer Guitars Vol 1 library from Spectrasonics. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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<ATTR  NAME="Author"  VALUE="Bob Daspit" >
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 <ATTR  NAME="Source"  VALUE="PHR - Acoustic Guitar" >
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 <ATTR  NAME="Technique"  VALUE="Strum" >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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 <ATTR  NAME="Description"  VALUE="Acoustic Guitar phrases originally appeared in the Hans Zimmer Guitars Vol 1 library from Spectrasonics. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Electric Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Chugging" >
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 <ATTR  NAME="Type"  VALUE="Instrumental Phrases" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Hans Zimmer Guitars&#34;, &#34;Bizarre Guitar&#34; and &#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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<ATTR  NAME="Author"  VALUE="Peter Maunu" >
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 <ATTR  NAME="Source"  VALUE="PHR - Electric Guitar" >
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 <ATTR  NAME="Type"  VALUE="Instrumental Phrases" >
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 <ATTR  NAME="Description"  VALUE="&#34;Hans Zimmer Guitars&#34;, &#34;Bizarre Guitar&#34; and &#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Electric Guitar" >
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 <ATTR  NAME="Type"  VALUE="Instrumental Phrases" >
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 <ATTR  NAME="Description"  VALUE="&#34;Hans Zimmer Guitars&#34;, &#34;Bizarre Guitar&#34; and &#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Electric Guitar" >
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 <ENTRY  NAME="PHR - Road Wah"  PATH="Phrases/Phrases 01/Guitar/Electric Guitar" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Electric Guitar" >
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 <ATTR  NAME="Type"  VALUE="Instrumental Phrases" >
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 <ATTR  NAME="Description"  VALUE="&#34;Hans Zimmer Guitars&#34;, &#34;Bizarre Guitar&#34; and &#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Electric Guitar" >
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 <ATTR  NAME="Description"  VALUE="&#34;Hans Zimmer Guitars&#34;, &#34;Bizarre Guitar&#34; and &#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Electric Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Instrumental Phrases" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Technique"  VALUE="Picked" >
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 <ATTR  NAME="Technique"  VALUE="Hammer On" >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Hans Zimmer Guitars&#34;, &#34;Bizarre Guitar&#34; and &#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Electric Guitar" >
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 <ATTR  NAME="SubSubSubSubSubCategory"  VALUE="Tele 7th" >
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<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Electric Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Instrumental Phrases" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Hans Zimmer Guitars&#34;, &#34;Bizarre Guitar&#34; and &#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Electric Guitar" >
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<ATTR  NAME="Author"  VALUE="Joseph Arthur" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Electric Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Instrumental Phrases" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Hans Zimmer Guitars&#34;, &#34;Bizarre Guitar&#34; and &#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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 <ATTR  NAME="SubSubSubSubSubCategory"  VALUE="Township 1" >
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<ATTR  NAME="Author"  VALUE="Joseph Arthur" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Electric Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Instrumental Phrases" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Hans Zimmer Guitars&#34;, &#34;Bizarre Guitar&#34; and &#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Electric Guitar" >
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 <ATTR  NAME="SubSubSubSubSubCategory"  VALUE="Township 2" >
</ATTR>
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<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Processed Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Harmonics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Hammer On" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Instrumental Phrases" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="1162300" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Bizarre Guitar&#34; and other libraries from Spectrasonics contain a rich legacy of amazing phrase based material e.g. Processed Guitars, and the freshest and most powerful use for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Processed Guitar Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Processed Guitar Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the &#34;PHR -&#34; prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Phrases" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
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<ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
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 <ATTR  NAME="Gender"  VALUE="Boys and Girls" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Hans Zimmer" >
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 <ATTR  NAME="Source"  VALUE="PHR - African" >
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<ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
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 <ATTR  NAME="Source"  VALUE="PHR - African" >
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<ATTR  NAME="Author"  VALUE="Hans Zimmer" >
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 <ATTR  NAME="Source"  VALUE="PHR - African" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Bobby Summerfield" >
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 <ATTR  NAME="Source"  VALUE="PHR - African" >
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 <ATTR  NAME="SubSubSubSubCategory"  VALUE="African Female Group" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Joseph Arthur" >
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 <ATTR  NAME="Source"  VALUE="PHR - African" >
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 <ATTR  NAME="Source"  VALUE="PHR - Ethnic Voices" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="SubSubSubSubCategory"  VALUE="African Female Group" >
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<ATTR  NAME="Author"  VALUE="Joseph Arthur" >
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 <ATTR  NAME="Source"  VALUE="PHR - African" >
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<ATTR  NAME="Author"  VALUE="Hans Zimmer" >
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<ATTR  NAME="Author"  VALUE="Hans Zimmer" >
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<ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
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<ATTR  NAME="Author"  VALUE="Joseph Arthur" >
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<ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
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<ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
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<ATTR  NAME="Author"  VALUE="Hans Zimmer" >
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<ATTR  NAME="Author"  VALUE="Hans Zimmer" >
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<ATTR  NAME="Author"  VALUE="Joseph Arthur" >
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<ATTR  NAME="Author"  VALUE="Joseph Arthur" >
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<ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
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<ATTR  NAME="Author"  VALUE="Joseph Arthur" >
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<ATTR  NAME="Author"  VALUE="Hans Zimmer" >
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<ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
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<ATTR  NAME="Author"  VALUE="Hans Zimmer" >
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<ATTR  NAME="Author"  VALUE="Hans Zimmer" >
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<ATTR  NAME="Author"  VALUE="Hans Zimmer" >
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<ATTR  NAME="Author"  VALUE="Hans Zimmer" >
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<ATTR  NAME="Author"  VALUE="Hans Zimmer" >
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<ATTR  NAME="Author"  VALUE="Joseph Arthur" >
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 <ATTR  NAME="Source"  VALUE="PHR - African" >
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<ATTR  NAME="Author"  VALUE="Joseph Arthur" >
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<ATTR  NAME="Author"  VALUE="Joseph Arthur" >
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 <ATTR  NAME="Gender"  VALUE="Male and Female" >
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<ATTR  NAME="Author"  VALUE="Hans Zimmer" >
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<ATTR  NAME="Author"  VALUE="Hans Zimmer" >
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<ATTR  NAME="Author"  VALUE="Joseph Arthur" >
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<ATTR  NAME="Author"  VALUE="Hans Zimmer" >
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<ATTR  NAME="Author"  VALUE="Hans Zimmer" >
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<ATTR  NAME="Author"  VALUE="Joseph Arthur" >
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<ATTR  NAME="Author"  VALUE="Joseph Arthur" >
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<ATTR  NAME="Author"  VALUE="Hans Zimmer" >
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<ATTR  NAME="Author"  VALUE="Joseph Arthur" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Schtung Music" >
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 <ATTR  NAME="Gender"  VALUE="Female" >
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<ATTR  NAME="Author"  VALUE="Schtung Music" >
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 <ATTR  NAME="Gender"  VALUE="Female" >
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<ATTR  NAME="Author"  VALUE="Schtung Music" >
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<ATTR  NAME="Author"  VALUE="Schtung Music" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
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<ATTR  NAME="Author"  VALUE="Schtung Music" >
</ATTR>
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 </ENTRY>
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Schtung Music" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Asian" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Ethnic Voices" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the &#34;PHR -&#34; prefix and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion." >
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<ATTR  NAME="Author"  VALUE="Schtung Music" >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the &#34;PHR -&#34; prefix and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion." >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Asian Voices" >
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<ATTR  NAME="Author"  VALUE="Schtung Music" >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the &#34;PHR -&#34; prefix and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion." >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase material, like these Ethnic Voice and Ensemble sounds. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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 <ATTR  NAME="SubSubSubSubCategory"  VALUE="Tibet Roadman" >
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<ATTR  NAME="Author"  VALUE="Vocals - Eddie Cusic" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="Source"  VALUE="PHR - Folk &#38; Blues" >
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 <ATTR  NAME="Type"  VALUE="Sung Phrases Solo" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Blues Singin&#39;" >
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<ATTR  NAME="Author"  VALUE="Vocals - Eddie Cusic" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="Source"  VALUE="PHR - Folk &#38; Blues" >
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 <ATTR  NAME="Type"  VALUE="Sung Phrases Solo" >
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<ATTR  NAME="Author"  VALUE="Vocals - Elijah Newsome" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="Source"  VALUE="PHR - Folk &#38; Blues" >
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<ATTR  NAME="Author"  VALUE="Vocals - Eugene Powell" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="Source"  VALUE="PHR - Folk &#38; Blues" >
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 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Blues Singin&#39;" >
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 <ENTRY  NAME="PHR - Blues Singin&#39; 5"  PATH="Phrases/Phrases 01/Human Voices/Blues Singin&#39;" >
<ATTR  NAME="Author"  VALUE="Vocals - Roby Duke" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Folk &#38; Blues" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sung Phrases Solo" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Blues Singin&#39;" >
</ATTR>
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<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Boys" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Boys Choir" >
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 <ATTR  NAME="Type"  VALUE="Sung Phrases Solo" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="1509132" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Symphony of Voices&#34; from Spectrasonics contains a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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</ATTR>
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</ATTR>
 <ATTR  NAME="Category"  VALUE="Phrases" >
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<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Boys" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Boys Choir" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sung Phrases Solo" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="1687856" >
</ATTR>
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<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
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<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
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<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
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<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
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<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
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 <ATTR  NAME="Gender"  VALUE="Boys" >
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<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Boys" >
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 <ATTR  NAME="Source"  VALUE="PHR - European" >
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<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Boys" >
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<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
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<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
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<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
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 <ATTR  NAME="Gender"  VALUE="Boys" >
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 <ATTR  NAME="Source"  VALUE="PHR - European" >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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 <ATTR  NAME="Description"  VALUE="&#34;Symphony of Voices&#34; from Spectrasonics contains a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Vocals - Cantate" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Boys" >
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 <ATTR  NAME="Source"  VALUE="PHR - European" >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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 <ATTR  NAME="Description"  VALUE="&#34;Symphony of Voices&#34; from Spectrasonics contains a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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<ATTR  NAME="Author"  VALUE="Vocals - Gina Sala" >
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 <ATTR  NAME="Source"  VALUE="PHR - European" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ENTRY  NAME="PHR - Scandinavian"  PATH="Phrases/Phrases 01/Human Voices/European Voices" >
<ATTR  NAME="Author"  VALUE="Vocals - Katherine Grant" >
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 <ENTRY  NAME="PHR - Serbian Female"  PATH="Phrases/Phrases 01/Human Voices/European Voices" >
<ATTR  NAME="Author"  VALUE="Vocals - Katherine Grant" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ENTRY  NAME="PHR - Celtic Song 1"  PATH="Phrases/Phrases 01/Human Voices/European Voices/Celtic" >
<ATTR  NAME="Author"  VALUE="Vocals - Katherine Grant" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
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 <ATTR  NAME="Type"  VALUE="Sung Phrases Solo" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="European Voices" >
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 <ATTR  NAME="SubSubSubSubCategory"  VALUE="Celtic" >
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 <ENTRY  NAME="PHR - Celtic Song 2"  PATH="Phrases/Phrases 01/Human Voices/European Voices/Celtic" >
<ATTR  NAME="Author"  VALUE="Vocals - Lisa Curtis" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
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 <ATTR  NAME="Source"  VALUE="PHR - European" >
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 <ATTR  NAME="Type"  VALUE="Sung Phrases Solo" >
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 <ENTRY  NAME="PHR - Celtic Song 3"  PATH="Phrases/Phrases 01/Human Voices/European Voices/Celtic" >
<ATTR  NAME="Author"  VALUE="Vocals - Katherine Grant" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
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 <ATTR  NAME="Source"  VALUE="PHR - European" >
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 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
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 <ENTRY  NAME="PHR - Celtic Song 4"  PATH="Phrases/Phrases 01/Human Voices/European Voices/Celtic" >
<ATTR  NAME="Author"  VALUE="Vocals - Lisa Curtis" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
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 <ATTR  NAME="Type"  VALUE="Sung Phrases Solo" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
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 </ENTRY>
 <ENTRY  NAME="PHR - Gaelic Female 1"  PATH="Phrases/Phrases 01/Human Voices/European Voices/Gaelic" >
<ATTR  NAME="Author"  VALUE="Vocals - Katherine Grant" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Type"  VALUE="Sung Phrases Solo" >
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 <ATTR  NAME="Gender"  VALUE="Female" >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Phrases" >
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 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="European Voices" >
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 <ATTR  NAME="SubSubSubSubCategory"  VALUE="Gaelic" >
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 </ENTRY>
 <ENTRY  NAME="PHR - Gaelic Female 2"  PATH="Phrases/Phrases 01/Human Voices/European Voices/Gaelic" >
<ATTR  NAME="Author"  VALUE="Vocals - Katherine Grant" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Type"  VALUE="Sung Phrases Solo" >
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 <ATTR  NAME="Gender"  VALUE="Female" >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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 <ATTR  NAME="Category"  VALUE="Phrases" >
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 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="European Voices" >
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 <ATTR  NAME="SubSubSubSubCategory"  VALUE="Gaelic" >
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 </ENTRY>
 <ENTRY  NAME="PHR - Gaelic Male 1"  PATH="Phrases/Phrases 01/Human Voices/European Voices/Gaelic" >
<ATTR  NAME="Author"  VALUE="Vocals - David Palmer" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Type"  VALUE="Sung Phrases Solo" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
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 <ATTR  NAME="SubSubSubSubCategory"  VALUE="Gaelic" >
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 </ENTRY>
 <ENTRY  NAME="PHR - Gaelic Male 2"  PATH="Phrases/Phrases 01/Human Voices/European Voices/Gaelic" >
<ATTR  NAME="Author"  VALUE="Vocals - David Palmer" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="European Voices" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="Gaelic" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PHR - Hildegaard 1"  PATH="Phrases/Phrases 01/Human Voices/European Voices/Hildegaard" >
<ATTR  NAME="Author"  VALUE="Vocals - Katherine Grant" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Type"  VALUE="Sung Phrases Solo" >
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 <ATTR  NAME="Gender"  VALUE="Female" >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Phrases" >
</ATTR>
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<ATTR  NAME="Author"  VALUE="Vocals - Imani Fellowship" >
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 <ATTR  NAME="Gender"  VALUE="Male and Female" >
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 <ATTR  NAME="Source"  VALUE="PHR - Gospel" >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Gospel vocal Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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<ATTR  NAME="Author"  VALUE="Vocals - Imani Fellowship" >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Gospel vocal Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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<ATTR  NAME="Author"  VALUE="Vocals - Imani Fellowship" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male and Female" >
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 <ATTR  NAME="Source"  VALUE="PHR - Gospel" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Gospel vocal Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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<ATTR  NAME="Author"  VALUE="Vocals - Imani Fellowship" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male and Female" >
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 <ATTR  NAME="Source"  VALUE="PHR - Gospel" >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Gospel vocal Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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 </ENTRY>
 <ENTRY  NAME="PHR - Gregorian Agnus"  PATH="Phrases/Phrases 01/Human Voices/Gregorian" >
<ATTR  NAME="Author"  VALUE="Vocals - Compline Singers" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Gregorian" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sung Phrases Group" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Category"  VALUE="Phrases" >
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 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Gregorian" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PHR - Gregorian Allelu"  PATH="Phrases/Phrases 01/Human Voices/Gregorian" >
<ATTR  NAME="Author"  VALUE="Vocals - Compline Singers" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Type"  VALUE="Sung Phrases Group" >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Gregorian vocal Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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 <ENTRY  NAME="PHR - Gregorian Amen G to A"  PATH="Phrases/Phrases 01/Human Voices/Gregorian" >
<ATTR  NAME="Author"  VALUE="Vocals - Compline Singers" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Gregorian vocal Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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 </ENTRY>
 <ENTRY  NAME="PHR - Gregorian Drone and Solo"  PATH="Phrases/Phrases 01/Human Voices/Gregorian" >
<ATTR  NAME="Author"  VALUE="Vocals - Compline Singers" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Gregorian vocal Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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 <ENTRY  NAME="PHR - Gregorian Gloria"  PATH="Phrases/Phrases 01/Human Voices/Gregorian" >
<ATTR  NAME="Author"  VALUE="Vocals - Compline Singers" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
</ATTR>
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Gregorian vocal Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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 <ENTRY  NAME="PHR - Gregorian Hosanna"  PATH="Phrases/Phrases 01/Human Voices/Gregorian" >
<ATTR  NAME="Author"  VALUE="Vocals - Compline Singers" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Gregorian vocal Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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 <ENTRY  NAME="PHR - Gregorian Jesu Christe"  PATH="Phrases/Phrases 01/Human Voices/Gregorian" >
<ATTR  NAME="Author"  VALUE="Vocals - Compline Singers" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
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 <ATTR  NAME="Type"  VALUE="Sung Phrases Group" >
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</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Gregorian vocal Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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 </ENTRY>
 <ENTRY  NAME="PHR - Gregorian Kyrie Eleison"  PATH="Phrases/Phrases 01/Human Voices/Gregorian" >
<ATTR  NAME="Author"  VALUE="Vocals - Compline Singers" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Gregorian" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sung Phrases Group" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Gregorian vocal Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
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 </ENTRY>
 <ENTRY  NAME="PHR - Gregorian Pange Lingua"  PATH="Phrases/Phrases 01/Human Voices/Gregorian" >
<ATTR  NAME="Author"  VALUE="Vocals - Compline Singers" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Gregorian" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Gregorian vocal Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
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 </ENTRY>
 <ENTRY  NAME="PHR - Gregorian Phrases Long"  PATH="Phrases/Phrases 01/Human Voices/Gregorian" >
<ATTR  NAME="Author"  VALUE="Vocals - Compline Singers" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Gregorian" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Type"  VALUE="Sung Phrases Group" >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Gregorian vocal Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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<ATTR  NAME="Author"  VALUE="Vocals - Compline Singers" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
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<ATTR  NAME="Author"  VALUE="Vocals - Compline Singers" >
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<ATTR  NAME="Author"  VALUE="Vocals - Compline Singers" >
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<ATTR  NAME="Author"  VALUE="Vocals - Randy Crenshaw" >
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 <ATTR  NAME="Source"  VALUE="PHR - Jazz" >
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<ATTR  NAME="Author"  VALUE="Vocals - Julie Wolf" >
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 <ATTR  NAME="Gender"  VALUE="Female" >
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<ATTR  NAME="Author"  VALUE="Vocals - Julie Wolf" >
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<ATTR  NAME="Author"  VALUE="Vocals - Libby Torrance" >
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<ATTR  NAME="Author"  VALUE="Vocals - Doug Barnett" >
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<ATTR  NAME="Author"  VALUE="Vocals - Julie Wolf" >
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<ATTR  NAME="Author"  VALUE="Vocals - Jennifer Ivester" >
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 <ATTR  NAME="Gender"  VALUE="Female" >
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 <ATTR  NAME="Source"  VALUE="PHR - European" >
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 <ATTR  NAME="Source"  VALUE="PHR - Soprano" >
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 <ATTR  NAME="Type"  VALUE="Sung Phrases Solo" >
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 <ATTR  NAME="Description"  VALUE="&#34;Symphony of Voices&#34; from Spectrasonics contains a rich legacy of amazing phrase based material e.g. this classical Soprano, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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<ATTR  NAME="Author"  VALUE="Vocals - Steve Amerson" >
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<ATTR  NAME="Author"  VALUE="Vocals - Steve Amerson" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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<ATTR  NAME="Author"  VALUE="Vocals - Steve Amerson" >
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<ATTR  NAME="Author"  VALUE="Vocals - Steve Amerson" >
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 <ENTRY  NAME="PHR - Tenor Lyrical 2"  PATH="Phrases/Phrases 01/Human Voices/London Choir Phrases/Tenor/Tenor Lyrical" >
<ATTR  NAME="Author"  VALUE="Vocals - Steve Amerson" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="Description"  VALUE="&#34;Symphony of Voices&#34; from Spectrasonics contains a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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 </ENTRY>
 <ENTRY  NAME="PHR - Choctaw"  PATH="Phrases/Phrases 01/Human Voices/Native American" >
<ATTR  NAME="Author"  VALUE="Vocals - Roby Duke" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Native American" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Ethnic Voices" >
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 <ATTR  NAME="Type"  VALUE="Sung Phrases Solo" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Size"  VALUE="488442" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase material, like these Ethnic Ensemble sounds. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Native American" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PHR - Lakota Sioux 1"  PATH="Phrases/Phrases 01/Human Voices/Native American/Lakota Sioux" >
<ATTR  NAME="Author"  VALUE="Vocals - Elmer Brown" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Native American" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Ethnic Voices" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sung Phrases Solo" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Description"  VALUE="&#34;Vocal Planet&#34; from Spectrasonics contains a rich legacy of amazing phrase based material e.g. these R&#38;B/Soul Singers. The freshest and most powerful use for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, ranging from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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 <ATTR  NAME="SubSubSubSubSubCategory"  VALUE="Mmmm" >
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<ATTR  NAME="Author"  VALUE="Vocals - Alvin Chea" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="Source"  VALUE="PHR - R&#38;B/Soul" >
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 <ATTR  NAME="Type"  VALUE="Spoken Phrases" >
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 <ATTR  NAME="Description"  VALUE="&#34;Vocal Planet&#34; from Spectrasonics contains a rich legacy of amazing phrase based material e.g. these R&#38;B/Soul Singers. The freshest and most powerful use for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, ranging from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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 <ENTRY  NAME="PHR - Blues Story 1"  PATH="Phrases/Phrases 01/Human Voices/Talking/Blues Story" >
<ATTR  NAME="Author"  VALUE="Vocals - Eddie Cusic" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="Source"  VALUE="PHR - Folk &#38; Blues" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Talking" >
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 <ENTRY  NAME="PHR - Blues Story 2"  PATH="Phrases/Phrases 01/Human Voices/Talking/Blues Story" >
<ATTR  NAME="Author"  VALUE="Vocals - Eugene Powell" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="Source"  VALUE="PHR - Folk &#38; Blues" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Talking" >
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 <ENTRY  NAME="PHR - Brazil Wild Talk 1"  PATH="Phrases/Phrases 01/Human Voices/Talking/Brazil Wild Talk" >
<ATTR  NAME="Author"  VALUE="Vocals - Escola de Samba" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="Source"  VALUE="PHR - Latin &#38; S.American" >
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 <ATTR  NAME="Type"  VALUE="Spoken Phrases" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Talking" >
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 <ENTRY  NAME="PHR - Brazil Wild Talk 2"  PATH="Phrases/Phrases 01/Human Voices/Talking/Brazil Wild Talk" >
<ATTR  NAME="Author"  VALUE="Vocals - Escola de Samba" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="Source"  VALUE="PHR - Latin &#38; S.American" >
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 <ENTRY  NAME="PHR - Talk China"  PATH="Phrases/Phrases 01/Human Voices/Talking/Chinese Talk" >
<ATTR  NAME="Author"  VALUE="Schtung Music" >
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 <ATTR  NAME="Type"  VALUE="Spoken Phrases" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Source"  VALUE="PHR - Asian" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the &#34;PHR -&#34; prefix and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion." >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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 <ENTRY  NAME="PHR - Thanks to Choir"  PATH="Phrases/Phrases 01/Human Voices/Talking/Choir Thanks" >
<ATTR  NAME="Author"  VALUE="Vocals - Hertfordshire Chorus" >
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 <ATTR  NAME="Gender"  VALUE="Male and Female" >
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 <ATTR  NAME="Source"  VALUE="PHR - European" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Talking" >
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 <ATTR  NAME="SubSubSubSubCategory"  VALUE="Choir Thanks" >
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 <ENTRY  NAME="PHR - Talk Dao"  PATH="Phrases/Phrases 01/Human Voices/Talking/Dao Poet" >
<ATTR  NAME="Author"  VALUE="Schtung Music" >
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 <ATTR  NAME="Type"  VALUE="Spoken Phrases" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Source"  VALUE="PHR - Asian" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the &#34;PHR -&#34; prefix and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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 <ENTRY  NAME="PHR - Ellis Wow"  PATH="Phrases/Phrases 01/Human Voices/Talking/Ellis Talk" >
<ATTR  NAME="Author"  VALUE="Vocals - Ellis Hall" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="Type"  VALUE="Vocal FX" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Vocal Planet&#34; from Spectrasonics contains a rich legacy of amazing phrase based material e.g. these R&#38;B/Soul Singers. The freshest and most powerful use for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, ranging from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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<ATTR  NAME="Author"  VALUE="Vocals - Ellis Hall" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Vocal Planet&#34; from Spectrasonics contains a rich legacy of amazing phrase based material e.g. these R&#38;B/Soul Singers. The freshest and most powerful use for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, ranging from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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 <ATTR  NAME="SubSubSubSubCategory"  VALUE="Ellis Talk" >
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 </ENTRY>
 <ENTRY  NAME="PHR - Licks in a Thing"  PATH="Phrases/Phrases 01/Human Voices/Talking/Gina Talk" >
<ATTR  NAME="Author"  VALUE="Vocals - Libby Torrance" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - R&#38;B/Soul" >
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 <ATTR  NAME="Type"  VALUE="Spoken Phrases" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Size"  VALUE="222000" >
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 <ENTRY  NAME="PHR - Teental Kaida Recitation"  PATH="Phrases/Phrases 01/Human Voices/Talking/Indian Rhythm Explanation" >
<ATTR  NAME="Author"  VALUE="Schtung Music" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Spoken Phrases" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Indian" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="1447936" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Indian Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Talking" >
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 </ENTRY>
 <ENTRY  NAME="PHR - Talk Malay Female"  PATH="Phrases/Phrases 01/Human Voices/Talking/Malay Talk" >
<ATTR  NAME="Author"  VALUE="Schtung Music" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Spoken Phrases" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Gender"  VALUE="Female" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Asian" >
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</ATTR>
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the &#34;PHR -&#34; prefix and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion." >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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 </ENTRY>
 <ENTRY  NAME="PHR - Muy Bonita"  PATH="Phrases/Phrases 01/Human Voices/Talking/Peruvian Talk" >
<ATTR  NAME="Author"  VALUE="Vocals - Alphonso Castaneda" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="Type"  VALUE="Spoken Phrases" >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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<ATTR  NAME="Author"  VALUE="Vocals - Rosa Castanega" >
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 <ATTR  NAME="Gender"  VALUE="Female" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Talking" >
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 <ENTRY  NAME="PHR - Talk Tibet"  PATH="Phrases/Phrases 01/Human Voices/Talking/Tibet Talk" >
<ATTR  NAME="Author"  VALUE="Schtung Music" >
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 <ATTR  NAME="Type"  VALUE="Spoken Phrases" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Gender"  VALUE="Female" >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the &#34;PHR -&#34; prefix and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion." >
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 <ENTRY  NAME="PHR - Tuvan Illusion"  PATH="Phrases/Phrases 01/Human Voices/Talking/Tibet Talk" >
<ATTR  NAME="Author"  VALUE="Vocals - Huun Huur Tu" >
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 <ENTRY  NAME="PHR - Blew It"  PATH="Phrases/Phrases 01/Human Voices/Talking/Yodeling Talk" >
<ATTR  NAME="Author"  VALUE="Vocals - Karl &#38; Fritz" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
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 <ENTRY  NAME="PHR - Can&#39;t Get Into It"  PATH="Phrases/Phrases 01/Human Voices/Talking/Yodeling Talk" >
<ATTR  NAME="Author"  VALUE="Vocals - Karl &#38; Fritz" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ENTRY  NAME="PHR - Dance Now"  PATH="Phrases/Phrases 01/Human Voices/Talking/Yodeling Talk" >
<ATTR  NAME="Author"  VALUE="Vocals - Karl &#38; Fritz" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Talking" >
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 </ENTRY>
 <ENTRY  NAME="PHR - Drop to Drink"  PATH="Phrases/Phrases 01/Human Voices/Talking/Yodeling Talk" >
<ATTR  NAME="Author"  VALUE="Vocals - Karl &#38; Fritz" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="Source"  VALUE="PHR - European" >
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 <ATTR  NAME="Type"  VALUE="Spoken Phrases" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Talking" >
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 </ENTRY>
 <ENTRY  NAME="PHR - Everybody Ready"  PATH="Phrases/Phrases 01/Human Voices/Talking/Yodeling Talk" >
<ATTR  NAME="Author"  VALUE="Vocals - Karl &#38; Fritz" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
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 </ENTRY>
 <ENTRY  NAME="PHR - Let&#39;s Go Boys Yuhweee"  PATH="Phrases/Phrases 01/Human Voices/Talking/Yodeling Talk" >
<ATTR  NAME="Author"  VALUE="Vocals - Karl &#38; Fritz" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="Type"  VALUE="Spoken Phrases" >
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 <ENTRY  NAME="PHR - Losing It"  PATH="Phrases/Phrases 01/Human Voices/Talking/Yodeling Talk" >
<ATTR  NAME="Author"  VALUE="Vocals - Karl &#38; Fritz" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
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<ATTR  NAME="Author"  VALUE="Vocals - Karl &#38; Fritz" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="Type"  VALUE="Spoken Phrases" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Talking" >
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 </ENTRY>
 <ENTRY  NAME="PHR - Singing I Knew"  PATH="Phrases/Phrases 01/Human Voices/Talking/Yodeling Talk" >
<ATTR  NAME="Author"  VALUE="Vocals - Karl &#38; Fritz" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
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 <ATTR  NAME="Type"  VALUE="Spoken Phrases" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
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<ATTR  NAME="Author"  VALUE="Vocals - Karl &#38; Fritz" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Spoken Phrases" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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<ATTR  NAME="Author"  VALUE="Vocals - Karl &#38; Fritz" >
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 <ATTR  NAME="Type"  VALUE="Spoken Phrases" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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 <ATTR  NAME="Category"  VALUE="Phrases" >
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 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Talking" >
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 <ATTR  NAME="SubSubSubSubCategory"  VALUE="Yodeling Talk" >
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 </ENTRY>
 <ENTRY  NAME="PHR - Eastern Vox FX 1"  PATH="Phrases/Phrases 01/Human Voices/Vocal FX/Female FX/Eastern Vox FX" >
<ATTR  NAME="Author"  VALUE="Vocals - Gina Sala" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sung Phrases Solo" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
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 <ATTR  NAME="Source"  VALUE="PHR - Ethnic Voices" >
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<ATTR  NAME="Author"  VALUE="Joseph Arthur" >
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<ATTR  NAME="Author"  VALUE="Joseph Arthur" >
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<ATTR  NAME="Author"  VALUE="Vocals - Antowaine Richardson" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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<ATTR  NAME="Author"  VALUE="Joseph Arthur" >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR - prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR - prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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<ATTR  NAME="Author"  VALUE="Joseph Arthur" >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR - prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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<ATTR  NAME="Author"  VALUE="Vocals - Antowaine Richardson" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Type"  VALUE="Vocal FX" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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<ATTR  NAME="Author"  VALUE="Vocals - Steve Amerson" >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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 <ATTR  NAME="Description"  VALUE="&#34;Symphony of Voices&#34; from Spectrasonics contains a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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 <ATTR  NAME="Description"  VALUE="&#34;Symphony of Voices&#34; from Spectrasonics contains a rich legacy of amazing phrase based material e.g. this classical Tenor, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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<ATTR  NAME="Author"  VALUE="Vocals - Justo Almario" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Latin &#38; S.American" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="size"  VALUE="290610" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Phrases" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="Male FX" >
</ATTR>
 <ATTR  NAME="SubSubSubSubSubCategory"  VALUE="Mexico Vox" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PHR - Tenor Laugh 1"  PATH="Phrases/Phrases 01/Human Voices/Vocal FX/Male FX/Tenor Laugh" >
<ATTR  NAME="Author"  VALUE="Vocals - Steve Amerson" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Tenor" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="302780" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Symphony of Voices&#34; from Spectrasonics contains a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Symphony of Voices&#34; from Spectrasonics contains a rich legacy of amazing phrase based material e.g. this classical Tenor, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Phrases" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="Male FX" >
</ATTR>
 <ATTR  NAME="SubSubSubSubSubCategory"  VALUE="Tenor Laugh" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PHR - Tenor Laugh 2"  PATH="Phrases/Phrases 01/Human Voices/Vocal FX/Male FX/Tenor Laugh" >
<ATTR  NAME="Author"  VALUE="Vocals - Steve Amerson" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Tenor" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="298480" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Symphony of Voices&#34; from Spectrasonics contains a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Symphony of Voices&#34; from Spectrasonics contains a rich legacy of amazing phrase based material e.g. this classical Tenor, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Phrases" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="Male FX" >
</ATTR>
 <ATTR  NAME="SubSubSubSubSubCategory"  VALUE="Tenor Laugh" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PHR - Tribal Vocal 1"  PATH="Phrases/Phrases 01/Human Voices/Vocal FX/Male FX/Tribal Vocal" >
<ATTR  NAME="Author"  VALUE="Bashiri Johnson" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sung Phrases Solo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - African" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2811008" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR - prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Phrases" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="Male FX" >
</ATTR>
 <ATTR  NAME="SubSubSubSubSubCategory"  VALUE="Tribal Vocal" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PHR - Tribal Vocal 2"  PATH="Phrases/Phrases 01/Human Voices/Vocal FX/Male FX/Tribal Vocal" >
<ATTR  NAME="Author"  VALUE="Bashiri Johnson" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - African" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2818688" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR - prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Phrases" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="Male FX" >
</ATTR>
 <ATTR  NAME="SubSubSubSubSubCategory"  VALUE="Tribal Vocal" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PHR - Tribal Vocal 3"  PATH="Phrases/Phrases 01/Human Voices/Vocal FX/Male FX/Tribal Vocal" >
<ATTR  NAME="Author"  VALUE="Bashiri Johnson" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - African" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2818688" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR - prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Phrases" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="Male FX" >
</ATTR>
 <ATTR  NAME="SubSubSubSubSubCategory"  VALUE="Tribal Vocal" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PHR - Yoo Hu Hu Whee 1"  PATH="Phrases/Phrases 01/Human Voices/Vocal FX/Male FX/Yoo Hu Hu Whee" >
<ATTR  NAME="Author"  VALUE="Vocals - Karl &#38; Fritz" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="202178" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Phrases" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="Male FX" >
</ATTR>
 <ATTR  NAME="SubSubSubSubSubCategory"  VALUE="Yoo Hu Hu Whee" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PHR - Yoo Hu Hu Whee 2"  PATH="Phrases/Phrases 01/Human Voices/Vocal FX/Male FX/Yoo Hu Hu Whee" >
<ATTR  NAME="Author"  VALUE="Vocals - Karl &#38; Fritz" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="131312" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Phrases" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="Male FX" >
</ATTR>
 <ATTR  NAME="SubSubSubSubSubCategory"  VALUE="Yoo Hu Hu Whee" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PHR - Bavarian Yodel Cukoo"  PATH="Phrases/Phrases 01/Human Voices/Yodeling/Bavarian Yodel Female" >
<ATTR  NAME="Author"  VALUE="Vocals - Julie Wolf" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Yodeling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sung Phrases Solo" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="220760" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! Symphony of Voices and Vocal Planet libraries from Spectrasonics contains a rich legacy of outstanding phrase material. The freshest and most powerful use for Phrases is to apply Granular Synthesis to create new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless! Phrases also provie a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are defined as groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Phrases" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Yodeling" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="Bavarian Yodel Female" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PHR - Bavarian Yodel Duo"  PATH="Phrases/Phrases 01/Human Voices/Yodeling/Bavarian Yodel Female" >
<ATTR  NAME="Author"  VALUE="Vocals - Julie Wolf" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Yodeling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sung Phrases Group" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="729584" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! &#34;Symphony of Voices&#34; and &#34;Vocal Planet&#34; libraries from Spectrasonics contains a rich legacy of amazing phrase based material. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! Symphony of Voices and Vocal Planet libraries from Spectrasonics contains a rich legacy of outstanding phrase material. The freshest and most powerful use for Phrases is to apply Granular Synthesis to create new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless! Phrases also provie a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are defined as groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Phrases" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Yodeling" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="Bavarian Yodel Female" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PHR - Bavarian Yodel Male"  PATH="Phrases/Phrases 01/Human Voices/Yodeling/Bavarian Yodel Male" >
<ATTR  NAME="Author"  VALUE="Vocals - Karl &#38; Fritz" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Yodeling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sung Phrases Solo" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="595128" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! &#34;Symphony of Voices&#34; and &#34;Vocal Planet&#34; libraries from Spectrasonics contains a rich legacy of amazing phrase based material. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! Symphony of Voices and Vocal Planet libraries from Spectrasonics contains a rich legacy of outstanding phrase material. The freshest and most powerful use for Phrases is to apply Granular Synthesis to create new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless! Phrases also provie a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are defined as groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Phrases" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Human Voices" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Yodeling" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="Bavarian Yodel Male" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PHR - Bavarian Yodel Men"  PATH="Phrases/Phrases 01/Human Voices/Yodeling/Bavarian Yodel Male" >
<ATTR  NAME="Author"  VALUE="Vocals - Karl &#38; Fritz" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Male" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - European" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Yodeling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sung Phrases Group" >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! &#34;Symphony of Voices&#34; and &#34;Vocal Planet&#34; libraries from Spectrasonics contains a rich legacy of amazing phrase based material. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! Symphony of Voices and Vocal Planet libraries from Spectrasonics contains a rich legacy of outstanding phrase material. The freshest and most powerful use for Phrases is to apply Granular Synthesis to create new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless! Phrases also provie a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are defined as groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix." >
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</ATTR>
 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Vocals - Libby Torrance" >
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 <ATTR  NAME="Gender"  VALUE="Female" >
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 <ATTR  NAME="Source"  VALUE="PHR - European" >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! &#34;Symphony of Voices&#34; and &#34;Vocal Planet&#34; libraries from Spectrasonics contains a rich legacy of amazing phrase based material. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! Symphony of Voices and Vocal Planet libraries from Spectrasonics contains a rich legacy of outstanding phrase material. The freshest and most powerful use for Phrases is to apply Granular Synthesis to create new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless! Phrases also provie a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are defined as groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix." >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Yodeling" >
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 <ATTR  NAME="SubSubSubSubCategory"  VALUE="Country Yodel" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Vocals - Libby Torrance" >
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 <ATTR  NAME="Gender"  VALUE="Female" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! &#34;Symphony of Voices&#34; and &#34;Vocal Planet&#34; libraries from Spectrasonics contains a rich legacy of amazing phrase based material. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! Symphony of Voices and Vocal Planet libraries from Spectrasonics contains a rich legacy of outstanding phrase material. The freshest and most powerful use for Phrases is to apply Granular Synthesis to create new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless! Phrases also provie a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are defined as groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix." >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Vocals - Julie Wolf" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! &#34;Symphony of Voices&#34; and &#34;Vocal Planet&#34; libraries from Spectrasonics contains a rich legacy of amazing phrase based material. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! Symphony of Voices and Vocal Planet libraries from Spectrasonics contains a rich legacy of outstanding phrase material. The freshest and most powerful use for Phrases is to apply Granular Synthesis to create new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless! Phrases also provie a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are defined as groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix." >
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 <ATTR  NAME="SubSubSubSubCategory"  VALUE="Country Yodel" >
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 </ENTRY>
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 <ATTR  NAME="Source"  VALUE="PHR - European" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! &#34;Symphony of Voices&#34; and &#34;Vocal Planet&#34; libraries from Spectrasonics contains a rich legacy of amazing phrase based material. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! Symphony of Voices and Vocal Planet libraries from Spectrasonics contains a rich legacy of outstanding phrase material. The freshest and most powerful use for Phrases is to apply Granular Synthesis to create new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless! Phrases also provie a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are defined as groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix." >
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 <ATTR  NAME="Source"  VALUE="PHR - European" >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! &#34;Symphony of Voices&#34; and &#34;Vocal Planet&#34; libraries from Spectrasonics contains a rich legacy of amazing phrase based material. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! Symphony of Voices and Vocal Planet libraries from Spectrasonics contains a rich legacy of outstanding phrase material. The freshest and most powerful use for Phrases is to apply Granular Synthesis to create new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless! Phrases also provie a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are defined as groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix." >
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 <ATTR  NAME="Category"  VALUE="Phrases" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Vocals - Julie Wolf" >
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 <ATTR  NAME="Gender"  VALUE="Female" >
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 <ATTR  NAME="Source"  VALUE="PHR - European" >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! &#34;Symphony of Voices&#34; and &#34;Vocal Planet&#34; libraries from Spectrasonics contains a rich legacy of amazing phrase based material. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! Symphony of Voices and Vocal Planet libraries from Spectrasonics contains a rich legacy of outstanding phrase material. The freshest and most powerful use for Phrases is to apply Granular Synthesis to create new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless! Phrases also provie a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are defined as groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix." >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Vocals - Julie Wolf" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! &#34;Symphony of Voices&#34; and &#34;Vocal Planet&#34; libraries from Spectrasonics contains a rich legacy of amazing phrase based material. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! Symphony of Voices and Vocal Planet libraries from Spectrasonics contains a rich legacy of outstanding phrase material. The freshest and most powerful use for Phrases is to apply Granular Synthesis to create new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless! Phrases also provie a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are defined as groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix." >
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 </ENTRY>
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 <ATTR  NAME="Gender"  VALUE="Female" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! &#34;Symphony of Voices&#34; and &#34;Vocal Planet&#34; libraries from Spectrasonics contains a rich legacy of amazing phrase based material. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! Symphony of Voices and Vocal Planet libraries from Spectrasonics contains a rich legacy of outstanding phrase material. The freshest and most powerful use for Phrases is to apply Granular Synthesis to create new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless! Phrases also provie a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are defined as groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix." >
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 </ENTRY>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! &#34;Symphony of Voices&#34; and &#34;Vocal Planet&#34; libraries from Spectrasonics contains a rich legacy of amazing phrase based material. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! Symphony of Voices and Vocal Planet libraries from Spectrasonics contains a rich legacy of outstanding phrase material. The freshest and most powerful use for Phrases is to apply Granular Synthesis to create new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless! Phrases also provie a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are defined as groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix." >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Vocals - Julie Wolf" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
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 <ATTR  NAME="Source"  VALUE="PHR - European" >
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 <ATTR  NAME="Source"  VALUE="PHR - Yodeling" >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! &#34;Symphony of Voices&#34; and &#34;Vocal Planet&#34; libraries from Spectrasonics contains a rich legacy of amazing phrase based material. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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 <ATTR  NAME="Description"  VALUE="Yodelers! Symphony of Voices and Vocal Planet libraries from Spectrasonics contains a rich legacy of outstanding phrase material. The freshest and most powerful use for Phrases is to apply Granular Synthesis to create new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless! Phrases also provie a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are defined as groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix." >
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 </ENTRY>
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 <ATTR  NAME="Gender"  VALUE="Female" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! &#34;Symphony of Voices&#34; and &#34;Vocal Planet&#34; libraries from Spectrasonics contains a rich legacy of amazing phrase based material. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! Symphony of Voices and Vocal Planet libraries from Spectrasonics contains a rich legacy of outstanding phrase material. The freshest and most powerful use for Phrases is to apply Granular Synthesis to create new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless! Phrases also provie a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are defined as groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix." >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Yodeling" >
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 <ATTR  NAME="Gender"  VALUE="Female" >
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 <ATTR  NAME="Source"  VALUE="PHR - European" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! &#34;Symphony of Voices&#34; and &#34;Vocal Planet&#34; libraries from Spectrasonics contains a rich legacy of amazing phrase based material. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! Symphony of Voices and Vocal Planet libraries from Spectrasonics contains a rich legacy of outstanding phrase material. The freshest and most powerful use for Phrases is to apply Granular Synthesis to create new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless! Phrases also provie a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are defined as groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix." >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Yodelers! &#34;Symphony of Voices&#34; and &#34;Vocal Planet&#34; libraries from Spectrasonics contains a rich legacy of amazing phrase based material. The freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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 <ATTR  NAME="Description"  VALUE="Yodelers! Symphony of Voices and Vocal Planet libraries from Spectrasonics contains a rich legacy of outstanding phrase material. The freshest and most powerful use for Phrases is to apply Granular Synthesis to create new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless! Phrases also provie a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are defined as groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix." >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR - prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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<ATTR  NAME="Author"  VALUE="Bobby Summerfield" >
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 <ATTR  NAME="Source"  VALUE="PHR - Mallets" >
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 <ATTR  NAME="Source"  VALUE="PHR - African" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR - prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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<ATTR  NAME="Author"  VALUE="Bobby Summerfield" >
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 <ATTR  NAME="Source"  VALUE="PHR - Mallets" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR - prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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<ATTR  NAME="Author"  VALUE="Schtung Music" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Mallets" >
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 <ATTR  NAME="Source"  VALUE="PHR - Gamelan" >
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 <ATTR  NAME="Source"  VALUE="PHR - Asian" >
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 <ATTR  NAME="Type"  VALUE="Instrumental Phrases" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the &#34;PHR -&#34; prefix and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion." >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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<ATTR  NAME="Author"  VALUE="Schtung Music" >
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 <ATTR  NAME="Type"  VALUE="Instrumental Phrases" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the &#34;PHR -&#34; prefix and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion." >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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<ATTR  NAME="Author"  VALUE="Schtung Music" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the &#34;PHR -&#34; prefix and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion." >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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<ATTR  NAME="Author"  VALUE="Bashiri Johnson" >
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<ATTR  NAME="Author"  VALUE="Joseph Arthur" >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR - prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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<ATTR  NAME="Author"  VALUE="Joseph Arthur" >
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<ATTR  NAME="Author"  VALUE="Joseph Arthur" >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR - prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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<ATTR  NAME="Author"  VALUE="Bobby Summerfield" >
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<ATTR  NAME="Author"  VALUE="Bobby Summerfield" >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR - prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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<ATTR  NAME="Author"  VALUE="Bobby Summerfield" >
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 <ATTR  NAME="Source"  VALUE="PHR - Plucked" >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR - prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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<ATTR  NAME="Author"  VALUE="Bobby Summerfield" >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR - prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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<ATTR  NAME="Author"  VALUE="Bobby Summerfield" >
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 <ATTR  NAME="Source"  VALUE="PHR - Plucked" >
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<ATTR  NAME="Author"  VALUE="Bobby Summerfield" >
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<ATTR  NAME="Author"  VALUE="Bobby Summerfield" >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR - prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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<ATTR  NAME="Author"  VALUE="Bobby Summerfield" >
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 <ATTR  NAME="Source"  VALUE="PHR - Plucked" >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR - prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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<ATTR  NAME="Author"  VALUE="Bobby Summerfield" >
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 <ATTR  NAME="Source"  VALUE="PHR - Plucked" >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR - prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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<ATTR  NAME="Author"  VALUE="Bobby Summerfield" >
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 <ATTR  NAME="Source"  VALUE="PHR - Plucked" >
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<ATTR  NAME="Author"  VALUE="Bobby Summerfield" >
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 <ATTR  NAME="Source"  VALUE="PHR - Plucked" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Ethnic Voices" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - African" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Type"  VALUE="Sung Phrases Solo" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR - prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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<ATTR  NAME="Author"  VALUE="Bobby Summerfield" >
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 <ATTR  NAME="Gender"  VALUE="Male" >
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</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - African" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Africa&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR - prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
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 <ENTRY  NAME="PHR - Oud Dumbek"  PATH="Phrases/Phrases 01/Picked &#38; Plucked/Moroccan" >
<ATTR  NAME="Author"  VALUE="Bobby Summerfield" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Plucked" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - African" >
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 <ATTR  NAME="Type"  VALUE="Instrumental Phrases" >
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<ATTR  NAME="Author"  VALUE="Schtung Music" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Plucked" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Asian" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Instrumental Phrases" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="471530" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the &#34;PHR -&#34; prefix and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion." >
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 <ATTR  NAME="SubSubCategory"  VALUE="Picked &#38; Plucked" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Pipa" >
</ATTR>
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<ATTR  NAME="Author"  VALUE="Schtung Music" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Plucked" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Asian" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Instrumental Phrases" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material. One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the &#34;PHR -&#34; prefix and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion." >
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 <ATTR  NAME="Description"  VALUE="&#34;Heart of Asia&#34;, &#34;Heart of Africa&#34;, &#34;Vocal Planet&#34; and &#34;Symphony of Voices&#34; libraries from Spectrasonics contain a rich legacy of amazing phrase based material, and of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance, and in Omnisphere they are denoted with the &#34;PHR -&#34; prefix, and range from vocal ensembles, soloists, exotic strings, mallet instruments and percussion and many more!" >
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 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Phrases" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Wind Instruments" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Ocarina" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PHR - Penny Whistle 1"  PATH="Phrases/Phrases 01/Wind Instruments/Penny Whistle" >
<ATTR  NAME="Author"  VALUE="Joseph Arthur" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Winds" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Flutes" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Instrumental Phrases" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="798082" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Phrases" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Wind Instruments" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Penny Whistle" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PHR - Penny Whistle 2"  PATH="Phrases/Phrases 01/Wind Instruments/Penny Whistle" >
<ATTR  NAME="Author"  VALUE="Joseph Arthur" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Winds" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PHR - Flutes" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Instrumental Phrases" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="803636" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the freshest and most powerful uses for Phrases is to apply Granular Synthesis to create amazing new sounds that are based on the &#34;DNA&#34; of the Soundsource. The possibilities are endless. Phrases also give a taste of what you can create by importing your own audio into Omnisphere 2. Phrases are groupings of notes or sounds from a performance. In Omnisphere they are denoted with the -PHR -- prefix and range from vocal ensembles, soloists, exotic stringed and mallet instruments and percussion." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Phrases" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Phrases 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Wind Instruments" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Penny Whistle" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bowed Vibes"  PATH="Psychoacoustic/Psychoacoustic01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bowed Vibes" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Mellow" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="Image Artist"  VALUE="Matthias Lupri/Chris Cameron" >
</ATTR>
 <ATTR  NAME="Image Artist URL"  VALUE="http://www.matthiaslupri.com/" >
</ATTR>
 <ATTR  NAME="size"  VALUE="45668152" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This versatile soundsource was recorded by bowing a vibraphone with a Bass bow in a huge Warehouse. Works great with FM, Ring Mod, Waveshaping, the Timbre control, Start offset and especially with Granularity." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled D#1-A6, 6 sec samples, unlooped" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Caribbean Harmonics ^"  PATH="Psychoacoustic/Psychoacoustic01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metallic Overtone Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4528938" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This steel drum-like sound was the product of several experient in extracting sounds from various Psychoacoustic  recording sessions and turning them into new sounds. In fact, we did so much of it that we don&#39;t remember what the original source was for this sound! It&#39;s quite useful for adding a bit of metallic overtone edge when you need it." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dynamic Crystal Gamelan ^"  PATH="Psychoacoustic/Psychoacoustic01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Physical Modeling" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glass Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="160176032" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with Physical Modeling, this soundsource has multiple velocities and a remarkably acoustic quality. Works great with the Timbre control, FM, Ring Mod, Waveshaping, Granularity and the Arpeggiator." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A2-D#8, 3 velocities, 7 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Elastitar"  PATH="Psychoacoustic/Psychoacoustic01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rubber Band Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rubbery" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="59305028" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was a crazy idea: What would it sound like to put giant rubber bands on an Acoustic Guitar instead of guitar strings?&#13;Answer: A Giant Elastic Bass!&#13;This sound is very interesting with the Timbre control, because there are so many multisamples. Modulating Timbre with velocity and random really makes it come alive." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Elephant Bow Bass"  PATH="Psychoacoustic/Psychoacoustic01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Elephant Bow Bass" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="164263568" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by bowing a Double Bass, but amplifying it into metal resonators to get a more unusual tone. The end result sounded big, so we called it the &#34;Elephant&#34;! This works very well in combination with the Medieval Viols and alternate tuning scales." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Formant Piano"  PATH="Psychoacoustic/Psychoacoustic01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Formant Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Formant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Human Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="409325792" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This piano was the result of taking some of our unusual Psychoacoustic piano samples and using our mouths as formant filters! Because there are so many samples with different vowels, this soundsource works very well with the Timbre control. It&#39;s also a great element to worth with in creating unique keyboard sounds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glass Picking ^"  PATH="Psychoacoustic/Psychoacoustic01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Physical Modeling" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Mellow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glass Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="115143504" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with Physical Modeling, this soundsource has multiple velocities and a remarkably acoustic quality. Works great with the Timbre control, FM, Ring Mod, Waveshaping, Granularity and the Arpeggiator." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metal Perc Cello"  PATH="Psychoacoustic/Psychoacoustic01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Experimental Cello" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cutting" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sharp" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="120651112" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Amplifying a cello into an aluminum cooking pot can produce some very interesting sonorities! This sound is an example of fusing several cello sounds recorded through the metal pot to create a percussive sound which is completely unrelated to the cello!" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Oiltank Musicbox"  PATH="Psychoacoustic/Psychoacoustic01" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Oiltank Music Box" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10552766" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="You&#39;ve never heard a musicbox like this before!&#13;This Soundsource was created by attaching the internal mechanisms of a tiny musicbox ito a huge oiltank and micing the oiltank. &#13;Amazing natural reverb!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled F5-E8, 4 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pingong"  PATH="Psychoacoustic/Psychoacoustic01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metal Spoke" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5028500" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a simple edge hit of a jazz ride cymbal. The gong-like overtones allow it to work in a pitched setting as well as rhythmic. It&#39;s a useful element for layering with other soundsources.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Mallets/Mallets" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Plastic Stratocaster Kotoharp ^"  PATH="Psychoacoustic/Psychoacoustic01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Toy Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Strum" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sharp" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="The Playroom" >
</ATTR>
 <ATTR  NAME="size"  VALUE="141053728" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="As you can see from the image, this instrument is much more impressive sounding than it is to look at! We took a plastic toy stratocaster guitar and tuned all the strings together in unison to create a beatiful Asian koto-type of sound. The lowest velocities have the flourish technique, which makes a rolling type of effect when played softly." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B1 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Plectrum Piano"  PATH="Psychoacoustic/Psychoacoustic01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Plucky" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3995844" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Recorded by plucking the string with a plectrum. Several microphones were placed very close to capture the vibrations of the string. All the channels recorded have been processed together to create a single note with an unnatural sustain.&#10;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C2." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Piano Experiments" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Perc Bottle ^"  PATH="Psychoacoustic/Psychoacoustic01/Bottles" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bottle" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Popping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="The Playroom" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2606770" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A simple, but expressive 11-way velocity switching percussive bottle slap, that works we&#39;ll as an attack layer." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bottles" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bowed Acoustic Guitar &#39;EVIL note&#39;"  PATH="Psychoacoustic/Psychoacoustic01/Bowed Acoustic Guitar" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bowed Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cutting" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10838702" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by bowing a steel string acoustic guitar with a Double Bass bow. This is the &#34;Evil&#34; note sample, that sounds particularly scary and menacing with Reverb and Delays. It&#39;s also extremely interesting to try with Granularity, Ring Modulation and Unison." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowed Acoustic Guitar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bowed Acoustic Guitar + &#39;EVIL&#39;"  PATH="Psychoacoustic/Psychoacoustic01/Bowed Acoustic Guitar" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bowed Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Light Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="54516288" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by bowing a steel string acoustic guitar. This version has the scary sounding low &#34;Evil Note&#34; at the very lowest range of the keyboard. Very useful for evoking an &#34;early music&#34; texture. It&#39;s also extremely interesting to try with Granularity, Ring Modulation and Unison." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled A#0-F#4, 15 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowed Acoustic Guitar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bowed Acoustic Guitar"  PATH="Psychoacoustic/Psychoacoustic01/Bowed Acoustic Guitar" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bowed Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Light Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="53128832" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This Soundsource was created by bowing a steel string acoustic guitar with a Double Bass bow. Very useful for evoking an &#34;early music&#34; texture. It&#39;s also extremely interesting to try with Granularity, Ring Modulation and Unison." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled A#1-F#4, 15 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowed Acoustic Guitar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bowed Bicycle 1 Reverse"  PATH="Psychoacoustic/Psychoacoustic01/Bowed Bicycle" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bicycle" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Reverse FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Light Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pitch Modulation" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11168000" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Backwards version of bowing a spinning bicycle wheel. You can hear the overtones changing at the rate the wheel spins. Works as both an eerie, waterphone-like effect, as well as a sound that can be used for some melody work as well." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#5 to F#6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowed Bicycle" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bowed Bicycle 1"  PATH="Psychoacoustic/Psychoacoustic01/Bowed Bicycle" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bicycle" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pitch Modulation" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Light Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11298560" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created by bowing a bicycle wheel while it was spinning. You can hear the overtones changing at the rate the wheel spins. Works as both a waterphone-like effect, as well as a sound that can be used for some melody work as well." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#5 to F#6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowed Bicycle" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bowed Bicycle 2 Reverse"  PATH="Psychoacoustic/Psychoacoustic01/Bowed Bicycle" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bicycle" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Reverse FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Light Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pitch Modulation" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6379016" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Backwards version of bowing a spinning bicycle wheel. You can hear the overtones changing at the rate the wheel spins. Works as both an eerie, waterphone-like effect, as well as a sound that can be used for some melody work as well." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#5 to F#6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowed Bicycle" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bowed Bicycle 2"  PATH="Psychoacoustic/Psychoacoustic01/Bowed Bicycle" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bicycle" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Light Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pitch Modulation" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6637280" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created by bowing a bicycle wheel while it was spinning. You can hear the overtones changing at the rate the wheel spins. Works as both an eerie, waterphone-like effect, as well as a sound that can be used for some melody work as well." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#5 to F#6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowed Bicycle" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bowed Electric Guitar"  PATH="Psychoacoustic/Psychoacoustic01/Bowed Electric Guitar" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bowed Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Soft" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="33221600" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Unlike the other bowed guitars in the Psychoacoustic category, this one was not created with a real rosin bow or an ebow - but with a volume pedal instead. The technique of volume pedal swells with long delay lines to continue the sound is a favorite of guitarists, so we decided to try a multisample like this - the result is a really beautiful and useful warm sound.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Multisamples/Bowed Guitar" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E2 to D6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowed Electric Guitar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Magma Guitar Reverse"  PATH="Psychoacoustic/Psychoacoustic01/Bowed Electric Guitar" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ebowed Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ebowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Ebowed Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="121338216" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a reversed version of &#34;Magma Guitar&#34;, which was created by ebowing an electric guitar. Works well with Granularity and as an additional layer to add depth and motion to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled A1-D6, 28 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowed Electric Guitar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Magma Guitar"  PATH="Psychoacoustic/Psychoacoustic01/Bowed Electric Guitar" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ebowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Ebowed Instruments" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ebowed Guitar" >
</ATTR>
 <ATTR  NAME="size"  VALUE="127638432" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This Soundsource was created by ebowing an electric guitar.&#13;Works well with Granularity and as an additional layer to add depth and motion to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled A1-D6, 28 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowed Electric Guitar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bowlimba"  PATH="Psychoacoustic/Psychoacoustic01/Bowed Kalimba" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bowed Kalimba" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5189042" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Although this sounds nearly identical to a South American pipe or wind instrument, it&#39;s actually created by bowing a kalimba with a violin bow in an ambient church! Try it with Granularity and Harmonia." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowed Kalimba" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Elastic Bowed Kalimba"  PATH="Psychoacoustic/Psychoacoustic01/Bowed Kalimba" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bowed Kalimba" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="24383864" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Bowing a Kalimba makes it sound like a completely different instrument, especially when recorded in a giant acoustic space like a large Church. This sound has lots of character and works well with Granularity." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#4 to C#7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowed Kalimba" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Squeakalimba"  PATH="Psychoacoustic/Psychoacoustic01/Bowed Kalimba" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bowed Kalimba" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Description"  VALUE="Tibetan singing bowls are very resonant and start to osciallte when rubbed, so they make great metallic resonators for new sounds! We placed all types of unusual objects in them and spun them to create acoustic doppler effects and many different sounds. Works extremely well with Granularity - check it out!" >
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 <ATTR  NAME="Description"  VALUE="Tibetan singing bowls are very resonant and start to osciallte when rubbed, so they make great metallic resonators for new sounds! We placed all types of unusual objects in them and spun them to create acoustic doppler effects and many different sounds. Works extremely well with Granularity - check it out!" >
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 <ATTR  NAME="Description"  VALUE="Tibetan singing bowls are very resonant and start to osciallte when rubbed, so they make great metallic resonators for new sounds! We placed all types of unusual objects in them and spun them to create acoustic doppler effects and many different sounds. Works extremely well with Granularity - check it out!" >
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
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</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6473538" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Tibetan singing bowls are very resonant and start to osciallte when rubbed, so they make great metallic resonators for new sounds! We placed all types of unusual objects in them and spun them to create acoustic doppler effects and many different sounds. Works extremely well with Granularity - check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G6." >
</ATTR>
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tibetan Singing Bowl" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rolling Balls" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
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</ATTR>
 <ATTR  NAME="size"  VALUE="2322988" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Tibetan singing bowls are very resonant and start to osciallte when rubbed, so they make great metallic resonators for new sounds! We placed all types of unusual objects in them and spun them to create acoustic doppler effects and many different sounds. Works extremely well with Granularity - check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Source"  VALUE="Tibetan Singing Bowl" >
</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4722406" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Tibetan singing bowls are very resonant and start to osciallte when rubbed, so they make great metallic resonators for new sounds! We placed all types of unusual objects in them and spun them to create acoustic doppler effects and many different sounds. Works extremely well with Granularity - check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#4 to F#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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</ATTR>
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 </ENTRY>
 <ENTRY  NAME="Tibetan Bowl Vibrate ^"  PATH="Psychoacoustic/Psychoacoustic01/Bowls Doppler" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tibetan Singing Bowl" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15479670" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Tibetan singing bowls are very resonant and start to osciallte when rubbed, so they make great metallic resonators for new sounds! We placed all types of unusual objects in them and spun them to create acoustic doppler effects and many different sounds. Works extremely well with Granularity - check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D5 to D7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowls Doppler" >
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 </ENTRY>
 <ENTRY  NAME="Tibetan Bowl Beads 1 ^"  PATH="Psychoacoustic/Psychoacoustic01/Bowls Hit" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tibetan Singing Bowl" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="28232804" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Tibetan singing bowls are very resonant and start to osciallte when rubbed, so they make great metallic resonators for new sounds! We placed all types of unusual objects in them and spun them to create acoustic doppler effects and many different sounds. Works extremely well with Granularity - check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
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</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowls Hit" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tibetan Singing Bowl" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13546084" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Tibetan singing bowls are very resonant and start to osciallte when rubbed, so they make great metallic resonators for new sounds! We placed all types of unusual objects in them and spun them to create acoustic doppler effects and many different sounds. Works extremely well with Granularity - check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D5 to D7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
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</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowls Hit" >
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 </ENTRY>
 <ENTRY  NAME="Tibetan Bowl Beads Beat ^"  PATH="Psychoacoustic/Psychoacoustic01/Bowls Hit" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tibetan Singing Bowl" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9074328" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Tibetan singing bowls are very resonant and start to osciallte when rubbed, so they make great metallic resonators for new sounds! We placed all types of unusual objects in them and spun them to create acoustic doppler effects and many different sounds. Works extremely well with Granularity - check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D5 to D7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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</ATTR>
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</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowls Hit" >
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 </ENTRY>
 <ENTRY  NAME="Tibetan Bowl Buzz ^"  PATH="Psychoacoustic/Psychoacoustic01/Bowls Hit" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Source"  VALUE="Tibetan Singing Bowl" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hissing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="58204528" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Tibetan singing bowls are very resonant and start to osciallte when rubbed, so they make great metallic resonators for new sounds! We placed all types of unusual objects in them and spun them to create acoustic doppler effects and many different sounds. Works extremely well with Granularity - check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#3 to C#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowls Hit" >
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 </ENTRY>
 <ENTRY  NAME="Tibetan Bowl Chime 1 ^"  PATH="Psychoacoustic/Psychoacoustic01/Bowls Hit" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tibetan Singing Bowl" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10025508" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Tibetan singing bowls are very resonant and start to osciallte when rubbed, so they make great metallic resonators for new sounds! We placed all types of unusual objects in them and spun them to create acoustic doppler effects and many different sounds. Works extremely well with Granularity - check it out!" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
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 <ATTR  NAME="SubSubCategory"  VALUE="Bowls Hit" >
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 </ENTRY>
 <ENTRY  NAME="Tibetan Bowl Chime 2 ^"  PATH="Psychoacoustic/Psychoacoustic01/Bowls Hit" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Source"  VALUE="Tibetan Singing Bowl" >
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</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12013318" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Tibetan singing bowls are very resonant and start to osciallte when rubbed, so they make great metallic resonators for new sounds! We placed all types of unusual objects in them and spun them to create acoustic doppler effects and many different sounds. Works extremely well with Granularity - check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Bowls Hit" >
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 </ENTRY>
 <ENTRY  NAME="Tibetan Bowl Detuned ^"  PATH="Psychoacoustic/Psychoacoustic01/Bowls Hit" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tibetan Singing Bowl" >
</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
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 <ATTR  NAME="Timbre"  VALUE="Chimey" >
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 <ATTR  NAME="Timbre"  VALUE="Metallic" >
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</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3343640" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Tibetan singing bowls are very resonant and start to osciallte when rubbed, so they make great metallic resonators for new sounds! We placed all types of unusual objects in them and spun them to create acoustic doppler effects and many different sounds. Works extremely well with Granularity - check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D5 to D5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowls Hit" >
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 </ENTRY>
 <ENTRY  NAME="Tibetan Bowl Edge ^"  PATH="Psychoacoustic/Psychoacoustic01/Bowls Hit" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Source"  VALUE="Tibetan Singing Bowl" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
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 <ATTR  NAME="Timbre"  VALUE="Chimey" >
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 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
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 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
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 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
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 <ATTR  NAME="size"  VALUE="36191304" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Tibetan singing bowls are very resonant and start to osciallte when rubbed, so they make great metallic resonators for new sounds! We placed all types of unusual objects in them and spun them to create acoustic doppler effects and many different sounds. Works extremely well with Granularity - check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#3 to C#3." >
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Bowls Hit" >
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 </ENTRY>
 <ENTRY  NAME="Tibetan Bowl Overtone ^"  PATH="Psychoacoustic/Psychoacoustic01/Bowls Hit" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tibetan Singing Bowl" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15471496" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Tibetan singing bowls are very resonant and start to osciallte when rubbed, so they make great metallic resonators for new sounds! We placed all types of unusual objects in them and spun them to create acoustic doppler effects and many different sounds. Works extremely well with Granularity - check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F5 to F5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Bowls Hit" >
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 </ENTRY>
 <ENTRY  NAME="Tibetan Bowl Pure ^"  PATH="Psychoacoustic/Psychoacoustic01/Bowls Hit" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tibetan Singing Bowl" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="32952900" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Tibetan singing bowls are very resonant and start to osciallte when rubbed, so they make great metallic resonators for new sounds! We placed all types of unusual objects in them and spun them to create acoustic doppler effects and many different sounds. Works extremely well with Granularity - check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#3 to C#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowls Hit" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tibetan Bowl Rattle"  PATH="Psychoacoustic/Psychoacoustic01/Bowls Hit" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tibetan Singing Bowl" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5302422" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Tibetan singing bowls are very resonant and start to osciallte when rubbed, so they make great metallic resonators for new sounds! We placed all types of unusual objects in them and spun them to create acoustic doppler effects and many different sounds. Works extremely well with Granularity - check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D5 to D7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowls Hit" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tibetan Bowl Rub"  PATH="Psychoacoustic/Psychoacoustic01/Bowls Hit" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tibetan Singing Bowl" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3773668" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Tibetan singing bowls are very resonant and start to osciallte when rubbed, so they make great metallic resonators for new sounds! We placed all types of unusual objects in them and spun them to create acoustic doppler effects and many different sounds. Works extremely well with Granularity - check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#3 to C#3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowls Hit" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tibetan Bowl Scrape Hard"  PATH="Psychoacoustic/Psychoacoustic01/Bowls Hit" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tibetan Singing Bowl" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5277646" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Tibetan singing bowls are very resonant and start to osciallte when rubbed, so they make great metallic resonators for new sounds! We placed all types of unusual objects in them and spun them to create acoustic doppler effects and many different sounds. Works extremely well with Granularity - check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C6 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowls Hit" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tibetan Bowl Scrape Soft"  PATH="Psychoacoustic/Psychoacoustic01/Bowls Hit" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tibetan Singing Bowl" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4685878" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Tibetan singing bowls are very resonant and start to osciallte when rubbed, so they make great metallic resonators for new sounds! We placed all types of unusual objects in them and spun them to create acoustic doppler effects and many different sounds. Works extremely well with Granularity - check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#3 to C#3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowls Hit" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tibetan Bowl Shake Watch"  PATH="Psychoacoustic/Psychoacoustic01/Bowls Hit" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tibetan Singing Bowl" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Shaken" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3204366" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Tibetan singing bowls are very resonant and start to osciallte when rubbed, so they make great metallic resonators for new sounds! We placed all types of unusual objects in them and spun them to create acoustic doppler effects and many different sounds. Works extremely well with Granularity - check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D5 to D7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowls Hit" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tibetan Bowl Thin ^"  PATH="Psychoacoustic/Psychoacoustic01/Bowls Hit" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tibetan Singing Bowl" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4753088" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Tibetan singing bowls are very resonant and start to osciallte when rubbed, so they make great metallic resonators for new sounds! We placed all types of unusual objects in them and spun them to create acoustic doppler effects and many different sounds. Works extremely well with Granularity - check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowls Hit" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tibetan Bowl Warm ^"  PATH="Psychoacoustic/Psychoacoustic01/Bowls Hit" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tibetan Singing Bowl" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6077360" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Tibetan singing bowls are very resonant and start to osciallte when rubbed, so they make great metallic resonators for new sounds! We placed all types of unusual objects in them and spun them to create acoustic doppler effects and many different sounds. Works extremely well with Granularity - check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowls Hit" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tibetan Magic Bowl 1"  PATH="Psychoacoustic/Psychoacoustic01/Bowls Hit" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tibetan Singing Bowl" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3127024" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Tibetan singing bowls are very resonant and start to osciallte when rubbed, so they make great metallic resonators for new sounds! We placed all types of unusual objects in them and spun them to create acoustic doppler effects and many different sounds. Works extremely well with Granularity - check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#4 to C#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowls Hit" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tibetan Magic Bowl 2"  PATH="Psychoacoustic/Psychoacoustic01/Bowls Hit" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tibetan Singing Bowl" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4559740" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Tibetan singing bowls are very resonant and start to osciallte when rubbed, so they make great metallic resonators for new sounds! We placed all types of unusual objects in them and spun them to create acoustic doppler effects and many different sounds. Works extremely well with Granularity - check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#4 to C#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowls Hit" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Water Gamelan RR"  PATH="Psychoacoustic/Psychoacoustic01/Bowls Water" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Water Gamelan" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glass Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Liquid Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="53975612" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was recorded by hitting different bowls and glasses filled with water to obtain different pitches. Works great with Ring Mod, the Timbre control, Start Mod and Granularity." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3-C#7, Round Robin, 5 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowls Water" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Waterbowls"  PATH="Psychoacoustic/Psychoacoustic01/Bowls Water" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Waterbowls" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Liquid Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15870672" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Ambient Waterbowls recorded in a cathedral. The richness of the liquid bowls and the natural ambience creates a unique color - part bell, part chime." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#3 to C#8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowls Water" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano FX Bend Cluster 1"  PATH="Psychoacoustic/Psychoacoustic01/Burning Piano/Burning Piano FX Bend" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1974616" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by playing several keys at the same time. The tuning of the piano was completely gone at this point, as well as the mechanics of the piano itself. The pitch of the note tends to bend because of the high temperature. The sound has been further processed with comb filters and reverbs." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Burning Piano FX Bend" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano FX Bend Cluster 2"  PATH="Psychoacoustic/Psychoacoustic01/Burning Piano/Burning Piano FX Bend" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2766574" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by playing several keys at the same time. The tuning of the piano was completely gone at this point, as well as the mechanics of the piano itself. The pitch of the note tends to bend because of the high temperature. The sound has been further processed with comb filters and reverbs. In this version the strings in the mid-high range were hit." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Burning Piano FX Bend" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano FX Bend Cluster 3"  PATH="Psychoacoustic/Psychoacoustic01/Burning Piano/Burning Piano FX Bend" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2123566" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by playing several keys at the same time. The tuning of the piano was completely gone at this point, as well as the mechanics of the piano itself. The pitch of the note tends to bend because of the high temperature. The sound has been further processed with comb filters and reverbs. This version has been created from a different set of microphones." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Burning Piano FX Bend" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano FX Bend Cluster 4"  PATH="Psychoacoustic/Psychoacoustic01/Burning Piano/Burning Piano FX Bend" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2171350" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by playing several keys at the same time. The tuning of the piano was completely gone at this point, as well as the mechanics of the piano itself. The pitch of the note tends to bend because of the high temperature. The sound has been further processed with comb filters and reverbs. In this version the strings were played harder, and so the pitch bending effect is more prominent." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Burning Piano FX Bend" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano FX Bend Warp"  PATH="Psychoacoustic/Psychoacoustic01/Burning Piano/Burning Piano FX Bend" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wirey" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12175780" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the sound of bent strings and the noises of exploding strings. A lot of strange pitch bends and shifting harmonic overtones are created when strings explode under extreme heat!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Burning Piano FX Bend" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano FX Benders 1 ^"  PATH="Psychoacoustic/Psychoacoustic01/Burning Piano/Burning Piano FX Bend" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="25730140" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by playing a note in the mid-low range, the pitch of the note bends because of the high temperature. The string has been warmed up with the gas flame lighter. The sound has been further processed with comb filters and reverbs." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Burning Piano FX Bend" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano FX Benders 2 ^"  PATH="Psychoacoustic/Psychoacoustic01/Burning Piano/Burning Piano FX Bend" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11622104" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by playing a note in the mid-low range, the pitch of the note bends because of the high temperature. The string has been warmed up with the gas flame lighter. This version created with a different string. The sound has been further processed with comb filters and reverbs." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Burning Piano FX Bend" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano FX Bending 1"  PATH="Psychoacoustic/Psychoacoustic01/Burning Piano/Burning Piano FX Bend" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3148216" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by playing a note in the mid range, the pitch of the note bends because of the high temperature. The string has been warmed up with the gas flame lighter. The sound has been further processed with comb filters and reverbs. This version uses the couple of microphones placed behind the piano." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C6 to C6, 12 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Burning Piano FX Bend" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano FX Bending 2"  PATH="Psychoacoustic/Psychoacoustic01/Burning Piano/Burning Piano FX Bend" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2389276" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by playing a note from the burned remains of the keyboard. The pitch of the string bends because of the high temperature. This has been recorded when the fire was extinguished but the gas flame lighter was pointed at the strings. Mid range strings." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C6 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Burning Piano FX Bend" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano FX Bending 3"  PATH="Psychoacoustic/Psychoacoustic01/Burning Piano/Burning Piano FX Bend" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7054844" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by playing a note in the mid range, the pitch of the note bends because of the high temperature. The string has been warmed up with the gas flame lighter. The sound has been further processed with comb filters and reverbs. This version uses the sound from the video camera." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Burning Piano FX Bend" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano FX Bending 4"  PATH="Psychoacoustic/Psychoacoustic01/Burning Piano/Burning Piano FX Bend" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4590584" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by playing a note in the mid range, the pitch of the note bends because of the high temperature. The string has been warmed up with the gas flame lighter. The sound has been further processed with comb filters and reverbs. This version has been made out of another string, recorded with the videocamera microphones." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Burning Piano FX Bend" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano FX Bending 5"  PATH="Psychoacoustic/Psychoacoustic01/Burning Piano/Burning Piano FX Bend" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4603580" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by playing a note in the mid range, the pitch of the note bends because of the high temperature. The string has been warmed up with the gas flame lighter. The sound has been further processed with comb filters and reverbs. This version uses the couple of microphones placed in front of the piano." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Burning Piano FX Bend" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano FX Bending 6"  PATH="Psychoacoustic/Psychoacoustic01/Burning Piano/Burning Piano FX Bend" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4953848" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by playing a note in the mid range, the pitch of the note bends because of the high temperature. The string has been warmed up with the gas flame lighter. The sound has been further processed with comb filters and reverbs. In this version the pitch bending effect is faster because the temperature of the string was higher." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Burning Piano FX Bend" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano FX Bending 7"  PATH="Psychoacoustic/Psychoacoustic01/Burning Piano/Burning Piano FX Bend" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2585998" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by playing a note in the mid range, the pitch of the note tends to bend because of the high temperature. The string has been warmed up with the gas flame lighter. The sound has been further processed with comb filters and reverbs. In this version the pitch of the note is almost stable because the temperature of the string wasn&#39;t too high." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Burning Piano FX Bend" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano FX Ghosts"  PATH="Psychoacoustic/Psychoacoustic01/Burning Piano/Burning Piano FX Bend" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13136452" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by extracting the sound of pitch-bent burning piano strings. Great for scary and mysterious textures. These are the ghosts of the poor tormented piano!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#4 to C#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Burning Piano FX Bend" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano Asian Gong ^"  PATH="Psychoacoustic/Psychoacoustic01/Burning Piano/Burning Piano Tonal" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22728100" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by hitting the resonance board of the piano with a hammer, the rattling sound comes from the exploded strings. The original recordings are of low piano strings under great stress while burning. The Asian quality comes about as a result of transposing these samples higher." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F3 to F3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Burning Piano Tonal" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano Asian Pluck 1"  PATH="Psychoacoustic/Psychoacoustic01/Burning Piano/Burning Piano Tonal" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Breathy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Plucky" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11382178" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by pulling the strings with the hammer. The sound has been processed with compressors, limiters and pitch shifters. Mid-high range strings. The original recordings are of low piano strings under great stress while burning. The Asian quality comes about as a result of transposing these samples higher." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#2 to C#2." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Burning Piano Tonal" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano Asian Pluck 2"  PATH="Psychoacoustic/Psychoacoustic01/Burning Piano/Burning Piano Tonal" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6222598" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by pulling a string while muting it. The original recordings are of low piano strings under great stress while burning. The Asian quality comes about as a result of transposing these samples higher. The sound has been processed with compressors, limiters and pitch shifters. Mid-low range string." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C2." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Burning Piano Tonal" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano Asian Pluck 3"  PATH="Psychoacoustic/Psychoacoustic01/Burning Piano/Burning Piano Tonal" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Hammered" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5441722" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by pulling a string with the hammer while pointing at it the gas flame lighter. The pitch of the string bends because of the high temperature. Low range string. The original recordings are of low piano strings under great stress while burning. The Asian quality comes about as a result of transposing these samples higher." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Burning Piano Tonal" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano Asian Tiger ^"  PATH="Psychoacoustic/Psychoacoustic01/Burning Piano/Burning Piano Tonal" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Hammered" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Asian" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="size"  VALUE="75744304" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by hitting the strings with a hammer, some of those make a rattling sound because they were broken. This has been recorded when the fire was extinguished. Low range strings. The original recordings are of low piano strings under great stress while burning. The Asian quality comes about as a result of transposing these samples higher." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B0 to F5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Burning Piano Tonal" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano Asian Zing 1 ^"  PATH="Psychoacoustic/Psychoacoustic01/Burning Piano/Burning Piano Tonal" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Hammered" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Asian" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="size"  VALUE="59390364" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by hitting the strings with a hammer, some of those make a rattling sound because they were broken. This has been recorded when the fire was extinguished. Mid-high range strings. The original recordings are of low piano strings under great stress while burning. The Asian quality comes about as a result of transposing these samples higher." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to D#6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Burning Piano Tonal" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano Asian Zing 2 ^"  PATH="Psychoacoustic/Psychoacoustic01/Burning Piano/Burning Piano Tonal" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Hammered" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Asian" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="size"  VALUE="101819824" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by hitting the strings with a hammer, some of those make a rattling sound because they were broken. This has been recorded when the fire was extinguished but the gas flame lighter was pointed at them. Mid-high range strings. The original recordings are of low piano strings under great stress while burning. The Asian quality comes about as a result of transposing these samples higher." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to D#6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Burning Piano Tonal" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano FX Bend Knock"  PATH="Psychoacoustic/Psychoacoustic01/Burning Piano/Burning Piano Tonal" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Hammered" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4809928" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by hitting the burned strings with a hammer. The natural decay of the sounds has been altered by creating a sustained tone which brings out the fire elements in the recording. You can feel the heat!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Burning Piano Tonal" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano FX Bendchimes 1"  PATH="Psychoacoustic/Psychoacoustic01/Burning Piano/Burning Piano Tonal" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14175880" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the sound of pitch bent strings of the burning piano. The natural decay and harmonic structure has been altered with a complex chain of effects." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Burning Piano Tonal" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano FX Bendchimes 2"  PATH="Psychoacoustic/Psychoacoustic01/Burning Piano/Burning Piano Tonal" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wirey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14623240" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the sound of pitch bent strings. The natural decay and harmonic structure has been altered with a complex chain of effects. In this version more notes have been used, so the motion of the sound is more complex." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Burning Piano Tonal" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano"  PATH="Psychoacoustic/Psychoacoustic01/Burning Piano/Burning Piano Tonal" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="size"  VALUE="201162784" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is the multisampled playable soundsource of the infamous Burning Piano! Many crazy soundsources were created during the Burning Piano session. Every part of the instrument was burned, strings exploded because of the temperature, and if not, they were pulled with a hammer while the gas flame ligther was pointed at them." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically sampled" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Burning Piano Tonal" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cellosaurus Baby Dino Call"  PATH="Psychoacoustic/Psychoacoustic01/Cellosaurus" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Experimental Cello" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Growling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1465282" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Cellosaurus sounds were all created only with an acoustic cello, using strange bowing and recording techniques. A real cellist would probably freak out at the abuse we put this poor instrument through! Going to extraordinary lengths in search of bizarre, organic dinosaur screams." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cellosaurus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cellosaurus Dialogue"  PATH="Psychoacoustic/Psychoacoustic01/Cellosaurus" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Experimental Cello" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Growling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2452186" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Cellosaurus sounds were all created only with an acoustic cello, using strange bowing and recording techniques. A real cellist would probably freak out at the abuse we put this poor instrument through! Going to extraordinary lengths in search of bizarre, organic dinosaur screams." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cellosaurus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cellosaurus Lament"  PATH="Psychoacoustic/Psychoacoustic01/Cellosaurus" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Experimental Cello" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Growling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="603418" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Cellosaurus sounds were all created only with an acoustic cello, using strange bowing and recording techniques. A real cellist would probably freak out at the abuse we put this poor instrument through! Going to extraordinary lengths in search of bizarre, organic dinosaur screams." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cellosaurus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cellosaurus Long Harmonics"  PATH="Psychoacoustic/Psychoacoustic01/Cellosaurus" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Experimental Cello" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1445656" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Cellosaurus sounds were all created only with an acoustic cello, using strange bowing and recording techniques. A real cellist would probably freak out at the abuse we put this poor instrument through! Going to extraordinary lengths in search of bizarre, organic dinosaur screams." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cellosaurus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cellosaurus Skin Stretching"  PATH="Psychoacoustic/Psychoacoustic01/Cellosaurus" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Experimental Cello" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="660670" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Cellosaurus sounds were all created only with an acoustic cello, using strange bowing and recording techniques. A real cellist would probably freak out at the abuse we put this poor instrument through! Going to extraordinary lengths in search of bizarre, organic dinosaur screams." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cellosaurus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cellosaurus Snoring"  PATH="Psychoacoustic/Psychoacoustic01/Cellosaurus" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Experimental Cello" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Growling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1616512" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Cellosaurus sounds were all created only with an acoustic cello, using strange bowing and recording techniques. A real cellist would probably freak out at the abuse we put this poor instrument through! Going to extraordinary lengths in search of bizarre, organic dinosaur screams." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cellosaurus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cellosaurus Tonal Scrape"  PATH="Psychoacoustic/Psychoacoustic01/Cellosaurus" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Experimental Cello" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1977136" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Cellosaurus sounds were all created only with an acoustic cello, using strange bowing and recording techniques. A real cellist would probably freak out at the abuse we put this poor instrument through! Going to extraordinary lengths in search of bizarre, organic dinosaur screams." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cellosaurus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cellosaurus Transforming"  PATH="Psychoacoustic/Psychoacoustic01/Cellosaurus" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Experimental Cello" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1456174" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Cellosaurus sounds were all created only with an acoustic cello, using strange bowing and recording techniques. A real cellist would probably freak out at the abuse we put this poor instrument through! Going to extraordinary lengths in search of bizarre, organic dinosaur screams." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cellosaurus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cellosaurus Trumpet-like"  PATH="Psychoacoustic/Psychoacoustic01/Cellosaurus" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Experimental Cello" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4261930" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Cellosaurus sounds were all created only with an acoustic cello, using strange bowing and recording techniques. A real cellist would probably freak out at the abuse we put this poor instrument through! Going to extraordinary lengths in search of bizarre, organic dinosaur screams." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cellosaurus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cellosaurus Yawning"  PATH="Psychoacoustic/Psychoacoustic01/Cellosaurus" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Experimental Cello" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="948436" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Cellosaurus sounds were all created only with an acoustic cello, using strange bowing and recording techniques. A real cellist would probably freak out at the abuse we put this poor instrument through! Going to extraordinary lengths in search of bizarre, organic dinosaur screams." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cellosaurus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dream Piano Reverse a"  PATH="Psychoacoustic/Psychoacoustic01/Dream Piano" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reverse Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Reverse FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="size"  VALUE="65110612" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Reverse version with all multisamples.&#13;This Grand Piano was was sampled in a wondeful sounding church in Gothemburg, Sweden. The microphones are very far away from the piano so the sound is extremely ambient - Great natural reverb. Ideal for slow, moody passages and adding warmth to other layers." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Ambient" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1-A7, 18 sec samples, unlooped" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Dream Piano" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dream Piano Reverse b"  PATH="Psychoacoustic/Psychoacoustic01/Dream Piano" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reverse Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Reverse FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="size"  VALUE="24838554" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Reverse version with less multisamples for more sample start range. This Grand Piano was was sampled in a wondeful sounding church in Gothemburg, Sweden. The microphones are very far away from the piano so the sound is extremely ambient - Great natural reverb. Ideal for slow, moody passages and adding warmth to other layers." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Ambient" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2-F#7, 18 sec samples, unlooped" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
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 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Dream Piano" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dream Piano"  PATH="Psychoacoustic/Psychoacoustic01/Dream Piano" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Dream Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Organic Keyboards" >
</ATTR>
 <ATTR  NAME="size"  VALUE="126037816" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This Grand Piano was sampled in a wondeful sounding church in Gothemburg, Sweden. The microphones are very far away from the piano so the sound is extremely ambient - Great natural reverb!&#13;Ideal for slow, moody passages and adding warmth to other layers." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Ambient" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1-A7, 18 sec samples, unlooped" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Dream Piano" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Drying Rack Aggressive Bow ^"  PATH="Psychoacoustic/Psychoacoustic01/Drying Rack" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Drying Rack" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Growling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2832708" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The &#34;Drying Rack&#34; is a contraption created out of bowing a metal clothes drying rack, that is acoustically coupled to two acoustic guitars to make the sound louder. Created by bowing slowly and with a LOT of pressure one of the metal rods. Bowed right in the middle. The bow keeps contact with the rod until the end of the note." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C2." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Drying Rack" >
</ATTR>
 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
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 <ATTR  NAME="Timbre"  VALUE="Evolving" >
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</ATTR>
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 </ENTRY>
 <ENTRY  NAME="Drying Rack Dyn Metals 1 ^"  PATH="Psychoacoustic/Psychoacoustic01/Drying Rack" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="The &#34;Drying Rack&#34; is a contraption created out of bowing a metal clothes drying rack, that is acoustically coupled to two acoustic guitars to make the sound louder. Created by hitting one of the rods with the tip of the bow. Hit in the middle of the rod." >
</ATTR>
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Drying Rack" >
</ATTR>
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 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
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 <ATTR  NAME="Timbre"  VALUE="Resonant" >
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 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="The &#34;Drying Rack&#34; is a contraption created out of bowing a metal clothes drying rack, that is acoustically coupled to two acoustic guitars to make the sound louder. Created by hitting one of the metallic legs with the back of the bow." >
</ATTR>
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</ATTR>
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
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</ATTR>
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 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
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</ATTR>
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="The &#34;Drying Rack&#34; is a contraption created out of bowing a metal clothes drying rack, that is acoustically coupled to two acoustic guitars to make the sound louder. Created by bowing one of the metal rods, with variable speed, pressure and position, on the lateral wings of the drying rack. Bowed in order to create overtones. The bow looses contact with the rod at the end of the note to capture the natural release." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F5 to F5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
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 </ENTRY>
 <ENTRY  NAME="Drying Rack Dyn Overtones 3 ^"  PATH="Psychoacoustic/Psychoacoustic01/Drying Rack" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cutting" >
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
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 <ATTR  NAME="Timbre"  VALUE="Hissing" >
</ATTR>
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 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
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 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Growling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3914154" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The &#34;Drying Rack&#34; is a contraption created out of bowing a metal clothes drying rack, that is acoustically coupled to two acoustic guitars to make the sound louder. Created by bowing one of the metal rods, with variable speed, pressure and position, on the lateral wings of the drying rack. Bowed in order to create overtones, the pressure and speed of the bow is more intense at the beginning. The bow looses contact with the rod at the end of the note to capture the natural release." >
</ATTR>
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</ATTR>
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
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</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="The &#34;Drying Rack&#34; is a contraption created out of bowing a metal clothes drying rack, that is acoustically coupled to two acoustic guitars to make the sound louder. Created by combining and processing multiple impacts to the rods, hit with the back of the bow. Only the microphones positioned in front of the acoustic guitars were used. The sound is processed through filtered reverbs." >
</ATTR>
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="The &#34;Drying Rack&#34; is a contraption created out of bowing a metal clothes drying rack, that is acoustically coupled to two acoustic guitars to make the sound louder. Created by hitting the external rods, the ones that make up the frame of the drying rack, with the back of the bow. Moderate dynamic." >
</ATTR>
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</ATTR>
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Source"  VALUE="Drying Rack" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
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 <ATTR  NAME="Timbre"  VALUE="Percussive" >
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</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7974070" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The &#34;Drying Rack&#34; is a contraption created out of bowing a metal clothes drying rack, that is acoustically coupled to two acoustic guitars to make the sound louder. Created by moving the back of the bow against the rods with random movements." >
</ATTR>
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</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Drying Rack" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6775048" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The &#34;Drying Rack&#34; is a contraption created out of bowing a metal clothes drying rack, that is acoustically coupled to two acoustic guitars to make the sound louder. Created by moving the back of the bow against the rods with random movements. Reverse version." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Drying Rack" >
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 </ENTRY>
 <ENTRY  NAME="Drying Rack Metallic Overtone 1"  PATH="Psychoacoustic/Psychoacoustic01/Drying Rack" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cutting" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="799606" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The &#34;Drying Rack&#34; is a contraption created out of bowing a metal clothes drying rack, that is acoustically coupled to two acoustic guitars to make the sound louder. Created by bowing one of the metal rods, with variable speed, pressure and position. The rods were touched and stopped in certain parts in order to alter the notes and the harmonics. Bowed in order to create overtones. This one has been played close to the end of the rod, the natural release time is very short." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Drying Rack" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Drying Rack Metallic Overtone 2"  PATH="Psychoacoustic/Psychoacoustic01/Drying Rack" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Drying Rack" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cutting" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hissing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sharp" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2296354" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The &#34;Drying Rack&#34; is a contraption created out of bowing a metal clothes drying rack, that is acoustically coupled to two acoustic guitars to make the sound louder. Created by bowing one of the metal rods, with variable speed, pressure and position.  The rods were touched and stopped in certain parts in order to alter the notes and the harmonics. Bowed in order to create overtones. This one has been played about in the middle of one of the short rods, the natural release time is longer." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Drying Rack" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Drying Rack Metallic Overtone 3"  PATH="Psychoacoustic/Psychoacoustic01/Drying Rack" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Drying Rack" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cutting" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2719120" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The &#34;Drying Rack&#34; is a contraption created out of bowing a metal clothes drying rack, that is acoustically coupled to two acoustic guitars to make the sound louder. Created by bowing one of the metal rods, with variable speed, pressure and position. The rods were touched and stopped in certain parts in order to alter the notes and the harmonics. Bowed in order to create overtones. This one has been played while moving the fingers over the rods, the position of the bow was constant." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Drying Rack" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Drying Rack Metallic Overtone 4"  PATH="Psychoacoustic/Psychoacoustic01/Drying Rack" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Drying Rack" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cutting" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hissing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sharp" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Growling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2500156" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The &#34;Drying Rack&#34; is a contraption created out of bowing a metal clothes drying rack, that is acoustically coupled to two acoustic guitars to make the sound louder. Created by bowing one of the metal rods, with variable speed, pressure and position.  The rods were touched and stopped in certain parts in order to alter the notes and the harmonics. Bowed in order to create overtones. This one has been played about in the middle of one of the long rod, the natural release time is long." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4, 9 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Drying Rack" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Drying Rack Metallic Overtone 5"  PATH="Psychoacoustic/Psychoacoustic01/Drying Rack" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Drying Rack" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cutting" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hissing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sharp" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2104984" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The &#34;Drying Rack&#34; is a contraption created out of bowing a metal clothes drying rack, that is acoustically coupled to two acoustic guitars to make the sound louder. Created by bowing one of the metal rods, with variable speed, pressure and position.  The rods were touched and stopped in certain parts in order to alter the notes and the harmonics. Bowed in order to create overtones. This one has been played by moving the bow from the edge to the center, the natural release time is long." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#4 to G#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Drying Rack" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Drying Rack Metallic Overtone 6"  PATH="Psychoacoustic/Psychoacoustic01/Drying Rack" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Drying Rack" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Growling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2264332" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by bowing one of the metal rods, with variable speed, pressure and position.  The rods were touched and stopped in certain parts in order to alter the notes and the harmonics. Bowed in order to create overtones. This one has been played by moving the bow from the edge to the center and also by dramatically varying the pressure from the beginning to the end, the natural release time is long." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#4 to G#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Drying Rack" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Drying Rack Staccato ^"  PATH="Psychoacoustic/Psychoacoustic01/Drying Rack" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Drying Rack" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="126765760" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The &#34;Drying Rack&#34; is a contraption created out of bowing a metal clothes drying rack, that is acoustically coupled to two acoustic guitars to make the sound louder. Created by bowing short tuned notes. This version is extensively multisampled with multiple velocities." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#1 to F6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Drying Rack" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Drying Rack Talking Monkeys"  PATH="Psychoacoustic/Psychoacoustic01/Drying Rack" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Drying Rack" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8576020" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The &#34;Drying Rack&#34; is a contraption created out of bowing a metal clothes drying rack, that is acoustically coupled to two acoustic guitars to make the sound louder. Created by morphing different tuned notes together, played as repeated staccato. Played in different positions on different rods with different parts of the bow." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to G3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Drying Rack" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Drying Rack Tonal Bow Noise"  PATH="Psychoacoustic/Psychoacoustic01/Drying Rack" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Drying Rack" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3268066" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The &#34;Drying Rack&#34; is a contraption created out of bowing a metal clothes drying rack, that is acoustically coupled to two acoustic guitars to make the sound louder. Created by moving the position and the angle of the bow over the rod." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#2 to C#2." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Drying Rack" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ebowed Banjo ^"  PATH="Psychoacoustic/Psychoacoustic01/Ebowed Banjo" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ebowed Banjo" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ebowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Ebowed Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="27769172" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Ebow is a device popular with guitarist that creates a magnetic field above the guitar string, causing it to vibrate and sustain indefinitely. Not many people realize that the Ebow can be used with many instruments to create unique sounds. We had particularly good luck with it on Pianos, Banjos and Ethnic Stringed instruments. These sounds have an interesting purity that works extraordinarily well with FM, Ring Mod, Harmonia, Waveshaping, Granulrity and beyond." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ebowed Banjo" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ebowed Banjo Evolve"  PATH="Psychoacoustic/Psychoacoustic01/Ebowed Banjo" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ebowed Banjo" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ebowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Ebowed Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="79150040" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Ebow is a device popular with guitarist that creates a magnetic field above the guitar string, causing it to vibrate and sustain indefinitely. Not many people realize that the Ebow can be used with many instruments to create unique sounds. We had particularly good luck with it on Pianos, Banjos and Ethnic Stringed instruments. These sounds have an interesting purity that works extraordinarily well with FM, Ring Mod, Harmonia, Waveshaping, Granulrity and beyond." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to F5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ebowed Banjo" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ebowed Banjo Harmonic Bend"  PATH="Psychoacoustic/Psychoacoustic01/Ebowed Banjo" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ebowed Banjo" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ebowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5101750" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Ebow is a device popular with guitarist that creates a magnetic field above the guitar string, causing it to vibrate and sustain indefinitely. Not many people realize that the Ebow can be used with many instruments to create unique sounds. We had particularly good luck with it on Pianos, Banjos and Ethnic Stringed instruments. These sounds have an interesting purity that works extraordinarily well with FM, Ring Mod, Harmonia, Waveshaping, Granulrity and beyond." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#4 to G#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ebowed Banjo" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ebowed Banjo Jangle"  PATH="Psychoacoustic/Psychoacoustic01/Ebowed Banjo" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ebowed Banjo" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ebowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Ebowed Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="32834796" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Ebow is a device popular with guitarist that creates a magnetic field above the guitar string, causing it to vibrate and sustain indefinitely. Not many people realize that the Ebow can be used with many instruments to create unique sounds. We had particularly good luck with it on Pianos, Banjos and Ethnic Stringed instruments. These sounds have an interesting purity that works extraordinarily well with FM, Ring Mod, Harmonia, Waveshaping, Granulrity and beyond." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to F5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ebowed Banjo" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ebowed Banjo Jingle Reverse"  PATH="Psychoacoustic/Psychoacoustic01/Ebowed Banjo" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ebowed Banjo" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ebowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Plucky" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="The Playroom" >
</ATTR>
 <ATTR  NAME="size"  VALUE="180827088" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was an experiment in unusual micing techniques with a Zither. You&#39;ll find that the lowest velocity is a flourish, which creates a compelling shimmer effect when played softly. Harder velocities are played straight....sans flourish. Works extrememly well with the Timbre control." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Fairy&#39;s Harp" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fairy&#39;s Plucked Harp b ^"  PATH="Psychoacoustic/Psychoacoustic01/Fairy&#39;s Harp" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fairy Harp" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Plucky" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="The Playroom" >
</ATTR>
 <ATTR  NAME="size"  VALUE="63398712" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was an experiment in unusual micing techniques with a Zither. This mapping variation doesn&#39;t have the lowest velocity flourish. This is the version you&#39;ll want if you need mre of a straight-ahead zither type of sound. Works extrememly well with the Timbre control." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Fairy&#39;s Harp" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fairy&#39;s Plucked Tremolo ^"  PATH="Psychoacoustic/Psychoacoustic01/Fairy&#39;s Harp" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fairy Harp" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Tremolo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Plucky" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="The Playroom" >
</ATTR>
 <ATTR  NAME="size"  VALUE="55531428" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was an experiment in unusual micing techniques with a Zither. This version is played with velocity sensitive tremolo. Works extrememly well with the Timbre control." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Fairy&#39;s Harp" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fandrum Bodhran Dopplerhead 1"  PATH="Psychoacoustic/Psychoacoustic01/Fandrum Bodhran" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fandrum Bodhran" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2450698" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Fandrum sessions were a lot of fun!&#13;We discovered that we could turn just about any type of drum into an &#34;acoustic oscillator&#34; by fanning the drum head with a $2 children&#39;s fan. The softer blades work much better than traditional fans, since they don&#39;t cut the drum head. We mic the sound with stereo mics that move with the fan, but from the inside of the drum. We applied the crazy technique to all kinds of drums. The most resonant ethnic drums produced great results. You can use these sounds for FX and even oddball musical bit." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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</ATTR>
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</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Fandrum Bodhran" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fandrum Bodhran Dopplerhead 2"  PATH="Psychoacoustic/Psychoacoustic01/Fandrum Bodhran" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fandrum Bodhran" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2985094" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Fandrum sessions were a lot of fun!&#13;We discovered that we could turn just about any type of drum into an &#34;acoustic oscillator&#34; by fanning the drum head with a $2 children&#39;s fan. The softer blades work much better than traditional fans, since they don&#39;t cut the drum head. We mic the sound with stereo mics that move with the fan, but from the inside of the drum. We applied the crazy technique to all kinds of drums. The most resonant ethnic drums produced great results. You can use these sounds for FX and even oddball musical bit." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
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 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Fandrum Bodhran" >
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 </ENTRY>
 <ENTRY  NAME="Fandrum Bodhran Dopplerhead 3"  PATH="Psychoacoustic/Psychoacoustic01/Fandrum Bodhran" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fandrum Bodhran" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1707652" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Fandrum sessions were a lot of fun!&#13;We discovered that we could turn just about any type of drum into an &#34;acoustic oscillator&#34; by fanning the drum head with a $2 children&#39;s fan. The softer blades work much better than traditional fans, since they don&#39;t cut the drum head. We mic the sound with stereo mics that move with the fan, but from the inside of the drum. We applied the crazy technique to all kinds of drums. The most resonant ethnic drums produced great results. You can use these sounds for FX and even oddball musical bit." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Fandrum Bodhran" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fandrum Bodhran Dopplerhead 4"  PATH="Psychoacoustic/Psychoacoustic01/Fandrum Bodhran" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fandrum Bodhran" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2379472" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Fandrum sessions were a lot of fun!&#13;We discovered that we could turn just about any type of drum into an &#34;acoustic oscillator&#34; by fanning the drum head with a $2 children&#39;s fan. The softer blades work much better than traditional fans, since they don&#39;t cut the drum head. We mic the sound with stereo mics that move with the fan, but from the inside of the drum. We applied the crazy technique to all kinds of drums. The most resonant ethnic drums produced great results. You can use these sounds for FX and even oddball musical bit." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Fandrum Bodhran" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fandrum Bodhran Fanbience 1"  PATH="Psychoacoustic/Psychoacoustic01/Fandrum Bodhran" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fandrum Bodhran" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5725540" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Fandrum sessions were a lot of fun!&#13;We discovered that we could turn just about any type of drum into an &#34;acoustic oscillator&#34; by fanning the drum head with a $2 children&#39;s fan. The softer blades work much better than traditional fans, since they don&#39;t cut the drum head. We mic the sound with stereo mics that move with the fan, but from the inside of the drum. We applied the crazy technique to all kinds of drums. The most resonant ethnic drums produced great results. You can use these sounds for FX and even oddball musical bit." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#4 to C#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Fandrum Bodhran" >
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 </ENTRY>
 <ENTRY  NAME="Fandrum Bodhran Fanbience 2"  PATH="Psychoacoustic/Psychoacoustic01/Fandrum Bodhran" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fandrum Bodhran" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3651634" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Fandrum sessions were a lot of fun!&#13;We discovered that we could turn just about any type of drum into an &#34;acoustic oscillator&#34; by fanning the drum head with a $2 children&#39;s fan. The softer blades work much better than traditional fans, since they don&#39;t cut the drum head. We mic the sound with stereo mics that move with the fan, but from the inside of the drum. We applied the crazy technique to all kinds of drums. The most resonant ethnic drums produced great results. You can use these sounds for FX and even oddball musical bit." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#4 to C#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 </ENTRY>
 <ENTRY  NAME="Fandrum Dumbek 1"  PATH="Psychoacoustic/Psychoacoustic01/Fandrum Dumbek" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fandrum Dumbek" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3723280" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Fandrum sessions were a lot of fun!&#13;We discovered that we could turn just about any type of drum into an &#34;acoustic oscillator&#34; by fanning the drum head with a $2 children&#39;s fan. The softer blades work much better than traditional fans, since they don&#39;t cut the drum head. We mic the sound with stereo mics that move with the fan, but from the inside of the drum. We applied the crazy technique to all kinds of drums. The most resonant ethnic drums produced great results. You can use these sounds for FX and even oddball musical bit." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#3 to G#3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Fandrum Dumbek" >
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 </ENTRY>
 <ENTRY  NAME="Fandrum Dumbek 2"  PATH="Psychoacoustic/Psychoacoustic01/Fandrum Dumbek" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fandrum Dumbek" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Fanning" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
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 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cutting" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sharp" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="The Fandrum sessions were a lot of fun!&#13;We discovered that we could turn just about any type of drum into an &#34;acoustic oscillator&#34; by fanning the drum head with a $2 children&#39;s fan. The softer blades work much better than traditional fans, since they don&#39;t cut the drum head. We mic the sound with stereo mics that move with the fan, but from the inside of the drum. We applied the crazy technique to all kinds of drums. The most resonant ethnic drums produced great results. You can use these sounds for FX and even oddball musical bit." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#3 to G#3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Fandrum Dumbek" >
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 </ENTRY>
 <ENTRY  NAME="Fandrum Dumbek 3"  PATH="Psychoacoustic/Psychoacoustic01/Fandrum Dumbek" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fandrum Dumbek" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
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 <ATTR  NAME="Timbre"  VALUE="FX" >
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 <ATTR  NAME="Timbre"  VALUE="Dark" >
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 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
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 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
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 <ATTR  NAME="Timbre"  VALUE="Deep" >
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 <ATTR  NAME="Timbre"  VALUE="Cutting" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
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 <ATTR  NAME="Timbre"  VALUE="Resonant" >
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 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="The Fandrum sessions were a lot of fun!&#13;We discovered that we could turn just about any type of drum into an &#34;acoustic oscillator&#34; by fanning the drum head with a $2 children&#39;s fan. The softer blades work much better than traditional fans, since they don&#39;t cut the drum head. We mic the sound with stereo mics that move with the fan, but from the inside of the drum. We applied the crazy technique to all kinds of drums. The most resonant ethnic drums produced great results. You can use these sounds for FX and even oddball musical bit." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#4 to D#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Fandrum Dumbek" >
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 </ENTRY>
 <ENTRY  NAME="Fandrum Dumbek 4"  PATH="Psychoacoustic/Psychoacoustic01/Fandrum Dumbek" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fandrum Dumbek" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
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 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
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 <ATTR  NAME="Timbre"  VALUE="Dark" >
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 <ATTR  NAME="Timbre"  VALUE="FX" >
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 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
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 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
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 <ATTR  NAME="Description"  VALUE="The Fandrum sessions were a lot of fun!&#13;We discovered that we could turn just about any type of drum into an &#34;acoustic oscillator&#34; by fanning the drum head with a $2 children&#39;s fan. The softer blades work much better than traditional fans, since they don&#39;t cut the drum head. We mic the sound with stereo mics that move with the fan, but from the inside of the drum. We applied the crazy technique to all kinds of drums. The most resonant ethnic drums produced great results. You can use these sounds for FX and even oddball musical bit." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#4 to D#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Fandrum Dumbek" >
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 </ENTRY>
 <ENTRY  NAME="Fandrum Dumbek 5"  PATH="Psychoacoustic/Psychoacoustic01/Fandrum Dumbek" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fandrum Dumbek" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cutting" >
</ATTR>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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 <ATTR  NAME="Source"  VALUE="Fandrum Dumbek" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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 <ATTR  NAME="Description"  VALUE="The Fandrum sessions were a lot of fun!&#13;We discovered that we could turn just about any type of drum into an &#34;acoustic oscillator&#34; by fanning the drum head with a $2 children&#39;s fan. The softer blades work much better than traditional fans, since they don&#39;t cut the drum head. We mic the sound with stereo mics that move with the fan, but from the inside of the drum. We applied the crazy technique to all kinds of drums. The most resonant ethnic drums produced great results. You can use these sounds for FX and even oddball musical bit." >
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 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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 <ATTR  NAME="Source"  VALUE="Fandrum Bodhran" >
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 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
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 <ATTR  NAME="Description"  VALUE="The Fandrum sessions were a lot of fun!&#13;We discovered that we could turn just about any type of drum into an &#34;acoustic oscillator&#34; by fanning the drum head with a $2 children&#39;s fan. The softer blades work much better than traditional fans, since they don&#39;t cut the drum head. We mic the sound with stereo mics that move with the fan, but from the inside of the drum. We applied the crazy technique to all kinds of drums. The most resonant ethnic drums produced great results. You can use these sounds for FX and even oddball musical bit." >
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 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
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 <ATTR  NAME="Description"  VALUE="The Fandrum sessions were a lot of fun!&#13;We discovered that we could turn just about any type of drum into an &#34;acoustic oscillator&#34; by fanning the drum head with a $2 children&#39;s fan. The softer blades work much better than traditional fans, since they don&#39;t cut the drum head. We mic the sound with stereo mics that move with the fan, but from the inside of the drum. We applied the crazy technique to all kinds of drums. The most resonant ethnic drums produced great results. You can use these sounds for FX and even oddball musical bit." >
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<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
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 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
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 <ATTR  NAME="size"  VALUE="8922492" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The word &#34;glass harmonica&#34; refers to any instrument played by rubbing glass or crystal goblets or bowls. When Benjamin Franklin invented his mechanical version of the instrument, he called it the &#39;Armonica&#39;, based on the Italian word &#34;armonia&#34;, which means &#34;harmony&#34;. The instrument consisting of a set of wine glasses tuned with water is also known as &#34;musical glasses&#34; or &#34;glass harp&#34;.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
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<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
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 <ATTR  NAME="Description"  VALUE="The word &#34;glass harmonica&#34; refers to any instrument played by rubbing glass or crystal goblets or bowls. When Benjamin Franklin invented his mechanical version of the instrument, he called it the &#39;Armonica&#39;, based on the Italian word &#34;armonia&#34;, which means &#34;harmony&#34;. The instrument consisting of a set of wine glasses tuned with water is also known as &#34;musical glasses&#34; or &#34;glass harp&#34;.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
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<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
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 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
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 <ATTR  NAME="Description"  VALUE="Bowing a Turkish Gopichant with a bass bow in a large church in Sweden. The natural ambience takes some of the edge of the intentionally squeeky playing. This soundsources works best when combined with other layers and with Granularity and Sample Start modulation." >
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 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
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<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
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 <ATTR  NAME="Description"  VALUE="Bowing a Turkish Gopichant with a bass bow in a large church in Sweden. The natural ambience takes some of the edge of the intentionally squeeky playing. This soundsources works best when combined with other layers and with Granularity and Sample Start modulation." >
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<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
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 <ATTR  NAME="Description"  VALUE="The Ebow is a device popular with guitarist that creates a magnetic field above the guitar string, causing it to vibrate and sustain indefinitely. Not many people realize that the Ebow can be used with many instruments to create unique sounds. We had particularly good luck with it on Pianos, Banjos and Ethnic Stringed instruments. These sounds have an interesting purity that works extraordinarily well with FM, Ring Mod, Harmonia, Waveshaping, Granulrity and beyond." >
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
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 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
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 <ATTR  NAME="Description"  VALUE="The Ebow is a device popular with guitarist that creates a magnetic field above the guitar string, causing it to vibrate and sustain indefinitely. Not many people realize that the Ebow can be used with many instruments to create unique sounds. We had particularly good luck with it on Pianos, Banjos and Ethnic Stringed instruments. These sounds have an interesting purity that works extraordinarily well with FM, Ring Mod, Harmonia, Waveshaping, Granulrity and beyond." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
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 </ENTRY>
 <ENTRY  NAME="Luminosonic  40W ^"  PATH="Psychoacoustic/Psychoacoustic01/Lightbulbs" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
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 <ATTR  NAME="Source"  VALUE="Lightbulbs" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electrical Experiments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glass Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="66471896" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by using light bulbs of different sizes and watts.  They were hit with different intensities in order to create a 6 velocity layers multisample. The mics were placed very close, because the original sound is very weak. The cool thing about them is the filament of tungsten that rings when you hit the glass." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="John Cage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#3-D8, 4 velocities, 4 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Lightbulbs" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Luminosonic 100W ^"  PATH="Psychoacoustic/Psychoacoustic01/Lightbulbs" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Lightbulbs" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electrical Experiments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glass Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="83650480" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by using light bulbs of different sizes and watts.  They were hit with different intensities in order to create a 6 velocity layers multisample.  The mics were placed very close, because the original sound is very weak, so you can hear the filament of tungsten ringing when the glass is hit.&#10;Ring Mod works great on this Soundsource." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="John Cage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3-E8, 5 velocities, 4 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Lightbulbs" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Luminosonic 150W ^"  PATH="Psychoacoustic/Psychoacoustic01/Lightbulbs" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Lightbulbs" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electrical Experiments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glass Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="111882208" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by using light bulbs of different sizes and watts. They were hit with different intensities in order to create a 6 velocity layers multisample.  The mics were placed very close, because the original sound is very weak, so you can hear the filament of tungsten ringing when the glass is hit.&#10;Ring Mod works great on this Soundsource." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="John Cage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3-A#6, 7 velocities, 6 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Lightbulbs" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Luminosonic 200W ^"  PATH="Psychoacoustic/Psychoacoustic01/Lightbulbs" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Lightbulbs" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electrical Experiments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glass Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="61223940" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by using light bulbs of different sizes and watts.  They were hit with different intensities in order to create a 6 velocity layers multisample.  The mics were placed very close, because the original sound is very weak, so you can hear the filament of tungsten ringing when the glass is hit.&#10;Ring Mod works great on this Soundsource." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="John Cage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4-E8, 5 velocities, 4 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Lightbulbs" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tonal Lightbulbs ^"  PATH="Psychoacoustic/Psychoacoustic01/Lightbulbs" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Lightbulbs" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electrical Experiments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glass Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14854396" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="More experiments with lightbulbs....with dynamic overtones!" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Lightbulbs" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mystic Metals 1"  PATH="Psychoacoustic/Psychoacoustic01/Mystic Metals" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fingerbells" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cowbells" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Shaken" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11701516" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Mystic Metals session was an experiment to create new sounds by combining them acoustically within the resonance of the acoustic piano. Many different techniques were applied on the session and the results were very useful and interesting." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Mystic Metals" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mystic Metals 2"  PATH="Psychoacoustic/Psychoacoustic01/Mystic Metals" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fingerbells" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cowbells" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Shaken" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13657750" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Mystic Metals session was an experiment to create new sounds by combining them acoustically within the resonance of the acoustic piano. Many different techniques were applied on the session and the results were very useful and interesting." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Mystic Metals" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mystic Metals 3"  PATH="Psychoacoustic/Psychoacoustic01/Mystic Metals" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fingerbells" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Music Box" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Shaken" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10008064" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Mystic Metals session was an experiment to create new sounds by combining them acoustically within the resonance of the acoustic piano. Many different techniques were applied on the session and the results were very useful and interesting." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Mystic Metals" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mystic Metals 4"  PATH="Psychoacoustic/Psychoacoustic01/Mystic Metals" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fingerbells" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cowbells" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Shaken" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14193262" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Mystic Metals session was an experiment to create new sounds by combining them acoustically within the resonance of the acoustic piano. Many different techniques were applied on the session and the results were very useful and interesting." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Mystic Metals" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mystic Metals 5"  PATH="Psychoacoustic/Psychoacoustic01/Mystic Metals" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fingerbells" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Shaken" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="26200064" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Mystic Metals session was an experiment to create new sounds by combining them acoustically within the resonance of the acoustic piano. Many different techniques were applied on the session and the results were very useful and interesting." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Mystic Metals" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mystic Metals 6"  PATH="Psychoacoustic/Psychoacoustic01/Mystic Metals" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fingerbells" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Shaken" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15290440" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Mystic Metals session was an experiment to create new sounds by combining them acoustically within the resonance of the acoustic piano. Many different techniques were applied on the session and the results were very useful and interesting." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Mystic Metals" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mystic Metals 7"  PATH="Psychoacoustic/Psychoacoustic01/Mystic Metals" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fingerbells" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Shaken" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="19357324" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Mystic Metals session was an experiment to create new sounds by combining them acoustically within the resonance of the acoustic piano. Many different techniques were applied on the session and the results were very useful and interesting." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Mystic Metals" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mystic Metals 8"  PATH="Psychoacoustic/Psychoacoustic01/Mystic Metals" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Music Box" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fingerbells" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Shaken" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="25143928" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Mystic Metals session was an experiment to create new sounds by combining them acoustically within the resonance of the acoustic piano. Many different techniques were applied on the session and the results were very useful and interesting." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Mystic Metals" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Oil Can Gtr ^"  PATH="Psychoacoustic/Psychoacoustic01/Oil Can Guitar" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Oil Can Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Plucky" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="162014192" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a South African home-made instrument, which consists of an automotive oil can, but fused with the neck of a guitar. The strings are extremely heavy gauge....like fencing wire! It produces a huge range of unique Timbres - both percussive and melodic. We tuned all the strings to the same pitch and retuned them all for every sampled note, so the sound is very full and rich. Works fantastic with the Timbre control. A very dynamic and expressive sound that&#39;s unusual, but only in the best sense." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F2 to F#3, 12 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Oil Can Guitar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Oil Can Gtr Finger ^"  PATH="Psychoacoustic/Psychoacoustic01/Oil Can Guitar" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Oil Can Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Plucky" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dull" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
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 <ATTR  NAME="Source"  VALUE="Oil Can Guitar" >
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F4 to F4." >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F4 to F4." >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ENTRY  NAME="Oil Can Guitar FX Scratcher 6"  PATH="Psychoacoustic/Psychoacoustic01/Oil Can Guitar/Oil Can Guitar FX" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F4 to F4." >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ENTRY  NAME="Oil Can Guitar FX Scratcher 7"  PATH="Psychoacoustic/Psychoacoustic01/Oil Can Guitar/Oil Can Guitar FX" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
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 <ATTR  NAME="Source"  VALUE="Oil Can Guitar" >
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 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Oil Can Guitar" >
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 </ENTRY>
 <ENTRY  NAME="Old Car Horn ^"  PATH="Psychoacoustic/Psychoacoustic01/Old Car Horns" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Car Horn" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Blown" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Blowing" >
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 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Throaty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Growling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="The Playroom" >
</ATTR>
 <ATTR  NAME="size"  VALUE="59562204" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource consists of Antique Automobile Horns, tuned and played into a piano as a resonator. It&#39;s a fun and whimsical sound - great for cartoons and quirky tunes! Don&#39;t miss the velocity switching." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Old Car Horns" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
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 <ATTR  NAME="Timbre"  VALUE="Muted" >
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 <ATTR  NAME="Timbre"  VALUE="Growling" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource consists of Antique Automobile Horns, tuned and played into a piano as a resonator. It&#39;s a fun and whimsical sound - great for cartoons and quirky tunes! Don&#39;t miss the velocity switching." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
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 </ENTRY>
 <ENTRY  NAME="Organic Rhodes Body Denoise"  PATH="Psychoacoustic/Psychoacoustic01/Organic Rhodes" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
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 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
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 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
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 <ATTR  NAME="Timbre"  VALUE="Retro" >
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 <ATTR  NAME="Type"  VALUE="Organic Keyboards" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="One of our crazy ideas was to attempt creating a multisampled Rhodes electric piano sound that has the acoustic resonance and warmth of an grand piano. The way we did this was to take the Rhodes and play it &#39;though&#34; the grand piano - amplifying the Rhodes into the soundboard of the piano and then holding the piano sustain pedal down for each note! We also close mic&#39;ed the internal Rhodes tines as we&#39;ll as body mics for capturing all sorts of internal mechanical noise. The end result is an &#34;Organic Rhodes&#34; that sounds unlike anything you&#39;ve ever heard!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E2 to E8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Fender_rhodes" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
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 <ATTR  NAME="Technique"  VALUE="Struck" >
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 <ATTR  NAME="Description"  VALUE="One of our crazy ideas was to attempt creating a multisampled Rhodes electric piano sound that has the acoustic resonance and warmth of an grand piano. The way we did this was to take the Rhodes and play it &#39;though&#34; the grand piano - amplifying the Rhodes into the soundboard of the piano and then holding the piano sustain pedal down for each note! We also close mic&#39;ed the internal Rhodes tines as we&#39;ll as body mics for capturing all sorts of internal mechanical noise. The end result is an &#34;Organic Rhodes&#34; that sounds unlike anything you&#39;ve ever heard!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E2 to E8." >
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 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Fender_rhodes" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Organic Rhodes" >
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 </ENTRY>
 <ENTRY  NAME="Organic Rhodes Mechanics ^"  PATH="Psychoacoustic/Psychoacoustic01/Organic Rhodes" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
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 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
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 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
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 <ATTR  NAME="Type"  VALUE="Organic Keyboards" >
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 <ATTR  NAME="Description"  VALUE="One of our crazy ideas was to attempt creating a multisampled Rhodes electric piano sound that has the acoustic resonance and warmth of an grand piano. The way we did this was to take the Rhodes and play it &#39;though&#34; the grand piano - amplifying the Rhodes into the soundboard of the piano and then holding the piano sustain pedal down for each note! We also close mic&#39;ed the internal Rhodes tines as we&#39;ll as body mics for capturing all sorts of internal mechanical noise. The end result is an &#34;Organic Rhodes&#34; that sounds unlike anything you&#39;ve ever heard!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E1 to E7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Fender_rhodes" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Organic Rhodes" >
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 </ENTRY>
 <ENTRY  NAME="Organic Rhodes Reso+Body"  PATH="Psychoacoustic/Psychoacoustic01/Organic Rhodes" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
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 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Organic Keyboards" >
</ATTR>
 <ATTR  NAME="size"  VALUE="429548416" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of our crazy ideas was to attempt creating a multisampled Rhodes electric piano sound that has the acoustic resonance and warmth of an grand piano. The way we did this was to take the Rhodes and play it &#39;though&#34; the grand piano - amplifying the Rhodes into the soundboard of the piano and then holding the piano sustain pedal down for each note! We also close mic&#39;ed the internal Rhodes tines as we&#39;ll as body mics for capturing all sorts of internal mechanical noise. The end result is an &#34;Organic Rhodes&#34; that sounds unlike anything you&#39;ve ever heard!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A0 to C#8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Fender_rhodes" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Organic Rhodes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Organic Rhodes Resonance"  PATH="Psychoacoustic/Psychoacoustic01/Organic Rhodes" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Organic Rhodes" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Organic Keyboards" >
</ATTR>
 <ATTR  NAME="size"  VALUE="427144448" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of our crazy ideas was to attempt creating a multisampled Rhodes electric piano sound that has the acoustic resonance and warmth of an grand piano. The way we did this was to take the Rhodes and play it &#39;though&#34; the grand piano - amplifying the Rhodes into the soundboard of the piano and then holding the piano sustain pedal down for each note! We also close mic&#39;ed the internal Rhodes tines as we&#39;ll as body mics for capturing all sorts of internal mechanical noise. The end result is an &#34;Organic Rhodes&#34; that sounds unlike anything you&#39;ve ever heard!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A0 to C#8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Fender_rhodes" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Organic Rhodes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Organic Rhodes Tines"  PATH="Psychoacoustic/Psychoacoustic01/Organic Rhodes" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Organic Rhodes" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Organic Keyboards" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10026066" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of our crazy ideas was to attempt creating a multisampled Rhodes electric piano sound that has the acoustic resonance and warmth of an grand piano. The way we did this was to take the Rhodes and play it &#39;though&#34; the grand piano - amplifying the Rhodes into the soundboard of the piano and then holding the piano sustain pedal down for each note! We also close mic&#39;ed the internal Rhodes tines as we&#39;ll as body mics for capturing all sorts of internal mechanical noise. The end result is an &#34;Organic Rhodes&#34; that sounds unlike anything you&#39;ve ever heard!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E2 to E8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Fender_rhodes" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Organic Rhodes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Plucked Piano"  PATH="Psychoacoustic/Psychoacoustic02" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Hammered" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="size"  VALUE="320221120" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This Soundsource was created by plucking the strings inside an acoustic piano. It sounds like a hammer dulcimer or a tack piano. Works great with the Timbre control and is extremely versatile." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="John Cage, Tack Piano, Dulcimer" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples A0-A7, 15 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Piano Experiments" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Plucked Pot ^"  PATH="Psychoacoustic/Psychoacoustic02" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metal Pot" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Plucky" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sharp" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="The Playroom" >
</ATTR>
 <ATTR  NAME="size"  VALUE="226278960" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A cooking pot that produces a strong bending effect when played harder. Multiple velocity switches. Works well as a dynamic element to add to another sustaining layer." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Psychopathic Whistle"  PATH="Psychoacoustic/Psychoacoustic02" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Whistler" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Whistling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="The Playroom" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22892762" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The simple sound of a child whistling in a church can be a beautiful element for further synthesis. Try this with Granularity and FM." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#3-G#7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Swing Pipes"  PATH="Psychoacoustic/Psychoacoustic02" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Swinging Tubes" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pitch Modulation" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="The Playroom" >
</ATTR>
 <ATTR  NAME="size"  VALUE="28651628" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by swinging children&#39;s toy hose tubes over the head and multisampling different pitches by swinging the tubes faster. Works really well with Start modulation and Granularity," >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to B7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tesla Coil Synthesizer"  PATH="Psychoacoustic/Psychoacoustic02" >
<ATTR  NAME="Author"  VALUE="Steve Conner" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tesla Coil" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Juicy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electrical Experiments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="47385880" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is the sound of a custom-built, 20,000 volt Tesla Coil connected to the intenal circuitry of a Roland JX-8P. The keyboard fires up the electrical circuits and the electricty osciallates in the air. So this is truly the sound of electricity! The higer notes were dangerous to record, because the Tesla Coil would start to smoke!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/steveconner.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Thumb Tank ^"  PATH="Psychoacoustic/Psychoacoustic02" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Radiator Kalimba" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="54359116" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created by attaching a Kalimba to a huge Oiltank heating unit and micing the sides of the tank. The ambience is 100% natural and sounds very warm. Works great with Timbre, Ring Mod and the Arpeggiator - since it has multiple velocites." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3-D5, 3-5 velocities, 5 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Trinidad Fingers ^"  PATH="Psychoacoustic/Psychoacoustic02" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Steel Pans" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="51474840" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="These are Steel Drum samples, put played with the fingertips and close mic&#39;ed. The sound is similar to the &#34;Hang Drum&#34;. This soundsource has many velocity layers and is very expressive. Works great with Timbre Shifting and alternate tuning scales." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#3 to G#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Typosonic Machine ^"  PATH="Psychoacoustic/Psychoacoustic02" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Typosonic Machine" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="555055424" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is an amazing contraption that Diego built from a Typewriter! He attached a soundboard to the back of the Typewriter so the keys would hit the strings. A unique and fun psychoacoustic sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#2 to D#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Typosonic Typing ^"  PATH="Psychoacoustic/Psychoacoustic02" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Typosonic Machine" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Typewriter" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Typing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Mechanical" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16115386" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Typing noises from the amazing Typosonic Machine contraption that Diego built. He attached a soundboard to the back of the Typewriter so the keys would hit the strings. A unique and fun psychoacoustic sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to A5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Uilleann Cello"  PATH="Psychoacoustic/Psychoacoustic02" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Experimental Cello" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="209327072" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was a psychoacoustic experiment with a solo cello recording that ending up soudning like a very cool Uileen Pipes hybrid. Works great with alternate tunings." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Washing Machine Guitar ^"  PATH="Psychoacoustic/Psychoacoustic02" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Washing Machine Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Plucky" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="586479232" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="More insane contraptions by Diego! Here, he&#39;s connected a Bass Guitar neck to a waching machine spinner! Very dynamic and expressive sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#0 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Watertank Feedback ^"  PATH="Psychoacoustic/Psychoacoustic02" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Watertank" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="30758662" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the echoes produced by objects thrown into a huge metal water tank, a chain of several efx are adding random overtones and sound reflections. 4 stretched samples. 4-way velocity switched. Works well Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="4 samples stretched, 4 velocities 34 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cedar"  PATH="Psychoacoustic/Psychoacoustic02/Prepared Piano" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Plucky" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3632144" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by gently touching the vibrating strings with a metal washer. The sound is overcompressed to alter the natural decay of the strings. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Piano Experiments" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Prepared Piano" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Evolving String Resonance"  PATH="Psychoacoustic/Psychoacoustic02/Prepared Piano" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Blippy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3703324" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Recorded by placing a coin between the hammer and the string of the piano. Processed in order to alter the natural balance of the harmonics and the dynamics. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Piano Experiments" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Prepared Piano" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Piano Morphing"  PATH="Psychoacoustic/Psychoacoustic02/Prepared Piano" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4358396" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Recorded by violently hitting a piano string. Several microphones were placed very close to capture the vibrations of the string. All the channels recorded have been processed together to create a single note with an unnatural sustain.&#10;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Piano Experiments" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Prepared Piano" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Surfing on the Piano Strings"  PATH="Psychoacoustic/Psychoacoustic02/Prepared Piano" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3994596" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording piano strings scraped with a plectrum. &#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Piano Experiments" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Prepared Piano" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Reverse Toy Piano a"  PATH="Psychoacoustic/Psychoacoustic02/Reverse Toy Piano" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reverse Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Reverse FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="size"  VALUE="85043488" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Don&#39;t be surprised if you don&#39;t hear anything at first, this sound takes a little while to develop. It was created by sampling a Toy Piano, reversing-pasting it and then chopping out the attack portion in the middle...which turns it into a kind of backwards pad.&#13;Works great with Granularity and Timbre." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4-F7, 9 sec, unlooped" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reverse Toy Piano" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Reverse Toy Piano b"  PATH="Psychoacoustic/Psychoacoustic02/Reverse Toy Piano" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reverse Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Reverse FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20761824" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Don&#39;t be surprised if you don&#39;t hear anything at first, this sound takes a little while to develop. It was created by sampling a Toy Piano, reversing-pasting it and then chopping out the attack portion in the middle...which turns it into a kind of backwards pad.&#13;This version uses less samples, making it more efficient when using Sample Start. Works great with Granularity and Timbre." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4-D#7, 9 sec, unlooped" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reverse Toy Piano" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rheostatic 1"  PATH="Psychoacoustic/Psychoacoustic02/Rheostatic" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rheostat" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electrical Experiments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="88326432" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording a tiny noise that was produced by the light dimmer when turned up and down. That noise is probably due to a deterioration of the internal contacts. This is a heavily multisampled sound, so it works extremely well with Timbre Shiftng techniques." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rheostatic" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rheostatic 2"  PATH="Psychoacoustic/Psychoacoustic02/Rheostatic" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rheostat" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electrical Experiments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="65480552" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording a tiny noise that was produced by the light dimmer when turned up and down. That noise is probably due to a deterioration of the internal contacts. This version has an enhanced stereo field created by overlapping several version of the sound. A heavily multisampled sound that works extremely well with Timbre Shiftng techniques." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rheostatic" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rheostatic Keys"  PATH="Psychoacoustic/Psychoacoustic02/Rheostatic" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rheostat" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electrical Experiments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="32954654" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording a tiny noise that was produced by the light dimmer when turned up and down. That noise is probably due to a deterioration of the internal contacts. In this version the noise that the rheostatic makes when it&#39;s completely turned off has been used as the attack sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#1 to F#8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rheostatic" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dropping Banjo Balls"  PATH="Psychoacoustic/Psychoacoustic02/Rolling Balls and Stones" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rolling Balls" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Dropping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1139566" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created by dropping balls of different size inside a banjo resonator recorded using close miking techniques. Very useful for hits and all kinds of FX and works great with Granularity." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rolling Balls and Stones" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rolling Metal Balls 1"  PATH="Psychoacoustic/Psychoacoustic02/Rolling Balls and Stones" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rolling Balls" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3067216" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording several metal balls of different sizes rolling in a kitchen pan.&#13;Try adding pitched resonances by using Metal Pipe filters." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C6 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rolling Balls and Stones" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rolling Metal Balls 2"  PATH="Psychoacoustic/Psychoacoustic02/Rolling Balls and Stones" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rolling Balls" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Reverse FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3399280" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording several metal balls of different sizes rolling in a kitchen pan.&#13;Try adding pitched resonances by using Metal Pipe filters." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C6 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rolling Balls and Stones" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rolling Metal Balls 3"  PATH="Psychoacoustic/Psychoacoustic02/Rolling Balls and Stones" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rolling Balls" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4899280" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording several metal balls of different sizes rolling in a can.&#13;Try using adding pitched resonances by using Metal Pipe filters." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C6 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rolling Balls and Stones" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rolling Stone 1"  PATH="Psychoacoustic/Psychoacoustic02/Rolling Balls and Stones" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rolling Balls" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="91341112" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording several stones of different sizes rolling on the stone floor of a cathedral.&#13;Try using adding pitched resonances by using Metal Pipe filters." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#2 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rolling Balls and Stones" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rolling Stone 2"  PATH="Psychoacoustic/Psychoacoustic02/Rolling Balls and Stones" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rolling Balls" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rolling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="68124440" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording several stones of different sizes rolling on the stone floor of a cathedral.&#13;Try using adding pitched resonances by using Metal Pipe filters." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A4 to A5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rolling Balls and Stones" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rolling Wood Balls"  PATH="Psychoacoustic/Psychoacoustic02/Rolling Balls and Stones" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rolling Balls" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rolling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1916170" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording several wood balls of different sizes rolling inside a banjo resonator.&#13;Try using adding pitched resonances by using Metal Pipe filters." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rolling Balls and Stones" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Screaming Soundboard 1"  PATH="Psychoacoustic/Psychoacoustic02/Screaming Soundboard" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Soundboard Screams" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3308662" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is the resynthesis harmonic result of extract human vocal screams into a grand piano soundboard. A very evocative texture to add to other layers that&#39;s slightly disturbing!" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Screaming Soundboard" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Screaming Soundboard 2"  PATH="Psychoacoustic/Psychoacoustic02/Screaming Soundboard" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Soundboard Screams" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3873682" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is the resynthesis harmonic result of extract human vocal screams into a grand piano soundboard. A very evocative texture to add to other layers that&#39;s slightly disturbing!" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Screaming Soundboard" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Screaming Soundboard 3"  PATH="Psychoacoustic/Psychoacoustic02/Screaming Soundboard" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Soundboard Screams" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4385824" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is the resynthesis harmonic result of extract human vocal screams into a grand piano soundboard. A very evocative texture to add to other layers that&#39;s slightly disturbing!" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Screaming Soundboard" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Screaming Soundboard 4"  PATH="Psychoacoustic/Psychoacoustic02/Screaming Soundboard" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Soundboard Screams" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4665340" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is the resynthesis harmonic result of extract human vocal screams into a grand piano soundboard. A very evocative texture to add to other layers that&#39;s slightly disturbing!" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Screaming Soundboard" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Screaming Soundboard 5"  PATH="Psychoacoustic/Psychoacoustic02/Screaming Soundboard" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Soundboard Screams" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3598060" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is the resynthesis harmonic result of extract human vocal screams into a grand piano soundboard. A very evocative texture to add to other layers that&#39;s slightly disturbing!" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Screaming Soundboard" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Screaming Soundboard 6"  PATH="Psychoacoustic/Psychoacoustic02/Screaming Soundboard" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Soundboard Screams" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3757792" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is the resynthesis harmonic result of extract human vocal screams into a grand piano soundboard. A very evocative texture to add to other layers that&#39;s slightly disturbing!" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Screaming Soundboard" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Screaming Soundboard 7"  PATH="Psychoacoustic/Psychoacoustic02/Screaming Soundboard" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Soundboard Screams" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3819502" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is the resynthesis harmonic result of extract human vocal screams into a grand piano soundboard. A very evocative texture to add to other layers that&#39;s slightly disturbing!" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Screaming Soundboard" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Screaming Soundboard 8"  PATH="Psychoacoustic/Psychoacoustic02/Screaming Soundboard" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Soundboard Screams" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11463706" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is the resynthesis harmonic result of extract human vocal screams into a grand piano soundboard. A very evocative texture to add to other layers that&#39;s slightly disturbing!" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Screaming Soundboard" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Innocence Bell"  PATH="Psychoacoustic/Psychoacoustic02/Simple Glass and Spokes" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3329068" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Simple, yet effective bell sound created with a hotel bell inside a glass bowl. The bowl acts as a resonator to amplify the signal of the bell, which is normally quite low and can be difficult to record.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Bells/Carrillon" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#5 to D#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Simple Glass and Spokes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Simple Glassian"  PATH="Psychoacoustic/Psychoacoustic02/Simple Glass and Spokes" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Drinking Glass" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glass Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3521524" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a very simple, yet useful hit with a drinking glass. &#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Bells" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A4 to A4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Simple Glass and Spokes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spoker"  PATH="Psychoacoustic/Psychoacoustic02/Simple Glass and Spokes" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metal Spoke" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hard" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1826308" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Hitting the spokes of metal wheel rims can produce interesting tones. This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Mallets/Mallets" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Simple Glass and Spokes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spokey"  PATH="Psychoacoustic/Psychoacoustic02/Simple Glass and Spokes" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metal Spoke" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5215684" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Hitting the spokes of metal wheel rims can produce interesting tones. This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Mallets/Mallets" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Simple Glass and Spokes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spike Bow 1"  PATH="Psychoacoustic/Psychoacoustic02/Spike Bows" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Spike Fiddle" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ebowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Light Bowing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Ebowed Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="34570136" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This Soundsource was created by ebowing a Spike Fiddle.&#13;Very useful for evoking an &#34;early music&#34; texture. It&#39;s also extremely interesting to try with Granularity, FM/Ring Mod and Waveshaping." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Range extended from E5-E6" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled C4-E6, 16 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Spike Bows" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spike Bow 2"  PATH="Psychoacoustic/Psychoacoustic02/Spike Bows" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Spike Fiddle" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Ebowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Light Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Ebowed Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17528302" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This Soundsource was created by ebowing a Spike Fiddle.&#13;Very useful for evoking an &#34;early music&#34; texture. It&#39;s also extremely interesting to try with Granularity, FM/Ring Mod and Waveshaping." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="NR applied." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled D3-D5, 16 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Spike Bows" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spike Fiddle"  PATH="Psychoacoustic/Psychoacoustic02/Spike Bows" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Spike Fiddle" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="23605390" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This Soundsource was created by bowing a Spike Fiddle in a cathedral. Very useful for evoking an &#34;early music&#34; texture. It&#39;s also extremely interesting to try with Granularity, FM/Ring Mod and Waveshaping." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Spike Bows" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tuned Little Spring 1 ^"  PATH="Psychoacoustic/Psychoacoustic02/Stapler" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Mini Stapler" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sharp" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wirey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="The Playroom" >
</ATTR>
 <ATTR  NAME="size"  VALUE="56607096" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Even a humble stapler can be a great source for our psychoacoustic experiments! This was created as a fully multisampled soundsource with 5 velocity layers...all from plucking the spring inside this tiny little stapler.  Works great with Timbre and FM." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled E1-G8, 5 velocities, 2 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Stapler" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tuned Little Spring 2 ^"  PATH="Psychoacoustic/Psychoacoustic02/Stapler" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Mini Stapler" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sharp" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wirey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="The Playroom" >
</ATTR>
 <ATTR  NAME="size"  VALUE="56009228" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Even a humble stapler can be a great source for our psychoacoustic experiments! This was created as a fully multisampled soundsource with 5 velocity layers...all from plucking the spring inside this tiny little stapler.  Works great with Timbre and FM." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled E1-G8, 5 velocities, 2 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Stapler" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Streamsonic Cold Drops 1"  PATH="Psychoacoustic/Psychoacoustic02/Streamsonic Cold" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tonal Water" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Liquid" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Liquid Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="42901584" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording water passing through pipes of different sizes. The sound is then processed in order to emphasize the resonances of each pipe and extract a tuned fundamental note. This version has been created by recording cold water drops." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#2 to F7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Streamsonic Cold" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Streamsonic Cold Drops 2"  PATH="Psychoacoustic/Psychoacoustic02/Streamsonic Cold" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tonal Water" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Liquid" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Liquid Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="44515176" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording water passing through pipes of different sizes. The sound is then processed in order to emphasize the resonances of each pipe and extract a tuned fundamental note. This version has been created by recording cold water drops alternated with short streams." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Streamsonic Cold" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Streamsonic Cold Stream 1"  PATH="Psychoacoustic/Psychoacoustic02/Streamsonic Cold" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tonal Water" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Liquid" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Liquid Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="47665896" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording water passing through pipes of different sizes. The sound is then processed in order to emphasize the resonances of each pipe and extract a tuned fundamental note. This version has been created by recording a strong stream of cold water." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Streamsonic Cold" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Streamsonic Cold Stream 2"  PATH="Psychoacoustic/Psychoacoustic02/Streamsonic Cold" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tonal Water" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Liquid" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Liquid Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="48790848" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording water passing through pipes of different sizes. The sound is then processed in order to emphasize the resonances of each pipe and extract a tuned fundamental note. This version has been created by recording a mellow stream of cold water." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Streamsonic Cold" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Streamsonic Warm Drops 1"  PATH="Psychoacoustic/Psychoacoustic02/Streamsonic Warm" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tonal Water" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Liquid" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Liquid Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="79679952" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording water passing through pipes of different sizes. The sound is then processed in order to emphasize the resonances of each pipe and extract a tuned fundamental note. This version has been created by recording warm water drops." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Streamsonic Warm" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Streamsonic Warm Drops 2"  PATH="Psychoacoustic/Psychoacoustic02/Streamsonic Warm" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tonal Water" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Liquid" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Liquid Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="83483872" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording water passing through pipes of different sizes. The sound is then processed in order to emphasize the resonances of each pipe and extract a tuned fundamental note. This version has been created by recording warm water drops streaming faster." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Streamsonic Warm" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Streamsonic Warm Stream 1"  PATH="Psychoacoustic/Psychoacoustic02/Streamsonic Warm" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tonal Water" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Liquid" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Liquid Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="55594624" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording water passing through pipes of different sizes. The sound is then processed in order to emphasize the resonances of each pipe and extract a tuned fundamental note. This version has been created by recording a regular stream of warm water." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Streamsonic Warm" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Streamsonic Warm Stream 2"  PATH="Psychoacoustic/Psychoacoustic02/Streamsonic Warm" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tonal Water" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Liquid Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="56149996" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording water passing through pipes of different sizes. The sound is then processed in order to emphasize the resonances of each pipe and extract a tuned fundamental note. This version has been created by recording a strong stream of warm water." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Streamsonic Warm" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Stretching the Clav"  PATH="Psychoacoustic/Psychoacoustic02/Stretching the Clav" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Prepared Clavinet" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2234574" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created by scraping the internal strings of a Hohner Clavinet, using the same concepts that John Cage developed to create a kind of &#34;Prepared Clavinet&#34;. It works well with sample start modulation and percussive decay envelopes.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Stretching the Clav" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Talkbox Didgeritalk a"  PATH="Psychoacoustic/Psychoacoustic02/Talkbox" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Talk Box" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Formant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Human Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="85452640" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created but running a Yamaha CS-O1 into an Elmwood guitar anp and processing the result acoustically through the Heil Talk Box - a tube that you put in your mouth to make any audio &#34;sing&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#1 to F#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Talkbox" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Talkbox Didgeritalk b"  PATH="Psychoacoustic/Psychoacoustic02/Talkbox" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Talk Box" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Formant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Human Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="58814104" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created but running a Yamaha CS-O1 into an Elmwood guitar anp and processing the result acoustically through the Heil Talk Box - a tube that you put in your mouth to make any audio &#34;sing&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#1 to F#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Talkbox" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Talkbox Oww"  PATH="Psychoacoustic/Psychoacoustic02/Talkbox" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Talk Box" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Human Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="31001568" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created but running a Yamaha CS-O1 into an Elmwood guitar anp and processing the result acoustically through the Heil Talk Box - a tube that you put in your mouth to make any audio &#34;sing&#34;." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Talkbox" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Talkbox Pain a"  PATH="Psychoacoustic/Psychoacoustic02/Talkbox" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Talk Box" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Grungy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pitch Modulation" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Growling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Human Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="40081588" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created but running a Yamaha CS-O1 into an Elmwood guitar anp and processing the result acoustically through the Heil Talk Box - a tube that you put in your mouth to make any audio &#34;sing&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Talkbox" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Talkbox Pain b"  PATH="Psychoacoustic/Psychoacoustic02/Talkbox" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Talk Box" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pitch Modulation" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Grungy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Growling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Human Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="18757032" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created but running a Yamaha CS-O1 into an Elmwood guitar anp and processing the result acoustically through the Heil Talk Box - a tube that you put in your mouth to make any audio &#34;sing&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to A#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Talkbox" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Talkbox Wow a"  PATH="Psychoacoustic/Psychoacoustic02/Talkbox" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Talk Box" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Growling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Human Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="47438416" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created but running a Yamaha CS-O1 into an Elmwood guitar anp and processing the result acoustically through the Heil Talk Box - a tube that you put in your mouth to make any audio &#34;sing&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#1 to A5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Talkbox" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Talkbox Wow b"  PATH="Psychoacoustic/Psychoacoustic02/Talkbox" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Talk Box" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Growling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Human Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="31185720" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created but running a Yamaha CS-O1 into an Elmwood guitar anp and processing the result acoustically through the Heil Talk Box - a tube that you put in your mouth to make any audio &#34;sing&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#1 to A5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Talkbox" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="The Bedside Table Bass ^"  PATH="Psychoacoustic/Psychoacoustic02/The Bedside Table Bass" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="The Bedside Table Bass" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="609112640" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is an instrument created out of a nightstand table, but connected to a bass guitar neck. The result is a very dynamic and odd twangy bass tone, but it works extremely well with modulated Timbre Shifting!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A0 to A#2." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="The Bedside Table Bass" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="The Little Fairy Reverse"  PATH="Psychoacoustic/Psychoacoustic02/The Little Fairy" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Music Box" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Reverse FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="The Playroom" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9048994" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording a children&#39;s toy music box with medical stetheocopes, but backwards." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="The Little Fairy" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="The Little Fairy"  PATH="Psychoacoustic/Psychoacoustic02/The Little Fairy" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Music Box" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="The Playroom" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowls and Bells" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8687350" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording a children&#39;s toy music box with medical stetheocopes" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="The Little Fairy" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Trinidad Tremolo a ^"  PATH="Psychoacoustic/Psychoacoustic02/Trinidad Tremolo" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Steel Pans" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="95144928" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Steel Drums played in a very soft tremolo style and distant mic&#39;ed in a cathedral, to create a killer organic &#34;ambient steel drum pad!&#34;" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#3 to C#6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Trinidad Tremolo" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Trinidad Tremolo b ^"  PATH="Psychoacoustic/Psychoacoustic02/Trinidad Tremolo" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Steel Pans" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="124832928" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Steel Drums played in a very soft tremolo style and distant mic&#39;ed in a cathedral, to create a killer organic &#34;ambient steel drum pad!&#34;" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#3 to G6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Trinidad Tremolo" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Twelve String BowDrone 1"  PATH="Psychoacoustic/Psychoacoustic02/Twelve String BowDrones" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bowed Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sharp" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pitch Modulation" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12668590" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created by processing recordings of a bowed 12-string guitar, so it has a very organic quality to it. Although it&#39;s only a single sample, it works beautifully as an early music drone and works very well with Start Mod and Granularity." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bowed Dulcimer" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 48 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Twelve String BowDrones" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Twelve String BowDrone 2"  PATH="Psychoacoustic/Psychoacoustic02/Twelve String BowDrones" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bowed Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sharp" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pitch Modulation" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12676330" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created by processing recordings of a bowed 12-string guitar, so it has a very organic quality to it. Although it&#39;s only a single sample, it works beautifully as an early music drone and works very well with Start Mod and Granularity." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bowed Dulcimer" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 48 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Twelve String BowDrones" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Twelve String BowDrone 3"  PATH="Psychoacoustic/Psychoacoustic02/Twelve String BowDrones" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bowed Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sharp" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11884516" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created by processing recordings of a bowed 12-string guitar, so it has a very organic quality to it. Although it&#39;s only a single sample, it works beautifully as a drone and works very well with Start Mod and Granularity." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bowed Dulcimer" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 45 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Twelve String BowDrones" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Twelve String BowDrone 4"  PATH="Psychoacoustic/Psychoacoustic02/Twelve String BowDrones" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bowed Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sharp" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11588290" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created by processing recordings of a bowed 12-string guitar, so it has a very organic quality to it. Although it&#39;s only a single sample, it works beautifully as a drone and works very well with Start Mod and Granularity." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bowed Dulcimer" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 44 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Twelve String BowDrones" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Twelve String BowDrone 5"  PATH="Psychoacoustic/Psychoacoustic02/Twelve String BowDrones" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bowed Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sharp" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pitch Modulation" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12373414" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created by processing recordings of a bowed 12-string guitar, so it has a very organic quality to it. Although it&#39;s only a single sample, it works beautifully as an early music drone and works very well with Start Mod and Granularity." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bowed Dulcimer" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 47 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Twelve String BowDrones" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Twelve String BowDrone 6"  PATH="Psychoacoustic/Psychoacoustic02/Twelve String BowDrones" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bowed Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sharp" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pitch Modulation" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11540290" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created by processing recordings of a bowed 12-string guitar, so it has a very organic quality to it. Although it&#39;s only a single sample, it works beautifully as an early music drone and works very well with Start Mod and Granularity." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bowed Dulcimer" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 44 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Twelve String BowDrones" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Twelve String BowDrone 7"  PATH="Psychoacoustic/Psychoacoustic02/Twelve String BowDrones" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bowed Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12459328" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created by processing recordings of a bowed 12-string guitar, so it has a very organic quality to it. Although it&#39;s only a single sample, it works beautifully as an early music drone and works very well with Start Mod and Granularity." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bowed Dulcimer" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 47 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Twelve String BowDrones" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Twelve String BowDrone 8"  PATH="Psychoacoustic/Psychoacoustic02/Twelve String BowDrones" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bowed Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12184876" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created by processing recordings of a bowed 12-string guitar, so it has a very organic quality to it. Although it&#39;s only a single sample, it works beautifully as an early music drone and works very well with Start Mod and Granularity." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bowed Dulcimer" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 46 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Twelve String BowDrones" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Titanium Resonator Piano ^"  PATH="Psychoacoustic/Psychoacoustic03" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metallic Overtone Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17457648" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording a piano note through a bass pickup and sheet metal reflectors. Percussive, velocity switching sound. Transposes down well and effective with Start Mod and FM." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 3 velocities, 21 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic03" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Toy Spokes Piano ^"  PATH="Psychoacoustic/Psychoacoustic03" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metal Spoke" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Plucky" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="size"  VALUE="25542096" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording a noisy out of tune piano, layered with metal squeaks and processed through auto-volume delays. Single stretched ambient sample - Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="3 velocities, 31 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic03" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Aluminum AC Hits ^ RR"  PATH="Psychoacoustic/Psychoacoustic04/Air Conditioner" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Air Conditioner" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="58188776" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by striking or scraping a highly resonant air conditioner unit with a fork. 4RR x 9V. Try using Reverse on these and adjust the Sample Start to get the attack just right." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="4RR x 9V" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Air Conditioner" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Aluminum AC Scrape 1"  PATH="Psychoacoustic/Psychoacoustic04/Air Conditioner/AC Scrapes" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Air Conditioner" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1318322" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by striking or scraping a highly resonant air conditioner unit with a fork. Try using Reverse on these and adjust the Sample Start to get the attack just right." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Air Conditioner" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="AC Scrapes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Aluminum AC Scrape 2"  PATH="Psychoacoustic/Psychoacoustic04/Air Conditioner/AC Scrapes" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Air Conditioner" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1547210" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by striking or scraping a highly resonant air conditioner unit with a fork. Try using Reverse on these and adjust the Sample Start to get the attack just right." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Air Conditioner" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="AC Scrapes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Aluminum AC Scrape 3"  PATH="Psychoacoustic/Psychoacoustic04/Air Conditioner/AC Scrapes" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Air Conditioner" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1802600" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by striking or scraping a highly resonant air conditioner unit with a fork. Try using Reverse on these and adjust the Sample Start to get the attack just right." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Air Conditioner" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="AC Scrapes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Aluminum AC Scrape 4"  PATH="Psychoacoustic/Psychoacoustic04/Air Conditioner/AC Scrapes" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Air Conditioner" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1512344" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by striking or scraping a highly resonant air conditioner unit with a fork. Try using Reverse on these and adjust the Sample Start to get the attack just right." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Air Conditioner" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="AC Scrapes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Aluminum AC Scrape 5"  PATH="Psychoacoustic/Psychoacoustic04/Air Conditioner/AC Scrapes" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Air Conditioner" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1785080" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by striking or scraping a highly resonant air conditioner unit with a fork. Try using Reverse on these and adjust the Sample Start to get the attack just right." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Air Conditioner" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="AC Scrapes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Aluminum AC Scrape 6"  PATH="Psychoacoustic/Psychoacoustic04/Air Conditioner/AC Scrapes" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Air Conditioner" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1939922" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by striking or scraping a highly resonant air conditioner unit with a fork. Try using Reverse on these and adjust the Sample Start to get the attack just right." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Air Conditioner" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="AC Scrapes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Aluminum AC Scrape 7"  PATH="Psychoacoustic/Psychoacoustic04/Air Conditioner/AC Scrapes" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Air Conditioner" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1926854" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by striking or scraping a highly resonant air conditioner unit with a fork. Try using Reverse on these and adjust the Sample Start to get the attack just right." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Air Conditioner" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="AC Scrapes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Aluminum AC Scrape Sustain"  PATH="Psychoacoustic/Psychoacoustic04/Air Conditioner/AC Scrapes" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Air Conditioner" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3304658" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by striking or scraping a highly resonant air conditioner unit with a fork. Try using Reverse on these and adjust the Sample Start to get the attack just right." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Air Conditioner" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="AC Scrapes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Arcophonico ^ RR"  PATH="Psychoacoustic/Psychoacoustic04/Arcophonico" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Arcophonico" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Microphone" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Chopstick" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1015137792" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Arcophonico is a premium custom built instrument by Diego Stocco - 4RR x 10V, ranged from notes B1-F3. Imagine an Upright Bass with one string, further supplemented with Cello strings. Diego remembers that one day he was walking back from the grocery store and noticed a large fallen branch on the street and took it home. A few weeks later, making sure it was totally dry, he removed the bark and polished the wood. Once assembled, the &#34;arched&#34; instrument was complete - hence the name Arco (arch in Italian) and phonico (relating to sound.)" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="4RR x 10V, sampled B1-F3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Arcophonico" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Barkcello Anguish Cry"  PATH="Psychoacoustic/Psychoacoustic04/Barkcello" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Barkcello" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1071896" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Barkcello is a two-stringed instrument - custom built by Diego Stocco - out of a large piece of bark found under a tree. It&#39;s a very delicate instrument that produces subtle sounds. However, when miked at close range and played with a double bass bow it makes a dry timbre loaded with interesting harmonics." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Barkcello" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Barkcello Animalistic"  PATH="Psychoacoustic/Psychoacoustic04/Barkcello" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Barkcello" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9975362" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Barkcello is a two-stringed instrument - custom built by Diego Stocco - out of a large piece of bark found under a tree. It&#39;s a very delicate instrument that produces subtle sounds. However, when miked at close range and played with a double bass bow it makes a dry timbre loaded with interesting harmonics." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Barkcello" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Barkcello Bow Noise"  PATH="Psychoacoustic/Psychoacoustic04/Barkcello" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Barkcello" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11436538" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Barkcello is a two-stringed instrument - custom built by Diego Stocco - out of a large piece of bark found under a tree. It&#39;s a very delicate instrument that produces subtle sounds. However, when miked at close range and played with a double bass bow it makes a dry timbre loaded with interesting harmonics." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Barkcello" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Barkcello Injured Animal"  PATH="Psychoacoustic/Psychoacoustic04/Barkcello" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Barkcello" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1576664" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Barkcello is a two-stringed instrument - custom built by Diego Stocco - out of a large piece of bark found under a tree. It&#39;s a very delicate instrument that produces subtle sounds. However, when miked at close range and played with a double bass bow it makes a dry timbre loaded with interesting harmonics." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Barkcello" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Barkcello Ripdown"  PATH="Psychoacoustic/Psychoacoustic04/Barkcello" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Barkcello" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1363142" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Barkcello is a two-stringed instrument - custom built by Diego Stocco - out of a large piece of bark found under a tree. It&#39;s a very delicate instrument that produces subtle sounds. However, when miked at close range and played with a double bass bow it makes a dry timbre loaded with interesting harmonics." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Barkcello" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Barkcello Staccato ^ RR"  PATH="Psychoacoustic/Psychoacoustic04/Barkcello" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Barkcello" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Staccato" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="61558988" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Barkcello is a two-stringed instrument - 4RR x 3V, sampled G2-C#4. Custom built by Diego Stocco out of a large piece of bark found under a tree. It&#39;s a very delicate instrument that produces subtle sounds. However, when miked at close range and played with a double bass bow it makes a dry timbre loaded with interesting harmonics." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="4RR x 3V, sampled G2-C#4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Barkcello" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Barkcello Sustain"  PATH="Psychoacoustic/Psychoacoustic04/Barkcello" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Barkcello" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="190084032" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Barkcello is a two-stringed instrument - Multisampled G2 to C#5 and custom built by Diego Stocco out of a large piece of bark found under a tree. It&#39;s a very delicate instrument that produces subtle sounds. When miked at close range and played with a double bass bow it makes a dry timbre, loaded with interesting harmonics." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G2 to C#5." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Barkcello" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue Nile Baseball Bat ^ RR"  PATH="Psychoacoustic/Psychoacoustic04/Blue Nile/Blue Nile Baseball Bat" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="64" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="31" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Blue Nile Super Alimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Hammered" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Blue Nile Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="712717107" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a baseball bat - 6RR x 3V, G#1-G#3 - recorded w/ direct pickup and stereo mics. The Blue Nile is a large, two-bridge, electric Bass / Treble combo instrument. This handmade work of musical enchantment has two soundholes, with a 20-tine, 3-vibraslap m&#39;bira on the upper bridge and an 11-key marimbula-like alimba on the lower bridge.&#10;&#10;Built by Txai (pronounced chai) - a name of respect for those who are friends of the forest. Txai Collins (AKA Jimi Kalimbrix) is a master instrument builder, based somewhere in the forests of Northern California. His one-of-a-kind instruments are true works of art. He creates both acoustic and electric alimbas, m&#39;biras and marimbulas with beautiful, colorful epoxy finishes and filigree decorations." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Blue Nile" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Blue Nile Baseball Bat" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue Nile Release"  PATH="Psychoacoustic/Psychoacoustic04/Blue Nile/Blue Nile Finger Release" >
<ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Blue Nile Super Alimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Release Noise" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="168980736" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 8RR x 1V, G#1-E4 - recorded w/ direct pickup and stereo mics. The Blue Nile is a large, two-bridge, electric Bass / Treble combo instrument. This handmade work of musical enchantment has two soundholes, with a 20-tine, 3-vibraslap m&#39;bira on the upper bridge and an 11-key marimbula-like alimba on the lower bridge.&#10;&#10;Built by Txai (pronounced chai) - a name of respect for those who are friends of the forest. Txai Collins (AKA Jimi Kalimbrix) is a master instrument builder, based somewhere in the forests of Northern California. His one-of-a-kind instruments are true works of art. He creates both acoustic and electric alimbas, m&#39;biras and marimbulas with beautiful, colorful epoxy finishes and filigree decorations." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Blue Nile" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Blue Nile Finger Release" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue Nile Small Stick ^ RR"  PATH="Psychoacoustic/Psychoacoustic04/Blue Nile/Blue Nile Tongue Depressor" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="60" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="31" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Blue Nile Super Alimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Blue Nile Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="418381824" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a small stick - 4RR x 4V, G#1-E4 - recorded w/ direct pickup and stereo mics. The Blue Nile is a large, two-bridge, electric Bass / Treble combo instrument. This handmade work of musical enchantment has two soundholes, with a 20-tine, 3-vibraslap m&#39;bira on the upper bridge and an 11-key marimbula-like alimba on the lower bridge.&#10;&#10;Built by Txai (pronounced chai) - a name of respect for those who are friends of the forest. Txai Collins (AKA Jimi Kalimbrix) is a master instrument builder, based somewhere in the forests of Northern California. His one-of-a-kind instruments are true works of art. He creates both acoustic and electric alimbas, m&#39;biras and marimbulas with beautiful, colorful epoxy finishes and filigree decorations." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Blue Nile" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Blue Nile Tongue Depressor" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue Nile Vibraslap ^ RR"  PATH="Psychoacoustic/Psychoacoustic04/Blue Nile/Blue Nile Vibraslap" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="79" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="43" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Blue Nile Super Alimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rattling FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Blue Nile Vibraslap Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="99719577" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 5RR x 3V, C3-D5 - recorded w/ direct pickup and stereo mics. The Blue Nile is a large, two-bridge, electric Bass / Treble combo instrument. This handmade work of musical enchantment has two soundholes, with a 20-tine, 3-vibraslap m&#39;bira on the upper bridge and an 11-key marimbula-like alimba on the lower bridge.&#10;&#10;Built by Txai (pronounced chai) - a name of respect for those who are friends of the forest. Txai Collins (AKA Jimi Kalimbrix) is a master instrument builder, based somewhere in the forests of Northern California. His one-of-a-kind instruments are true works of art. He creates both acoustic and electric alimbas, m&#39;biras and marimbulas with beautiful, colorful epoxy finishes and filigree decorations." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Blue Nile" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Blue Nile Vibraslap" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue Nile Vibraslap Release"  PATH="Psychoacoustic/Psychoacoustic04/Blue Nile/Blue Nile Vibraslap Release" >
<ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Blue Nile Super Alimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Release Noise" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8705118" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 8RR x 1V, C3-D5 - recorded w/ direct pickup and stereo mics. The Blue Nile is a large, two-bridge, electric Bass / Treble combo instrument. This handmade work of musical enchantment has two soundholes, with a 20-tine, 3-vibraslap m&#39;bira on the upper bridge and an 11-key marimbula-like alimba on the lower bridge.&#10;&#10;Built by Txai (pronounced chai) - a name of respect for those who are friends of the forest. Txai Collins (AKA Jimi Kalimbrix) is a master instrument builder, based somewhere in the forests of Northern California. His one-of-a-kind instruments are true works of art. He creates both acoustic and electric alimbas, m&#39;biras and marimbulas with beautiful, colorful epoxy finishes and filigree decorations." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Blue Nile" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Blue Nile Vibraslap Release" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bottlecap Zim&#39;bira Magnet RR"  PATH="Psychoacoustic/Psychoacoustic04/Bottlecap Zim&#39;bira/Bottlecap Zim&#39;bira Magnet Swipe" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="79" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="46" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bottlecap Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Magnet" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="91952624" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played by quickly pulling a magnet from the tines - 4RR x 1V, A#2-F5 - recorded w/ direct pickup and mono mic. Zim&#39;bira is another name for any m&#39;bira made in Zimbabwe. The m&#39;bira dzavadzimu, which means &#34;voice of the ancestors,&#34; is the national instrument of Zimbabwe and the main instrument of the Shona Zezuru people. It has been an important part of religious ceremonies and social gatherings for centuries.&#10;&#10;This 23-key m&#39;bira dzavadzimu is made from a block of sun-dried, oil-finished hardwood, giving it a mellow tone and terrific sustain. It was created by master builder, Cypren Vambe and tuned to a master m&#39;bira - tunings are passed down for generations. &#34;Machachara&#34; (snail shells, bottlecaps, etc.) are often affixed to a metal plate on the soundboard to add a rattling sound when each tine is plucked." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bottlecap Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Bottlecap Zim&#39;bira Magnet Swipe" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bottlecap Zim&#39;bira Release"  PATH="Psychoacoustic/Psychoacoustic04/Bottlecap Zim&#39;bira/Bottlecap Zim&#39;bira Release" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="79" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="46" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bottlecap Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Release Noise" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="19025568" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 16RR x 1V, A#2-A#5 - recorded w/ direct pickup and mono mic. Zim&#39;bira is another name for any m&#39;bira made in Zimbabwe. The m&#39;bira dzavadzimu, which means &#34;voice of the ancestors,&#34; is the national instrument of Zimbabwe and the main instrument of the Shona Zezuru people. It has been an important part of religious ceremonies and social gatherings for centuries.&#10;&#10;This 23-key m&#39;bira dzavadzimu is made from a block of sun-dried, oil-finished hardwood, giving it a mellow tone and terrific sustain. It was created by master builder, Cypren Vambe and tuned to a master m&#39;bira - tunings are passed down for generations. &#34;Machachara&#34; (snail shells, bottlecaps, etc.) are often affixed to a metal plate on the soundboard to add a rattling sound when each tine is plucked." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bottlecap Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Bottlecap Zim&#39;bira Release" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bottlecap Zim&#39;bira Spork RR"  PATH="Psychoacoustic/Psychoacoustic04/Bottlecap Zim&#39;bira/Bottlecap Zim&#39;bira Spork" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="79" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="46" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bottlecap Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Bottlecap Zim&#39;bira Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="86988816" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a spork - 4RR x 1V, A#2-F5 - recorded w/ direct pickup and mono mic. Zim&#39;bira is another name for any m&#39;bira made in Zimbabwe. The m&#39;bira dzavadzimu, which means &#34;voice of the ancestors,&#34; is the national instrument of Zimbabwe and the main instrument of the Shona Zezuru people. It has been an important part of religious ceremonies and social gatherings for centuries.&#10;&#10;This 23-key m&#39;bira dzavadzimu is made from a block of sun-dried, oil-finished hardwood, giving it a mellow tone and terrific sustain. It was created by master builder, Cypren Vambe and tuned to a master m&#39;bira - tunings are passed down for generations. &#34;Machachara&#34; (snail shells, bottlecaps, etc.) are often affixed to a metal plate on the soundboard to add a rattling sound when each tine is plucked." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bottlecap Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Bottlecap Zim&#39;bira Spork" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bottlecap Zim&#39;bira Sugar RR"  PATH="Psychoacoustic/Psychoacoustic04/Bottlecap Zim&#39;bira/Bottlecap Zim&#39;bira Sugar Packet" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="79" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="46" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bottlecap Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sugar" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="74576008" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a sugar packet - 4RR x 1V, A#2-F5 - recorded w/ direct pickup and mono mic. Zim&#39;bira is another name for any m&#39;bira made in Zimbabwe. The m&#39;bira dzavadzimu, which means &#34;voice of the ancestors,&#34; is the national instrument of Zimbabwe and the main instrument of the Shona Zezuru people. It has been an important part of religious ceremonies and social gatherings for centuries.&#10;&#10;This 23-key m&#39;bira dzavadzimu is made from a block of sun-dried, oil-finished hardwood, giving it a mellow tone and terrific sustain. It was created by master builder, Cypren Vambe and tuned to a master m&#39;bira - tunings are passed down for generations. &#34;Machachara&#34; (snail shells, bottlecaps, etc.) are often affixed to a metal plate on the soundboard to add a rattling sound when each tine is plucked." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bottlecap Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Bottlecap Zim&#39;bira Sugar Packet" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bottlecap Zim&#39;bira Toothpicks ^ RR"  PATH="Psychoacoustic/Psychoacoustic04/Bottlecap Zim&#39;bira/Bottlecap Zim&#39;bira Toothpicks" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="79" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="46" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bottlecap Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Toothpicks" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="151487216" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with toothpicks - 4RR x 2V, C3-C5 - recorded with stereo mics. Zim&#39;bira is another name for any m&#39;bira made in Zimbabwe. The m&#39;bira dzavadzimu, which means &#34;voice of the ancestors,&#34; is the national instrument of Zimbabwe and the main instrument of the Shona Zezuru people. It has been an important part of religious ceremonies and social gatherings for centuries.&#10;&#10;This 23-key m&#39;bira dzavadzimu is made from a block of sun-dried, oil-finished hardwood, giving it a mellow tone and terrific sustain. It was created by master builder, Cypren Vambe and tuned to a master m&#39;bira - tunings are passed down for generations. &#34;Machachara&#34; (snail shells, bottlecaps, etc.) are often affixed to a metal plate on the soundboard to add a rattling sound when each tine is plucked." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bottlecap Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Bottlecap Zim&#39;bira Toothpicks" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bowing a Hat"  PATH="Psychoacoustic/Psychoacoustic04/Bowed Hat" >
<ATTR  NAME="Source"  VALUE="Leather Hat" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13674356" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Audio magician Diego Stocco took a leather hat and bowed it with a double bass bow just to see if it was possible! Using close mic techniques, the results are surprising and other-worldly, and useful for further synthesis in the STEAM engine!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Bowed Hat" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Breathy Harmonica Low"  PATH="Psychoacoustic/Psychoacoustic04/Breathy Harmonica" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Breathy Harmonica" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Blown" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="The Playroom" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3711680" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Breathy Harmonics are created by blowing air slowly through a toy harmonica. From Diego Stocco&#39;s &#34;playroom&#34; - great for layering into other sounds or further synthesis in STEAM - try Granular with Pitch Grains!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Breathy Harmonica" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Breathy Harmonica"  PATH="Psychoacoustic/Psychoacoustic04/Breathy Harmonica" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Breathy Harmonica" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Blown" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="The Playroom" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3749900" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Breathy Harmonics are created by blowing air slowly through a toy harmonica. From Diego Stocco&#39;s &#34;playroom&#34; - great for layering into other sounds or further synthesis in STEAM. Try Granular with Pitch Grains!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G5 to G5." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Breathy Harmonica" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Brite Marimbula Mallet ^ RR"  PATH="Psychoacoustic/Psychoacoustic04/Brite Marimbula/Brite Marimbula Leather Mallet" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="60" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="33" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bright Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Wide Stereo Mics" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Close Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Marimbula" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="465885536" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a leather-covered mallet - 4RR x 4V, C2-C4 - recorded w/ both close and wide stereo mic pairs. The marimbula is essentially a cajon with the addition of large tines, like an m&#39;bira, and is often referred to as a bass kalimba or Cuban thumb piano. Called &#34;marimbola&#34; in Puerto Rico and &#34;rhumba box&#34; or &#34;Jazz Jim&#34; in Jamaica, the African-influenced marimbula originated in the rural province of Oriente, Cuba in the 1800s and still provides the bass line and rhythms in a style of Cuban music called &#34;son.&#34;&#10;&#10;This incredible 15-tine instrument was hand-built by master luthier, Josh B. Humphrey." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Brite Marimbula" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Brite Marimbula Leather Mallet" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Brite Marimbula Rattle Stirrer ^ RR"  PATH="Psychoacoustic/Psychoacoustic04/Brite Marimbula/Brite Marimbula Rattler Sip-n-Stir" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="60" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="33" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bright Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Wide Stereo Mics" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Close Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Coffee Stirrer" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Marimbula" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="207935120" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a plastic coffee stirrer - 4RR x 3V, C2-C4 - recorded w/ both close and wide stereo mic pairs. The marimbula is essentially a cajon with the addition of large tines, like an m&#39;bira, and is often referred to as a bass kalimba or Cuban thumb piano. Called &#34;marimbola&#34; in Puerto Rico and &#34;rhumba box&#34; or &#34;Jazz Jim&#34; in Jamaica, the African-influenced marimbula originated in the rural province of Oriente, Cuba in the 1800s and still provides the bass line and rhythms in a style of Cuban music called &#34;son.&#34;&#10;&#10;This incredible 15-tine instrument was hand-built by master luthier, Josh B. Humphrey." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Brite Marimbula" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Brite Marimbula Rattler Sip-n-Stir" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Brite Marimbula Mallet Bounce ^ RR"  PATH="Psychoacoustic/Psychoacoustic04/Brite Marimbula/Brite Marimbula Wood Mallet" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="60" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="33" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bright Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Wide Stereo Mics" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Close Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Marimbula" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="311394304" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a wood mallet - 4RR x 4V, G#1-G#3 - recorded w/ both close and wide stereo mic pairs. The marimbula is essentially a cajon with the addition of large tines, like an m&#39;bira, and is often referred to as a bass kalimba or Cuban thumb piano. Called &#34;marimbola&#34; in Puerto Rico and &#34;rhumba box&#34; or &#34;Jazz Jim&#34; in Jamaica, the African-influenced marimbula originated in the rural province of Oriente, Cuba in the 1800s and still provides the bass line and rhythms in a style of Cuban music called &#34;son.&#34;&#10;&#10;This incredible 15-tine instrument was hand-built by master luthier, Josh B. Humphrey." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic04" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Brite Marimbula" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Brite Marimbula Wood Mallet" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="BrokenCello Beast"  PATH="Psychoacoustic/Psychoacoustic05/Broken Cello" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Broken Cello" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7872764" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Broken Cello&#34; was a gorgeous Kay Cello that was unfortunately severely damaged - the end pin crushed the bottom of the Cello - making it impossible to tune properly. Diego Stocco brought it new life after purchasing it online for $40, and decided to use it to create horror sounds!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Broken Cello" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="BrokenCello Bouncing Notes 1"  PATH="Psychoacoustic/Psychoacoustic05/Broken Cello" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Broken Cello" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5784308" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Broken Cello was a gorgeous Kay Cello that unfortunately was severely damaged - the end pin crushed the bottom of the Cello making it impossible to tune properly. Diego Stocco brought it new life after purchasing online for $40 and manipulated the recordings with Sound Design techniques. Great for Granular synthesis. Experiment with Innerspace too." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Broken Cello&#34; was a gorgeous Kay Cello that was unfortunately severely damaged - the end pin crushed the bottom of the Cello - making it impossible to tune properly. Diego Stocco brought it new life after purchasing it online for $40, and decided to use it to create horror sounds!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#3 to F#3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Broken Cello" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="BrokenCello Bouncing Notes 2"  PATH="Psychoacoustic/Psychoacoustic05/Broken Cello" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Broken Cello" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10836626" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Broken Cello was a gorgeous Kay Cello that unfortunately was severely damaged - the end pin crushed the bottom of the Cello making it impossible to tune properly. Diego Stocco brought it new life after purchasing online for $40 and manipulated the recordings with Sound Design techniques. Great for Granular synthesis. Experiment with Innerspace too." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Broken Cello&#34; was a gorgeous Kay Cello that was unfortunately severely damaged - the end pin crushed the bottom of the Cello - making it impossible to tune properly. Diego Stocco brought it new life after purchasing it online for $40, and decided to use it to create horror sounds!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F4 to F4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Broken Cello" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="BrokenCello Dream Spirits"  PATH="Psychoacoustic/Psychoacoustic05/Broken Cello" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Broken Cello" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9698570" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Broken Cello was a gorgeous Kay Cello that unfortunately was severely damaged - the end pin crushed the bottom of the Cello making it impossible to tune properly. Diego Stocco brought it new life after purchasing online for $40 and manipulated the recordings with Sound Design techniques. Great for Granular synthesis. Experiment with Innerspace too." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Broken Cello&#34; was a gorgeous Kay Cello that was unfortunately severely damaged - the end pin crushed the bottom of the Cello - making it impossible to tune properly. Diego Stocco brought it new life after purchasing it online for $40, and decided to use it to create horror sounds!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to G3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Broken Cello" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="BrokenCello Ghosts 1"  PATH="Psychoacoustic/Psychoacoustic05/Broken Cello" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Broken Cello" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5428958" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Broken Cello was a gorgeous Kay Cello that unfortunately was severely damaged - the end pin crushed the bottom of the Cello making it impossible to tune properly. Diego Stocco brought it new life after purchasing online for $40 and manipulated the recordings with Sound Design techniques. Great for Granular synthesis. Experiment with Innerspace too." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Broken Cello&#34; was a gorgeous Kay Cello that was unfortunately severely damaged - the end pin crushed the bottom of the Cello - making it impossible to tune properly. Diego Stocco brought it new life after purchasing it online for $40, and decided to use it to create horror sounds!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Broken Cello" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="BrokenCello Ghosts 2"  PATH="Psychoacoustic/Psychoacoustic05/Broken Cello" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Broken Cello" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bowed Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5216378" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Broken Cello was a gorgeous Kay Cello that unfortunately was severely damaged - the end pin crushed the bottom of the Cello making it impossible to tune properly. Diego Stocco brought it new life after purchasing online for $40 and manipulated the recordings with Sound Design techniques. Great for Granular synthesis. Experiment with Innerspace too." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="&#34;Broken Cello&#34; was a gorgeous Kay Cello that was unfortunately severely damaged - the end pin crushed the bottom of the Cello - making it impossible to tune properly. Diego Stocco brought it new life after purchasing it online for $40, and decided to use it to create horror sounds!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Broken Cello" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cave Stalactites ^"  PATH="Psychoacoustic/Psychoacoustic05/Cave Stalactites" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cave Stalactites" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Organic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="148108608" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cave Stalactite Soundsources were recorded in a beautifully preserved European karst cave, only accessible to a few, and are 100,000 years in the making! Within this world of underwater lakes and rivers, the Stalactites were struck very delicately. C#3-D#6, 8 velocities. The recording was made via hand-held mics while standing in a boat, in a remote, slightly radioactive cave! The journey depended on lamp batteries, low tide and governmental permissions. Further processing hints: Try Compression and Granular synthesis with this sound. Stephane Pigeon, at the helm of the exploration is holding the mics with his son assisting, and with a special appointed guide they traversed 13 underground lakes connected by a river - 1.6km over 6 hours!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="C#3-D#6, 8 velocities." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cave Stalactites" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Kalimbadrum Fuzz Paper ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Ceramic Kalimbadrum/Ceramic Kalimbadrum Paper Fuzz Bass" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="52" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="24" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ceramic Kalimbadrum" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Rhumba Box Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="291654176" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers while putting a piece of paper on top of the tines to create an acoustic distortion effect - 4RR x 4V, F#1-E2. Recorded w/ mono and stereo mics. This one-of-a-kind hybrid drum / kalimba is made from a ceramic hand-thrown shell. Modeled after the Central African sanzula, it has a hand-carved, pine and birch soundboard with 15 hand-shaped and tuned spring-steel tines. The bridge floats on a goatskin head which is stretched over the shell.&#10;&#10;The drum-like construction provides a wider dynamic range and richer overtones than many wood kalimbas and allows for some really creative playing techniques. It was designed and built by Gabe Turow, of Stone Instruments in Northern California." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="4RR x 9V" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ceramic Kalimbadrum" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Ceramic Kalimbadrum Paper Fuzz Bass" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Kalimbadrum Rolls Menu 1"  PATH="Psychoacoustic/Psychoacoustic05/Ceramic Kalimbadrum/Ceramic Kalimbadrum Rolls" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="76" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="28" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Bob Wilson" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ceramic Kalimbadrum" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rolling" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="132761856" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Menu of oneshot hand and mallet rolls - C2-E4 - recorded w/ mono and stereo mics. This one-of-a-kind hybrid drum / kalimba is made from a ceramic hand-thrown shell. Modeled after the Central African sanzula, it has a hand-carved, pine and birch soundboard with 15 hand-shaped and tuned spring-steel tines. The bridge floats on a goatskin head which is stretched over the shell.&#10;&#10;The drum-like construction provides a wider dynamic range and richer overtones than many wood kalimbas and allows for some really creative playing techniques. It was designed and built by Gabe Turow, of Stone Instruments in Northern California." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ceramic Kalimbadrum" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Ceramic Kalimbadrum Rolls" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Kalimbadrum Rolls Menu 2"  PATH="Psychoacoustic/Psychoacoustic05/Ceramic Kalimbadrum/Ceramic Kalimbadrum Rolls" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="76" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="28" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Bob Wilson" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ceramic Kalimbadrum" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rolling" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="99536760" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Menu of looped hand and mallet rolls - C2-D5 - recorded w/ mono and stereo mics. This one-of-a-kind hybrid drum / kalimba is made from a ceramic hand-thrown shell. Modeled after the Central African sanzula, it has a hand-carved, pine and birch soundboard with 15 hand-shaped and tuned spring-steel tines. The bridge floats on a goatskin head which is stretched over the shell.&#10;&#10;The drum-like construction provides a wider dynamic range and richer overtones than many wood kalimbas and allows for some really creative playing techniques. It was designed and built by Gabe Turow, of Stone Instruments in Northern California." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ceramic Kalimbadrum" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Ceramic Kalimbadrum Rolls" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coffee Can Kalimba Coin ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Coffee Can Kalimba/Coffee Can Kalimba Coin" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="84" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="67" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coffee Can Kalimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Coin" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Coffee Can Kalimba Coin Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="130418272" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a penny - 5RR x 6V, C#5-A5 - recorded w/ mono and stereo mics. This tiny thumb piano was artisan-made from a Nescafe coffee can in Ougadougou, Burkina Faso. Instead of a gourd, sometimes the body of these local instruments are fashioned from a recycled can.&#10;&#10;Each of the tines has a metal strip wrapped around it in order to produce a subtle rattle when plucked. The tines are found pieces of metal which are then cut and hammered into shape.&#10;&#10;We discovered that this tiny kalimba has a very versatile sound and responds well to a number of creative playing techniques and is excellent for blending in the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coffee Can Kalimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coffee Can Kalimba Coin" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coffee Can Kalimba Coin Release"  PATH="Psychoacoustic/Psychoacoustic05/Coffee Can Kalimba/Coffee Can Kalimba Coin" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="84" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="67" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coffee Can Kalimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Release Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20761804" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a penny - 8RR x 1V, C#5-A5 - recorded w/ mono and stereo mics. This tiny thumb piano was artisan-made from a Nescafe coffee can in Ougadougou, Burkina Faso. Instead of a gourd, sometimes the body of these local instruments are fashioned from a recycled can.&#10;&#10;Each of the tines has a metal strip wrapped around it in order to produce a subtle rattle when plucked. The tines are found pieces of metal which are then cut and hammered into shape.&#10;&#10;We discovered that this tiny kalimba has a very versatile sound and responds well to a number of creative playing techniques and is excellent for blending in the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coffee Can Kalimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coffee Can Kalimba Coin" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coffee Can Kalimba Felt ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Coffee Can Kalimba/Coffee Can Kalimba Felt" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="84" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="67" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coffee Can Kalimba" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Coffee Can Kalimba Felt Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="157810688" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a felt bass pick - 8RR x 1V, C#5-A5 - recorded w/ mono and stereo mics. This tiny thumb piano was artisan-made from a Nescafe coffee can in Ougadougou, Burkina Faso. Instead of a gourd, sometimes the body of these local instruments are fashioned from a recycled can.&#10;&#10;Each of the tines has a metal strip wrapped around it in order to produce a subtle rattle when plucked. The tines are found pieces of metal which are then cut and hammered into shape.&#10;&#10;We discovered that this tiny kalimba has a very versatile sound and responds well to a number of creative playing techniques and is excellent for blending in the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coffee Can Kalimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coffee Can Kalimba Felt" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coffee Can Kalimba Felt Release"  PATH="Psychoacoustic/Psychoacoustic05/Coffee Can Kalimba/Coffee Can Kalimba Felt" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="84" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="67" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coffee Can Kalimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Release Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9960497" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a felt bass pick - 8RR x 1V, C#5-A5 - recorded w/ mono and stereo mics. This tiny thumb piano was artisan-made from a Nescafe coffee can in Ougadougou, Burkina Faso. Instead of a gourd, sometimes the body of these local instruments are fashioned from a recycled can.&#10;&#10;Each of the tines has a metal strip wrapped around it in order to produce a subtle rattle when plucked. The tines are found pieces of metal which are then cut and hammered into shape.&#10;&#10;We discovered that this tiny kalimba has a very versatile sound and responds well to a number of creative playing techniques and is excellent for blending in the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coffee Can Kalimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coffee Can Kalimba Felt" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coffee Can Kalimba Hammer ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Coffee Can Kalimba/Coffee Can Kalimba Hammer" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="84" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="67" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coffee Can Kalimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Hammered" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Coffee Can Kalimba Pluck Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="117650227" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with the metal handle of a piano tuning wedge - 4RR x 5V, C#5-A5 - recorded w/ mono and stereo mics. This tiny thumb piano was artisan-made from a Nescafe coffee can in Ougadougou, Burkina Faso. Instead of a gourd, sometimes the body of these local instruments are fashioned from a recycled can.&#10;&#10;Each of the tines has a metal strip wrapped around it in order to produce a subtle rattle when plucked. The tines are found pieces of metal which are then cut and hammered into shape.&#10;&#10;We discovered that this tiny kalimba has a very versatile sound and responds well to a number of creative playing techniques and is excellent for blending in the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coffee Can Kalimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coffee Can Kalimba Hammer" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dark Zim&#39;bira Hairbrush RR"  PATH="Psychoacoustic/Psychoacoustic05/Dark Zim&#39;bira/Dark Zim&#39;bira Hairbrush" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="84" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="45" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Dark Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Brushed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Dark Zim&#39;bira Finger Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="61476520" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a hairbrush - 4RR x 1V, B2-F5 - recorded w/ direct pickup and mono mic. Zim&#39;bira is another name for any m&#39;bira made in Zimbabwe. A typical m&#39;bira has between 22 and 28 forged-metal keys which are attached in three different courses - two on the left, one on the right.&#10;&#10;This 24-key m&#39;bira is made from a block of sun-dried, oil-finished hardwood. It was created by m&#39;bira master Jimmy Chifama and tuned to a master m&#39;bira - tunings are passed down for generations. This zim&#39;bira has a darker, more muted color than other zim&#39;biras and was made without the usual bottlecap or shell rattles." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Dark Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Dark Zim&#39;bira Hairbrush" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dark Zim&#39;bira Magnet Swipe RR"  PATH="Psychoacoustic/Psychoacoustic05/Dark Zim&#39;bira/Dark Zim&#39;bira Magnet Swipe" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="84" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="45" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Dark Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Magnet" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Dark Zim&#39;bira Finger Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="48680480" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played by quickly pulling a magnet from the tines - 4RR x 1V, B2-A#4 - recorded w/ direct pickup and mono mic. Zim&#39;bira is another name for any m&#39;bira made in Zimbabwe. A typical m&#39;bira has between 22 and 28 forged-metal keys which are attached in three different courses - two on the left, one on the right.&#10;&#10;This 24-key m&#39;bira is made from a block of sun-dried, oil-finished hardwood. It was created by m&#39;bira master Jimmy Chifama and tuned to a master m&#39;bira - tunings are passed down for generations. This zim&#39;bira has a darker, more muted color than other zim&#39;biras and was made without the usual bottlecap or shell rattles." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Dark Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Dark Zim&#39;bira Magnet Swipe" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dark Zim&#39;bira Mallet Bounce ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Dark Zim&#39;bira/Dark Zim&#39;bira Mallet Bounce" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="84" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="45" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Dark Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="128880016" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a mallet - 2RR x 4V, B2-F5 - recorded w/ direct pickup and mono mic. Zim&#39;bira is another name for any m&#39;bira made in Zimbabwe. A typical m&#39;bira has between 22 and 28 forged-metal keys which are attached in three different courses - two on the left, one on the right.&#10;&#10;This 24-key m&#39;bira is made from a block of sun-dried, oil-finished hardwood. It was created by m&#39;bira master Jimmy Chifama and tuned to a master m&#39;bira - tunings are passed down for generations. This zim&#39;bira has a darker, more muted color than other zim&#39;biras and was made without the usual bottlecap or shell rattles." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Dark Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Dark Zim&#39;bira Mallet Bounce" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dark Zim&#39;bira Mallets ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Dark Zim&#39;bira/Dark Zim&#39;bira Mallets" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="84" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="45" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Dark Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="128880016" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a mallet - 2RR x 4V, B2-F5 - recorded w/ direct pickup and mono mic. Zim&#39;bira is another name for any m&#39;bira made in Zimbabwe. A typical m&#39;bira has between 22 and 28 forged-metal keys which are attached in three different courses - two on the left, one on the right.&#10;&#10;This 24-key m&#39;bira is made from a block of sun-dried, oil-finished hardwood. It was created by m&#39;bira master Jimmy Chifama and tuned to a master m&#39;bira - tunings are passed down for generations. This zim&#39;bira has a darker, more muted color than other zim&#39;biras and was made without the usual bottlecap or shell rattles." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Dark Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Dark Zim&#39;bira Mallets" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dark Zim&#39;bira Paintbrush RR"  PATH="Psychoacoustic/Psychoacoustic05/Dark Zim&#39;bira/Dark Zim&#39;bira Paintbrush" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="84" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="45" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Dark Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Brushed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Dark Zim&#39;bira Finger Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="85629432" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a paintbrush - 4RR x 1V, B2-G#5 - recorded w/ direct pickup and mono mic. Zim&#39;bira is another name for any m&#39;bira made in Zimbabwe. A typical m&#39;bira has between 22 and 28 forged-metal keys which are attached in three different courses - two on the left, one on the right.&#10;&#10;This 24-key m&#39;bira is made from a block of sun-dried, oil-finished hardwood. It was created by m&#39;bira master Jimmy Chifama and tuned to a master m&#39;bira - tunings are passed down for generations. This zim&#39;bira has a darker, more muted color than other zim&#39;biras and was made without the usual bottlecap or shell rattles." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Dark Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Dark Zim&#39;bira Paintbrush" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dark Zim&#39;bira Sugar RR"  PATH="Psychoacoustic/Psychoacoustic05/Dark Zim&#39;bira/Dark Zim&#39;bira Sugar" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="84" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="45" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Dark Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sugar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Dark Zim&#39;bira Finger Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="67937968" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a sugar packet - 4RR x 1V, B2-F#5 - recorded w/ direct pickup and mono mic. Zim&#39;bira is another name for any m&#39;bira made in Zimbabwe. A typical m&#39;bira has between 22 and 28 forged-metal keys which are attached in three different courses - two on the left, one on the right.&#10;&#10;This 24-key m&#39;bira is made from a block of sun-dried, oil-finished hardwood. It was created by m&#39;bira master Jimmy Chifama and tuned to a master m&#39;bira - tunings are passed down for generations. This zim&#39;bira has a darker, more muted color than other zim&#39;biras and was made without the usual bottlecap or shell rattles." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Dark Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Dark Zim&#39;bira Sugar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dark Zim&#39;bira Tape RR"  PATH="Psychoacoustic/Psychoacoustic05/Dark Zim&#39;bira/Dark Zim&#39;bira Tape" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="84" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="45" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Dark Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Duct Tape" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Dark Zim&#39;bira Finger Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="63195216" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with duct tape - 4RR x 1V, B2-G#5 - recorded w/ direct pickup and mono mic. Zim&#39;bira is another name for any m&#39;bira made in Zimbabwe. A typical m&#39;bira has between 22 and 28 forged-metal keys which are attached in three different courses - two on the left, one on the right.&#10;&#10;This 24-key m&#39;bira is made from a block of sun-dried, oil-finished hardwood. It was created by m&#39;bira master Jimmy Chifama and tuned to a master m&#39;bira - tunings are passed down for generations. This zim&#39;bira has a darker, more muted color than other zim&#39;biras and was made without the usual bottlecap or shell rattles." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Dark Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Dark Zim&#39;bira Tape" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dark Zim&#39;bira Toothbrush RR"  PATH="Psychoacoustic/Psychoacoustic05/Dark Zim&#39;bira/Dark Zim&#39;bira Toothbrush" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="84" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="45" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Dark Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Brushed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Dark Zim&#39;bira Finger Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="68903584" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a toothbrush - 4RR x 1V, B2-F5 - recorded w/ direct pickup and mono mic. Zim&#39;bira is another name for any m&#39;bira made in Zimbabwe. A typical m&#39;bira has between 22 and 28 forged-metal keys which are attached in three different courses - two on the left, one on the right.&#10;&#10;This 24-key m&#39;bira is made from a block of sun-dried, oil-finished hardwood. It was created by m&#39;bira master Jimmy Chifama and tuned to a master m&#39;bira - tunings are passed down for generations. This zim&#39;bira has a darker, more muted color than other zim&#39;biras and was made without the usual bottlecap or shell rattles." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Dark Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Dark Zim&#39;bira Toothbrush" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Double Gourd Rattle Pills ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Double Gourd Kalimba/Double Gourd Rattle Pills" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="74" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="43" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Double Gourd Kalimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Double Gourd Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="231123904" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by putting pills on top of the tines and playing with fingers - 4RR x 2V, G2-F4 - recorded w/ mono and stereo mics. This two-sided kalimba, a modern and unique variation on the Central African thumb piano, was made at the Goshen Art School in Morgantown, West Virginia. It is made to be played by either two people facing each other, or by one player, held like an accordion.&#10;&#10;The soundboards are carved from African Paduak wood. The smaller, melody side has 8-tines, while the larger side has 11 tines, tuned lower for accompaniment." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Double Gourd Kalimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Double Gourd Rattle Pills" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Egyptian Harp Brush Tremolo ^"  PATH="Psychoacoustic/Psychoacoustic05/Egyptian Harp" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Egyptian Harp" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Tremolo" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Brushed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="21622086" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created detuning the strings of the harp and then wrapping paintbrush hair around a frother to create a soft, steady tremolo when used to play the string. 6 Velocities. Works well with Granular Synthesis and Innerspace." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4, 6V." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Egyptian Harp" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Egyptian Harp Hit ^"  PATH="Psychoacoustic/Psychoacoustic05/Egyptian Harp" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Egyptian Harp" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="57442192" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by drastically tuning down the strings of this Egyptian Harp and striking them violently. 20 Velocities. Works well with Granular Synthesis and definitely check it out with Innerspace." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F3 to F3, 20V." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Egyptian Harp" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Egyptian Harp Scrapes ^"  PATH="Psychoacoustic/Psychoacoustic05/Egyptian Harp" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Egyptian Harp" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11554282" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by drastically tuning down the strings of this instrument and playing it with metallic beads wrapped around a frother. 5 Velocities. Works wonderfully with Granular Synthesis, and be sure to try Innerspace." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F3 to F3, 5V." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Egyptian Harp" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Egyptian Harp Scrapes Sustain ^"  PATH="Psychoacoustic/Psychoacoustic05/Egyptian Harp" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Egyptian Harp" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9063164" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by drastically tuning down the strings of this instrument and playing it with metallic beads wrapped around a frother. 5 Velocities. Works wonderfully with Granular Synthesis, and be sure to try Innerspace." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4, 5V." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Egyptian Harp" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Electric M&#39;bira Fuzz Paper ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Electric M&#39;bira/Electric M&#39;bira Fuzz Paper" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="76" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="43" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Electric M&#39;Bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electric Thumb Piano" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Electric M&#39;bira Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="543094400" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers while putting a piece of paper on top of the tines to create an acoustic distortion effect - 4RR x 4V, G2-E5. Recorded w/ direct pickup and mono mic. The Electric M&#39;bira is reminiscent of a solid body electric guitar in its shape, complete with guitar strap buttons. This particular instrument was one of the first to incorporate built-in pickups, which is now becoming commonplace in modern kalimba design.&#10;&#10;The playing techniques and guitar amp options we&#39;ve presented are inspired by its electric guitar heritage. This solid body 15-key m&#39;bira is made from a laminate of mahogany and California oak, giving its mellow tone a serious sustain. Be sure to try the distortion!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Electric M&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Electric M&#39;bira Fuzz Paper" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Electric M&#39;bira Rattle Coins ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Electric M&#39;bira/Electric M&#39;bira Rattle Coins" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="76" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="43" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Electric M&#39;Bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Coin" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electric Thumb Piano" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Electric M&#39;bira Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="431351200" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers and coins - 4RR x 3V, G2-E5 - recorded w/ direct pickup and mono mic. The Electric M&#39;bira is reminiscent of a solid body electric guitar in its shape, complete with guitar strap buttons. This particular instrument was one of the first to incorporate built-in pickups, which is now becoming commonplace in modern kalimba design.&#10;&#10;The playing techniques and guitar amp options we&#39;ve presented are inspired by its electric guitar heritage. This solid body 15-key m&#39;bira is made from a laminate of mahogany and California oak, giving its mellow tone a serious sustain. Be sure to try the distortion!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Electric M&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Electric M&#39;bira Rattle Coins" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Electric M&#39;bira Rattle Pills ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Electric M&#39;bira/Electric M&#39;bira Rattle Pills" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="76" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="43" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Electric M&#39;Bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electric Thumb Piano" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="280745632" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by putting pills on top of the tines and playing with fingers - 4RR x 3V, G2-E5 - recorded w/ direct pickup and mono mic. The Electric M&#39;bira is reminiscent of a solid body electric guitar in its shape, complete with guitar strap buttons. This particular instrument was one of the first to incorporate built-in pickups, which is now becoming commonplace in modern kalimba design.&#10;&#10;The playing techniques and guitar amp options we&#39;ve presented are inspired by its electric guitar heritage. This solid body 15-key m&#39;bira is made from a laminate of mahogany and California oak, giving its mellow tone a serious sustain. Be sure to try the distortion!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
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 <ATTR  NAME="Description"  VALUE="The Experibass is one Diego Stocco&#39;s premiere custom built instruments. Made to explore the concept of physical modeling on an actual instrument (violin, viola and cello strings on the body of a double bass) the result of combining four classical stringed instruments was something entirely unexpected. The additional strings worked as resonators, so that every note or hit on the body of the bass turned out to have a much richer tonal quality.&#10;&#10;In addition to playing it with a bow, Diego used a drumstick to hit the strings while standing in front of the instrument. The richly detuned pitch is achieved by custom tuning the Experibass in D D A D or A D A D and hitting the two lowest strings together." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Experibass is among Diego Stocco&#39;s premiere custom-built instruments. Atonal bowings have intense harmonics which makes them great for Granular Synthesis! Designed to explore the concept of physical modeling on an actual instrument - violin, viola and cello strings on the body of a double bass - resulted in something entirely unexpected! The additional strings worked as resonators, so that every note or hit on the body of the bass turned out to have a much more complex tonal quality." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Experibass" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Experibass FX - Creepy Bow"  PATH="Psychoacoustic/Psychoacoustic05/Experibass" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Experibass" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3937766" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Experibass is among Diego Stocco&#39;s premiere custom-built instruments. Creepy Bow has intense harmonics which makes it great for Granular Synthesis! Designed to explore the concept of physical modeling on an actual instrument - violin, viola and cello strings on the body of a double bass - resulted in something entirely unexpected! The additional strings worked as resonators, so that every note or hit on the body of the bass turned out to have a much more complex tonal quality." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#4 to C#4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Experibass" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Experibass FX - Insane Horse"  PATH="Psychoacoustic/Psychoacoustic05/Experibass" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Experibass" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9548846" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Experibass is among Diego Stocco&#39;s premiere custom-built instruments. FX like Insane Horse has intense harmonics which makes it great for Granular Synthesis! Designed to explore the concept of physical modeling on an actual instrument - violin, viola and cello strings on the body of a double bass - resulted in something entirely unexpected! The additional strings worked as resonators, so that every note or hit on the body of the bass turned out to have a much more complex tonal quality." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#4 to C#4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Experibass" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Experibass Ghost Harmonics"  PATH="Psychoacoustic/Psychoacoustic05/Experibass" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Experibass" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6288788" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Experibass is among Diego Stocco&#39;s premiere custom-built instruments. Ghost Harmonics has amazing harmonics which makes it great for Granular Synthesis! Designed to explore the concept of physical modeling on an actual instrument - violin, viola and cello strings on the body of a double bass - resulted in something entirely unexpected! The additional strings worked as resonators, so that every note or hit on the body of the bass turned out to have a much more complex tonal quality." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Experibass" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Experibass Silent String"  PATH="Psychoacoustic/Psychoacoustic05/Experibass" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Experibass" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sliding" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5445152" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Experibass is one Diego Stocco&#39;s premiere custom built instruments. Silent String has no pitch center which makes it useful for layering. Made to explore the concept of physical modeling on an actual instrument (violin, viola and cello strings on the body of a double bass) the result of combining four classical stringed instruments was something entirely unexpected. The additional strings worked as resonators, so that every note or hit on the body of the bass turned out to have a much richer tonal quality.&#10;&#10;In addition to playing it with a bow, Diego used a drumstick to hit the strings while standing in front of the instrument. The richly detuned pitch is achieved by custom tuning the Experibass in D D A D or A D A D and hitting the two lowest strings together." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Experibass" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Experibass Staccato ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Experibass" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Experibass" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="119462184" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Experibass is one Diego Stocco&#39;s premiere custom built instruments. Staccato is presented across D#1-G#3, with 4RR x 8V. Made to explore the concept of physical modeling on an actual instrument (violin, viola and cello strings on the body of a double bass) the result of combining four classical stringed instruments was something entirely unexpected. The additional strings worked as resonators, so that every note or hit on the body of the bass turned out to have a much richer tonal quality.&#10;&#10;In addition to playing it with a bow, Diego used a drumstick to hit the strings while standing in front of the instrument. The richly detuned pitch is achieved by custom tuning the Experibass in D D A D or A D A D and hitting the two lowest strings together." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="D#1-G#3, 4RR x 8V" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Experibass" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Experibass Stickato ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Experibass" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Experibass" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Experibass Fret Noises Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2010380032" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Experibass is one Diego Stocco&#39;s premiere custom built instruments. Stickato was created by playing the instrument with a drumstick! It spans D1 to A#2, with 4RR and 11V. Made to explore the concept of physical modeling on an actual instrument (violin, viola and cello strings on the body of a double bass) the result of combining four classical stringed instruments was something entirely unexpected. The additional strings worked as resonators, so that every note or hit on the body of the bass turned out to have a much richer tonal quality.&#10;&#10;In addition to playing it with a bow, Diego used a drumstick to hit the strings while standing in front of the instrument. The richly detuned pitch is achieved by custom tuning the Experibass in D D A D or A D A D and hitting the two lowest strings together." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="D1-A#2, 4RR x 11V" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Experibass" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Experibass Sustain Arco"  PATH="Psychoacoustic/Psychoacoustic05/Experibass" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Experibass" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Experibass Fret Noises Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="119514984" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Experibass is among Diego Stocco&#39;s premiere custom-built instruments. Sustain Arco is sweetest in the low end of the keyboard - A0-A#2 and has rich harmonics which makes it great for Granular Synthesis! Designed to explore the concept of physical modeling on an actual instrument - violin, viola and cello strings on the body of a double bass - resulted in something entirely unexpected! The additional strings worked as resonators, so that every note or hit on the body of the bass turned out to have a much more complex tonal quality." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A0 to A#2." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Experibass" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Experibass Sustain Dark Ages ^"  PATH="Psychoacoustic/Psychoacoustic05/Experibass" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Experibass" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="23703682" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Experibass is among Diego Stocco&#39;s premiere custom-built instruments. Dark Ages - 2 velocities -  has moving harmonics which makes it great for Granular Synthesis! Play it around A2, and for extra harmonics play at forte. Designed to explore the concept of physical modeling on an actual instrument - violin, viola and cello strings on the body of a double bass - resulted in something entirely unexpected! The additional strings worked as resonators, so that every note or hit on the body of the bass turned out to have a much more complex tonal quality." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A2 to A2, 2 velocities." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Experibass" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Experibass Taps ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Experibass" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Experibass" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Tapping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Experibass Fret Noises Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="27899062" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Experibass Taps - 4RR x 32 velocities - from the Experibass which is among Diego Stocco&#39;s premiere custom-built instruments. Made to explore the concept of physical modeling on an actual instrument (violin, viola and cello strings on the body of a double bass), the result of combining four classical stringed instruments was something entirely unexpected. The additional strings worked as resonators, so that every note or hit on the body of the bass turned out to have a much richer tonal quality." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="4RR x 32V" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Experibass" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="FenceBass Attacks 1 ^"  PATH="Psychoacoustic/Psychoacoustic05/Fence Bass" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fence Bass" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="18444490" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Audio mad man Diego Stocco created the Fence Bass - 22V - using a metal pole (commonly used to build garden fences) and large metallic dish he found at IKEA. It has four strings like a double bass but at lower tension. The metallic plate when bowed produces very intense overtones, the kind of stuff that you often hear in film trailers! Try it with Innerspace." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="22 Velocities." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Fence Bass" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="FenceBass Attacks 2 ^"  PATH="Psychoacoustic/Psychoacoustic05/Fence Bass" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fence Bass" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14830010" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Audio mad man Diego Stocco created the Fence Bass - 20V - using a metal pole (commonly used to build garden fences) and large metallic dish he found at IKEA. It has four strings like a double bass but at lower tension. The metallic plate when bowed produces very intense overtones, the kind of stuff that you often hear in film trailers! Try it with Innerspace." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="20 Velocities" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Fence Bass" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="FenceBass Bend Tonal Scrape ^"  PATH="Psychoacoustic/Psychoacoustic05/Fence Bass" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fence Bass" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="25006246" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Audio mad man Diego Stocco created the Fence Bass - 4V - using a metal pole (commonly used to build garden fences) and large metallic dish he found at IKEA. It has four strings like a double bass but at lower tension. The metallic plate when bowed produces very intense overtones, the kind of stuff that you often hear in film trailers! Try it with Innerspace." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="4 Velocities." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Fence Bass" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="FenceBass Long Overtones Bow ^"  PATH="Psychoacoustic/Psychoacoustic05/Fence Bass" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fence Bass" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15637364" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Audio mad man Diego Stocco created the Fence Bass - 2V - using a metal pole (commonly used to build garden fences) and large metallic dish he found at IKEA. It has four strings like a double bass but at lower tension. The metallic plate when bowed produces very intense overtones, the kind of stuff that you often hear in film trailers! Try it with Innerspace." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="2 Velocities." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Fence Bass" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="FenceBass Slow Bow"  PATH="Psychoacoustic/Psychoacoustic05/Fence Bass" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fence Bass" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20689556" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Audio mad man Diego Stocco created the Fence Bass using a metal pole (commonly used to build garden fences) and large metallic dish he found at IKEA. It has four strings like a double bass but at lower tension. The metallic plate when bowed produces very intense overtones, the kind of stuff that you often hear in film trailers! Try it with Innerspace." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B2 to B2." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Fence Bass" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="FenceBass Sustain Bow ^"  PATH="Psychoacoustic/Psychoacoustic05/Fence Bass" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fence Bass" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="27116964" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Audio mad man Diego Stocco created the Fence Bass - 3V - using a metal pole (commonly used to build garden fences) and large metallic dish he found at IKEA. It has four strings like a double bass but at lower tension. The metallic plate when bowed produces very intense overtones, the kind of stuff that you often hear in film trailers! Try it with Innerspace." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="3 Velocities." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Fence Bass" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gramohanger Attacks ^"  PATH="Psychoacoustic/Psychoacoustic05/Gramohanger" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Gramohanger" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="29505656" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="22v" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Custom-built by Diego Stocco, the Gramohanger is a combination of a gramophone horn and two common clothes hangers. It can be played in different ways, with a bow or as a percussive instrument to evoke sounds that are creepy and full of overtones!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Gramohanger" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gramohanger Overtone Low"  PATH="Psychoacoustic/Psychoacoustic05/Gramohanger" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Gramohanger" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4494014" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F2 to F2." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Custom-built by Diego Stocco, the Gramohanger is a combination of a gramophone horn and two common clothes hangers. It can be played in different ways, with a bow or as a percussive instrument to evoke sounds that are creepy and full of overtones!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Gramohanger" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gramohanger Overtone Nervous"  PATH="Psychoacoustic/Psychoacoustic05/Gramohanger" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Gramohanger" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17115572" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A1 to A1." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Custom-built by Diego Stocco, the Gramohanger is a combination of a gramophone horn and two common clothes hangers. It can be played in different ways, with a bow or as a percussive instrument to evoke sounds that are creepy and full of overtones!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Gramohanger" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gramohanger Overtone Scrape"  PATH="Psychoacoustic/Psychoacoustic05/Gramohanger" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Gramohanger" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3875918" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#2 to D#2." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Custom-built by Diego Stocco, the Gramohanger is a combination of a gramophone horn and two common clothes hangers. It can be played in different ways, with a bow or as a percussive instrument to evoke sounds that are creepy and full of overtones!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Gramohanger" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gramohanger Rusty Pad 1 ^"  PATH="Psychoacoustic/Psychoacoustic05/Gramohanger" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Gramohanger" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="24702846" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Custom-built by Diego Stocco, the Gramohanger is a combination of a gramophone horn and two common clothes hangers. It can be played in different ways, with a bow or as a percussive instrument to evoke sounds that are creepy and full of overtones!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#2 to D#2." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Gramohanger" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gramohanger Rusty Pad 2 ^"  PATH="Psychoacoustic/Psychoacoustic05/Gramohanger" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Gramohanger" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="38322888" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#2 to D#2." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Custom-built by Diego Stocco, the Gramohanger is a combination of a gramophone horn and two common clothes hangers. It can be played in different ways, with a bow or as a percussive instrument to evoke sounds that are creepy and full of overtones!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Gramohanger" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gramohanger Rusty Pad 3 ^"  PATH="Psychoacoustic/Psychoacoustic05/Gramohanger" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Gramohanger" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="41584216" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#2 to D#2." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Custom-built by Diego Stocco, the Gramohanger is a combination of a gramophone horn and two common clothes hangers. It can be played in different ways, with a bow or as a percussive instrument to evoke sounds that are creepy and full of overtones!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Gramohanger" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Guitaralimba Hairbrush RR"  PATH="Psychoacoustic/Psychoacoustic05/Guitaralimba" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="72" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="33" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Guitaralimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Brushed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="94185336" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a hairbrush - 4RR x 1V, C2-G4 - recorded with stereo mics. Influenced by the East African m&#39;bira, this unusual instrument is the ultimate in recycling! It is a one-of-a-kind, handmade 24-tine m&#39;bira, built from wood taken from the body of a vintage acoustic guitar. As a result of using the aged guitar body wood, the tone is quite beautiful." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Guitaralimba" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hang Drum Sugar Packets ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Hang Drum" >
<ATTR  NAME="Author"  VALUE="Gulli Briem" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="300 + NT5 + 149" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sugar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hang" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="120396704" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Sugar Packets strike the Hang to create this sound - E3-E5, 4RR x 2V. This wonderful instrument is owned and by Gulli Briem, who performed on the sampling session. The Hang is a rare musical instrument created by Felix Rohner and Sabina Scharer in Bern, Switzerland. The instrument is constructed from two half-shells of steel creating a distinct &#39;UFO shape&#39;. The top (&#34;Ding&#34;) side has a center &#39;note&#39; hammered into it and seven or eight &#39;tone fields&#39; hammered around the center. The bottom (&#34;Gu&#34;) is a plain surface that has a rolled hole in the center with a tuned note that can be created when the rim is struck. The name Hang comes from the Bernese German word for hand." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="52-76, 2v x 4 RR" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hang Drum" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hang Drum Sugar Rolls Decay"  PATH="Psychoacoustic/Psychoacoustic05/Hang Drum" >
<ATTR  NAME="Author"  VALUE="Gulli Briem" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sugar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rolling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hang" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="31274844" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Sugar Packets are rolled on the Hang to create this sound - E3-E5. This wonderful instrument is owned and by Gulli Briem, who performed on the sampling session. The Hang is a rare musical instrument created by Felix Rohner and Sabina Scharer in Bern, Switzerland. The instrument is constructed from two half-shells of steel creating a distinct &#39;UFO shape&#39;. The top (&#34;Ding&#34;) side has a center &#39;note&#39; hammered into it and seven or eight &#39;tone fields&#39; hammered around the center. The bottom (&#34;Gu&#34;) is a plain surface that has a rolled hole in the center with a tuned note that can be created when the rim is struck. The name Hang comes from the Bernese German word for hand." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E3 to E5." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hang Drum" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hang Drum Beads Attack RR"  PATH="Psychoacoustic/Psychoacoustic05/Hang Drum/Hang Drum Beads" >
<ATTR  NAME="Author"  VALUE="Gulli Briem" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="300" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="300 + 149" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Beads" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hang" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="30240260" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Beads are dropped on to the Hang to create this Sound - F#2-D#4, 4RR. This wonderful instrument is owned and by Gulli Briem, who performed on the sampling session. The Hang is a rare musical instrument created by Felix Rohner and Sabina Scharer in Bern, Switzerland. The instrument is constructed from two half-shells of steel creating a distinct &#39;UFO shape&#39;. The top (&#34;Ding&#34;) side has a center &#39;note&#39; hammered into it and seven or eight &#39;tone fields&#39; hammered around the center. The bottom (&#34;Gu&#34;) is a plain surface that has a rolled hole in the center with a tuned note that can be created when the rim is struck. The name Hang comes from the Bernese German word for hand." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Hang Drum Beads" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hang Rubbing Beads Fast"  PATH="Psychoacoustic/Psychoacoustic05/Hang Drum/Hang Drum Beads" >
<ATTR  NAME="Author"  VALUE="Gulli Briem" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="300" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Beads" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hang" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7728128" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Beads are rubbed quickly on the Hang to create this evolving sound. This wonderful instrument is owned and by Gulli Briem, who performed on the sampling session. The Hang is a rare musical instrument created by Felix Rohner and Sabina Scharer in Bern, Switzerland. The instrument is constructed from two half-shells of steel creating a distinct &#39;UFO shape&#39;. The top (&#34;Ding&#34;) side has a center &#39;note&#39; hammered into it and seven or eight &#39;tone fields&#39; hammered around the center. The bottom (&#34;Gu&#34;) is a plain surface that has a rolled hole in the center with a tuned note that can be created when the rim is struck. The name Hang comes from the Bernese German word for hand." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Hang Drum Beads" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hang Rubbing Beads Slow"  PATH="Psychoacoustic/Psychoacoustic05/Hang Drum/Hang Drum Beads" >
<ATTR  NAME="Author"  VALUE="Gulli Briem" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="300" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Beads" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hang" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6855308" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Beads are rubbed on the Hang slowly to create this evolving sound. This wonderful instrument is owned and by Gulli Briem, who performed on the sampling session. The Hang is a rare musical instrument created by Felix Rohner and Sabina Scharer in Bern, Switzerland. The instrument is constructed from two half-shells of steel creating a distinct &#39;UFO shape&#39;. The top (&#34;Ding&#34;) side has a center &#39;note&#39; hammered into it and seven or eight &#39;tone fields&#39; hammered around the center. The bottom (&#34;Gu&#34;) is a plain surface that has a rolled hole in the center with a tuned note that can be created when the rim is struck. The name Hang comes from the Bernese German word for hand." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Hang Drum Beads" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hang Drum Brushes ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Hang Drum/Hang Drum Brushes" >
<ATTR  NAME="Author"  VALUE="Gulli Briem" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="149" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="300" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Brushed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hang" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="467389696" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with brushes - 2 Sublayers, E3-E5, 4RR x 5V - This wonderful instrument is owned and by Gulli Briem, who performed on the sampling session. The Hang is a rare musical instrument created by Felix Rohner and Sabina Scharer in Bern, Switzerland. The instrument is constructed from two half-shells of steel creating a distinct &#39;UFO shape&#39;. The top (&#34;Ding&#34;) side has a center &#39;note&#39; hammered into it and seven or eight &#39;tone fields&#39; hammered around the center. The bottom (&#34;Gu&#34;) is a plain surface that has a rolled hole in the center with a tuned note that can be created when the rim is struck. The name Hang comes from the Bernese German word for hand." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="2 Sublayers, 52-76, 4RR x 5V" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Hang Drum Brushes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hang Drum Finger Rolls Decay ^"  PATH="Psychoacoustic/Psychoacoustic05/Hang Drum/Hang Drum Finger Rolls" >
<ATTR  NAME="Author"  VALUE="Gulli Briem" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="149" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="300" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rolling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hang" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="82140848" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Finger rolling on Hang - 2 Sublayers, E3-E5, 2RR x 1V - This wonderful instrument is owned and by Gulli Briem, who performed on the sampling session. The Hang is a rare musical instrument created by Felix Rohner and Sabina Scharer in Bern, Switzerland. The instrument is constructed from two half-shells of steel creating a distinct &#39;UFO shape&#39;. The top (&#34;Ding&#34;) side has a center &#39;note&#39; hammered into it and seven or eight &#39;tone fields&#39; hammered around the center. The bottom (&#34;Gu&#34;) is a plain surface that has a rolled hole in the center with a tuned note that can be created when the rim is struck. The name Hang comes from the Bernese German word for hand." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="2 Sublayers 52-76, 2v x 1 RR NR, trimmed, faded" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Hang Drum Finger Rolls" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hang Drum Frother Flutter"  PATH="Psychoacoustic/Psychoacoustic05/Hang Drum/Hang Drum Frother Flutter" >
<ATTR  NAME="Author"  VALUE="Gulli Briem" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="300" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Electric Utensil" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hang" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="32917898" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Handheld frothing utensil is used on Hang to create this Sound - E3-E5. This wonderful instrument is owned and by Gulli Briem, who performed on the sampling session. The Hang is a rare musical instrument created by Felix Rohner and Sabina Scharer in Bern, Switzerland. The instrument is constructed from two half-shells of steel creating a distinct &#39;UFO shape&#39;. The top (&#34;Ding&#34;) side has a center &#39;note&#39; hammered into it and seven or eight &#39;tone fields&#39; hammered around the center. The bottom (&#34;Gu&#34;) is a plain surface that has a rolled hole in the center with a tuned note that can be created when the rim is struck. The name Hang comes from the Bernese German word for hand." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E3 to E5." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Hang Drum Frother Flutter" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hang Drum Hairbrush"  PATH="Psychoacoustic/Psychoacoustic05/Hang Drum/Hang Drum Hairbrush" >
<ATTR  NAME="Author"  VALUE="Gulli Briem" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Brushed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hang" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="36053588" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A Hairbrush is used on the Hang to create this sound - E3-E5. This wonderful instrument is owned and by Gulli Briem, who performed on the sampling session. The Hang is a rare musical instrument created by Felix Rohner and Sabina Scharer in Bern, Switzerland. The instrument is constructed from two half-shells of steel creating a distinct &#39;UFO shape&#39;. The top (&#34;Ding&#34;) side has a center &#39;note&#39; hammered into it and seven or eight &#39;tone fields&#39; hammered around the center. The bottom (&#34;Gu&#34;) is a plain surface that has a rolled hole in the center with a tuned note that can be created when the rim is struck. The name Hang comes from the Bernese German word for hand." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E3 to E5." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Hang Drum Hairbrush" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hang Drum Hot Rods ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Hang Drum/Hang Drum Hot Rods" >
<ATTR  NAME="Author"  VALUE="Gulli Briem" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="149" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="300" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Hot Rods" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hang" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="374579552" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Hot rods are used on the Hang to create this sound - 2 Sublayers, E3-E5, 4RR x 4V. This wonderful instrument is owned and by Gulli Briem, who performed on the sampling session. The Hang is a rare musical instrument created by Felix Rohner and Sabina Scharer in Bern, Switzerland. The instrument is constructed from two half-shells of steel creating a distinct &#39;UFO shape&#39;. The top (&#34;Ding&#34;) side has a center &#39;note&#39; hammered into it and seven or eight &#39;tone fields&#39; hammered around the center. The bottom (&#34;Gu&#34;) is a plain surface that has a rolled hole in the center with a tuned note that can be created when the rim is struck. The name Hang comes from the Bernese German word for hand." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="2 Sublayers, E3-E5, 4RR x 4V" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Hang Drum Hot Rods" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hang Drum Mallet Rolls 1"  PATH="Psychoacoustic/Psychoacoustic05/Hang Drum/Hang Drum Mallet Rolls" >
<ATTR  NAME="Author"  VALUE="Gulli Briem" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="300" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rolling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hang" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16187492" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Soft Mallets are rolled on the Hang to create this sound - E3-E5. This wonderful instrument is owned and by Gulli Briem, who performed on the sampling session. The Hang is a rare musical instrument created by Felix Rohner and Sabina Scharer in Bern, Switzerland. The instrument is constructed from two half-shells of steel creating a distinct &#39;UFO shape&#39;. The top (&#34;Ding&#34;) side has a center &#39;note&#39; hammered into it and seven or eight &#39;tone fields&#39; hammered around the center. The bottom (&#34;Gu&#34;) is a plain surface that has a rolled hole in the center with a tuned note that can be created when the rim is struck. The name Hang comes from the Bernese German word for hand." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E3 to E5." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Hang Drum Mallet Rolls" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hang Drum Mallet Rolls 2 ^"  PATH="Psychoacoustic/Psychoacoustic05/Hang Drum/Hang Drum Mallet Rolls" >
<ATTR  NAME="Author"  VALUE="Gulli Briem" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="300" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rolling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hang" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="27960964" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Soft Mallets are rolled on the Hang to create this sound - E3-E5, 2V. This wonderful instrument is owned and by Gulli Briem, who performed on the sampling session. The Hang is a rare musical instrument created by Felix Rohner and Sabina Scharer in Bern, Switzerland. The instrument is constructed from two half-shells of steel creating a distinct &#39;UFO shape&#39;. The top (&#34;Ding&#34;) side has a center &#39;note&#39; hammered into it and seven or eight &#39;tone fields&#39; hammered around the center. The bottom (&#34;Gu&#34;) is a plain surface that has a rolled hole in the center with a tuned note that can be created when the rim is struck. The name Hang comes from the Bernese German word for hand." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E3 to E5, 2V." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Hang Drum Mallet Rolls" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hang Drum Sustain Air"  PATH="Psychoacoustic/Psychoacoustic05/Hang Drum/Hang Drum Sustain Air" >
<ATTR  NAME="Author"  VALUE="Gulli Briem" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="NT5" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Brushed" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Blown" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hang" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="25989572" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by using a Penrose Machine algorithm on a Hang multisamples - E3-E5. This wonderful instrument is owned and by Gulli Briem, who performed on the sampling session. The Hang is a rare musical instrument created by Felix Rohner and Sabina Scharer in Bern, Switzerland. The instrument is constructed from two half-shells of steel creating a distinct &#39;UFO shape&#39;. The top (&#34;Ding&#34;) side has a center &#39;note&#39; hammered into it and seven or eight &#39;tone fields&#39; hammered around the center. The bottom (&#34;Gu&#34;) is a plain surface that has a rolled hole in the center with a tuned note that can be created when the rim is struck. The name Hang comes from the Bernese German word for hand." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E3 to E5." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Hang Drum Sustain Air" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hang E.Toothbrush Amb 1"  PATH="Psychoacoustic/Psychoacoustic05/Hang Drum/Hang E.Toothbrush Amb" >
<ATTR  NAME="Author"  VALUE="Gulli Briem" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="149" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="300" >
</ATTR>
 <ATTR  NAME="Sublayer_3"  VALUE="NT5" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Electric Utensil" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hang" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13275699" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Electric Toothbrush is used on the Hang to create this evolving sound with 3 Sublayers. This wonderful instrument is owned and by Gulli Briem, who performed on the sampling session. The Hang is a rare musical instrument created by Felix Rohner and Sabina Scharer in Bern, Switzerland. The instrument is constructed from two half-shells of steel creating a distinct &#39;UFO shape&#39;. The top (&#34;Ding&#34;) side has a center &#39;note&#39; hammered into it and seven or eight &#39;tone fields&#39; hammered around the center. The bottom (&#34;Gu&#34;) is a plain surface that has a rolled hole in the center with a tuned note that can be created when the rim is struck. The name Hang comes from the Bernese German word for hand." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Hang E.Toothbrush Amb" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hang E.Toothbrush Amb 2"  PATH="Psychoacoustic/Psychoacoustic05/Hang Drum/Hang E.Toothbrush Amb" >
<ATTR  NAME="Author"  VALUE="Gulli Briem" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="149" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="300" >
</ATTR>
 <ATTR  NAME="Sublayer_3"  VALUE="NT5" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Electric Utensil" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hang" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10406829" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Electric Toothbrush is used on the Hang to create this evolving sound with 3 Sublayers. This wonderful instrument is owned and by Gulli Briem, who performed on the sampling session. The Hang is a rare musical instrument created by Felix Rohner and Sabina Scharer in Bern, Switzerland. The instrument is constructed from two half-shells of steel creating a distinct &#39;UFO shape&#39;. The top (&#34;Ding&#34;) side has a center &#39;note&#39; hammered into it and seven or eight &#39;tone fields&#39; hammered around the center. The bottom (&#34;Gu&#34;) is a plain surface that has a rolled hole in the center with a tuned note that can be created when the rim is struck. The name Hang comes from the Bernese German word for hand." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Hang E.Toothbrush Amb" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hang E.Toothbrush Amb 3"  PATH="Psychoacoustic/Psychoacoustic05/Hang Drum/Hang E.Toothbrush Amb" >
<ATTR  NAME="Author"  VALUE="Gulli Briem" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="149" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="300" >
</ATTR>
 <ATTR  NAME="Sublayer_3"  VALUE="NT5" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Electric Utensil" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hang" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14220609" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Electric Toothbrush is used on the Hang to create this evolving sound with 3 Sublayers. This wonderful instrument is owned and by Gulli Briem, who performed on the sampling session. The Hang is a rare musical instrument created by Felix Rohner and Sabina Scharer in Bern, Switzerland. The instrument is constructed from two half-shells of steel creating a distinct &#39;UFO shape&#39;. The top (&#34;Ding&#34;) side has a center &#39;note&#39; hammered into it and seven or eight &#39;tone fields&#39; hammered around the center. The bottom (&#34;Gu&#34;) is a plain surface that has a rolled hole in the center with a tuned note that can be created when the rim is struck. The name Hang comes from the Bernese German word for hand." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Hang E.Toothbrush Amb" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hang E.Toothbrush Amb 4"  PATH="Psychoacoustic/Psychoacoustic05/Hang Drum/Hang E.Toothbrush Amb" >
<ATTR  NAME="Author"  VALUE="Gulli Briem" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="149" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="300" >
</ATTR>
 <ATTR  NAME="Sublayer_3"  VALUE="NT5" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Electric Utensil" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hang" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16357434" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Electric Toothbrush is used on the Hang to create this evolving sound with 3 Sublayers. This wonderful instrument is owned and by Gulli Briem, who performed on the sampling session. The Hang is a rare musical instrument created by Felix Rohner and Sabina Scharer in Bern, Switzerland. The instrument is constructed from two half-shells of steel creating a distinct &#39;UFO shape&#39;. The top (&#34;Ding&#34;) side has a center &#39;note&#39; hammered into it and seven or eight &#39;tone fields&#39; hammered around the center. The bottom (&#34;Gu&#34;) is a plain surface that has a rolled hole in the center with a tuned note that can be created when the rim is struck. The name Hang comes from the Bernese German word for hand." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Hang E.Toothbrush Amb" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hang E.Toothbrush Amb 5"  PATH="Psychoacoustic/Psychoacoustic05/Hang Drum/Hang E.Toothbrush Amb" >
<ATTR  NAME="Author"  VALUE="Gulli Briem" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="149" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="300" >
</ATTR>
 <ATTR  NAME="Sublayer_3"  VALUE="NT5" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Electric Utensil" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hang" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12836769" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Electric Toothbrush is used on the Hang to create this evolving sound with 3 Sublayers. This wonderful instrument is owned and by Gulli Briem, who performed on the sampling session. The Hang is a rare musical instrument created by Felix Rohner and Sabina Scharer in Bern, Switzerland. The instrument is constructed from two half-shells of steel creating a distinct &#39;UFO shape&#39;. The top (&#34;Ding&#34;) side has a center &#39;note&#39; hammered into it and seven or eight &#39;tone fields&#39; hammered around the center. The bottom (&#34;Gu&#34;) is a plain surface that has a rolled hole in the center with a tuned note that can be created when the rim is struck. The name Hang comes from the Bernese German word for hand." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Hang E.Toothbrush Amb" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hang E.Toothbrush Amb 6"  PATH="Psychoacoustic/Psychoacoustic05/Hang Drum/Hang E.Toothbrush Amb" >
<ATTR  NAME="Author"  VALUE="Gulli Briem" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="149" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="300" >
</ATTR>
 <ATTR  NAME="Sublayer_3"  VALUE="NT5" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Electric Utensil" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hang" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16831568" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Electric Toothbrush is used on the Hang to create this evolving sound with 3 Sublayers. This wonderful instrument is owned and by Gulli Briem, who performed on the sampling session. The Hang is a rare musical instrument created by Felix Rohner and Sabina Scharer in Bern, Switzerland. The instrument is constructed from two half-shells of steel creating a distinct &#39;UFO shape&#39;. The top (&#34;Ding&#34;) side has a center &#39;note&#39; hammered into it and seven or eight &#39;tone fields&#39; hammered around the center. The bottom (&#34;Gu&#34;) is a plain surface that has a rolled hole in the center with a tuned note that can be created when the rim is struck. The name Hang comes from the Bernese German word for hand." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Hang E.Toothbrush Amb" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hang E.Toothbrush Amb 7"  PATH="Psychoacoustic/Psychoacoustic05/Hang Drum/Hang E.Toothbrush Amb" >
<ATTR  NAME="Author"  VALUE="Gulli Briem" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="149" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="300" >
</ATTR>
 <ATTR  NAME="Sublayer_3"  VALUE="NT5" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Electric Utensil" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hang" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3544089" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Electric Toothbrush is used on the Hang to create this evolving sound with 3 Sublayers. This wonderful instrument is owned and by Gulli Briem, who performed on the sampling session. The Hang is a rare musical instrument created by Felix Rohner and Sabina Scharer in Bern, Switzerland. The instrument is constructed from two half-shells of steel creating a distinct &#39;UFO shape&#39;. The top (&#34;Ding&#34;) side has a center &#39;note&#39; hammered into it and seven or eight &#39;tone fields&#39; hammered around the center. The bottom (&#34;Gu&#34;) is a plain surface that has a rolled hole in the center with a tuned note that can be created when the rim is struck. The name Hang comes from the Bernese German word for hand." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Hang E.Toothbrush Amb" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hang E.Toothbrush Explore 1"  PATH="Psychoacoustic/Psychoacoustic05/Hang Drum/Hang E.Toothbrush Explore" >
<ATTR  NAME="Author"  VALUE="Gulli Briem" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="149" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="300" >
</ATTR>
 <ATTR  NAME="Sublayer_3"  VALUE="NT5" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Electric Utensil" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hang" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="28311414" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Electric Toothbrush is used on the Hang to create this evolving sound with 3 Sublayers. This wonderful instrument is owned and by Gulli Briem, who performed on the sampling session. The Hang is a rare musical instrument created by Felix Rohner and Sabina Scharer in Bern, Switzerland. The instrument is constructed from two half-shells of steel creating a distinct &#39;UFO shape&#39;. The top (&#34;Ding&#34;) side has a center &#39;note&#39; hammered into it and seven or eight &#39;tone fields&#39; hammered around the center. The bottom (&#34;Gu&#34;) is a plain surface that has a rolled hole in the center with a tuned note that can be created when the rim is struck. The name Hang comes from the Bernese German word for hand." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Hang E.Toothbrush Explore" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hang E.Toothbrush Explore 2"  PATH="Psychoacoustic/Psychoacoustic05/Hang Drum/Hang E.Toothbrush Explore" >
<ATTR  NAME="Author"  VALUE="Gulli Briem" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="149" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="300" >
</ATTR>
 <ATTR  NAME="Sublayer_3"  VALUE="NT5" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Electric Utensil" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hang" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="49658200" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Electric Toothbrush is used on the Hang to create this evolving sound with 3 Sublayers. This wonderful instrument is owned and by Gulli Briem, who performed on the sampling session. The Hang is a rare musical instrument created by Felix Rohner and Sabina Scharer in Bern, Switzerland. The instrument is constructed from two half-shells of steel creating a distinct &#39;UFO shape&#39;. The top (&#34;Ding&#34;) side has a center &#39;note&#39; hammered into it and seven or eight &#39;tone fields&#39; hammered around the center. The bottom (&#34;Gu&#34;) is a plain surface that has a rolled hole in the center with a tuned note that can be created when the rim is struck. The name Hang comes from the Bernese German word for hand." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Hang E.Toothbrush Explore" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hang E.Toothbrush Explore 3"  PATH="Psychoacoustic/Psychoacoustic05/Hang Drum/Hang E.Toothbrush Explore" >
<ATTR  NAME="Author"  VALUE="Gulli Briem" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="149" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="300" >
</ATTR>
 <ATTR  NAME="Sublayer_3"  VALUE="NT5" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Electric Utensil" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hang" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="36377544" >
</ATTR>
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<ATTR  NAME="Author"  VALUE="Gulli Briem" >
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<ATTR  NAME="Author"  VALUE="Gulli Briem" >
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<ATTR  NAME="Author"  VALUE="Gulli Briem" >
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 <ATTR  NAME="Source"  VALUE="Hang Drum" >
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<ATTR  NAME="Author"  VALUE="Gulli Briem" >
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<ATTR  NAME="Author"  VALUE="Gulli Briem" >
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 <ATTR  NAME="Source"  VALUE="Hang Drum" >
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<ATTR  NAME="Author"  VALUE="Gulli Briem" >
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 <ATTR  NAME="Source"  VALUE="Hang Drum" >
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<ATTR  NAME="Author"  VALUE="Gulli Briem" >
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 <ATTR  NAME="Source"  VALUE="Hang Drum" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Gulli Briem" >
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 <ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
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 <ATTR  NAME="Source"  VALUE="Hohner Guitaret" >
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 <ATTR  NAME="Source"  VALUE="Kalimbas" >
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 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
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 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
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 <ATTR  NAME="Description"  VALUE="Played with a knife - 4RR x 2V, G#3-E5 - recorded w/ direct pickup and mono mic. The very rare and short-lived Hohner Guitaret is an unusual 36-tine electric thumb piano, invented in 1963 by Ernst Zacharias, creator of the Clavinet. Although its tone is beautiful, the Guitaret is not well-known around the world since it was never released outside of Germany.&#10;&#10;Part of the instrument&#39;s commercial failure was its name - which was based on the idea of holding it with a strap around the neck like an electric guitar. However, it&#39;s sonically much closer to an electric piano, since it&#39;s based on a similar system of amplified reeds/tines. The left hand lever controls the damper release and the right hand is used to sweep across three rows of reeds, which are arranged in chordal patterns." >
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 <ATTR  NAME="Description"  VALUE="Played with fingers - 5RR x 4V, G#3-E5 - recorded w/ direct pickup and mono mic. The very rare and short-lived Hohner Guitaret is an unusual 36-tine electric thumb piano, invented in 1963 by Ernst Zacharias, creator of the Clavinet. Although its tone is beautiful, the Guitaret is not well-known around the world since it was never released outside of Germany.&#10;&#10;Part of the instrument&#39;s commercial failure was its name - which was based on the idea of holding it with a strap around the neck like an electric guitar. However, it&#39;s sonically much closer to an electric piano, since it&#39;s based on a similar system of amplified reeds/tines. The left hand lever controls the damper release and the right hand is used to sweep across three rows of reeds, which are arranged in chordal patterns." >
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 <ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
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 <ATTR  NAME="Type"  VALUE="Electric Thumb Piano" >
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 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
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 <ATTR  NAME="Description"  VALUE="Played with fingers - 8RR x 2V, G#3-E5 - recorded w/ direct pickup and mono mic. The very rare and short-lived Hohner Guitaret is an unusual 36-tine electric thumb piano, invented in 1963 by Ernst Zacharias, creator of the Clavinet. Although its tone is beautiful, the Guitaret is not well-known around the world since it was never released outside of Germany.&#10;&#10;Part of the instrument&#39;s commercial failure was its name - which was based on the idea of holding it with a strap around the neck like an electric guitar. However, it&#39;s sonically much closer to an electric piano, since it&#39;s based on a similar system of amplified reeds/tines. The left hand lever controls the damper release and the right hand is used to sweep across three rows of reeds, which are arranged in chordal patterns." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Hohner Guitaret" >
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 </ENTRY>
 <ENTRY  NAME="Hohner Guitaret Knife ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Hohner Guitaret/Hohner Guitaret Knife" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="84" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="48" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hohner Guitaret" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Knife" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electric Thumb Piano" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Hohner Guitaret Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="186147168" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a knife - 4RR x 2V, G#3-E5 - recorded w/ direct pickup and mono mic. The very rare and short-lived Hohner Guitaret is an unusual 36-tine electric thumb piano, invented in 1963 by Ernst Zacharias, creator of the Clavinet. Although its tone is beautiful, the Guitaret is not well-known around the world since it was never released outside of Germany.&#10;&#10;Part of the instrument&#39;s commercial failure was its name - which was based on the idea of holding it with a strap around the neck like an electric guitar. However, it&#39;s sonically much closer to an electric piano, since it&#39;s based on a similar system of amplified reeds/tines. The left hand lever controls the damper release and the right hand is used to sweep across three rows of reeds, which are arranged in chordal patterns." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Hohner Guitaret" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Hohner Guitaret Knife" >
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 </ENTRY>
 <ENTRY  NAME="Hohner Guitaret Magnetic Vib RR"  PATH="Psychoacoustic/Psychoacoustic05/Hohner Guitaret/Hohner Guitaret Magnetic Vibrato" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="79" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="48" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hohner Guitaret" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Magnet" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Vibrato" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electric Thumb Piano" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Hohner Guitaret Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="85886168" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played by plucking the reeds with a magnet and then rapidly moving it to create the vibrato - 4RR x 1V, G#3-E5 - recorded w/ direct pickup and mono mic. The very rare and short-lived Hohner Guitaret is an unusual 36-tine electric thumb piano, invented in 1963 by Ernst Zacharias, creator of the Clavinet. Although its tone is beautiful, the Guitaret is not well-known around the world since it was never released outside of Germany.&#10;&#10;Part of the instrument&#39;s commercial failure was its name - which was based on the idea of holding it with a strap around the neck like an electric guitar. However, it&#39;s sonically much closer to an electric piano, since it&#39;s based on a similar system of amplified reeds/tines. The left hand lever controls the damper release and the right hand is used to sweep across three rows of reeds, which are arranged in chordal patterns." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
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 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Hohner Guitaret" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Hohner Guitaret Magnetic Vibrato" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hohner Guitaret Paintbrush ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Hohner Guitaret/Hohner Guitaret Paintbrush" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="84" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="48" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hohner Guitaret" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Brushed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electric Thumb Piano" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Hohner Guitaret Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="194662128" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a paintbrush - 4RR x 2V, G#3-E5 - recorded w/ pickup and mic. The very rare and short-lived Hohner Guitaret is an unusual 36-tine electric thumb piano, invented in 1963 by Ernst Zacharias, creator of the Clavinet. Although its tone is beautiful, the Guitaret is not well-known around the world since it was never released outside of Germany.&#10;&#10;Part of the instrument&#39;s commercial failure was its name - which was based on the idea of holding it with a strap around the neck like an electric guitar. However, it&#39;s sonically much closer to an electric piano, since it&#39;s based on a similar system of amplified reeds/tines. The left hand lever controls the damper release and the right hand is used to sweep across three rows of reeds, which are arranged in chordal patterns." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
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 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hohner Guitaret" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Hohner Guitaret Paintbrush" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hohner Guitaret Sugar ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Hohner Guitaret/Hohner Guitaret Sugar" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="84" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="48" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hohner Guitaret" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sugar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electric Thumb Piano" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Hohner Guitaret Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="194727104" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a sugar packet - 4RR x 2V, G#3-E5 - recorded w/ direct pickup and mono mic. The very rare and short-lived Hohner Guitaret is an unusual 36-tine electric thumb piano, invented in 1963 by Ernst Zacharias, creator of the Clavinet. Although its tone is beautiful, the Guitaret is not well-known around the world since it was never released outside of Germany.&#10;&#10;Part of the instrument&#39;s commercial failure was its name - which was based on the idea of holding it with a strap around the neck like an electric guitar. However, it&#39;s sonically much closer to an electric piano, since it&#39;s based on a similar system of amplified reeds/tines. The left hand lever controls the damper release and the right hand is used to sweep across three rows of reeds, which are arranged in chordal patterns." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hohner Guitaret" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Hohner Guitaret Sugar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hohner Guitaret Toothpicks ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Hohner Guitaret/Hohner Guitaret Toothpicks" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="84" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="48" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hohner Guitaret" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Toothpicks" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electric Thumb Piano" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Hohner Guitaret Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="211576928" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with toothpicks - 4RR x 2V, G#3-E5 - recorded w/ direct pickup and mono mic. The very rare and short-lived Hohner Guitaret is an unusual 36-tine electric thumb piano, invented in 1963 by Ernst Zacharias, creator of the Clavinet. Although its tone is beautiful, the Guitaret is not well-known around the world since it was never released outside of Germany.&#10;&#10;Part of the instrument&#39;s commercial failure was its name - which was based on the idea of holding it with a strap around the neck like an electric guitar. However, it&#39;s sonically much closer to an electric piano, since it&#39;s based on a similar system of amplified reeds/tines. The left hand lever controls the damper release and the right hand is used to sweep across three rows of reeds, which are arranged in chordal patterns." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hohner Guitaret" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Hohner Guitaret Toothpicks" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Brite Blue Morph 1"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Blue Nile Alimba/FX - Brite Blue Nile Morph" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Blue Nile Super Alimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bright Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3630334" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing different Brite Marimbula and Blue Nile samples. The samples were time stretched, reversed and processed using FFT techniques to create an evolving sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Blue Nile Alimba" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="FX - Brite Blue Nile Morph" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Brite Blue Morph 2"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Blue Nile Alimba/FX - Brite Blue Nile Morph" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Blue Nile Super Alimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bright Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3718420" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing different Brite Marimbula and Blue Nile samples. The samples were time stretched, reversed and processed using FFT techniques to create an evolving sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Blue Nile Alimba" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="FX - Brite Blue Nile Morph" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Brite Blue Morph 3"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Blue Nile Alimba/FX - Brite Blue Nile Morph" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Blue Nile Super Alimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bright Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3926368" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing different Brite Marimbula and Blue Nile samples. The samples were time stretched, reversed and processed using FFT techniques to create an evolving sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Blue Nile Alimba" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="FX - Brite Blue Nile Morph" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blowing Marimbula Boomerang"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Brite Marimbula/FX - BRM Blowing" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="60" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="33" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bright Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Wide Stereo Mics" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Close Stereo Mics" >
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 <ATTR  NAME="Technique"  VALUE="Blown" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="927512" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by blowing over the tines - recorded w/ both close and wide stereo mic pairs. The marimbula is essentially a cajon with the addition of large tines, like an m&#39;bira, and is often referred to as a bass kalimba or Cuban thumb piano. Called &#34;marimbola&#34; in Puerto Rico and &#34;rhumba box&#34; or &#34;Jazz Jim&#34; in Jamaica, the African-influenced marimbula originated in the rural province of Oriente, Cuba in the 1800s and still provides the bass line and rhythms in a style of Cuban music called &#34;son.&#34;&#10;&#10;This incredible 15-tine instrument was hand-built by master luthier, Josh B. Humphrey." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
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 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Kalimba Experiments" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Brite Marimbula" >
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</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blowing Marimbula"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Brite Marimbula/FX - BRM Blowing" >
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</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="33" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bright Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Wide Stereo Mics" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Close Stereo Mics" >
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 <ATTR  NAME="Technique"  VALUE="Blown" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Breathy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hissing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2828192" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by blowing over the tines - recorded w/ both close and wide stereo mic pairs. The marimbula is essentially a cajon with the addition of large tines, like an m&#39;bira, and is often referred to as a bass kalimba or Cuban thumb piano. Called &#34;marimbola&#34; in Puerto Rico and &#34;rhumba box&#34; or &#34;Jazz Jim&#34; in Jamaica, the African-influenced marimbula originated in the rural province of Oriente, Cuba in the 1800s and still provides the bass line and rhythms in a style of Cuban music called &#34;son.&#34;&#10;&#10;This incredible 15-tine instrument was hand-built by master luthier, Josh B. Humphrey." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
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</ATTR>
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</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glass Candle Marimbula 1"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Brite Marimbula/FX - BRM Candle Holder" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="60" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="33" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bright Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Wide Stereo Mics" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Close Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sliding" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11552996" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by sliding a glass candle holder over the tines - recorded w/ both close and wide stereo mic pairs. The marimbula is essentially a cajon with the addition of large tines, like an m&#39;bira, and is often referred to as a bass kalimba or Cuban thumb piano. Called &#34;marimbola&#34; in Puerto Rico and &#34;rhumba box&#34; or &#34;Jazz Jim&#34; in Jamaica, the African-influenced marimbula originated in the rural province of Oriente, Cuba in the 1800s and still provides the bass line and rhythms in a style of Cuban music called &#34;son.&#34;&#10;&#10;This incredible 15-tine instrument was hand-built by master luthier, Josh B. Humphrey." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
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</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Brite Marimbula" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="FX - BRM Candle Holder" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glass Candle Marimbula 2"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Brite Marimbula/FX - BRM Candle Holder" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="60" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="33" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Bright Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Wide Stereo Mics" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Close Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sliding" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
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 <ATTR  NAME="size"  VALUE="2980290" >
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 <ATTR  NAME="Description"  VALUE="Created by looping Coffee Can samples alternating their playback direction. This tiny thumb piano was artisan-made from a Nescafe coffee can in Ougadougou, Burkina Faso. Instead of a gourd, sometimes the body of these local instruments are fashioned from a recycled can.&#10;&#10;Each of the tines has a metal strip wrapped around it in order to produce a subtle rattle when plucked. The tines are found pieces of metal which are then cut and hammered into shape.&#10;&#10;We discovered that this tiny kalimba has a very versatile sound and responds well to a number of creative playing techniques and is excellent for blending in the STEAM engine." >
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 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
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 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
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 </ENTRY>
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 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="43" >
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 <ATTR  NAME="Technique"  VALUE="Reverse FX" >
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 <ATTR  NAME="Technique"  VALUE="Sound Design" >
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 <ATTR  NAME="Technique"  VALUE="Rattling" >
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 <ATTR  NAME="Description"  VALUE="Originally recorded by putting pills on top of the tines and playing with fingers, the samples were then time stretched, reversed and processed using FFT techniques to create an evolving sound. This version has additional edits to enhance the stereo image. This two-sided kalimba, a modern and unique variation on the Central African thumb piano, was made at the Goshen Art School in Morgantown, West Virginia. It is made to be played by either two people facing each other, or by one player, held like an accordion.&#10;&#10;The soundboards are carved from African Paduak wood. The smaller, melody side has 8-tines, while the larger side has 11 tines, tuned lower for accompaniment." >
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 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
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 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
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 </ENTRY>
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 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
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 </ENTRY>
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 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
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 <ATTR  NAME="Description"  VALUE="Created by looping Double Gourd samples alternating their playback direction. This two-sided kalimba, a modern and unique variation on the Central African thumb piano, was made at the Goshen Art School in Morgantown, West Virginia. It is made to be played by either two people facing each other, or by one player, held like an accordion.&#10;&#10;The soundboards are carved from African Paduak wood. The smaller, melody side has 8-tines, while the larger side has 11 tines, tuned lower for accompaniment." >
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 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
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 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
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 </ENTRY>
 <ENTRY  NAME="Reverse Gourd Magnetic Field"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Double Gourd Kalimba/REV - Double Gourd Magnetic Field" >
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</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sound Design" >
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 <ATTR  NAME="Technique"  VALUE="Reverse FX" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Originally recorded by plucking the tines with magnets and then rapidly moving them to create a vibrato effect, the samples were then time stretched, reversed and processed using FFT techniques to create an evolving sound. This two-sided kalimba, a modern and unique variation on the Central African thumb piano, was made at the Goshen Art School in Morgantown, West Virginia. It is made to be played by either two people facing each other, or by one player, held like an accordion.&#10;&#10;The soundboards are carved from African Paduak wood. The smaller, melody side has 8-tines, while the larger side has 11 tines, tuned lower for accompaniment." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Double Gourd Kalimba" >
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 <ATTR  NAME="SubSubSubSubCategory"  VALUE="REV - Double Gourd Magnetic Field" >
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 </ENTRY>
 <ENTRY  NAME="Reverse Gourd Magnetics Wide"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Double Gourd Kalimba/REV - Double Gourd Magnetic Field" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="74" >
</ATTR>
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 <ATTR  NAME="Source"  VALUE="Double Gourd Kalimba" >
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</ATTR>
 <ATTR  NAME="size"  VALUE="6222184" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Originally recorded by plucking the tines with magnets and then rapidly moving them to create a vibrato effect, the samples were then time stretched, reversed and processed using FFT techniques to create an evolving sound. This version has additional edits to enhance the stereo image. This two-sided kalimba, a modern and unique variation on the Central African thumb piano, was made at the Goshen Art School in Morgantown, West Virginia. It is made to be played by either two people facing each other, or by one player, held like an accordion.&#10;&#10;The soundboards are carved from African Paduak wood. The smaller, melody side has 8-tines, while the larger side has 11 tines, tuned lower for accompaniment." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
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 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Kalimba Experiments" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Double Gourd Kalimba" >
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 <ATTR  NAME="SubSubSubSubCategory"  VALUE="REV - Double Gourd Magnetic Field" >
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 </ENTRY>
 <ENTRY  NAME="Reverse Rattle Coins"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Electric M&#39;bira/REV - Electric Mbira Rtl Coins loop" >
<ATTR  NAME="Source"  VALUE="Electric M&#39;Bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Coin" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Reverse FX" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17964936" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by looping Electric Mbira samples alternating their playback direction. The Electric M&#39;bira is reminiscent of a solid body electric guitar in its shape, complete with guitar strap buttons. This particular instrument was one of the first to incorporate built-in pickups, which is now becoming commonplace in modern kalimba design.&#10;&#10;The playing techniques and guitar amp options we&#39;ve presented are inspired by its electric guitar heritage. This solid body 15-key m&#39;bira is made from a laminate of mahogany and California oak, giving its mellow tone a serious sustain. Be sure to try the distortion!" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
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</ATTR>
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</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hairbrush Guitaralimba"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Guitaralimba/FX - Hairbrush Guitaralimba" >
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</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="33" >
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 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
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 <ATTR  NAME="Source"  VALUE="Guitaralimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Brushed" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8566630" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by sliding a hairbrush over the instrument - recorded with stereo mics. Influenced by the East African m&#39;bira, this unusual instrument is the ultimate in recycling! It is a one-of-a-kind, handmade 24-tine m&#39;bira, built from wood taken from the body of a vintage acoustic guitar. As a result of using the aged guitar body wood, the tone is quite beautiful." >
</ATTR>
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Guitaralimba" >
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</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bowed Kalimbadrum 1"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Kalimbadrum/FX - Bowed Kalimbadrum" >
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 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
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 <ATTR  NAME="Source"  VALUE="Kalimba Experiments" >
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 <ATTR  NAME="Sublayer_1"  VALUE="PZM Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by bowing the tines with a cello bow - recorded w/ PZM and stereo mics. This one-of-a-kind hybrid drum / kalimba is made from a ceramic hand-thrown shell. Modeled after the Central African sanzula, it has a hand-carved, pine and birch soundboard with 15 hand-shaped and tuned spring-steel tines. The bridge floats on a goatskin head which is stretched over the shell.&#10;&#10;The drum-like construction provides a wider dynamic range and richer overtones than many wood kalimbas and allows for some really creative playing techniques. It was designed and built by Gabe Turow, of Stone Instruments in Northern California." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 </ENTRY>
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</ATTR>
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 </ENTRY>
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 </ENTRY>
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</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 </ENTRY>
 <ENTRY  NAME="Bowed Kalimbadrum 5"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Kalimbadrum/FX - Bowed Kalimbadrum" >
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 <ATTR  NAME="Source"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="PZM Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
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 <ATTR  NAME="Description"  VALUE="Created by putting tic-tacs on top of the instrument and bowing the tines with a fishing line. This one-of-a-kind hybrid drum / kalimba is made from a ceramic hand-thrown shell. Modeled after the Central African sanzula, it has a hand-carved, pine and birch soundboard with 15 hand-shaped and tuned spring-steel tines. The bridge floats on a goatskin head which is stretched over the shell.&#10;&#10;The drum-like construction provides a wider dynamic range and richer overtones than many wood kalimbas and allows for some really creative playing techniques. It was designed and built by Gabe Turow, of Stone Instruments in Northern California." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#4 to C#4." >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Kalimbadrum" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="FX - Tic Tacs Kalimbadrum" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tic Tacs Kalimbadrum 2"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Kalimbadrum/FX - Tic Tacs Kalimbadrum" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="76" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="28" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ceramic Kalimbadrum" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2492536" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by putting tic-tacs on top of the instrument and bowing the tines with a fishing line. This one-of-a-kind hybrid drum / kalimba is made from a ceramic hand-thrown shell. Modeled after the Central African sanzula, it has a hand-carved, pine and birch soundboard with 15 hand-shaped and tuned spring-steel tines. The bridge floats on a goatskin head which is stretched over the shell.&#10;&#10;The drum-like construction provides a wider dynamic range and richer overtones than many wood kalimbas and allows for some really creative playing techniques. It was designed and built by Gabe Turow, of Stone Instruments in Northern California." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Kalimbadrum" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="FX - Tic Tacs Kalimbadrum" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tic Tacs Kalimbadrum Wide 1"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Kalimbadrum/FX - Tic Tacs Kalimbadrum" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="76" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="28" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ceramic Kalimbadrum" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9138400" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by putting tic-tacs on top of the instrument and bowing the tines with a fishing line. This version has additional edits to enhance the stereo image. This one-of-a-kind hybrid drum / kalimba is made from a ceramic hand-thrown shell. Modeled after the Central African sanzula, it has a hand-carved, pine and birch soundboard with 15 hand-shaped and tuned spring-steel tines. The bridge floats on a goatskin head which is stretched over the shell.&#10;&#10;The drum-like construction provides a wider dynamic range and richer overtones than many wood kalimbas and allows for some really creative playing techniques. It was designed and built by Gabe Turow, of Stone Instruments in Northern California." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#4 to C#4." >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Kalimbadrum" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="FX - Tic Tacs Kalimbadrum" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tic Tacs Kalimbadrum Wide 2"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Kalimbadrum/FX - Tic Tacs Kalimbadrum" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="76" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="28" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ceramic Kalimbadrum" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2365138" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by putting tic-tacs on top of the instrument and bowing the tines with a fishing line. This version has additional edits to enhance the stereo image. This one-of-a-kind hybrid drum / kalimba is made from a ceramic hand-thrown shell. Modeled after the Central African sanzula, it has a hand-carved, pine and birch soundboard with 15 hand-shaped and tuned spring-steel tines. The bridge floats on a goatskin head which is stretched over the shell.&#10;&#10;The drum-like construction provides a wider dynamic range and richer overtones than many wood kalimbas and allows for some really creative playing techniques. It was designed and built by Gabe Turow, of Stone Instruments in Northern California." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Kalimbadrum" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="FX - Tic Tacs Kalimbadrum" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tic Tacs KDM Decay 1"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Kalimbadrum/FX - Tic Tacs Kalimbadrum" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="76" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="28" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ceramic Kalimbadrum" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1501998" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by putting tic-tacs on top of the instrument and bowing the tines with a fishing line. This one-of-a-kind hybrid drum / kalimba is made from a ceramic hand-thrown shell. Modeled after the Central African sanzula, it has a hand-carved, pine and birch soundboard with 15 hand-shaped and tuned spring-steel tines. The bridge floats on a goatskin head which is stretched over the shell.&#10;&#10;The drum-like construction provides a wider dynamic range and richer overtones than many wood kalimbas and allows for some really creative playing techniques. It was designed and built by Gabe Turow, of Stone Instruments in Northern California." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Kalimbadrum" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="FX - Tic Tacs Kalimbadrum" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tic Tacs KDM Decay 2"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Kalimbadrum/FX - Tic Tacs Kalimbadrum" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="76" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="28" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ceramic Kalimbadrum" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="710052" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by putting tic-tacs on top of the instrument and bowing the tines with a fishing line. This one-of-a-kind hybrid drum / kalimba is made from a ceramic hand-thrown shell. Modeled after the Central African sanzula, it has a hand-carved, pine and birch soundboard with 15 hand-shaped and tuned spring-steel tines. The bridge floats on a goatskin head which is stretched over the shell.&#10;&#10;The drum-like construction provides a wider dynamic range and richer overtones than many wood kalimbas and allows for some really creative playing techniques. It was designed and built by Gabe Turow, of Stone Instruments in Northern California." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#4 to F#4." >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Kalimbadrum" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="FX - Tic Tacs Kalimbadrum" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Reverse Kalimbadrum Zip Tie"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Kalimbadrum/REV - Kalimbadrum Zip Tie Buzz loop" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="76" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="28" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ceramic Kalimbadrum" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Reverse FX" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="44988432" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by looping Kalimbadrum samples alternating their playback direction. This one-of-a-kind hybrid drum / kalimba is made from a ceramic hand-thrown shell. Modeled after the Central African sanzula, it has a hand-carved, pine and birch soundboard with 15 hand-shaped and tuned spring-steel tines. The bridge floats on a goatskin head which is stretched over the shell.&#10;&#10;The drum-like construction provides a wider dynamic range and richer overtones than many wood kalimbas and allows for some really creative playing techniques. It was designed and built by Gabe Turow, of Stone Instruments in Northern California." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Kalimbadrum" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="REV - Kalimbadrum Zip Tie Buzz loop" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Reverse Constant Buzz Wide"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Kalimbadrum/REV - KDM Constant Buzz Wide" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="76" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="28" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ceramic Kalimbadrum" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Reverse FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4783522" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by editing and reversing multiple buzzing samples together to create a sustained sound. This version has additional edits to enhance the stereo image. This one-of-a-kind hybrid drum / kalimba is made from a ceramic hand-thrown shell. Modeled after the Central African sanzula, it has a hand-carved, pine and birch soundboard with 15 hand-shaped and tuned spring-steel tines. The bridge floats on a goatskin head which is stretched over the shell.&#10;&#10;The drum-like construction provides a wider dynamic range and richer overtones than many wood kalimbas and allows for some really creative playing techniques. It was designed and built by Gabe Turow, of Stone Instruments in Northern California." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C3." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Kalimbadrum" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="REV - KDM Constant Buzz Wide" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Reverse Constant Buzz"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Kalimbadrum/REV - KDM Constant Buzz Wide" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="76" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="28" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ceramic Kalimbadrum" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Reverse FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4784158" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by editing and reversing multiple buzzing samples together to create a sustained sound. This one-of-a-kind hybrid drum / kalimba is made from a ceramic hand-thrown shell. Modeled after the Central African sanzula, it has a hand-carved, pine and birch soundboard with 15 hand-shaped and tuned spring-steel tines. The bridge floats on a goatskin head which is stretched over the shell.&#10;&#10;The drum-like construction provides a wider dynamic range and richer overtones than many wood kalimbas and allows for some really creative playing techniques. It was designed and built by Gabe Turow, of Stone Instruments in Northern California." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C3." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Kalimbadrum" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="REV - KDM Constant Buzz Wide" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Noise Fuzz Paper Only ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Noises/NOISE - Fuzz Paper only" >
<ATTR  NAME="Source"  VALUE="Ceramic Kalimbadrum" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="60844520" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers while putting a piece of paper on top of the tines to create an acoustic distortion effect - 4RR x 4V, G2-E5. This Soundsource was processed offline by carefully removing harmonic partials using a spectral editor. Having the main tonal components removed makes it useful for layering with other Soundsources." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Noises" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="NOISE - Fuzz Paper only" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Noise Paintbrush Only RR"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Noises/NOISE - Paintbrush only RR (Reso Zimbira)" >
<ATTR  NAME="Source"  VALUE="Resonator Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Brushed" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22683456" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a paintbrush - 2RR x 1V, F#3-F#5. This Soundsource was processed offline by carefully removing harmonic partials using a spectral editor. Having the main tonal components removed makes it useful for layering with other Soundsources." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Noises" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="NOISE - Paintbrush only RR (Reso Zimbira)" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Noise Paintbrush Rain Only RR"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Noises/NOISE - Paintbrush Rain only" >
<ATTR  NAME="Source"  VALUE="Purple Rain Alimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Brushed" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="34704944" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a paintbrush - 2RR x 1V, G2-D5 - recorded w/ direct pickup and stereo mics. This Soundsource was processed offline by carefully removing harmonic partials using a spectral editor. Having the main tonal components removed makes it useful for layering with other Soundsources." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Noises" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="NOISE - Paintbrush Rain only" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Noise Rattle Pills Only ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Noises/NOISE - Rattle Pills Only" >
<ATTR  NAME="Source"  VALUE="Electric M&#39;Bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="281322336" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by putting pills on top of the tines and playing with fingers - 4RR x 3V, G2-E5 - recorded w/ direct pickup and mono mic. This Soundsource was processed offline by carefully removing harmonic partials using a spectral editor. Having the main tonal components removed makes it useful for layering with other Soundsources." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Noises" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="NOISE - Rattle Pills Only" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Noise Sizzle Only ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Noises/NOISE - Sizzle only" >
<ATTR  NAME="Source"  VALUE="Sizzle Gourd Kalimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="35463868" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played by plucking with a coin - 4RR x 2V, A#3-A4. This Soundsource was processed offline by carefully removing harmonic partials using a spectral editor. Having the main tonal components removed makes it useful for layering with other Soundsources." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
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 <ATTR  NAME="Description"  VALUE="Created by editing and reversing multiple Wood Marimbula samples to create a sustained sound. This version has additional edits to enhance the stereo image. This large, hollow-bodied wooden bass kalimba is called the &#34;Cloud 9&#34; Marimbula and uses a unique teardrop shape with large wooden keys. The player, or marimbulero, can produce a deep sound like an upright bass or bass marimba. This special instrument was designed and built by master instrument maker, Michael C. Allen in central Ohio, inspired by the original instruments from Cuba.&#10;&#10;Called &#34;marimbola&#34; in Puerto Rico and &#34;rhumba box&#34; or &#34;Jazz Jim&#34; in Jamaica, the African-influenced marimbula originated in the rural province of Oriente, Cuba in the 1800s and still provides the bass line and rhythms in a style of Cuban music called &#34;son.&#34;" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Wood Key Marimbula" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Reverse Cloud 9 Rumbler"  PATH="Psychoacoustic/Psychoacoustic05/Kalimba Experiments/Wood Key Marimbula" >
<ATTR  NAME="Source"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Reverse FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3237346" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by editing and reversing multiple Wood Marimbula samples to create a sustained sound. This large, hollow-bodied wooden bass kalimba is called the &#34;Cloud 9&#34; Marimbula and uses a unique teardrop shape with large wooden keys. The player, or marimbulero, can produce a deep sound like an upright bass or bass marimba. This special instrument was designed and built by master instrument maker, Michael C. Allen in central Ohio, inspired by the original instruments from Cuba.&#10;&#10;Called &#34;marimbola&#34; in Puerto Rico and &#34;rhumba box&#34; or &#34;Jazz Jim&#34; in Jamaica, the African-influenced marimbula originated in the rural province of Oriente, Cuba in the 1800s and still provides the bass line and rhythms in a style of Cuban music called &#34;son.&#34;" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Wood Key Marimbula" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Luminopiano 1 ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Luminopiano" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Luminopiano" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Microphone" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glass Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="23189744" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A custom built instrument by Diego Stocco - 2 RR x 13V - which represents an evolution of the Luminosonic sound concept in Omnisphere 1. The instrument has eight light bulbs and features electret microphones carefully attached on the tungsten filament inside each bulb. This was accomplished by opening a hole in the glass with a flame torch and inserting the mics with tiny pliers." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Luminopiano" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Luminopiano 2 ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Luminopiano" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Luminopiano" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Microphone" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glass Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22666738" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A custom built instrument by Diego Stocco - 2RR x 12V - which represents an evolution of the Luminosonic sound concept in Omnisphere 1. The instrument has eight light bulbs and features electret microphones carefully attached on the tungsten filament inside each bulb. This was accomplished by opening a hole in the glass with a flame torch and inserting the mics with tiny pliers." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="12v x 2 RR" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Luminopiano" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Luminopiano 3 ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Luminopiano" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Luminopiano" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Microphone" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glass Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20209140" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A custom built instrument by Diego Stocco - 2RR x 12V - which represents an evolution of the Luminosonic sound concept in Omnisphere 1. The instrument has eight light bulbs and features electret microphones carefully attached on the tungsten filament inside each bulb. This was accomplished by opening a hole in the glass with a flame torch and inserting the mics with tiny pliers." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Luminopiano" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Luminopiano 4 ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Luminopiano" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Luminopiano" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Microphone" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glass Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14395787" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A custom built instrument by Diego Stocco - 2RR x 11V - which represents an evolution of the Luminosonic sound concept in Omnisphere 1. The instrument has eight light bulbs and features electret microphones carefully attached on the tungsten filament inside each bulb. This was accomplished by opening a hole in the glass with a flame torch and inserting the mics with tiny pliers." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Luminopiano" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Luminopiano Trill 1 ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Luminopiano/Luminopiano Trill" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Luminopiano" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Microphone" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Electric Utensil" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rolling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glass Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9428988" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A custom built instrument by Diego Stocco - 2RR x 12V - which represents an evolution of the Luminosonic sound concept in Omnisphere 1. The instrument has eight light bulbs and features electret microphones carefully attached on the tungsten filament inside each bulb. This was accomplished by opening a hole in the glass with a flame torch and inserting the mics with tiny pliers." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Luminopiano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Luminopiano Trill" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Luminopiano Trill 2 ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Luminopiano/Luminopiano Trill" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Luminopiano" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Microphone" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Electric Utensil" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rolling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glass Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="23960464" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A custom built instrument by Diego Stocco - 4RR x 9V - which represents an evolution of the Luminosonic sound concept in Omnisphere 1. The instrument has eight light bulbs and features electret microphones carefully attached on the tungsten filament inside each bulb. This was accomplished by opening a hole in the glass with a flame torch and inserting the mics with tiny pliers." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Luminopiano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Luminopiano Trill" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Luminopiano Trill 3 ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Luminopiano/Luminopiano Trill" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Luminopiano" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Microphone" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Electric Utensil" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rolling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glass Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17124068" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A custom built instrument by Diego Stocco - 3RR x 10V - which represents an evolution of the Luminosonic sound concept in Omnisphere 1. The instrument has eight light bulbs and features electret microphones carefully attached on the tungsten filament inside each bulb. This was accomplished by opening a hole in the glass with a flame torch and inserting the mics with tiny pliers." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Luminopiano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Luminopiano Trill" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Luminopiano Trill 4 ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Luminopiano/Luminopiano Trill" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Luminopiano" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Microphone" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Electric Utensil" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rolling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glass Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12105055" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A custom built instrument by Diego Stocco - 2RR x 10V - which represents an evolution of the Luminosonic sound concept in Omnisphere 1. The instrument has eight light bulbs and features electret microphones carefully attached on the tungsten filament inside each bulb. This was accomplished by opening a hole in the glass with a flame torch and inserting the mics with tiny pliers." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Luminopiano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Luminopiano Trill" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Percussive Luminopiano 1 ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Luminopiano/Percussive Luminopiano" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Luminopiano" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glass Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="40264360" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A custom built instrument by Diego Stocco - 4RR x 7V - which represents an evolution of the Luminosonic sound concept in Omnisphere 1. The instrument has eight light bulbs and features electret microphones carefully attached on the tungsten filament inside each bulb. This was accomplished by opening a hole in the glass with a flame torch and inserting the mics with tiny pliers." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Luminopiano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Percussive Luminopiano" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Percussive Luminopiano 2 ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Luminopiano/Percussive Luminopiano" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Luminopiano" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glass Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22059762" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A custom built instrument by Diego Stocco - 4RR x 4V - which represents an evolution of the Luminosonic sound concept in Omnisphere 1. The instrument has eight light bulbs and features electret microphones carefully attached on the tungsten filament inside each bulb. This was accomplished by opening a hole in the glass with a flame torch and inserting the mics with tiny pliers." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Luminopiano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Percussive Luminopiano" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Percussive Luminopiano 3 ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Luminopiano/Percussive Luminopiano" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Luminopiano" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glass Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20391464" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A custom built instrument by Diego Stocco - 4RR x 5V - which represents an evolution of the Luminosonic sound concept in Omnisphere 1. The instrument has eight light bulbs and features electret microphones carefully attached on the tungsten filament inside each bulb. This was accomplished by opening a hole in the glass with a flame torch and inserting the mics with tiny pliers." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Luminopiano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Percussive Luminopiano" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Percussive Luminopiano 4 ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Luminopiano/Percussive Luminopiano" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Luminopiano" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glass Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="23914640" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A custom built instrument by Diego Stocco - 4RR x 5V - which represents an evolution of the Luminosonic sound concept in Omnisphere 1. The instrument has eight light bulbs and features electret microphones carefully attached on the tungsten filament inside each bulb. This was accomplished by opening a hole in the glass with a flame torch and inserting the mics with tiny pliers." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Luminopiano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Percussive Luminopiano" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Percussive Luminopiano 5 ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Luminopiano/Percussive Luminopiano" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Luminopiano" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glass Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="23413386" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A custom built instrument by Diego Stocco - 4RR x 6V - which represents an evolution of the Luminosonic sound concept in Omnisphere 1. The instrument has eight light bulbs and features electret microphones carefully attached on the tungsten filament inside each bulb. This was accomplished by opening a hole in the glass with a flame torch and inserting the mics with tiny pliers." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Luminopiano" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Percussive Luminopiano" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metal Whale Attack Moan"  PATH="Psychoacoustic/Psychoacoustic05/Metal Whale" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metal Whale" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2534468" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Metal Whale sounds were created from a regular BBQ bowl, which resonates when rubbing it with a super ball mallet. The friction of the rubber on the metal creates wailing tones that resemble whale sounds. This is wonderful source for the Granular engine or Harmonia." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#3 to G#3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metal Whale" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metal Whale Cry 1"  PATH="Psychoacoustic/Psychoacoustic05/Metal Whale" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metal Whale" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2421188" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#3 to G#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Metal Whale sounds were created from a regular BBQ bowl, which resonates when rubbing it with a super ball mallet. The friction of the rubber on the metal creates wailing tones that resemble whale sounds. This is wonderful source for the Granular engine or Harmonia." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metal Whale" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metal Whale Cry 2"  PATH="Psychoacoustic/Psychoacoustic05/Metal Whale" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metal Whale" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2360000" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#3 to G#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Metal Whale sounds were created from a regular BBQ bowl, which resonates when rubbing it with a super ball mallet. The friction of the rubber on the metal creates wailing tones that resemble whale sounds. This is wonderful source for the Granular engine or Harmonia." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metal Whale" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metal Whale Cry 3"  PATH="Psychoacoustic/Psychoacoustic05/Metal Whale" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metal Whale" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2884994" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Metal Whale sounds were created from a regular BBQ bowl, which resonates when rubbing it with a super ball mallet. The friction of the rubber on the metal creates wailing tones that resemble whale sounds. This is wonderful source for the Granular engine or Harmonia." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metal Whale" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metal Whale Cry 4"  PATH="Psychoacoustic/Psychoacoustic05/Metal Whale" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metal Whale" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1967090" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Metal Whale sounds were created from a regular BBQ bowl, which resonates when rubbing it with a super ball mallet. The friction of the rubber on the metal creates wailing tones that resemble whale sounds. This is wonderful source for the Granular engine or Harmonia." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metal Whale" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metal Whale Ghosts"  PATH="Psychoacoustic/Psychoacoustic05/Metal Whale" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metal Whale" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2219846" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Metal Whale sounds were created from a regular BBQ bowl, which resonates when rubbing it with a super ball mallet. The friction of the rubber on the metal creates wailing tones that resemble whale sounds. This is wonderful source for the Granular engine or Harmonia." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metal Whale" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metal Whale Long 1"  PATH="Psychoacoustic/Psychoacoustic05/Metal Whale" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metal Whale" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2712794" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F4 to F4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Metal Whale sounds were created from a regular BBQ bowl, which resonates when rubbing it with a super ball mallet. The friction of the rubber on the metal creates wailing tones that resemble whale sounds. This is wonderful source for the Granular engine or Harmonia." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metal Whale" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metal Whale Long 2"  PATH="Psychoacoustic/Psychoacoustic05/Metal Whale" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metal Whale" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2269394" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F4 to F4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Metal Whale sounds were created from a regular BBQ bowl, which resonates when rubbing it with a super ball mallet. The friction of the rubber on the metal creates wailing tones that resemble whale sounds. This is wonderful source for the Granular engine or Harmonia." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metal Whale" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metal Whale Long 3"  PATH="Psychoacoustic/Psychoacoustic05/Metal Whale" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metal Whale" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2190008" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Metal Whale sounds were created from a regular BBQ bowl, which resonates when rubbing it with a super ball mallet. The friction of the rubber on the metal creates wailing tones that resemble whale sounds. This is wonderful source for the Granular engine or Harmonia." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metal Whale" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metal Whale Long 4"  PATH="Psychoacoustic/Psychoacoustic05/Metal Whale" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metal Whale" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="977048" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Metal Whale sounds were created from a regular BBQ bowl, which resonates when rubbing it with a super ball mallet. The friction of the rubber on the metal creates wailing tones that resemble whale sounds. This is wonderful source for the Granular engine or Harmonia." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metal Whale" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metal Whale Long 5"  PATH="Psychoacoustic/Psychoacoustic05/Metal Whale" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metal Whale" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2534708" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#4 to F#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Metal Whale sounds were created from a regular BBQ bowl, which resonates when rubbing it with a super ball mallet. The friction of the rubber on the metal creates wailing tones that resemble whale sounds. This is wonderful source for the Granular engine or Harmonia." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metal Whale" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metal Whale Short 1"  PATH="Psychoacoustic/Psychoacoustic05/Metal Whale" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metal Whale" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1863098" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Metal Whale sounds were created from a regular BBQ bowl, which resonates when rubbing it with a super ball mallet. The friction of the rubber on the metal creates wailing tones that resemble whale sounds. This is wonderful source for the Granular engine or Harmonia." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metal Whale" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metal Whale Short 2"  PATH="Psychoacoustic/Psychoacoustic05/Metal Whale" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metal Whale" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1714466" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Metal Whale sounds were created from a regular BBQ bowl, which resonates when rubbing it with a super ball mallet. The friction of the rubber on the metal creates wailing tones that resemble whale sounds. This is wonderful source for the Granular engine or Harmonia." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metal Whale" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metal Whale Short 3"  PATH="Psychoacoustic/Psychoacoustic05/Metal Whale" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metal Whale" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1783832" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Metal Whale sounds were created from a regular BBQ bowl, which resonates when rubbing it with a super ball mallet. The friction of the rubber on the metal creates wailing tones that resemble whale sounds. This is wonderful source for the Granular engine or Harmonia." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metal Whale" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metal Whale Short 4"  PATH="Psychoacoustic/Psychoacoustic05/Metal Whale" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metal Whale" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1724372" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F4 to F4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Metal Whale sounds were created from a regular BBQ bowl, which resonates when rubbing it with a super ball mallet. The friction of the rubber on the metal creates wailing tones that resemble whale sounds. This is wonderful source for the Granular engine or Harmonia." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metal Whale" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metal Whale Short 5"  PATH="Psychoacoustic/Psychoacoustic05/Metal Whale" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metal Whale" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1823462" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#4 to G#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Metal Whale sounds were created from a regular BBQ bowl, which resonates when rubbing it with a super ball mallet. The friction of the rubber on the metal creates wailing tones that resemble whale sounds. This is wonderful source for the Granular engine or Harmonia." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metal Whale" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metal Whale Short 6"  PATH="Psychoacoustic/Psychoacoustic05/Metal Whale" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metal Whale" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1627994" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F4 to F4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Metal Whale sounds were created from a regular BBQ bowl, which resonates when rubbing it with a super ball mallet. The friction of the rubber on the metal creates wailing tones that resemble whale sounds. This is wonderful source for the Granular engine or Harmonia." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metal Whale" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Old Springs Attacks ^"  PATH="Psychoacoustic/Psychoacoustic05/Old Springs" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Old Springs" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rattling FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Metallic Resonators" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="97129968" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Old Springs Attack was created by playing 25 velocities on a wall heater that contains two large wobbly springs! Innerspace is great on this sound." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Old Springs" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="ModPiano Mellow Sustainer ^"  PATH="Psychoacoustic/Psychoacoustic05/Piano Experiments" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Piano Experiments" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Electric Utensil" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="27087742" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Diego Stocco created these sounds by manipulating the tuning of five old Pianos and processing the results using software tools. The highest strings were tuned 1 or 2 octaves down, which produced interesting bell-like tones. 9 Velocities. Extremely effective with Granular synthesis." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#2 to F#2." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Piano Experiments" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Piano Raindrops"  PATH="Psychoacoustic/Psychoacoustic05/Piano Experiments" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Piano Experiments" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Typing" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9497024" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Diego Stocco created these sounds by manipulating the tuning of five old Pianos and processing the results using software tools. The highest strings were tuned 1 or 2 octaves down, which produced interesting bell-like tones. 9 Velocities. Extremely effective with Granular synthesis." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E3 to E3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Piano Experiments" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Piano Rattling"  PATH="Psychoacoustic/Psychoacoustic05/Piano Experiments" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Piano Experiments" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="25114712" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Diego Stocco created these sounds by manipulating the tuning of five old Pianos and processing the results using software tools. The highest strings were tuned 1 or 2 octaves down, which produced interesting bell-like tones. 9 Velocities. Extremely effective with Granular synthesis." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Piano Experiments" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Piano Tension"  PATH="Psychoacoustic/Psychoacoustic05/Piano Experiments" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Piano Experiments" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Tremolo" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="24431102" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Diego Stocco created these sounds by manipulating the tuning of five old Pianos and processing the results using software tools. The highest strings were tuned 1 or 2 octaves down, which produced interesting bell-like tones. 9 Velocities. Extremely effective with Granular synthesis." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#3 to D#3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Piano Experiments" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="ModPiano Bass ^"  PATH="Psychoacoustic/Psychoacoustic05/Piano Experiments/ModPiano Bass" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Piano Experiments" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="51368412" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Diego Stocco created these sounds by manipulating the tuning of five old Pianos and processing the results using software tools. The highest strings were tuned 1 or 2 octaves down, which produced interesting bell-like tones. 6 Velocities. Try the Precision Compressor on this to bring it forward in a great way." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#2 to F#2." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Piano Experiments" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="ModPiano Bass" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="ModPiano Bass Deep ^"  PATH="Psychoacoustic/Psychoacoustic05/Piano Experiments/ModPiano Bass" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Piano Experiments" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="53215664" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Diego Stocco created these sounds by manipulating the tuning of five old Pianos and processing the results using software tools. The highest strings were tuned 1 or 2 octaves down, which produced interesting bell-like tones. 6 Velocities. Try the Precision Compressor on this to bring it forward in a great way." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#2 to F#2." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Piano Experiments" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="ModPiano Bass" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="ModPiano Bell Glass ^"  PATH="Psychoacoustic/Psychoacoustic05/Piano Experiments/ModPiano Bell" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Piano Experiments" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="73767200" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Diego Stocco created these sounds by manipulating the tuning of five old Pianos and processing the results using software tools. The highest strings were tuned 1 or 2 octaves down, which produced interesting bell-like tones. 9 Velocities. Extremely effective with Granular synthesis." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#2 to D#2." >
</ATTR>
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 <ATTR  NAME="Description"  VALUE="Diego Stocco created these sounds by manipulating the tuning of five old Pianos and processing the results using software tools. The highest strings were tuned 1 or 2 octaves down, which produced interesting bell-like tones. 9 Velocities. Extremely effective with Granular synthesis." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Piano Experiments" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Piano Humming Bird" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Piano Humming Bird 3"  PATH="Psychoacoustic/Psychoacoustic05/Piano Experiments/Piano Humming Bird" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Piano Experiments" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Tremolo" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bizarre Pianos" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5340914" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Diego Stocco created these sounds by manipulating the tuning of five old Pianos and processing the results using software tools. The highest strings were tuned 1 or 2 octaves down, which produced interesting bell-like tones. 9 Velocities. Extremely effective with Granular synthesis." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Piano Experiments" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Piano Humming Bird" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Purple Rain Paintbrush RR"  PATH="Psychoacoustic/Psychoacoustic05/Purple Rain Alimba/Purple Rain Paintbrush" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="72" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="36" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Purple Rain Alimba" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Brushed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Purple Rain Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="129713432" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a paintbrush - 4RR x 1V, A#1-D5 - recorded w/ direct pickup and stereo mics. Inspired by Prince and Jimi Hendrix, this one of a kind electric m&#39;bira has a microphonic-style round pickup located inside the hollow body. The Purple Rain has 9 tines w/ rattles, 2 vibraslaps, and a paddle rattle for a lively, complex sound.&#10;&#10;Built by Txai (pronounced chai) - a name of respect for those who are friends of the forest. Txai Collins (AKA Jimi Kalimbrix) is a master instrument builder, based somewhere in the forests of Northern California. His one-of-a-kind instruments are true works of art. He creates both acoustic and electric alimbas, m&#39;biras and marimbulas with beautiful, colorful epoxy finishes and filigree decorations." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Purple Rain Alimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Purple Rain Paintbrush" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Purple Rain Small Stick ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Purple Rain Alimba/Purple Rain Small Stick" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="72" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="36" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Purple Rain Alimba" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Purple Rain Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="292931392" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a small stick - 4RR x 2V, A#1-D5 - recorded w/ direct pickup and stereo mics. Inspired by Prince and Jimi Hendrix, this one of a kind electric m&#39;bira has a microphonic-style round pickup located inside the hollow body. The Purple Rain has 9 tines w/ rattles, 2 vibraslaps, and a paddle rattle for a lively, complex sound.&#10;&#10;Built by Txai (pronounced chai) - a name of respect for those who are friends of the forest. Txai Collins (AKA Jimi Kalimbrix) is a master instrument builder, based somewhere in the forests of Northern California. His one-of-a-kind instruments are true works of art. He creates both acoustic and electric alimbas, m&#39;biras and marimbulas with beautiful, colorful epoxy finishes and filigree decorations." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Purple Rain Alimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Purple Rain Small Stick" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Purple Rain Vibraslap 1 ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Purple Rain Alimba/Purple Rain Vibraslap" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="72" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="36" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Purple Rain Alimba" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rattling FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Purple Rain Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="118908518" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 4RR x 6V - recorded w/ direct pickup and stereo mics. Inspired by Prince and Jimi Hendrix, this one of a kind electric m&#39;bira has a microphonic-style round pickup located inside the hollow body. The Purple Rain has 9 tines w/ rattles, 2 vibraslaps, and a paddle rattle for a lively, complex sound.&#10;&#10;Built by Txai (pronounced chai) - a name of respect for those who are friends of the forest. Txai Collins (AKA Jimi Kalimbrix) is a master instrument builder, based somewhere in the forests of Northern California. His one-of-a-kind instruments are true works of art. He creates both acoustic and electric alimbas, m&#39;biras and marimbulas with beautiful, colorful epoxy finishes and filigree decorations." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Purple Rain Alimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Purple Rain Vibraslap" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Purple Rain Vibraslap 2 ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Purple Rain Alimba/Purple Rain Vibraslap" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="72" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="36" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Purple Rain Alimba" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rattling FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Purple Rain Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="154786720" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 4RR x 6V - recorded w/ direct pickup and stereo mics. Inspired by Prince and Jimi Hendrix, this one of a kind electric m&#39;bira has a microphonic-style round pickup located inside the hollow body. The Purple Rain has 9 tines w/ rattles, 2 vibraslaps, and a paddle rattle for a lively, complex sound.&#10;&#10;Built by Txai (pronounced chai) - a name of respect for those who are friends of the forest. Txai Collins (AKA Jimi Kalimbrix) is a master instrument builder, based somewhere in the forests of Northern California. His one-of-a-kind instruments are true works of art. He creates both acoustic and electric alimbas, m&#39;biras and marimbulas with beautiful, colorful epoxy finishes and filigree decorations." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Purple Rain Alimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Purple Rain Vibraslap" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Resonator Zim&#39;bira Felt ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Resonator Zim&#39;bira/Resonator Zim&#39;bira Felt" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="79" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="52" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Resonator Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Resonator Zim&#39;bira Felt Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="387862048" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a felt bass pick - 4RR x 4V, F#3-F#5 - recorded with stereo mics. Zim&#39;bira is another name for any m&#39;bira made in Zimbabwe. The deze (resonator) of a resonator zim&#39;bira is made from a calabash gourd or bent wood and often bottle caps or snail shells are attached to the rim for additional rattles.&#10;&#10;This authentic 15-key zim&#39;bira is made from a block of sun-dried, oil-finished hardwood, and is mounted inside a wooden deze, which amplifies its bell-like tone. This particular instrument was made without the typical rattles on either the soundboard or deze." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Resonator Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Resonator Zim&#39;bira Felt" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Resonator Zim&#39;bira Felt Release"  PATH="Psychoacoustic/Psychoacoustic05/Resonator Zim&#39;bira/Resonator Zim&#39;bira Felt" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="79" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="52" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Resonator Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Release Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="58344412" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a felt bass pick - 10RR x 1V, F#3-F#5 - recorded with stereo mics. Zim&#39;bira is another name for any m&#39;bira made in Zimbabwe. The deze (resonator) of a resonator zim&#39;bira is made from a calabash gourd or bent wood and often bottle caps or snail shells are attached to the rim for additional rattles.&#10;&#10;This authentic 15-key zim&#39;bira is made from a block of sun-dried, oil-finished hardwood, and is mounted inside a wooden deze, which amplifies its bell-like tone. This particular instrument was made without the typical rattles on either the soundboard or deze." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Resonator Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Resonator Zim&#39;bira Felt" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Resonator Zim&#39;bira Mallet ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Resonator Zim&#39;bira/Resonator Zim&#39;bira Mallet" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="79" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="52" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Resonator Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Resonator Zim&#39;bira Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="321389600" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a mallet - 4RR x 4V, F#3-F#5 - recorded with stereo mics. Zim&#39;bira is another name for any m&#39;bira made in Zimbabwe. The deze (resonator) of a resonator zim&#39;bira is made from a calabash gourd or bent wood and often bottle caps or snail shells are attached to the rim for additional rattles.&#10;&#10;This authentic 15-key zim&#39;bira is made from a block of sun-dried, oil-finished hardwood, and is mounted inside a wooden deze, which amplifies its bell-like tone. This particular instrument was made without the typical rattles on either the soundboard or deze." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Resonator Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Resonator Zim&#39;bira Mallet" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Resonator Zim&#39;bira Paintbrush RR"  PATH="Psychoacoustic/Psychoacoustic05/Resonator Zim&#39;bira/Resonator Zim&#39;bira Paintbrush" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="79" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="52" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Resonator Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Brushed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="95584352" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a paintbrush - 4RR x 1V, F#3-F#5 - recorded with stereo mics. Zim&#39;bira is another name for any m&#39;bira made in Zimbabwe. The deze (resonator) of a resonator zim&#39;bira is made from a calabash gourd or bent wood and often bottle caps or snail shells are attached to the rim for additional rattles.&#10;&#10;This authentic 15-key zim&#39;bira is made from a block of sun-dried, oil-finished hardwood, and is mounted inside a wooden deze, which amplifies its bell-like tone. This particular instrument was made without the typical rattles on either the soundboard or deze." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Resonator Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Resonator Zim&#39;bira Paintbrush" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Resonator Zim&#39;bira Screw Tap RR"  PATH="Psychoacoustic/Psychoacoustic05/Resonator Zim&#39;bira/Resonator Zim&#39;bira Screw Tap" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="79" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="52" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Resonator Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="394776960" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a small screw - 4RR x 1V, F#3-F#5 - recorded with stereo mics. Zim&#39;bira is another name for any m&#39;bira made in Zimbabwe. The deze (resonator) of a resonator zim&#39;bira is made from a calabash gourd or bent wood and often bottle caps or snail shells are attached to the rim for additional rattles.&#10;&#10;This authentic 15-key zim&#39;bira is made from a block of sun-dried, oil-finished hardwood, and is mounted inside a wooden deze, which amplifies its bell-like tone. This particular instrument was made without the typical rattles on either the soundboard or deze." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Resonator Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Resonator Zim&#39;bira Screw Tap" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rhumba Box Felt ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Rhumba Box/Rhumba Box Felt" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="55" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="28" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rhumba Box" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electric Thumb Piano" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Rhumba Box Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20490808" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a felt bass pick - 4RR x 3V, G1-F#3 - recorded w/ direct pickup and mono mic. Inspired by the Cuban marimbula, this compact electric alimba has 7 large metal tines which produce sweet, low tones. Called &#34;marimbola&#34; in Puerto Rico, the Jamaican names for the African-influenced marimbula are &#34;Jazz Jim&#34; and &#34;rhumba box.&#34;&#10;&#10;Built by Txai (pronounced chai) - a name of respect for those who are friends of the forest. Txai Collins (AKA Jimi Kalimbrix) is a master instrument builder, based somewhere in the forests of Northern California. His one-of-a-kind instruments are true works of art. He creates both acoustic and electric alimbas, m&#39;biras and marimbulas with beautiful, colorful epoxy finishes and filigree decorations." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rhumba Box" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Rhumba Box Felt" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rhumba Box Paintbrush RR"  PATH="Psychoacoustic/Psychoacoustic05/Rhumba Box/Rhumba Box Paintbrush" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="55" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="28" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rhumba Box" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Brushed" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electric Thumb Piano" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Rhumba Box Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8799182" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a paintbrush - 4RR x 1V, G1-F#3 - recorded w/ direct pickup and mono mic. Inspired by the Cuban marimbula, this compact electric alimba has 7 large metal tines which produce sweet, low tones. Called &#34;marimbola&#34; in Puerto Rico, the Jamaican names for the African-influenced marimbula are &#34;Jazz Jim&#34; and &#34;rhumba box.&#34;&#10;&#10;Built by Txai (pronounced chai) - a name of respect for those who are friends of the forest. Txai Collins (AKA Jimi Kalimbrix) is a master instrument builder, based somewhere in the forests of Northern California. His one-of-a-kind instruments are true works of art. He creates both acoustic and electric alimbas, m&#39;biras and marimbulas with beautiful, colorful epoxy finishes and filigree decorations." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rhumba Box" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Rhumba Box Paintbrush" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rhumba Box Sip-N-Stir RR"  PATH="Psychoacoustic/Psychoacoustic05/Rhumba Box/Rhumba Box Sip-N-Stir" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="55" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="28" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rhumba Box" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Coffee Stirrer" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electric Thumb Piano" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Rhumba Box Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8600714" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with plastic coffee stirrers - 4RR x 1V, G1-F#3 - recorded w/ direct pickup and mono mic. Inspired by the Cuban marimbula, this compact electric alimba has 7 large metal tines which produce sweet, low tones. Called &#34;marimbola&#34; in Puerto Rico, the Jamaican names for the African-influenced marimbula are &#34;Jazz Jim&#34; and &#34;rhumba box.&#34;&#10;&#10;Built by Txai (pronounced chai) - a name of respect for those who are friends of the forest. Txai Collins (AKA Jimi Kalimbrix) is a master instrument builder, based somewhere in the forests of Northern California. His one-of-a-kind instruments are true works of art. He creates both acoustic and electric alimbas, m&#39;biras and marimbulas with beautiful, colorful epoxy finishes and filigree decorations." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rhumba Box" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Rhumba Box Sip-N-Stir" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rhumba Box Sugar RR"  PATH="Psychoacoustic/Psychoacoustic05/Rhumba Box/Rhumba Box Sugar" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="55" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="28" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rhumba Box" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sugar" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electric Thumb Piano" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Rhumba Box Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6313518" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a sugar packet - 4RR x 1V, G1-F#3 - recorded w/ direct pickup and mono mic. Inspired by the Cuban marimbula, this compact electric alimba has 7 large metal tines which produce sweet, low tones. Called &#34;marimbola&#34; in Puerto Rico, the Jamaican names for the African-influenced marimbula are &#34;Jazz Jim&#34; and &#34;rhumba box.&#34;&#10;&#10;Built by Txai (pronounced chai) - a name of respect for those who are friends of the forest. Txai Collins (AKA Jimi Kalimbrix) is a master instrument builder, based somewhere in the forests of Northern California. His one-of-a-kind instruments are true works of art. He creates both acoustic and electric alimbas, m&#39;biras and marimbulas with beautiful, colorful epoxy finishes and filigree decorations." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rhumba Box" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Rhumba Box Sugar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rubber Cord Wheel ^"  PATH="Psychoacoustic/Psychoacoustic05/Rubber Cord Wheel" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rubber Cord Wheel" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Chopstick" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="54252000" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Diego Stocco built this instrument from the frame of a Frame Drum that was destroyed during a recording session. 54 Velocities. He shares -I was in a beautiful cathedral with a large reverberant sound and I was hitting the skin so hard that I literally went through with the mallet. I didn&#39;t want to trash everything so I repurposed the frame by attaching a large elastic cord and two harp strings. It&#39;s now played with chopsticks!-" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rubber Cord Wheel" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ruby Moon Mallets ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Ruby Moon Bass Alimba/Ruby Moon Mallets" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="55" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="27" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ruby Moon Bass Alimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Ruby Moon Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="176789913" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with rubber mallets - 4RR x 5V, D#1-F3 - recorded with direct pickup. This giant one-of-a-kind electric bass kalimba has a unique six-sided shape and 11 metal tines with one huge vibraslap. Inspired by the Cuban marimbula, this instrument has a huge bass response due to it&#39;s built-in pickup and EQ section.&#10;&#10;Built by Txai (pronounced chai) - a name of respect for those who are friends of the forest. Txai Collins (AKA Jimi Kalimbrix) is a master instrument builder, based somewhere in the forests of Northern California. His one-of-a-kind instruments are true works of art. He creates both acoustic and electric alimbas, m&#39;biras and marimbulas with beautiful, colorful epoxy finishes and filigree decorations." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Marimbula" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ruby Moon Bass Alimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Ruby Moon Mallets" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ruby Moon Tap ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Ruby Moon Bass Alimba/Ruby Moon Tap" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="55" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="27" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ruby Moon Bass Alimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Tapping" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Ruby Moon Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="265080012" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 4RR x 6V, D#1-F3 - recorded with direct pickup. This giant one-of-a-kind electric bass kalimba has a unique six-sided shape and 11 metal tines with one huge vibraslap. Inspired by the Cuban marimbula, this instrument has a huge bass response due to it&#39;s built-in pickup and EQ section.&#10;&#10;Built by Txai (pronounced chai) - a name of respect for those who are friends of the forest. Txai Collins (AKA Jimi Kalimbrix) is a master instrument builder, based somewhere in the forests of Northern California. His one-of-a-kind instruments are true works of art. He creates both acoustic and electric alimbas, m&#39;biras and marimbulas with beautiful, colorful epoxy finishes and filigree decorations." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Marimbula" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ruby Moon Bass Alimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Ruby Moon Tap" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ruby Moon Vibraslap ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Ruby Moon Bass Alimba/Ruby Moon Vibraslap" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="55" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="27" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ruby Moon Bass Alimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rattling FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Marimbula" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Ruby Moon Vibraslap Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="53087728" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with the vibraslap tine - 4RR x 7V - recorded with direct pickup. This giant one-of-a-kind electric bass kalimba has a unique six-sided shape and 11 metal tines with one huge vibraslap. Inspired by the Cuban marimbula, this instrument has a huge bass response due to it&#39;s built-in pickup and EQ section.&#10;&#10;Built by Txai (pronounced chai) - a name of respect for those who are friends of the forest. Txai Collins (AKA Jimi Kalimbrix) is a master instrument builder, based somewhere in the forests of Northern California. His one-of-a-kind instruments are true works of art. He creates both acoustic and electric alimbas, m&#39;biras and marimbulas with beautiful, colorful epoxy finishes and filigree decorations." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ruby Moon Bass Alimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Ruby Moon Vibraslap" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ruby Moon Vibraslap Release"  PATH="Psychoacoustic/Psychoacoustic05/Ruby Moon Bass Alimba/Ruby Moon Vibraslap" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="55" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="27" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ruby Moon Bass Alimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Release Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Marimbula" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9665536" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with the vibraslap tine - 4RR x 7V - recorded with direct pickup. This giant one-of-a-kind electric bass kalimba has a unique six-sided shape and 11 metal tines with one huge vibraslap. Inspired by the Cuban marimbula, this instrument has a huge bass response due to it&#39;s built-in pickup and EQ section.&#10;&#10;Built by Txai (pronounced chai) - a name of respect for those who are friends of the forest. Txai Collins (AKA Jimi Kalimbrix) is a master instrument builder, based somewhere in the forests of Northern California. His one-of-a-kind instruments are true works of art. He creates both acoustic and electric alimbas, m&#39;biras and marimbulas with beautiful, colorful epoxy finishes and filigree decorations." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ruby Moon Bass Alimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Ruby Moon Vibraslap" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rude Reed Dubstep 1"  PATH="Psychoacoustic/Psychoacoustic05/Rude Reed" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rude Reed" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Blown" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Organic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="565286" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Diego Stocco attached mouthpieces and reeds from Sax and Contrabassoon directly to a Trombone. The sound is reminiscent of both instruments but the overtones are very unique. Try Harmonia on these or experiment with Innerspace to take these further." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#3 to G#3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rude Reed" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rude Reed Dubstep 2"  PATH="Psychoacoustic/Psychoacoustic05/Rude Reed" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rude Reed" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Blown" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Organic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="541100" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Diego Stocco attached mouthpieces and reeds from Sax and Contrabassoon directly to a Trombone. The sound is reminiscent of both instruments but the overtones are very unique. Try Harmonia on these or experiment with Innerspace to take these further." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#4 to F#4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rude Reed" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rude Reed Sustain"  PATH="Psychoacoustic/Psychoacoustic05/Rude Reed" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rude Reed" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Blown" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Organic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5799680" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Diego Stocco attached mouthpieces and reeds from Sax and Contrabassoon directly to a Trombone. The sound is reminiscent of both instruments but the overtones are very unique. Try Harmonia on these or experiment with Innerspace to take these further." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#3 to D#3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rude Reed" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sizzle Gourd Kalimba Coin ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Sizzle Gourd Kalimba/Sizzle Gourd Kalimba Coin" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="69" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="57" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sizzle Gourd Kalimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Coin" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Sizzle Gourd Kalimba Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="90330048" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played by plucking with a coin - 4RR x 2V, A#3-A4 - recorded with stereo mics. This fantastic-sounding, 7-tine thumb piano was artisan-made in the West African country of Burkina Faso, where it plays an important part in the culture.&#10;&#10;Visually, the wood-burned design is reminiscent of our Tanzanian &#34;Bird Kalimba,&#34; but the body is made from a small gourd, instead of a wooden box. Each of the metal keys has a plastic or metal strip wrapped around it in order to produce a subtle rattle when plucked. The keys are often made of found pieces of metal which are then cut and hammered into shape." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sizzle Gourd Kalimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Sizzle Gourd Kalimba Coin" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sizzle Gourd Kalimba Scrub RR"  PATH="Psychoacoustic/Psychoacoustic05/Sizzle Gourd Kalimba/Sizzle Gourd Kalimba Scrub" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="69" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="57" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sizzle Gourd Kalimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Brushed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Sizzle Gourd Kalimba Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="39973676" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a scrub pad - 4RR x 1V, A#3-A4 - recorded with stereo mics. This fantastic-sounding, 7-tine thumb piano was artisan-made in the West African country of Burkina Faso, where it plays an important part in the culture.&#10;&#10;Visually, the wood-burned design is reminiscent of our Tanzanian &#34;Bird Kalimba,&#34; but the body is made from a small gourd, instead of a wooden box. Each of the metal keys has a plastic or metal strip wrapped around it in order to produce a subtle rattle when plucked. The keys are often made of found pieces of metal which are then cut and hammered into shape." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sizzle Gourd Kalimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Sizzle Gourd Kalimba Scrub" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bows Hand Release"  PATH="Psychoacoustic/Psychoacoustic05/Striking Bows/Bows Hand" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Striking Bows" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Dropping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12037160" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Bows hand Release - 71 velocities - came to be accidentally when Diego Stocco dropped a bow in his hand onto a pile of other bows, and noticed the woody, dry sound they made. This developed into Soundsources that are strikingly organic. The possibilities become infinite when Innerspace is applied. Check it out with Innerspace Preset Echo Soundboard for example." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Striking Bows" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Bows Hand" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Striking Bows Hand ^"  PATH="Psychoacoustic/Psychoacoustic05/Striking Bows/Bows Hand" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Striking Bows" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Dropping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Bows Hand Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13822658" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Striking Bows - 71 velocities - came to be accidentally when Diego Stocco dropped a bow in his hand onto a pile of other bows, and noticed the woody, dry sound they made. This developed into Soundsources that are strikingly organic. The possibilities become infinite when Innerspace is applied. Check it out with Innerspace Preset Echo Soundboard for example." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Striking Bows" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Bows Hand" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Striking Bows Stick ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Striking Bows/Bows Stick" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Striking Bows" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Microphone" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Psychoacoustic FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13653346" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Striking Bows - 4RR x 20V - came to be accidentally when Diego Stocco dropped a bow in his hand onto a pile of other bows, and noticed the woody, dry sound they made. This developed into Soundsources that are strikingly organic. The possibilities become infinite when Innerspace is applied. Check it out with Innerspace Preset Echo Soundboard for example." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Striking Bows" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Bows Stick" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Textural Pipe 1"  PATH="Psychoacoustic/Psychoacoustic05/Textural Pipe" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Textural Pipe" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Blown" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Organic Resonators" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12860366" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This instrument was built by Diego Stocco for his &#34;Custom Built Orchestra&#34;. It&#39;s based on the bell of a trombone where holes were drilled, and connected via tubing to holes in a flute, which makes a very airy timbre with lots of overtones Go for Granular synthesis on this one to take the texture further." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#4 to D#4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Textural Pipe" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Textural Pipe 2"  PATH="Psychoacoustic/Psychoacoustic05/Textural Pipe" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Textural Pipe" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Organic Resonators" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Blown" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7308668" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#4 to D#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This instrument was built by Diego Stocco for his &#34;Custom Built Orchestra&#34;. It&#39;s based on the bell of a trombone where holes were drilled, and connected via tubing to holes in a flute, which makes a very airy timbre with lots of overtones Go for Granular synthesis on this one to take the texture further." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Textural Pipe" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Textural Pipe 3"  PATH="Psychoacoustic/Psychoacoustic05/Textural Pipe" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Textural Pipe" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Organic Resonators" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Blown" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17124764" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#4 to D#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This instrument was built by Diego Stocco for his &#34;Custom Built Orchestra&#34;. It&#39;s based on the bell of a trombone where holes were drilled, and connected via tubing to holes in a flute, which makes a very airy timbre with lots of overtones Go for Granular synthesis on this one to take the texture further." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Textural Pipe" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Textural Pipe 4"  PATH="Psychoacoustic/Psychoacoustic05/Textural Pipe" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Textural Pipe" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Organic Resonators" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Blown" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9310376" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This instrument was built by Diego Stocco for his &#34;Custom Built Orchestra&#34;. It&#39;s based on the bell of a trombone where holes were drilled, and connected via tubing to holes in a flute, which makes a very airy timbre with lots of overtones Go for Granular synthesis on this one to take the texture further." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Textural Pipe" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Textural Pipe Noise 1"  PATH="Psychoacoustic/Psychoacoustic05/Textural Pipe" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Textural Pipe" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Organic Resonators" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Blown" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6442802" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This instrument was built by Diego Stocco for his &#34;Custom Built Orchestra&#34;. It&#39;s based on the bell of a trombone where holes were drilled, and connected via tubing to holes in a flute, which makes a very airy timbre with lots of overtones Go for Granular synthesis on this one to take the texture further." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Textural Pipe" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Textural Pipe Noise 2"  PATH="Psychoacoustic/Psychoacoustic05/Textural Pipe" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Textural Pipe" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Custom-built Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Organic Resonators" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Blown" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16224908" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A4 to A4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This instrument was built by Diego Stocco for his &#34;Custom Built Orchestra&#34;. It&#39;s based on the bell of a trombone where holes were drilled, and connected via tubing to holes in a flute, which makes a very airy timbre with lots of overtones Go for Granular synthesis on this one to take the texture further." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Textural Pipe" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wood Marimbula Broomslide ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Wood Key Marimbula/Wood Marimbula Broomslide" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="50" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="34" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Brushed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Marimbula" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Wood Marimbula Broomslide Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="123942096" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a broomstick - 6RR x 4V, C2-B2 - recorded w/ mono and stereo mics. This large, hollow-bodied wooden bass kalimba is called the &#34;Cloud 9&#34; Marimbula and uses a unique teardrop shape with large wooden keys. The player, or marimbulero, can produce a deep sound like an upright bass or bass marimba. This special instrument was designed and built by master instrument maker, Michael C. Allen in central Ohio, inspired by the original instruments from Cuba.&#10;&#10;Called &#34;marimbola&#34; in Puerto Rico and &#34;rhumba box&#34; or &#34;Jazz Jim&#34; in Jamaica, the African-influenced marimbula originated in the rural province of Oriente, Cuba in the 1800s and still provides the bass line and rhythms in a style of Cuban music called &#34;son.&#34;" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Wood Marimbula Broomslide" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wood Marimbula Broomslide Release"  PATH="Psychoacoustic/Psychoacoustic05/Wood Key Marimbula/Wood Marimbula Broomslide" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="50" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="34" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Release Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Marimbula" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16889016" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a broomstick - 8RR x 1V, C2-B2 - recorded w/ mono and stereo mics. This large, hollow-bodied wooden bass kalimba is called the &#34;Cloud 9&#34; Marimbula and uses a unique teardrop shape with large wooden keys. The player, or marimbulero, can produce a deep sound like an upright bass or bass marimba. This special instrument was designed and built by master instrument maker, Michael C. Allen in central Ohio, inspired by the original instruments from Cuba.&#10;&#10;Called &#34;marimbola&#34; in Puerto Rico and &#34;rhumba box&#34; or &#34;Jazz Jim&#34; in Jamaica, the African-influenced marimbula originated in the rural province of Oriente, Cuba in the 1800s and still provides the bass line and rhythms in a style of Cuban music called &#34;son.&#34;" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Wood Marimbula Broomslide" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wood Marimbula Broomstick ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Wood Key Marimbula/Wood Marimbula Broomstick" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="50" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="34" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Brushed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Marimbula" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Wood Marimbula Broomstick Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="155653888" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a broomstick - 6RR x 4V, C2-B2 - recorded w/ mono and stereo mics. This large, hollow-bodied wooden bass kalimba is called the &#34;Cloud 9&#34; Marimbula and uses a unique teardrop shape with large wooden keys. The player, or marimbulero, can produce a deep sound like an upright bass or bass marimba. This special instrument was designed and built by master instrument maker, Michael C. Allen in central Ohio, inspired by the original instruments from Cuba.&#10;&#10;Called &#34;marimbola&#34; in Puerto Rico and &#34;rhumba box&#34; or &#34;Jazz Jim&#34; in Jamaica, the African-influenced marimbula originated in the rural province of Oriente, Cuba in the 1800s and still provides the bass line and rhythms in a style of Cuban music called &#34;son.&#34;" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Wood Marimbula Broomstick" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wood Marimbula Broomstick Release"  PATH="Psychoacoustic/Psychoacoustic05/Wood Key Marimbula/Wood Marimbula Broomstick" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="50" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="34" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Release Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Marimbula" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="28054842" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a broomstick - 8RR x 1V, C2-B2 - recorded w/ mono and stereo mics. This large, hollow-bodied wooden bass kalimba is called the &#34;Cloud 9&#34; Marimbula and uses a unique teardrop shape with large wooden keys. The player, or marimbulero, can produce a deep sound like an upright bass or bass marimba. This special instrument was designed and built by master instrument maker, Michael C. Allen in central Ohio, inspired by the original instruments from Cuba.&#10;&#10;Called &#34;marimbola&#34; in Puerto Rico and &#34;rhumba box&#34; or &#34;Jazz Jim&#34; in Jamaica, the African-influenced marimbula originated in the rural province of Oriente, Cuba in the 1800s and still provides the bass line and rhythms in a style of Cuban music called &#34;son.&#34;" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Wood Marimbula Broomstick" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wood Marimbula Flick ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Wood Key Marimbula/Wood Marimbula Flick" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="50" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="34" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Marimbula" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Wood Marimbula Flick Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="134529808" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 6RR x 4V, C2-B2 - recorded w/ mono and stereo mics. This large, hollow-bodied wooden bass kalimba is called the &#34;Cloud 9&#34; Marimbula and uses a unique teardrop shape with large wooden keys. The player, or marimbulero, can produce a deep sound like an upright bass or bass marimba. This special instrument was designed and built by master instrument maker, Michael C. Allen in central Ohio, inspired by the original instruments from Cuba.&#10;&#10;Called &#34;marimbola&#34; in Puerto Rico and &#34;rhumba box&#34; or &#34;Jazz Jim&#34; in Jamaica, the African-influenced marimbula originated in the rural province of Oriente, Cuba in the 1800s and still provides the bass line and rhythms in a style of Cuban music called &#34;son.&#34;" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Wood Marimbula Flick" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wood Marimbula Flick Release"  PATH="Psychoacoustic/Psychoacoustic05/Wood Key Marimbula/Wood Marimbula Flick" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="50" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="34" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Release Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Marimbula" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17675322" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 8RR x 1V, C2-B2 - recorded w/ mono and stereo mics. This large, hollow-bodied wooden bass kalimba is called the &#34;Cloud 9&#34; Marimbula and uses a unique teardrop shape with large wooden keys. The player, or marimbulero, can produce a deep sound like an upright bass or bass marimba. This special instrument was designed and built by master instrument maker, Michael C. Allen in central Ohio, inspired by the original instruments from Cuba.&#10;&#10;Called &#34;marimbola&#34; in Puerto Rico and &#34;rhumba box&#34; or &#34;Jazz Jim&#34; in Jamaica, the African-influenced marimbula originated in the rural province of Oriente, Cuba in the 1800s and still provides the bass line and rhythms in a style of Cuban music called &#34;son.&#34;" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Wood Marimbula Flick" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wood Marimbula Mallet ALL ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Wood Key Marimbula/Wood Marimbula Mallets" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="50" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="34" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Marimbula" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1205420800" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A combo of assorted mallets - 6RR x 5V, C2-B2 - recorded w/ mono and stereo mics. This large, hollow-bodied wooden bass kalimba is called the &#34;Cloud 9&#34; Marimbula and uses a unique teardrop shape with large wooden keys. The player, or marimbulero, can produce a deep sound like an upright bass or bass marimba. This special instrument was designed and built by master instrument maker, Michael C. Allen in central Ohio, inspired by the original instruments from Cuba.&#10;&#10;Called &#34;marimbola&#34; in Puerto Rico and &#34;rhumba box&#34; or &#34;Jazz Jim&#34; in Jamaica, the African-influenced marimbula originated in the rural province of Oriente, Cuba in the 1800s and still provides the bass line and rhythms in a style of Cuban music called &#34;son.&#34;" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Wood Marimbula Mallets" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wood Marimbula Mallet Cloth ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Wood Key Marimbula/Wood Marimbula Mallets" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="50" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="34" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Marimbula" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="314034912" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a cloth-covered mallet - 6RR x 5V, C2-B2 - recorded w/ mono and stereo mics. This large, hollow-bodied wooden bass kalimba is called the &#34;Cloud 9&#34; Marimbula and uses a unique teardrop shape with large wooden keys. The player, or marimbulero, can produce a deep sound like an upright bass or bass marimba. This special instrument was designed and built by master instrument maker, Michael C. Allen in central Ohio, inspired by the original instruments from Cuba.&#10;&#10;Called &#34;marimbola&#34; in Puerto Rico and &#34;rhumba box&#34; or &#34;Jazz Jim&#34; in Jamaica, the African-influenced marimbula originated in the rural province of Oriente, Cuba in the 1800s and still provides the bass line and rhythms in a style of Cuban music called &#34;son.&#34;" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Wood Marimbula Mallets" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wood Marimbula Mallet Hard ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Wood Key Marimbula/Wood Marimbula Mallets" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="50" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="34" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Marimbula" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="259180976" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a hard rubber mallet - 6RR x 5V, C2-B2 - recorded w/ mono and stereo mics. This large, hollow-bodied wooden bass kalimba is called the &#34;Cloud 9&#34; Marimbula and uses a unique teardrop shape with large wooden keys. The player, or marimbulero, can produce a deep sound like an upright bass or bass marimba. This special instrument was designed and built by master instrument maker, Michael C. Allen in central Ohio, inspired by the original instruments from Cuba.&#10;&#10;Called &#34;marimbola&#34; in Puerto Rico and &#34;rhumba box&#34; or &#34;Jazz Jim&#34; in Jamaica, the African-influenced marimbula originated in the rural province of Oriente, Cuba in the 1800s and still provides the bass line and rhythms in a style of Cuban music called &#34;son.&#34;" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Wood Marimbula Mallets" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wood Marimbula Mallet Soft ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Wood Key Marimbula/Wood Marimbula Mallets" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="50" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="34" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Marimbula" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="299422528" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a soft mallet - 6RR x 5V, C2-B2 - recorded w/ mono and stereo mics. This large, hollow-bodied wooden bass kalimba is called the &#34;Cloud 9&#34; Marimbula and uses a unique teardrop shape with large wooden keys. The player, or marimbulero, can produce a deep sound like an upright bass or bass marimba. This special instrument was designed and built by master instrument maker, Michael C. Allen in central Ohio, inspired by the original instruments from Cuba.&#10;&#10;Called &#34;marimbola&#34; in Puerto Rico and &#34;rhumba box&#34; or &#34;Jazz Jim&#34; in Jamaica, the African-influenced marimbula originated in the rural province of Oriente, Cuba in the 1800s and still provides the bass line and rhythms in a style of Cuban music called &#34;son.&#34;" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Wood Marimbula Mallets" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wood Marimbula Mallet Yarn ^ RR"  PATH="Psychoacoustic/Psychoacoustic05/Wood Key Marimbula/Wood Marimbula Mallets" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="50" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="34" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Marimbula" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="332777728" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a yarn-covered mallet - 6RR x 5V, C2-B2 - recorded w/ mono and stereo mics. This large, hollow-bodied wooden bass kalimba is called the &#34;Cloud 9&#34; Marimbula and uses a unique teardrop shape with large wooden keys. The player, or marimbulero, can produce a deep sound like an upright bass or bass marimba. This special instrument was designed and built by master instrument maker, Michael C. Allen in central Ohio, inspired by the original instruments from Cuba.&#10;&#10;Called &#34;marimbola&#34; in Puerto Rico and &#34;rhumba box&#34; or &#34;Jazz Jim&#34; in Jamaica, the African-influenced marimbula originated in the rural province of Oriente, Cuba in the 1800s and still provides the bass line and rhythms in a style of Cuban music called &#34;son.&#34;" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Wood Marimbula Mallets" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Kalimbadrum Rattle Pills RR"  PATH="Psychoacoustic/Psychoacoustic06/Ceramic Kalimbadrum/Ceramic Kalimbadrum Rattle Pills" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="76" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="28" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ceramic Kalimbadrum" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="363341632" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by putting pills on top of the instrument and playing fingers - 4RR x 1V, F#1-B4 - recorded w/ mono and stereo mics. This one-of-a-kind hybrid drum / kalimba is made from a ceramic hand-thrown shell. Modeled after the Central African sanzula, it has a hand-carved, pine and birch soundboard with 15 hand-shaped and tuned spring-steel tines. The bridge floats on a goatskin head which is stretched over the shell.&#10;&#10;The drum-like construction provides a wider dynamic range and richer overtones than many wood kalimbas and allows for some really creative playing techniques. It was designed and built by Gabe Turow, of Stone Instruments in Northern California." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic06" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ceramic Kalimbadrum" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Ceramic Kalimbadrum Rattle Pills" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Kalimbadrum Toothpicks ^ RR"  PATH="Psychoacoustic/Psychoacoustic06/Ceramic Kalimbadrum/Ceramic Kalimbadrum Toothpicks" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="76" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="28" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ceramic Kalimbadrum" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Toothpicks" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Experiments" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1038811712" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with toothpicks - 4RR x 2V, F#1-D5 - recorded w/ mono and stereo mics. This one-of-a-kind hybrid drum / kalimba is made from a ceramic hand-thrown shell. Modeled after the Central African sanzula, it has a hand-carved, pine and birch soundboard with 15 hand-shaped and tuned spring-steel tines. The bridge floats on a goatskin head which is stretched over the shell.&#10;&#10;The drum-like construction provides a wider dynamic range and richer overtones than many wood kalimbas and allows for some really creative playing techniques. It was designed and built by Gabe Turow, of Stone Instruments in Northern California." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic06" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ceramic Kalimbadrum" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Ceramic Kalimbadrum Toothpicks" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Guitaralimba Pick ^ RR"  PATH="Psychoacoustic/Psychoacoustic06/Guitaralimba/Guitaralimba Pick" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="72" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="33" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Guitaralimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Electric M&#39;bira Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="376033440" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a guitar pick - 4RR x 3V, C2-G4 - recorded with stereo mics. Influenced by the East African m&#39;bira, this unusual instrument is the ultimate in recycling! It is a one-of-a-kind, handmade 24-tine m&#39;bira, built from wood taken from the body of a vintage acoustic guitar. As a result of using the aged guitar body wood, the tone is quite beautiful." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic06" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Guitaralimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Guitaralimba Pick" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Resonator Zim&#39;bira Scissors ^ RR"  PATH="Psychoacoustic/Psychoacoustic06/Resonator Zim&#39;bira/Resonator Zim&#39;bira Scissors" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="79" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="52" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Resonator Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Scissors" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="162634137" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with scissors - 4RR x 2V, F#3-F#5 - recorded with stereo mics. Zim&#39;bira is another name for any m&#39;bira made in Zimbabwe. The deze (resonator) of a resonator zim&#39;bira is made from a calabash gourd or bent wood and often bottle caps or snail shells are attached to the rim for additional rattles.&#10;&#10;This authentic 15-key zim&#39;bira is made from a block of sun-dried, oil-finished hardwood, and is mounted inside a wooden deze, which amplifies its bell-like tone. This particular instrument was made without the typical rattles on either the soundboard or deze." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Psychoacoustic" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Psychoacoustic06" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Resonator Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Resonator Zim&#39;bira Scissors" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bad Stylophone Rip"  PATH="Retro/Retro 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Stylophone" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4148566" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by using a broken Stylophone connected to a tape delay and a vintage accordion amplifier. Works well as a drone, in fifths or as a harsh melodic sound. Ring Modulation works really well on this soundsource due to its interesting frequency content and animation." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Horrible Bagpipes, Alarming" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 16 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.originalstylophone.com" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chamberlin Strings"  PATH="Retro/Retro 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chamberlin" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classic Keys" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7172524" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by California inventor Harry Chamberlin in 1946, the tape-based Chamberlin was the first &#34;sampling keyboard&#34; ever produced. Underneath each key is a small tape deck. Each tape is pre-recorded with separate notes of various instruments or special effects. When the musician presses down a key, the mechanical tape deck begins to play through an amplified speaker. When the key is released, the sound stops and the tape rewinds. Each tape is only about 8 seconds long. While most Chamberlins are keyboard-based instruments, there were also early tape-based drum machines produced and sold. The Chamberlin&#39;s technology was taken to England and later sold to the company that produced the more well-known Mellotron instruments." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Chamberlin" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Leaking Organ"  PATH="Retro/Retro 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virtual B-3" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clicky" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="34549880" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This sound was created in Logic Pro&#39;s evb3 virtual &#34;clonewheel&#34; organ plug-in. When used with the Timbre control, interesting spectral variations can be created. Try using the Start slider to remove the percussive attack." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2-A8, 6 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Maunu String 1"  PATH="Retro/Retro 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1562200" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing fast tremolo style and slowing the notes down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create a complex string sound.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Multisamples/Maunu Strings" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Maunu String 2"  PATH="Retro/Retro 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="954112" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing fast tremolo style and slowing the notes down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create a complex string sound.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Multisamples/Maunu Strings" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="My Old Soul Vinyl Pad"  PATH="Retro/Retro 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Phonograph" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2912980" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by layering several vintage warm tones together, some of which had vinyl noise in them. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Phonograph" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Noise Beam"  PATH="Retro/Retro 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5303800" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a single note coming from a pipe organ.  The signal has gone through a comb filter and lo-bit-ified to create an expanded noisy stereo field. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. &#10;Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 20 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Soft Drawbar Pad"  PATH="Retro/Retro 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hammond B-3" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2743848" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by layering several layers of sounds created with a vintage B3 organ together. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.theatreorgans.com/grounds/docs/history.html" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Stylophone"  PATH="Retro/Retro 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Stylophone" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1911284" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Dubreq Stylophone is a miniature stylus operated synthesizer invented in 1967 by Brian Jarvis. It consists of a metal keyboard played by touching it with a stylus - each note being connected to a cheap voltage-controlled oscillator via a different-value resistor - thus closing a circuit. Some three million Stylophones were sold, mostly as children&#39;s toys. Rolf Harris appeared for several years as the Stylophone&#39;s advertising spokesman in the United Kingdom." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B2 to B4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.originalstylophone.com" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Suzuki Omnichord"  PATH="Retro/Retro 01" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Suzuki Q-Chord" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="size"  VALUE="59841408" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Suzuki Omnichord is one of Daniel Lanois&#39; favorite production sounds. You can here this sound in his productions for U2, Emmylou Harris, Bob Dylan and the list goes on. Play this sound with &#34;rolled&#34; chords in the high register to get the full &#34;Suzuki&#34; effect!" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.qchord.net" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Warm Noisy Tone 1 Decay"  PATH="Retro/Retro 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog Tape" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Soft" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3267622" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This Soundsource was created with a tape feedback loop.&#10;A surprisingly musical and playable sound, even though it&#39;s only a single stretched sample. Works very well with FM, Ring Mod, Waveshaping and Granularity techniques." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 12 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Tape_loop" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Warm Noisy Tone 1 Sustain"  PATH="Retro/Retro 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog Tape" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Soft" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1220122" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This Soundsource was created with a tape feedback loop.&#10;A surprisingly musical and playable sound, even though it&#39;s only a single stretched sample. Works very well with FM, Ring Mod, Waveshaping and Granularity techniques." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 5 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Tape_loop" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Warm Noisy Tone 2"  PATH="Retro/Retro 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog Tape" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Soft" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7231798" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This Soundsource was created with a tape feedback loop.&#10;A surprisingly musical and playable sound, even though it&#39;s only a single stretched sample. Works very well with FM, Ring Mod, Waveshaping and Granularity techniques." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 27 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Tape_loop" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Whistling in the Dark"  PATH="Retro/Retro 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog Tape" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4086304" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This sound happened while testing a microphone by whistling close to it; it was connected to a tape echo loop that captured also some small noises of cables hitting stuff around. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 15 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Warm ARP Omni II a"  PATH="Retro/Retro 01/ARP Omni" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Solina Strings" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15547288" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created to emulate the sound of the legendary ARP Omni II string machine, which was the succesor to the popular Solina String Ensemble model. This soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#2 to A6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/arp/omni.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="ARP Omni" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Warm ARP Omni II b"  PATH="Retro/Retro 01/ARP Omni" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Solina Strings" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7881536" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created to emulate the sound of the legendary ARP Omni II string machine, which was the succesor to the popular Solina String Ensemble model. This soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#2 to F#6, 6 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/arp/string.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="ARP Omni" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Warm String Machine"  PATH="Retro/Retro 01/ARP Omni" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Solina Strings" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5337312" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created to emulate the sound of the legendary ARP Omni II string machine, which was the succesor to the popular Solina String Ensemble model. This soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="ARP Omni" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="ARP Solina Strings"  PATH="Retro/Retro 01/ARP Strings" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Solina Strings" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6315232" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The ARP String Ensemble was the king of the late 1970&#39;s disco and old school funk era. The classic cheesy sounds it made were considered the most realistic strings available in those days! The keyboard uses &#39;organ style&#39; divide-down technology to make it polyphonic. The built-in chorus effect gives the instrument its famous &#34;Ensemble&#34; sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/arp/string.shtml" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="ARP Strings" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="ARP String Ensemble"  PATH="Retro/Retro 01/ARP Strings" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Solina Strings" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9443802" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The ARP String Ensemble was the king of the late 1970&#39;s disco and old school funk era. The classic cheesy sounds it made were considered the most realistic strings available in those days! The keyboard uses &#39;organ style&#39; divide-down technology to make it polyphonic. The built-in chorus effect gives the instrument its famous &#34;Ensemble&#34; sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/arp/string.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="ARP Strings" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Casio VL-Tone ADSR"  PATH="Retro/Retro 01/Casio VL-Tone" >
<ATTR  NAME="Author"  VALUE="Michael Flint" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Casio VL-Tone" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4698168" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The VL-Tone was the first of Casio&#39;s unique product line which were combination synthesizers and calculators! Released in 1981, the VL-Tone is hilariously cheesy sounding, due to its cheap construction and its unrealistic, uniquely lo-fi sounds. It also featured a &#34;fantasy&#34; voice, and a programmable synthesizer which provided for choice of both oscillator waveform and ADSR envelope. The synthesizer was programmed by entering a number into the calculator section&#39;s memory, then switching back to keyboard mode. It also included a simple 99-note sequencer and 10 awesome rhythms." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="http://www.vintagesynth.com/casio/vl1.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Casio VL-Tone" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Casio VL-Tone Fantasy"  PATH="Retro/Retro 01/Casio VL-Tone" >
<ATTR  NAME="Author"  VALUE="Les Correa" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Casio VL-Tone" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11307362" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The VL-Tone was the first of Casio&#39;s unique product line which were combination synthesizers and calculators! Released in 1981, the VL-Tone is hilariously cheesy sounding, due to its cheap construction and its unrealistic, uniquely lo-fi sounds. It also featured a &#34;fantasy&#34; voice, and a programmable synthesizer which provided for choice of both oscillator waveform and ADSR envelope. The synthesizer was programmed by entering a number into the calculator section&#39;s memory, then switching back to keyboard mode. It also included a simple 99-note sequencer and 10 awesome rhythms." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="http://www.vintagesynth.com/casio/vl1.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Casio VL-Tone" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Casio VL-Tone Flute"  PATH="Retro/Retro 01/Casio VL-Tone" >
<ATTR  NAME="Author"  VALUE="Les Correa" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Casio VL-Tone" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3296440" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The VL-Tone was the first of Casio&#39;s unique product line which were combination synthesizers and calculators! Released in 1981, the VL-Tone is hilariously cheesy sounding, due to its cheap construction and its unrealistic, uniquely lo-fi sounds. It also featured a &#34;fantasy&#34; voice, and a programmable synthesizer which provided for choice of both oscillator waveform and ADSR envelope. The synthesizer was programmed by entering a number into the calculator section&#39;s memory, then switching back to keyboard mode. It also included a simple 99-note sequencer and 10 awesome rhythms." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="http://www.vintagesynth.com/casio/vl1.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Casio VL-Tone" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Casio VL-Tone Guitar"  PATH="Retro/Retro 01/Casio VL-Tone" >
<ATTR  NAME="Author"  VALUE="Les Correa" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Casio VL-Tone" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3652526" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The VL-Tone was the first of Casio&#39;s unique product line which were combination synthesizers and calculators! Released in 1981, the VL-Tone is hilariously cheesy sounding, due to its cheap construction and its unrealistic, uniquely lo-fi sounds. It also featured a &#34;fantasy&#34; voice, and a programmable synthesizer which provided for choice of both oscillator waveform and ADSR envelope. The synthesizer was programmed by entering a number into the calculator section&#39;s memory, then switching back to keyboard mode. It also included a simple 99-note sequencer and 10 awesome rhythms." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="http://www.vintagesynth.com/casio/vl1.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Casio VL-Tone" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Casio VL-Tone Piano"  PATH="Retro/Retro 01/Casio VL-Tone" >
<ATTR  NAME="Author"  VALUE="Les Correa" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Casio VL-Tone" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4179078" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The VL-Tone was the first of Casio&#39;s unique product line which were combination synthesizers and calculators! Released in 1981, the VL-Tone is hilariously cheesy sounding, due to its cheap construction and its unrealistic, uniquely lo-fi sounds. It also featured a &#34;fantasy&#34; voice, and a programmable synthesizer which provided for choice of both oscillator waveform and ADSR envelope. The synthesizer was programmed by entering a number into the calculator section&#39;s memory, then switching back to keyboard mode. It also included a simple 99-note sequencer and 10 awesome rhythms." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="http://www.vintagesynth.com/casio/vl1.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Casio VL-Tone" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Casio VL-Tone Violin"  PATH="Retro/Retro 01/Casio VL-Tone" >
<ATTR  NAME="Author"  VALUE="Les Correa" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Casio VL-Tone" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3481996" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The VL-Tone was the first of Casio&#39;s unique product line which were combination synthesizers and calculators! Released in 1981, the VL-Tone is hilariously cheesy sounding, due to its cheap construction and its unrealistic, uniquely lo-fi sounds. It also featured a &#34;fantasy&#34; voice, and a programmable synthesizer which provided for choice of both oscillator waveform and ADSR envelope. The synthesizer was programmed by entering a number into the calculator section&#39;s memory, then switching back to keyboard mode. It also included a simple 99-note sequencer and 10 awesome rhythms." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="http://www.vintagesynth.com/casio/vl1.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Casio VL-Tone" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Elka Cellos"  PATH="Retro/Retro 01/Elka Rhapsody" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Elka Strings" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5448584" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Elka, an Italian organ manufacturer, started manufacturing string machines around 1975. The Rhapsody featured here was one of their most popular models and included analog piano and clav sounds too. The Italian string machines are thinner and more edgy than the ARPs, but sound great when layered with other soundsources!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#2 to C#6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="till-kopper.de/elka.html" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Elka Rhapsody" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Elka Strings"  PATH="Retro/Retro 01/Elka Rhapsody" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Elka Strings" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4861544" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Elka, an Italian organ manufacturer, started manufacturing string machines around 1975. The Rhapsody featured here was one of their most popular models and included analog piano and clav sounds too. The Italian string machines are thinner and more edgy than the ARPs, but sound great when layered with other soundsources!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#3 to C#7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="till-kopper.de/elka.html" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Elka Rhapsody" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Elka Violins"  PATH="Retro/Retro 01/Elka Rhapsody" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Elka Strings" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5638038" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Elka, an Italian organ manufacturer, started manufacturing string machines around 1975. The Rhapsody featured here was one of their most popular models and included analog piano and clav sounds too. The Italian string machines are thinner and more edgy than the ARPs, but sound great when layered with other soundsources!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#2 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="till-kopper.de/elka.html" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Elka Rhapsody" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Farfisa Beachboy"  PATH="Retro/Retro 01/Farfisa" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Farfisa Organ" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Triangle Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="826206" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Inexpensive, portable and cool sounding - Farfisa combo organs were extremely popular among &#39;60s Rock and Surf bands. In the late &#39;70s, numerous Punk and New Wave bands embraced Farfisas as substitutes for more sophisticated synths. The Farfisa sound is great for imparting a vintage vibe. Along with it&#39;s cousin the Vox, the Farfisa organ sound is a true classic." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Farfisa" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Farfisa" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Farfisa Butterfly"  PATH="Retro/Retro 01/Farfisa" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Farfisa Organ" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Triangle Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="860200" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Inexpensive, portable and cool sounding - Farfisa combo organs were extremely popular among &#39;60s Rock and Surf bands. In the late &#39;70s, numerous Punk and New Wave bands embraced Farfisas as substitutes for more sophisticated synths. The Farfisa sound is great for imparting a vintage vibe. Along with it&#39;s cousin the Vox, the Farfisa organ sound is a true classic." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Farfisa" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Farfisa" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Farfisa Clarinet 1"  PATH="Retro/Retro 01/Farfisa" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Farfisa Organ" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Triangle Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2568606" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Inexpensive, portable and cool sounding - Farfisa combo organs were extremely popular among &#39;60s Rock and Surf bands. In the late &#39;70s, numerous Punk and New Wave bands embraced Farfisas as substitutes for more sophisticated synths. The Farfisa sound is great for imparting a vintage vibe. Along with it&#39;s cousin the Vox, the Farfisa organ sound is a true classic." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Farfisa" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Farfisa" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Farfisa Clarinet 2 "  PATH="Retro/Retro 01/Farfisa" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Farfisa Organ" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1778674" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Inexpensive, portable and cool sounding - Farfisa combo organs were extremely popular among &#39;60s Rock and Surf bands. In the late &#39;70s, numerous Punk and New Wave bands embraced Farfisas as substitutes for more sophisticated synths. The Farfisa sound is great for imparting a vintage vibe. Along with it&#39;s cousin the Vox, the Farfisa organ sound is a true classic." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to G7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Farfisa" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Farfisa" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Farfisa Clarinet 3"  PATH="Retro/Retro 01/Farfisa" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Farfisa Organ" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2152542" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Inexpensive, portable and cool sounding - Farfisa combo organs were extremely popular among &#39;60s Rock and Surf bands. In the late &#39;70s, numerous Punk and New Wave bands embraced Farfisas as substitutes for more sophisticated synths. The Farfisa sound is great for imparting a vintage vibe. Along with it&#39;s cousin the Vox, the Farfisa organ sound is a true classic." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Farfisa" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Farfisa" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Farfisa Flutes 1"  PATH="Retro/Retro 01/Farfisa" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Farfisa Organ" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clicky" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Square Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1352124" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Inexpensive, portable and cool sounding - Farfisa combo organs were extremely popular among &#39;60s Rock and Surf bands. In the late &#39;70s, numerous Punk and New Wave bands embraced Farfisas as substitutes for more sophisticated synths. The Farfisa sound is great for imparting a vintage vibe. Along with it&#39;s cousin the Vox, the Farfisa organ sound is a true classic." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Farfisa" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Farfisa" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Farfisa Flutes 2"  PATH="Retro/Retro 01/Farfisa" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Farfisa Organ" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clicky" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Square Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1454352" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Inexpensive, portable and cool sounding - Farfisa combo organs were extremely popular among &#39;60s Rock and Surf bands. In the late &#39;70s, numerous Punk and New Wave bands embraced Farfisas as substitutes for more sophisticated synths. The Farfisa sound is great for imparting a vintage vibe. Along with it&#39;s cousin the Vox, the Farfisa organ sound is a true classic." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Farfisa" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Farfisa" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Farfisa Flutes 3"  PATH="Retro/Retro 01/Farfisa" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Farfisa Organ" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clicky" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2135508" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Inexpensive, portable and cool sounding - Farfisa combo organs were extremely popular among &#39;60s Rock and Surf bands. In the late &#39;70s, numerous Punk and New Wave bands embraced Farfisas as substitutes for more sophisticated synths. The Farfisa sound is great for imparting a vintage vibe. Along with it&#39;s cousin the Vox, the Farfisa organ sound is a true classic." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Farfisa" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Farfisa" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Farfisa Power Organ"  PATH="Retro/Retro 01/Farfisa" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Farfisa Organ" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1550790" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Inexpensive, portable and cool sounding - Farfisa combo organs were extremely popular among &#39;60s Rock and Surf bands. In the late &#39;70s, numerous Punk and New Wave bands embraced Farfisas as substitutes for more sophisticated synths. The Farfisa sound is great for imparting a vintage vibe. Along with it&#39;s cousin the Vox, the Farfisa organ sound is a true classic." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Farfisa" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
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 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Farfisa" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Farfisa Soap Opera"  PATH="Retro/Retro 01/Farfisa" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Farfisa Organ" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sine Wave" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1747290" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Inexpensive, portable and cool sounding - Farfisa combo organs were extremely popular among &#39;60s Rock and Surf bands. In the late &#39;70s, numerous Punk and New Wave bands embraced Farfisas as substitutes for more sophisticated synths. The Farfisa sound is great for imparting a vintage vibe. Along with it&#39;s cousin the Vox, the Farfisa organ sound is a true classic." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Farfisa" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Farfisa" >
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 </ENTRY>
 <ENTRY  NAME="Farfisa Surf Organ"  PATH="Retro/Retro 01/Farfisa" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Farfisa Organ" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Triangle Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1700554" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Inexpensive, portable and cool sounding - Farfisa combo organs were extremely popular among &#39;60s Rock and Surf bands. In the late &#39;70s, numerous Punk and New Wave bands embraced Farfisas as substitutes for more sophisticated synths. The Farfisa sound is great for imparting a vintage vibe. Along with it&#39;s cousin the Vox, the Farfisa organ sound is a true classic." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Farfisa" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
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</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Farfisa" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hammond Ballad"  PATH="Retro/Retro 01/Hammond B-3" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hammond B-3" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clicky" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16030624" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The legendary Hammond tonewheel organ was invented by Laurens Hammond in 1934 and originally sold to churches as a lower-cost alternative to the wind-driven pipe organ. However, in the &#39;60s and &#39;70s, it came into its own as the de facto instrument for Jazz, Blues, Rock and Gospel - particularly the B-3 model. The Hammond uses additive synthesis of waveforms from harmonic series made by mechanical tonewheels which rotate in front of electromagnetic pickups. The waveform ratios are mixed by sliding drawbars mounted above the two keyboards. Although the last electromechanical Hammond came off the assembly line in the mid-&#39;70s, thousands are still in daily use, and we are forever grateful!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F1 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.theatreorgans.com/grounds/docs/history.html" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hammond B-3" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hammond Blues ^"  PATH="Retro/Retro 01/Hammond B-3" >
<ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hammond B-3" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clicky" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="28066684" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The legendary Hammond tonewheel organ was invented by Laurens Hammond in 1934 and originally sold to churches as a lower-cost alternative to the wind-driven pipe organ. However, in the &#39;60s and &#39;70s, it came into its own as the de facto instrument for Jazz, Blues, Rock and Gospel - particularly the B-3 model. The Hammond uses additive synthesis of waveforms from harmonic series made by mechanical tonewheels which rotate in front of electromagnetic pickups. The waveform ratios are mixed by sliding drawbars mounted above the two keyboards. Although the last electromechanical Hammond came off the assembly line in the mid-&#39;70s, thousands are still in daily use, and we are forever grateful!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.theatreorgans.com/grounds/docs/history.html" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hammond B-3" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hammond Blues Perc"  PATH="Retro/Retro 01/Hammond B-3" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hammond B-3" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12804004" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The legendary Hammond tonewheel organ was invented by Laurens Hammond in 1934 and originally sold to churches as a lower-cost alternative to the wind-driven pipe organ. However, in the &#39;60s and &#39;70s, it came into its own as the de facto instrument for Jazz, Blues, Rock and Gospel - particularly the B-3 model. The Hammond uses additive synthesis of waveforms from harmonic series made by mechanical tonewheels which rotate in front of electromagnetic pickups. The waveform ratios are mixed by sliding drawbars mounted above the two keyboards. Although the last electromechanical Hammond came off the assembly line in the mid-&#39;70s, thousands are still in daily use, and we are forever grateful!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.theatreorgans.com/grounds/docs/history.html" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hammond B-3" >
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 </ENTRY>
 <ENTRY  NAME="Hammond Blues"  PATH="Retro/Retro 01/Hammond B-3" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hammond B-3" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clicky" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14522896" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The legendary Hammond tonewheel organ was invented by Laurens Hammond in 1934 and originally sold to churches as a lower-cost alternative to the wind-driven pipe organ. However, in the &#39;60s and &#39;70s, it came into its own as the de facto instrument for Jazz, Blues, Rock and Gospel - particularly the B-3 model. The Hammond uses additive synthesis of waveforms from harmonic series made by mechanical tonewheels which rotate in front of electromagnetic pickups. The waveform ratios are mixed by sliding drawbars mounted above the two keyboards. Although the last electromechanical Hammond came off the assembly line in the mid-&#39;70s, thousands are still in daily use, and we are forever grateful!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.theatreorgans.com/grounds/docs/history.html" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hammond B-3" >
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 </ENTRY>
 <ENTRY  NAME="Hammond Brite-1 Fast"  PATH="Retro/Retro 01/Hammond B-3" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hammond B-3" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clicky" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14048308" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The legendary Hammond tonewheel organ was invented by Laurens Hammond in 1934 and originally sold to churches as a lower-cost alternative to the wind-driven pipe organ. However, in the &#39;60s and &#39;70s, it came into its own as the de facto instrument for Jazz, Blues, Rock and Gospel - particularly the B-3 model. The Hammond uses additive synthesis of waveforms from harmonic series made by mechanical tonewheels which rotate in front of electromagnetic pickups. The waveform ratios are mixed by sliding drawbars mounted above the two keyboards. Although the last electromechanical Hammond came off the assembly line in the mid-&#39;70s, thousands are still in daily use, and we are forever grateful!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.theatreorgans.com/grounds/docs/history.html" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hammond B-3" >
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 </ENTRY>
 <ENTRY  NAME="Hammond Brite-1 Slow"  PATH="Retro/Retro 01/Hammond B-3" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hammond B-3" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clicky" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13616872" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The legendary Hammond tonewheel organ was invented by Laurens Hammond in 1934 and originally sold to churches as a lower-cost alternative to the wind-driven pipe organ. However, in the &#39;60s and &#39;70s, it came into its own as the de facto instrument for Jazz, Blues, Rock and Gospel - particularly the B-3 model. The Hammond uses additive synthesis of waveforms from harmonic series made by mechanical tonewheels which rotate in front of electromagnetic pickups. The waveform ratios are mixed by sliding drawbars mounted above the two keyboards. Although the last electromechanical Hammond came off the assembly line in the mid-&#39;70s, thousands are still in daily use, and we are forever grateful!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.theatreorgans.com/grounds/docs/history.html" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hammond B-3" >
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 </ENTRY>
 <ENTRY  NAME="Hammond Brite-2 Fast"  PATH="Retro/Retro 01/Hammond B-3" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hammond B-3" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14873696" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The legendary Hammond tonewheel organ was invented by Laurens Hammond in 1934 and originally sold to churches as a lower-cost alternative to the wind-driven pipe organ. However, in the &#39;60s and &#39;70s, it came into its own as the de facto instrument for Jazz, Blues, Rock and Gospel - particularly the B-3 model. The Hammond uses additive synthesis of waveforms from harmonic series made by mechanical tonewheels which rotate in front of electromagnetic pickups. The waveform ratios are mixed by sliding drawbars mounted above the two keyboards. Although the last electromechanical Hammond came off the assembly line in the mid-&#39;70s, thousands are still in daily use, and we are forever grateful!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.theatreorgans.com/grounds/docs/history.html" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hammond B-3" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hammond Brite-2 Slow"  PATH="Retro/Retro 01/Hammond B-3" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hammond B-3" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15704420" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The legendary Hammond tonewheel organ was invented by Laurens Hammond in 1934 and originally sold to churches as a lower-cost alternative to the wind-driven pipe organ. However, in the &#39;60s and &#39;70s, it came into its own as the de facto instrument for Jazz, Blues, Rock and Gospel - particularly the B-3 model. The Hammond uses additive synthesis of waveforms from harmonic series made by mechanical tonewheels which rotate in front of electromagnetic pickups. The waveform ratios are mixed by sliding drawbars mounted above the two keyboards. Although the last electromechanical Hammond came off the assembly line in the mid-&#39;70s, thousands are still in daily use, and we are forever grateful!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.theatreorgans.com/grounds/docs/history.html" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hammond B-3" >
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 </ENTRY>
 <ENTRY  NAME="Hammond Club-1 Fast"  PATH="Retro/Retro 01/Hammond B-3" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hammond B-3" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clicky" >
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 <ATTR  NAME="Type"  VALUE="Combo Organs" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="The legendary Hammond tonewheel organ was invented by Laurens Hammond in 1934 and originally sold to churches as a lower-cost alternative to the wind-driven pipe organ. However, in the &#39;60s and &#39;70s, it came into its own as the de facto instrument for Jazz, Blues, Rock and Gospel - particularly the B-3 model. The Hammond uses additive synthesis of waveforms from harmonic series made by mechanical tonewheels which rotate in front of electromagnetic pickups. The waveform ratios are mixed by sliding drawbars mounted above the two keyboards. Although the last electromechanical Hammond came off the assembly line in the mid-&#39;70s, thousands are still in daily use, and we are forever grateful!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.theatreorgans.com/grounds/docs/history.html" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hammond B-3" >
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 </ENTRY>
 <ENTRY  NAME="Hammond Club-1 Slow"  PATH="Retro/Retro 01/Hammond B-3" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hammond B-3" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
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 <ATTR  NAME="Description"  VALUE="The legendary Hammond tonewheel organ was invented by Laurens Hammond in 1934 and originally sold to churches as a lower-cost alternative to the wind-driven pipe organ. However, in the &#39;60s and &#39;70s, it came into its own as the de facto instrument for Jazz, Blues, Rock and Gospel - particularly the B-3 model. The Hammond uses additive synthesis of waveforms from harmonic series made by mechanical tonewheels which rotate in front of electromagnetic pickups. The waveform ratios are mixed by sliding drawbars mounted above the two keyboards. Although the last electromechanical Hammond came off the assembly line in the mid-&#39;70s, thousands are still in daily use, and we are forever grateful!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
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 <ATTR  NAME="URL"  VALUE="www.theatreorgans.com/grounds/docs/history.html" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Category"  VALUE="Retro" >
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 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hammond B-3" >
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 </ENTRY>
 <ENTRY  NAME="Hammond Club-2 Fast"  PATH="Retro/Retro 01/Hammond B-3" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hammond B-3" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
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 <ATTR  NAME="Timbre"  VALUE="Clicky" >
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 <ATTR  NAME="Description"  VALUE="The legendary Hammond tonewheel organ was invented by Laurens Hammond in 1934 and originally sold to churches as a lower-cost alternative to the wind-driven pipe organ. However, in the &#39;60s and &#39;70s, it came into its own as the de facto instrument for Jazz, Blues, Rock and Gospel - particularly the B-3 model. The Hammond uses additive synthesis of waveforms from harmonic series made by mechanical tonewheels which rotate in front of electromagnetic pickups. The waveform ratios are mixed by sliding drawbars mounted above the two keyboards. Although the last electromechanical Hammond came off the assembly line in the mid-&#39;70s, thousands are still in daily use, and we are forever grateful!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
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 <ATTR  NAME="URL"  VALUE="www.theatreorgans.com/grounds/docs/history.html" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Hammond B-3" >
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 </ENTRY>
 <ENTRY  NAME="Hammond Club-2 Slow"  PATH="Retro/Retro 01/Hammond B-3" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hammond B-3" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
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 <ATTR  NAME="URL"  VALUE="www.theatreorgans.com/grounds/docs/history.html" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Hammond B-3" >
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 </ENTRY>
 <ENTRY  NAME="Hammond Full-1 Fast"  PATH="Retro/Retro 01/Hammond B-3" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hammond B-3" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
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 <ATTR  NAME="URL"  VALUE="www.theatreorgans.com/grounds/docs/history.html" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Hammond B-3" >
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 </ENTRY>
 <ENTRY  NAME="Hammond Full-1 Slow"  PATH="Retro/Retro 01/Hammond B-3" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
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 <ATTR  NAME="Source"  VALUE="Hammond B-3" >
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 <ATTR  NAME="Timbre"  VALUE="Retro" >
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 </ENTRY>
 <ENTRY  NAME="Hammond Full-2 Fast"  PATH="Retro/Retro 01/Hammond B-3" >
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 <ATTR  NAME="Description"  VALUE="The legendary Hammond tonewheel organ was invented by Laurens Hammond in 1934 and originally sold to churches as a lower-cost alternative to the wind-driven pipe organ. However, in the &#39;60s and &#39;70s, it came into its own as the de facto instrument for Jazz, Blues, Rock and Gospel - particularly the B-3 model. The Hammond uses additive synthesis of waveforms from harmonic series made by mechanical tonewheels which rotate in front of electromagnetic pickups. The waveform ratios are mixed by sliding drawbars mounted above the two keyboards. Although the last electromechanical Hammond came off the assembly line in the mid-&#39;70s, thousands are still in daily use, and we are forever grateful!" >
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 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
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 <ENTRY  NAME="Hammond Full-2 Slow"  PATH="Retro/Retro 01/Hammond B-3" >
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</ATTR>
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 </ENTRY>
 <ENTRY  NAME="Hammond Hollow Chorus"  PATH="Retro/Retro 01/Hammond B-3" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
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 <ATTR  NAME="Timbre"  VALUE="Clicky" >
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 <ATTR  NAME="Timbre"  VALUE="Hissing" >
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 <ATTR  NAME="Description"  VALUE="The legendary Hammond tonewheel organ was invented by Laurens Hammond in 1934 and originally sold to churches as a lower-cost alternative to the wind-driven pipe organ. However, in the &#39;60s and &#39;70s, it came into its own as the de facto instrument for Jazz, Blues, Rock and Gospel - particularly the B-3 model. The Hammond uses additive synthesis of waveforms from harmonic series made by mechanical tonewheels which rotate in front of electromagnetic pickups. The waveform ratios are mixed by sliding drawbars mounted above the two keyboards. Although the last electromechanical Hammond came off the assembly line in the mid-&#39;70s, thousands are still in daily use, and we are forever grateful!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
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 <ATTR  NAME="URL"  VALUE="www.theatreorgans.com/grounds/docs/history.html" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 </ENTRY>
 <ENTRY  NAME="Hammond Hollow Fast"  PATH="Retro/Retro 01/Hammond B-3" >
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 <ATTR  NAME="Timbre"  VALUE="Retro" >
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 <ATTR  NAME="Timbre"  VALUE="Clicky" >
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 <ATTR  NAME="Description"  VALUE="The legendary Hammond tonewheel organ was invented by Laurens Hammond in 1934 and originally sold to churches as a lower-cost alternative to the wind-driven pipe organ. However, in the &#39;60s and &#39;70s, it came into its own as the de facto instrument for Jazz, Blues, Rock and Gospel - particularly the B-3 model. The Hammond uses additive synthesis of waveforms from harmonic series made by mechanical tonewheels which rotate in front of electromagnetic pickups. The waveform ratios are mixed by sliding drawbars mounted above the two keyboards. Although the last electromechanical Hammond came off the assembly line in the mid-&#39;70s, thousands are still in daily use, and we are forever grateful!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
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 <ATTR  NAME="URL"  VALUE="www.theatreorgans.com/grounds/docs/history.html" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
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 </ENTRY>
 <ENTRY  NAME="Hammond Hollow Slow"  PATH="Retro/Retro 01/Hammond B-3" >
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 <ATTR  NAME="Description"  VALUE="The legendary Hammond tonewheel organ was invented by Laurens Hammond in 1934 and originally sold to churches as a lower-cost alternative to the wind-driven pipe organ. However, in the &#39;60s and &#39;70s, it came into its own as the de facto instrument for Jazz, Blues, Rock and Gospel - particularly the B-3 model. The Hammond uses additive synthesis of waveforms from harmonic series made by mechanical tonewheels which rotate in front of electromagnetic pickups. The waveform ratios are mixed by sliding drawbars mounted above the two keyboards. Although the last electromechanical Hammond came off the assembly line in the mid-&#39;70s, thousands are still in daily use, and we are forever grateful!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
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 <ATTR  NAME="URL"  VALUE="www.theatreorgans.com/grounds/docs/history.html" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ENTRY  NAME="Hammond Jazz  ^"  PATH="Retro/Retro 01/Hammond B-3" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
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 <ATTR  NAME="Timbre"  VALUE="Clicky" >
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 <ATTR  NAME="Timbre"  VALUE="Retro" >
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 <ATTR  NAME="Timbre"  VALUE="Percussive" >
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 <ATTR  NAME="Description"  VALUE="The legendary Hammond tonewheel organ was invented by Laurens Hammond in 1934 and originally sold to churches as a lower-cost alternative to the wind-driven pipe organ. However, in the &#39;60s and &#39;70s, it came into its own as the de facto instrument for Jazz, Blues, Rock and Gospel - particularly the B-3 model. The Hammond uses additive synthesis of waveforms from harmonic series made by mechanical tonewheels which rotate in front of electromagnetic pickups. The waveform ratios are mixed by sliding drawbars mounted above the two keyboards. Although the last electromechanical Hammond came off the assembly line in the mid-&#39;70s, thousands are still in daily use, and we are forever grateful!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E1 to C6." >
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 <ATTR  NAME="URL"  VALUE="www.theatreorgans.com/grounds/docs/history.html" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
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 </ENTRY>
 <ENTRY  NAME="Hammond Jazz Perc"  PATH="Retro/Retro 01/Hammond B-3" >
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 <ATTR  NAME="Timbre"  VALUE="Percussive" >
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 <ATTR  NAME="Timbre"  VALUE="Retro" >
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
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 <ATTR  NAME="URL"  VALUE="www.theatreorgans.com/grounds/docs/history.html" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Hammond B-3" >
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 </ENTRY>
 <ENTRY  NAME="Hammond Jazz"  PATH="Retro/Retro 01/Hammond B-3" >
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 <ATTR  NAME="Source"  VALUE="Hammond B-3" >
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 <ATTR  NAME="Timbre"  VALUE="Clicky" >
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 <ATTR  NAME="Timbre"  VALUE="Retro" >
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 <ATTR  NAME="Description"  VALUE="The legendary Hammond tonewheel organ was invented by Laurens Hammond in 1934 and originally sold to churches as a lower-cost alternative to the wind-driven pipe organ. However, in the &#39;60s and &#39;70s, it came into its own as the de facto instrument for Jazz, Blues, Rock and Gospel - particularly the B-3 model. The Hammond uses additive synthesis of waveforms from harmonic series made by mechanical tonewheels which rotate in front of electromagnetic pickups. The waveform ratios are mixed by sliding drawbars mounted above the two keyboards. Although the last electromechanical Hammond came off the assembly line in the mid-&#39;70s, thousands are still in daily use, and we are forever grateful!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E1 to C6." >
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 <ATTR  NAME="URL"  VALUE="www.theatreorgans.com/grounds/docs/history.html" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 </ENTRY>
 <ENTRY  NAME="Hammond Mellow Noisy"  PATH="Retro/Retro 01/Hammond B-3" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
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 <ATTR  NAME="Timbre"  VALUE="Noisy" >
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 <ATTR  NAME="Timbre"  VALUE="Retro" >
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 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
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 <ATTR  NAME="Description"  VALUE="The legendary Hammond tonewheel organ was invented by Laurens Hammond in 1934 and originally sold to churches as a lower-cost alternative to the wind-driven pipe organ. However, in the &#39;60s and &#39;70s, it came into its own as the de facto instrument for Jazz, Blues, Rock and Gospel - particularly the B-3 model. The Hammond uses additive synthesis of waveforms from harmonic series made by mechanical tonewheels which rotate in front of electromagnetic pickups. The waveform ratios are mixed by sliding drawbars mounted above the two keyboards. Although the last electromechanical Hammond came off the assembly line in the mid-&#39;70s, thousands are still in daily use, and we are forever grateful!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7." >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 </ENTRY>
 <ENTRY  NAME="Hammond Percussion"  PATH="Retro/Retro 01/Hammond B-3" >
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 <ATTR  NAME="Timbre"  VALUE="Muted" >
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 <ATTR  NAME="Timbre"  VALUE="Plucky" >
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to F#8." >
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 <ATTR  NAME="URL"  VALUE="www.theatreorgans.com/grounds/docs/history.html" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ENTRY  NAME="Logan Ensemble Octave"  PATH="Retro/Retro 01/Logan" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
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 <ATTR  NAME="Source"  VALUE="Logan Strings" >
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 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
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 <ATTR  NAME="Timbre"  VALUE="Retro" >
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 <ATTR  NAME="Timbre"  VALUE="Analog" >
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 <ATTR  NAME="Type"  VALUE="String Machines" >
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 <ATTR  NAME="Description"  VALUE="The Logan String Melody II is an Italian string machine produced between 1977 and 1980. This particular electronic String sound works great with Granular and Timbre controls." >
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 <ATTR  NAME="Keywords"  VALUE="Classic, Vintage" >
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 <ATTR  NAME="Specs"  VALUE="Chromatic samples C2-C6, 3 sec samples" >
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 <ATTR  NAME="URL"  VALUE="www.till-kopper.de/logan_string_melody.html" >
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 <ENTRY  NAME="Logan Ensemble Orchestral"  PATH="Retro/Retro 01/Logan" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
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 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
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 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
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 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
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 <ATTR  NAME="Timbre"  VALUE="Electronic" >
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 <ATTR  NAME="Description"  VALUE="The Logan String Melody II is an Italian string machine produced between 1977 and 1980. This particular electronic String sound works great with Granular and Timbre controls." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Classic, Vintage" >
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 <ATTR  NAME="Specs"  VALUE="Chromatic samples C2-C6, 3 sec samples" >
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 <ATTR  NAME="URL"  VALUE="www.till-kopper.de/logan_string_melody.html" >
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 <ENTRY  NAME="Logan Ensemble Solo"  PATH="Retro/Retro 01/Logan" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
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 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
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 <ATTR  NAME="Source"  VALUE="Logan Strings" >
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 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
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 <ATTR  NAME="Description"  VALUE="The Logan String Melody II is an Italian string machine produced between 1977 and 1980. This particular electronic String sound works great with Granular and Timbre controls." >
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 <ATTR  NAME="Keywords"  VALUE="Classic, Vintage" >
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 <ATTR  NAME="Specs"  VALUE="Chromatic samples C2-C6, 3 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.till-kopper.de/logan_string_melody.html" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Logan" >
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 </ENTRY>
 <ENTRY  NAME="Logan Ensemble String"  PATH="Retro/Retro 01/Logan" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Logan Strings" >
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 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
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 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
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 <ATTR  NAME="Timbre"  VALUE="Detuned" >
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 <ATTR  NAME="Description"  VALUE="The Logan String Melody II is an Italian string machine produced between 1977 and 1980. This particular electronic String sound works great with Granular and Timbre controls." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Classic, Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C2-C8, 5 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.till-kopper.de/logan_string_melody.html" >
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</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Logan" >
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 </ENTRY>
 <ENTRY  NAME="Logan PercBass"  PATH="Retro/Retro 01/Logan" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Logan Strings" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Plucky" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6324194" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Logan String Melody II is an Italian string machine produced between 1977 and 1980. This particular sound is a very soft Bass sound that works well as a waveform for FM and the Waveshaper." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Classic, Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C1-B2, 2 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.till-kopper.de/logan_string_melody.html" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Logan" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Logan Raw Accordion Full"  PATH="Retro/Retro 01/Logan" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Logan Strings" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5247406" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Logan String Melody II is an Italian string machine produced between 1977 and 1980. Try using FM and the Waveshaper." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Classic, Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C2-C6, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.till-kopper.de/logan_string_melody.html" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Logan" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Logan Raw Accordion Single"  PATH="Retro/Retro 01/Logan" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Logan Strings" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8335664" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Logan String Melody II is an Italian string machine produced between 1977 and 1980. Try using FM and the Waveshaper." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Classic, Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C2-C8, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.till-kopper.de/logan_string_melody.html" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Logan" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mellotron Cello+Violins split"  PATH="Retro/Retro 01/Mellotron" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Mellotron" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classic Keys" >
</ATTR>
 <ATTR  NAME="size"  VALUE="24050384" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The legendary Mellotron is an electro-mechanical, tape-based polyphonic keyboard from the early 1960s. The Mellotron superseded the Chamberlin, which was the world&#39;s first sample-playback keyboard. The heart of the instrument is a bank of magnetic audio tapes. Each tape has approximately eight seconds of playing time. Playback heads (underneath each key) enable the playing of pre-recorded sounds. The sound on each individual tape piece was recorded at the pitch of the key to which it was assigned. Throughout the 1970s, the Mellotron had a major impact on rock music, becoming a trademark sound of the era&#39;s progressive bands. Mellotrons were prized for their unique sound, and they helped pave the way for the digital sampler. The advent of cheaper and more reliable polysynths and preset &#39;string machines&#39; saw the Mellotron&#39;s popularity wane by the end of the 1970s. Following the impact of punk, the Mellotron tended to be viewed as a relic of a pompous era. The Mellotron experienced a revival of sorts in the 1990s. A plethora of bands began using the instrument or more commonly, samples of the instrument because of the release of Mellotron sounds in software form - such as the outstanding GForce M-Tron." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G1 to F#6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.en.wikipedia.org/wiki/Mellotron" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Mellotron" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mellotron Cello"  PATH="Retro/Retro 01/Mellotron" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Mellotron" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classic Keys" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16673122" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The legendary Mellotron is an electro-mechanical, tape-based polyphonic keyboard from the early 1960s. The Mellotron superseded the Chamberlin, which was the world&#39;s first sample-playback keyboard. The heart of the instrument is a bank of magnetic audio tapes. Each tape has approximately eight seconds of playing time. Playback heads (underneath each key) enable the playing of pre-recorded sounds. The sound on each individual tape piece was recorded at the pitch of the key to which it was assigned. Throughout the 1970s, the Mellotron had a major impact on rock music, becoming a trademark sound of the era&#39;s progressive bands. Mellotrons were prized for their unique sound, and they helped pave the way for the digital sampler. The advent of cheaper and more reliable polysynths and preset &#39;string machines&#39; saw the Mellotron&#39;s popularity wane by the end of the 1970s. Following the impact of punk, the Mellotron tended to be viewed as a relic of a pompous era. The Mellotron experienced a revival of sorts in the 1990s. A plethora of bands began using the instrument or more commonly, samples of the instrument because of the release of Mellotron sounds in software form - such as the outstanding GForce M-Tron." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G1 to F4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.en.wikipedia.org/wiki/Mellotron" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Mellotron" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mellotron Choir"  PATH="Retro/Retro 01/Mellotron" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Mellotron" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic Choir" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classic Keys" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15588410" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The legendary Mellotron is an electro-mechanical, tape-based polyphonic keyboard from the early 1960s. The Mellotron superseded the Chamberlin, which was the world&#39;s first sample-playback keyboard. The heart of the instrument is a bank of magnetic audio tapes. Each tape has approximately eight seconds of playing time. Playback heads (underneath each key) enable the playing of pre-recorded sounds. The sound on each individual tape piece was recorded at the pitch of the key to which it was assigned. Throughout the 1970s, the Mellotron had a major impact on rock music, becoming a trademark sound of the era&#39;s progressive bands. Mellotrons were prized for their unique sound, and they helped pave the way for the digital sampler. The advent of cheaper and more reliable polysynths and preset &#39;string machines&#39; saw the Mellotron&#39;s popularity wane by the end of the 1970s. Following the impact of punk, the Mellotron tended to be viewed as a relic of a pompous era. The Mellotron experienced a revival of sorts in the 1990s. A plethora of bands began using the instrument or more commonly, samples of the instrument because of the release of Mellotron sounds in software form - such as the outstanding GForce M-Tron." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#2 to F#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.en.wikipedia.org/wiki/Mellotron" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Mellotron" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mellotron Flute"  PATH="Retro/Retro 01/Mellotron" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Mellotron" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog Tape" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Breathy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classic Keys" >
</ATTR>
 <ATTR  NAME="Image Artist"  VALUE="Sound on Sound" >
</ATTR>
 <ATTR  NAME="Image Artist URL"  VALUE="http://www.soundonsound.com/sos/Aug02/articles/mellotron.asp" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16986346" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The legendary Mellotron is an electro-mechanical, tape-based polyphonic keyboard from the early 1960s. The Mellotron superseded the Chamberlin, which was the world&#39;s first sample-playback keyboard. The heart of the instrument is a bank of magnetic audio tapes. Each tape has approximately eight seconds of playing time. Playback heads (underneath each key) enable the playing of pre-recorded sounds. The sound on each individual tape piece was recorded at the pitch of the key to which it was assigned. Throughout the 1970s, the Mellotron had a major impact on rock music, becoming a trademark sound of the era&#39;s progressive bands. Mellotrons were prized for their unique sound, and they helped pave the way for the digital sampler. The advent of cheaper and more reliable polysynths and preset &#39;string machines&#39; saw the Mellotron&#39;s popularity wane by the end of the 1970s. Following the impact of punk, the Mellotron tended to be viewed as a relic of a pompous era. The Mellotron experienced a revival of sorts in the 1990s. A plethora of bands began using the instrument or more commonly, samples of the instrument because of the release of Mellotron sounds in software form - such as the outstanding GForce M-Tron." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples G#3-F#6, 5 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.en.wikipedia.org/wiki/Mellotron" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Mellotron" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mellotron Strings and Choir"  PATH="Retro/Retro 01/Mellotron" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Mellotron" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic Choir" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classic Keys" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11406106" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The legendary Mellotron is an electro-mechanical, tape-based polyphonic keyboard from the early 1960s. The Mellotron superseded the Chamberlin, which was the world&#39;s first sample-playback keyboard. The heart of the instrument is a bank of magnetic audio tapes. Each tape has approximately eight seconds of playing time. Playback heads (underneath each key) enable the playing of pre-recorded sounds. The sound on each individual tape piece was recorded at the pitch of the key to which it was assigned. Throughout the 1970s, the Mellotron had a major impact on rock music, becoming a trademark sound of the era&#39;s progressive bands. Mellotrons were prized for their unique sound, and they helped pave the way for the digital sampler. The advent of cheaper and more reliable polysynths and preset &#39;string machines&#39; saw the Mellotron&#39;s popularity wane by the end of the 1970s. Following the impact of punk, the Mellotron tended to be viewed as a relic of a pompous era. The Mellotron experienced a revival of sorts in the 1990s. A plethora of bands began using the instrument or more commonly, samples of the instrument because of the release of Mellotron sounds in software form - such as the outstanding GForce M-Tron." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#3 to F#6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.en.wikipedia.org/wiki/Mellotron" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Mellotron" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mellotron Violins"  PATH="Retro/Retro 01/Mellotron" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Mellotron" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classic Keys" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10693660" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The legendary Mellotron is an electro-mechanical, tape-based polyphonic keyboard from the early 1960s. The Mellotron superseded the Chamberlin, which was the world&#39;s first sample-playback keyboard. The heart of the instrument is a bank of magnetic audio tapes. Each tape has approximately eight seconds of playing time. Playback heads (underneath each key) enable the playing of pre-recorded sounds. The sound on each individual tape piece was recorded at the pitch of the key to which it was assigned. Throughout the 1970s, the Mellotron had a major impact on rock music, becoming a trademark sound of the era&#39;s progressive bands. Mellotrons were prized for their unique sound, and they helped pave the way for the digital sampler. The advent of cheaper and more reliable polysynths and preset &#39;string machines&#39; saw the Mellotron&#39;s popularity wane by the end of the 1970s. Following the impact of punk, the Mellotron tended to be viewed as a relic of a pompous era. The Mellotron experienced a revival of sorts in the 1990s. A plethora of bands began using the instrument or more commonly, samples of the instrument because of the release of Mellotron sounds in software form - such as the outstanding GForce M-Tron." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#3 to F#6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.en.wikipedia.org/wiki/Mellotron" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Mellotron" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tronsphere a"  PATH="Retro/Retro 01/Mellotron" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Mellotron" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classic Keys" >
</ATTR>
 <ATTR  NAME="size"  VALUE="43534504" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The legendary Mellotron is an electro-mechanical, tape-based polyphonic keyboard from the early 1960s. The Mellotron superseded the Chamberlin, which was the world&#39;s first sample-playback keyboard. The heart of the instrument is a bank of magnetic audio tapes. Each tape has approximately eight seconds of playing time. Playback heads (underneath each key) enable the playing of pre-recorded sounds. The sound on each individual tape piece was recorded at the pitch of the key to which it was assigned. Throughout the 1970s, the Mellotron had a major impact on rock music, becoming a trademark sound of the era&#39;s progressive bands. Mellotrons were prized for their unique sound, and they helped pave the way for the digital sampler. The advent of cheaper and more reliable polysynths and preset &#39;string machines&#39; saw the Mellotron&#39;s popularity wane by the end of the 1970s. Following the impact of punk, the Mellotron tended to be viewed as a relic of a pompous era. The Mellotron experienced a revival of sorts in the 1990s. A plethora of bands began using the instrument or more commonly, samples of the instrument because of the release of Mellotron sounds in software form - such as the outstanding GForce M-Tron.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to A6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.en.wikipedia.org/wiki/Mellotron" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Mellotron" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tronsphere b"  PATH="Retro/Retro 01/Mellotron" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Mellotron" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classic Keys" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10802824" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The legendary Mellotron is an electro-mechanical, tape-based polyphonic keyboard from the early 1960s. The Mellotron superseded the Chamberlin, which was the world&#39;s first sample-playback keyboard. The heart of the instrument is a bank of magnetic audio tapes. Each tape has approximately eight seconds of playing time. Playback heads (underneath each key) enable the playing of pre-recorded sounds. The sound on each individual tape piece was recorded at the pitch of the key to which it was assigned. Throughout the 1970s, the Mellotron had a major impact on rock music, becoming a trademark sound of the era&#39;s progressive bands. Mellotrons were prized for their unique sound, and they helped pave the way for the digital sampler. The advent of cheaper and more reliable polysynths and preset &#39;string machines&#39; saw the Mellotron&#39;s popularity wane by the end of the 1970s. Following the impact of punk, the Mellotron tended to be viewed as a relic of a pompous era. The Mellotron experienced a revival of sorts in the 1990s. A plethora of bands began using the instrument or more commonly, samples of the instrument because of the release of Mellotron sounds in software form - such as the outstanding GForce M-Tron.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6, 11 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.en.wikipedia.org/wiki/Mellotron" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Mellotron" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tronsphere c"  PATH="Retro/Retro 01/Mellotron" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Mellotron" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classic Keys" >
</ATTR>
 <ATTR  NAME="size"  VALUE="34894504" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The legendary Mellotron is an electro-mechanical, tape-based polyphonic keyboard from the early 1960s. The Mellotron superseded the Chamberlin, which was the world&#39;s first sample-playback keyboard. The heart of the instrument is a bank of magnetic audio tapes. Each tape has approximately eight seconds of playing time. Playback heads (underneath each key) enable the playing of pre-recorded sounds. The sound on each individual tape piece was recorded at the pitch of the key to which it was assigned. Throughout the 1970s, the Mellotron had a major impact on rock music, becoming a trademark sound of the era&#39;s progressive bands. Mellotrons were prized for their unique sound, and they helped pave the way for the digital sampler. The advent of cheaper and more reliable polysynths and preset &#39;string machines&#39; saw the Mellotron&#39;s popularity wane by the end of the 1970s. Following the impact of punk, the Mellotron tended to be viewed as a relic of a pompous era. The Mellotron experienced a revival of sorts in the 1990s. A plethora of bands began using the instrument or more commonly, samples of the instrument because of the release of Mellotron sounds in software form - such as the outstanding GForce M-Tron.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to A6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.en.wikipedia.org/wiki/Mellotron" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Mellotron" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Optigan Chilton Flute"  PATH="Retro/Retro 01/Optigan" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Optigan" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classic Keys" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7909818" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Optigan was designed and marketed by the Mattel toy company in 1971 for the consumer market. It has a reputation of frequent failure, cheap appearance and super-cheesy sound. The name stems from the fact that the instrument relied on pre-recorded optical records to reproduce sound. Later versions were sold under the names Chilton Talentmaker and Orchestron. The Optigan&#39;s playback system functioned much like the storage and reading of an optical soundtrack as was used in motion pictures, using a light bulb to energize a photoelectric cell on the opposite side of spinning, clear plastic film discs. Despite its use of recordings of actual musical instruments in lieu of internally generated sounds, the Optigan suffered from poor tonal quality due not only to the bandwidth limitations of its optical system but its mechanical system as well. The disc could be sped up or slowed down via a thumbwheel next to the chord buttons to cause a corresponding change in tempo and pitch; however, faster speeds tended to roll off the lower frequencies, slower speeds rolled off the highs and moderate to slow tempo lent a slightly muddy quality overall. Natural imperfections on the celluloid discs as well as dust and dirt came through as scratches, clicks and pops, much like a worn phonograph record. Furthermore, the pitch change brought on by the tempo adjustment made session work with live musicians a difficult proposition, especially since the pitch varied greatly from disc to disc." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to F6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.optigan.com" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Optigan" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Optigan Marimba"  PATH="Retro/Retro 01/Optigan" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Optigan" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classic Keys" >
</ATTR>
 <ATTR  NAME="size"  VALUE="836980" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Optigan was designed and marketed by the Mattel toy company in 1971 for the consumer market. It has a reputation of frequent failure, cheap appearance and super-cheesy sound. The name stems from the fact that the instrument relied on pre-recorded optical records to reproduce sound. Later versions were sold under the names Chilton Talentmaker and Orchestron. The Optigan&#39;s playback system functioned much like the storage and reading of an optical soundtrack as was used in motion pictures, using a light bulb to energize a photoelectric cell on the opposite side of spinning, clear plastic film discs. Despite its use of recordings of actual musical instruments in lieu of internally generated sounds, the Optigan suffered from poor tonal quality due not only to the bandwidth limitations of its optical system but its mechanical system as well. The disc could be sped up or slowed down via a thumbwheel next to the chord buttons to cause a corresponding change in tempo and pitch; however, faster speeds tended to roll off the lower frequencies, slower speeds rolled off the highs and moderate to slow tempo lent a slightly muddy quality overall. Natural imperfections on the celluloid discs as well as dust and dirt came through as scratches, clicks and pops, much like a worn phonograph record. Furthermore, the pitch change brought on by the tempo adjustment made session work with live musicians a difficult proposition, especially since the pitch varied greatly from disc to disc." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E3 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.optigan.com" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Optigan" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Optigan Noise"  PATH="Retro/Retro 01/Optigan" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Optigan" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classic Keys" >
</ATTR>
 <ATTR  NAME="size"  VALUE="634874" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Optigan was designed and marketed by the Mattel toy company in 1971 for the consumer market. It has a reputation of frequent failure, cheap appearance and super-cheesy sound. The name stems from the fact that the instrument relied on pre-recorded optical records to reproduce sound. Later versions were sold under the names Chilton Talentmaker and Orchestron. The Optigan&#39;s playback system functioned much like the storage and reading of an optical soundtrack as was used in motion pictures, using a light bulb to energize a photoelectric cell on the opposite side of spinning, clear plastic film discs. Despite its use of recordings of actual musical instruments in lieu of internally generated sounds, the Optigan suffered from poor tonal quality due not only to the bandwidth limitations of its optical system but its mechanical system as well. The disc could be sped up or slowed down via a thumbwheel next to the chord buttons to cause a corresponding change in tempo and pitch; however, faster speeds tended to roll off the lower frequencies, slower speeds rolled off the highs and moderate to slow tempo lent a slightly muddy quality overall. Natural imperfections on the celluloid discs as well as dust and dirt came through as scratches, clicks and pops, much like a worn phonograph record. Furthermore, the pitch change brought on by the tempo adjustment made session work with live musicians a difficult proposition, especially since the pitch varied greatly from disc to disc." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.optigan.com" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Optigan" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Optigan Organ"  PATH="Retro/Retro 01/Optigan" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Optigan" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classic Keys" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2526730" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Optigan was designed and marketed by the Mattel toy company in 1971 for the consumer market. It has a reputation of frequent failure, cheap appearance and super-cheesy sound. The name stems from the fact that the instrument relied on pre-recorded optical records to reproduce sound. Later versions were sold under the names Chilton Talentmaker and Orchestron. The Optigan&#39;s playback system functioned much like the storage and reading of an optical soundtrack as was used in motion pictures, using a light bulb to energize a photoelectric cell on the opposite side of spinning, clear plastic film discs. Despite its use of recordings of actual musical instruments in lieu of internally generated sounds, the Optigan suffered from poor tonal quality due not only to the bandwidth limitations of its optical system but its mechanical system as well. The disc could be sped up or slowed down via a thumbwheel next to the chord buttons to cause a corresponding change in tempo and pitch; however, faster speeds tended to roll off the lower frequencies, slower speeds rolled off the highs and moderate to slow tempo lent a slightly muddy quality overall. Natural imperfections on the celluloid discs as well as dust and dirt came through as scratches, clicks and pops, much like a worn phonograph record. Furthermore, the pitch change brought on by the tempo adjustment made session work with live musicians a difficult proposition, especially since the pitch varied greatly from disc to disc." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#2 to B5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.optigan.com" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Optigan" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Orchestron Amb Noise"  PATH="Retro/Retro 01/Orchestron" >
<ATTR  NAME="Author"  VALUE="Holter - Davisson" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Orchestron" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classic Keys" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4124530" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The extremely rare Vako Orchestron is the professional version of the Mattel Optigan. Vako Synthesizers Incorporated was founded by electronic instrument pioneer and former Moog technician David Van Koevering, to build improved versions of the Optigan under the name Orchestron in 1975. Intended for professional use as an alternative to the Mellotron, it featured improved recorded sounds over the Optigan and a much better mechanical stability and reliability. While the same fidelity limitations of the Optigan applied to the Orchestron, these instruments were built to be more reliable and were used successfully in commercial recordings. An estimated total of only 50 units were built before the production ceased after a couple of years. Its rarity and we are very excited to present it in Omnisphere&#39;s core library." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="http://en.wikipedia.org/wiki/Orchestron" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Orchestron" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Orchestron Cello"  PATH="Retro/Retro 01/Orchestron" >
<ATTR  NAME="Author"  VALUE="Holter - Davisson" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Orchestron" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classic Keys" >
</ATTR>
 <ATTR  NAME="size"  VALUE="65097256" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The extremely rare Vako Orchestron is the professional version of the Mattel Optigan. Vako Synthesizers Incorporated was founded by electronic instrument pioneer and former Moog technician David Van Koevering, to build improved versions of the Optigan under the name Orchestron in 1975. Intended for professional use as an alternative to the Mellotron, it featured improved recorded sounds over the Optigan and a much better mechanical stability and reliability. While the same fidelity limitations of the Optigan applied to the Orchestron, these instruments were built to be more reliable and were used successfully in commercial recordings. An estimated total of only 50 units were built before the production ceased after a couple of years. Its rarity and we are very excited to present it in Omnisphere&#39;s core library." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F1 to F4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="http://en.wikipedia.org/wiki/Orchestron" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Orchestron" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Orchestron Choir"  PATH="Retro/Retro 01/Orchestron" >
<ATTR  NAME="Author"  VALUE="Holter - Davisson" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Orchestron" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic Choir" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classic Keys" >
</ATTR>
 <ATTR  NAME="size"  VALUE="98473360" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The extremely rare Vako Orchestron is the professional version of the Mattel Optigan. Vako Synthesizers Incorporated was founded by electronic instrument pioneer and former Moog technician David Van Koevering, to build improved versions of the Optigan under the name Orchestron in 1975. Intended for professional use as an alternative to the Mellotron, it featured improved recorded sounds over the Optigan and a much better mechanical stability and reliability. While the same fidelity limitations of the Optigan applied to the Orchestron, these instruments were built to be more reliable and were used successfully in commercial recordings. An estimated total of only 50 units were built before the production ceased after a couple of years. Its rarity and we are very excited to present it in Omnisphere&#39;s core library." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F2 to F5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="http://en.wikipedia.org/wiki/Orchestron" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Orchestron" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Orchestron Flute"  PATH="Retro/Retro 01/Orchestron" >
<ATTR  NAME="Author"  VALUE="Holter - Davisson" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Orchestron" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classic Keys" >
</ATTR>
 <ATTR  NAME="size"  VALUE="66068752" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The extremely rare Vako Orchestron is the professional version of the Mattel Optigan. Vako Synthesizers Incorporated was founded by electronic instrument pioneer and former Moog technician David Van Koevering, to build improved versions of the Optigan under the name Orchestron in 1975. Intended for professional use as an alternative to the Mellotron, it featured improved recorded sounds over the Optigan and a much better mechanical stability and reliability. While the same fidelity limitations of the Optigan applied to the Orchestron, these instruments were built to be more reliable and were used successfully in commercial recordings. An estimated total of only 50 units were built before the production ceased after a couple of years. Its rarity and we are very excited to present it in Omnisphere&#39;s core library." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F3 to F6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="http://en.wikipedia.org/wiki/Orchestron" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Orchestron" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Orchestron Pipe Organ"  PATH="Retro/Retro 01/Orchestron" >
<ATTR  NAME="Author"  VALUE="Holter - Davisson" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Orchestron" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classic Keys" >
</ATTR>
 <ATTR  NAME="size"  VALUE="67544952" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The extremely rare Vako Orchestron is the professional version of the Mattel Optigan. Vako Synthesizers Incorporated was founded by electronic instrument pioneer and former Moog technician David Van Koevering, to build improved versions of the Optigan under the name Orchestron in 1975. Intended for professional use as an alternative to the Mellotron, it featured improved recorded sounds over the Optigan and a much better mechanical stability and reliability. While the same fidelity limitations of the Optigan applied to the Orchestron, these instruments were built to be more reliable and were used successfully in commercial recordings. An estimated total of only 50 units were built before the production ceased after a couple of years. Its rarity and we are very excited to present it in Omnisphere&#39;s core library." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F2 to F5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="http://en.wikipedia.org/wiki/Orchestron" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Orchestron" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Orchestron Violins"  PATH="Retro/Retro 01/Orchestron" >
<ATTR  NAME="Author"  VALUE="Holter - Davisson" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Orchestron" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classic Keys" >
</ATTR>
 <ATTR  NAME="size"  VALUE="65039300" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The extremely rare Vako Orchestron is the professional version of the Mattel Optigan. Vako Synthesizers Incorporated was founded by electronic instrument pioneer and former Moog technician David Van Koevering, to build improved versions of the Optigan under the name Orchestron in 1975. Intended for professional use as an alternative to the Mellotron, it featured improved recorded sounds over the Optigan and a much better mechanical stability and reliability. While the same fidelity limitations of the Optigan applied to the Orchestron, these instruments were built to be more reliable and were used successfully in commercial recordings. An estimated total of only 50 units were built before the production ceased after a couple of years. Its rarity and we are very excited to present it in Omnisphere&#39;s core library." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F3 to F6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="http://en.wikipedia.org/wiki/Orchestron" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Orchestron" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Paraphonic 8+4"  PATH="Retro/Retro 01/Paraphonic 505" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Paraphonic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sawtooth Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4416904" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Similar to the ARP Omni, the Paraphonic 505 is considered one of Roland&#39;s finest string synths of its era. It combined strings, a basic polysynth section and a bass section." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled D2-A5, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/rs505.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Paraphonic 505" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Paraphonic Cello"  PATH="Retro/Retro 01/Paraphonic 505" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Paraphonic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sawtooth Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2351880" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Similar to the ARP Omni, the Paraphonic 505 is considered one of Roland&#39;s finest string synths of its era. It combined strings, a basic polysynth section and a bass section." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled D2-A4, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/rs505.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Paraphonic 505" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Paraphonic ConBass+Cello"  PATH="Retro/Retro 01/Paraphonic 505" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Paraphonic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sawtooth Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2428374" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Similar to the ARP Omni, the Paraphonic 505 is considered one of Roland&#39;s finest string synths of its era. It combined strings, a basic polysynth section and a bass section." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled D1-A2, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/rs505.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Paraphonic 505" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Paraphonic ConBass+Tuba+Cello"  PATH="Retro/Retro 01/Paraphonic 505" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Paraphonic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sawtooth Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2685082" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Similar to the ARP Omni, the Paraphonic 505 is considered one of Roland&#39;s finest string synths of its era. It combined strings, a basic polysynth section and a bass section." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled D1-A2, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/rs505.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Paraphonic 505" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Paraphonic ConBass+Tuba"  PATH="Retro/Retro 01/Paraphonic 505" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Paraphonic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sawtooth Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2646288" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Similar to the ARP Omni, the Paraphonic 505 is considered one of Roland&#39;s finest string synths of its era. It combined strings, a basic polysynth section and a bass section." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled D1-A2, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/rs505.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Paraphonic 505" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Paraphonic ConBass"  PATH="Retro/Retro 01/Paraphonic 505" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Paraphonic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sawtooth Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2522936" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Similar to the ARP Omni, the Paraphonic 505 is considered one of Roland&#39;s finest string synths of its era. It combined strings, a basic polysynth section and a bass section." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled D1-A2, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/rs505.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Paraphonic 505" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Paraphonic Full"  PATH="Retro/Retro 01/Paraphonic 505" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Paraphonic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sawtooth Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7352946" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Similar to the ARP Omni, the Paraphonic 505 is considered one of Roland&#39;s finest string synths of its era. It combined strings, a basic polysynth section and a bass section." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled D1-F#8, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/rs505.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Paraphonic 505" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Paraphonic Tuba+Cello"  PATH="Retro/Retro 01/Paraphonic 505" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Paraphonic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sawtooth Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2748706" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Similar to the ARP Omni, the Paraphonic 505 is considered one of Roland&#39;s finest string synths of its era. It combined strings, a basic polysynth section and a bass section." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled D1-A2, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/rs505.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Paraphonic 505" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Paraphonic Tuba"  PATH="Retro/Retro 01/Paraphonic 505" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Paraphonic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sawtooth Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2788282" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Similar to the ARP Omni, the Paraphonic 505 is considered one of Roland&#39;s finest string synths of its era. It combined strings, a basic polysynth section and a bass section." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled D1-A2, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/rs505.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Paraphonic 505" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Plastic Chime Piano"  PATH="Retro/Retro 01/Plastic Chime Piano" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classic Keys" >
</ATTR>
 <ATTR  NAME="size"  VALUE="38895464" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is really useful toy piano type of sound, that was created with complex physical modeling, but sounds quite acoustic. Works very well with Timbre Shifting." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#2 to B6." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Plastic Chime Piano" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="RS-09 Organ Wave 1"  PATH="Retro/Retro 01/RS-09" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland RS-09" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Square Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7531698" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Roland RS-09 is an analog string and organ synthesizer (similar to the Saturn-09 which only produced an organ sound). The organ and string sections can be played simultaneously or individually.&#13;One of the great &#34;Cheese Machines&#34; or the 80&#39;s." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage, Cheap" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled F1-C6, 2 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/rs09.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="RS-09" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="RS-09 Organ Wave 2"  PATH="Retro/Retro 01/RS-09" >
<ATTR  NAME="Source"  VALUE="Roland RS-09" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Square Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7846608" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Roland RS-09 is an analog string and organ synthesizer (similar to the Saturn-09 which only produced an organ sound). The organ and string sections can be played simultaneously or individually.&#13;One of the great &#34;Cheese Machines&#34; or the 80&#39;s." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage, Cheap" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled F1-C6, 2 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/rs09.shtml" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="RS-09" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="RS-09 Organ Wave 3"  PATH="Retro/Retro 01/RS-09" >
<ATTR  NAME="Source"  VALUE="Roland RS-09" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7568532" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Roland RS-09 is an analog string and organ synthesizer (similar to the Saturn-09 which only produced an organ sound). The organ and string sections can be played simultaneously or individually.&#13;One of the great &#34;Cheese Machines&#34; or the 80&#39;s." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage, Cheap" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled F1-C6, 2 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/rs09.shtml" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="RS-09" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="RS-09 Organ Wave 4"  PATH="Retro/Retro 01/RS-09" >
<ATTR  NAME="Source"  VALUE="Roland RS-09" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pulse Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bright" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6361736" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Roland RS-09 is an analog string and organ synthesizer (similar to the Saturn-09 which only produced an organ sound). The organ and string sections can be played simultaneously or individually.&#13;One of the great &#34;Cheese Machines&#34; or the 80&#39;s." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage, Cheap" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled F1-C6, 2 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/rs09.shtml" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="RS-09" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="RS-09 Organ Wave 5"  PATH="Retro/Retro 01/RS-09" >
<ATTR  NAME="Source"  VALUE="Roland RS-09" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pulse Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bright" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6368198" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Roland RS-09 is an analog string and organ synthesizer (similar to the Saturn-09 which only produced an organ sound). The organ and string sections can be played simultaneously or individually.&#13;One of the great &#34;Cheese Machines&#34; or the 80&#39;s." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage, Cheap" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled F1-C6, 2 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/rs09.shtml" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="RS-09" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="RS-09 Organ Wave 6"  PATH="Retro/Retro 01/RS-09" >
<ATTR  NAME="Source"  VALUE="Roland RS-09" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pulse Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bright" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2448872" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Roland RS-09 is an analog string and organ synthesizer (similar to the Saturn-09 which only produced an organ sound). The organ and string sections can be played simultaneously or individually.&#13;One of the great &#34;Cheese Machines&#34; or the 80&#39;s." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage, Cheap" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled F1-C6, 2 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/rs09.shtml" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="RS-09" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SH-2000 Accordion"  PATH="Retro/Retro 01/SH-2000" >
<ATTR  NAME="Source"  VALUE="Roland SH-2000" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bright" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="size"  VALUE="21758618" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The SH-2000 was Roland&#39;s first solo synthesizer, produced in 1973 to compete with the ARP Pro-soloist. Although it is limited, it&#39;s still quite funky. It has a bunch of preset sounds selected from the green, red and white buttons beneath the keyboard. The sliders give you control of the filter cut-off, resonance, modulation, and sustain." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage, Cheap" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples F2-F7, 3 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/sh2000.shtml" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="SH-2000" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SH-2000 Growl Tuba"  PATH="Retro/Retro 01/SH-2000" >
<ATTR  NAME="Source"  VALUE="Roland SH-2000" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bright" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="size"  VALUE="32914236" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The SH-2000 was Roland&#39;s first solo synthesizer, produced in 1973 to compete with the ARP Pro-soloist. Although it is limited, it&#39;s still quite funky. It has a bunch of preset sounds selected from the green, red and white buttons beneath the keyboard. The sliders give you control of the filter cut-off, resonance, modulation, and sustain." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage, Cheap" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples F2-F7, 3 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/sh2000.shtml" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="SH-2000" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SH-2000 Trumpet"  PATH="Retro/Retro 01/SH-2000" >
<ATTR  NAME="Source"  VALUE="Roland SH-2000" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Brassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sawtooth Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dull" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10310132" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The SH-2000 was Roland&#39;s first solo synthesizer, produced in 1973 to compete with the ARP Pro-soloist. Although it is limited, it&#39;s still quite funky. It has a bunch of preset sounds selected from the green, red and white buttons beneath the keyboard. The sliders give you control of the filter cut-off, resonance, modulation, and sustain." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage, Cheap" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples F1-F6, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/sh2000.shtml" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="SH-2000" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SH-2000 Xylophone"  PATH="Retro/Retro 01/SH-2000" >
<ATTR  NAME="Source"  VALUE="Roland SH-2000" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bright" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6342898" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The SH-2000 was Roland&#39;s first solo synthesizer, produced in 1973 to compete with the ARP Pro-soloist. Although it is limited, it&#39;s still quite funky. It has a bunch of preset sounds selected from the green, red and white buttons beneath the keyboard. The sliders give you control of the filter cut-off, resonance, modulation, and sustain." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage, Cheap" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples F2-F7, 3 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/sh2000.shtml" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="SH-2000" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blipsid"  PATH="Retro/Retro 01/Sid" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Funny" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Game Console" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Square Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="Image Artist"  VALUE="Bill Bertram" >
</ATTR>
 <ATTR  NAME="Image Artist URL"  VALUE="http://en.wikipedia.org/wiki/User:Pixel8" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3041450" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Fond memories of the video game sounds from the &#39;80s. &#13;Fun with the old SID chips.&#13;:-)" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled C1-C8, 1 second" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sid" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MeloSid"  PATH="Retro/Retro 01/Sid" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Funny" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Game Console" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bright" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Square Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="Image Artist"  VALUE="Bill Bertram" >
</ATTR>
 <ATTR  NAME="Image Artist URL"  VALUE="http://en.wikipedia.org/wiki/User:Pixel8" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5883134" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Fond memories of the video game sounds from the &#39;80s. Fun with the old SID chips." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled C2-C7, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sid" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sidmania"  PATH="Retro/Retro 01/Sid" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Funny" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Game Console" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bright" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="PWM" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Blippy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="Image Artist"  VALUE="Bill Bertram" >
</ATTR>
 <ATTR  NAME="Image Artist URL"  VALUE="http://en.wikipedia.org/wiki/User:Pixel8" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11770928" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Fond memories of the video game sounds from the &#39;80s.&#13;Fun with the old sid chips.&#13;:-)" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled C1-A#5, 4 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sid" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vox Continental - 96 Tears"  PATH="Retro/Retro 01/Vox Continental" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vox Continental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="519158" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Inexpensive, portable and cool sounding - Vox Continental combo organs were extremely popular among &#39;60s Rock and Surf bands. In the late &#39;70s, numerous Punk and New Wave bands embraced combo organs as substitutes for more sophisticated synths. The Vox sound is great for imparting a vintage vibe. Along with it&#39;s cousin the Farfisa, the Vox organ sound is a true classic." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Vox_Continental" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vox Continental" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vox Continental - Animals"  PATH="Retro/Retro 01/Vox Continental" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vox Continental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="527426" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Inexpensive, portable and cool sounding - Vox Continental combo organs were extremely popular among &#39;60s Rock and Surf bands. In the late &#39;70s, numerous Punk and New Wave bands embraced combo organs as substitutes for more sophisticated synths. The Vox sound is great for imparting a vintage vibe. Along with it&#39;s cousin the Farfisa, the Vox organ sound is a true classic." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Vox_Continental" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vox Continental" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vox Continental - Bass "  PATH="Retro/Retro 01/Vox Continental" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vox Continental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="847570" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Inexpensive, portable and cool sounding - Vox Continental combo organs were extremely popular among &#39;60s Rock and Surf bands. In the late &#39;70s, numerous Punk and New Wave bands embraced combo organs as substitutes for more sophisticated synths. The Vox sound is great for imparting a vintage vibe. Along with it&#39;s cousin the Farfisa, the Vox organ sound is a true classic." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to F3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Vox_Continental" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vox Continental" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vox Continental - Chordal"  PATH="Retro/Retro 01/Vox Continental" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vox Continental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Chordal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="781868" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Inexpensive, portable and cool sounding - Vox Continental combo organs were extremely popular among &#39;60s Rock and Surf bands. In the late &#39;70s, numerous Punk and New Wave bands embraced combo organs as substitutes for more sophisticated synths. The Vox sound is great for imparting a vintage vibe. Along with it&#39;s cousin the Farfisa, the Vox organ sound is a true classic." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to G8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Vox_Continental" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vox Continental" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vox Continental - Harpsi"  PATH="Retro/Retro 01/Vox Continental" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vox Continental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Blippy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Plucky" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1099178" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Inexpensive, portable and cool sounding - Vox Continental combo organs were extremely popular among &#39;60s Rock and Surf bands. In the late &#39;70s, numerous Punk and New Wave bands embraced combo organs as substitutes for more sophisticated synths. The Vox sound is great for imparting a vintage vibe. Along with it&#39;s cousin the Farfisa, the Vox organ sound is a true classic." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Vox_Continental" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vox Continental" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vox Continental - Jaguar"  PATH="Retro/Retro 01/Vox Continental" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vox Continental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sine Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clicky" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="413952" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Inexpensive, portable and cool sounding - Vox Continental combo organs were extremely popular among &#39;60s Rock and Surf bands. In the late &#39;70s, numerous Punk and New Wave bands embraced combo organs as substitutes for more sophisticated synths. The Vox sound is great for imparting a vintage vibe. Along with it&#39;s cousin the Farfisa, the Vox organ sound is a true classic." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to G8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Vox_Continental" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vox Continental" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vox Continental - Monkees"  PATH="Retro/Retro 01/Vox Continental" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vox Continental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="805680" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Inexpensive, portable and cool sounding - Vox Continental combo organs were extremely popular among &#39;60s Rock and Surf bands. In the late &#39;70s, numerous Punk and New Wave bands embraced combo organs as substitutes for more sophisticated synths. The Vox sound is great for imparting a vintage vibe. Along with it&#39;s cousin the Farfisa, the Vox organ sound is a true classic." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Vox_Continental" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vox Continental" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vox Continental - Surfin&#39;"  PATH="Retro/Retro 01/Vox Continental" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vox Continental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="280898" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Inexpensive, portable and cool sounding - Vox Continental combo organs were extremely popular among &#39;60s Rock and Surf bands. In the late &#39;70s, numerous Punk and New Wave bands embraced combo organs as substitutes for more sophisticated synths. The Vox sound is great for imparting a vintage vibe. Along with it&#39;s cousin the Farfisa, the Vox organ sound is a true classic." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Vox_Continental" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vox Continental" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vox Continental - Wah"  PATH="Retro/Retro 01/Vox Continental" >
<ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vox Continental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Combo Organs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2327754" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Inexpensive, portable and cool sounding - Vox Continental combo organs were extremely popular among &#39;60s Rock and Surf bands. In the late &#39;70s, numerous Punk and New Wave bands embraced combo organs as substitutes for more sophisticated synths. The Vox sound is great for imparting a vintage vibe. Along with it&#39;s cousin the Farfisa, the Vox organ sound is a true classic." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to A#6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Vox_Continental" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vox Continental" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="VP-330 Female Dry"  PATH="Retro/Retro 01/VP-330" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland VP-330" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic Choir" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Throaty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vocal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Formant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="19403556" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The highly-prized VP-330 is polyphonic keyboard with string/choir synth that was produced by Roland in 1979. It featured a ten-band analog vocoder with a microphone input and was one of the only keyboards ever made that specialized in analog choir sounds.&#13;Works great with the Timbre control and Granularity." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Voice, Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C4-C7, 3 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/vocoder.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="VP-330" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="VP-330 Female Ensemble"  PATH="Retro/Retro 01/VP-330" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland VP-330" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic Choir" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Throaty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vocal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Formant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="47776840" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The highly-prized VP-330 is polyphonic keyboard with string/choir synth that was produced by Roland in 1979. It featured a ten-band analog vocoder with a microphone input and was one of the only keyboards ever made that specialized in analog choir sounds.&#13;Works great with the Timbre control and Granularity." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Voice, Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C4-C7, 3 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/vocoder.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="VP-330" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="VP-330 Octavox Dry"  PATH="Retro/Retro 01/VP-330" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland VP-330" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic Choir" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Throaty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vocal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Formant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22183094" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The highly-prized VP-330 is polyphonic keyboard with string/choir synth that was produced by Roland in 1979. It featured a ten-band analog vocoder with a microphone input and was one of the only keyboards ever made that specialized in analog choir sounds.&#13;Works great with the Timbre control and Granularity." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Voice, Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C2-C7, 3 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/vocoder.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="VP-330" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="VP-330 Octavox Ensemble"  PATH="Retro/Retro 01/VP-330" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland VP-330" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic Choir" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Throaty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vocal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Formant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="124450464" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The highly-prized VP-330 is polyphonic keyboard with string/choir synth that was produced by Roland in 1979. It featured a ten-band analog vocoder with a microphone input and was one of the only keyboards ever made that specialized in analog choir sounds.&#13;Works great with the Timbre control and Granularity." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Voice, Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C2-C7, 7 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/vocoder.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="VP-330" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="VP-330 Strings"  PATH="Retro/Retro 01/VP-330" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland VP-330" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="82444224" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The highly-prized VP-330 is polyphonic keyboard with string/choir synth that was produced by Roland in 1979. It featured a ten-band analog vocoder with a microphone input and was one of the only keyboards ever made that specialized in analog choir sounds.&#13;Works great with the Timbre control and Granularity." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/vocoder.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="VP-330" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="VP-330 Vox Dry"  PATH="Retro/Retro 01/VP-330" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland VP-330" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic Choir" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Throaty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vocal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Formant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="35284356" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The highly-prized VP-330 is polyphonic keyboard with string/choir synth that was produced by Roland in 1979. It featured a ten-band analog vocoder with a microphone input and was one of the only keyboards ever made that specialized in analog choir sounds.&#13;Works great with the Timbre control and Granularity." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Voice, Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C2-C7, 3 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/vocoder.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="VP-330" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="VP-330 Vox Ensemble"  PATH="Retro/Retro 01/VP-330" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland VP-330" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic Choir" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Throaty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vocal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Formant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="size"  VALUE="112333328" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The highly-prized VP-330 is polyphonic keyboard with string/choir synth that was produced by Roland in 1979. It featured a ten-band analog vocoder with a microphone input and was one of the only keyboards ever made that specialized in analog choir sounds.&#13;Works great with the Timbre control and Granularity." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Voice, Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C2-C7, 3 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/vocoder.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="VP-330" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Altoids Kaoss Bee"  PATH="Retro/Retro 02/Altoids Synth" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Altoids Synth" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Retro FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="size"  VALUE="551969" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="An &#34;Altoid&#34; tin serves as a case for this miniature synth with two controls. Further processing of the sound was done using a Korg Kaoss Pad." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Altoids Synth" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Altoids Kaossstream"  PATH="Retro/Retro 02/Altoids Synth" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Altoids Synth" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1731623" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="An &#34;Altoid&#34; tin serves as a case for this miniature synth with two controls. Further processing of the sound was done using a Korg Kaoss Pad." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Altoids Synth" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chip Ancient Processor"  PATH="Retro/Retro 02/Chip" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chip" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="C-64" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2729020" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Useful for EDM work when seeking 80&#39;s flavors." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Sampled G1 to B8. 4 velocities. Useful for EDM work when seeking 80&#39;s flavors." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chip" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chip Arcade 1"  PATH="Retro/Retro 02/Chip" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chip" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="C-64" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="297967" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Useful for EDM work when seeking 80&#39;s flavors." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chip" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chip Arcade 2"  PATH="Retro/Retro 02/Chip" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chip" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="C-64" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="152224" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Useful for EDM work when seeking 80&#39;s flavors." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chip" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chip Arcade 3"  PATH="Retro/Retro 02/Chip" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chip" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="C-64" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="151687" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Useful for EDM work when seeking 80&#39;s flavors." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chip" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chip Arp 1"  PATH="Retro/Retro 02/Chip" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chip" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="C-64" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7120531" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Sampled C1 to C7. Useful for EDM work when seeking 80&#39;s flavors." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to F#7." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chip" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chip Arp 2"  PATH="Retro/Retro 02/Chip" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chip" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="C-64" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9391184" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Sampled C1 to C7. Useful for EDM work when seeking 80&#39;s flavors." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to F#7." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chip" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chip Arp 3"  PATH="Retro/Retro 02/Chip" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chip" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="C-64" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5032973" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Sampled C1 to C7. Useful for EDM work when seeking 80&#39;s flavors." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to F#7." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chip" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chip Arp 4"  PATH="Retro/Retro 02/Chip" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chip" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="C-64" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1573510" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Sampled C1 to C7. Useful for EDM work when seeking 80&#39;s flavors." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C0 to C8." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chip" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chip Bouncing"  PATH="Retro/Retro 02/Chip" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chip" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="C-64" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="761026" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Useful for EDM work when seeking 80&#39;s flavors." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chip" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chip FM Attack ^"  PATH="Retro/Retro 02/Chip" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chip" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Cheap FM" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="C-64" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="26149772" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Sampled G1 to B8. 4 velocities. Useful for EDM work when seeking 80&#39;s flavors." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G1 to B8. 4V." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chip" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chip FM Attack Blip"  PATH="Retro/Retro 02/Chip" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chip" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Cheap FM" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="C-64" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4660023" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Sampled G1 to B8. Useful for EDM work when seeking 80&#39;s flavors." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to G#8." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chip" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chip Hold and Compute"  PATH="Retro/Retro 02/Chip" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chip" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="C-64" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2325700" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Useful for EDM work when seeking 80&#39;s flavors." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chip" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chip Punk Lead 1"  PATH="Retro/Retro 02/Chip" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chip" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="C-64" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="21028016" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Sampled G1 to B8. Useful for EDM work when seeking 80&#39;s flavors." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chip" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chip Punk Lead 2"  PATH="Retro/Retro 02/Chip" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chip" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="C-64" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="27497008" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Sampled G1 to B8. Useful for EDM work when seeking 80&#39;s flavors." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chip" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chip Punk Lead 3"  PATH="Retro/Retro 02/Chip" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chip" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="C-64" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22350484" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Sampled G1 to B8. Useful for EDM work when seeking 80&#39;s flavors." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chip" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chip Punk Wave"  PATH="Retro/Retro 02/Chip" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chip" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="C-64" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="640681" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Useful for EDM work when seeking 80&#39;s flavors." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C2." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chip" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Accordion"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="19672814" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#1 to A#5." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Arcade 1"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1253500" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Arcade 2"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1700560" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Arcade 3"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="277132" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C6 to C6." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Arcade 4"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="710608" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#4 to D#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Arcade 5"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1236910" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#4 to D#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Back in Time"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5126512" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Ballet of the Pipes"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3669316" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Bell Groove"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="ROM Groove" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1397128" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#4 to D#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Bell Spectrum 1"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2903758" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Bell Spectrum 2"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4174066" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A4 to A4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Bleached Flute"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2559508" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E2 to E2." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Bouncing Bob 1"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="767180" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#2 to F#2." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Bouncing Bob 2"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="909394" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#2 to F#2." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Crackling Circuit"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1420894" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#4 to G#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Crackling Metal"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2876392" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Crumb of Low"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1817752" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Dark Rise"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5006428" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Decode Me 1"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2971492" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#4 to A#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Decode Me 2"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Retro FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="499102" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A4 to A4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Decode Me 3"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1234678" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Dictator"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Retro FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4565522" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Dripping Jelly"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2494084" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#4 to A#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Electric Wave"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="552079" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Evil Clown Hit 1"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1576564" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F3 to F3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Evil Clown Hit 2"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1980806" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F4 to F4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Flies Circus 1"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6541694" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#4 to C#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Flies Circus 2"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6374218" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Flies Circus Clean"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5180708" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#4 to C#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Flute Magnetic"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5233582" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Flute Owl Drone"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3022190" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to G3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Flute Whisperer"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8212588" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Flute&#39;n Beat"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4150786" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Flute"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="36473928" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Flutey Broken"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="705784" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#3 to F#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Forest Watchers"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4623634" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Forest Whistle"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Retro FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3122212" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Forest Wuther"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4679794" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#5 to C#5." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Glitch Fog"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3583340" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#4 to D#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Glitch Rain in Tube"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3106528" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Glitchkoz Bass"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1376392" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#3 to G#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Glitchkoz Belle"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4521908" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Glitchkoz Mess"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1851358" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#4 to G#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Glitchkoz Wave"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Specs"  VALUE="Sampled G#3 to G#3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="11017312" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Gluckonspiel"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3047128" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G5 to G5." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Go Crazy"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="ROM Scan" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4278406" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Harmoglitch Droplets"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3953632" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#4 to D#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Harsh Metal Clock"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="ROM Groove" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5472238" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#2 to A#2." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Hawaiian Night"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="ROM Scan" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3119254" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#3 to D#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Inert Beat"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="ROM Groove" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5398810" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Iron Beater"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="ROM Groove" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2812210" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Jazz Guitar"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="46904072" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Jazz Organ"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="45674304" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Low Flute NR"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="140999616" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#2 to C7." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Low Flute"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="140999616" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#2 to C7." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Low Piano NR"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="141555104" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#2 to C7." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Low Piano"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="141551312" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#2 to C7." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Low Vibes NR"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="180610592" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D2 to B6, 13 seconds." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Low Vibes"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="249261280" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D2 to B6." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Malfunction Anxiety"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="ROM Groove" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="314008" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Malfunction Texture"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="920183" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#4 to C#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Malfunction Tone 1"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3683480" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Malfunction Tone 2"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="719437" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F3 to F3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Mantle Pulsing 1"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="ROM Groove" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1097236" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Mantle Pulsing 2"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="443392" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Mantle Wave"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="102038" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to C7." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Message from Fields"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="ROM Scan" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3891997" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Metalic Organ"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5799892" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#4 to C#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Moon Drone"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13259716" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Natives Improvising"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8118766" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D3 to D3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Organ Chord"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="273076" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G5 to G5." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Organ Glitchy"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1658962" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Organ"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="32936842" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Pad Raise"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3466150" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D3 to D3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Perc Beep Hit"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="485062" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#4 to C#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Piano&#39;n Beat"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1951930" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Piano"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="59113168" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Random Pulsing"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="ROM Scan" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6253378" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Reaction"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4236500" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#4 to F#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Receiving Signals"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Interference" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1870081" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Ring Bell"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1358780" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Roboclock Alarm"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="ROM Scan" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6810434" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#4 to A#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Roboclock Pad"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="ROM Scan" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4927700" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#4 to A#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Satellite Dust"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5285290" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Satellite Organ 1"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4294108" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Satellite Organ 2"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent Instruments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3054124" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Signal to Noise"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2657888" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A4 to A4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Sky in India"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5422666" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#4 to F#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Space Ballad"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4046374" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Strings"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="String Machines" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="69713040" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#1 to C6." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Sweep Counter"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="ROM Groove" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1293494" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#3 to C#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Swinging Vibes"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3096400" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F3 to F3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Thrill"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Retro FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="380732" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A4 to A4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Transistorgan"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1844554" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#4 to G#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Tremolon"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1316527" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#5 to D#5." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Unstable"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="ROM Scan" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3409354" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#3 to D#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Vibes"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="68006176" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Vibestrum 1"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10168960" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Vibestrum 2"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2779030" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Voxy 1"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1925212" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Voxy 2"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3715214" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#4 to D6." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spinning Cheapo"  PATH="Retro/Retro 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4013740" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="NoiZee Swirling Cheese"  PATH="Retro/Retro 02/Circuit Bent SK-1" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2181147" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to B8." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Basswave"  PATH="Retro/Retro 02/Circuit Bent SK-1" >
<ATTR  NAME="Specs"  VALUE="Sampled F3 to F7." >
</ATTR>
 <ATTR  NAME="size"  VALUE="505833" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Custom Flute a"  PATH="Retro/Retro 02/Circuit Bent SK-1" >
<ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1018600" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Custom Flute b"  PATH="Retro/Retro 02/Circuit Bent SK-1" >
<ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="602014" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Data Wave 1"  PATH="Retro/Retro 02/Circuit Bent SK-1" >
<ATTR  NAME="Specs"  VALUE="Sampled C#4 to C#4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="249824" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Data Wave 2"  PATH="Retro/Retro 02/Circuit Bent SK-1" >
<ATTR  NAME="Specs"  VALUE="Sampled A#4 to F#6." >
</ATTR>
 <ATTR  NAME="size"  VALUE="421334" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Data Wave 3"  PATH="Retro/Retro 02/Circuit Bent SK-1" >
<ATTR  NAME="Specs"  VALUE="Sampled G3 to F5." >
</ATTR>
 <ATTR  NAME="size"  VALUE="487691" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Data Wave 4"  PATH="Retro/Retro 02/Circuit Bent SK-1" >
<ATTR  NAME="Specs"  VALUE="Sampled C6 to D7." >
</ATTR>
 <ATTR  NAME="size"  VALUE="373210" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Diabolic OSC Wave 1"  PATH="Retro/Retro 02/Circuit Bent SK-1" >
<ATTR  NAME="Specs"  VALUE="Sampled F3 to C6." >
</ATTR>
 <ATTR  NAME="size"  VALUE="541969" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Diabolic OSC Wave 2"  PATH="Retro/Retro 02/Circuit Bent SK-1" >
<ATTR  NAME="Specs"  VALUE="Sampled C3 to C6." >
</ATTR>
 <ATTR  NAME="size"  VALUE="643741" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Diabolic OSC Wave 3"  PATH="Retro/Retro 02/Circuit Bent SK-1" >
<ATTR  NAME="Specs"  VALUE="Sampled D#2 to C6." >
</ATTR>
 <ATTR  NAME="size"  VALUE="2084290" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Factory 1"  PATH="Retro/Retro 02/Circuit Bent SK-1" >
<ATTR  NAME="Specs"  VALUE="Sampled A2 to A2." >
</ATTR>
 <ATTR  NAME="size"  VALUE="4747822" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Factory 2"  PATH="Retro/Retro 02/Circuit Bent SK-1" >
<ATTR  NAME="Specs"  VALUE="Sampled C3 to C5." >
</ATTR>
 <ATTR  NAME="size"  VALUE="2230920" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Fuzz Wave 1"  PATH="Retro/Retro 02/Circuit Bent SK-1" >
<ATTR  NAME="Specs"  VALUE="Sampled D#3 to G7." >
</ATTR>
 <ATTR  NAME="size"  VALUE="549110" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Fuzz Wave 2"  PATH="Retro/Retro 02/Circuit Bent SK-1" >
<ATTR  NAME="Specs"  VALUE="Sampled D3 to C7." >
</ATTR>
 <ATTR  NAME="size"  VALUE="181420" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Fuzz Wave 3"  PATH="Retro/Retro 02/Circuit Bent SK-1" >
<ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="44735" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vinyl Belltone"  PATH="Retro/Retro 02/Circuit Bent SK-1" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1510766" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Lofi Glockenspiel 1"  PATH="Retro/Retro 02/Circuit Bent SK-1/SK-1 Lofi" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="486683" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="SK-1 Lofi" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Lofi Glockenspiel 2"  PATH="Retro/Retro 02/Circuit Bent SK-1/SK-1 Lofi" >
<ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="325160" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="SK-1 Lofi" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Lofi Tin Whistle 1"  PATH="Retro/Retro 02/Circuit Bent SK-1/SK-1 Lofi" >
<ATTR  NAME="Specs"  VALUE="Sampled A4 to A4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="230980" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="SK-1 Lofi" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Lofi Tin Whistle 2"  PATH="Retro/Retro 02/Circuit Bent SK-1/SK-1 Lofi" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="119401" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="SK-1 Lofi" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Lofi Tin Whistle 3"  PATH="Retro/Retro 02/Circuit Bent SK-1/SK-1 Lofi" >
<ATTR  NAME="Specs"  VALUE="Sampled A4 to A4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="258775" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="SK-1 Lofi" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Lofi Zube Tube"  PATH="Retro/Retro 02/Circuit Bent SK-1/SK-1 Lofi" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="size"  VALUE="166045" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="SK-1 Lofi" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Computer Screen"  PATH="Retro/Retro 02/Coil Pickup" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6049010" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B4 to B4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Interference" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Interference Car"  PATH="Retro/Retro 02/Coil Pickup" >
<ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="4947182" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Interference" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Interference iMac"  PATH="Retro/Retro 02/Coil Pickup" >
<ATTR  NAME="Specs"  VALUE="Sampled B2 to B2." >
</ATTR>
 <ATTR  NAME="size"  VALUE="12169850" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Interference" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Interference iPhone"  PATH="Retro/Retro 02/Coil Pickup" >
<ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="3564350" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Interference" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Interference iPod"  PATH="Retro/Retro 02/Coil Pickup" >
<ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="3114890" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Interference" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Interference PC"  PATH="Retro/Retro 02/Coil Pickup" >
<ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="2363126" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Interference" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Interference Plane"  PATH="Retro/Retro 02/Coil Pickup" >
<ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="2781338" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Interference" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Interference TV"  PATH="Retro/Retro 02/Coil Pickup" >
<ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="3542972" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Interference" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Electron Echo Toy Piano 1"  PATH="Retro/Retro 02/Electron Echo Toy Piano" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Electron Echo Toy Piano" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4968563" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This sound was made with an Electron Echo Mini Piano - a popular musical toy from the 1980-s. It used to detune as your battery depleted! It also included a rudimentary reverb effect, octave switch and a sub oscillator! This will get your Retro vibes going. Try the Analog Vibrato from the Effects rack." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#4 to A#6." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Electron Echo Toy Piano" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Electron Echo Toy Piano 2"  PATH="Retro/Retro 02/Electron Echo Toy Piano" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Electron Echo Toy Piano" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4833493" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This sound was made with an Electron Echo Mini Piano - a popular musical toy from the 1980-s. It used to detune as your battery depleted! It also included a rudimentary reverb effect, octave switch and a sub oscillator! This will get your Retro vibes going. Try the Analog Vibrato from the Effects rack." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D5 to B6." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Electron Echo Toy Piano" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Magnified Whine"  PATH="Retro/Retro 02/Feedback" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1290788" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F6 to F6." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Feedback sounds are created when the audio path of synths, effects and mixers loop back into themselves. They have a gritty, distorted vibe to them since they are further processed with guitar amps and software tools. Unison is great with these, and the Waveshaper can mangle them into oblivion!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Feedback" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Moogfries"  PATH="Retro/Retro 02/Feedback" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8380628" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D1 to D7." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Feedback" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Old Components"  PATH="Retro/Retro 02/Feedback" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="size"  VALUE="79556" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Feedback sounds are created when the audio path of synths, effects and mixers loop back into themselves. They have a gritty, distorted vibe to them since they are further processed with guitar amps and software tools. Unison is great with these, and the Waveshaper can mangle them into oblivion!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Feedback" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Oscillator Malfunction"  PATH="Retro/Retro 02/Feedback" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2314046" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#1 to D#1." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Feedback sounds are created when the audio path of synths, effects and mixers loop back into themselves. They have a gritty, distorted vibe to them since they are further processed with guitar amps and software tools. Unison is great with these, and the Waveshaper can mangle them into oblivion!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Feedback" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Chuckling 1"  PATH="Retro/Retro 02/Freak&#39;n Furby" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="size"  VALUE="905572" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Chuckling 2"  PATH="Retro/Retro 02/Freak&#39;n Furby" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="2212408" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Chuckling Short"  PATH="Retro/Retro 02/Freak&#39;n Furby" >
<ATTR  NAME="Specs"  VALUE="Sampled D#4 to D#4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="137228" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Fallback"  PATH="Retro/Retro 02/Freak&#39;n Furby" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="579070" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Freeze Speech 1"  PATH="Retro/Retro 02/Freak&#39;n Furby" >
<ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="2622268" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Freeze Speech 2"  PATH="Retro/Retro 02/Freak&#39;n Furby" >
<ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1298332" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Furbywave"  PATH="Retro/Retro 02/Freak&#39;n Furby" >
<ATTR  NAME="Specs"  VALUE="Sampled E0 to E0." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1802953" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Grained"  PATH="Retro/Retro 02/Freak&#39;n Furby" >
<ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1991761" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Nodes Jumble"  PATH="Retro/Retro 02/Freak&#39;n Furby" >
<ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="403600" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Piggy"  PATH="Retro/Retro 02/Freak&#39;n Furby" >
<ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="size"  VALUE="592594" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Sunk in Beer"  PATH="Retro/Retro 02/Freak&#39;n Furby" >
<ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="6253222" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Telecode"  PATH="Retro/Retro 02/Freak&#39;n Furby" >
<ATTR  NAME="Specs"  VALUE="Sampled D#3 to D#3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1364992" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Tonal 1"  PATH="Retro/Retro 02/Freak&#39;n Furby" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1174267" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Tonal 2"  PATH="Retro/Retro 02/Freak&#39;n Furby" >
<ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1005193" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Speak Bip"  PATH="Retro/Retro 02/Freak&#39;n Speak" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Speak" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20026" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit bent &#34;Speak &#38; Math&#34; toy (80-s era) was recorded both dry and processed via custom circuit-bent outputs. It has switches that freeze the audio buffer and others that create unpredictable responses! Pure lo-fi gold and great with delays, Harmonia and Granular tricks." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Speak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Speak Bouncing"  PATH="Retro/Retro 02/Freak&#39;n Speak" >
<ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="size"  VALUE="682147" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Speak" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit bent &#34;Speak &#38; Math&#34; toy (80-s era) was recorded both dry and processed via custom circuit-bent outputs. It has switches that freeze the audio buffer and others that create unpredictable responses! Pure lo-fi gold and great with delays, Harmonia and Granular tricks." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Speak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Speak Grainscan 1"  PATH="Retro/Retro 02/Freak&#39;n Speak" >
<ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="881992" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Speak" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit bent &#34;Speak &#38; Math&#34; toy (80-s era) was recorded both dry and processed via custom circuit-bent outputs. It has switches that freeze the audio buffer and others that create unpredictable responses! Pure lo-fi gold and great with delays, Harmonia and Granular tricks." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Speak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Speak Grainscan 2"  PATH="Retro/Retro 02/Freak&#39;n Speak" >
<ATTR  NAME="Specs"  VALUE="Sampled D5 to D5." >
</ATTR>
 <ATTR  NAME="size"  VALUE="407755" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Speak" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit bent &#34;Speak &#38; Math&#34; toy (80-s era) was recorded both dry and processed via custom circuit-bent outputs. It has switches that freeze the audio buffer and others that create unpredictable responses! Pure lo-fi gold and great with delays, Harmonia and Granular tricks." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Speak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Speak Grainscan 3"  PATH="Retro/Retro 02/Freak&#39;n Speak" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="247420" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Speak" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit bent &#34;Speak &#38; Math&#34; toy (80-s era) was recorded both dry and processed via custom circuit-bent outputs. It has switches that freeze the audio buffer and others that create unpredictable responses! Pure lo-fi gold and great with delays, Harmonia and Granular tricks." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Speak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Speak Grainscan 4"  PATH="Retro/Retro 02/Freak&#39;n Speak" >
<ATTR  NAME="Specs"  VALUE="Sampled B4 to B4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="539029" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Speak" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit bent &#34;Speak &#38; Math&#34; toy (80-s era) was recorded both dry and processed via custom circuit-bent outputs. It has switches that freeze the audio buffer and others that create unpredictable responses! Pure lo-fi gold and great with delays, Harmonia and Granular tricks." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Speak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Speak Math Blurb"  PATH="Retro/Retro 02/Freak&#39;n Speak" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="size"  VALUE="42665" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#4 to F#4." >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Speak" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit bent &#34;Speak &#38; Math&#34; toy (80-s era) was recorded both dry and processed via custom circuit-bent outputs. It has switches that freeze the audio buffer and others that create unpredictable responses! Pure lo-fi gold and great with delays, Harmonia and Granular tricks." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Speak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Speak Math Melody 1"  PATH="Retro/Retro 02/Freak&#39;n Speak" >
<ATTR  NAME="Specs"  VALUE="Sampled F4 to F4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="458860" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Speak" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit bent &#34;Speak &#38; Math&#34; toy (80-s era) was recorded both dry and processed via custom circuit-bent outputs. It has switches that freeze the audio buffer and others that create unpredictable responses! Pure lo-fi gold and great with delays, Harmonia and Granular tricks." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Speak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Speak Math Melody 2"  PATH="Retro/Retro 02/Freak&#39;n Speak" >
<ATTR  NAME="Specs"  VALUE="Sampled F4 to F4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1486190" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Speak" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit bent &#34;Speak &#38; Math&#34; toy (80-s era) was recorded both dry and processed via custom circuit-bent outputs. It has switches that freeze the audio buffer and others that create unpredictable responses! Pure lo-fi gold and great with delays, Harmonia and Granular tricks." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Speak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Speak Monotune"  PATH="Retro/Retro 02/Freak&#39;n Speak" >
<ATTR  NAME="Specs"  VALUE="Sampled C3 to C3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="576592" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Speak" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit bent &#34;Speak &#38; Math&#34; toy (80-s era) was recorded both dry and processed via custom circuit-bent outputs. It has switches that freeze the audio buffer and others that create unpredictable responses! Pure lo-fi gold and great with delays, Harmonia and Granular tricks." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Speak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Speak Oinky Ate"  PATH="Retro/Retro 02/Freak&#39;n Speak" >
<ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="127600" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Speak" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit bent &#34;Speak &#38; Math&#34; toy (80-s era) was recorded both dry and processed via custom circuit-bent outputs. It has switches that freeze the audio buffer and others that create unpredictable responses! Pure lo-fi gold and great with delays, Harmonia and Granular tricks." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Speak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Speak Pulse Drift"  PATH="Retro/Retro 02/Freak&#39;n Speak" >
<ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="917350" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Speak" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit bent &#34;Speak &#38; Math&#34; toy (80-s era) was recorded both dry and processed via custom circuit-bent outputs. It has switches that freeze the audio buffer and others that create unpredictable responses! Pure lo-fi gold and great with delays, Harmonia and Granular tricks." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Speak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Speak Scatbip"  PATH="Retro/Retro 02/Freak&#39;n Speak" >
<ATTR  NAME="Specs"  VALUE="Sampled B4 to B4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="166156" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Speak" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit bent &#34;Speak &#38; Math&#34; toy (80-s era) was recorded both dry and processed via custom circuit-bent outputs. It has switches that freeze the audio buffer and others that create unpredictable responses! Pure lo-fi gold and great with delays, Harmonia and Granular tricks." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Speak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Speak Scatbot"  PATH="Retro/Retro 02/Freak&#39;n Speak" >
<ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="size"  VALUE="31448" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Speak" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit bent &#34;Speak &#38; Math&#34; toy (80-s era) was recorded both dry and processed via custom circuit-bent outputs. It has switches that freeze the audio buffer and others that create unpredictable responses! Pure lo-fi gold and great with delays, Harmonia and Granular tricks." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Speak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Speak Slow Scan"  PATH="Retro/Retro 02/Freak&#39;n Speak" >
<ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1646392" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Speak" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hacked Toys" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit bent &#34;Speak &#38; Math&#34; toy (80-s era) was recorded both dry and processed via custom circuit-bent outputs. It has switches that freeze the audio buffer and others that create unpredictable responses! Pure lo-fi gold and great with delays, Harmonia and Granular tricks." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Speak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glitch Salad"  PATH="Retro/Retro 02/Glitch" >
<ATTR  NAME="Specs"  VALUE="Sampled G2 to G6." >
</ATTR>
 <ATTR  NAME="size"  VALUE="3827255" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Glitch + Static Soundsources were born in the software domain and then processed using guitar amps, effects and pedals. They are fascinating with Granular, and work well with Harmonia and Waveshaping. Don&#39;t forget to try innerspace!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glitch" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glitching Bells"  PATH="Retro/Retro 02/Glitch" >
<ATTR  NAME="Specs"  VALUE="Sampled C3 to C6." >
</ATTR>
 <ATTR  NAME="size"  VALUE="6031546" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Glitch + Static Soundsources were born in the software domain and then processed using guitar amps, effects and pedals. They are fascinating with Granular, and work well with Harmonia and Waveshaping. Don&#39;t forget to try innerspace!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glitch" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glitching Flutes"  PATH="Retro/Retro 02/Glitch" >
<ATTR  NAME="Specs"  VALUE="Sampled G#5 to G#5." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1153658" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Glitch + Static Soundsources were born in the software domain and then processed using guitar amps, effects and pedals. They are fascinating with Granular, and work well with Harmonia and Waveshaping. Don&#39;t forget to try innerspace!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glitch" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Integrated Circuit Breakdown"  PATH="Retro/Retro 02/Glitch" >
<ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="2044841" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Glitch + Static Soundsources were born in the software domain and then processed using guitar amps, effects and pedals. They are fascinating with Granular, and work well with Harmonia and Waveshaping. Don&#39;t forget to try innerspace!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glitch" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Orgrain"  PATH="Retro/Retro 02/Glitch" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7063096" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A4 to A4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glitch" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vocoder Glitchy"  PATH="Retro/Retro 02/Glitch" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="3563930" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Glitch + Static Soundsources were born in the software domain and then processed using guitar amps, effects and pedals. They are fascinating with Granular, and work well with Harmonia and Waveshaping. Don&#39;t forget to try innerspace!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glitch" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wave Under Pressure"  PATH="Retro/Retro 02/Glitch" >
<ATTR  NAME="Specs"  VALUE="Sampled C2 to C2." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1846259" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Glitch + Static Soundsources were born in the software domain and then processed using guitar amps, effects and pedals. They are fascinating with Granular, and work well with Harmonia and Waveshaping. Don&#39;t forget to try innerspace!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glitch" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Amp Glitch 1"  PATH="Retro/Retro 02/Glitch/Amp Glitch" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1650800" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Glitch + Static Soundsources were born in the software domain and then processed using guitar amps, effects and pedals. They are fascinating with Granular, and work well with Harmonia and Waveshaping. Don&#39;t forget to try innerspace!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Amp Glitch" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Amp Glitch 2"  PATH="Retro/Retro 02/Glitch/Amp Glitch" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4566812" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Glitch + Static Soundsources were born in the software domain and then processed using guitar amps, effects and pedals. They are fascinating with Granular, and work well with Harmonia and Waveshaping. Don&#39;t forget to try innerspace!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Amp Glitch" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Amp Glitch 3"  PATH="Retro/Retro 02/Glitch/Amp Glitch" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4105154" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Glitch + Static Soundsources were born in the software domain and then processed using guitar amps, effects and pedals. They are fascinating with Granular, and work well with Harmonia and Waveshaping. Don&#39;t forget to try innerspace!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Amp Glitch" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Amp Glitch 4"  PATH="Retro/Retro 02/Glitch/Amp Glitch" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8276990" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Glitch + Static Soundsources were born in the software domain and then processed using guitar amps, effects and pedals. They are fascinating with Granular, and work well with Harmonia and Waveshaping. Don&#39;t forget to try innerspace!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Amp Glitch" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glitchy Ambience 1"  PATH="Retro/Retro 02/Glitch/Glitchy Ambience" >
<ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="4016354" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Glitch + Static Soundsources were born in the software domain and then processed using guitar amps, effects and pedals. They are fascinating with Granular, and work well with Harmonia and Waveshaping. Don&#39;t forget to try innerspace!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Glitchy Ambience" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glitchy Ambience 2"  PATH="Retro/Retro 02/Glitch/Glitchy Ambience" >
<ATTR  NAME="Specs"  VALUE="Sampled C3 to C3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="9177776" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Glitch + Static Soundsources were born in the software domain and then processed using guitar amps, effects and pedals. They are fascinating with Granular, and work well with Harmonia and Waveshaping. Don&#39;t forget to try innerspace!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Glitchy Ambience" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glitchy Ambience 3"  PATH="Retro/Retro 02/Glitch/Glitchy Ambience" >
<ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1820948" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Glitch + Static Soundsources were born in the software domain and then processed using guitar amps, effects and pedals. They are fascinating with Granular, and work well with Harmonia and Waveshaping. Don&#39;t forget to try innerspace!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Glitchy Ambience" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Madness Amp 1"  PATH="Retro/Retro 02/Glitch/Madness Amp" >
<ATTR  NAME="Specs"  VALUE="Sampled F4 to F4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="3179777" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Glitch + Static Soundsources were born in the software domain and then processed using guitar amps, effects and pedals. They are fascinating with Granular, and work well with Harmonia and Waveshaping. Don&#39;t forget to try innerspace!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Madness Amp" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Madness Amp 2"  PATH="Retro/Retro 02/Glitch/Madness Amp" >
<ATTR  NAME="Specs"  VALUE="Sampled A#2 to A#2." >
</ATTR>
 <ATTR  NAME="size"  VALUE="3086102" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Glitch + Static Soundsources were born in the software domain and then processed using guitar amps, effects and pedals. They are fascinating with Granular, and work well with Harmonia and Waveshaping. Don&#39;t forget to try innerspace!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Madness Amp" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Madness Amp 3"  PATH="Retro/Retro 02/Glitch/Madness Amp" >
<ATTR  NAME="Specs"  VALUE="Sampled D#4 to D#4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1813124" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Glitch + Static Soundsources were born in the software domain and then processed using guitar amps, effects and pedals. They are fascinating with Granular, and work well with Harmonia and Waveshaping. Don&#39;t forget to try innerspace!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Madness Amp" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Malfunction Ensemble 1"  PATH="Retro/Retro 02/Glitch/Malfunction Ensemble" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11412716" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Glitch + Static Soundsources were born in the software domain and then processed using guitar amps, effects and pedals. They are fascinating with Granular, and work well with Harmonia and Waveshaping. Don&#39;t forget to try innerspace!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Malfunction Ensemble" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Malfunction Ensemble 2"  PATH="Retro/Retro 02/Glitch/Malfunction Ensemble" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9946136" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Glitch + Static Soundsources were born in the software domain and then processed using guitar amps, effects and pedals. They are fascinating with Granular, and work well with Harmonia and Waveshaping. Don&#39;t forget to try innerspace!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Malfunction Ensemble" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Digeridoo ^"  PATH="Retro/Retro 02/Metasonix Assblaster" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metasonix Assblaster" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Retro FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20664474" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#3 to C#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by routing the output of a Korg Monotron into a Metasonix Assblaster. Intense stuff happens if you continue to mangle with the Waveshaper!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metasonix Assblaster" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metasonix Fail"  PATH="Retro/Retro 02/Metasonix Assblaster" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metasonix Assblaster" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="size"  VALUE="559816" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by routing the output of a Korg Monotron into a Metasonix Assblaster. Intense stuff happens if you continue to mangle with the Waveshaper!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metasonix Assblaster" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metasonix Organite"  PATH="Retro/Retro 02/Metasonix Assblaster" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metasonix Assblaster" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="290365" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by routing the output of a Korg Monotron into a Metasonix Assblaster. Intense stuff happens if you continue to mangle with the Waveshaper!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metasonix Assblaster" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metasonix Persistant Kid"  PATH="Retro/Retro 02/Metasonix Assblaster" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metasonix Assblaster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Retro FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1125398" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F4 to F4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by routing the output of a Korg Monotron into a Metasonix Assblaster. Intense stuff happens if you continue to mangle with the Waveshaper!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metasonix Assblaster" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metasonix Squeezed Doll"  PATH="Retro/Retro 02/Metasonix Assblaster" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metasonix Assblaster" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1044430" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by routing the output of a Korg Monotron into a Metasonix Assblaster. Intense stuff happens if you continue to mangle with the Waveshaper!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metasonix Assblaster" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metasonix Wires In Pain"  PATH="Retro/Retro 02/Metasonix Assblaster" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metasonix Assblaster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Retro FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="940985" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by routing the output of a Korg Monotron into a Metasonix Assblaster. Intense stuff happens if you continue to mangle with the Waveshaper!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#4 to G#4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metasonix Assblaster" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Radio AM Bell 1"  PATH="Retro/Retro 02/Radio" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Radio" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Radiophonic" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6449696" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the output from an antique radio from the &#39;70s. Soundsources like these work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Radio" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Radio AM Bell 2"  PATH="Retro/Retro 02/Radio" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Radio" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Radiophonic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3704046" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C7." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the output from an antique radio from the -70s. Soundsources like these work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the output from an antique radio from the &#39;70s. Soundsources like these work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Radio" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Radio Wavescan"  PATH="Retro/Retro 02/Radio" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Radio" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Radiophonic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="size"  VALUE="24099888" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B0 to B5." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the output from an antique radio from the -70s. Soundsources like these work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the output from an antique radio from the &#39;70s. Soundsources like these work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Radio" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Radio Wind Trace"  PATH="Retro/Retro 02/Radio" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Radio" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Radiophonic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10522514" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G2 to G2." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the output from an antique radio from the -70s. Soundsources like these work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the output from an antique radio from the &#39;70s. Soundsources like these work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Radio" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Resonant Mist 1"  PATH="Retro/Retro 02/Radio" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3556303" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Radio" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Resonant Mist 2"  PATH="Retro/Retro 02/Radio" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Circuit Bent" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5594008" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Radio" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Alien Station"  PATH="Retro/Retro 02/Reaktor" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1531160" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#2 to A#2." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Broken Bells"  PATH="Retro/Retro 02/Reaktor" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="37618000" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#2 to C5." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Broken Restriction"  PATH="Retro/Retro 02/Reaktor" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6236498" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Buzzhead"  PATH="Retro/Retro 02/Reaktor" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4196414" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cascadian Bells"  PATH="Retro/Retro 02/Reaktor" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2563082" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Circuit Myst"  PATH="Retro/Retro 02/Reaktor" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1929908" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to G3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gritty Drone"  PATH="Retro/Retro 02/Reaktor" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6052265" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Lofi Organ"  PATH="Retro/Retro 02/Reaktor" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3352076" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B4 to B4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Machine Code"  PATH="Retro/Retro 02/Reaktor" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4741412" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
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 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
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 </ENTRY>
 <ENTRY  NAME="Pool of Skin"  PATH="Retro/Retro 02/Reaktor" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
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 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
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 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#4 to G#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
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 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
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 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Type"  VALUE="Interference" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3913937" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
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</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
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 </ENTRY>
 <ENTRY  NAME="Sparky&#39;s Space Pad"  PATH="Retro/Retro 02/Reaktor" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2159732" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tracking System"  PATH="Retro/Retro 02/Reaktor" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2910782" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F4 to F4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
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 </ENTRY>
 <ENTRY  NAME="Voltage Sprout"  PATH="Retro/Retro 02/Reaktor" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11405666" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
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 </ENTRY>
 <ENTRY  NAME="Calibration Error 1"  PATH="Retro/Retro 02/Reaktor/Calibration Errors" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6345776" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
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 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Calibration Errors" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Calibration Error 2"  PATH="Retro/Retro 02/Reaktor/Calibration Errors" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
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 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Calibration Errors" >
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 </ENTRY>
 <ENTRY  NAME="Disrupted Signal 1"  PATH="Retro/Retro 02/Reaktor/Disrupted Signals" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Disrupted Signals" >
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 </ENTRY>
 <ENTRY  NAME="Disrupted Signal 2"  PATH="Retro/Retro 02/Reaktor/Disrupted Signals" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Retro" >
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 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Disrupted Signals" >
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 </ENTRY>
 <ENTRY  NAME="Disrupted Signal 3"  PATH="Retro/Retro 02/Reaktor/Disrupted Signals" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Retro" >
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 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Disrupted Signals" >
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 </ENTRY>
 <ENTRY  NAME="Disrupted Signal 4"  PATH="Retro/Retro 02/Reaktor/Disrupted Signals" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
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</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Retro" >
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 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Disrupted Signals" >
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 <ENTRY  NAME="Lofi Creatures 1"  PATH="Retro/Retro 02/Reaktor/Lofi Creatures" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Retro FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="ROM Scan" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2070002" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D3 to D3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Lofi Creatures" >
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 </ENTRY>
 <ENTRY  NAME="Lofi Creatures 2"  PATH="Retro/Retro 02/Reaktor/Lofi Creatures" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vintage Cheese" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B4 to B4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Retro" >
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 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Lofi Creatures" >
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 </ENTRY>
 <ENTRY  NAME="Plankton Counter"  PATH="Retro/Retro 02/Reaktor/Plankton" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="size"  VALUE="923930" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
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 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Plankton" >
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 </ENTRY>
 <ENTRY  NAME="Plankton Pool"  PATH="Retro/Retro 02/Reaktor/Plankton" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13665242" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Plankton" >
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 </ENTRY>
 <ENTRY  NAME="Pressure Node 1"  PATH="Retro/Retro 02/Reaktor/Pressure Nodes" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3288872" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to G3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Retro" >
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 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Pressure Nodes" >
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 </ENTRY>
 <ENTRY  NAME="Pressure Node 2"  PATH="Retro/Retro 02/Reaktor/Pressure Nodes" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4284548" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to G3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Retro" >
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 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Pressure Nodes" >
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 </ENTRY>
 <ENTRY  NAME="Pressure Node 3"  PATH="Retro/Retro 02/Reaktor/Pressure Nodes" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2443724" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to G3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Retro" >
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 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Pressure Nodes" >
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 </ENTRY>
 <ENTRY  NAME="Rainfall Bells 1"  PATH="Retro/Retro 02/Reaktor/Rainfall Bells" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2438096" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Retro" >
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 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Rainfall Bells" >
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 </ENTRY>
 <ENTRY  NAME="Rainfall Bells 2"  PATH="Retro/Retro 02/Reaktor/Rainfall Bells" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
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 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6482618" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
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 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Rainfall Bells" >
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 </ENTRY>
 <ENTRY  NAME="SID Arp 1"  PATH="Retro/Retro 02/Sid" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sid" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="C-64" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7513360" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Commodore 64 emulation tools. The SID chip was devised by engineer Robert &#34;Bob&#34; Yannes, who later co-founded the Ensoniq digital synthesizer company. Yannes was inspired by previous work in the synthesizer industry and was not impressed by the current state of computer sound chips, which is why the SID had features like an envelope generator, previously not found in home computer sound chips. The Commodore 64 was the first product to use the SID chip." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to D#7." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sid" >
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 </ENTRY>
 <ENTRY  NAME="SID Arp 2"  PATH="Retro/Retro 02/Sid" >
<ATTR  NAME="Specs"  VALUE="Sampled B1 to D7." >
</ATTR>
 <ATTR  NAME="size"  VALUE="4202554" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
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 <ATTR  NAME="Source"  VALUE="Sid" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Type"  VALUE="C-64" >
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<ATTR  NAME="Specs"  VALUE="Sampled C2 to A#6." >
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<ATTR  NAME="Specs"  VALUE="Sampled C1 to A#6." >
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<ATTR  NAME="Specs"  VALUE="Sampled G1 to A#6." >
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<ATTR  NAME="Specs"  VALUE="Sampled C1 to F#7." >
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<ATTR  NAME="Specs"  VALUE="Sampled C0 to G#7." >
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<ATTR  NAME="Specs"  VALUE="Sampled C0 to G#7." >
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 <ATTR  NAME="Type"  VALUE="C-64" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Commodore 64 emulation tools. The SID chip was devised by engineer Robert &#34;Bob&#34; Yannes, who later co-founded the Ensoniq digital synthesizer company. Yannes was inspired by previous work in the synthesizer industry and was not impressed by the current state of computer sound chips, which is why the SID had features like an envelope generator, previously not found in home computer sound chips. The Commodore 64 was the first product to use the SID chip." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sid" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SID PWM Wide c"  PATH="Retro/Retro 02/Sid" >
<ATTR  NAME="Specs"  VALUE="Sampled C1 to G#6, 10 seconds." >
</ATTR>
 <ATTR  NAME="size"  VALUE="8259967" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sid" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="C-64" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Commodore 64 emulation tools. The SID chip was devised by engineer Robert &#34;Bob&#34; Yannes, who later co-founded the Ensoniq digital synthesizer company. Yannes was inspired by previous work in the synthesizer industry and was not impressed by the current state of computer sound chips, which is why the SID had features like an envelope generator, previously not found in home computer sound chips. The Commodore 64 was the first product to use the SID chip." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sid" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SID Sync"  PATH="Retro/Retro 02/Sid" >
<ATTR  NAME="Specs"  VALUE="Sampled C1 to E7." >
</ATTR>
 <ATTR  NAME="size"  VALUE="4874883" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sid" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="C-64" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Commodore 64 emulation tools. The SID chip was devised by engineer Robert &#34;Bob&#34; Yannes, who later co-founded the Ensoniq digital synthesizer company. Yannes was inspired by previous work in the synthesizer industry and was not impressed by the current state of computer sound chips, which is why the SID had features like an envelope generator, previously not found in home computer sound chips. The Commodore 64 was the first product to use the SID chip." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sid" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SID Top Code"  PATH="Retro/Retro 02/Sid" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="171664" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sid" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="C-64" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Arcade" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Commodore 64 emulation tools. The SID chip was devised by engineer Robert &#34;Bob&#34; Yannes, who later co-founded the Ensoniq digital synthesizer company. Yannes was inspired by previous work in the synthesizer industry and was not impressed by the current state of computer sound chips, which is why the SID had features like an envelope generator, previously not found in home computer sound chips. The Commodore 64 was the first product to use the SID chip." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sid" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Monotron Kaoss Amp Rise"  PATH="Retro/Retro 02/Sound Design" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Retro FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4173266" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F4 to F4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Photovoltaic Cell"  PATH="Retro/Retro 02/Sound Design" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4082342" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Isotropic Antenna 1"  PATH="Retro/Retro 02/Sound Design/Isotropic Antenna" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1691672" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F4 to F4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Isotropic Antenna" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Isotropic Antenna 2"  PATH="Retro/Retro 02/Sound Design/Isotropic Antenna" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2923358" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Isotropic Antenna" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Thingie Ghostly Horn"  PATH="Retro/Retro 02/Soundythingie" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Soundthingie" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3210124" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F4 to F4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Generated with iPad app SoundyThingie where a two dimensional interface gives access to pitch, level, looping and a host of other features (many undocumented) that influence the sound based on the lines and curves that you draw on the iPad. Definitely explore the Effects Racks to add dimension and texture, like Retroplex, andfor edgier sound go to the Waveshaper." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Soundythingie" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Thingie Ghostly Rain"  PATH="Retro/Retro 02/Soundythingie" >
<ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="5058626" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Soundthingie" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Generated with iPad app SoundyThingie where a two dimensional interface gives access to pitch, level, looping and a host of other features (many undocumented) that influence the sound based on the lines and curves that you draw on the iPad. Definitely explore the Effects Racks to add dimension and texture, like Retroplex, andfor edgier sound go to the Waveshaper." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Soundythingie" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Thingie Liquid Creatures"  PATH="Retro/Retro 02/Soundythingie" >
<ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="8503762" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Soundthingie" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Generated with iPad app SoundyThingie where a two dimensional interface gives access to pitch, level, looping and a host of other features (many undocumented) that influence the sound based on the lines and curves that you draw on the iPad. Definitely explore the Effects Racks to add dimension and texture, like Retroplex, andfor edgier sound go to the Waveshaper." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Soundythingie" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Thingie Moaning Cell"  PATH="Retro/Retro 02/Soundythingie" >
<ATTR  NAME="Specs"  VALUE="Sampled G#4 to G#4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="2106296" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Soundthingie" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Generated with iPad app SoundyThingie where a two dimensional interface gives access to pitch, level, looping and a host of other features (many undocumented) that influence the sound based on the lines and curves that you draw on the iPad. Definitely explore the Effects Racks to add dimension and texture, like Retroplex, andfor edgier sound go to the Waveshaper." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Soundythingie" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Thingie Vibra Organ"  PATH="Retro/Retro 02/Soundythingie" >
<ATTR  NAME="Specs"  VALUE="Sampled F#4 to F#4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1332814" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Soundthingie" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Generated with iPad app SoundyThingie where a two dimensional interface gives access to pitch, level, looping and a host of other features (many undocumented) that influence the sound based on the lines and curves that you draw on the iPad. Definitely explore the Effects Racks to add dimension and texture, like Retroplex, andfor edgier sound go to the Waveshaper." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Soundythingie" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Thingie Vocal Wave"  PATH="Retro/Retro 02/Soundythingie" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Soundthingie" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7116168" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#1 to G#7." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Generated with iPad app SoundyThingie where a two dimensional interface gives access to pitch, level, looping and a host of other features (many undocumented) that influence the sound based on the lines and curves that you draw on the iPad. Definitely explore the Effects Racks to add dimension and texture, like Retroplex, andfor edgier sound go to the Waveshaper." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Soundythingie" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tetra Breeze"  PATH="Retro/Retro 02/Tetra" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tetra" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4090220" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="These glitchy tonal textures were made with a DSI Tetra, while manipulated under external software control. Take these Soundsources further using the STEAM engine-s Harmonia, Granular and Effects. Especially great with Innerspace." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Tetra" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tetra Fire Crackle"  PATH="Retro/Retro 02/Tetra" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tetra" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Lo-Fi Textures" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6694274" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="These glitchy tonal textures were made with a DSI Tetra, while manipulated under external software control. Take these Soundsources further using the STEAM engine-s Harmonia, Granular and Effects. Especially great with Innerspace." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B4 to B4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Tetra" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Time Phraser"  PATH="Retro/Retro 02/Time Phraser" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Time Phraser" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Apps + Code" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4950466" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chains of oscillators were used to ring modulate other chains resulting in this Soundsource. Try it out with Waveshaper Type 4." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Time Phraser" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PSS-170 Brass Ens 1"  PATH="Retro/Retro 02/Yamaha PSS-170" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent PSS-170" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Cheap FM" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="28673292" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM &#34;cheese&#34; vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere&#39;s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F2 to C6." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha PSS-170" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PSS-170 Brass Ens 2"  PATH="Retro/Retro 02/Yamaha PSS-170" >
<ATTR  NAME="Specs"  VALUE="Sampled F2 to C6." >
</ATTR>
 <ATTR  NAME="size"  VALUE="38267912" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent PSS-170" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Cheap FM" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM -cheese- vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere-s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM &#34;cheese&#34; vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere&#39;s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha PSS-170" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PSS-170 Cello"  PATH="Retro/Retro 02/Yamaha PSS-170" >
<ATTR  NAME="Specs"  VALUE="Sampled F1 to C5." >
</ATTR>
 <ATTR  NAME="size"  VALUE="14429017" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent PSS-170" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Cheap FM" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM -cheese- vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere-s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM &#34;cheese&#34; vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere&#39;s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha PSS-170" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PSS-170 Classic Guitar"  PATH="Retro/Retro 02/Yamaha PSS-170" >
<ATTR  NAME="Specs"  VALUE="Sampled F1 to C5." >
</ATTR>
 <ATTR  NAME="size"  VALUE="41060112" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent PSS-170" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Cheap FM" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM -cheese- vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere-s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM &#34;cheese&#34; vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere&#39;s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha PSS-170" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PSS-170 Electric Piano 1"  PATH="Retro/Retro 02/Yamaha PSS-170" >
<ATTR  NAME="Specs"  VALUE="Sampled F2 to C6." >
</ATTR>
 <ATTR  NAME="size"  VALUE="24977624" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent PSS-170" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Cheap FM" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM -cheese- vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere-s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM &#34;cheese&#34; vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere&#39;s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha PSS-170" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PSS-170 Electric Piano 2"  PATH="Retro/Retro 02/Yamaha PSS-170" >
<ATTR  NAME="Specs"  VALUE="Sampled F2 to C6." >
</ATTR>
 <ATTR  NAME="size"  VALUE="23711560" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent PSS-170" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Cheap FM" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM -cheese- vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere-s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM &#34;cheese&#34; vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere&#39;s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha PSS-170" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PSS-170 Electronic Organ 1"  PATH="Retro/Retro 02/Yamaha PSS-170" >
<ATTR  NAME="Specs"  VALUE="Sampled F2 to C6." >
</ATTR>
 <ATTR  NAME="size"  VALUE="13085548" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent PSS-170" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Cheap FM" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM -cheese- vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere-s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM &#34;cheese&#34; vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere&#39;s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha PSS-170" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PSS-170 Electronic Organ 2"  PATH="Retro/Retro 02/Yamaha PSS-170" >
<ATTR  NAME="Specs"  VALUE="Sampled F2 to C6." >
</ATTR>
 <ATTR  NAME="size"  VALUE="28784160" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent PSS-170" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Cheap FM" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM -cheese- vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere-s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM &#34;cheese&#34; vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere&#39;s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha PSS-170" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PSS-170 Honky-Tonk"  PATH="Retro/Retro 02/Yamaha PSS-170" >
<ATTR  NAME="Specs"  VALUE="Sampled F2 to C6." >
</ATTR>
 <ATTR  NAME="size"  VALUE="22145202" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent PSS-170" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Cheap FM" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM -cheese- vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere-s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM &#34;cheese&#34; vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere&#39;s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha PSS-170" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PSS-170 Marimba"  PATH="Retro/Retro 02/Yamaha PSS-170" >
<ATTR  NAME="Specs"  VALUE="Sampled F2 to C6." >
</ATTR>
 <ATTR  NAME="size"  VALUE="4035400" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent PSS-170" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Cheap FM" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM -cheese- vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere-s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM &#34;cheese&#34; vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere&#39;s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha PSS-170" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PSS-170 Piano"  PATH="Retro/Retro 02/Yamaha PSS-170" >
<ATTR  NAME="Specs"  VALUE="Sampled F2 to C6." >
</ATTR>
 <ATTR  NAME="size"  VALUE="23378656" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent PSS-170" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Cheap FM" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM -cheese- vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere-s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM &#34;cheese&#34; vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere&#39;s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha PSS-170" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PSS-170 Strings"  PATH="Retro/Retro 02/Yamaha PSS-170" >
<ATTR  NAME="Specs"  VALUE="Sampled F1 to C5." >
</ATTR>
 <ATTR  NAME="size"  VALUE="25684360" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent PSS-170" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Cheap FM" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM -cheese- vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere-s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM &#34;cheese&#34; vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere&#39;s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha PSS-170" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PSS-170 Tuba"  PATH="Retro/Retro 02/Yamaha PSS-170" >
<ATTR  NAME="Specs"  VALUE="Sampled F1 to C5." >
</ATTR>
 <ATTR  NAME="size"  VALUE="14201710" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent PSS-170" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Cheap FM" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM -cheese- vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere-s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM &#34;cheese&#34; vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere&#39;s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha PSS-170" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PSS-170 Ukulele"  PATH="Retro/Retro 02/Yamaha PSS-170" >
<ATTR  NAME="Specs"  VALUE="Sampled F2 to C6." >
</ATTR>
 <ATTR  NAME="size"  VALUE="7788520" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent PSS-170" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Cheap FM" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM -cheese- vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere-s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM &#34;cheese&#34; vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere&#39;s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha PSS-170" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PSS-170 Violin 1"  PATH="Retro/Retro 02/Yamaha PSS-170" >
<ATTR  NAME="Specs"  VALUE="Sampled F2 to C6." >
</ATTR>
 <ATTR  NAME="size"  VALUE="13909579" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent PSS-170" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Cheap FM" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM -cheese- vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere-s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM &#34;cheese&#34; vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere&#39;s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha PSS-170" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PSS-170 Violin 2"  PATH="Retro/Retro 02/Yamaha PSS-170" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent PSS-170" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Cheap FM" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12554461" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F2 to C6." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM -cheese- vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere-s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The distinct two-operator lo-fi FM &#34;cheese&#34; vibe created by this -80-s era Yamaha PSS-170 contributed to a few gems from the IDM/Ambient world. Try Omnisphere&#39;s Boutique Amplifier effects on these to generate a whole new palette of retro-styled tones!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Retro 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha PSS-170" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="A-0 Vocal Noise Sweep"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Breathing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Breathy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Throaty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vocal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1570832" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created entirely with the human voice and no signal processing. Useful as a sweep and unique pitched noise.&#13;Ominous low register. Try Random to Start mod. &#13;Appeared first in &#34;Vocal Planet&#34; and included in &#34;Atmosphere&#34;. &#13;Recorded by Roby Duke and performed by Dave Simpson" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="FX, SFX, Sweep, Breathing, VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 9 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Accelerator"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Sci-Fi Sweep" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Doppler Long" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Noisescape" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Speed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2562648" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sweep/Sweepers 2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="African Children Playing"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Effect"  VALUE="Crowds" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Children" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1916948" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Heart of Africa&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HAF2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/danportiscathers.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="African Marketplace"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Effect"  VALUE="Crowds" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4266586" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Heart of Africa&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HAF2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/danportiscathers.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Air Powered Subway"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Noise Drone" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Subway" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Noisescape" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Steam" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rumbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unstable" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Rumblers" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10328908" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the noise coming from a large pipe connected to an industrial refrigerator. Useful as an unpitched drone, or a rumbling tone. Sounds ominous in a low register. Try Random to Start Sample mod." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Rumble, Subway" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 39 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Air Raid"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Scary Sweep" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Danger" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Alarm" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Siren" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Vintage Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="960772" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Outer Limits" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Air Release"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="750844" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Reverse/Backwoids" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ancients"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Noise Drone" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Rumblers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2611810" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Drones/Rumblers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Antics"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="929368" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sweep/Sweepers 2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Arterial"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Backwards" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Alien Landscapes" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Bliptronic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1158476" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Atmospheric Wind 1"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Wind" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Whistle" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2004396" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34; and in &#34;Vocal Planet&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Atmospheric Wind 2"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Wind" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Whistle" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1082172" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Atmospheric Wind 3"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Wind" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Whistle" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1461208" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Attack Howw"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="717976" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Babbling Brook"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Effect"  VALUE="Water" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Stream" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nature" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2556742" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Heart of Africa&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HAF2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/danportiscathers.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Behemoth"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Water" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2365528" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Beds/Oceanic Beds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bending Flurry"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Alien Landscapes" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Benders" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Vivid Ambience" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3142832" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4, 18 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blip 1"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Bliptronic" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Scary Sweep" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Crescendo" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Vintage Sci-Fi" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="934692" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sci-Fi/Electrofonic" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blip 2"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Bliptronic" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Vintage Sci-Fi" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Sci-Fi Phrase" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1503324" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blow By Reverse"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Breathing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Backwards" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2033380" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34; and &#34;Vocal Planet&#34;" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blow By"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2362832" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34; and &#34;Vocal Planet&#34;" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bottomless"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7785058" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sweepers/Bottomless" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Breakfast in the Hut"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Effect"  VALUE="Children" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Crowds" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Breakfast" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4267822" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Heart of Africa&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HAF2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/danportiscathers.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Breathing and Sweeping"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Vocals" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5001980" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34; and &#34;Vocal Planet&#34;" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4, 28 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Breathing FX  menu"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Ellis Hall" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Aimee Buchholz" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11396922" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Breathing FX 01"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Ellis Hall" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="455730" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Breathing FX 02"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Ellis Hall" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="359478" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Breathing FX 03"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Ellis Hall" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="382002" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Breathing FX 04"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Ellis Hall" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="511026" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Breathing FX 05"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Aimee Buchholz" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="488218" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Breathing FX 06"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Aimee Buchholz" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="427574" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Breathing FX 07"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Aimee Buchholz" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="575224" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Breathing FX 08"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Ellis Hall" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="289780" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Breathing FX 09"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Ellis Hall" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="381840" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Breathing FX 10"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Ellis Hall" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="308274" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cable Shaft"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="57436" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="FX/Slash X-posers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chaotica"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Voltage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1113432" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Noise/Chaos" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chatterbox"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Otherworld Metals" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2028888" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Outer Limits" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chatterheads"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Otherworld Metals" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3241594" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Outer Limits" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cleanliness"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1217368" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Noise/Chaos" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Clock Shop Half Reverse"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Clocks" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Backwards" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Clocks" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Music Box" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Windchimes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bright" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sharp" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mechanics" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5786806" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by layering hits of different resonant metals.&#10;Some layers are reversed and pitch shifted.&#13;A great effect for layering with other Soundsources. This also works well with Granularity." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 27 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Clock Shop Reverse"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Clocks" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Backwards" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Clocks" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Music Box" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Windchimes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bright" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sharp" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mechanics" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5915746" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by layering hits of different resonant metals. All the layers are played in reverse.&#10;A great effect for layering with other Soundsources. This also works well with Granularity." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 27 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Clock Shop"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Clocks" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Clocks" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Music Box" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Windchimes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bright" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sharp" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mechanics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7207552" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by layering hits of different resonant metals.&#10;A great effect for layering with other Soundsources. This also works well with Granularity." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 27 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Clockers"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Clocks" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mechanics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="70488" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Pulsating" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cloud Burst"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nocturnal" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6934126" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Lunar Rains" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G5 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Codetalkers"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4236924" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by seriously messing with the recording of a conversation over walkie-talkies. The sound has been transposed and formant shifted several octaves above and below the original pitch, what was the high range became the low range and vice-versa. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Colonies"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Alien Landscapes" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Backwards" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Otherworld Metals" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4884400" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Outer Limits" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Contortion 1"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Alien Landscapes" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Vintage Sci-Fi" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Scary Sweep" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Benders" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Contortions" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1348184" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sci-Fi/Contortions" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Contortion 2"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Alien Landscapes" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Benders" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Vintage Sci-Fi" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Scary Sweep" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Contortions" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1669880" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sci-Fi/Contortions" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Contortion 3"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Alien Landscapes" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Benders" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Contortions" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Vintage Sci-Fi" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Scary Sweep" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1355788" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sci-Fi/Contortions" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Contortion 4"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Alien Landscapes" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Benders" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Vintage Sci-Fi" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Scary Sweep" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Contortions" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1886372" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sci-Fi/Contortions" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Contortion 5"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Alien Landscapes" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Contortions" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Benders" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Vintage Sci-Fi" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Scary Sweep" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1646936" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sci-Fi/Contortions" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Conveyor"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="357936" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="FX/Slash X-posers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cousteau"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="831792" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Noise/Ambient Noise" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="CPU Battle"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3168728" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Fuzz/Nastee Fuzz" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Crackler"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1562456" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Noise/Chaos" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Creepy"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1545816" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Evolvers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D5 to D5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Crying Out"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Yell" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Backwards" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4149346" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Voices/Disturbed" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cyber Alarm"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Alarm" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Danger" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Vintage Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1122130" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Cyber Toys/Cyber Toys" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cyber Cruiser"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Vintage Sci-Fi" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Industrial Loop" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4463500" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Cyber Toys/Cyber Toys" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cyber Door 1"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Vintage Sci-Fi" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Slashes" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Alien Mechanics" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="348712" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Cyber Toys/Cyber Toys" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cyber Door 2"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Vintage Sci-Fi" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Alien Mechanics" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Alarm" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Danger" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1849642" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Cyber Toys/Cyber Toys" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cyber Door 3"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Alien Mechanics" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Vintage Sci-Fi" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Slashes" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="274000" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Cyber Toys/Cyber Toys" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cyber Toy 1"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1110520" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Cyber Toys/Cyber Toys" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cyber Toy 2"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1348042" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Cyber Toys/Cyber Toys" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cyber Toy 3"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3109360" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Cyber Toys/Cyber Toys" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cyclotron 1"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Doppler Short" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Backwards" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="385800" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sweep/Sweepers 2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cyclotron 2"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Backwards" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Doppler Short" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="137020" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sweep/Sweepers 2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cyclotron 3"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="207020" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sweep/Sweepers 2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dark Grid"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4133806" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Grid Probes" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Deduks in Mourning Reverse"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Overtone Sweep" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Backwards" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Granular Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Maelstrom" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3789988" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Deduks in Mourning"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Granular Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Maelstrom" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3838236" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Deep Water 01"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Whales" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1224792" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Beds/Oceanic Beds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Deep Water 02"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Whales" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="551768" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Beds/Oceanic Beds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Deep Water 03"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Whales" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="599896" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Beds/Oceanic Beds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Deep Water 04"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Whales" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1262424" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Beds/Oceanic Beds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Deep Water 05"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1101656" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Beds/Oceanic Beds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Deep Water 06"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Whales" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="995928" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Beds/Oceanic Beds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
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</ATTR>
 </ENTRY>
 <ENTRY  NAME="Deep Water 07"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Whales" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="780632" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Beds/Oceanic Beds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Deep Water 08"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Whales" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="906596" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Beds/Oceanic Beds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Deep Water 09"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Whales" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="838232" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Beds/Oceanic Beds" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Deep Water 10"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Whales" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1314392" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Beds/Oceanic Beds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Depth Probe"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5015014" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sweepers/Bottomless" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Descender"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2166104" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sweep/Sweepers 1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dip Down"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="44904" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Stabs/Shock Stings" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Distant Cry"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1534872" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Fallen Ambience" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dive Mask"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="465936" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Noise/Ambient Noise" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Diver Down"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4152934" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sweepers/Mondo Sweeps" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Downturn"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2907304" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sweepers/Bottomless" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dresden 1"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2093252" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dresden 2"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2531788" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dresden 3"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2292396" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Drowning"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Rumblers" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2772056" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 3" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dust"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3323072" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the noise of the wind blowing against a door. The sound has been transformed through pitch shifters, distortions, reverbs and resonators. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Eating Cornflakes"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Rustling" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Breakfast" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6099730" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ebb and Flow"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1361864" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sci-Fi/Electrofonic" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Eeee Vocal Noise Bed"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hissing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="849596" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created entirely with the human voice and no signal processing. Useful as a unique pitched noise bed.&#13;Low pitch sounds quite a bit like crickets.&#13;Appeared first in &#34;Vocal Planet&#34; and included in &#34;Atmosphere&#34;. &#13;Recorded by Roby Duke and performed by Dave Simpson" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="FX, SFX, Noise Bed, Breathing, VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 5 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ehhh Vocal Noise Bed"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hissing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Throaty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="916556" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created entirely with the human voice and no signal processing. Useful as a unique pitched noise bed.&#13;Low pitch sounds quite a bit like howling wind.&#13;Appeared first in &#34;Vocal Planet&#34; and included in &#34;Atmosphere&#34;. &#13;Recorded by Roby Duke and performed by Dave Simpson" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="FX, SFX, Noise Bed, Breathing, VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 5 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Electro Shock"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Voltage" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1677190" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Orchestral FX/Wages of Sin" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Electroflutter"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3670236" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a toy synthesizer noise with a bitcrusher.&#10;Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Entangled"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Voltage" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2643800" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Noise/Chaos" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Eraserhead"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="274776" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Beds/Beds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Exterminator"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bit Crushed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="84148" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="FX/Slash X-posers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Failing Bulb"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Voltage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="464854" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/SFX/Buzz &#38; Hum" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fan Vent"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Rustling" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Wind" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Blowing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3122380" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Farfisa Noise 1"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="76888" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Farfisa Noise 2"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="138406" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#5 to F#5." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Farfisa Noise 3"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="140676" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Farfisa Noise 4"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="75298" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Farfisa Noise 5"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="60526" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A5 to A5." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Farfisa Noise 6"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="75998" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Farfisa Noise 7"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="85916" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#3 to F#3." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Farfisa Noise 8"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="198106" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#4 to D#4." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Farfisa Noise 9"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="108826" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D5 to D5." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Flare"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bit Crushed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="53024" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="FX/Slash X-posers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Flies in the Ears"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Effect"  VALUE="Insects" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Flies" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nature" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2884618" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Heart of Africa&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HAF2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/danportiscathers.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fluorescent Buzz 1"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Voltage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="45398" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/SFX/Buzz &#38; Hum" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fluorescent Buzz 2"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Voltage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="424164" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/SFX/Buzz &#38; Hum" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Forbidden"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Noise Drone" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Rumblers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11948068" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Frogs and Monkeys 1"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Effect"  VALUE="Monkeys" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Crickets" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Frogs" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nocturnal" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nature" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6341770" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Heart of Africa&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HAF2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/danportiscathers.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Frogs and Monkeys 2"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Effect"  VALUE="Frogs" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Monkeys" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Crickets" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nocturnal" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nature" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3739378" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Heart of Africa&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HAF2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/danportiscathers.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Frogs and Monkeys 3"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Effect"  VALUE="Birds" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Monkeys" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nature" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6637438" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Heart of Africa&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HAF2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/danportiscathers.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fuzz Tubes"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1165144" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Fuzz/Ambient Fuzz" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Game Noise"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Game Console" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="White Noise" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13859190" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Noise source of vintage video game console. Works well with TIMBRE slider. Very useful for adding a little cheesiness into a patch. :-)" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Eighties" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled, 7 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Atari" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gas Giant"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1736176" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sweepers/Mondo Sweeps" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Geiger"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Geiger" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mechanics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3000862" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Pulsating" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C6 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gliders"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2019416" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sweep/Sweepers 1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Going Under"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="873308" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Fallen Ambience" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ground Tracer"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Rustling" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Noise Drone" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Rumblers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3073556" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a long roll on a big ethnic drum with waveshapers, autopanners and harmonic exciters. The microphones were placed really close to the skin. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="GTR Scrape 747 Jet Land 1"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="354386" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="GTR Scrape 747 Jet Land 2"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="188498" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="GTR Scrape 747 Landing 1"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="225362" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="GTR Scrape 747 Landing 2"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="354386" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="GTR Scrape 747 Landing 3"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="151634" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="GTR Scrape 747 Landing 4"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="188498" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gulls"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1110360" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Fuzz/Ambient Fuzz" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gurgling Pipe Noise Bed"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1710624" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34; and &#34;Vocal Planet&#34;" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Harmwiggle"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1505816" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Heroin Wind"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Wind" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2732120" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Noise/Chaos" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hi Breather"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1588812" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34; and &#34;Vocal Planet&#34;" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hi Garbage Noise"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="955004" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34; and &#34;Vocal Planet&#34;" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hippo Pool"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Effect"  VALUE="Hippo" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Water" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Birds" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nature" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5171488" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Heart of Africa&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HAF2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/danportiscathers.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hornets"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="962136" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sci-Fi/Sci-Fi 1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Human Pink Noise"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="778680" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34; and &#34;Vocal Planet&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Human Sea Storm"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1326416" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34; and &#34;Vocal Planet&#34;" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Human Turbines"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1081892" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34; and &#34;Vocal Planet&#34;" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Human Wind Riser"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1736720" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34; and &#34;Vocal Planet&#34;" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hyperbaric"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3781948" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Noise/Noise" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Indy"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2343544" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Insane Flange"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1914200" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sweep/Sweepers 1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Invisible Motion"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3060088" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by using low notes played with a male choir sound and a didgeridoo as resonator. The sound of the choir was transmitted inside the didgeridoo with a small speaker. The sound is further processed with autopanners, EQs, pitch shifters and amp simulators.&#10;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Lava Flow"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13003816" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/SFX/Watercolors" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C7 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Leeches 1"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1874068" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sweeps/Scrape Sweeps" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Leeches 2"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1588860" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sweeps/Scrape Sweeps" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Leeches 3"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2560940" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Leeches 4"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2587272" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Lickin&#39; Chops"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Cats" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Hungry" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1684570" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Voices/Creatures" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Living Siren"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Squealing Feedback" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Backwards" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="731736" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Fuzz/Nastee Fuzz" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Macrobiotic Life"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4605952" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor&#39;s &#34;Skrewell&#34; ensemble and processing the results through frequency modulated delays and pitch shifters.&#13;Try using FM, Ring Mod, Granular, Harmonia and Metal Pipe filters." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Magnesium Noise"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2211416" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the noise coming from the inside of a small industrial glasswasher. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mara Birds"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Effect"  VALUE="Birds" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nature" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13250806" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Heart of Africa&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HAF2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/danportiscathers.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mara Crickets"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Effect"  VALUE="Crickets" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nocturnal" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nature" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2403208" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Heart of Africa&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HAF2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/danportiscathers.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mayday!"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Voltage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1155928" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Noise/Chaos" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mechanismo"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1043660" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Percussives/Space Junk" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mental Rapids"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Water" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Ocean" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8120182" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Noise/Noi-Zees" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Milkybells"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1240408" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sci-Fi/Sci-Fi 2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Nasal Noise"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2279278" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Noise/Noise" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Neon Hum"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Voltage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="464854" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/SFX/Buzz &#38; Hum" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Neuroscan"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1749080" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Noise/Chaos" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Night Crickets 1"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Effect"  VALUE="Crickets" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nocturnal" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nature" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1260874" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Heart of Africa&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HAF2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/danportiscathers.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Night Crickets 2"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Effect"  VALUE="Nocturnal" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nature" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Crickets" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1561572" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Heart of Africa&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HAF2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/danportiscathers.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Nightgasp"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="836440" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Beds/Beds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Nightmarish"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Scary Sweep" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Backwards" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3380472" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sweep/Sweepers 1" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Nostrils of the Rhino"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Effect"  VALUE="Rhino" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Breathing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3259780" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Heart of Africa&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HAF2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/danportiscathers.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ohhh Vocal Noise Bed"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1044860" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34; and &#34;Vocal Planet&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Omen Sweep"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Sci-Fi Sweep" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Backwards" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1517316" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sweeps/Ringer Sweeps" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ominous Tape Feedback"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Squealing Feedback" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog Tape" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5803126" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by freaking out two vintage tape delay units. On the first one I was inputting a noise and manually changing the speed of the tape, on the second one the Sound on Sound function was on and the noises kept summing up at every tape loop. Single stretched ambient sample - best played as a drone. Works well with Granularity and Harmonia with extreme settings to create huge noise clusters." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 22 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="One Man Crowd Noise"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="723016" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34; and &#34;Vocal Planet&#34;" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Oozing Bubbs"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14963374" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/SFX/Watercolors" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C6 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Orb Sweep"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Sci-Fi Sweep" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Backwards" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1258976" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sweeps/Ringer Sweeps" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Overtone Breather Noise"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="919972" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34; and &#34;Vocal Planet&#34;" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Overtonics"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1041664" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34; and &#34;Vocal Planet&#34;" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pain Scan"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="740950" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Fuzz/Nastee Fuzz" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pete&#39;s Piccolo Sweep"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7365610" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sweepers/Bottomless" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D5 to D5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Phantasm"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1643494" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Lunar Rains" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Phantom Rain"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2806786" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Lunar Rains" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Phone Freqs"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="863536" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/SFX/Bizzaros" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G5 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pinion"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Alien Mechanics" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Backwards" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Doppler Short" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Slashes" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="61688" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="FX/Slash X-posers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Plains Crickets"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Effect"  VALUE="Crickets" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nocturnal" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nature" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2080724" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Heart of Africa&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HAF2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/danportiscathers.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Plastic Resonation Cycle"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1643518" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor&#39;s &#34;Skrewell&#34; ensemble. &#13;Very synthetic texture, works great with FM, Ring Mod, Waveshaping, Granular and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Prototype Fluid"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5128252" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by using a noisy sequence of oscillators modulated by randomly curved LFOs. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. &#10;Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 19 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Race-O-Rama"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="282490" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/SFX/Bizzaros" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Radio Tuner"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Voltage" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2835346" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/SFX/Bizzaros" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rainstorm on the Serengetti 1"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Effect"  VALUE="Nature" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Rain" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2663290" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Heart of Africa&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HAF2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/danportiscathers.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rainstorm on the Serengetti 2"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Effect"  VALUE="Nature" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Rain" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Thunder" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9403066" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Heart of Africa&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HAF2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/danportiscathers.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rainstorm on the Serengetti 3"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Effect"  VALUE="Nature" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Rain" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Thunder" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6868282" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Heart of Africa&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HAF2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/danportiscathers.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rapturous"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Sci-Fi Sweep" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Backwards" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Sweep Long" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4975348" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Drones/Big Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rectifier"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1053784" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sci-Fi/Sci-Fi 1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Red Alert!"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="651350" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Fuzz/Nastee Fuzz" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Reed Warblers"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Effect"  VALUE="Birds" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nature" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2776834" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Heart of Africa&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HAF2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/danportiscathers.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Replicator"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2823512" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 4" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Reverse Breathing Loop"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Backwards" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Breathing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Wind" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Vocals" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2450984" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34; and &#34;Vocal Planet&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ripped"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="87652" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="FX/Afflictions" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rumble Rain"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Rain" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Noise Drone" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Noisescape" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Rumblers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7223824" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Lunar Rains" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G5 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rumbler Tumbler"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Noisescape" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Noise Drone" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Wind" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Rumblers" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1516568" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34; and &#34;Vocal Planet&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rumbler"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Noise Drone" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Rumblers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11841904" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Drones/Rumblers" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sand Storm"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4698736" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by resynthesizing the noise made with a big syringe, without a needle, sucking in and pushing out water. The noise has been processed with automated pitch shifted reverbs and comb filters.&#10;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4, 27 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Saron Gas"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3737968" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sweepers/Mondo Sweeps" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Saturn Rings"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="990552" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Scuba Dream"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="594776" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Beds/Beds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sea Foam"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Ocean" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Water" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Wind" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nature" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4420264" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a recording made while cruising on a small fishing boat, the steady note comes from the noise of the engine. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sea Whistle"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5084566" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sweepers/Bottomless" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Serious Growl"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Cats" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Growling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="449812" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Voices/Creatures" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Shallow Breathing"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1417964" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Shhhh"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1617716" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34; and &#34;Vocal Planet&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Shortwave Radio Flutes"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Popping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5675062" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing pieces of flute notes with static noises coming from an old radio. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. &#10;Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 21 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Shrapnel"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2297640" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="FX/Afflictions" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Shudd"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="189328" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="FX/Afflictions" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4, 1 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Shudder"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1751764" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="FX/Afflictions" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Shut-eye"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="61528" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="FX/Slash X-posers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Singscan"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1266228" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Vox/Vocalizers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Soft Pallete Sweep"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1762760" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34; and &#34;Vocal Planet&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Solar Storm"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3472460" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by drastically altering the time and pitch of a sound generated with the Z1, EVL version. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Space Cry"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1220952" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Fallen Ambience" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Space Mammal"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1077848" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Fuzz/Ambient Fuzz" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Space Phone Voice FX"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5163532" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by forcefully exhaling into a Space Phone.&#13;Works great with Harmonia, Granular and Metal Pipe filters.&#13;Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spanning"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2548056" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sweep/Sweepers 2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spirits in the Phonograph 1"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10025272" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor&#39;s &#34;Skrewell&#34; ensemble and processing the results through frequency modulated delays. Single stretched sample - best played as a drone, with single notes, octaves, fourths or fifths.&#13;Try using Ring Mod, Waveshaping, Granular and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spirits in the Phonograph 2"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6406462" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor&#39;s &#34;Skrewell&#34; ensemble and processing the results through frequency modulated delays. In this version the harmonics sweep thru a wider range. Single stretched sample - best played as a drone, with single notes, octaves, fourths or fifths.&#13;Try using Ring Mod, Waveshaping, Granular and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spirits in the Phonograph 3"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2507248" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor&#39;s &#34;Skrewell&#34; ensemble and processing the results through frequency modulated delays. This version has faster motion than the other two. Single stretched sample - best played as a drone, with single notes, octaves, fourths or fifths.&#13;Try using Ring Mod, Waveshaping, Granular and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spit 1"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="954568" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spit 2"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1096880" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spit 3"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="600928" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spit Sweep 1"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1301872" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sweeps/Noise Sweeps" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spit Sweep 2"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2421572" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Splatterface"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Backwards" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Water" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Squishy Sucking" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1163434" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Reverse FX" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Star Shower"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nocturnal" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Crickets" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9670270" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Lunar Rains" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G5 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Static Electricity"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Voltage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11667742" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Noise/Noi-Zees" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C6 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Submarines"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10849042" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Noise/Ambient Noise" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Subsonic Attack"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Noisescape" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Rumblers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8626102" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by heavy filtering of some tonal noises.  A copy of the signal is also processed with a comb filter connected in serial with a multitap delay. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 33 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Super Nova"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Backwards" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Sci-Fi Sweep" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Doppler Long" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Sweep Long" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1328662" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sweepers/Mondo Sweeps" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Superfly By"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Effect"  VALUE="Insects" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Flies" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="90688" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Heart of Africa&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HAF2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/danportiscathers.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Swan Dive"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3079450" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sweepers/Bottomless" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B4 to B4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tcashe Hum "  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Voltage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="464854" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/SFX/Buzz &#38; Hum" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Three Dimensional Machine"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Industrial Loop" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mechanics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2562682" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Pulsating" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Timetraveler"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1933144" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sweep/Sweepers 1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tinkle Frogs"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Effect"  VALUE="Nocturnal" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Crickets" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nature" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Frogs" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3062464" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Heart of Africa&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HAF2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/danportiscathers.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tornado"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Sci-Fi Sweep" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Sweep Long" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Noisescape" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Wind" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Rumblers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5065592" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Train Tracks"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2086888" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Noise/Ambient Noise" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Transformer Real"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Voltage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="425686" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/SFX/Buzz &#38; Hum" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Truck Chord"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9472738" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/SFX/Bizzaros" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tubuloid"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1371992" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sci-Fi/Sci-Fi 1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tunervox"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Vocals" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1146968" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Vox/Vocalizers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tunnel Rain"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Rain" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Noisescape" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Noise Drone" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Rumblers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11589532" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Lunar Rains" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tunning In"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="789334" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sci-Fi/Sci-Fi 1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Turbulence"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9999598" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Noise/Noi-Zees" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Turntables"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="180738" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Noise/Noi-Zees" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tuvan Groan menu"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Huun Huur Tu" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3157686" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/htu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tuvan Groaning 1"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Huun Huur Tu" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="326116" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/htu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tuvan Groaning 2"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Huun Huur Tu" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="224884" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/htu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tuvan Groaning 3"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Huun Huur Tu" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="167232" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/htu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tuvan Groaning 4"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Huun Huur Tu" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="205502" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/htu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tuvan Groaning 5"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Huun Huur Tu" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="271062" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/htu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tuvan Gust 1"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Huun Huur Tu" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Wind" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Whistle" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="299058" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/htu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tuvan Gust 2"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Huun Huur Tu" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Wind" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Whistle" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="317490" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/htu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tuvan Gust 3"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Huun Huur Tu" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Whistle" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Wind" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="288084" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/htu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tuvan Gust 4"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Huun Huur Tu" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Whistle" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Wind" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="272076" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/htu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tuvan Gust 5"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Huun Huur Tu" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Whistle" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Wind" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="349286" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/htu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="U S U R P"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Grungy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bit Crushed" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1998336" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Fuzz/Nastee Fuzz" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Uhhh Vocal Noise Bed"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1075100" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34; and &#34;Vocal Planet&#34;" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ultrasweep"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4102744" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sweep/Sweepers 2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Unidentified Presence"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3815444" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by heavily processing the noise coming from the inside of an industrial building. The source of the noise is unidentified. The processing chain includes several delay land filtered reverbs. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Unisonic"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3145816" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sweep/Sweepers 2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Video Game Glitch"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Game Console" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Popping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2814886" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a simple noise through a totally crazy, custom impulse response. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. &#10;Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 10 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vinyl Game Noise"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Game Console" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Popping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2531518" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording noises coming from a small pipe connected to some machinery in the garage. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. &#10;Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 10 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vinyl Popcorn"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Phonograph" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Popping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2211158" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Recorded from an old Gramophone. Vintage vinyl pops and static.&#13;Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Noise, Static" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 16 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vinyl Rain"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Phonograph" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Popping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3696244" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording the sound of a phonograph amplified with an old speaker with a cheap microphone.&#10;Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. &#10;Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 14 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vocal FX Andes Birds 1"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Pablo Sepulveda" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Birds" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Whistle" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="95908" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vocal FX Andes Birds 2"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Pablo Sepulveda" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Birds" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Whistle" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="142370" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vocal FX Andes Birds 3"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Pablo Sepulveda" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Birds" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Whistle" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="167350" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vocal FX Andes Birds 4"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Pablo Sepulveda" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Whistle" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Birds" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="266786" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vocal FX Andes Birds 5"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Pablo Sepulveda" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Birds" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Whistle" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="239138" >
</ATTR>
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 <ENTRY  NAME="Vocal FX Andes Birds 6"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Pablo Sepulveda" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Whistle" >
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 <ATTR  NAME="Effect"  VALUE="Birds" >
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 </ENTRY>
 <ENTRY  NAME="Vocal FX Andes Birds 7"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Pablo Sepulveda" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Birds" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Whistle" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="377378" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
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 <ENTRY  NAME="Vocal FX Bugs"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Insects" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Flies" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
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 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vocal FX Growlers 1"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="331830" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vocal FX Growlers 2"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="212022" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vocal FX Growlers 3"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="221238" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vocal FX Growlers 4"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="202806" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vocal FX Growlers 5"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="258102" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vocal FX Growlers 6"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="451638" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vocal FX Growlers 7"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="497718" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vocal FX Growlers 8"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="553014" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vocal FX Growlers 9"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="460854" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Vocal Planet&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wasteland"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Wind" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Noisescape" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Noise Drone" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Rumblers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1925972" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Water Roars"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1724504" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sweep/Sweepers 2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Watercolors"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20592100" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/SFX/Watercolors" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C7 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Weaver Birds 1"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Effect"  VALUE="Nature" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Birds" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5749336" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Heart of Africa&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HAF2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/danportiscathers.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Weaver Birds 2"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Effect"  VALUE="Birds" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nature" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3198628" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Heart of Africa&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HAF2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/danportiscathers.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Whizzbys"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1063768" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sweep/Sweepers 2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wiggler"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="877620" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1296496" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4., Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wildebeest Stampede"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Effect"  VALUE="Wildebeest" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nature" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2746892" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Heart of Africa&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HAF2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/danportiscathers.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wind Riding"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Wind" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2655240" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing white noise with a complex chain of automated filters and reverbs. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Windamere"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Vocals - Dave Simpson" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Wind" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2734536" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34; and &#34;Vocal Planet&#34;" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="VP" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/behind/vp.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wooden Bark Beetles 1"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Insects" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Beetles" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hissing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5409748" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the noise coming from a twisted piece of dry wood. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 16 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wooden Bark Beetles 2"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Insects" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Beetles" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hissing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4166896" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the noise coming from a twisted piece of dry wood. This version was made by using the sound recorded with another set of microphones, from a different position. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 16 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Zenith Zap"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Voltage" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Stinger Stabs" >
</ATTR>
 <ATTR  NAME="size"  VALUE="232258" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sweep/Sweepers 1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Zippin&#39;"  PATH="SFX and Noise/SFX and Noise 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2118272" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Noise/Chaos" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F4 to F4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Scrape Ascension 1"  PATH="SFX and Noise/SFX and Noise 01/Ascent and Descent/Scrape Ascension" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2132408" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sweeps/Scrape Sweeps" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ascent and Descent" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Scrape Ascension" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Scrape Ascension 2"  PATH="SFX and Noise/SFX and Noise 01/Ascent and Descent/Scrape Ascension" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1460060" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sweeps/Scrape Sweeps" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ascent and Descent" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Scrape Ascension" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Scrape Descension 1"  PATH="SFX and Noise/SFX and Noise 01/Ascent and Descent/Scrape Descension" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1772984" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sweeps/Scrape Sweeps" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ascent and Descent" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Scrape Descension" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Scrape Descension 2"  PATH="SFX and Noise/SFX and Noise 01/Ascent and Descent/Scrape Descension" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2574308" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ascent and Descent" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Scrape Descension" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Scrape Descension 3"  PATH="SFX and Noise/SFX and Noise 01/Ascent and Descent/Scrape Descension" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2711532" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ascent and Descent" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Scrape Descension" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano SFX Airknock"  PATH="SFX and Noise/SFX and Noise 01/Burning Piano FX Noise" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="18249562" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the sound of the gas flame lighter moved in front of the strings. The aftermath of the infamous &#34;Burning Piano&#34; sessions was great inspiration for creating destructive effect material from what was left of the piano." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano FX Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano SFX Extinguish"  PATH="SFX and Noise/SFX and Noise 01/Burning Piano FX Noise" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Fire" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Steam" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Water" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Mist" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2982526" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is the sound of the water poured over the piano to extinguish the flames. The aftermath of the infamous &#34;Burning Piano&#34; sessions was great inspiration for creating destructive effect material from what was left of the piano." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano FX Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano SFX Fire 1"  PATH="SFX and Noise/SFX and Noise 01/Burning Piano FX Noise" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Fire" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3962050" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is the noise of the fire when the piano was burning. It could be used to make a BBQ! The aftermath of the infamous &#34;Burning Piano&#34; sessions was great inspiration for creating destructive effect material from what was left of the piano." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano FX Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano SFX Fire 2"  PATH="SFX and Noise/SFX and Noise 01/Burning Piano FX Noise" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Fire" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3504304" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is the noise of the fire when the piano was burning. It could be used to make a BBQ! Different version with more crackling sounds. The aftermath of the infamous &#34;Burning Piano&#34; sessions was great inspiration for creating destructive effect material from what was left of the piano." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano FX Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano SFX Fire 3"  PATH="SFX and Noise/SFX and Noise 01/Burning Piano FX Noise" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Fire" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wirey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3020578" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is the noise of the fire when the piano was burning. It could be used to make a BBQ! I was really thinking &#34;I&#39;m going to put some sausages on the top and see what happens!&#34;" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano FX Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano SFX Fire 4"  PATH="SFX and Noise/SFX and Noise 01/Burning Piano FX Noise" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Fire" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2985418" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is the noise of the fire when the piano was wildly burning. It could be used to make a BBQ! Different version with more crackling sounds. From the movement of the sound it&#39;s also possible to hear that it was a windy day." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano FX Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano SFX Fires - All"  PATH="SFX and Noise/SFX and Noise 01/Burning Piano FX Noise" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Fire" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="228463600" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="These are noises coming from the piano while burning. This version has all the microphones in use. The wooden parts of the piano burn and fall down in small pieces and ashes." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano FX Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano SFX Fires - Gas"  PATH="SFX and Noise/SFX and Noise 01/Burning Piano FX Noise" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Fire" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="69996544" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="These are noises coming from the piano while burned by the gas flame lighter. This version has the ambient microphones in use. The wooden parts of the piano burn and fall down in small pieces and ashes." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano FX Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano SFX Fires - NoGas"  PATH="SFX and Noise/SFX and Noise 01/Burning Piano FX Noise" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Fire" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="69996544" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="These are noises coming from the piano while burning. This version has the close microphones in use. The wooden parts of the piano burn and fall down in small pieces and ashes." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano FX Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano SFX Flame Bed"  PATH="SFX and Noise/SFX and Noise 01/Burning Piano FX Noise" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Fire" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Burning Piano" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4816258" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is the noise of the gas flame lighter blowing hard when the fire wasn&#39;t started yet. The aftermath of the infamous &#34;Burning Piano&#34; sessions was great inspiration for creating destructive effect material from what was left of the piano." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano FX Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano SFX Torch 1"  PATH="SFX and Noise/SFX and Noise 01/Burning Piano FX Noise" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Fire" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Blowtorch" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1108750" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is the noise coming from the gas flame lighter! The aftermath of the infamous &#34;Burning Piano&#34; sessions was great inspiration for creating destructive effect material from what was left of the piano." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano FX Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano SFX Torch 2"  PATH="SFX and Noise/SFX and Noise 01/Burning Piano FX Noise" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Fire" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Blowtorch" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="752530" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is the noise coming from the gas flame lighter! A very short burst. The aftermath of the infamous &#34;Burning Piano&#34; sessions was great inspiration for creating destructive effect material from what was left of the piano." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano FX Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Burning Piano SFX Torch 3"  PATH="SFX and Noise/SFX and Noise 01/Burning Piano FX Noise" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Fire" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Blowtorch" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9960064" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is the noise coming from the gas flame lighter! In this version is moved around the different microphones. The aftermath of the infamous &#34;Burning Piano&#34; sessions was great inspiration for creating destructive effect material from what was left of the piano." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Burning Piano FX Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Choral FX Chattering 1"  PATH="SFX and Noise/SFX and Noise 01/Choir FX" >
<ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3497908" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Adult Choir recorded in a London Cathedral.&#10;Works well with Granularity. Recorded by Eric Persing and Rupert Gregson-Williams. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Hertfordshire Chorus" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Choir FX" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Choral FX Chattering 2"  PATH="SFX and Noise/SFX and Noise 01/Choir FX" >
<ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4409424" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Adult Choir recorded in a London Cathedral.&#10;Works well with Granularity. Recorded by Eric Persing and Rupert Gregson-Williams. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Hertfordshire Chorus" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Choir FX" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Choral FX Chattering 3"  PATH="SFX and Noise/SFX and Noise 01/Choir FX" >
<ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1230700" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Adult Choir recorded in a London Cathedral.&#10;Works well with Granularity. Recorded by Eric Persing and Rupert Gregson-Williams. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Hertfordshire Chorus" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Choir FX" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Choral FX Chattering 4"  PATH="SFX and Noise/SFX and Noise 01/Choir FX" >
<ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4427856" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Adult Choir recorded in a London Cathedral.&#10;Works well with Granularity. Recorded by Eric Persing and Rupert Gregson-Williams. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Hertfordshire Chorus" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Choir FX" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Choral FX Gutteral Spin"  PATH="SFX and Noise/SFX and Noise 01/Choir FX" >
<ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2465624" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Adult Choir recorded in a London Cathedral.&#10;Works well with Granularity. Recorded by Eric Persing and Rupert Gregson-Williams. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Hertfordshire Chorus" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Choir FX" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Choral FX Heavy Sigh 1"  PATH="SFX and Noise/SFX and Noise 01/Choir FX" >
<ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="980228" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Adult Choir recorded in a London Cathedral.&#10;Works well with Granularity. Recorded by Eric Persing and Rupert Gregson-Williams. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Hertfordshire Chorus" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Choir FX" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Choral FX Heavy Sigh 2"  PATH="SFX and Noise/SFX and Noise 01/Choir FX" >
<ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="844692" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Adult Choir recorded in a London Cathedral.&#10;Works well with Granularity. Recorded by Eric Persing and Rupert Gregson-Williams. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Hertfordshire Chorus" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Choir FX" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Choral FX Heavy Sigh 3"  PATH="SFX and Noise/SFX and Noise 01/Choir FX" >
<ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="916728" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Adult Choir recorded in a London Cathedral.&#10;Works well with Granularity. Recorded by Eric Persing and Rupert Gregson-Williams. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Hertfordshire Chorus" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Choir FX" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Choral FX Laughter Reverse"  PATH="SFX and Noise/SFX and Noise 01/Choir FX" >
<ATTR  NAME="Effect"  VALUE="Reverse Voices" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Laughing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Crowds" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Backwards" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="960024" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Adult Choir recorded in a London Cathedral.&#10;Works well with Granularity. Recorded by Eric Persing and Rupert Gregson-Williams. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
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 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Hertfordshire Chorus" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Choir FX" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Choral FX Whispering Rev 3"  PATH="SFX and Noise/SFX and Noise 01/Choir FX" >
<ATTR  NAME="Effect"  VALUE="Reverse Voices" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Crowds" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Whispering" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Backwards" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1748824" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Adult Choir recorded in a London Cathedral.&#10;Works well with Granularity. Recorded by Eric Persing and Rupert Gregson-Williams. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Hertfordshire Chorus" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Choir FX" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Choral FX Whispering Rev 4"  PATH="SFX and Noise/SFX and Noise 01/Choir FX" >
<ATTR  NAME="Effect"  VALUE="Reverse Voices" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Crowds" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Whispering" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Backwards" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vocal Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1042776" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="English Adult Choir recorded in a London Cathedral.&#10;Works well with Granularity. Recorded by Eric Persing and Rupert Gregson-Williams. This Soundsource originally appeared in the acclaimed Spectrasonics sample library &#34;Symphony of Voices&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="SOV" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/libraries/symphonyvoices.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Vocals - Hertfordshire Chorus" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Choir FX" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cruising Altitude"  PATH="SFX and Noise/SFX and Noise 01/Cruising Altitude" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1810942" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Noise/Ambient Noise" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cruising Altitude" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Enchanted Garden Leaves 1"  PATH="SFX and Noise/SFX and Noise 01/Enchanted Garden Leaves" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Rustling" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="36502984" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Enchanted Garden Leaves" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Enchanted Garden Leaves 2"  PATH="SFX and Noise/SFX and Noise 01/Enchanted Garden Leaves" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Rustling" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Abstract" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="33628120" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Enchanted Garden Leaves" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Evening Crickets 1"  PATH="SFX and Noise/SFX and Noise 01/Evening Crickets" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Crickets" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nocturnal" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nature" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7890040" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Evening Crickets" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Evening Crickets 2"  PATH="SFX and Noise/SFX and Noise 01/Evening Crickets" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Crickets" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nocturnal" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Nature" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7890040" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Evening Crickets" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Klangreen 1"  PATH="SFX and Noise/SFX and Noise 01/Klangreens" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1923476" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Klangreens" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Klangreen 2"  PATH="SFX and Noise/SFX and Noise 01/Klangreens" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1902420" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Klangreens" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Klangreen 3"  PATH="SFX and Noise/SFX and Noise 01/Klangreens" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1393504" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Klangreens" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Klangreen 4"  PATH="SFX and Noise/SFX and Noise 01/Klangreens" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1552996" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Klangreens" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Klangreen 5"  PATH="SFX and Noise/SFX and Noise 01/Klangreens" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1458652" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Klangreens" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Klong Sweep 1"  PATH="SFX and Noise/SFX and Noise 01/Klong Sweeps" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Sci-Fi Sweep" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Backwards" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2264360" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Klong Sweeps" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Klong Sweep 2"  PATH="SFX and Noise/SFX and Noise 01/Klong Sweeps" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Sci-Fi Sweep" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Backwards" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1873388" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Klong Sweeps" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Klong Sweep 3"  PATH="SFX and Noise/SFX and Noise 01/Klong Sweeps" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Sci-Fi Sweep" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Backwards" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1514364" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Klong Sweeps" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Revotnik 1"  PATH="SFX and Noise/SFX and Noise 01/Revotniks" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Backwards" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Scary Sweep" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Sci-Fi Sweep" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2316936" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sci-Fi/Electrofonic" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Revotniks" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Revotnik 2"  PATH="SFX and Noise/SFX and Noise 01/Revotniks" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Backwards" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Scary Sweep" >
</ATTR>
 <ATTR  NAME="Effect"  VALUE="Sci-Fi Sweep" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1773576" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
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<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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 <ATTR  NAME="Type"  VALUE="Textural FX" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
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 <ATTR  NAME="Type"  VALUE="Sweepers" >
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</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="White Sands" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="White Sands 2"  PATH="SFX and Noise/SFX and Noise 01/White Sands" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1739012" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Effects and Noise-based soundsources work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="White Sands" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cave Water 1"  PATH="SFX and Noise/SFX and Noise 02/Cave Stalactites" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cave Stalactites" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6824834" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cave Water Soundsources were recorded in a beautifully preserved European karst cave, only accessible to a few, and are 100,000 years in the making! Within this world of underwater lakes and rivers the recording was made via hand-held mics while standing in a boat, in a remote, slightly radioactive cave! The journey depended on lamp batteries, low tide and governmental permissions. Further processing hints: Try Compression and Granular synthesis with this sound. Stephane Pigeon, at the helm of the exploration is holding the mics with his son assisting, and with a special appointed guide they traversed 13 underground lakes connected by a river - 1.6km over 6 hours!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cave Stalactites" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cave Water 2"  PATH="SFX and Noise/SFX and Noise 02/Cave Stalactites" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cave Stalactites" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4842482" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cave Water Soundsources were recorded in a beautifully preserved European karst cave, only accessible to a few, and are 100,000 years in the making! Within this world of underwater lakes and rivers the recording was made via hand-held mics while standing in a boat, in a remote, slightly radioactive cave! The journey depended on lamp batteries, low tide and governmental permissions. Further processing hints: Try Compression and Granular synthesis with this sound. Stephane Pigeon, at the helm of the exploration is holding the mics with his son assisting, and with a special appointed guide they traversed 13 underground lakes connected by a river - 1.6km over 6 hours!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cave Stalactites" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cave Water 3"  PATH="SFX and Noise/SFX and Noise 02/Cave Stalactites" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cave Stalactites" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7795220" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cave Water Soundsources were recorded in a beautifully preserved European karst cave, only accessible to a few, and are 100,000 years in the making! Within this world of underwater lakes and rivers the recording was made via hand-held mics while standing in a boat, in a remote, slightly radioactive cave! The journey depended on lamp batteries, low tide and governmental permissions. Further processing hints: Try Compression and Granular synthesis with this sound. Stephane Pigeon, at the helm of the exploration is holding the mics with his son assisting, and with a special appointed guide they traversed 13 underground lakes connected by a river - 1.6km over 6 hours!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cave Stalactites" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cave Water 4"  PATH="SFX and Noise/SFX and Noise 02/Cave Stalactites" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cave Stalactites" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8092328" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cave Water Soundsources were recorded in a beautifully preserved European karst cave, only accessible to a few, and are 100,000 years in the making! Within this world of underwater lakes and rivers the recording was made via hand-held mics while standing in a boat, in a remote, slightly radioactive cave! The journey depended on lamp batteries, low tide and governmental permissions. Further processing hints: Try Compression and Granular synthesis with this sound. Stephane Pigeon, at the helm of the exploration is holding the mics with his son assisting, and with a special appointed guide they traversed 13 underground lakes connected by a river - 1.6km over 6 hours!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cave Stalactites" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cave Water Evolve"  PATH="SFX and Noise/SFX and Noise 02/Cave Stalactites" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cave Stalactites" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="19026272" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cave Water Soundsources were recorded in a beautifully preserved European karst cave, only accessible to a few, and are 100,000 years in the making! Within this world of underwater lakes and rivers the recording was made via hand-held mics while standing in a boat, in a remote, slightly radioactive cave! The journey depended on lamp batteries, low tide and governmental permissions. Further processing hints: Try Compression and Granular synthesis with this sound. Stephane Pigeon, at the helm of the exploration is holding the mics with his son assisting, and with a special appointed guide they traversed 13 underground lakes connected by a river - 1.6km over 6 hours!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cave Stalactites" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Stalactite Chimes 1"  PATH="SFX and Noise/SFX and Noise 02/Cave Stalactites/Stalactite Chimes" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cave Stalactites" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16044086" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cave Stalactite Soundsources were recorded in a beautifully preserved European karst cave, only accessible to a few, and are 100,000 years in the making! Within this world of underwater lakes and rivers, the Stalactites were struck very delicately. C#3-D#6, 8 velocities. The recording was made via hand-held mics while standing in a boat, in a remote, slightly radioactive cave! The journey depended on lamp batteries, low tide and governmental permissions. Further processing hints: Try Compression and Granular synthesis with this sound. Stephane Pigeon, at the helm of the exploration is holding the mics with his son assisting, and with a special appointed guide they traversed 13 underground lakes connected by a river - 1.6km over 6 hours!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cave Stalactites" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Stalactite Chimes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Stalactite Chimes 2"  PATH="SFX and Noise/SFX and Noise 02/Cave Stalactites/Stalactite Chimes" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cave Stalactites" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4199425" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cave Stalactite Soundsources were recorded in a beautifully preserved European karst cave, only accessible to a few, and are 100,000 years in the making! Within this world of underwater lakes and rivers, the Stalactites were struck very delicately. C#3-D#6, 8 velocities. The recording was made via hand-held mics while standing in a boat, in a remote, slightly radioactive cave! The journey depended on lamp batteries, low tide and governmental permissions. Further processing hints: Try Compression and Granular synthesis with this sound. Stephane Pigeon, at the helm of the exploration is holding the mics with his son assisting, and with a special appointed guide they traversed 13 underground lakes connected by a river - 1.6km over 6 hours!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cave Stalactites" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Stalactite Chimes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Stalactite Chimes 3"  PATH="SFX and Noise/SFX and Noise 02/Cave Stalactites/Stalactite Chimes" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cave Stalactites" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6020353" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Cave Stalactite Soundsources were recorded in a beautifully preserved European karst cave, only accessible to a few, and are 100,000 years in the making! Within this world of underwater lakes and rivers, the Stalactites were struck very delicately. C#3-D#6, 8 velocities. The recording was made via hand-held mics while standing in a boat, in a remote, slightly radioactive cave! The journey depended on lamp batteries, low tide and governmental permissions. Further processing hints: Try Compression and Granular synthesis with this sound. Stephane Pigeon, at the helm of the exploration is holding the mics with his son assisting, and with a special appointed guide they traversed 13 underground lakes connected by a river - 1.6km over 6 hours!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cave Stalactites" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Stalactite Chimes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chaos Message"  PATH="SFX and Noise/SFX and Noise 02/Chaos Wires" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chaos Wires" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3689192" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="By taking the sounds of a &#34;bent&#34; MT-240 and processing them with Granular and fast AM synthesis, a lo-fi sonic circus results! Circuit bending is the creative, chance-based customization of the circuits within electronic devices such as low voltage, battery-powered guitar effects, children&#39;s toys and digital synthesizers to create new musical instruments and sound generators." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B5 to B5." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chaos Wires" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chaos Wires 1"  PATH="SFX and Noise/SFX and Noise 02/Chaos Wires" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chaos Wires" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2717471" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="By taking the sounds of a &#34;bent&#34; MT-240 and processing them with Granular and fast AM synthesis, a lo-fi sonic circus results! Circuit bending is the creative, chance-based customization of the circuits within electronic devices such as low voltage, battery-powered guitar effects, children&#39;s toys and digital synthesizers to create new musical instruments and sound generators." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D5 to D5." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chaos Wires" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chaos Wires 2"  PATH="SFX and Noise/SFX and Noise 02/Chaos Wires" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chaos Wires" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2801252" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="By taking the sounds of a &#34;bent&#34; MT-240 and processing them with Granular and fast AM synthesis, a lo-fi sonic circus results! Circuit bending is the creative, chance-based customization of the circuits within electronic devices such as low voltage, battery-powered guitar effects, children&#39;s toys and digital synthesizers to create new musical instruments and sound generators." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A4 to A4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chaos Wires" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chaos Wires 3"  PATH="SFX and Noise/SFX and Noise 02/Chaos Wires" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chaos Wires" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2300273" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="By taking the sounds of a &#34;bent&#34; MT-240 and processing them with Granular and fast AM synthesis, a lo-fi sonic circus results! Circuit bending is the creative, chance-based customization of the circuits within electronic devices such as low voltage, battery-powered guitar effects, children&#39;s toys and digital synthesizers to create new musical instruments and sound generators." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F4 to F4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chaos Wires" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chip Noise"  PATH="SFX and Noise/SFX and Noise 02/Chip" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chip" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8690073" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C0 to C8." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Useful for EDM work when seeking 80-s flavors." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Sampled G1 to B8. 4 velocities. Useful for EDM work when seeking 80&#39;s flavors." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chip" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chip Processor"  PATH="SFX and Noise/SFX and Noise 02/Chip" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chip" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3000535" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Useful for EDM work when seeking 80-s flavors." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Sampled G1 to B8. 4 velocities. Useful for EDM work when seeking 80&#39;s flavors." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chip" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Abscess"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electro Glitch" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1900900" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Barberpole Seq"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1325368" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Clucking MT"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electro Glitch" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2166337" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#4 to G#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 CPU Beat"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electro Glitch" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2990122" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Drunk Band"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1678300" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Fly in the Circuit"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240" >
<ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="8017864" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Ghosts Of Fields"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240" >
<ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1852324" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Heart Beat"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="4352632" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Hell AM"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240" >
<ATTR  NAME="Specs"  VALUE="Sampled G3 to G3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="8476372" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Lost Spirits"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240" >
<ATTR  NAME="Specs"  VALUE="Sampled F#4 to F#4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="4482328" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Mental Noise"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240" >
<ATTR  NAME="Specs"  VALUE="Sampled D#3 to D#3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="2626600" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Noisy Particles"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="2182360" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Perc Glitch Hit"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1515968" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Raising Titanic"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240" >
<ATTR  NAME="Specs"  VALUE="Sampled B4 to B4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="5738620" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Sign"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240" >
<ATTR  NAME="Specs"  VALUE="Sampled B1 to B1." >
</ATTR>
 <ATTR  NAME="size"  VALUE="2398372" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Solar Transmission"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240" >
<ATTR  NAME="Specs"  VALUE="Sampled F3 to F3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="3321112" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Solar Waves"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6834268" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Tape Knot"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3277072" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Tuning In"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3185824" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Turmoil"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2437816" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#2 to A#2." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Voltage Inconsistencies"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4162654" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D3 to D3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Cymbal Buildup"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240/MT-240 Cymbal" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9965086" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="MT-240 Cymbal" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Cymbal Something"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240/MT-240 Cymbal" >
<ATTR  NAME="Specs"  VALUE="Sampled C#4 to C#4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="3625654" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="MT-240 Cymbal" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Forest Creatures 1"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240/MT-240 Forest Creatures" >
<ATTR  NAME="Specs"  VALUE="Sampled D#4 to D#4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="2054113" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="MT-240 Forest Creatures" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Forest Creatures 2"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240/MT-240 Forest Creatures" >
<ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="2247259" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="MT-240 Forest Creatures" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Glitch Lab 1"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240/MT-240 Glitch Lab" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="4280606" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="MT-240 Glitch Lab" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Glitch Lab 2"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240/MT-240 Glitch Lab" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="3365978" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="MT-240 Glitch Lab" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Glitch Lab 3"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240/MT-240 Glitch Lab" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="3965726" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="MT-240 Glitch Lab" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Glitch Talk"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240/MT-240 Glitch Lab" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1847912" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="MT-240 Glitch Lab" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Malfunction Beat 1"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240/MT-240 Malfunction Beat" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1240186" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="MT-240 Malfunction Beat" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Malfunction Beat 2"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240/MT-240 Malfunction Beat" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1434421" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="MT-240 Malfunction Beat" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Malfunction Beat 3"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240/MT-240 Malfunction Beat" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1246273" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="MT-240 Malfunction Beat" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Malfunction Beat 4"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240/MT-240 Malfunction Beat" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1352422" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="MT-240 Malfunction Beat" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Malfunction Beat 5"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240/MT-240 Malfunction Beat" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="803509" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="MT-240 Malfunction Beat" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Malfunction Beat 6"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240/MT-240 Malfunction Beat" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="685978" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="MT-240 Malfunction Beat" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Malfunction Beat 7"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240/MT-240 Malfunction Beat" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1089836" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="MT-240 Malfunction Beat" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Malfunction Beat 8"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240/MT-240 Malfunction Beat" >
<ATTR  NAME="Specs"  VALUE="Sampled G3 to G3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="2261236" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="MT-240 Malfunction Beat" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Roboclock 1"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240/MT-240 Roboclock" >
<ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="12979774" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="MT-240 Roboclock" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Roboclock 2"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent MT-240/MT-240 Roboclock" >
<ATTR  NAME="Specs"  VALUE="Sampled A#4 to A#4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="6960458" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="MT-240 Roboclock" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Lofi Slideflute"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent SK-1" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Toys + Cheesy" >
</ATTR>
 <ATTR  NAME="size"  VALUE="261254" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Radio Leak 01"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent SK-1/SK-1 Radio Leak" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="375568" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="SK-1 Radio Leak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Radio Leak 02"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent SK-1/SK-1 Radio Leak" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="472948" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="SK-1 Radio Leak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Radio Leak 03"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent SK-1/SK-1 Radio Leak" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1388914" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="SK-1 Radio Leak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Radio Leak 04"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent SK-1/SK-1 Radio Leak" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="682238" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="SK-1 Radio Leak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Radio Leak 05"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent SK-1/SK-1 Radio Leak" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="312964" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="SK-1 Radio Leak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Radio Leak 06"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent SK-1/SK-1 Radio Leak" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="338069" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="SK-1 Radio Leak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Radio Leak 07"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent SK-1/SK-1 Radio Leak" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="589153" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="SK-1 Radio Leak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Radio Leak 08"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent SK-1/SK-1 Radio Leak" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="873392" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="SK-1 Radio Leak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Radio Leak 09"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent SK-1/SK-1 Radio Leak" >
<ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1454471" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="SK-1 Radio Leak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Radio Leak 10"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent SK-1/SK-1 Radio Leak" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1116418" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="SK-1 Radio Leak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Zube Tube 1"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent SK-1/SK-1 Zube Tube" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Toys + Cheesy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="629824" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="SK-1 Zube Tube" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SK-1 Zube Tube 2"  PATH="SFX and Noise/SFX and Noise 02/Circuit Bent SK-1/SK-1 Zube Tube" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Toys + Cheesy" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="355957" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Made using processed samples from circuit bent Casio SK-1 featuring an analog synth oscillator section called &#34;Diabolic OSC&#34;, which can do PWM tricks, along with modulation sources and various additional outputs from the instrument, e.g. digital data stream output, direct out of analog oscillators, post-DAC/pre-filter, etc. One of the outputs received radio signals when connected to an open lead! Try FM synthesis to get even grungier, or the new Amps for an interesting band limited tone. The Solina Ensemble can make these very &#34;retro&#34; too." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#4 to G#4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent SK-1" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="SK-1 Zube Tube" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Airport Extreme"  PATH="SFX and Noise/SFX and Noise 02/Coil Pickup" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3474296" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Display Switcher"  PATH="SFX and Noise/SFX and Noise 02/Coil Pickup" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3341978" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Antenna 1"  PATH="SFX and Noise/SFX and Noise 02/Coil Pickup/Coil Pickup Antenna" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2220134" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coil Pickup Antenna" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Antenna 2"  PATH="SFX and Noise/SFX and Noise 02/Coil Pickup/Coil Pickup Antenna" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7799966" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coil Pickup Antenna" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Antenna 3"  PATH="SFX and Noise/SFX and Noise 02/Coil Pickup/Coil Pickup Antenna" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7799966" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coil Pickup Antenna" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup iMac Screen"  PATH="SFX and Noise/SFX and Noise 02/Coil Pickup/Coil Pickup iMac" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4252022" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B2 to B2." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coil Pickup iMac" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Laptop 1"  PATH="SFX and Noise/SFX and Noise 02/Coil Pickup/Coil Pickup Laptop" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3523532" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coil Pickup Laptop" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Laptop 2"  PATH="SFX and Noise/SFX and Noise 02/Coil Pickup/Coil Pickup Laptop" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2460503" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coil Pickup Laptop" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Laptop 3"  PATH="SFX and Noise/SFX and Noise 02/Coil Pickup/Coil Pickup Laptop" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1490729" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coil Pickup Laptop" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Laptop 4"  PATH="SFX and Noise/SFX and Noise 02/Coil Pickup/Coil Pickup Laptop" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7109564" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coil Pickup Laptop" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Laptop 5"  PATH="SFX and Noise/SFX and Noise 02/Coil Pickup/Coil Pickup Laptop" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4861652" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coil Pickup Laptop" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup PC 1"  PATH="SFX and Noise/SFX and Noise 02/Coil Pickup/Coil Pickup PC" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5232440" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B2 to B2." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coil Pickup PC" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup PC 2"  PATH="SFX and Noise/SFX and Noise 02/Coil Pickup/Coil Pickup PC" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2197964" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coil Pickup PC" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Printer 1"  PATH="SFX and Noise/SFX and Noise 02/Coil Pickup/Coil Pickup Printer" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4637222" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coil Pickup Printer" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Printer 2"  PATH="SFX and Noise/SFX and Noise 02/Coil Pickup/Coil Pickup Printer" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4619546" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coil Pickup Printer" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Printer 3"  PATH="SFX and Noise/SFX and Noise 02/Coil Pickup/Coil Pickup Printer" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2946500" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coil Pickup Printer" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Printer 4"  PATH="SFX and Noise/SFX and Noise 02/Coil Pickup/Coil Pickup Printer" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2946500" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coil Pickup Printer" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Server 1"  PATH="SFX and Noise/SFX and Noise 02/Coil Pickup/Coil Pickup Server" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1171430" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coil Pickup Server" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Server 2"  PATH="SFX and Noise/SFX and Noise 02/Coil Pickup/Coil Pickup Server" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1171430" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coil Pickup Server" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Server Status"  PATH="SFX and Noise/SFX and Noise 02/Coil Pickup/Coil Pickup Server" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2196068" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coil Pickup Server" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Old Ladies in Crowd"  PATH="SFX and Noise/SFX and Noise 02/Environmental/Crowds/Old Ladies in Crowd" >
<ATTR  NAME="Author"  VALUE="Schtung Music" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="1862384" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Environmental Soundsources work very well as a starting point for unique sound design. Great results can often be achieved with Granularity or Innerspace. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Crowds" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="Old Ladies in Crowd" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Brook"  PATH="SFX and Noise/SFX and Noise 02/Environmental/Rain and Water/Brook" >
<ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="1701704" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Environmental Soundsources work very well as a starting point for unique sound design. Great results can often be achieved with Granularity or Innerspace. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Rain and Water" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="Brook" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rain on the Serengetti Long"  PATH="SFX and Noise/SFX and Noise 02/Environmental/Rain and Water/Serengetti Rain" >
<ATTR  NAME="Author"  VALUE="Dan Portis-Cathers" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="35773920" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Environmental Soundsources work very well as a starting point for unique sound design. Great results can often be achieved with Granularity or Innerspace. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Rain and Water" >
</ATTR>
 <ATTR  NAME="SubSubSubSubCategory"  VALUE="Serengetti Rain" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Digital Anarchy"  PATH="SFX and Noise/SFX and Noise 02/Feedback" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4174346" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Feedback sounds are created when the audio path of synths, effects and mixers loop back into themselves. They have a gritty, distorted vibe to them since they are further processed with guitar amps and software tools. Unison is great with these, and the Waveshaper can mangle them into oblivion!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Feedback" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Digital Windstorm"  PATH="SFX and Noise/SFX and Noise 02/Feedback" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6345824" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Feedback sounds are created when the audio path of synths, effects and mixers loop back into themselves. They have a gritty, distorted vibe to them since they are further processed with guitar amps and software tools. Unison is great with these, and the Waveshaper can mangle them into oblivion!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Feedback" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Feedback Mercy"  PATH="SFX and Noise/SFX and Noise 02/Feedback/Feedback Stuff" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4075418" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to G3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Feedback sounds are created when the audio path of synths, effects and mixers loop back into themselves. They have a gritty, distorted vibe to them since they are further processed with guitar amps and software tools. Unison is great with these, and the Waveshaper can mangle them into oblivion!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Feedback Stuff" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Feedback Rage"  PATH="SFX and Noise/SFX and Noise 02/Feedback/Feedback Stuff" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2648336" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Feedback sounds are created when the audio path of synths, effects and mixers loop back into themselves. They have a gritty, distorted vibe to them since they are further processed with guitar amps and software tools. Unison is great with these, and the Waveshaper can mangle them into oblivion!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Feedback Stuff" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Feedback Rant"  PATH="SFX and Noise/SFX and Noise 02/Feedback/Feedback Stuff" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4643708" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Feedback sounds are created when the audio path of synths, effects and mixers loop back into themselves. They have a gritty, distorted vibe to them since they are further processed with guitar amps and software tools. Unison is great with these, and the Waveshaper can mangle them into oblivion!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Feedback Stuff" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Moogfries Feedback 1"  PATH="SFX and Noise/SFX and Noise 02/Feedback/Moogfries Feedback" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4761955" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#2 to A#5." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Feedback sounds are created when the audio path of synths, effects and mixers loop back into themselves. They have a gritty, distorted vibe to them since they are further processed with guitar amps and software tools. Unison is great with these, and the Waveshaper can mangle them into oblivion!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Moogfries Feedback" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Moogfries Feedback 2"  PATH="SFX and Noise/SFX and Noise 02/Feedback/Moogfries Feedback" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9274310" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C6." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Feedback sounds are created when the audio path of synths, effects and mixers loop back into themselves. They have a gritty, distorted vibe to them since they are further processed with guitar amps and software tools. Unison is great with these, and the Waveshaper can mangle them into oblivion!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Moogfries Feedback" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Alienated"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Furby" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2492464" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#4 to C#4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Barf"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Furby" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="940541" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Bat Cave"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Furby" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4129402" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Desynced Voices"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Furby" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3096484" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#2 to A#2." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Factory"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Furby" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2113906" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#2 to A#2." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Grained Hey"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Furby" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2171380" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby How Are You"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Furby" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1017856" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby In Fog"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Furby" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5301604" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby In German"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Furby" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1152289" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby in Space"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Furby" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3850328" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Innard Noise"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Furby" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="size"  VALUE="643120" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Jumbler"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Furby" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="976870" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Mechanical"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Furby" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="397216" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Supersonic Cry"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Furby" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="566374" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C7 to C7." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Being Silly 1"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Furby/Freak&#39;n Furby Being Silly" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="813559" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Freak&#39;n Furby Being Silly" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Being Silly 2"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Furby/Freak&#39;n Furby Being Silly" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="664189" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Freak&#39;n Furby Being Silly" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Being Silly 3"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Furby/Freak&#39;n Furby Being Silly" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1057618" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Freak&#39;n Furby Being Silly" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Cock-a-Doodle"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Furby/Freak&#39;n Furby Being Silly" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="795103" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Freak&#39;n Furby Being Silly" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Machine Code 1"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Furby/Freak&#39;n Furby Machine Code" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2511256" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Freak&#39;n Furby Machine Code" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Furby Machine Code 2"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Furby/Freak&#39;n Furby Machine Code" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2417098" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit-bent &#34;Furby&#34; toy was recorded both dry and processed via custom circuit-bent outputs. Unmarked switches create unpredictable responses! Furby has been known to make annoying noises in the middle of the night on it-s own, and completely clam up when the red light is on! Harmonia is effective on this type of Soundsource, Waveshaping can add attitude too." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Furby" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Freak&#39;n Furby Machine Code" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Speak Fifteen"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Speak" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Speak" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="325975" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit bent &#34;Speak &#38; Math&#34; toy (80-s era) was recorded both dry and processed via custom circuit-bent outputs. It has switches that freeze the audio buffer and others that create unpredictable responses! Pure lo-fi gold and great with delays, Harmonia and Granular tricks." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Speak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Speak Gameover"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Speak" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Speak" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="145624" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit bent &#34;Speak &#38; Math&#34; toy (80-s era) was recorded both dry and processed via custom circuit-bent outputs. It has switches that freeze the audio buffer and others that create unpredictable responses! Pure lo-fi gold and great with delays, Harmonia and Granular tricks." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Speak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Speak Hello"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Speak" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Speak" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="599116" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit bent &#34;Speak &#38; Math&#34; toy (80-s era) was recorded both dry and processed via custom circuit-bent outputs. It has switches that freeze the audio buffer and others that create unpredictable responses! Pure lo-fi gold and great with delays, Harmonia and Granular tricks." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Speak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Speak Inhale"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Speak" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Speak" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="167737" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit bent &#34;Speak &#38; Math&#34; toy (80-s era) was recorded both dry and processed via custom circuit-bent outputs. It has switches that freeze the audio buffer and others that create unpredictable responses! Pure lo-fi gold and great with delays, Harmonia and Granular tricks." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Speak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Speak O-o-u"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Speak" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Speak" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="178237" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4, 1 seconds." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit bent &#34;Speak &#38; Math&#34; toy (80-s era) was recorded both dry and processed via custom circuit-bent outputs. It has switches that freeze the audio buffer and others that create unpredictable responses! Pure lo-fi gold and great with delays, Harmonia and Granular tricks." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Speak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Speak Peek-a-boo"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Speak" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Speak" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="145279" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit bent &#34;Speak &#38; Math&#34; toy (80-s era) was recorded both dry and processed via custom circuit-bent outputs. It has switches that freeze the audio buffer and others that create unpredictable responses! Pure lo-fi gold and great with delays, Harmonia and Granular tricks." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Speak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Speak Roboquote"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Speak" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Speak" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="597925" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit bent &#34;Speak &#38; Math&#34; toy (80-s era) was recorded both dry and processed via custom circuit-bent outputs. It has switches that freeze the audio buffer and others that create unpredictable responses! Pure lo-fi gold and great with delays, Harmonia and Granular tricks." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Speak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Speak Stutterer"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Speak" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Speak" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="154780" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit bent &#34;Speak &#38; Math&#34; toy (80-s era) was recorded both dry and processed via custom circuit-bent outputs. It has switches that freeze the audio buffer and others that create unpredictable responses! Pure lo-fi gold and great with delays, Harmonia and Granular tricks." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Speak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Freak&#39;n Speak Word Problems"  PATH="SFX and Noise/SFX and Noise 02/Freak&#39;n Speak" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Freak&#39;n Speak" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="323713" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bent FX" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Circuit bent &#34;Speak &#38; Math&#34; toy (80-s era) was recorded both dry and processed via custom circuit-bent outputs. It has switches that freeze the audio buffer and others that create unpredictable responses! Pure lo-fi gold and great with delays, Harmonia and Granular tricks." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Freak&#39;n Speak" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Running Feet 1"  PATH="SFX and Noise/SFX and Noise 02/Human FX/Running Feet 1" >
<ATTR  NAME="Author"  VALUE="Hans Zimmer" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Human FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="316436" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Feet Hits are derived from recordings of Zulu traditional dances. Among the most well known Zulu dances is &#34;Indlamu&#34; - a war dance. The dancers engage themselves in mock combat, expressing their strength. Unison stomping is a strong part of this dance vocabulary, and makes a fantastic Soundsource. Use Harmonia to take them even further." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Human FX" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Running Feet 1" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Running Feet 2"  PATH="SFX and Noise/SFX and Noise 02/Human FX/Running Feet 2" >
<ATTR  NAME="Author"  VALUE="Hans Zimmer" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Human FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="322004" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Feet Hits are derived from recordings of Zulu traditional dances. Among the most well known Zulu dances is &#34;Indlamu&#34; - a war dance. The dancers engage themselves in mock combat, expressing their strength. Unison stomping is a strong part of this dance vocabulary, and makes a fantastic Soundsource. Use Harmonia to take them even further." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Human FX" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Running Feet 2" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Running Feet 3"  PATH="SFX and Noise/SFX and Noise 02/Human FX/Running Feet 3" >
<ATTR  NAME="Author"  VALUE="Hans Zimmer" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Human FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="624220" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Feet Hits are derived from recordings of Zulu traditional dances. Among the most well known Zulu dances is &#34;Indlamu&#34; - a war dance. The dancers engage themselves in mock combat, expressing their strength. Unison stomping is a strong part of this dance vocabulary, and makes a fantastic Soundsource. Use Harmonia to take them even further." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Human FX" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Running Feet 3" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Running Feet 4"  PATH="SFX and Noise/SFX and Noise 02/Human FX/Running Feet 4" >
<ATTR  NAME="Author"  VALUE="Hans Zimmer" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Human FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="816868" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Feet Hits are derived from recordings of Zulu traditional dances. Among the most well known Zulu dances is &#34;Indlamu&#34; - a war dance. The dancers engage themselves in mock combat, expressing their strength. Unison stomping is a strong part of this dance vocabulary, and makes a fantastic Soundsource. Use Harmonia to take them even further." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Human FX" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Running Feet 4" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Running Feet 5"  PATH="SFX and Noise/SFX and Noise 02/Human FX/Running Feet 5" >
<ATTR  NAME="Author"  VALUE="Hans Zimmer" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Human FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="1274032" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Feet Hits are derived from recordings of Zulu traditional dances. Among the most well known Zulu dances is &#34;Indlamu&#34; - a war dance. The dancers engage themselves in mock combat, expressing their strength. Unison stomping is a strong part of this dance vocabulary, and makes a fantastic Soundsource. Use Harmonia to take them even further." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Human FX" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Running Feet 5" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Stomps"  PATH="SFX and Noise/SFX and Noise 02/Human FX/Stomps" >
<ATTR  NAME="Author"  VALUE="Hans Zimmer" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Human FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Environmental" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="1221812" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Feet Hits are derived from recordings of Zulu traditional dances. Among the most well known Zulu dances is &#34;Indlamu&#34; - a war dance. The dancers engage themselves in mock combat, expressing their strength. Unison stomping is a strong part of this dance vocabulary, and makes a fantastic Soundsource. Use Harmonia to take them even further." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Human FX" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Stomps" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metasonix Azzbot"  PATH="SFX and Noise/SFX and Noise 02/Metasonix Assblaster" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metasonix Assblaster" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8560917" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by routing the output of a Korg Monotron into a Metasonix Assblaster. Intense stuff happens if you continue to mangle with the Waveshaper!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metasonix Assblaster" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metasonix Laser Shot"  PATH="SFX and Noise/SFX and Noise 02/Metasonix Assblaster" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Metasonix Assblaster" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="301168" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by routing the output of a Korg Monotron into a Metasonix Assblaster. Intense stuff happens if you continue to mangle with the Waveshaper!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Metasonix Assblaster" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="African Rainstick"  PATH="SFX and Noise/SFX and Noise 02/Percussion FX" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Percussion FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="2695588" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Percussion gestures performed by Bashiri Johnson and first appeared on the Spectrasonics Supreme Beats sample libraries. They are great starting points for layering texture into a Patch. Try out effects like Innerspace to create new colors and Harmonia to add transposed voices and density - but Granular is incredible with these." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Percussion FX" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="African Shaker Fx"  PATH="SFX and Noise/SFX and Noise 02/Percussion FX" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Percussion FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="1244856" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Percussion gestures performed by Bashiri Johnson and first appeared on the Spectrasonics Supreme Beats sample libraries. They are great starting points for layering texture into a Patch. Try out effects like Innerspace to create new colors and Harmonia to add transposed voices and density - but Granular is incredible with these." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Percussion FX" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="African Stereo Shake Fx"  PATH="SFX and Noise/SFX and Noise 02/Percussion FX" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Percussion FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="2096888" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Percussion gestures performed by Bashiri Johnson and first appeared on the Spectrasonics Supreme Beats sample libraries. They are great starting points for layering texture into a Patch. Try out effects like Innerspace to create new colors and Harmonia to add transposed voices and density - but Granular is incredible with these." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Percussion FX" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Lion&#39;s Roaring"  PATH="SFX and Noise/SFX and Noise 02/Percussion FX" >
<ATTR  NAME="Author"  VALUE="Bashiri Johnson" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Percussion FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="4786896" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Percussion gestures performed by Bashiri Johnson and first appeared on the Spectrasonics Supreme Beats sample libraries. They are great starting points for layering texture into a Patch. Try out effects like Innerspace to create new colors and Harmonia to add transposed voices and density - but Granular is incredible with these." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Percussion FX" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Lion&#39;s Yawn"  PATH="SFX and Noise/SFX and Noise 02/Percussion FX" >
<ATTR  NAME="Author"  VALUE="Bashiri Johnson" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Percussion FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="3658288" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Percussion gestures performed by Bashiri Johnson and first appeared on the Spectrasonics Supreme Beats sample libraries. They are great starting points for layering texture into a Patch. Try out effects like Innerspace to create new colors and Harmonia to add transposed voices and density - but Granular is incredible with these." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Percussion FX" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ocean Drum"  PATH="SFX and Noise/SFX and Noise 02/Percussion FX" >
<ATTR  NAME="Author"  VALUE="Bashiri Johnson" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Percussion FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="5114848" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Percussion gestures performed by Bashiri Johnson and first appeared on the Spectrasonics Supreme Beats sample libraries. They are great starting points for layering texture into a Patch. Try out effects like Innerspace to create new colors and Harmonia to add transposed voices and density - but Granular is incredible with these." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Percussion FX" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rocket Shake"  PATH="SFX and Noise/SFX and Noise 02/Percussion FX" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Percussion FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="343548" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Percussion gestures performed by Bashiri Johnson and first appeared on the Spectrasonics Supreme Beats sample libraries. They are great starting points for layering texture into a Patch. Try out effects like Innerspace to create new colors and Harmonia to add transposed voices and density - but Granular is incredible with these." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Percussion FX" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Toy Bell Shake"  PATH="SFX and Noise/SFX and Noise 02/Percussion FX" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Percussion FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="394348" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Percussion gestures performed by Bashiri Johnson and first appeared on the Spectrasonics Supreme Beats sample libraries. They are great starting points for layering texture into a Patch. Try out effects like Innerspace to create new colors and Harmonia to add transposed voices and density - but Granular is incredible with these." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Percussion FX" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Water Castanet"  PATH="SFX and Noise/SFX and Noise 02/Percussion FX" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Percussion FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="768004" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Percussion gestures performed by Bashiri Johnson and first appeared on the Spectrasonics Supreme Beats sample libraries. They are great starting points for layering texture into a Patch. Try out effects like Innerspace to create new colors and Harmonia to add transposed voices and density - but Granular is incredible with these." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Percussion FX" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wood Shakes"  PATH="SFX and Noise/SFX and Noise 02/Percussion FX" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Percussion FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Percussion FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="669140" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Percussion gestures performed by Bashiri Johnson and first appeared on the Spectrasonics Supreme Beats sample libraries. They are great starting points for layering texture into a Patch. Try out effects like Innerspace to create new colors and Harmonia to add transposed voices and density - but Granular is incredible with these." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Percussion FX" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Windy Grinder ^"  PATH="SFX and Noise/SFX and Noise 02/Piano Experiments" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Piano Experiments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Textural FX" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14259738" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Diego Stocco created these sounds by manipulating the tuning of five old Pianos and processing the results using software tools. The highest strings were tuned 1 or 2 octaves down, which produced interesting bell-like tones. 9 Velocities. Extremely effective with Granular synthesis." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#3 to G#3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Piano Experiments" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Radio Disturbance"  PATH="SFX and Noise/SFX and Noise 02/Radio" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Radio" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1211576" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the output from an antique radio from the -70s. Soundsources like these work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the output from an antique radio from the &#39;70s. Soundsources like these work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Radio" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Radiophonic Spectrum"  PATH="SFX and Noise/SFX and Noise 02/Radio" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Radio" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2284007" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the output from an antique radio from the -70s. Soundsources like these work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the output from an antique radio from the &#39;70s. Soundsources like these work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Radio" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Shakey Creatures"  PATH="SFX and Noise/SFX and Noise 02/Radio" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Radio" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2583599" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the output from an antique radio from the -70s. Soundsources like these work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the output from an antique radio from the &#39;70s. Soundsources like these work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Radio" >
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 </ENTRY>
 <ENTRY  NAME="Radio Static 1"  PATH="SFX and Noise/SFX and Noise 02/Radio/Radio Static" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="681344" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Radio" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the output from an antique radio from the -70s. Soundsources like these work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the output from an antique radio from the &#39;70s. Soundsources like these work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Radio" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Radio Static" >
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 </ENTRY>
 <ENTRY  NAME="Radio Static 2"  PATH="SFX and Noise/SFX and Noise 02/Radio/Radio Static" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="365696" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Radio" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the output from an antique radio from the &#39;70s. Soundsources like these work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Radio" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Radio Static" >
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 </ENTRY>
 <ENTRY  NAME="Radio Static 3"  PATH="SFX and Noise/SFX and Noise 02/Radio/Radio Static" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="665984" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Radio" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the output from an antique radio from the &#39;70s. Soundsources like these work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Radio" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Radio Static" >
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 </ENTRY>
 <ENTRY  NAME="Radio Static 4"  PATH="SFX and Noise/SFX and Noise 02/Radio/Radio Static" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="481880" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Radio" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
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 <ATTR  NAME="Description"  VALUE="Created by processing the output from an antique radio from the -70s. Soundsources like these work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the output from an antique radio from the &#39;70s. Soundsources like these work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Radio" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Radio Static" >
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 </ENTRY>
 <ENTRY  NAME="Radio Static 5"  PATH="SFX and Noise/SFX and Noise 02/Radio/Radio Static" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="711806" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Radio" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the output from an antique radio from the &#39;70s. Soundsources like these work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Radio" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Radio Static" >
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 </ENTRY>
 <ENTRY  NAME="Radio Static 6"  PATH="SFX and Noise/SFX and Noise 02/Radio/Radio Static" >
<ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="size"  VALUE="1223360" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Radio" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
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 <ATTR  NAME="Description"  VALUE="Created by processing the output from an antique radio from the -70s. Soundsources like these work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the output from an antique radio from the &#39;70s. Soundsources like these work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
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 <ENTRY  NAME="Radio Static 7"  PATH="SFX and Noise/SFX and Noise 02/Radio/Radio Static" >
<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Radio" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Type"  VALUE="RF + Noises" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the output from an antique radio from the &#39;70s. Soundsources like these work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Radio" >
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 </ENTRY>
 <ENTRY  NAME="Radio Static 8"  PATH="SFX and Noise/SFX and Noise 02/Radio/Radio Static" >
<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Radio" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
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</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the output from an antique radio from the &#39;70s. Soundsources like these work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Radio" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Radio Static" >
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 </ENTRY>
 <ENTRY  NAME="Radio Static 9"  PATH="SFX and Noise/SFX and Noise 02/Radio/Radio Static" >
<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Radio" >
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 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the output from an antique radio from the &#39;70s. Soundsources like these work very well as a starting point for unique sound design applications. Great results can often be achieved by using Timbre Crushing mode and Granularity - as it allows you to multiply any effect and make it appear &#34;larger than life&#34;. Modulating the FX rack is also a great source of inspiration." >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Radio" >
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 </ENTRY>
 <ENTRY  NAME="Lost Sonar 1"  PATH="SFX and Noise/SFX and Noise 02/Reaktor" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1004246" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
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 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
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 </ENTRY>
 <ENTRY  NAME="Lost Sonar 2"  PATH="SFX and Noise/SFX and Noise 02/Reaktor" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3558542" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
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 </ENTRY>
 <ENTRY  NAME="SID Noise Stretch"  PATH="SFX and Noise/SFX and Noise 02/Sid" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sid" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="size"  VALUE="965965" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Commodore 64 emulation tools. The SID chip was devised by engineer Robert &#34;Bob&#34; Yannes, who later co-founded the Ensoniq digital synthesizer company. Yannes was inspired by previous work in the synthesizer industry and was not impressed by the current state of computer sound chips, which is why the SID had features like an envelope generator, previously not found in home computer sound chips. The Commodore 64 was the first product to use the SID chip." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
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 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Sid" >
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 </ENTRY>
 <ENTRY  NAME="SID Noise"  PATH="SFX and Noise/SFX and Noise 02/Sid" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sid" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C0 to F#7." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Commodore 64 emulation tools. The SID chip was devised by engineer Robert &#34;Bob&#34; Yannes, who later co-founded the Ensoniq digital synthesizer company. Yannes was inspired by previous work in the synthesizer industry and was not impressed by the current state of computer sound chips, which is why the SID had features like an envelope generator, previously not found in home computer sound chips. The Commodore 64 was the first product to use the SID chip." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sid" >
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 </ENTRY>
 <ENTRY  NAME="SID Snare Tail 1"  PATH="SFX and Noise/SFX and Noise 02/Sid" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sid" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="size"  VALUE="489163" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Commodore 64 emulation tools. The SID chip was devised by engineer Robert &#34;Bob&#34; Yannes, who later co-founded the Ensoniq digital synthesizer company. Yannes was inspired by previous work in the synthesizer industry and was not impressed by the current state of computer sound chips, which is why the SID had features like an envelope generator, previously not found in home computer sound chips. The Commodore 64 was the first product to use the SID chip." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Sid" >
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 </ENTRY>
 <ENTRY  NAME="SID Snare Tail 2"  PATH="SFX and Noise/SFX and Noise 02/Sid" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sid" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="size"  VALUE="312382" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Commodore 64 emulation tools. The SID chip was devised by engineer Robert &#34;Bob&#34; Yannes, who later co-founded the Ensoniq digital synthesizer company. Yannes was inspired by previous work in the synthesizer industry and was not impressed by the current state of computer sound chips, which is why the SID had features like an envelope generator, previously not found in home computer sound chips. The Commodore 64 was the first product to use the SID chip." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sid" >
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 </ENTRY>
 <ENTRY  NAME="Baseload"  PATH="SFX and Noise/SFX and Noise 02/Sound Design" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electro Glitch" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mechanics" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3317912" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bleeder Current"  PATH="SFX and Noise/SFX and Noise 02/Sound Design" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Voltage" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2880716" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to G3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Circuit Breakers"  PATH="SFX and Noise/SFX and Noise 02/Sound Design" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Voltage" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6190550" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
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 </ENTRY>
 <ENTRY  NAME="Differentiator"  PATH="SFX and Noise/SFX and Noise 02/Sound Design" >
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</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
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</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
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</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
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</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
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</ATTR>
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 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
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<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
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</ATTR>
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</ATTR>
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 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
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 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
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 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
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<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
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</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
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 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
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 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
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<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
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<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electro Glitch" >
</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
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 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
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<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
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<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Wild FX" >
</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
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 <ENTRY  NAME="Noisy Electronics"  PATH="SFX and Noise/SFX and Noise 02/Sound Design" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
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 <ENTRY  NAME="Overcharge"  PATH="SFX and Noise/SFX and Noise 02/Sound Design" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electro Glitch" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
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<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electro Glitch" >
</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
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 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
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<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2219498" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#3 to F#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
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 <ENTRY  NAME="Spread Spectrum"  PATH="SFX and Noise/SFX and Noise 02/Sound Design" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9310622" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F3 to F3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
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 <ENTRY  NAME="Unbalanced Energy"  PATH="SFX and Noise/SFX and Noise 02/Sound Design" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electro Glitch" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
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<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electro Glitch" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
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 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
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 <ENTRY  NAME="Diffusion Flux"  PATH="SFX and Noise/SFX and Noise 02/Sound Design/Diffusions" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electro Glitch" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
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<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
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</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
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</ATTR>
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 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
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</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
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</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
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<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A4 to A4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
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</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
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</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electro Glitch" >
</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
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 <ATTR  NAME="SubSubSubCategory"  VALUE="Electrical Charges" >
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<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#4 to F#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
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 <ENTRY  NAME="Voltaic Neuron"  PATH="SFX and Noise/SFX and Noise 02/Sound Design/Electrical Charges" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
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 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Voltage" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Electrical Charges" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Electrostatic Discharge"  PATH="SFX and Noise/SFX and Noise 02/Sound Design/Electrostatics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electro Glitch" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3847892" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F4 to F4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Electrostatics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Electrostatic Field"  PATH="SFX and Noise/SFX and Noise 02/Sound Design/Electrostatics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electro Glitch" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7085168" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Electrostatics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gauss Meter 1"  PATH="SFX and Noise/SFX and Noise 02/Sound Design/Gauss Meter" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4864496" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Gauss Meter" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gauss Meter 2"  PATH="SFX and Noise/SFX and Noise 02/Sound Design/Gauss Meter" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sweepers" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2780678" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#3 to G#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Gauss Meter" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Photovoltaic Array 1"  PATH="SFX and Noise/SFX and Noise 02/Sound Design/Photovoltaics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Voltage" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3968714" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#4 to D#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Photovoltaics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Photovoltaic Array 2"  PATH="SFX and Noise/SFX and Noise 02/Sound Design/Photovoltaics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Voltage" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3977108" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#4 to D#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Photovoltaics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Photovoltaic Module"  PATH="SFX and Noise/SFX and Noise 02/Sound Design/Photovoltaics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electro Glitch" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Voltage" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2918372" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Photovoltaics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Polarized Electrode 1"  PATH="SFX and Noise/SFX and Noise 02/Sound Design/Polarized Electrodes" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electro Glitch" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15904706" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Polarized Electrodes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Polarized Electrode 2"  PATH="SFX and Noise/SFX and Noise 02/Sound Design/Polarized Electrodes" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electro Glitch" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15731924" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Polarized Electrodes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Self Discharge 1"  PATH="SFX and Noise/SFX and Noise 02/Sound Design/Self Discharges" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3259880" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Self Discharges" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Self Discharge 2"  PATH="SFX and Noise/SFX and Noise 02/Sound Design/Self Discharges" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7202522" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Self Discharges" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Static Wire 1"  PATH="SFX and Noise/SFX and Noise 02/Sound Design/Static Wire" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electro Glitch" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9251402" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#3 to G#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Static Wire" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Static Wire 2"  PATH="SFX and Noise/SFX and Noise 02/Sound Design/Static Wire" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="RF + Noises" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1992182" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#3 to G#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Static Wire" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Static Wire 3"  PATH="SFX and Noise/SFX and Noise 02/Sound Design/Static Wire" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Voltage" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Glitch + Static" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6710168" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to G3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Static Wire" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Thermal Strain"  PATH="SFX and Noise/SFX and Noise 02/Sound Design/Thermal" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electro Glitch" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3017936" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to G3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Thermal" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Thermal Stratification"  PATH="SFX and Noise/SFX and Noise 02/Sound Design/Thermal" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Electro Glitch" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6586844" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Thermal" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Thingie Bacteria Highway"  PATH="SFX and Noise/SFX and Noise 02/Soundythingie" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Soundthingie" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2698264" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Generated with iPad app SoundyThingie where a two dimensional interface gives access to pitch, level, looping and a host of other features (many undocumented) that influence the sound based on the lines and curves that you draw on the iPad. Definitely explore the Effects Racks to add dimension and texture, like Retroplex, andfor edgier sound go to the Waveshaper." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Soundythingie" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Thingie Mushroom"  PATH="SFX and Noise/SFX and Noise 02/Soundythingie" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Soundthingie" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1582130" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Generated with iPad app SoundyThingie where a two dimensional interface gives access to pitch, level, looping and a host of other features (many undocumented) that influence the sound based on the lines and curves that you draw on the iPad. Definitely explore the Effects Racks to add dimension and texture, like Retroplex, andfor edgier sound go to the Waveshaper." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Soundythingie" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Thingie Xenon Bubbles"  PATH="SFX and Noise/SFX and Noise 02/Soundythingie" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Soundthingie" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="472969" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Generated with iPad app SoundyThingie where a two dimensional interface gives access to pitch, level, looping and a host of other features (many undocumented) that influence the sound based on the lines and curves that you draw on the iPad. Definitely explore the Effects Racks to add dimension and texture, like Retroplex, andfor edgier sound go to the Waveshaper." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Soundythingie" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rabbit Toy"  PATH="SFX and Noise/SFX and Noise 02/Toys" >
<ATTR  NAME="Author"  VALUE="Bashiri Johnson" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Toys" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Toys + Cheesy" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Size"  VALUE="7850704" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Toys with audio capability are tempting sound design targets for audio hacking, due to there lo-fi nature, low cost and the decent odds of physical access to circuitry!! Try mangling further with Waveshaping and Granular." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Toys" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Toy Electronic Piano Broken 1"  PATH="SFX and Noise/SFX and Noise 02/Toys/Toy Electronic Piano Broken" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Toys" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Toys + Cheesy" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6319325" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Toys with audio capability are tempting sound design targets for audio hacking, due to there lo-fi nature, low cost and the decent odds of physical access to circuitry!! Try mangling further with Waveshaping and Granular." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#4 to D#4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Toys" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Toy Electronic Piano Broken" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Toy Electronic Piano Broken 2"  PATH="SFX and Noise/SFX and Noise 02/Toys/Toy Electronic Piano Broken" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Toys" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Toys + Cheesy" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1552796" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Toys with audio capability are tempting sound design targets for audio hacking, due to there lo-fi nature, low cost and the decent odds of physical access to circuitry!! Try mangling further with Waveshaping and Granular." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Toys" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Toy Electronic Piano Broken" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Toy Electronic Piano Ghostland 1"  PATH="SFX and Noise/SFX and Noise 02/Toys/Toy Electronic Piano Ghostland" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Toys" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Toys + Cheesy" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3061613" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#4 to G#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Toys with audio capability are tempting sound design targets for audio hacking, due to there lo-fi nature, low cost and the decent odds of physical access to circuitry!! Try mangling further with Waveshaping and Granular." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Toys" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Toy Electronic Piano Ghostland" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Toy Electronic Piano Ghostland 2"  PATH="SFX and Noise/SFX and Noise 02/Toys/Toy Electronic Piano Ghostland" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Toys" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Toys + Cheesy" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3134903" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A4 to A4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Toys with audio capability are tempting sound design targets for audio hacking, due to there lo-fi nature, low cost and the decent odds of physical access to circuitry!! Try mangling further with Waveshaping and Granular." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Toys" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Toy Electronic Piano Ghostland" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bit Crackers"  PATH="SFX and Noise/SFX and Noise 02/Vinyl" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5203304" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Turntable"  PATH="SFX and Noise/SFX and Noise 02/Vinyl" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="264962" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vinyl Hub"  PATH="SFX and Noise/SFX and Noise 02/Vinyl" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2748551" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Xtreme Vinyl"  PATH="SFX and Noise/SFX and Noise 02/Vinyl" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2074898" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Record Noise 01"  PATH="SFX and Noise/SFX and Noise 02/Vinyl/Record Noise" >
<ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1767446" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Record Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Record Noise 02"  PATH="SFX and Noise/SFX and Noise 02/Vinyl/Record Noise" >
<ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1643024" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Record Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Record Noise 03"  PATH="SFX and Noise/SFX and Noise 02/Vinyl/Record Noise" >
<ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="523838" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Record Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Record Noise 04"  PATH="SFX and Noise/SFX and Noise 02/Vinyl/Record Noise" >
<ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1935614" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Record Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Record Noise 05"  PATH="SFX and Noise/SFX and Noise 02/Vinyl/Record Noise" >
<ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1061846" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Record Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Record Noise 06"  PATH="SFX and Noise/SFX and Noise 02/Vinyl/Record Noise" >
<ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1883702" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Record Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Record Noise 07"  PATH="SFX and Noise/SFX and Noise 02/Vinyl/Record Noise" >
<ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1035176" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Record Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Record Noise 08"  PATH="SFX and Noise/SFX and Noise 02/Vinyl/Record Noise" >
<ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1862648" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Record Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Record Noise 09"  PATH="SFX and Noise/SFX and Noise 02/Vinyl/Record Noise" >
<ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1638026" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Record Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Record Noise 10"  PATH="SFX and Noise/SFX and Noise 02/Vinyl/Record Noise" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1489412" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Record Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Record Noise 11"  PATH="SFX and Noise/SFX and Noise 02/Vinyl/Record Noise" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2275844" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Record Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vinyl Noise 1"  PATH="SFX and Noise/SFX and Noise 02/Vinyl/Vinyl Noise" >
<ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2271632" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Vinyl Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vinyl Noise 2"  PATH="SFX and Noise/SFX and Noise 02/Vinyl/Vinyl Noise" >
<ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2886158" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Vinyl Noise" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vinyl Scratch 1"  PATH="SFX and Noise/SFX and Noise 02/Vinyl/Vinyl Scratch" >
<ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1663520" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Vinyl Scratch" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vinyl Scratch 2"  PATH="SFX and Noise/SFX and Noise 02/Vinyl/Vinyl Scratch" >
<ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1616510" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Vinyl Scratch" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vinyl Scratch 3"  PATH="SFX and Noise/SFX and Noise 02/Vinyl/Vinyl Scratch" >
<ATTR  NAME="Source"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1497962" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Vinyl Soundsources offer the distinct sound and artifacts inherent in the medium. Stylus noise, hiss crackle and pop add sonic flavor when layered with other sounds or can be used to create new effects when processed further with the STEAM engine." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Vinyl Scratch" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vinylized Sine 1"  PATH="SFX and Noise/SFX and Noise 02/Vinyl/Vinylized Sines" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1513223" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Vinylized Sines" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vinylized Sine 2"  PATH="SFX and Noise/SFX and Noise 02/Vinyl/Vinylized Sines" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="556250" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Vinylized Sines" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vinylized Sine 3"  PATH="SFX and Noise/SFX and Noise 02/Vinyl/Vinylized Sines" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="839765" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="SFX and Noise" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="SFX and Noise 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Vinylized Sines" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Nature Boy Pad"  PATH="Synthesizers/Synthesizers 01/Analog Tones" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Additive Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kawai K-5000" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="32868092" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This mellow pad was created using additive synthesis on a Kawai K-5000 - a hardware hardware synth from the 1990s. You can slow down the sweeping movement by using the Timbre control. It works great with Granularity and it originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to A7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/kawai/k5000.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Champagne"  PATH="Synthesizers/Synthesizers 01/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="69154016" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with a Roland Jupiter 8 polyphonic analog synthesizer using a small amount of cross modulation. A random LFO modulates the cutoff frequency with the resonance set almost to its maximum value. Works great with Timbre and Waveshaping." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled C#1-C9, 5 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Love Signs a"  PATH="Synthesizers/Synthesizers 01/Analog Tones/Love Sounds" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rhizomatic Absynth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="18048076" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created with the original &#34;Rhizomatic&#34; version of the software synth Absynth. Back when this sound was created, Absynth was just a well-kept secret among sound designers. :-)&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Love Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Love Signs b"  PATH="Synthesizers/Synthesizers 01/Analog Tones/Love Sounds" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rhizomatic Absynth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11718316" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created with the original &#34;Rhizomatic&#34; version of the software synth Absynth. Back when this sound was created, Absynth was just a well-kept secret among sound designers. :-)&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to A5, 5 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Love Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Love Signs c"  PATH="Synthesizers/Synthesizers 01/Analog Tones/Love Sounds" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rhizomatic Absynth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8425760" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created with the original &#34;Rhizomatic&#34; version of the software synth Absynth. Back when this sound was created, Absynth was just a well-kept secret among sound designers. :-)&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#3 to A7, 5 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Love Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Love Triangles a"  PATH="Synthesizers/Synthesizers 01/Analog Tones/Love Sounds" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rhizomatic Absynth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="23603172" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created with the original &#34;Rhizomatic&#34; version of the software synth Absynth. Back when this sound was created, Absynth was just a well-kept secret among sound designers. :-)&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Love Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Love Triangles b"  PATH="Synthesizers/Synthesizers 01/Analog Tones/Love Sounds" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rhizomatic Absynth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12148776" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created with the original &#34;Rhizomatic&#34; version of the software synth Absynth. Back when this sound was created, Absynth was just a well-kept secret among sound designers. :-)&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C8, 7 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Love Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Prophet 5 Classic"  PATH="Synthesizers/Synthesizers 01/Analog Tones/Prophet 5" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Prophet 5" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="53216652" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Prophet 5 is considered one of the most important instruments in the history of synthesizers for several reasons: first poly synth with microprocessor patch memory total recall, the introduction of &#34;poly mod&#34; and its distinctly American sound. The Prophet was a major success and appeared on countless classic 80&#39;s albums." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/p5.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Prophet 5" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Prophet 5 Detuned Clav"  PATH="Synthesizers/Synthesizers 01/Analog Tones/Prophet 5" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Prophet 5" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="58842096" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Prophet 5 is considered one of the most important instruments in the history of synthesizers for several reasons: first poly synth with microprocessor patch memory total recall, the introduction of &#34;poly mod&#34; and its distinctly American sound. The Prophet was a major success and appeared on countless classic 80&#39;s albums." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/p5.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Prophet 5" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Prophet 5 Fat Wiggle"  PATH="Synthesizers/Synthesizers 01/Analog Tones/Prophet 5" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Prophet 5" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="56345484" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Prophet 5 is considered one of the most important instruments in the history of synthesizers for several reasons: first poly synth with microprocessor patch memory total recall, the introduction of &#34;poly mod&#34; and its distinctly American sound. The Prophet was a major success and appeared on countless classic 80&#39;s albums." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8, 5 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/p5.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Prophet 5" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Prophet 5 Gentle Sweeper a"  PATH="Synthesizers/Synthesizers 01/Analog Tones/Prophet 5" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Prophet 5" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="142846896" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Prophet 5 is considered one of the most important instruments in the history of synthesizers for several reasons: first poly synth with microprocessor patch memory total recall, the introduction of &#34;poly mod&#34; and its distinctly American sound. The Prophet was a major success and appeared on countless classic 80&#39;s albums." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/p5.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Prophet 5" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Prophet 5 Gentle Sweeper b"  PATH="Synthesizers/Synthesizers 01/Analog Tones/Prophet 5" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Prophet 5" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20386236" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Prophet 5 is considered one of the most important instruments in the history of synthesizers for several reasons: first poly synth with microprocessor patch memory total recall, the introduction of &#34;poly mod&#34; and its distinctly American sound. The Prophet was a major success and appeared on countless classic 80&#39;s albums." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8, 13 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/p5.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Prophet 5" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Prophet 5 Overtone Sweep a"  PATH="Synthesizers/Synthesizers 01/Analog Tones/Prophet 5" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Prophet 5" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="135930448" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Prophet 5 is considered one of the most important instruments in the history of synthesizers for several reasons: first poly synth with microprocessor patch memory total recall, the introduction of &#34;poly mod&#34; and its distinctly American sound. The Prophet was a major success and appeared on countless classic 80&#39;s albums." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/p5.shtml" >
</ATTR>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Super Jupiter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="31352400" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The MKS-80 Super Jupiter polyphonic analog synthesizer module was Roland&#39;s last true fully analog synthesizer. It has a different sound than the Jupiter 8 or the Jupiter 6, so it&#39;s a unique synth in its own right. It had the most flexibility of any of the Jupiter series and full MIDI implementation. This sound first appeared in &#34;Distorted Reality&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Pads/Mega-Pads" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/mks80.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Super Jupiter" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Aerophonia stretch"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Physical Modeling" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sculpture" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2024146" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This &#34;Air Marimba&#34; soundsource is useful for both chords and melodic passages. This version uses a single sample and transposes well. Use the Start slider to remove the percussive attack to convert it into a soft, airy pad." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Breathing Xylo" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 15 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Aerophonia"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Physical Modeling" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sculpture" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8580488" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This &#34;Air Marimba&#34; soundsource was created in &#39;Scultpure&#39; and is useful for both chords and melodic passages. It transposes well and the Timbre control produces interesting spectral variations. Use the Start slider to remove the percussive attack to convert it into a soft, airy pad." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Breathing Xylo" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled F#2-G#7, 7 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Antimatter a"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12305672" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Antimatter b"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2089508" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#3 to C6, 3 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Aqua Flute Pad"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JD-800/990" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8877164" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Roland JD-990 synthesizer is the rack version of the JD-800. This instrument was designed with an old school, analog-style front panel, with dedicated sliders and controls for realtime control of all parameters at once. It&#39;s a longtime favorite of synth programmers. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E2 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jd800.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Balaphonia"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Physical Modeling" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sculpture" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="63885416" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created in Sculpture, a physical modeling synth.&#13;The string is excited by the Pick object and then disturbed using Bound and Bouncing objects. Works great with Timbre, FM and Granular. Use the Start slider to remove the percussive attack to convert it into a soft, airy pad." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically Sampled C1-C8, 7 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Beacon"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JX-10" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="997720" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The &#34;Super JX&#34; was Roland&#39;s 76-key model of the JX series synthesizers in the late 1980&#39;s. A favorite among studio musicians and live performers because of its great sound and MIDI controller capabilities. This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Distant Ambience" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jx10.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Buenos Aires"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Physical Modeling" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sculpture" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="95302184" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created in Sculpture, a physical modeling synth.&#13;The string is excited by the GravStrike object and then disturbed using the noise object. Sculpture&#39;s LFO&#39;s modulate the string&#39;s Inner Loss and Pickup position. Try the Timbre control with this sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1-F8, 10 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Deep FM Swirl"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Waldorf Q" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3390972" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created from a custom patch programmed on the Waldorf Q. The slow filtered movements produce a warm tone with evolving resonances. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/waldorf/waldorf_q.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Digital Strings"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kawai K-5000" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16000196" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Kawai K-5000 is a digital additive hardware synthesizer from the mid 1990&#39;s. These digital strings are its attempt to sound like an analog synth! While this is not a convincing representation of analog strings, it&#39;s still a useful color and can add a certain amount of edge and clarity to other warmer layers. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to A6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/kawai/k5000.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Electro Mechanical FM"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Waldorf Q" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3847916" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created from a custom patch programmed on the Waldorf Q. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/waldorf/waldorf_q.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Eternal Evolution"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="MIDI Stack" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9182540" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a classic and a longtime favorite soundsource, because it&#39;s so versatile and works so well in the context of a track. The airy part of the sound and the overtones shift in and out. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34; and &#34;Distorted Reality&#34;" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to G6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fizzphonics"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocoder" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Euro" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3867728" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created by morphing streaming water samples with chanting vocals in Hyperprism&#39;s Vocoder. Because of the fizzy highs, it works very well with filtering and granularity. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Vocoder" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Futuronica"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Korg Z1" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Waldorf Q" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3397968" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by combining custom patches programmed on the Waldorf Q and the Korg Z1, EVL version. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/korg/z1.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fuzz Pipe"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1773136" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This sound was created by allowing an effects rack to feedback on itself overnight. It has an airy, pipe-like quality that makes it especially useful for lead sounds. Works well with FM and Waveshaping.&#13;Originally appeared in &#34;Distorted Reality&#34;" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Pads/Twisted Pads" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C6 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ghost in the Machine tonal"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22150368" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#3 to D#6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ice Land"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JD-800/990" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11957128" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Roland JD-990 synthesizer is the rack version of the JD-800. This instrument was designed with an old school, analog-style front panel, with dedicated sliders and controls for realtime control of all parameters at once. It&#39;s a longtime favorite of synth programmers. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to F#7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jd800.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Iceberg a"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Waldorf Q" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20958188" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created from a custom patch programmed on the Waldorf Q processed with resonators and filtered reverbs. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/waldorf/waldorf_q.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Iceberg b"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Waldorf Q" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10785152" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created from a custom patch programmed on the Waldorf Q processed with resonators and filtered reverbs. This version has an altered mapping for Atmosphere Patch compatibility. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C8, 3 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/waldorf/waldorf_q.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Iceberg c"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Waldorf Q" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4578580" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created from a custom patch programmed on the Waldorf Q processed with resonators and filtered reverbs. This version has an altered mapping for Atmosphere Patch compatibility. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C8, 4 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/waldorf/waldorf_q.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Intense Fizz"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rhizomatic Absynth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hissing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="19655368" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created with the original &#34;Rhizomatic&#34; version of the software synth Absynth. Back when this sound was created, Absynth was just a well-kept secret among sound designers. :-)&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E1 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP Green Sweep"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rhizomatic Absynth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="99632128" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created by processing a vintage symthesizer thru waveshapers, allpass filters and complex delay lines.&#13;Works great with Timbre, FM and Granular." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C#8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Warm Formant"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Formant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="48083488" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This sound was created by convolving a wideband analog waveform with a resonant metallic sound. Works great with Waveshaping." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled A0-B5, 11 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Western Windsweeper"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22569444" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to E8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Angelos Tube"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds/Angelos" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Additive Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kawai K-5000" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Radiant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="27379940" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created using additive synthesis on a Kawai K-5000 hardware synth. You can slow down the sweeping movement by using the Timbre control. It works great with Granularity and it originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to A6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/kawai/k5000.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Angelos" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Angelos Vaporware a"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds/Angelos" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Additive Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kawai K-5000" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Radiant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="Image"  VALUE="/Users/scottfrankfurt/Desktop/DSC00006.JPG" >
</ATTR>
 <ATTR  NAME="size"  VALUE="27319272" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created using additive synthesis on a Kawai K-5000 hardware synth. You can slow down the sweeping movement by using the Timbre control. It works great with Granularity and it originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/kawai/k5000.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Angelos" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Angelos Vaporware b"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds/Angelos" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kawai K-5000" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Additive Synth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Radiant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="Image"  VALUE="/Users/scottfrankfurt/Desktop/DSC00006.JPG" >
</ATTR>
 <ATTR  NAME="size"  VALUE="26185240" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created using additive synthesis on a Kawai K-5000 hardware synth. You can slow down the sweeping movement by using the Timbre control. It works great with Granularity and it originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/kawai/k5000.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Angelos" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Carillon Reality  ^"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds/Carillon" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="MIDI Stack" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="18220352" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a very ethereal and beautiful soundsource to use for creating glassy bell sounds. It was created by processing Finger Cymbals, Super Jupiter, Super JX synths through high-end studio Lexicon and AMS digital reverb and delay hardware FX units. This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Bells/Carillon" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G5 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Carillon" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Carillon Reality - f"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds/Carillon" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="MIDI Stack" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9086272" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a very ethereal and beautiful soundsource to use for creating glassy bell sounds. It was created by processing Finger Cymbals, Super Jupiter, Super JX synths through high-end studio Lexicon and AMS digital reverb and delay hardware FX units. This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Bells/Carillon" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G5 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Carillon" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Carillon Reality - p"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds/Carillon" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="MIDI Stack" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9134080" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a very ethereal and beautiful soundsource to use for creating glassy bell sounds. It was created by processing Finger Cymbals, Super Jupiter, Super JX synths through high-end studio Lexicon and AMS digital reverb and delay hardware FX units. This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Bells/Carillon" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G5 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Carillon" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chanting Anklungs"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds/Fairlight Anklungs" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocoder" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2335144" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created by morphing anklung samples with vocal stacks in Hyperprism&#39;s Vocoder. Because of the fizzy highs, it works very well with filtering and granularity. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Vocoder" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Fairlight Anklungs" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fairlight Anklung Crickets"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds/Fairlight Anklungs" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Failrlight" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Breathy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hissing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vox Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="771496" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Has the sustain character of a classic Fairlight voice sample, but was created by using a vocoder with a shaken Anklung. Very useful breathy pad element. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/fairlight_cmi.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Fairlight Anklungs" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fairlight Ankluvox"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds/Fairlight Anklungs" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Failrlight" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Breathy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vox Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hissing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="417352" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Has the character of a classic Fairlight voice sample, but was created by using a vocoder with a shaken Anklung. Very useful breathy pad element. Originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 2 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/fairlight_cmi.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Fairlight Anklungs" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hollow Prophet Stacks 1"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds/Hollow Prophet Stacks" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Prophet 5" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cross Mod" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11342908" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with a Prophet 5 analog synthesizer using cross modulation techniques. Try using Ring Mod, Granular and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/p5.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Hollow Prophet Stacks" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hollow Prophet Stacks 2"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds/Hollow Prophet Stacks" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Prophet 5" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cross Mod" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8726284" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with a Prophet 5 analog synthesizer using cross modulation techniques. Try using Ring Mod, Granular and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/p5.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Hollow Prophet Stacks" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Lo-Fi Breeze"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds/Lo-Fi Breeze" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="379992" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Multisamples/Guitar Pads" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#4 to F#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Lo-Fi Breeze" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Digi Church Pad a"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds/Mr Green" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rhizomatic Absynth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="28140172" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created with the original &#34;Rhizomatic&#34; version of the software synth Absynth. Back when this sound was created, Absynth was just a well-kept secret among sound designers. :-)&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Mr Green" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Digi Church Pad b"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds/Mr Green" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rhizomatic Absynth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14530924" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created with the original &#34;Rhizomatic&#34; version of the software synth Absynth. Back when this sound was created, Absynth was just a well-kept secret among sound designers. :-)&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8, 6 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Mr Green" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Green Glass a"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds/Mr Green" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rhizomatic Absynth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="33984048" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created with the original &#34;Rhizomatic&#34; version of the software synth Absynth. Back when this sound was created, Absynth was just a well-kept secret among sound designers. :-)&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Mr Green" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Green Glass b"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds/Mr Green" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rhizomatic Absynth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17715060" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created with the original &#34;Rhizomatic&#34; version of the software synth Absynth. Back when this sound was created, Absynth was just a well-kept secret among sound designers. :-)&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C8, 9 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Mr Green" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Green Glass c"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds/Mr Green" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rhizomatic Absynth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9163952" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created with the original &#34;Rhizomatic&#34; version of the software synth Absynth. Back when this sound was created, Absynth was just a well-kept secret among sound designers. :-)&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C8, 9 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Mr Green" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="The Lost Years a"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds/Mr Green" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rhizomatic Absynth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13193252" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created with the original &#34;Rhizomatic&#34; version of the software synth Absynth. Back when this sound was created, Absynth was just a well-kept secret among sound designers. :-)&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Mr Green" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="The Lost Years b"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds/Mr Green" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rhizomatic Absynth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6014836" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created with the original &#34;Rhizomatic&#34; version of the software synth Absynth. Back when this sound was created, Absynth was just a well-kept secret among sound designers. :-)&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C7, 12 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Mr Green" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="World Soul a"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds/World Soul" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Korg Z1" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="36588168" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created from a custom patch programmed on the Korg Z1, EVL version.  This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/korg/z1.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="World Soul" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="World Soul b"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds/World Soul" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Korg Z1" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="18661680" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created from a custom patch programmed on the Korg Z1, EVL version.  This version has an altered mapping for Atmosphere Patch compatibility. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6, 7 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/korg/z1.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="World Soul" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="World Soul c"  PATH="Synthesizers/Synthesizers 01/Hybrid Sounds/World Soul" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Korg Z1" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12901680" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created from a custom patch programmed on the Korg Z1, EVL version.  This version has an altered mapping for Atmosphere Patch compatibility. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/korg/z1.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="World Soul" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Aluminum Diapasons"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Physical Modeling" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sculpture" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="136081424" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created in Sculpture, a physical modeling synth.&#13;The string is excited by the Noise object and then disturbed using Bouncing objects. Heavy EQ was applied afterwards to accent the metallic quality of this sound. Works great with Timbre and FM." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically Sampled C1-B8, 6 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Aura"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Additive Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kawai K-5000" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14327264" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This complex Soundsource was created using additive synthesis on a Kawai K-5000 hardware synth. You can slow down the sweeping movement by using the Timbre control. It works great with Granularity and it originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/kawai/k5000.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bouncing on the Spring"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Physical Modeling" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sculpture" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="101072672" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created in Sculpture, a physical modeling synth.&#13;The string is excited by the GravStrike object and then disturbed using Damp and Bouncing objects. An LFO controls the stiffness of the Bouncing object. Try the Timbre control with this sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled  C1-C8, 9 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Brain Anomaly a"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="34839136" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor ensemble called &#34;Skrewell&#34;. &#13;The ensemble consists of eight parallel oscillators to which FM/AM, filter and delay can be applied. They are all combined at the end into a single complex signal. Try Granularity with this sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G1-B6, 10 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Brain Anomaly b"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="19262116" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor ensemble called &#34;Skrewell&#34;. &#13;The ensemble consists of eight parallel oscillators to which FM/AM, filter and delay can be applied. They are all combined at the end into a single complex signal. Try Granularity with this sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#3-D#6, 10 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Buzzy Fly"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="56447496" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This sound was created on a Roland Jupiter-8, and then recorded using a malfunctioning A/D converter - which ended up adding a very nice gritty vibe to it. Try it with the Timbre control and Waveshaping...pure nastiness!" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Insects" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled C0-C9, 7 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Diffusion Shimmer"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Additive Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kawai K-5000" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="28472420" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This complex Soundsource was created using additive synthesis on a Kawai K-5000 hardware synth. You can slow down the sweeping movement by using the Timbre control. It works great with Granularity and it originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bubbles" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled C2-A7, 7 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/kawai/k5000.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Disturbed Harp 1"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Physical Modeling" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sculpture" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Plucky" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="71271432" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created in Sculpture, a physical modeling synth.&#13;The string is excited by the Noise and Strike objects and then disturbed using the Disturb object. Sculpture&#39;s multi-stage envelope controls the string&#39;s Inner Loss and the placement of the Disturb object along the string. Try the Timbre control and Waveshaping." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled C1-C8, 13 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Disturbed Harp 2"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Physical Modeling" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sculpture" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="62652464" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created in Sculpture, a physical modeling synth.&#13;This version of the Disturbed Harp soundsource is more stable - with a smoother sustain. Try it the Timbre control and Waveshaping." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled D1-C8, 13 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dropping Coins 1"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Physical Modeling" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sculpture" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="55405024" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Sculpture - a physcial modeling synth.&#13;The string is excited by the GravStrike and Noise objects and then disturbed using the bouncing object. When used with the Timbre control, interesting spectral variations can be created. Try using the Start slider to remove the percussive attack." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled minor seconds, C1-C8, 11 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dropping Coins 2"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Physical Modeling" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sculpture" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="56694848" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Sculpture - a physcial modeling synth.&#13;The string is excited by the GravStrike and Noise objects and then disturbed using the bouncing object. When used with the Timbre control, interesting spectral variations can be created. Try using the Start slider to remove the percussive attack." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled mostly minor seconds, C1-D8, 11 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Eighties Granular Choir"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Physical Modeling" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sculpture" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic Choir" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="70410240" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Although this soundsource sounds like the vintage 8-bit samplers of the 80&#39;s, it was created with modern tools.&#13;A bouncing-ball type of sample created in Sculpture was put into a granular sampler from Reaktor. The output of the sampler was then fed thru a 3 voice resonator. The Timbre control works well to get a variety of lo-fi aliasing effects." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled C1-B7, 7 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Electro Circus"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cross Mod" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Trancey" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="57907152" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This sound was created using cross modultaion techniques on the Roland Jupiter 8 polyphonic synthesizer in Dual Mode. Works great for comps and dance riffs. Try this sound with +2 octave shifted Unison for even more edge!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C0-C8, 5 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Extra Dimensional a"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Korg Z1" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="60748676" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the sound coming from a custom patch in a Korg Z1, EVL version. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/korg/z1.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Extra Dimensional b"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Korg Z1" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="31269716" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the sound coming from a custom patch in a Korg Z1, EVL version. This version has an altered mapping for Atmosphere Patch compatibility. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6, 11 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/korg/z1.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Extra Dimensional c"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Korg Z1" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9724484" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the sound coming from a custom patch in a Korg Z1, EVL version. This version has an altered mapping for Atmosphere Patch compatibility. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6, 11 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/korg/z1.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Extra Dimensional d"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Korg Z1" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Popping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7418374" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the sound coming from a custom patch in a Korg Z1, EVL version. This version has an altered mapping for Atmosphere Patch compatibility. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/korg/z1.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fizzy Glass Grains a"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Granular Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Maelstrom" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10277474" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with the Maelstrom Graintable synthesizer in Propellerheads&#39; Reason. This synthesizer can produce highly distinctive and throaty evolving and harmonically stretching sonorities.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fizzy Glass Grains b"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Granular Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Maelstrom" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5394088" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with the Maelstrom Graintable synthesizer in Propellerheads&#39; Reason. This synthesizer can produce highly distinctive and throaty evolving and harmonically stretching sonorities.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C8, 6 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glitchy Pluck stretch"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Physical Modeling" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sculpture" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Popping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3776110" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Sculpture - a physcial modeling synth.&#13;In this sound model, the string is excited with a Strike object and then disturbed using two Bouncing objects with different settings. When used with Waveshaping, interesting spectral variations can be created. Try using the Start slider to remove the percussive attack. This version uses a single stretched sample." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 14 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glitchy Pluck"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Physical Modeling" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sculpture" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Popping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="70248448" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Sculpture - a physcial modeling synth.&#13;In this sound model, the string is excited with a Strike object and then disturbed using two Bouncing objects with different settings. When used with the Timbre control, interesting spectral variations can be created. Try using the Start slider to remove the percussive attack. This version has the full set of multisamples." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Glitch" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled C1-A8, 6 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Graintable Bright Comber a"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Granular Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Maelstrom" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="19005384" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with the Maelstrom Graintable synthesizer in Propellerheads&#39; Reason. This synthesizer can produce highly distinctive and throaty evolving and harmonically stretching sonorities.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Graintable Bright Comber b"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Granular Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Maelstrom" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="19005384" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with the Maelstrom Graintable synthesizer in Propellerheads&#39; Reason. This synthesizer can produce highly distinctive and throaty evolving and harmonically stretching sonorities.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C6, 13 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Granular Violin Harmonics"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Granular Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Maelstrom" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="21393664" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with the Maelstrom Graintable synthesizer in Propellerheads&#39; Reason. This synthesizer can produce highly distinctive and throaty evolving and harmonically stretching sonorities.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C#7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Increasing Interference"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8281922" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This sound was created using a sample from &#34;Chaotic Vibes&#34; in a granular sampler and then processed using Waveshapers and Ring Modulators. Try this sound with Granularity for even more diffusion." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Two samples, stretched, 15 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Karplus Strong"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hard" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="26618626" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Reaktor&#39;s &#34;Space Drone&#34; ensemble - which consists of 96 parallel noise generators spread across the frequency spectrum. Very harsh and useful with filtering." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled C1-C7, 8 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Magnetic String Resonance a"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Throaty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="27421384" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the sound of an ARP Solina with resonators. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Magnetic String Resonance b"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Throaty" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14488140" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the sound of an ARP Solina with resonators. This version has an altered mapping for Atmosphere Patch compatibility. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7, 6 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Melting Cables"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="63546708" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor ensemble called &#34;Skrewell&#34;. &#13;The ensemble consists of eight parallel oscillators to which FM/AM, filter and delay can be applied. They are all combined at the end into a single complex signal.&#13;Works great with Timbre and has a very industrial vibe." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="X-Mod" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled C#1-C7, 12 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metalurgy"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="81404992" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Reaktor&#39;s &#34;Space Drone&#34; ensemble - which consists of 96 parallel noise generators spread across the frequency spectrum.&#13;Works very well with the Timbre control and as an additional layer to add motion and overtones to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled C1-C8, 8 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Nautical Evolution a"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Additive Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kawai K-5000" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20388516" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This complex Soundsource was created using additive synthesis on a Kawai K-5000 hardware synth. You can slow down the sweeping movement by using the Timbre control. It works great with Granularity and it originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to A6, 5 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/kawai/k5000.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Nautical Evolution b"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Additive Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kawai K-5000" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10214212" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This complex Soundsource was created using additive synthesis on a Kawai K-5000 hardware synth. You can slow down the sweeping movement by using the Timbre control. It works great with Granularity and it originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to F#6, 5 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/kawai/k5000.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="NoiZee Females"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Granular Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Maelstrom" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic Choir" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16410588" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with the Maelstrom Graintable synthesizer in Propellerheads&#39; Reason. This synthesizer can produce highly distinctive and throaty evolving and harmonically stretching sonorities.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to F#7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Norwegian Clouds a"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Additive Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kawai K-5000" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="55206676" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This complex Soundsource was created using additive synthesis on a Kawai K-5000 hardware synth. You can slow down the sweeping movement by using the Timbre control. It works great with Granularity and it originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/kawai/k5000.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Norwegian Clouds b"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Additive Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kawai K-5000" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="42667512" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This complex Soundsource was created using additive synthesis on a Kawai K-5000 hardware synth. You can slow down the sweeping movement by using the Timbre control. It works great with Granularity and it originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D2 to C6, 10 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/kawai/k5000.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Norwegian Clouds c"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Additive Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kawai K-5000" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="28466764" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This complex Soundsource was created using additive synthesis on a Kawai K-5000 hardware synth. You can slow down the sweeping movement by using the Timbre control. It works great with Granularity and it originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6, 10 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/kawai/k5000.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Overblower Granular Flute Sweep"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Granular Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Maelstrom" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13732696" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with the Maelstrom Graintable synthesizer in Propellerheads&#39; Reason. This synthesizer can produce highly distinctive and throaty evolving and harmonically stretching sonorities.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Resonating Glitches"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="size"  VALUE="304229792" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Reaktor&#39;s &#34;Metaphysical Function&#34; ensemble.&#13;Works great with Timbre, Ring Mod, Granular and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sitarine"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Granular Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Maelstrom" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="28673824" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with the Maelstrom Graintable synthesizer in Propellerheads&#39; Reason. This synthesizer can produce highly distinctive and throaty evolving and harmonically stretching sonorities.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to A5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spinning Dynamic Plates ^"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Physical Modeling" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sculpture" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bellpad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="91774192" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created in Sculpture, a physical modeling synth.&#13;The string is excited by the Noise object and then disturbed using two Bound objects. Sculpture&#39;s multi-stage envelopes and LFOs control the Noise object bandwidth and the Bound objects strength. Works very well with the Timbre control and as an additional layer to add motion and overtones to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled D3-C8, 3 velocities, 8 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spun Glass Wavetable"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="100613352" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Reaktor&#39;s &#34;Space Drone&#34; ensemble - which consists of 96 parallel noise generators spread across the frequency spectrum.&#13;Works very well with the Timbre control and as an additional layer to add motion and overtones to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Stretching Glass Panels"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Granular Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Maelstrom" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="23265192" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with the Maelstrom Graintable synthesizer in Propellerheads&#39; Reason. This synthesizer can produce highly distinctive and throaty evolving and harmonically stretching sonorities.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to F#7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Swarm Oscillator"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="19028368" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor ensemble called &#34;Skrewell&#34;. &#13;The ensemble consists of eight parallel oscillators to which FM/AM, filter and delay can be applied. They are all combined at the end into a single complex signal.&#13;Works great with Timbre and has a very industrial vibe." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D3-B5, 7 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="The Motion of Sea Tides a"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Korg Z1" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sample &#38; Hold" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9050276" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created from a custom patch programmed on the Korg Z1, EVL version. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E1 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/korg/z1.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="The Motion of Sea Tides b"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Korg Z1" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sample &#38; Hold" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6785272" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created from a custom patch programmed on the Korg Z1, EVL version. This version has an altered mapping for Atmosphere Patch compatibility. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#2 to C6, 7 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/korg/z1.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Throat Emulation"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Delay Lama" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3549016" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the sound coming from the DelayLama with a set of additional comb filters. Go AudioNerdz guys!! : ) This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.audionerdz.com" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Throat Split Wide"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Granular Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Maelstrom" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Juicy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Throaty" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="45004128" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with the Maelstrom Graintable synthesizer in Propellerheads&#39; Reason. This synthesizer can produce highly distinctive and throaty evolving and harmonically stretching sonorities.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tintinnabulum"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wavetable" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="size"  VALUE="82181920" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Reaktor&#39;s &#34;Space Drone&#34; ensemble - which consists of 96 parallel noise generators spread across the frequency spectrum.&#13;Works very well with the Timbre control and as an additional layer to add motion and overtones to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled C1-F#8, 12 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vicious Bees"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="31367008" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor ensemble called &#34;Skrewell&#34;. &#13;The ensemble consists of eight parallel oscillators to which FM/AM, filter and delay can be applied. They are all combined at the end into a single complex signal.&#13;Works great with Timbre and has a very industrial vibe." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B0-D#6, 6 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Xylophonia"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Physical Modeling" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sculpture" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="31707256" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created in Sculpture, a physical modeling synth.&#13;The string is excited by the Strike object and then disturbed by Bouncing and Mass objects. An LFO modulates the position of the pickups along the string. It transposes well and the Timbre control produces interesting spectral variations. Use the Start slider to remove the percussive attack." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D2-A#6, 12 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Yoga"  PATH="Synthesizers/Synthesizers 01/Modern Sonics" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Korg Z1" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5884916" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created from a custom patch programmed on the Korg Z1, EVL version.  This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/korg/z1.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Broken Circuits 1"  PATH="Synthesizers/Synthesizers 01/Modern Sonics/Broken Circuits" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="271301760" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Reaktor&#39;s &#34;Metaphysical Function&#34; ensemble.&#13;Works great with Timbre, Ring Mod, Granular and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Broken Circuits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Broken Circuits 2"  PATH="Synthesizers/Synthesizers 01/Modern Sonics/Broken Circuits" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="270945056" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Reaktor&#39;s &#34;Metaphysical Function&#34; ensemble. This version is the calmest of the three.&#13;Works great with Timbre, Ring Mod, Granular and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Broken Circuits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Broken Containment"  PATH="Synthesizers/Synthesizers 01/Modern Sonics/Broken Circuits" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11350114" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Reaktor&#39;s &#34;Metaphysical Function&#34; ensemble. This version is more aggressive and contains less samples.&#13;Try using Ring Mod, Granular and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Broken Circuits" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cryogenic Freeze a"  PATH="Synthesizers/Synthesizers 01/Modern Sonics/Cryogenic" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="453250976" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Reaktor&#39;s &#34;Space Drone&#34; ensemble - which consists of 96 parallel noise generators spread across the frequency spectrum.&#13;Works very well with Timbre and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Cryogenic" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cryogenic Freeze b"  PATH="Synthesizers/Synthesizers 01/Modern Sonics/Cryogenic" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="66158760" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Reaktor&#39;s &#34;Space Drone&#34; ensemble - which consists of 96 parallel noise generators spread across the frequency spectrum.&#13;This mapping contains less samples, which makes it very useful for using with the Start parameter. Also works well with Timbre and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Cryogenic" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cryogenic Freeze c"  PATH="Synthesizers/Synthesizers 01/Modern Sonics/Cryogenic" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5832544" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Reaktor&#39;s &#34;Space Drone&#34; ensemble - which consists of 96 parallel noise generators spread across the frequency spectrum.&#13;This mapping contains a single sample stretched across the keyboard. Works great as an additional layer to add motion and overtones to another sound." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Cryogenic" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dragons a"  PATH="Synthesizers/Synthesizers 01/Modern Sonics/Dragons" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Waldorf Q" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17716044" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created from a custom patch programmed on the Waldorf Q. The sharp tone is emphasized by additional filtered delays and EQs. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/waldorf/waldorf_q.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Dragons" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dragons b"  PATH="Synthesizers/Synthesizers 01/Modern Sonics/Dragons" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Waldorf Q" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9199876" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created from a custom patch programmed on the Waldorf Q. The sharp tone is emphasized by additional filtered delays and EQs. This version has an altered mapping for Atmosphere Patch compatibility. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E1 to C6, 7 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/waldorf/waldorf_q.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Dragons" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Electrograins a"  PATH="Synthesizers/Synthesizers 01/Modern Sonics/Electrograins" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Granular Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Maelstrom" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="34147676" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with the Maelstrom Graintable synthesizer in Propellerheads&#39; Reason. This synthesizer can produce highly distinctive and throaty evolving and harmonically stretching sonorities.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to G6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Electrograins" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Electrograins b"  PATH="Synthesizers/Synthesizers 01/Modern Sonics/Electrograins" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Granular Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Maelstrom" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="38254584" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with the Maelstrom Graintable synthesizer in Propellerheads&#39; Reason. This synthesizer can produce highly distinctive and throaty evolving and harmonically stretching sonorities.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to G6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Electrograins" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mutant Cracklemoog"  PATH="Synthesizers/Synthesizers 01/Modern Sonics/Moog Modular" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7721338" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a vintage Moog Model 55 analog modular synthesizer and signal processing techniques in Pro Tools." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Moog Modular" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PPG Cascade Sync"  PATH="Synthesizers/Synthesizers 01/Modern Sonics/PPG" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PPG Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="21268324" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The PPG synthesizer was the first hardware synth to utilize sampled wavetables for its sound generation method. It&#39;s possible to scan through the entire wavetable with envelopes and LFOs, thus giving the classic &#34;PPG sweep&#34; type of sound. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/wave.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="PPG" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Swirling Additive Spheres a"  PATH="Synthesizers/Synthesizers 01/Modern Sonics/Swirling Additive" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Additive Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kawai K-5000" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="44760264" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This complex Soundsource was created using additive synthesis on a Kawai K-5000 hardware synth. You can slow down the sweeping movement by using the Timbre control. It works great with Granularity and it originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to A6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/kawai/k5000.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Swirling Additive" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Swirling Additive Spheres b"  PATH="Synthesizers/Synthesizers 01/Modern Sonics/Swirling Additive" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Additive Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kawai K-5000" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22979360" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This complex Soundsource was created using additive synthesis on a Kawai K-5000 hardware synth. You can slow down the sweeping movement by using the Timbre control. It works great with Granularity and it originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to F#6, 10 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/kawai/k5000.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Swirling Additive" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Swirling Additive Spheres c"  PATH="Synthesizers/Synthesizers 01/Modern Sonics/Swirling Additive" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Additive Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kawai K-5000" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11531076" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This complex Soundsource was created using additive synthesis on a Kawai K-5000 hardware synth. You can slow down the sweeping movement by using the Timbre control. It works great with Granularity and it originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6, 10 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/kawai/k5000.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Swirling Additive" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Swirling Additive Spheres d"  PATH="Synthesizers/Synthesizers 01/Modern Sonics/Swirling Additive" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Additive Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kawai K-5000" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10713212" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This complex Soundsource was created using additive synthesis on a Kawai K-5000 hardware synth. You can slow down the sweeping movement by using the Timbre control. It works great with Granularity and it originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to A6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/kawai/k5000.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Swirling Additive" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Altercation"  PATH="Synthesizers/Synthesizers 01/Sound Design" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PPG Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2205528" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This sound was created with a PPG 2.2 that was patched into an array of stompbox pedals that were feeding back into each other. It&#39;s a chaotic angry mess of a noise! Works really well with fast Granularity and Filter modulation.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 4" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/wave.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Buzz Hum"  PATH="Synthesizers/Synthesizers 01/Sound Design" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Electrical Circuit" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="size"  VALUE="483127" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was recorded acoustically, by putting contact microphones on florescent lights. The nasty buzzing the lights makes might hurt your eyes, but it does make for a cool synth wave! Works well with Timbre Crushing and the Flame Distortion for more extreme tones. &#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/SFX/Buzz &#38; Hum" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Buzz Off!"  PATH="Synthesizers/Synthesizers 01/Sound Design" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1764440" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by taking the sound of a swarm of insects and processing them in Alchemy and a Roland S-770 digital sampler. Works well when combined with other insect soundsources....both real and imagined. Try with Granularity and Metal Pipe Filters.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Tekno/Teknorama" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cable Bugs"  PATH="Synthesizers/Synthesizers 01/Sound Design" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4436116" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor&#39;s &#34;Skrewell&#34; ensemble and processing the results through spectral delays. Single stretched sample - best played as a drone, with single notes, octaves, fourths or fifths.&#13;Try using Ring Modulation, Granular and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cyberdrone"  PATH="Synthesizers/Synthesizers 01/Sound Design" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="MIDI Stack" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6593998" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This sound was created by stacking racks and racks of synthesizer modules, with reverse-looping Tibetan finger cymbals and strange horse cries. It&#39;s a very dramatic and intense sound that works well with single notes, octaves and filtering.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Synths/Synths/Cyberdrone" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Duty Cycle"  PATH="Synthesizers/Synthesizers 01/Sound Design" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Additive Synth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1220440" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This intense drone sound was made offline using careful re-building of Harmonic partials in Kyma. The sound was further processed by modified Roland Dimension D processors to give it more depth. &#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 3" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fiberoptic"  PATH="Synthesizers/Synthesizers 01/Sound Design" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2050904" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The soundsource was created using the transwave scanning capabilities of the Ensoniq EPS-16 hardware sampler. A unique sound even today! This soundsource originally appeared in the infamous &#34;Distorted Reality&#34; collection." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Tekno/Teknorama" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Holloraver"  PATH="Synthesizers/Synthesizers 01/Sound Design" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="112086" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Moog Modular synthesizer.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Synths/Raveroids" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hovercraft"  PATH="Synthesizers/Synthesizers 01/Sound Design" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Additive Synth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="780888" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This sound was created using a software additive synthesizer and running it through analog signal processors to make the sound warmer and more interesting. Works well as a calliope-like circus organ type of sound. Try it with FM and Harmonia.&#13;Originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Distant Ambience" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hydrogen Echo"  PATH="Synthesizers/Synthesizers 01/Sound Design" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Granular Synth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3362276" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a square wave with several channels of the Pluggo Fragulator, a buffer-based sample processor. The outputs of each channel gently fluctuate modulated by slow LFOs. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hypnosis"  PATH="Synthesizers/Synthesizers 01/Sound Design" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Vocals" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2471068" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing an operatic female singer sample with a series of tremolos and filtered delays. The feedbacks and the delays are also transposed up. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Orange Juicing"  PATH="Synthesizers/Synthesizers 01/Sound Design" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocoder" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2906820" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with the Prosoniq Orange Vocoder. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4, 16 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Vocoder" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Propeller Buzz"  PATH="Synthesizers/Synthesizers 01/Sound Design" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9943522" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by bowing a piece of plastic with a rotating electric device that has other pieces of plastic connected to it (think about a small portable fan), that&#39;s why it sounds plastic! Single stretched ambient sample - best played as a drone or as a strange solo sound, try using portamento and fast tempo delays. Works well with Ring Mod." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 38 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rough and Nasty"  PATH="Synthesizers/Synthesizers 01/Sound Design" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Korg Z1" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4649280" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created from a custom patch programmed on the Korg Z1, EVL version. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/korg/z1.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Scorcher"  PATH="Synthesizers/Synthesizers 01/Sound Design" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Granular Synth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sample &#38; Hold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="size"  VALUE="573784" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is the sound of drops of water going being radically time stretched in a hardware sampler, then run through an Eventide Harmonizer and Lexicon reverbs amd delays. It gives the impression that the sound is being ripped apart and the very core. This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Pulsating/Scorcher" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sparky"  PATH="Synthesizers/Synthesizers 01/Sound Design" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Electrical Circuit" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1100120" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by granular processing recordings of an unplugged guitar buzz. The result was processed through Hyperprism&#39;s &#34;blue window&#34; method of vector processing. Great for creating electrical tones with a real &#34;buzz&#34;! Originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Tekno/Teknorama" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="The Main Chord"  PATH="Synthesizers/Synthesizers 01/Sound Design" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Korg Z1" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5040144" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created from a custom patch programmed on the Korg Z1, EVL version. An LFO was controlling the tuning of one of the oscillators and so the interval of the chord was changing. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/korg/z1.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Turbulator"  PATH="Synthesizers/Synthesizers 01/Sound Design" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="size"  VALUE="163666672" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using many frequency shifters and resonators with a digeridoo sample as a source. Works well in Sci-Fi contexts." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A1 to A#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="VCS AKS VCOs"  PATH="Synthesizers/Synthesizers 01/Sound Design" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Waldorf Q" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4214184" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created from a custom patch programmed on the Waldorf Q processed with resonating automated delays. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/waldorf/waldorf_q.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wicked Ratchets a"  PATH="Synthesizers/Synthesizers 01/Sound Design" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Granular Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Maelstrom" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11427816" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with the Maelstrom Graintable synthesizer in Propellerheads&#39; Reason. This synthesizer can produce highly distinctive and throaty evolving and harmonically stretching sonorities.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wicked Ratchets b"  PATH="Synthesizers/Synthesizers 01/Sound Design" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Maelstrom" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Granular Synth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12351254" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with the Maelstrom Graintable synthesizer in Propellerheads&#39; Reason. This synthesizer can produce highly distinctive and throaty evolving and harmonically stretching sonorities.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fifties Sci-Fi Lab"  PATH="Synthesizers/Synthesizers 01/Sound Design/Moog Modular" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8402998" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a vintage Moog Model 55 analog modular synthesizer and signal processing techniques in Pro Tools." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Moog Modular" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Magnetic Moog Storm"  PATH="Synthesizers/Synthesizers 01/Sound Design/Moog Modular" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chaotic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7714750" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a vintage Moog Model 55 analog modular synthesizer and signal processing techniques in Pro Tools." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Moog Modular" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Modular Clicky Wave Mono"  PATH="Synthesizers/Synthesizers 01/Sound Design/Moog Modular" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clicky" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1306480" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Moog Modular 55 analog synthesizer." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Moog Modular" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Modular Clicky Wave Stereo"  PATH="Synthesizers/Synthesizers 01/Sound Design/Moog Modular" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clicky" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2670712" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a vintage Moog Model 55 analog modular synthesizer and signal processing techniques in Pro Tools." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Moog Modular" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Moog Mutants Attack "  PATH="Synthesizers/Synthesizers 01/Sound Design/Moog Modular" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6225148" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a vintage Moog Model 55 analog modular synthesizer and signal processing techniques in Pro Tools." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Moog Modular" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Nuclear Moog Laser 1"  PATH="Synthesizers/Synthesizers 01/Sound Design/Moog Modular" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1106443" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Moog Modular 55 analog synthesizer." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Moog Modular" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Nuclear Moog Laser 2"  PATH="Synthesizers/Synthesizers 01/Sound Design/Moog Modular" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1570663" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Moog Modular 55 analog synthesizer." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Moog Modular" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Nuclear Moog Laser 3"  PATH="Synthesizers/Synthesizers 01/Sound Design/Moog Modular" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="size"  VALUE="833794" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Moog Modular 55 analog synthesizer." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Moog Modular" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Big Berthas Lead"  PATH="Synthesizers/Synthesizers 02/Analog Tones" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virtual Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Supersaws" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unison" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Euro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Trancey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="38958632" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a classic &#34;Supersaws&#34; unison sound created with stacking many software synths. Works great for massive trance and techno sounds!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled C1-C8, 5 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="The Octavacious Sawteeth"  PATH="Synthesizers/Synthesizers 02/Analog Tones" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virtual Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="87031808" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This sound was made by processing a simple sawtooth waveform thru a cascade of plug-ins including waveshapers and pitch shifters. Try Start modulation. Works amazing with Granularity." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples F0-C7, 27 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="CS-80 PWM"  PATH="Synthesizers/Synthesizers 02/Analog Tones/CS-80" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="PWM" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="32265924" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Yamaha CS-80 is the &#34;King of the Polyphonics&#34; - in the eyes of many synth afficionados. The reason is not only it&#39;s gorgeously fat sound, but because of it&#39;s pioneering use of velocity sensitive and polyphonic aftertouch keyboard. Even though it weighs over 200 lbs, it&#39;s one of our favorite synthesizers of all time. This Soundsource first appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/yamaha/cs80.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="CS-80" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="CS-80 Sines"  PATH="Synthesizers/Synthesizers 02/Analog Tones/CS-80" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13105566" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Yamaha CS-80 is the &#34;King of the Polyphonics&#34; - in the eyes of many synth afficionados. The reason is not only it&#39;s gorgeously fat sound, but because of it&#39;s pioneering use of velocity sensitive and polyphonic aftertouch keyboard. Even though it weighs over 200 lbs, it&#39;s one of our favorite synthesizers of all time. This Soundsource first appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/yamaha/cs80.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="CS-80" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="CS-80 Strings"  PATH="Synthesizers/Synthesizers 02/Analog Tones/CS-80" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22934786" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Yamaha CS-80 is the &#34;King of the Polyphonics&#34; - in the eyes of many synth afficionados. The reason is not only it&#39;s gorgeously fat sound, but because of it&#39;s pioneering use of velocity sensitive and polyphonic aftertouch keyboard. Even though it weighs over 200 lbs, it&#39;s one of our favorite synthesizers of all time. This Soundsource first appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled C1-C7, 7 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/yamaha/cs80.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="CS-80" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="CS-80 Sweepers a"  PATH="Synthesizers/Synthesizers 02/Analog Tones/CS-80" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20194956" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Yamaha CS-80 is the &#34;King of the Polyphonics&#34; - in the eyes of many synth afficionados. The reason is not only it&#39;s gorgeously fat sound, but because of it&#39;s pioneering use of velocity sensitive and polyphonic aftertouch keyboard. Even though it weighs over 200 lbs, it&#39;s one of our favorite synthesizers of all time. This Soundsource first appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/yamaha/cs80.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="CS-80" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="CS-80 Sweepers b"  PATH="Synthesizers/Synthesizers 02/Analog Tones/CS-80" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17945242" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Yamaha CS-80 is the &#34;King of the Polyphonics&#34; - in the eyes of many synth afficionados. The reason is not only it&#39;s gorgeously fat sound, but because of it&#39;s pioneering use of velocity sensitive and polyphonic aftertouch keyboard. Even though it weighs over 200 lbs, it&#39;s one of our favorite synthesizers of all time. This Soundsource first appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#2 to C6, 13 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/yamaha/cs80.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="CS-80" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="CS-80 Talking Filter"  PATH="Synthesizers/Synthesizers 02/Analog Tones/CS-80" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22792064" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Yamaha CS-80 is the &#34;King of the Polyphonics&#34; - in the eyes of many synth afficionados. The reason is not only it&#39;s gorgeously fat sound, but because of it&#39;s pioneering use of velocity sensitive and polyphonic aftertouch keyboard. Even though it weighs over 200 lbs, it&#39;s one of our favorite synthesizers of all time. This Soundsource first appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/yamaha/cs80.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="CS-80" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Afterthought Sines a"  PATH="Synthesizers/Synthesizers 02/Analog Tones/JD-800" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JD-800/990" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15833768" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Although the Roland JD-800 synthesizer is purely digital, it is capable of very convincing analog-like tones. This instrument was designed with an old school, analog-style front panel, with dedicated sliders and controls for realtime control of all parameters at once. It&#39;s a longtime favorite of synth programmers. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to A7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jd800.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="JD-800" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Afterthought Sines b"  PATH="Synthesizers/Synthesizers 02/Analog Tones/JD-800" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JD-800/990" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8138548" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Although the Roland JD-800 synthesizer is purely digital, it is capable of very convincing analog-like tones. This instrument was designed with an old school, analog-style front panel, with dedicated sliders and controls for realtime control of all parameters at once. It&#39;s a longtime favorite of synth programmers. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to F#7, 5 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jd800.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="JD-800" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gauze Cloud Strings"  PATH="Synthesizers/Synthesizers 02/Analog Tones/JD-800" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JD-800/990" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13841760" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Although the Roland JD-800 synthesizer is purely digital, it is capable of very convincing analog-like tones. This instrument was designed with an old school, analog-style front panel, with dedicated sliders and controls for realtime control of all parameters at once. It&#39;s a longtime favorite of synth programmers. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jd800.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="JD-800" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Warm Air"  PATH="Synthesizers/Synthesizers 02/Analog Tones/JD-800" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JD-800/990" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16675044" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Although the Roland JD-800 synthesizer is purely digital, it is capable of very convincing analog-like tones. This instrument was designed with an old school, analog-style front panel, with dedicated sliders and controls for realtime control of all parameters at once. It&#39;s a longtime favorite of synth programmers. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jd800.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="JD-800" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8000 Supersaw"  PATH="Synthesizers/Synthesizers 02/Analog Tones/JP-8000" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JP-8000" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Euro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Supersaws" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Trancey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="164943792" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The classic Supersaw waveform from a Roland JP-8000 virtual analog hardware synthesizer. Works great for massive trance and techno sounds!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples A0-C8, 7 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jp8000.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="JP-8000" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8000 Warm Strings a"  PATH="Synthesizers/Synthesizers 02/Analog Tones/JP-8000" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JP-8000" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13302912" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The JP-8000 was Roland&#39;s first virtual analog synthesizer, which was developed in the late 1990&#39;s. It had an interesting RPS arpeggiator and introduced the concept of the &#34;Supersaw&#34; waveform - which later became a staple of the Trance music genre and was adopted by many other virtual analog synthesizers. This Soundsource first appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A1 to A6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jp8000.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="JP-8000" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8000 Warm Strings b"  PATH="Synthesizers/Synthesizers 02/Analog Tones/JP-8000" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JP-8000" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6853712" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The JP-8000 was Roland&#39;s first virtual analog synthesizer, which was developed in the late 1990&#39;s. It had an interesting RPS arpeggiator and introduced the concept of the &#34;Supersaw&#34; waveform - which later became a staple of the Trance music genre and was adopted by many other virtual analog synthesizers. This Soundsource first appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A1 to A6, 3 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jp8000.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="JP-8000" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8000 Warm Strings c"  PATH="Synthesizers/Synthesizers 02/Analog Tones/JP-8000" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JP-8000" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6293140" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The JP-8000 was Roland&#39;s first virtual analog synthesizer, which was developed in the late 1990&#39;s. It had an interesting RPS arpeggiator and introduced the concept of the &#34;Supersaw&#34; waveform - which later became a staple of the Trance music genre and was adopted by many other virtual analog synthesizers. This Soundsource first appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#2 to A6, 3 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jp8000.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="JP-8000" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Juno 60 Dark Organ"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Juno 60" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Juno 60" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="39776208" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Juno 60 is a classic synthesizer Roland developed in the early 1980&#39;s. Analog purists once argued that it wasn&#39;t a true analog, because it used DCOs instead of VCOs - but today, it&#39;s widely recognized as one of the fattest sounding synths ever made! It was very popular, because of its price, build quality, and sound quality." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C0 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/juno60.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Juno 60" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Juno 60 Dark Pad Fast Dry"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Juno 60" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Juno 60" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="63836960" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Juno 60 is a classic synthesizer Roland developed in the early 1980&#39;s. Analog purists once argued that it wasn&#39;t a true analog, because it used DCOs instead of VCOs - but today, it&#39;s widely recognized as one of the fattest sounding synths ever made! It was very popular, because of its price, build quality, and sound quality." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/juno60.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Juno 60" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Juno 60 Dark Pad Fast"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Juno 60" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Juno 60" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="122276872" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Juno 60 is a classic synthesizer Roland developed in the early 1980&#39;s. Analog purists once argued that it wasn&#39;t a true analog, because it used DCOs instead of VCOs - but today, it&#39;s widely recognized as one of the fattest sounding synths ever made! It was very popular, because of its price, build quality, and sound quality." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/juno60.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Juno 60" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Juno 60 Dark Pad Slow Dry"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Juno 60" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Juno 60" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="38597844" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Juno 60 is a classic synthesizer Roland developed in the early 1980&#39;s. Analog purists once argued that it wasn&#39;t a true analog, because it used DCOs instead of VCOs - but today, it&#39;s widely recognized as one of the fattest sounding synths ever made! It was very popular, because of its price, build quality, and sound quality." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/juno60.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Juno 60" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Juno 60 Dark Pad Slow"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Juno 60" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Juno 60" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="118614800" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Juno 60 is a classic synthesizer Roland developed in the early 1980&#39;s. Analog purists once argued that it wasn&#39;t a true analog, because it used DCOs instead of VCOs - but today, it&#39;s widely recognized as one of the fattest sounding synths ever made! It was very popular, because of its price, build quality, and sound quality." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/juno60.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Juno 60" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Juno 60 Fat Click Organ"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Juno 60" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Juno 60" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clicky" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="66597864" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Juno 60 is a classic synthesizer Roland developed in the early 1980&#39;s. Analog purists once argued that it wasn&#39;t a true analog, because it used DCOs instead of VCOs - but today, it&#39;s widely recognized as one of the fattest sounding synths ever made! It was very popular, because of its price, build quality, and sound quality." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C0 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/juno60.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Juno 60" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Juno 60 Hollow Organ"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Juno 60" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Juno 60" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="47073096" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Juno 60 is a classic synthesizer Roland developed in the early 1980&#39;s. Analog purists once argued that it wasn&#39;t a true analog, because it used DCOs instead of VCOs - but today, it&#39;s widely recognized as one of the fattest sounding synths ever made! It was very popular, because of its price, build quality, and sound quality." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/juno60.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Juno 60" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Juno 60 Juicy  ^"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Juno 60" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Juno 60" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Juicy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="144790448" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Juno 60 is a classic synthesizer Roland developed in the early 1980&#39;s. Analog purists once argued that it wasn&#39;t a true analog, because it used DCOs instead of VCOs - but today, it&#39;s widely recognized as one of the fattest sounding synths ever made! It was very popular, because of its price, build quality, and sound quality." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C0 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/juno60.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Juno 60" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Juno 60 Juicy - f"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Juno 60" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Juno 60" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Juicy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22174316" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Juno 60 is a classic synthesizer Roland developed in the early 1980&#39;s. Analog purists once argued that it wasn&#39;t a true analog, because it used DCOs instead of VCOs - but today, it&#39;s widely recognized as one of the fattest sounding synths ever made! It was very popular, because of its price, build quality, and sound quality." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C0 to C7, 4 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/juno60.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Juno 60" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Juno 60 Juicy - mf"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Juno 60" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Juno 60" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Juicy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="40250336" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Juno 60 is a classic synthesizer Roland developed in the early 1980&#39;s. Analog purists once argued that it wasn&#39;t a true analog, because it used DCOs instead of VCOs - but today, it&#39;s widely recognized as one of the fattest sounding synths ever made! It was very popular, because of its price, build quality, and sound quality." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C0 to C7, 4 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/juno60.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Juno 60" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Juno 60 Juicy - mp"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Juno 60" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Juno 60" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Juicy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="41521920" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Juno 60 is a classic synthesizer Roland developed in the early 1980&#39;s. Analog purists once argued that it wasn&#39;t a true analog, because it used DCOs instead of VCOs - but today, it&#39;s widely recognized as one of the fattest sounding synths ever made! It was very popular, because of its price, build quality, and sound quality." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C0 to C7, 4 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/juno60.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Juno 60" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Juno 60 Juicy - p"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Juno 60" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Juno 60" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Juicy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="40843876" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Juno 60 is a classic synthesizer Roland developed in the early 1980&#39;s. Analog purists once argued that it wasn&#39;t a true analog, because it used DCOs instead of VCOs - but today, it&#39;s widely recognized as one of the fattest sounding synths ever made! It was very popular, because of its price, build quality, and sound quality." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C0 to C7, 4 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/juno60.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Juno 60" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Juno 60 Moogie Octave"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Juno 60" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Juno 60" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="41379016" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Juno 60 is a classic synthesizer Roland developed in the early 1980&#39;s. Analog purists once argued that it wasn&#39;t a true analog, because it used DCOs instead of VCOs - but today, it&#39;s widely recognized as one of the fattest sounding synths ever made! It was very popular, because of its price, build quality, and sound quality." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C0 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/juno60.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Juno 60" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Juno 60 Musclewave"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Juno 60" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Juno 60" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="21791164" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Juno 60 is a classic synthesizer Roland developed in the early 1980&#39;s. Analog purists once argued that it wasn&#39;t a true analog, because it used DCOs instead of VCOs - but today, it&#39;s widely recognized as one of the fattest sounding synths ever made! It was very popular, because of its price, build quality, and sound quality." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C0 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/juno60.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Juno 60" >
</ATTR>
 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="113312984" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Juno 60 is a classic synthesizer Roland developed in the early 1980&#39;s. Analog purists once argued that it wasn&#39;t a true analog, because it used DCOs instead of VCOs - but today, it&#39;s widely recognized as one of the fattest sounding synths ever made! It was very popular, because of its price, build quality, and sound quality." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/juno60.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Juno 60" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Juno 60 Warm Strings Dry"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Juno 60" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Juno 60" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="53586400" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Juno 60 is a classic synthesizer Roland developed in the early 1980&#39;s. Analog purists once argued that it wasn&#39;t a true analog, because it used DCOs instead of VCOs - but today, it&#39;s widely recognized as one of the fattest sounding synths ever made! It was very popular, because of its price, build quality, and sound quality." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/juno60.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Juno 60" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Juno 60 Warm Strings"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Juno 60" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Juno 60" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="111344848" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Juno 60 is a classic synthesizer Roland developed in the early 1980&#39;s. Analog purists once argued that it wasn&#39;t a true analog, because it used DCOs instead of VCOs - but today, it&#39;s widely recognized as one of the fattest sounding synths ever made! It was very popular, because of its price, build quality, and sound quality." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to D#8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/juno60.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Juno 60" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Barbaric X-Mod"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cross Mod" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="51646256" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This sound was created using cross modulation techniques on the Roland Jupiter 8 polyphonic synthesizer in Dual Mode. Works great for leads, aggressive comps, or filtered for synth bass. Try this sound using Solo and Legato Glide." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled C1-C9, 8 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Bright PWM Strings a"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="PWM" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="25143212" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Jupiter 8 was Roland&#39;s flagship analog, and is considered by many to be one of the finest polyphonic synthesizers ever made. It has a gorgeous, transparent sound quality that seems to magically fit into any kind of track perfectly. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Bright PWM Strings b"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="PWM" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="21272640" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Jupiter 8 was Roland&#39;s flagship analog, and is considered by many to be one of the finest polyphonic synthesizers ever made. It has a gorgeous, transparent sound quality that seems to magically fit into any kind of track perfectly. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C7, 5 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Bright PWM Strings c"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="PWM" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10236588" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Jupiter 8 was Roland&#39;s flagship analog, and is considered by many to be one of the finest polyphonic synthesizers ever made. It has a gorgeous, transparent sound quality that seems to magically fit into any kind of track perfectly. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E3 to C7, 7 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Bright Saws a"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="46331164" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Jupiter 8 was Roland&#39;s flagship analog, and is considered by many to be one of the finest polyphonic synthesizers ever made. It has a gorgeous, transparent sound quality that seems to magically fit into any kind of track perfectly. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Bright Saws b"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="23716788" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Jupiter 8 was Roland&#39;s flagship analog, and is considered by many to be one of the finest polyphonic synthesizers ever made. It has a gorgeous, transparent sound quality that seems to magically fit into any kind of track perfectly. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8, 8 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Euro Club"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cross Mod" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Trancey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Euro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="65872136" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This sound was created using cross modultaion techniques on the Roland Jupiter 8 polyphonic synthesizer. Works great with Unison and Harmonia." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled C#1-C9, 5 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Fizzy Pad"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="45976848" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with a Roland Jupiter 8 polyphonic analog synthesizer using a small amount of cross modulation. A random LFO modulates the cutoff frequency with the resonance set almost to its maximum value. Works great with FM and Waveshaping." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled C#1-C9, 6 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Gentle Sweeping Sine"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="59810216" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a dual mode sound created with a Roland Jupiter 8 analog synthesizer - using it&#39;s Sine and Triangle waves in stereo. It has a sharp attack that can be removed with the Start slider. Works well with Granularity and Waveshaping." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled D#1-C8, 7 sec samples, finalized candidate" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Hollow Pad a"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="26170608" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Jupiter 8 was Roland&#39;s flagship analog, and is considered by many to be one of the finest polyphonic synthesizers ever made. It has a gorgeous, transparent sound quality that seems to magically fit into any kind of track perfectly. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Hollow Pad b"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13002476" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Jupiter 8 was Roland&#39;s flagship analog, and is considered by many to be one of the finest polyphonic synthesizers ever made. It has a gorgeous, transparent sound quality that seems to magically fit into any kind of track perfectly. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to A7, 6 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Hollow Pad c"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11714780" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Jupiter 8 was Roland&#39;s flagship analog, and is considered by many to be one of the finest polyphonic synthesizers ever made. It has a gorgeous, transparent sound quality that seems to magically fit into any kind of track perfectly. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to A7, 6 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 PWM Strings Stereo"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="29033344" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Jupiter 8 was Roland&#39;s flagship analog, and is considered by many to be one of the finest polyphonic synthesizers ever made. It has a gorgeous, transparent sound quality that seems to magically fit into any kind of track perfectly. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to B7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Sawtooth Strings"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="23115764" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Jupiter 8 was Roland&#39;s flagship analog, and is considered by many to be one of the finest polyphonic synthesizers ever made. It has a gorgeous, transparent sound quality that seems to magically fit into any kind of track perfectly. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Sharp Sync Attack"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Trancey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="35560872" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a dual mode sound created with a Roland Jupiter 8 analog synthesizer - using four Sawtooth oscillators in stereo slightly detuned. It has a sharp attack that can be removed with the Start slider. Works well with Timbre and Waveshaping." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1-F#8, 7 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Shimmering Pulse"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="PWM" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="92116376" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with a Roland Jupiter 8 polyphonic analog synthesizer using pulse width modulation and detuning to make this bright versatile pad. Works great with Granular and Harmonia." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled C1-E8, 9 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Shimmering Saw+PWM"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="PWM" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="79807576" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with a Roland Jupiter 8 polyphonic analog synthesizer using pulse width modulation and detuning. Really great for making lush analog string sounds." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled C1-C8, 8 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Sync Pulse Dual"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="PWM" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="68719168" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This sound was created using Sync mode, with pulse width modulation on the Roland Jupiter 8 polyphonic synthesizer in Dual Mode." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1-A#7, 6 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Synced Bells Dual"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="84207936" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with a Roland Jupiter 8 polyphonic analog synthesizer using Sync mode to make this waveform well suited for Analog Bell patches." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1-C9, 8 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Synced Harmonics"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="76661248" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with a Roland Jupiter 8 polyphonic analog synthesizer using LFO modulated sync in Dual mode. Try using FM and Unison." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1-C9, 8 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Thick n Lush a"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="PWM" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13978144" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Jupiter 8 was Roland&#39;s flagship analog, and is considered by many to be one of the finest polyphonic synthesizers ever made. It has a gorgeous, transparent sound quality that seems to magically fit into any kind of track perfectly. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Thick n Lush b"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="PWM" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9100520" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Jupiter 8 was Roland&#39;s flagship analog, and is considered by many to be one of the finest polyphonic synthesizers ever made. It has a gorgeous, transparent sound quality that seems to magically fit into any kind of track perfectly. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7, 7 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Trance Synth"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Trancey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="25105192" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Jupiter 8 was Roland&#39;s flagship analog, and is considered by many to be one of the finest polyphonic synthesizers ever made. It has a gorgeous, transparent sound quality that seems to magically fit into any kind of track perfectly. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Unison Pulse n Saw"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cross Mod" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="PWM" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="74285552" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with a Roland Jupiter 8 polyphonic analog synthesizer using pulse width modulation and detuning to make this bright versatile pad." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1-C9, 6 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Unison PWM"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="23344608" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Jupiter 8 was Roland&#39;s flagship analog, and is considered by many to be one of the finest polyphonic synthesizers ever made. It has a gorgeous, transparent sound quality that seems to magically fit into any kind of track perfectly. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 UnSynced Motion 1"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="161174432" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with a Roland Jupiter 8 polyphonic analog synthesizer using LFO modulated sync in Dual mode. Works great with Timbre, FM and Harmonia." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to B8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 UnSynced Motion 2"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="137948464" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with a Roland Jupiter 8 polyphonic analog synthesizer using LFO modulated sync and pulse width in Dual mode. Works great with Timbre, FM and Harmonia." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to B8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Vibrasines"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16090892" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Jupiter 8 was Roland&#39;s flagship analog, and is considered by many to be one of the finest polyphonic synthesizers ever made. It has a gorgeous, transparent sound quality that seems to magically fit into any kind of track perfectly. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Warm Pulse Motion"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Jupiter 8" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16656192" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a warm dual mode pad sound created with a Roland Jupiter 8 analog synthesizer using pulse width modulation. Works well with Ring Mod and Waveshaping." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled A2-B6, 7 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JX-10 Big Saws"  PATH="Synthesizers/Synthesizers 02/Analog Tones/JX-10" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JX-10" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="29081256" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The &#34;Super JX&#34; was Roland&#39;s 76-key model of the JX series synthesizers in the late 1980&#39;s. A favorite among studio musicians and live performers because of its great sound and MIDI controller capabilities. This Soundsource first appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jx10.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="JX-10" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JX-10 Bright Strings a"  PATH="Synthesizers/Synthesizers 02/Analog Tones/JX-10" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JX-10" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="35288100" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The &#34;Super JX&#34; was Roland&#39;s 76-key model of the JX series synthesizers in the late 1980&#39;s. A favorite among studio musicians and live performers because of its great sound and MIDI controller capabilities. This Soundsource first appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jx10.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="JX-10" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JX-10 Bright Strings b"  PATH="Synthesizers/Synthesizers 02/Analog Tones/JX-10" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JX-10" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="18790148" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The &#34;Super JX&#34; was Roland&#39;s 76-key model of the JX series synthesizers in the late 1980&#39;s. A favorite among studio musicians and live performers because of its great sound and MIDI controller capabilities. This Soundsource first appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7, 8 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jx10.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="JX-10" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JX-10 Dark Pad"  PATH="Synthesizers/Synthesizers 02/Analog Tones/JX-10" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JX-10" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="33199696" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The &#34;Super JX&#34; was Roland&#39;s 76-key model of the JX series synthesizers in the late 1980&#39;s. A favorite among studio musicians and live performers because of its great sound and MIDI controller capabilities. This Soundsource first appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#1 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jx10.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="JX-10" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JX-10 Mays Pad a"  PATH="Synthesizers/Synthesizers 02/Analog Tones/JX-10" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JX-10" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="41363132" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The &#34;Super JX&#34; was Roland&#39;s 76-key model of the JX series synthesizers in the late 1980&#39;s. A favorite among studio musicians and live performers because of its great sound and MIDI controller capabilities. This Soundsource first appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to B6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jx10.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="JX-10" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JX-10 Mays Pad b"  PATH="Synthesizers/Synthesizers 02/Analog Tones/JX-10" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JX-10" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="21002028" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The &#34;Super JX&#34; was Roland&#39;s 76-key model of the JX series synthesizers in the late 1980&#39;s. A favorite among studio musicians and live performers because of its great sound and MIDI controller capabilities. This Soundsource first appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to B6, 7 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jx10.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="JX-10" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JX-3P Saw Chorus"  PATH="Synthesizers/Synthesizers 02/Analog Tones/JX-3P" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JX-3P" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Brassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="210782352" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Classic Sawtooth sound sampled with the unique JX-3P built in Chorus. Scott&#39;s JX-3P is also a one-of-a-kind, because he sawed off the keyboard! :-)" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled C1-C8, 10 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jx3p.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="JX-3P" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Diego&#39;s Doorbell"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Modular Moog" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="570724" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a vintage Moog Model 55 analog modular synthesizer and signal processing techniques in Pro Tools." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Modular Moog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Modular Bad Statics"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Modular Moog" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1129069" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a vintage Moog Model 55 analog modular synthesizer and signal processing techniques in Pro Tools." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Modular Moog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Modular Bagpipe"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Modular Moog" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="PWM" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1236058" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a vintage Moog Model 55 analog modular synthesizer and signal processing techniques in Pro Tools." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Modular Moog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Modular Crickets 1"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Modular Moog" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clicky" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1204483" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a vintage Moog Model 55 analog modular synthesizer and signal processing techniques in Pro Tools." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Modular Moog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Modular Crickets 2"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Modular Moog" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="745429" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a vintage Moog Model 55 analog modular synthesizer and signal processing techniques in Pro Tools." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Modular Moog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Modular Gummowave"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Modular Moog" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Popping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1015675" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a vintage Moog Model 55 analog modular synthesizer and signal processing techniques in Pro Tools." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Modular Moog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Modular Massive Mooger"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Modular Moog" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3300787" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a vintage Moog Model 55 analog modular synthesizer and signal processing techniques in Pro Tools." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Modular Moog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Modular Mellowtone Detuner"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Modular Moog" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="756037" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a vintage Moog Model 55 analog modular synthesizer and signal processing techniques in Pro Tools." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Modular Moog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Modular Multifiltertone 1"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Modular Moog" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2689114" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a vintage Moog Model 55 analog modular synthesizer and signal processing techniques in Pro Tools." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Modular Moog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Modular Multifiltertone 2"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Modular Moog" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2852512" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a vintage Moog Model 55 analog modular synthesizer and signal processing techniques in Pro Tools." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Modular Moog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Modular Multifiltertone 3"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Modular Moog" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2772664" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a vintage Moog Model 55 analog modular synthesizer and signal processing techniques in Pro Tools." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Modular Moog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Modular Multifiltertone 4"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Modular Moog" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2427178" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a vintage Moog Model 55 analog modular synthesizer and signal processing techniques in Pro Tools." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Modular Moog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Modular Multifiltertone 5"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Modular Moog" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2427178" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a vintage Moog Model 55 analog modular synthesizer and signal processing techniques in Pro Tools." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Modular Moog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Modular Operatic Tone"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Modular Moog" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1036579" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a vintage Moog Model 55 analog modular synthesizer and signal processing techniques in Pro Tools." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#3 to F#3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Modular Moog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Modular Romboidamoog"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Modular Moog" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clicky" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1798564" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a vintage Moog Model 55 analog modular synthesizer and signal processing techniques in Pro Tools." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Modular Moog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Modulated Moogtone"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Modular Moog" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="268252" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a vintage Moog Model 55 analog modular synthesizer and signal processing techniques in Pro Tools." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Modular Moog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Zapamento"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Modular Moog" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1885570" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a vintage Moog Model 55 analog modular synth.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Synths/Raveroids" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Modular Moog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="OB-Xpander 3PolePhase Vox"  PATH="Synthesizers/Synthesizers 02/Analog Tones/OB Xpander" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Oberheim Xpander" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="232609776" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Oberheim Xpander and Matrix 12 synthesizers represent the pinnacle of Oberheim&#39;s analog synthesizer development. They had tremendous flexibility in signal routing and a lot of possibilities in filter types. The Matrix 12 was essentially two Oberheim Xpanders put together with a keyboard." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A0 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/oberheim/xpander.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="OB Xpander" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vintage Molecular Strings"  PATH="Synthesizers/Synthesizers 02/Analog Tones/OB Xpander" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Oberheim Xpander" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="164463936" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This sound was made using Spectrasonics Composite Morphing Technique. Typically, the sources used for CMT are of a contrasting nature. This was an experiment to see what would happen if an Oberheim Xpander source was crossed with active Noise. The results are really interesting in that this CMT sound is uncharateristically stable - and very useful! Is it a String sound? A Synth? An an animated Ambience? On all counts, Yes! Spectral delays and Granularity were also employed in the creation of this Soundsource." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/oberheim/xpander.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="OB Xpander" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="OB-8 Kitchen Sync Bright"  PATH="Synthesizers/Synthesizers 02/Analog Tones/OB-8" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Oberheim OB-8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="84307776" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This sound was created with an Oberheim OB-8 analog synthesizer using detuned pulse width modulation, including additional detuning and sync mods from the famous OB &#34;Page 2&#34;. Eight panned voices create the stereo effect. This sound is huge in the low register and is great for synth drones, or even as a bass. It has a sharp attack that can be removed with the Start slider. Intended for use in the lower register." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C0-C8, 12 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/oberheim/ob8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="OB-8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="OB-8 Kitchen Sync Pluck"  PATH="Synthesizers/Synthesizers 02/Analog Tones/OB-8" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Oberheim OB-8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="32797702" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This sound was created with an Oberheim OB-8 analog synthesizer using detuned pulse width modulation, including additional detuning and sync mods from &#34;Page 2&#34;. Eight panned voices create the stereo effect. It has a sharp attack that can be removed with the Start slider. Works great as a synth bass sound in the lower register." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled C1-C8, 5 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/oberheim/ob8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="OB-8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="OB-8 PWM Big Strings"  PATH="Synthesizers/Synthesizers 02/Analog Tones/OB-8" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Oberheim OB-8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="PWM" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="117306752" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Custom analog strings created with a vintage OB-8 Oberheim analog synthesizer - using pulse width modulation and panned oscillators. PWM depth was adjusted by hand during sampling for maximum lushness and tuning integrity. Works well with Granularity and the Timbre control." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically sampled C1-C8, 8 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/oberheim/ob8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="OB-8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="OB-8 PWM Fast Strings"  PATH="Synthesizers/Synthesizers 02/Analog Tones/OB-8" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Oberheim OB-8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="PWM" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="117306752" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Custom analog strings created with a vintage OB-8 Oberheim analog synthesizer - using fast pulse width modulation and panned oscillators. PWM depth was adjusted by hand during sampling for maximum lushness and tuning integrity. Works well with Granularity and the Timbre control." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically sampled C1-C8, 8 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/oberheim/ob8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="OB-8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="OB-8 SawPulse Trick Unison"  PATH="Synthesizers/Synthesizers 02/Analog Tones/OB-8" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Oberheim OB-8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sharp" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="84307776" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This sound was created with an Oberheim OB-8 analog synthesizer using a little known trick on the OB-8 that allows the combination of Sawtooth and Pulse waves simulataneously. Eight panned voices create the stereo effect. This sound is huge in the low register and is great for synth drones, or even as a bass. It has a sharp attack that can be removed with the Start slider. Intended for use in the lower register." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C0-C8, 12 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/oberheim/ob8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="OB-8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="OB-8 Sync Mod Triangle"  PATH="Synthesizers/Synthesizers 02/Analog Tones/OB-8" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Oberheim OB-8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="25772902" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This sound was created with an Oberheim OB-8 analog synthesizer.  Here is another &#34;Page Two&#34; modulation of Sync and the LFO rate. Two panned voices create the stereo effect." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E1-G9, 6 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/oberheim/ob8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="OB-8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="OB-8 Tri Vibrato Vibe"  PATH="Synthesizers/Synthesizers 02/Analog Tones/OB-8" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Oberheim OB-8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Euro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="42011048" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This sound was created with an Oberheim OB-8 analog synthesizer using detuned triangle waves. Varying LFO depths applied to the oscillators create the rich vibrato characteristics. The vibrato rate can be modified with the Timbre control." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Vintage" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled C1-C8, 4 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/oberheim/ob8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="OB-8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="OB-8 Uni Mama"  PATH="Synthesizers/Synthesizers 02/Analog Tones/OB-8" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Oberheim OB-8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="345100608" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Custom analog unison sound created with a vintage OB-8 Oberheim analog synthesizer - using pulse width modulation and panned oscillators. PWM depth was adjusted by hand during sampling for maximum lushness and tuning integrity. Works well with Granularity and the Timbre control." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/oberheim/ob8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="OB-8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="OB-8 Warm Like Cognac"  PATH="Synthesizers/Synthesizers 02/Analog Tones/OB-8" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Oberheim OB-8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="45072400" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with an Oberheim OB-8 analog synthesizer using pulse width modulation and saw waves to make this warm and lush 4-Pole filtered pad. Two panned voices create the stereo oscilator effect." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled C1-C8, 7 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/oberheim/ob8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="OB-8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sublime Pad"  PATH="Synthesizers/Synthesizers 02/Analog Tones/OB-8" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Oberheim OB-8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="199715488" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This sound was created with an Oberheim OB-8 analog synthesizer. OB-8 Filters add great flavor to this silky vintage sound. Two panned voices create the stereo effect. Start and Timbre are very useful with this soundsource." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically Sampled A0-C7, 10 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/oberheim/ob8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="OB-8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Omega PWM Strings"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Omega" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="SE Omega 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Trancey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="PWM" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="52427200" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Omega Synthesizer is an outstanding sounding modern-day 8-voice polyphonic analog synthesizer module by Studio Electronics. This soundsource works great for analog strings." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#2-C8, 8 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.studioelectronics.com/products_omega8.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Omega" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PPG PWM"  PATH="Synthesizers/Synthesizers 02/Analog Tones/PPG" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PPG Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="PWM" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="21557392" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The PPG synthesizer was the first hardware synth to utilize sampled wavetables for its sound generation method. It&#39;s possible to scan through the entire wavetable with envelopes and LFOs, thus giving the classic &#34;PPG sweep&#34; type of sound. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/wave.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="PPG" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PPG Triumph"  PATH="Synthesizers/Synthesizers 02/Analog Tones/PPG" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PPG Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="25585008" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The PPG synthesizer was the first hardware synth to utilize sampled wavetables for its sound generation method. It&#39;s possible to scan through the entire wavetable with envelopes and LFOs, thus giving the classic &#34;PPG sweep&#34; type of sound. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7, 6 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/wave.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="PPG" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="VS Strings a"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Prophet VS" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Prophet VS" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="19373230" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Prophet VS was a hybrid digital/analog synthesizer, with a 4-way vector modulation mix. It&#39;s unique sound of low-resolution sampled wavetables, with high quality analog filters gave it a glassy sound unlike any other synthesizer. One of our favorite synths! This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/pvs.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Prophet VS" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="VS Strings b"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Prophet VS" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Prophet VS" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4109298" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Prophet VS was a hybrid digital/analog synthesizer, with a 4-way vector modulation mix. It&#39;s unique sound of low-resolution sampled wavetables, with high quality analog filters gave it a glassy sound unlike any other synthesizer. One of our favorite synths! This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A2 to F#7, 10 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/pvs.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Prophet VS" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="VS Unison Octaves a"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Prophet VS" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Prophet VS" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="41701368" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Prophet VS was a hybrid digital/analog synthesizer, with a 4-way vector modulation mix. It&#39;s unique sound of low-resolution sampled wavetables, with high quality analog filters gave it a glassy sound unlike any other synthesizer. One of our favorite synths! This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#0 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/pvs.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Prophet VS" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="VS Unison Octaves b"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Prophet VS" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Prophet VS" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unison" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="21571992" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Prophet VS was a hybrid digital/analog synthesizer, with a 4-way vector modulation mix. It&#39;s unique sound of low-resolution sampled wavetables, with high quality analog filters gave it a glassy sound unlike any other synthesizer. One of our favorite synths! This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#0 to C6, 8 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/pvs.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Prophet VS" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Big Green Strings"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virtual Analog" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rhizomatic Absynth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="28207156" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created with the original &#34;Rhizomatic&#34; version of the software synth Absynth. Back when this sound was created, Absynth was just a well-kept secret among sound designers. :-)&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virtual Analog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chorus Pad a"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virtual Analog" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virtual Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="23104516" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A warm pad sound created with a simple soft synth and the Chorus unit in Logic Pro. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virtual Analog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chorus Pad b"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virtual Analog" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virtual Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11797060" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A warm pad sound created with a simple soft synth and the Chorus unit in Logic Pro. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7, 6 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virtual Analog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chorus Pad c"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virtual Analog" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virtual Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10938156" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A warm pad sound created with a simple soft synth and the Chorus unit in Logic Pro. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#2 to C7, 7 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virtual Analog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Greek Celli"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virtual Analog" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virtual Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1315092" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A warm pad sound created with a simple soft synth and the Chorus unit in Logic Pro. This Soundsource first appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#5 to C#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virtual Analog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hollow Discovery a"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virtual Analog" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Waldorf Q" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16928688" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by exploring the sonic possibilities of the Waldorf Q. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E1 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/waldorf/waldorf_q.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virtual Analog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hollow Discovery b"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virtual Analog" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Waldorf Q" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8963288" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by exploring the sonic possibilities of the Waldorf Q. This version has an altered mapping for Atmosphere Patch compatibility. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E1 to C6, 7 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/waldorf/waldorf_q.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virtual Analog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Juno Trance X"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virtual Analog" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virtual Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Trancey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Supersaws" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11300190" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Juno-X was one of the first software synthesizers. Although it was inexpensive and very simple, it had a lot of unique character with an aggressively gritty sound, perfectly suited for trance and electro music. It was designed in the early days of the ReFx company, but was unfortunately discontinued over the &#34;Juno&#34; trademark. So it&#39;s now considered a &#34;classic soft synth&#34; if there can be such a thing!&#13;This sound originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to A6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.kvraudio.com/get/194.html" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virtual Analog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Juno Trance Y a"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virtual Analog" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virtual Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Trancey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Supersaws" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="21217832" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Juno-X was one of the first software synthesizers. Although it was inexpensive and very simple, it had a lot of unique character with an aggressively gritty sound, perfectly suited for trance and electro music. It was designed in the early days of the ReFx company, but was unfortunately discontinued over the &#34;Juno&#34; trademark. So it&#39;s now considered a &#34;classic soft synth&#34; if there can be such a thing!&#13;This sound originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.kvraudio.com/get/194.html" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virtual Analog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Juno Trance Y b"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virtual Analog" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virtual Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Supersaws" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Trancey" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11139776" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Juno-X was one of the first software synthesizers. Although it was inexpensive and very simple, it had a lot of unique character with an aggressively gritty sound, perfectly suited for trance and electro music. It was designed in the early days of the ReFx company, but was unfortunately discontinued over the &#34;Juno&#34; trademark. So it&#39;s now considered a &#34;classic soft synth&#34; if there can be such a thing!&#13;This sound originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7, 5 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.kvraudio.com/get/194.html" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virtual Analog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Lush Green Strings"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virtual Analog" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rhizomatic Absynth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="29964408" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created with the original &#34;Rhizomatic&#34; version of the software synth Absynth. Back when this sound was created, Absynth was just a well-kept secret among sound designers. :-)&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virtual Analog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Numan Phaser Strings"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virtual Analog" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virtual Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20123840" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A string machine sound created with a simple soft synth and the Ensemble chorus unit in Logic Pro. Dedicated to Gary Numan. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.gforcesoftware.com/ins_vsm_origins.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virtual Analog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Numan String Machine a"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virtual Analog" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virtual Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13783232" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A string machine sound created with a simple soft synth and the Ensemble chorus unit in Logic Pro. Dedicated to Gary Numan. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.gforcesoftware.com/ins_vsm_origins.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virtual Analog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Numan String Machine b"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virtual Analog" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virtual Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6944748" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A string machine sound created with a simple soft synth and the Ensemble chorus unit in Logic Pro. Dedicated to Gary Numan. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7, 3 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.gforcesoftware.com/ins_vsm_origins.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virtual Analog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Phaser Pad a"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virtual Analog" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virtual Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="38069600" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A motion pad sound created with a simple soft synth and the Phaser unit in Logic Pro. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virtual Analog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Phaser Pad b"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virtual Analog" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virtual Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="35576960" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A motion pad sound created with a simple soft synth and the Phaser unit in Logic Pro. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to F#6, 11 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virtual Analog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Phaser Pad c"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virtual Analog" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virtual Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17806492" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A motion pad sound created with a simple soft synth and the Phaser unit in Logic Pro. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#2 to C7, 11 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virtual Analog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Progresso"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virtual Analog" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Waldorf Q" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="43729388" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created from a custom patch programmed on the Waldorf Q. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/waldorf/waldorf_q.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virtual Analog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Thick Green Blanket"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virtual Analog" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rhizomatic Absynth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="33985928" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created with the original &#34;Rhizomatic&#34; version of the software synth Absynth. Back when this sound was created, Absynth was just a well-kept secret among sound designers. :-)&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virtual Analog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue Fizz a"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16111996" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue Fizz b"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10099952" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7, 4 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue Phase Stacker a"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="29501556" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue Phase Stacker b"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15402180" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C8, 8 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue Power a"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="28211368" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue Power b"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="32340264" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue PWM Strings a"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="32340264" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue PWM Strings b"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="29217068" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to A7, 11 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue PWM Strings c"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16174460" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C8, 11 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue Ripples"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20912044" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue Soft Strings a"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="48235500" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue Soft Strings b"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="39612028" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C8, 12 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue Synergy"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="33131408" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue Vortex a"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="32381068" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue Vortex b"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16257136" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6, 8 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Europeans a"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="36679956" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to D#7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Europeans b"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="32374184" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C6, 12 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Europeans c"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17190584" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C6, 12 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Poly Virus a"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="PWM" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="44100120" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Poly Virus b"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="PWM" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22625244" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8, 9 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Poly Virus c"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="PWM" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12086472" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#1 to F#7, 9 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Viral Memorymoog a"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="30405468" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Viral Memorymoog b"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16373432" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A1 to A7, 8 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Viral Memorymoog c"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15575372" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C8, 8 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Virus JP Saws"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="30392372" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Virus Prognosis"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ensemble" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="29113928" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Virus Pulse Pad"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="26060864" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Virus Soft Pad a"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="19639812" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#2 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Virus Soft Pad b"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15944648" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#2 to C5, 8 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wasp HPF Sweep"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Wasp" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Wasp Deluxe" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="PWM" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="27660686" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using the Electronic Dream Plant &#34;Wasp Deluxe&#34; synthesizer - a cult British analog synth from the early 1980s. The envelope modulates the filter frequency of the resonant highpass filter, which is fed by two detuned Sawtooth waves." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C0-B6, 4 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/edp_wasp.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Wasp" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wasp Octaved BPF"  PATH="Synthesizers/Synthesizers 02/Analog Tones/Wasp" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Wasp Deluxe" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8052524" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using the Electronic Dream Plant &#34;Wasp Deluxe&#34; synthesizer - a cult British analog synth from the early 1980s. Two oscilators are tuned an octave apart and then filtered using the resonant bandpass filter. Works great with FM, Waveshaping, Unison and Harmonia." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1-C7, 3 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/edp_wasp.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Analog Tones" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Wasp" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Phase Vocoder Pad"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocoder" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Throaty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="30640492" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This sound was created by vocoding a phased pad sound with human vocal ahhs - using the Vocoder in Hyperprism. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7, 8 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Vocoder" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pure Dynamic Pebbles ^"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20581224" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording long and steady acoustic feedback techniques. To create the three different velocity layers, different portions of the feedback were used. The &#34;pebbles motion&#34; comes from creative denoising and EQ&#39;ing tricks - keeping or removing parts of the signal." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 3 velocities, 26 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sonar Ping 1"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2495236" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by hitting a long metal pipe, processed with a long decay reverb filtered with a band-pass filter. Classic &#34;Sonar Ping&#34; tuned filter effect. Works well with start modulation and the Arpeggiator. Very useful attack noise." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 9 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sonar Ping 2"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5017798" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by hitting a long metal pipe, processed with a long decay reverb filtered with a band-pass filter. This version has more high harmonics on the high range. Classic &#34;Sonar Ping&#34; tuned filter effect. Works well with start modulation and the Arpeggiator. Very useful attack noise." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 19 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="D-50 Bells"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/D-50" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland D-50" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bellpad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20725676" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Classic Roland D-50 bellpad sound. This is a different patch than the famous &#34;Fantasia&#34; D-50 factory patch that Eric created for Roland. Works well with the Start and Timbre parameters and Granularity.&#13;Originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled C1-A6, 5 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/d50.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="D-50" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="D-50 Oasis Bells"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/D-50" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland D-50" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bellpad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="25368616" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Classic Roland D-50 bellpad sound. This is a different patch than the famous &#34;Fantasia&#34; D-50 factory patch that Eric created for Roland. Works well with the Start and Timbre parameters and Granularity.&#13;Originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to A7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/d50.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="D-50" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dream Frontiers a"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/D-50" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland D-50" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17846260" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Classic Roland D-50 fifths pad sound. This is a different patch than the famous &#34;Soundtrack&#34; D-50 factory patch that Eric created for Roland. Works well with the Start and Timbre parameters and Granularity. Originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E1 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/d50.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="D-50" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dream Frontiers b"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/D-50" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland D-50" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9312472" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Classic Roland D-50 fifths pad sound. This is a different patch than the famous &#34;Soundtrack&#34; D-50 factory patch that Eric created for Roland. Works well with the Start and Timbre parameters and Granularity. Originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E1 to C6, 8 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/d50.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="D-50" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fat Air Pad a"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/JD-800" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JD-800/990" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="33370092" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Roland JD-800 synthesizer is purely digital, but is very fat and capable of very convincing analog-like tones. This instrument was designed with an old school, analog-style front panel, with dedicated sliders and controls for realtime control of all parameters at once. It&#39;s a longtime favorite of synth programmers. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to F#7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jd800.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="JD-800" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fat Air Pad b"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/JD-800" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JD-800/990" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16807892" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Roland JD-800 synthesizer is purely digital, but is very fat and capable of very convincing analog-like tones. This instrument was designed with an old school, analog-style front panel, with dedicated sliders and controls for realtime control of all parameters at once. It&#39;s a longtime favorite of synth programmers. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to E7, 5 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jd800.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="JD-800" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fat Air Pad c"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/JD-800" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JD-800/990" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9156488" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Roland JD-800 synthesizer is purely digital, but is very fat and capable of very convincing analog-like tones. This instrument was designed with an old school, analog-style front panel, with dedicated sliders and controls for realtime control of all parameters at once. It&#39;s a longtime favorite of synth programmers. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E1 to F#7, 5 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jd800.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="JD-800" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Greenhouse a"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/JD-800" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JD-800/990" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Breathy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vox Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="43373716" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Roland JD-800 synthesizer is purely digital, but is very fat and capable of very convincing analog-like tones. This instrument was designed with an old school, analog-style front panel, with dedicated sliders and controls for realtime control of all parameters at once. It&#39;s a longtime favorite of synth programmers. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jd800.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="JD-800" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Greenhouse b"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/JD-800" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JD-800/990" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Breathy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vox Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22969460" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Roland JD-800 synthesizer is purely digital, but is very fat and capable of very convincing analog-like tones. This instrument was designed with an old school, analog-style front panel, with dedicated sliders and controls for realtime control of all parameters at once. It&#39;s a longtime favorite of synth programmers. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6, 14 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jd800.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="JD-800" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Greenhouse c"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/JD-800" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JD-800/990" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Breathy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vox Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20404256" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Roland JD-800 synthesizer is purely digital, but is very fat and capable of very convincing analog-like tones. This instrument was designed with an old school, analog-style front panel, with dedicated sliders and controls for realtime control of all parameters at once. It&#39;s a longtime favorite of synth programmers. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#1 to A5, 11 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jd800.shtml" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="JD-800" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sparkling JD800 Fifths a"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/JD-800" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JD-800/990" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="47706240" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Roland JD-800 synthesizer is purely digital, but is very fat and capable of very convincing analog-like tones. This instrument was designed with an old school, analog-style front panel, with dedicated sliders and controls for realtime control of all parameters at once. It&#39;s a longtime favorite of synth programmers. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to A6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jd800.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="JD-800" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sparkling JD800 Fifths b"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/JD-800" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JD-800/990" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="23752248" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Roland JD-800 synthesizer is purely digital, but is very fat and capable of very convincing analog-like tones. This instrument was designed with an old school, analog-style front panel, with dedicated sliders and controls for realtime control of all parameters at once. It&#39;s a longtime favorite of synth programmers. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to A6, 11 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jd800.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="JD-800" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Traveling JD Phase a"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/JD-800" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JD-800/990" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="41256340" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Roland JD-800 synthesizer is purely digital, but is very fat and capable of very convincing analog-like tones. This instrument was designed with an old school, analog-style front panel, with dedicated sliders and controls for realtime control of all parameters at once. It&#39;s a longtime favorite of synth programmers. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to A6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jd800.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="JD-800" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Traveling JD Phase b"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/JD-800" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JD-800/990" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="21889060" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Roland JD-800 synthesizer is purely digital, but is very fat and capable of very convincing analog-like tones. This instrument was designed with an old school, analog-style front panel, with dedicated sliders and controls for realtime control of all parameters at once. It&#39;s a longtime favorite of synth programmers. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to F#6, 10 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jd800.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="JD-800" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PPG Bells a"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/PPG" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PPG Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12688596" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The PPG synthesizer was the first hardware synth to utilize sampled wavetables for its sound generation method. It&#39;s possible to scan through the entire wavetable with envelopes and LFOs, thus giving the classic &#34;PPG sweep&#34; type of sound. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to F#7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/wave.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="PPG" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PPG Bells b"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/PPG" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PPG Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6802164" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The PPG synthesizer was the first hardware synth to utilize sampled wavetables for its sound generation method. It&#39;s possible to scan through the entire wavetable with envelopes and LFOs, thus giving the classic &#34;PPG sweep&#34; type of sound. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to D#7, 5 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/wave.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="PPG" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PPG Bells c"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/PPG" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PPG Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6067416" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The PPG synthesizer was the first hardware synth to utilize sampled wavetables for its sound generation method. It&#39;s possible to scan through the entire wavetable with envelopes and LFOs, thus giving the classic &#34;PPG sweep&#34; type of sound. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#3 to D#7, 4 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/wave.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="PPG" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PPG Chromapulse"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/PPG" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PPG Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="24263360" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The PPG synthesizer was the first hardware synth to utilize sampled wavetables for its sound generation method. It&#39;s possible to scan through the entire wavetable with envelopes and LFOs, thus giving the classic &#34;PPG sweep&#34; type of sound. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to F#6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/wave.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="PPG" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PPG Moving Pad"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/PPG" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PPG Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sample &#38; Hold" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="25268580" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The PPG synthesizer was the first hardware synth to utilize sampled wavetables for its sound generation method. It&#39;s possible to scan through the entire wavetable with envelopes and LFOs, thus giving the classic &#34;PPG sweep&#34; type of sound. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/wave.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="PPG" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PPG Warm Glass a"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/PPG" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PPG Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="31663832" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The PPG synthesizer was the first hardware synth to utilize sampled wavetables for its sound generation method. It&#39;s possible to scan through the entire wavetable with envelopes and LFOs, thus giving the classic &#34;PPG sweep&#34; type of sound. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to A#7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/wave.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="PPG" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PPG Warm Glass b"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/PPG" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PPG Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16376104" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The PPG synthesizer was the first hardware synth to utilize sampled wavetables for its sound generation method. It&#39;s possible to scan through the entire wavetable with envelopes and LFOs, thus giving the classic &#34;PPG sweep&#34; type of sound. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to G#7, 6 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/wave.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="PPG" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PPG Warm Glass c"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/PPG" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PPG Wave" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8285112" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The PPG synthesizer was the first hardware synth to utilize sampled wavetables for its sound generation method. It&#39;s possible to scan through the entire wavetable with envelopes and LFOs, thus giving the classic &#34;PPG sweep&#34; type of sound. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to E7, 6 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/wave.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="PPG" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="VS Bellkeyz a"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/Prophet VS" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Prophet VS" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bellpad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12741360" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Prophet VS was a hybrid digital/analog synthesizer, with a 4-way vector modulation mix. It&#39;s unique sound of low-resolution sampled wavetables, with high quality analog filters gave it a glassy sound unlike any other synthesizer. One of our favorite synths! This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to F#7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/pvs.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Prophet VS" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="VS Bellkeyz b"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/Prophet VS" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Prophet VS" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bellpad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9420856" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Prophet VS was a hybrid digital/analog synthesizer, with a 4-way vector modulation mix. It&#39;s unique sound of low-resolution sampled wavetables, with high quality analog filters gave it a glassy sound unlike any other synthesizer. One of our favorite synths! This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#2 to F#7, 6 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/pvs.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Prophet VS" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="VS Bells"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/Prophet VS" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Prophet VS" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bellpad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13010304" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Prophet VS was a hybrid digital/analog synthesizer, with a 4-way vector modulation mix. It&#39;s unique sound of low-resolution sampled wavetables, with high quality analog filters gave it a glassy sound unlike any other synthesizer. One of our favorite synths! This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/pvs.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Prophet VS" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="VS Edge"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/Prophet VS" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Prophet VS" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vox Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10598588" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to D#7." >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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 <ATTR  NAME="Timbre"  VALUE="Thin" >
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 <ATTR  NAME="Timbre"  VALUE="Evolving" >
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7, 12 seconds." >
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 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/pvs.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Prophet VS" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/pvs.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
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 <ATTR  NAME="Timbre"  VALUE="Digital" >
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 <ATTR  NAME="Timbre"  VALUE="Glassy" >
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 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7, 6 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/pvs.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7." >
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 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/pvs.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ENTRY  NAME="VS Milky Way b"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/Prophet VS" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
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 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
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 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7, 9 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/pvs.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7." >
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 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/pvs.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ENTRY  NAME="VS Roby Herb a"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/Prophet VS" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
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 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
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 <ATTR  NAME="Type"  VALUE="Analog Tones" >
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 <ATTR  NAME="Description"  VALUE="The Prophet VS was a hybrid digital/analog synthesizer, with a 4-way vector modulation mix. It&#39;s unique sound of low-resolution sampled wavetables, with high quality analog filters gave it a glassy sound unlike any other synthesizer. One of our favorite synths! This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7." >
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 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/pvs.shtml" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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 <ATTR  NAME="Timbre"  VALUE="Digital" >
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7, 7 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/pvs.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 </ENTRY>
 <ENTRY  NAME="VS Sad Hollow a"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/Prophet VS" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
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 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
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 <ATTR  NAME="Timbre"  VALUE="Digital" >
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 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
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 <ATTR  NAME="Type"  VALUE="Analog Tones" >
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 <ATTR  NAME="Description"  VALUE="The Prophet VS was a hybrid digital/analog synthesizer, with a 4-way vector modulation mix. It&#39;s unique sound of low-resolution sampled wavetables, with high quality analog filters gave it a glassy sound unlike any other synthesizer. One of our favorite synths! This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/pvs.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ENTRY  NAME="VS Sad Hollow b"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/Prophet VS" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
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 <ATTR  NAME="Timbre"  VALUE="Digital" >
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to A6, 5 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/pvs.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ENTRY  NAME="VS Square table Pad"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/Prophet VS" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
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 <ATTR  NAME="Source"  VALUE="Prophet VS" >
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/pvs.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
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 <ENTRY  NAME="VS Vector Vox 1 a"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/Prophet VS" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
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 <ATTR  NAME="Source"  VALUE="Prophet VS" >
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/pvs.shtml" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ENTRY  NAME="VS Vector Vox 1 b"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/Prophet VS" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7, 8 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/pvs.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
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 <ENTRY  NAME="VS Vector Vox 2"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/Prophet VS" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/pvs.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Prophet VS" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="VS Vorgan"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/Prophet VS" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Prophet VS" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12627226" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Prophet VS was a hybrid digital/analog synthesizer, with a 4-way vector modulation mix. It&#39;s unique sound of low-resolution sampled wavetables, with high quality analog filters gave it a glassy sound unlike any other synthesizer. One of our favorite synths! This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/pvs.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Prophet VS" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="VS Wavetable Pad"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/Prophet VS" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Prophet VS" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wavetable" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="23184880" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Prophet VS was a hybrid digital/analog synthesizer, with a 4-way vector modulation mix. It&#39;s unique sound of low-resolution sampled wavetables, with high quality analog filters gave it a glassy sound unlike any other synthesizer. One of our favorite synths! This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/pvs.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Prophet VS" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Emulsion a"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="24366904" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to A7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Emulsion b"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12617688" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to F#7, 6 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Emulsion c"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6322136" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#1 to F#7, 7 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Virus PPG Wavetable"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wavetable" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22785192" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Winded Flutes a"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="26335244" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Winded Flutes b"  PATH="Synthesizers/Synthesizers 02/Hybrid Sounds/Virus" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Synth Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13450364" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This original soundsource was created with an Access Virus Indigo virtual analog hardware synthesizer. The Virus has a fantastic tone, fantastic programming capabilities and is considered a modern-day classic. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C8, 6 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.access-music.de" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Virus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Diffusion Shimmer (nbs)"  PATH="Synthesizers/Synthesizers 03" >
<ATTR  NAME="Author"  VALUE="Stephane Pigeon" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Additive Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kawai K-5000" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20510596" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This complex Soundsource was created using additive synthesis on a Kawai K-5000 hardware synth. You can slow down the sweeping movement by using the Timbre control. It works great with Granularity and it originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bubbles" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled C2-A7, 7 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/kawai/k5000.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 03" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Overblower Granular Flute Sweep (echo)"  PATH="Synthesizers/Synthesizers 03" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Granular Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Maelstrom" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10251288" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with the Maelstrom Graintable synthesizer in Propellerheads&#39; Reason. This synthesizer can produce highly distinctive and throaty evolving and harmonically stretching sonorities.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 03" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wicked Ratchets c"  PATH="Synthesizers/Synthesizers 03" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Granular Synth" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Maelstrom" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9017492" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with the Maelstrom Graintable synthesizer in Propellerheads&#39; Reason. This synthesizer can produce highly distinctive and throaty evolving and harmonically stretching sonorities.&#13;This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 03" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Extra Dimensional e"  PATH="Synthesizers/Synthesizers 04" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Korg Z1" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Popping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15550016" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the sound coming from a custom patch in a Korg Z1, EVL version. This version has an altered mapping for Atmosphere Patch compatibility. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/korg/z1.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 04" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Extra Dimensional f"  PATH="Synthesizers/Synthesizers 04" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Korg Z1" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Popping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7282932" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the sound coming from a custom patch in a Korg Z1, EVL version. This version has an altered mapping for Atmosphere Patch compatibility. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/korg/z1.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 04" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Greenhouse d"  PATH="Synthesizers/Synthesizers 04" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JD-800/990" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Breathy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vox Pad" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="35654848" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Roland JD-800 synthesizer is purely digital, but is very fat and capable of very convincing analog-like tones. This instrument was designed with an old school, analog-style front panel, with dedicated sliders and controls for realtime control of all parameters at once. It&#39;s a longtime favorite of synth programmers. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#1 to A5, 11 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jd800.shtml" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 04" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="VS Milky Way c"  PATH="Synthesizers/Synthesizers 04" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Prophet VS" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="25846800" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Prophet VS was a hybrid digital/analog synthesizer, with a 4-way vector modulation mix. It&#39;s unique sound of low-resolution sampled wavetables, with high quality analog filters gave it a glassy sound unlike any other synthesizer. One of our favorite synths! This version has an altered mapping for Atmosphere Patch compatibility. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7, 9 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/sci/pvs.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 04" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Altoids Detuner Wide"  PATH="Synthesizers/Synthesizers 05/Altoids Synth" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Altoids Synth" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1318445" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#2 to G#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="An &#34;Altoid&#34; tin serves as a case for this miniature synth with two controls. Further processing of the sound was done using a Korg Kaoss Pad." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Altoids Synth" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Altoids Detuner"  PATH="Synthesizers/Synthesizers 05/Altoids Synth" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Altoids Synth" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="805369" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="An &#34;Altoid&#34; tin serves as a case for this miniature synth with two controls. Further processing of the sound was done using a Korg Kaoss Pad." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to B6." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Altoids Synth" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Altoids Hard Interval 1"  PATH="Synthesizers/Synthesizers 05/Altoids Synth" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Altoids Synth" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="373886" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B5." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="An &#34;Altoid&#34; tin serves as a case for this miniature synth with two controls. Further processing of the sound was done using a Korg Kaoss Pad." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Altoids Synth" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Altoids Hard Interval 2"  PATH="Synthesizers/Synthesizers 05/Altoids Synth" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Altoids Synth" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3432284" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B2 to C7." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="An &#34;Altoid&#34; tin serves as a case for this miniature synth with two controls. Further processing of the sound was done using a Korg Kaoss Pad." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Altoids Synth" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Altoids Kaosswave"  PATH="Synthesizers/Synthesizers 05/Altoids Synth" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Altoids Synth" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="296427" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A2 to E6." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="An &#34;Altoid&#34; tin serves as a case for this miniature synth with two controls. Further processing of the sound was done using a Korg Kaoss Pad." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Altoids Synth" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Altoids Pulse Flange"  PATH="Synthesizers/Synthesizers 05/Altoids Synth" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Altoids Synth" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3127509" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B1 to C7." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="An &#34;Altoid&#34; tin serves as a case for this miniature synth with two controls. Further processing of the sound was done using a Korg Kaoss Pad." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Altoids Synth" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Altoids Pulse Sweeper"  PATH="Synthesizers/Synthesizers 05/Altoids Synth" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Altoids Synth" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2953716" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C7." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="An &#34;Altoid&#34; tin serves as a case for this miniature synth with two controls. Further processing of the sound was done using a Korg Kaoss Pad." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Altoids Synth" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Altoids Wiggler"  PATH="Synthesizers/Synthesizers 05/Altoids Synth" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Altoids Synth" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1858995" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C7." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="An &#34;Altoid&#34; tin serves as a case for this miniature synth with two controls. Further processing of the sound was done using a Korg Kaoss Pad." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Altoids Synth" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chip Fast PWM"  PATH="Synthesizers/Synthesizers 05/Chip" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chip" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7472235" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C0 to C8." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Useful for EDM work when seeking 80-s flavors." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Sampled G1 to B8. 4 velocities. Useful for EDM work when seeking 80&#39;s flavors." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chip" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chip Sync Lead"  PATH="Synthesizers/Synthesizers 05/Chip" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chip" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Hybrid Sounds" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4972699" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C7." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Useful for EDM work when seeking 80-s flavors." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Sampled G1 to B8. 4 velocities. Useful for EDM work when seeking 80&#39;s flavors." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chip" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Apple TV 1"  PATH="Synthesizers/Synthesizers 05/Coil Pickup/Apple TV Coil Pickup" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8413718" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#3 to G#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Apple TV Coil Pickup" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Apple TV 2"  PATH="Synthesizers/Synthesizers 05/Coil Pickup/Apple TV Coil Pickup" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7422068" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#3 to G#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Apple TV Coil Pickup" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup Apple TV 3"  PATH="Synthesizers/Synthesizers 05/Coil Pickup/Apple TV Coil Pickup" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9431972" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#3 to G#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Apple TV Coil Pickup" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup TV Drone 1"  PATH="Synthesizers/Synthesizers 05/Coil Pickup/TV Drone Coil Pickup" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12229970" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="TV Drone Coil Pickup" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coil Pickup TV Drone 2"  PATH="Synthesizers/Synthesizers 05/Coil Pickup/TV Drone Coil Pickup" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5519432" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording hidden sounds within electromagnetic fields generated by devices like computers, phones, modems, TVs, and printers. Useful for Sound Design applications. Try these layered with Phrases, and then apply lo-fi effects processing to the combination in the Common rack to create an eerie, distant and unstable sound effect!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coil Pickup" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="TV Drone Coil Pickup" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Raspberry Oscillator"  PATH="Synthesizers/Synthesizers 05/Feedback" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1871876" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B1 to B1." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Feedback sounds are created when the audio path of synths, effects and mixers loop back into themselves. They have a gritty, distorted vibe to them since they are further processed with guitar amps and software tools. Unison is great with these, and the Waveshaper can mangle them into oblivion!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Feedback" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rough Cuts"  PATH="Synthesizers/Synthesizers 05/Feedback" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6875903" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Feedback sounds are created when the audio path of synths, effects and mixers loop back into themselves. They have a gritty, distorted vibe to them since they are further processed with guitar amps and software tools. Unison is great with these, and the Waveshaper can mangle them into oblivion!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Feedback" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sputter Distortion"  PATH="Synthesizers/Synthesizers 05/Feedback" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2866646" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#4 to F#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Feedback sounds are created when the audio path of synths, effects and mixers loop back into themselves. They have a gritty, distorted vibe to them since they are further processed with guitar amps and software tools. Unison is great with these, and the Waveshaper can mangle them into oblivion!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Feedback" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="X-Mod Feedback"  PATH="Synthesizers/Synthesizers 05/Feedback" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6213044" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#2 to D#2." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Feedback sounds are created when the audio path of synths, effects and mixers loop back into themselves. They have a gritty, distorted vibe to them since they are further processed with guitar amps and software tools. Unison is great with these, and the Waveshaper can mangle them into oblivion!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Feedback" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bottom Feeder"  PATH="Synthesizers/Synthesizers 05/Reaktor" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1367399" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Meta Enchanter 1"  PATH="Synthesizers/Synthesizers 05/Reaktor" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9295382" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C2." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Meta Enchanter 2"  PATH="Synthesizers/Synthesizers 05/Reaktor" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8738252" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C2." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bouncing Resonator 1"  PATH="Synthesizers/Synthesizers 05/Resonator" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Resonator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3053170" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manually drawing a minimal spike impulse, asynchronously arpeggiating it, and then routing that through a resonating filter. Great for Granular Synthesis!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Resonator" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bouncing Resonator 2"  PATH="Synthesizers/Synthesizers 05/Resonator" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Resonator" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2710498" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F4 to F4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manually drawing a minimal spike impulse, asynchronously arpeggiating it, and then routing that through a resonating filter. Great for Granular Synthesis!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Resonator" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pouring Resonator 1"  PATH="Synthesizers/Synthesizers 05/Resonator" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Resonator" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8785682" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#3 to F#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manually drawing a minimal spike impulse, asynchronously arpeggiating it, and then routing that through a resonating filter. Great for Granular Synthesis!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Resonator" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pouring Resonator 2"  PATH="Synthesizers/Synthesizers 05/Resonator" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Resonator" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9919570" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manually drawing a minimal spike impulse, asynchronously arpeggiating it, and then routing that through a resonating filter. Great for Granular Synthesis!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Resonator" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Super Slow Scan"  PATH="Synthesizers/Synthesizers 05/Scan" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Scan" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Modern Sonics" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16706116" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by taking the sounds of a circuit bent MT-240 set to a very small buffer and scanning the memory! Try with Unison." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E3 to E3." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Synthesizers" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Synthesizers 05" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Scan" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="A Feeling of Emptiness"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4032872" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by using morphing techniques in Metasynth and Hyperprism&#39;s vocoder. Works well when used as a bed for Mod Envelope amplitude modulation or with the Arpeggiator and Sample Start modulation. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 22 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="A Major Grammaphone"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Hans-Jorg Scheffler" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Phonograph" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sine waves" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-fi" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="356980" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using several SFX machine algorithms. Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Deja Vu, Remembrance" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 2 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/hansjorgscheffler.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Adriatic"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1032096" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Drones/Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Aereo Fleet"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unstable" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4573072" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by blasting a low pitch drone through 5 amplifiers in a small room, recorded with several microphones and mixed down in stereo. Best played as single notes or in octaves. Great for creating disturbing FX and rumbles." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Airplanes, Bombers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 17 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Air Chunk"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="size"  VALUE="539736" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Distant Ambience" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Aloft High"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2173504" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Somber" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Aloft Low"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1063264" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Somber" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Alpha"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Motion" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3422716" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a detuned sawtooth wave through a chain of tempo controlled chorus and vocoders. Try playing chords with the arpeggiator or triggering with a mod envelope. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Amalgamate"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JP-8000" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2788996" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 1" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Amoeba"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="size"  VALUE="876532" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ancient Extinction"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6416220" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by radical processing of animal cries, then pitching it down several octaves to create the illusion of a giant and extinct creature. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Angels in the Desert"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3420316" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Angels Whisper"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4577492" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing recordings of thin and transparent sounds, played on several glasses filled with water. Best played a single note, fifths and octaves. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Anguish Texture"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1777240" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Fuzz/Ambient Fuzz" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Anguished Cries"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1808596" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing recordings captured with an ultrasonic device pointed toward the ceiling of an old barn filled with flying bats. Best played as a single note.  When played in the upper range it&#39;s pretty effective in creating scary ambiences. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Anticipation"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3870832" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Somber" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Arcane"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1586264" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sci-Fi/Sci-Fi 3" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Atlantis"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2806056" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sweep/Sweepers 1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Atmoschimes"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1325400" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sweep/Sweepers 1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Azure 1"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1664940" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Leads/Blue Sliders" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Azure 2"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1271280" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Leads/Blue Sliders" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="B-52 Bombers"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rumbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unstable" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8214538" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording a low drone sound through 5 guitar amplifiers, which sounds like bombers flying overhead. Lots of nervous animation when played in the upper range.  Also interesting for dissonant chords and harsher melody lines." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Airplanes, Bombers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 31 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Barrier Reef"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2220120" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Tranquil Ambience" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Beam and Bulb"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4872544" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Drones/Big Drones" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Belfry"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9488398" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Bells/Strange Bells" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bending Choral Wash"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2274632" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4, 13 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Big Pink Purr"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4043120" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by resynthesizing the sound of a trombone and a tuba. The trombone was played with a &#34;growl&#34; timbre. Both instruments are processed as a single sound flow with formant shifters, resonators and EQs. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Big Trouble"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="size"  VALUE="640344" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sweep/Sweepers 2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Black Den"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4215718" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Lunar Rains" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G5 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blister"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1392884" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Suspicious" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blur"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="size"  VALUE="651096" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sci-Fi/Sci-Fi 2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bombarded"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2981976" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 5" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bondo"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1543420" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bowing a Bell with Rocks"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1705676" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by rubbing the edge of a big church bell with a stone, recorded from the inside of the bell. Then processing it with resonant delays to create a more stable tone. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Brimstone"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4694956" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Orchestral FX/Wages of Sin" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Buzz Bombs"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2492504" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 5" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cascading"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1630096" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Cascaders" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cascoder"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1134204" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Cascaders" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Castalia"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3703228" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by using several small bells that hit against each other, recorded from various distances. Processed by adding layers in reverse and at different pitches. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cat Scan"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1526548" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ceremony"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2572540" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by multiplying a single bell tone into a flux of sound clones. The random stratification of the clones creates a sustained ambience. Best played as a single note and octaves. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chalkboard Swirl"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3032388" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by resynthesizing screams of panic!!&#10;Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chemical Equilibrium 1"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10903486" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by emphasizing specific frequencies of a noise, processed with amp simulators. Works well as a drone, and versatile enough for intervals and chords too. Try using a slow attack, along with filtering and delays." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 37 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chemical Equilibrium 2"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9767752" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by emphasizing specific frequencies of a noise, processed with amp simulators. Different EQ and Amp settings.&#13;Works well as drone, and versatile enough for intervals and chords too. Try using a slow attack, along with filtering and delays." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 37 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chemical Equilibrium 3"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10302232" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by emphasizing specific frequencies of a noise, processed with amp simulators. Different EQ and Amp settings.&#13;Works well as a drone, and versatile enough for intervals and chords too. Try using a slow attack, along with filtering and delays." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 37 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chemical Equilibrium 4"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unstable" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9738574" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by emphasizing specific frequencies of a noise, processed with amp simulators.. Different EQ and Amp settings. Works well as a drone, and versatile enough for intervals and chords too. Try using a slow attack, along with filtering and delays." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 37 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Churchist"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="334352" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Distant Ambience" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Circadian"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6043828" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Animated Majors" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Circular Overtones"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2233868" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by playing different types of plastic and wooden pipes with the didgeridoo technique. Layered together in a continuous morphing. This sound plays great with chords. The timbre sounds half organic and half synthesized. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Clandestine"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2464344" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cleansing"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="472034" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Cleansing" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cloaking"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1736360" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Suspicious" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cluster Feedback 1 Dry"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unstable" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hard" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8635756" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing several tracks of guitar feedback. A great distorted drone with lots of possibilities as an effect. Slower Granularity settings work really well." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 37 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cluster Feedback 1 Wet"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unstable" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hard" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7586260" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing several tracks of guitar feedback. This version has additional harmonic processing applied. A great distorted drone with lots of possibilities as an effect. Slower Granularity settings work really well." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 37 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cluster Feedback 2 Dry"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unstable" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hard" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8577934" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing several guitar feedback sounds through multiple amp simulators. A great distorted drone with lots of possibilities as an effect. Slower Granularity settings work really well." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 37 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cluster Feedback 2 Wet"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unstable" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9899062" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing several guitar feedback sounds through multiple amp simulators. This version has additional harmonic processing applied. A great distorted drone with lots of possibilities as an effect. Slower Granularity settings work really well." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 37 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cobalt Drops"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7056112" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Moog Modular 55 analog synthesizer.&#13;Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Columns"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13807726" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Sci-Fi Synth" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G5 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Comet Star"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Motion" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3617684" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by using a tempo controlled LFO/distortion. The basic ambience is enriched by moving layers of high-pitched resonances. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Constant Change"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2822924" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cooderfried"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1158604" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Leads/Blue Sliders" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Covert"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2426968" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cricket Choir"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="941228" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Dreamies" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Crimson Elegy"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9491956" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by playing different stringed instruments, ac. guitar, sitar and a zither. Processed together with comb filters and large ambiences. Best played as a drone, with single notes and octaves. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 36 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Critical Orbit"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4093204" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the noise coming from a circular saw against a huge metal beam. The FX chain includes pitch shifters, waveshapers and distorted reverbs. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Crows"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2340680" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a string machine sound with a chain of gentle and liquid sounding waveshapers, with automated curves for frequency and amplitude. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Crying Doppler"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Vocals" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Moving Vowels" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bright" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Breathy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hissing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vocal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Blowing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14722414" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by using a slow evolving vowel sound. Processed with multi ambiences and long reverse delays. Single stretched ambient sample - best played as single notes and fifths. Works very well with Harmonia and complex envelopes." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cryptic"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="643928" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sci-Fi/Sci-Fi 3" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Crystal Cloud"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2442420" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing low pitched oscillating metals. Different layers are combined together to create a fluid depth and slow arpeggio movements. Best played as a single note. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Crystal Waves"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Motion" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7702222" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Evolvers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D5 to D5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cultic"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1298036" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Mournful" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Currents of Sudan"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4064584" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Damnation"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4278670" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Orchestral FX/Wages of Sin" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dark Brood"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2729560" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 3" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Datatube"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="870232" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sci-Fi/Sci-Fi 3" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dawning"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="843864" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Tranquil Ambience" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dawnlands"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3891072" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Daybreak"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1547096" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Tranquil Ambience" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Deceived"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2227532" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Suspicious" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Deceiver"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1278200" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Drones/Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Deckard 2019"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="30377728" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor&#39;s &#34;Skrewell&#34; ensemble and processing the results through comb filtered delays. Single stretched sample - best played as a drone, with single notes, octaves, fourths or fifths. Try using Ring Modulation, Waveshaping and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Deep Didge"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Didgeridoo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rumbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3360896" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by heavy processing an Australian Didgeridoo. Works well as a drone. Lots of low end, great for rumbles. Originally appeared as part of the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 18 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Didgeridoo" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Deep Opera"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3297832" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by putting piano strings in resonance by hitting them with an electric toothbrush. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Deep Sea Exploration"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4496784" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This one is really strange! Created by processing some Yodel vocal samples. The formants and pitch have been completely altered and the voices sound more like plastic bubbles that keep multiplying. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dervishes"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2226520" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Leads/Arabionics" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#4 to G#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Deserted Shipyard"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Blowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Breathy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="White Noise" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hissing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15290866" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing field recordings taken during a windy day in a bay dockage area. Single stretched ambient sample - useful for eerie and undefined mysterious atmospheres. Try various Waveshaper settings and Unison to dramatically enhance the rumbling and size of the ambience." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 58 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Diffraction"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1466968" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Ambient Vistas" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dissonata"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20970808" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing an Ebowed Piano sample in Reaktor&#39;s &#34;Metaphysical Function&#34; ensemble. Single stretched ambient sample - best played as single notes. Works great as drone. Try using delays along with filtering." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Disynergy"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="979652" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Discordant" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Divine Rest 1"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Soft" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="26938168" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by merging together harmonium and bowed acoustic guitars, playing simple chords. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 102 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Divine Rest 2"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Soft" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="26938168" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by merging together harmonium and bowed acoustic guitars, playing simple chords. Harmonically enhanced version. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 102 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Divine Restlessness"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Soft" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="25934980" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by merging together harmonium and bowed acoustic guitars simple chords. Liquid sounding modulation added. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 98 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dubai"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2185208" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Leads/Arabionics" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#4 to G#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dunes"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3809300" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dynamic Swirling Steel ^"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unstable" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Motion" >
</ATTR>
 <ATTR  NAME="size"  VALUE="24323220" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by overusing a denoiser with a recording of a bowed metal plate. A single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="3 Velocities, 31 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dystopia"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="18559450" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor&#39;s &#34;Skrewell&#34; ensemble and processing the results through comb filtered delays. Single stretched sample - best played as a drone, with single notes, octaves, fourths or fifths. Try using FM, Ring Mod, Waveshaping and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dystopian Dream"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="30329350" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor&#39;s &#34;Skrewell&#34; ensemble and processing the results through comb filtered delays. Single stretched sample - best played as a drone, with single notes, octaves, fourths or fifths. Try using Ring Mod, Waveshaping and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dystopian Future"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="33717392" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor&#39;s &#34;Skrewell&#34; ensemble and processing the results through comb filtered delays. Single stretched sample - best played as a drone, with single notes, octaves, fourths or fifths. Try using Ring Mod, Waveshaping and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dystopian Metals"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="23437678" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor&#39;s &#34;Skrewell&#34; ensemble and processing the results through comb filtered delays. Single stretched sample - best played as a drone, with single notes, octaves, fourths or fifths. Try using Ring Mod, Waveshaping and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="E-Bowtron"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="904728" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Eclipse"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5621256" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1921112" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by transforming the harmonics extracted from the sound of a huge tubular bell. Processed with resonators, EQ and reverbs. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Ambient Vistas" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Edgy Luminescence"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2950912" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by routing the signal coming from two fast-rate, self-oscillating choruses into a fixed note resonator. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A4 to A4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Eerie Mood"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1893012" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by shaping filtered white noise with a chain of resonators, generating tiny reflections, like &#34;millions of tiny pieces of glass&#34; that morph together and create a sustained sound. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Effervescent"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9807580" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Sci-Fi Synth" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Electric Blade"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13273552" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Electrocution Wires"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wirey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7755730" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a circuit bent electronic noise with multiple detuned delay lines. Useful as an unpitched drone effect, or a rumbling tone. Sounds ominous in the low register. Try Random to Start mod." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 29 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Elevation"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1475696" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by using a female vowel sound combined with a wide and warm ambience of bell-like tones. The modulation is created by the pitch and amplitude fluctuation of the voice. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Elevator in Panic Mode"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wirey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bright" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unstable" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8088730" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manually interfering with the pump of a big hydraulic engine. Resonances are coming from the water tank. Useful as an unpitched drone effect, or a rumbler. Sounds ominous in the low register. Try Random to Start mod." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 31 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Elongation Hit"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1381676" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by altering the frequency structure of a pipe organ note, the harmonics are transformed and then transposed into various octaves above and below the original pitch. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Elves"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2710600" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Evolvers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Embryonic"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1286940" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with a complex chain of effects, bell tones pass through fast-modulated delay lines that send their feedback into resonating filters, some of those feedbacks are randomly reversed." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Emergence"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2616464" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Yearnings" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Emperor Constantine"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Triumphant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bright" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Motion" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3621052" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing Bizarre Guitar&#39;s &#34;Byzantium&#34; samples through Hyperprism&#39;s Vocoder. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 19 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Encription"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3742444" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by sending a &#34;sonar&#34; kind of tone into a chain of waveshapers, the output of the waveshapers are filtered, spread all around and transposed into several pitches. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Endless Reflections 1"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Soft" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17044282" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a short reverse sound through a complex chain of comb-filtered delays. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity, Sample Start modulation and also with random Harmonia settings for complex ambiences effects." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 79 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Endless Reflections 2"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Soft" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17772520" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a short reverse sound through a complex chain of comb-filtered delays. This version has narrower bands and more pronounced resonances. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity, Sample Start modulation and also with random Harmonia settings for complex ambiences effects." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 79 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Engines of War"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20943892" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Enigmatic"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4273504" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Evolvers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G5 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Epileptic Seizure"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5213376" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Equilibrium"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2711936" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by playing some melodies with lo-fi viola sounds. The melodies interact together in a random way creating an evolving and avant-garde clustery chord. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Escalation of Violence 1"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bright" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unstable" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wirey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8700436" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by altering the harmonic structure of a metal plate, slightly tortured with a circular saw. A great minor-major toggling Ambience with endless possibilities. It can be smoothed out by using slow Granular settings or made more extreme by using the polyphonic Ring Mod synthesis." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Cymbal Roll" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 33 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Escalation of Violence 2"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unstable" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wirey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8903890" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by altering the harmonic structure of a metal plate slightly tortured with a circular saw. Different resonant models. A great minor-major toggling Ambience with endless possibilities. It can be smoothed out by using slow Granular settings or made more extreme by using the polyphonic Ring Mod synthesis." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Cymbal Roll" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 34 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Escalation of Violence 3"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unstable" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wirey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7114510" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by altering the harmonic structure of a metal plate slightly tortured with a circular saw. Different resonant models. A great minor-major toggling Ambience with endless possibilities. It can be smoothed out by using slow Granular settings or made more extreme by using the polyphonic Ring Mod synthesis." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Cymbal Roll" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 27 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Escalation of Violence 4"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bright" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unstable" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wirey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8806882" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by altering the harmonic structure of a metal plate slightly tortured with a circular bow. Different resonant models. A great minor-major toggling Ambience with endless possibilities. It can be smoothed out by using slow Granular settings, or made more extreme by using the polyphonic Ring Mod synthesis." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Cymbal Roll" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 33 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Escaping"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="size"  VALUE="976728" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Ambient Vistas" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Evaporate"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2879844" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Tranquil Ambience" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Evolving Metals"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Motion" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4312644" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a lo-fi whistle sound, filtered and transposed several octaves down to create a pad type of sound. The signal is then run through a tremolo and a random feedback generator. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Existence"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1808744" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by lo-fing an analog pad sound and a vocal sample. Processed with a bit-reducer to create a more airy high end.  It was looped to create a vintage vibe similar to the Ensoniq MIrage 8-bit sampler. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Exothermic Reaction"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rumbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11526670" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by ebowing harmonics on a cello through a lo-fi signal path to add warmth and timbre richness. Works well as a drone and ambience. FM works really well and also detuned Unison settings with octave shifting create interesting retro sounding ethereal atmospheres." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 44 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Expectation"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1957904" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fairy Dust"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Radiant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6267460" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Radiant" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fathoms"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1701208" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Ambient Vistas" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="February Glare"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1983948" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manually multiplying small cells of bell sounds into a denser and evolving harmonic structure, several layers are interacting together creating this rich ambience. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Female Morphing"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Gender"  VALUE="Female" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Vocals" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Melisma" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vocal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Breathy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Formant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Throaty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4010032" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by fusing different vocal vowel movements together. This Soundsource works great with Granularity and Harmonia to create kaleidoscopic vocal landscapes. Originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 22 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Five Strings"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1826700" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by combining bowed sounds from 5 different stringed instruments; two acoustic guitars, a tambura, a sitar and a saz. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fjords"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1985376" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Lustrous" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Flaming Cluster"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12817162" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by layering different and reversed notes from a bowed electric bass guitar, recorded in overdrive through a broken consumer tape recorder. Works well as a drone, and versatile enough for intervals and chords too. Try using a slow attack, along with filtering and delays." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 48 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Flitter Twitter"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1506652" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fluorescent"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2212864" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing some chords played on a zither and a small harp with a resonator and various delay lines. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Flutter"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="905324" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Foggy Bottom"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4028410" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Drones/Big Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D5 to D5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Foreboding"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4034530" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Forlorn 1"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1591896" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sci-Fi/Avante Guitar" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Forlorn 2"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2398436" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sci-Fi/Avante Guitar" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Foul Brood"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="777816" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 3" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fried Neurons"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8115646" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Moog Modular 55 analog synthesizer.&#13;Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Frog Bog"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17150638" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor&#39;s &#34;Skrewell&#34; ensemble and processing the results through frequency modulated delays. Single stretched sample - best played as a drone, with single notes, octaves, fourths or fifths. Try using FM, Ring Mod, Waveshaping, Granular and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Frost"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7068808" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Dreamies" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Frozen Ambience"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1003396" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by combining additive synthesis and FM. Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Frozen Dream"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2169212" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by resynthesizing wind chimes samples. The natural amplitude of the sound is altered by changing it from percussive to sustained. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fuzz Clarinet"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1632956" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Sustain the sound to hear the clarinet tone disintegrate into fuzzy space. Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Discordant" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gene Splicing"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13020970" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing glass sounds through a feedback generator. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 49 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Geodesic"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1490004" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ghandi Drone"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7003810" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Drones/Big Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gleaming Hi"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1797208" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Animated Minors" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gleaming Mix"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1167596" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Animated Minors" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glinting"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Radiant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1806328" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Radiant" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glissolia"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9413590" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Sweepers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glistening"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Motion" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2826166" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Guitar FX/Straticus Drasticus" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glitch Probes"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2332546" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor&#39;s &#34;Skrewell&#34; ensemble and processing the results through frequency modulated delays. Single stretched sample - best played as a drone, with single notes, octaves, fourths or fifths. Try using FM, Ring Mod, Waveshaping, Granular and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glitchy Drone 1"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7246660" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor&#39;s &#34;Skrewell&#34; ensemble and processing the results through spectral delays. Single stretched sample - best played as a drone, with single notes, octaves, fourths or fifths. Try using FM, Ring Mod and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glitchy Drone 2"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7266706" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor&#39;s &#34;Skrewell&#34; ensemble and processing the results through spectral delays. Single stretched sample - best played as a drone, with single notes, octaves, fourths or fifths. Try using FM, Ring Mod and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glow Worms"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2305512" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by using toy and bell tones in a random sequence, reversed and processed in a lo-fi way into a tape echo simulator. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 12 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gnashing"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6473608" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Orchestral FX/Wages of Sin" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gnawing"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1666028" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Drones/Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gorge"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1032024" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Drones/Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Grandma Dreams of Opera"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Funny" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Vocals" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Phonograph" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Electronic Choir" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7506952" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by using a secret device to transport sounds into a calm and operatic dream of my Grandmother : ) Single stretched ambient sample. A great effect for layering with other Soundsources. This also works well with Granularity and extreme Ring Mod settings." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 28 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Grey Den"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2230294" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Lunar Rains" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gurgle"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1710168" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gut Wrenching Swirl"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4906640" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by morphing several mid-high pitched vocal sounds together. The amount of transposition and formant shifting transforms the original sound into something unreal. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gutteral Morphing"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4906640" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gyroscope"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2978392" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hades Gate"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8939560" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Orchestral FX/Wages of Sin" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F5 to F5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Half a Kingdom"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1069456" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Harmonic Air Hit"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="773888" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hazy Brood"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3050584" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 3" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Help Me"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1366360" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Fuzz/Ambient Fuzz" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hibernation"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2291336" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by resynthesizing a gong sound. Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hideous"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1418460" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Drones/Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Himalaya"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="795224" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture is unique because it is multisampled (most of the Textures are just a single sample stretched). So be sure to try it with chords and across the range of the keyboard. This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Multisamples/Guitar Pads" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B5 to B5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Howler"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2516000" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Drones/Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Huge Locusts"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5880256" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Drones/Big Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hunchback"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="515968" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Drones/Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Iceland 1"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3196252" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Dreamies" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Iceland 2"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1841908" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Dreamies" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Iceland 3"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5104528" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Dreamies" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Icicle Drone"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="969780" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Animated Minors" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Icicles 1"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1146036" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Animated Minors" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Icicles 2"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1127676" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Animated Minors" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Illuminati"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Radiant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8385430" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Radiant" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Immersion"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2479496" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Mournful" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Immortal Fripp"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Distorted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping Filter" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10249192" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a custom guitar played with the ebow. The signal was then processed through some stomp boxes and the Sound-on-Sound function of a tape delay. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 38 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="In Excelsis"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Vocals" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3209458" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Voices/Dream Choirs" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D5 to D5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Indicator"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="535104" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sci-Fi/Electrofonic" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Infinite Flotation"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3705188" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Infrared Alarm"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6133372" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor&#39;s &#34;Skrewell&#34; ensemble and processing the results through comb filtered delays. Single stretched sample - best played as a drone, with single notes, octaves, fourths or fifths. Try using FM, Ring Mod, Waveshaping and Granular." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Insects"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="672492" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34; and &#34;Distorted Reality&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Invert Gliss"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10275064" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Evolvers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G5 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ireland"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1779700" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing notes played on a celtic flute and tiny bells recorded very far from the microphones. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Iridescence"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Radiant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1182056" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Radiant" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Iron Eyes"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1787956" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource is dedicated to &#34;Iron Eyes Cody&#34;, the unusual life of a man who claimed to be a Native American Indian most of his life, when he was in fact an italian guy from Louisiana! His &#34;Crying Indian&#34; commercial to stop polution in the 70&#39;s is one of the most famous Public Service commercials ever made and launched the ecology movement and Earth Day in the US. Check out the weblink for more information on his bizarre story.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Leads/Blue Sliders" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Iron_Eyes_Cody" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Jake Drone"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5593408" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Drones/Big Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G5 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Jellyfish"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Soft" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dull" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10354648" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by using many large, thin metal plates to create subtle rumbles, processed with a chain of low pass filters and convolution reverbs. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 39 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Jet Whine"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1829332" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sci-Fi/Sci-Fi 3" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Jetty"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1197400" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Katmandu"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Triumphant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6821040" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a multisampled soundsource. This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Multisamples/Guitar Pads" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to B5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Klaatu"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1644226" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Outer Limits" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Lapland"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2123640" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Lustrous" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Lathe"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JP-8000" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3530584" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Laundramat"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1681642" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Guitar FX/Ambient Washes" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Leagues"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1331032" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Ambient Vistas" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Leap of Faith"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2078156" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Benders/Dive Bends" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Life Inside the Tubes"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9021406" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor&#39;s &#34;Skrewell&#34; ensemble and processing the results through frequency modulated delays. Works well as a drone, and versatile enough for intervals and chords too. Try using FM, Ring Mod, Waveshaping, Granular and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Liquid Crown"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Radiant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1594476" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Radiant" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Liquid Nitrogen 1"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unstable" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16327654" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by splitting a basic humming tone into several sound drops, processed with various efx chains of delays and pitch multipliers. This version is created mainly with the long delay feedbacks. Works well as a drone. Try using a slow attack, along with filtering and delays." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 61 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Liquid Nitrogen 2"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unstable" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15766696" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by splitting a basic humming tone into several sound drops, processed with various efx chains of delays and pitch multipliers. This version has more resonance on the feedbacks. Works well as a drone. Try using a slow attack, along with filtering and delays." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 59 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Liquid Nitrogen 3"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9040594" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by splitting a basic humming tone into several sound drops, processed with various efx chains of delays and pitch multipliers. In this version some sound drops trigger self-oscillating feedbacks. Works well as a drone. Try using a slow attack, along with filtering and delays." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 34 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Liquid Nitrogen 4"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10082704" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by splitting a basic humming tone into several sound drops, processed with various efx chains of delays and pitch multipliers. In this version the pitch multiples are more present in the mix, resulting in a less muffled sound. Works well as a drone. Try using a slow attack, along with filtering and delays." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 38 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Liquid Nitrogen 5"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wirey" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11420086" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by splitting a basic humming tone into several sound drops, processed with various efx chains of delays and pitch multipliers. In this version the multiplied high-pitched drops are generating additional tonal feedbacks. Works well as a drone. Try using a slow attack, along with filtering and delays." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 43 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Liquid Nitrogen 6 Reverse"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9310468" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by splitting a basic humming tone into several sound drops, processed with various efx chains of delays and pitch multipliers. In this version the elements are played in reverse. Works well as a drone. Try using a slow attack, along with filtering and delays." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 61 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Liquid Nitrogen 6"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11303992" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by splitting a basic humming tone into several sound drops, processed with various efx chains of delays and pitch multipliers. In this version the intensity of the high-pitched sound drops is affecting the tuning of the main tone. Works well as a drone. Try using a slow attack, along with filtering and delays." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 42 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Long Voyage"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14339428" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Voyages" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Luminize"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Radiant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7496542" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Radiant (aka: &#34;Sparkling Pools&#34;)" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Magic Waters"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1859108" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing wind chimes and a choir chord.  The signal goes through a chain of choruses and resonant delays. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4, 11 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Magnetic Crystals"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5396832" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a cascade of pieces of glass, multiplexed into different pitches and spatial positions with a chain of harmonizers and resonant delays. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Magnetic Field"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12936424" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing an Ebowed Piano sample in Reaktor&#39;s &#34;Metaphysical Function&#34; ensemble. Works great as drone. Try using Harmonia and small amounts of Waveshaping." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4, 49 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Making Waves"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20287852" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Malevolent Shadows"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unstable" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Blowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Massive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rumbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11362318" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by clustering slow-modulated sine waves at different pitches, the sweep of the sine waves control additional overtones that are also slightly overdriven. A great distorted drone with lots of possibilities as an effect. Slower Granularity settings work really well." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 43 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mantura"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1727908" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Melting Plastic"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rumbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flanging-Phasing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Popping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unstable" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8519104" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by applying a random buffer effect to simple tone sent through a comb filter. A split of the signal triggers a phase effect. Useful as an unpitched drone effect, or a rumbler. Ominous low register. Try Random to Start mod." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 32 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Menace"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1777496" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 5" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mercenary"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1151168" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Dark Edge" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mercury Tribe"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2551328" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the sound coming from a custom patch in a Korg Z1, EVL version. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metal Flow"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1445388" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by altering sounds of big metal plates, scraped by nails with long circular movements. The signal passes through tuned reverbs and ring modulators. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metallic Cluster Beams 1"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wirey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="19571302" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by melting different metallic overtones together, generated by scraping cymbals and gongs with a metal brush. This version has muffled overtones. Great in Octaves, Fourths or Fifths. Ring Mod works great on this Soundsource." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Rumble, FX, SFX, Subway, Unpitched Drone" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 74 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metallic Cluster Beams 2"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wirey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="19467154" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by melting different metallic overtones together, generated by scraping cymbals and gongs with a metal brush. This version has harsher overtones. Great in Octaves, Fourths or Fifths. Ring Mod works great on this Soundsource." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Rumble, FX, SFX, Subway, Unpitched Drone" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 74 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metallic Cluster Clouds 1"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rumbling" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8821228" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by using the vibration of a large gong, several layers are merged together to create a continuous tone. This is a great rumbler or useful as an FX bed." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 33 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metallic Cluster Clouds 2"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rumbling" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8745004" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by using the vibration of a large gong, several layers are merged together to create a continuous tone. This version has additional layers created by using the metal tone as impulse response, the layers rotate around the space creating more depth. This is a great rumbler or useful as an FX bed." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 33 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Metro"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1270340" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by reinventing the noise of an old phonograph needle over a record, the sound is cloned several times in different pitches and processed with the Pluggo Fragulator. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Midnite Rail 1"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3605024" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Fuzz/Midnite Rails" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Midnite Rail 2"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1772284" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Fuzz/Midnite Rails" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Midnite Rail 3"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2206264" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Fuzz/Midnite Rails" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Midnite Rail 4"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2643080" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Fuzz/Midnite Rails" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Miniature Biosphere"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11864404" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Modular Meditation"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Funny" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6559024" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Moog Modular 55 analog synthesizer.&#13;Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Monastery"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1923476" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sci-Fi/Temple Bells" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Monkoder"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocoder" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1607056" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Moonbeams 1"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9891086" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Tranquil Ambience" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Moonbeams 2"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15013712" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Tranquil Ambience" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Morphing Matrix"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3594780" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the noise of a vacuum cleaner sucking air out of big plastic pipes. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Morphing Voices"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Vocals" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2738444" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing vocal samples with filters and reverbs. Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Morphionic"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2110548" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mother Earth"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3280424" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mothers Milk"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3156728" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Nanorobotics"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9414208" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor&#39;s &#34;Skrewell&#34; ensemble and processing the results through frequency modulated delays and pitch shifters. Try using FM, Ring Mod, Granular, Harmonia and Metal Pipe filters." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Nepal"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1454028" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Mournful" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Never Cry"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="601176" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Tranquil Ambience" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="New World"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5896450" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Synths/Synths/Cyberdrone" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Nirvana"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5530108" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Drones/Big Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="No Admittance"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2192572" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by combining analog waveforms and auto-generated feedbacks.  Portions of the signal are then run through delays and a fast rate tremolo. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Noblemen"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Triumphant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1721312" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Majestic" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Nu-Wager"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Radiant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1041096" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Radiant" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Nursery Rhymes"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2871932" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by playing a vintage organ through a chain of filtered choruses. The feedback and resonance are set high and generate lot of fast popping additional sounds. The FX chain also includes several reverse delays set with fast tempos. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4, 16 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Nyquist Criterion"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10377424" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the sound of crash cymbals played with soft mallets.  The tonal frequency has been emphasized to add a smoothly defined tone. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths.&#13;Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 39 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Oblivion"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Soft" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="19812706" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by altering the harmonic structure of a human voice.  The amount of change is very radical and the frequency range has been divided into separate bands that are feeding back into each other. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths.  Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 75 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ocean Chimes"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Motion" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11182942" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Bells/Strange Bells" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Omega"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Motion" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3513876" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing lo-fi strings sounds through a chain of autopanners, amp simulators and comb filters. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ominousity"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1540348" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Drones/Big Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Opal"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1812172" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Operawaves 1"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Vocals" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1356120" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Vox/Operawaves" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Operawaves 2"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Vocals" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2734164" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Vox/Operawaves" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Optical Diffraction Glitch"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13625554" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor&#39;s &#34;Skrewell&#34; ensemble and processing the results through frequency modulated delays. Single stretched sample - best played as a drone, with single notes, octaves, fourths or fifths. Try using FM, Ring Mod, Waveshaping and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Oracle Sheen"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Triumphant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1374544" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Eastern/Oracle" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Oracle"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Triumphant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1377880" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Eastern/Oracle" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Orange Prophet 1"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11084686" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created by running a Prophet 5 analog synthesizer thru a vocoder and spectral processing plug ins. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works great with Harmonia and Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F3 to F3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Orange Prophet 2"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3943258" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created by running a Prophet 5 analog synthesizer thru a vocoder and spectral processing plug ins. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Try using Harmonia and FM." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F4 to F4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Oriental Zenith"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1909912" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by combining FM, additive synthesis and a gentle filtered feedback. Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Outer Limits"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1915678" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sci-Fi/Outer Limits" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Outglassed"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4061720" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4, 23 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Overcoder"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2631704" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Paleolithic"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4655264" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by transforming a small trumpet riff through a multiple series of processors. The original source is sent in parallel into several channels, pitch shifters, automated and filtered reverbs, comb EQs, delays and reverse. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4, 26 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Paradise"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Radiant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2053116" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Radiant" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Particle Scanner Glitch"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1916026" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor&#39;s &#34;Skrewell&#34; ensemble and processing the results through frequency modulated delays. Works well as a drone, and versatile enough for intervals and chords too. Try using FM, Ring Mod, Waveshaping, Granular and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PAX - A Deep Sense of Peace"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Soft" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16121008" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by playing sparse melodies processed with chains of delays and peaceful modulations. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 61 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PAX - A Greater Sense of Peace"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Soft" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17772520" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by playing sparse melodies processed with chains of delays and peaceful modulations. In this version the modulators are introducing a deeper sense of consciousness. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths.  Works well with Granularity and slow modulations." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 67 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PAX - A Sense of Perfect Peace"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Soft" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17211412" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by playing sparse melodies processed with chains of delays and peaceful modulations. In this version the modulators are expanding the sound dimensions all over the place, we are really getting closer to the Shangri-La : ) Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 65 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PAX - Guitar Drone"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2941784" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Soothing" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PAX - Guitar Texture"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2941808" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Soothing" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Perelandra"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1784664" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 5" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Periscopic"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1827976" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sci-Fi/Sci-Fi 1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Perpetuity"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20574778" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a long and sustained noise with a chain of comb filters and resonators. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 78 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Petroleum"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1806748" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by resynthesizing the harmonic contents of a cow sound played through a big empty oil tank found in my Grandpa&#39;s garage. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pike"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1234372" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Benders/Dive Bends" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pixies"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1279576" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Evolvers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Planetary Artifacts"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17949142" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor&#39;s &#34;Skrewell&#34; ensemble and processing the results through spectral delays and pitch shifters. Works well as a drone, and versatile enough for intervals and chords too. Try using Ring Mod, Waveshaping and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Planetary"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1651032" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sci-Fi/Sci-Fi 1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Plummeting"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1443500" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Benders/Dive Bends" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Plunge"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2337620" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Benders/Dive Bends" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Premonition"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6466428" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Primal"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1030488" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sci-Fi/Sci-Fi 3" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Psychedelia"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6100702" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Sweepers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G5 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Psychedelics"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6356158" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Sweepers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G5 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pulsation"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1809564" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Soothing" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Purgatory"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20633932" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pyramid"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2395168" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing sounds coming from ethnic bowed instruments and winds. The various sounds morph into each other in a continuous way creating a new timbre. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Quest"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1965736" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Animated Minors" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Quik Riser"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2032738" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Guitar FX/Straticus Drasticus" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Radiate"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1050852" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Majestic" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Radio Drones"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1620116" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Suspicious" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Radio Universe"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2122636" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by selectively tuning out frequencies from a noisy radio transmission snippet. The noise has been divided into several bands, each one tuned in a different way with filters and delays. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4, 12 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Radioharp"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2047104" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Discordant" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Raining Pianos Reverse"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog Tape" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Motion" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8350312" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Enihcam ohce epat a hguorht maof htiw delffum ekim oerets a htiw dedrocer, onaip enut fo tuo ylthgils dna dlo a no deyalp oiggepra na fo sekat tnereffid gninibmoc yb detaerc (This version is in REVERSE). Single stretched ambient sample - best played as a drone, as a pad or as a piano to play unexpected melodies. Works very well with Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 36 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Raining Pianos"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog Tape" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Motion" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9507766" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by combining different takes of an arpeggio played on an old and slightly out of tune piano, recorded with a stereo mike, muffled with foam, through a tape echo machine. Single stretched ambient sample - best played as a drone, as a pad or as a piano to play unexpected melodies. Works very well with Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 36 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rebop"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="916400" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sci-Fi/Avante Guitar" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Red Sunrise"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1490384" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by resynthesizing a piano note. The harmonic contents are altered, filtered and transposed up and down from the original pitch.  Additionally the signal goes through a set of comb filters that emphasize the new sound structure. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="REM Sleep"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="size"  VALUE="874296" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Somber" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Requiem"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3745822" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Voices/Dream Choirs" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Resogong"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1792084" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Mallets/Mallets" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Reverspheres"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2128216" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Spherical Ambience" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Revolving Chalice"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10600546" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is feedback generated from an electric guitar, but the strings are cello strings instead of regular ones, and three of them were tuned to the same note. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 40 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ringing Wind"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3954220" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by pointing an air compressor pistol inside a big plastic can. The sound has been processed with ring modulators, pitch shifters, resonators and amp simulators. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ringong"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1792084" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Mallets/Mallets" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rinsing"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1113490" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Guitar FX/Ambient Washes" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rise Up"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3127810" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Guitar FX/Straticus Drasticus" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Romeo and Juliet"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3022084" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Shakespeare&#39;s greatest love story &#34;Romeo and Juliet&#34; inspired this sound. The creation started with a simple three notes arpeggio played with a lo-fi harp sound. The arpeggio was played in two different octaves, run through a complex chain of processors, filtered delays set with random times, filtered reverbs, and reverse. In addition, a layer of vinyl noise was added. The last stage was the mastering, where the ambience became a unique flow of notes that seems to catch each other in an eternal play. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rotating Aviary"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="size"  VALUE="21302824" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a modulated drone played with the bow on a customized sitar.  There&#39;s a tremolo in the efx chain that has a variable speed. Attached on the body of the sitar are two micro samplers that loop back the sound just played. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Birds" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 80 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rubbing Tubes"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3407492" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by playing a broken glockenspiel, the tuning was completely out. The processing includes reverse, emphasized resonances and filtered delays with distorted feedback. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#2 to A#2." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rushes"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="size"  VALUE="925292" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Animated Minors" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sanctus"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4060312" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Voices/Dream Choirs" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G5 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Satellite Circus"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1588788" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by running a vintage piano into a warm sounding FX chain. Initially the sound is overcompressed and recorded into a cheap cassette recorder, and then it passes through delays, tremolos, autopanners and reverbs. This version has been created out of a very short and simpler sequence of notes. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Satellite Orbit"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2640796" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by running a vintage piano into a warm sounding FX chain. Initially the sound is overcompressed and recorded into a cheap cassette recorder, and then it passes through delays, tremolos, autopanners and reverbs. In this version the delays have emphasized feedback that is resonating with the notes. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Satellite"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4628492" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by running a vintage piano into a warm sounding FX chain. Initially the sound is overcompressed and recorded into a cheap cassette recorder, and then it passes through delays, tremolos, autopanners and reverbs. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sci-Fi Prophet Texture"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8605690" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with a Prophet 5 analog synthesizer using cross modulation techniques. Works great with FM, Ring Mod and Waveshaping." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Scrape Chord"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2204200" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Discordant" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Scraping the Wheels"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unstable" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12708916" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by using a metallic resonance processed through a chain of parallel band-pass filters. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 51 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Screams in a Bottle"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1652416" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sea Life"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2047320" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Ambient Vistas" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Secret Garden"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2891548" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a recording of a natural ambience, the sound of birds in a small garden. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Secret Society"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7909186" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with a Prophet 5 analog synthesizer using cross modulation techniques and then processing the results using FFT techniques. Try using Ring Mod, Granular and Harmonia." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sedation"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1035956" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Mournful" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sentry"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1233188" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Serling"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1402080" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sci-Fi/Avante Guitar" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Serlinguini"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1401920" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sci-Fi/Avante Guitar" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Shadowlands 1"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3745440" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Soothing" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Shadowlands 2"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1941156" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Soothing" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Shanghai Reverse"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Triumphant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Blowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bright" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Light Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Asian" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="size"  VALUE="21973984" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by simultaneously playing flutes and piano, recorded through a tape echo and other mysterious devices! This version is in reverse. Single stretched ambient sample - best played as a single note. Try using Harmonia with random settings to create vintage and avant-garde ambiences." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Chinese" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 85 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Shanghai"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Triumphant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Shimmering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Blowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bright" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Light Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Asian" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="size"  VALUE="23518498" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by simultaneously playing flutes and piano, recorded through a tape echo and other mysterious devices! Single stretched ambient sample - best played as a single note. Try using Harmonia with random settings to create vintage and avant-garde ambiences." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Chinese" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 85 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Shangri-La"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3385944" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 5" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Shatter"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1012468" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Dark Edge" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Shining Metallum"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22387216" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a performance of an Udu thru resonators, comb filters, frequency shifters and delays. Works well as a drone, and versatile enough for intervals and chords too." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Shiny Beach"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2489228" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created from a recording of a hanging metals kind of instrument, by waving it in the middle of four microphones set up around it. The signal goes through tuned reverbs and delays that create long fluctuating overtones. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Shrieking"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1466732" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Discordant" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Shroud"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1927000" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Silver in the Sky"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3622112" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a bicycle&#39;s bell ring with a complex chain of filtered reverbs and delays. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sinister Mystery"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2610140" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sinister"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3233624" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sleet"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1112172" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Snorkeling"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bubbly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13733992" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a melody coming from a wind instrument through a chain of phasers, choruses and tremolos. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 52 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Snow Blind"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9043408" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sweepers/Snowflakes" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Snowflakes"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3496378" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Sweepers/Snowflakes" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Solar Flare"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2132056" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Ambient Vistas" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sonar Chord"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="925712" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Distant Ambience" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Southern Lights High"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3452852" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a short recording of whistling, the timbre becomes airy and ethereal by filtering the reverbs and metallizing the feedback of the tuned delays. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Southern Lights Low"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3452852" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a short recording of whistling. The formants are dramatically transposed down, the reverbs and delays are heavily filtered. Additionally there&#39;s also a flanger running in the FX chain. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Space Phone Voice Texture"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2933368" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by murmuring inside a Space Phone. Try using FM, Ring Mod, Waveshaping, Granular, Harmonia and Metal Pipe filters." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Space Time Energy"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3100384" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a female voice saying these three words: Space, Time, and Energy. The voice is multiplied and spread all over the stereo field by delays, pitch shifters and reverse reverbs. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sparkling Pools"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2244816" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34; and &#34;Distorted Reality&#34;." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="aka: DR2 &#34;Luminize&#34;" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spectrascope"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="size"  VALUE="468040" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Discordant" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spheres"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4051800" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Spherical Ambience" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spherical Motion"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4284744" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spin Cycle"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2316646" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Guitar FX/Ambient Washes" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spirits of the Trees"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1511704" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a choir chord, orchestral chimes and a celesta. The sound is emphasized and multiplied by several delays and buffer based loops. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spores"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1118808" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Spherical Ambience, Whistling" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Squeekies"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1563640" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Discordant" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G5 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Stalker"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11349136" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing weird, whispered voices and sounds of objects spun slowly inside a big cauldron. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 43 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Starchimes"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3578712" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sci-Fi/Sci-Fi 2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Starspin"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3446104" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sci-Fi/Sci-Fi 2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Static Rainbow"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2550444" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing small snippets of sound created with an analog synth. Every little sound is like a color and the vinyl noise represents the tiny drops of rain that transform the light into colors inside the rainbow. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Stealth Slumber"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4177836" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the noise of a hair dryer pointed inside a didgeridoo, the signal is copied into parallel processing chains where is detuned, pitch shifted octaves up, filtered and amplified with automation. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Stealth"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1951808" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Drones/Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Steel Morphing"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2386132" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the noise of streaming water with several resonators in parallel. Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sun Spot"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1667672" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Spherical Ambience" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Surreal Unreal"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wirey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8652364" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by expanding the harmonic structure of some magnetic noises coming from an industrial device. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 33 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Suspended Build"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8051404" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Orchestral FX/Suspended" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Suspended"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15485938" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Orchestral FX/Suspended" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G5 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Suspension of Belief"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13416448" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing chords coming from a custom made guitar. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 51 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Swarm of the Clicksects"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11323906" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor&#39;s &#34;Skrewell&#34; ensemble and processing the results through spectral delays. Single stretched sample - best played as a drone, with single notes, octaves, fourths or fifths. Try using FM/Ring Mod, Waveshaping, Harmonia and Metal Pipe filters." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sweet Hereafter"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hollow" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Soft" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11587348" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing tuned noises and human voices. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 44 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Swerve"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="930068" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Mournful" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Swirling Crickets"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4215464" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Symmetric Overtones"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1638092" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the sound coming from two instruments; piano strings played a plectrum, and a zither. Both played in the same way, by plucking all the strings starting from the top. The combined signal is run through a series of filtered reverbs and a resonator that overemphasize a certain frequency. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Synsects"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="518232" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sci-Fi/Sci-Fi 3" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Taj Mahal 1"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10465246" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Evolvers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G5 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Taj Mahal 2"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6434770" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Evolvers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G5 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Taxi Driver 1"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1785832" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sci-Fi/Sci-Fi 3" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Taxi Driver 2"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2083672" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sci-Fi/Sci-Fi 3" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Temple 1"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1374876" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sci-Fi/Temple Bells" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Temple 2"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1552996" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sci-Fi/Temple Bells" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Temptation"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12061576" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Orchestral FX/Wages of Sin" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G5 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tensing Pad"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="976928" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sci-Fi/Sci-Fi 3" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Terrabyte"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Ryeland Allison" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1484120" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Tekno/Teknorama" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ryelandallison.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="The Bronze Shrine"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Orchestral" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rubbing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Octaves" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="30056584" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created by processing some custom orchestral recordings, so it has a very organic quality to it. Although it&#39;s only a single sample, it&#39;s extremely versatile and works very well with Start Mod." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 115 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Throat Culture dry"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1806748" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Throat Culture wet"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1816000" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tinnibulum"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="21046780" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Bells/Strange Bells" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tiny Bell Twinkles"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3120332" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by combining wind chimes, Chinese magic balls, and notes played with a big glass together. All the sources pass through a chain of reverbs and delays. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tokiospace"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2113820" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing slow and sparse arpeggios on a Japanese koto. The FX chain contains fast tempo tremolos, pitch and formant shifter, resonating delays and reverbs. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tomatospace"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1466148" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sci-Fi/Sci-Fi 1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tormented Railway"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Industrial" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Squealing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unstable" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9761914" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created from a simple line played on a flute, then processed through several chains of efx to add harmonic content. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 37 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Torny"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7569664" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Drones/Big Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D5 to D5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Totem"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3758424" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 3" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D5 to D5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Transmission"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3109772" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing an atonal avant-garde choir and a voice talking in an unknown language with filtered reverbs, delays and autopanners. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Trillings"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="934232" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sci-Fi/Sci-Fi 3" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tubular Choir"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3991828" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tumble Weed"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2088472" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Leads/Blue Sliders" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Twinkle Clock"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1303128" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sci-Fi/Sci-Fi 1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Twinkle Toes"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2851160" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Sci-Fi/Sci-Fi 1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Underworld Lamentations"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rumbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14623918" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by resynthesizing a long note played with a didgeridoo. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Noise Bed" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 55 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Unsettled"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1157968" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Ambient/Discordant" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Urban Angel"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2214080" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a square wave with a cascade of resonators and filtered delays. Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vapor Chimes"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1045524" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Somber" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Velvet Eno"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1488472" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Tranquil Ambience" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Verbonics"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="size"  VALUE="948824" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Eastern/Verbonics" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vibrafripp"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12750538" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vinyl Heroes"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4310872" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created from a custom patch programmed on the Waldorf Q. Mastered with additional vinyl noise. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vinyl Summation"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Phonograph" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2676108" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by altering the formants of a simple chord coming from an old phonograph record. The processing includes fixed frequencies flangers, filtered reverbs and delays. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Visionary"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1906532" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the sound coming from a toy mini-guitar and a sitar. The mini-guitar was played with a snap pizzicato technique and the sitar with a plectrum. The processing involves filtered resonant delays and reverbs. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vocal Unreality"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Vocals" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocal FX" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2576280" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by merging several vocal samples together, processed with &#34;floating&#34; filter movements and automated reverbs. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vocode Morph Choir"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Vocals" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1188588" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Voice from the Moon"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3182588" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a sound snippet out of a choir recording. It also includes the sound of hand cymbals and other chimes played by the singers. The sound has been processed with resonators, phasers, delays and reverbs. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4, 18 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Voice from the Stars"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3032016" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a sound snippet out of a choir recording. It also includes the sound of hand cymbals and other chimes played by the singers. The sound has been processed with resonators, phasers, delays and reverbs. In this version the male section is singing louder and an octave down. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Void"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3217328" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Distant Ambience" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vorpheum"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2758052" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Voyage 1"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3763948" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Voyages" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Voyage 2"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5289874" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Voyages" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Vulture"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3123420" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Drones/Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wailing Wall"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1992536" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Drones/Drones 3" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wanderlust"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2107956" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Drones/Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Warped Interiors"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22427092" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Washing"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1588348" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Guitar FX/Ambient Washes" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E5 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Waves of the Tigress"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4163208" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Weightless"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="25509814" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Sweepers" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D6 to D6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Whirlius"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1084504" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Spherical Ambience" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Whispertones"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Discordant" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1887588" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Discordant" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Whitey"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="size"  VALUE="285272" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Slash and Burn FX/Feedback FX" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Winds of Aprehension"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sweeping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harmonically Rich" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13424932" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing several guitar feedbacks with a custom impulse response. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 51 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Windwhine"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="921176" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound originally appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR2/Ambient/Distant Ambience" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Windy City"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1996204" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="DR1/Ambient/Dreamies" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Woodland Feedback"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Feedback" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Swirling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unstable" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6120718" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing the sound of two small ethnic gongs. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 23 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Yugo"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1110484" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Zargon"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2144440" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by processing a chord played with a set of vintage lo-fi samples; harmonium and Hammond organ. Processed vinyl noise and loops of reverse filtered wind chimes were added. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Zed Leper"  PATH="Textures/Textures 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1117284" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Drones/Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Abandoned 1"  PATH="Textures/Textures 01/Abandoned" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1622424" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Majestic" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Abandoned" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Abandoned 2"  PATH="Textures/Textures 01/Abandoned" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1675908" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Abandoned" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Abandoned 3"  PATH="Textures/Textures 01/Abandoned" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2653044" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Abandoned" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Abandrone 1"  PATH="Textures/Textures 01/Abandoned" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1951600" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Abandoned" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Abandrone 2"  PATH="Textures/Textures 01/Abandoned" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2158092" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Abandoned" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Aramaic Bend"  PATH="Textures/Textures 01/Aramaic" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1689888" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Leads/Arabionics" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#4 to G#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Aramaic" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Aramaic Mix"  PATH="Textures/Textures 01/Aramaic" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2234412" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Leads/Arabionics" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#4 to G#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Aramaic" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Aramaic Pad 1"  PATH="Textures/Textures 01/Aramaic" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="size"  VALUE="953648" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Multisamples/Guitar Pads" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Aramaic" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Aramaic Pad 2"  PATH="Textures/Textures 01/Aramaic" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1636480" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Multisamples/Guitar Pads" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Aramaic" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Desolation 1"  PATH="Textures/Textures 01/Desolation" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2991360" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Drones/Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Desolation" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Desolation 2"  PATH="Textures/Textures 01/Desolation" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2582496" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Desolation" >
</ATTR>
 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1091940" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Deviants" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Devionize"  PATH="Textures/Textures 01/Deviants" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1103192" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sci-Fi/Clusters" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Deviants" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Devious"  PATH="Textures/Textures 01/Deviants" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1103304" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sci-Fi/Clusters" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Deviants" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Disfigured 1"  PATH="Textures/Textures 01/Disfigured" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2361412" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Dark Edge" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Disfigured" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Disfigured 2"  PATH="Textures/Textures 01/Disfigured" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2214584" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Disfigured" >
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 </ENTRY>
 <ENTRY  NAME="Dusk 1"  PATH="Textures/Textures 01/Dusk" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3129236" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Soothing" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Dusk" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dusk 2"  PATH="Textures/Textures 01/Dusk" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
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 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
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 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Dusk" >
</ATTR>
 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
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 <ATTR  NAME="Type"  VALUE="Drones" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Dusk" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dusk 4"  PATH="Textures/Textures 01/Dusk" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
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</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dusk 5"  PATH="Textures/Textures 01/Dusk" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
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 </ENTRY>
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</ATTR>
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 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
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 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
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 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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</ATTR>
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Peter Maunu" >
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 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
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 <ATTR  NAME="SubSubCategory"  VALUE="Estuary" >
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</ATTR>
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 <ATTR  NAME="Source"  VALUE="Tape Loop" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
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 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Estuary" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
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 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
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 <ATTR  NAME="Mood"  VALUE="Spacey" >
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 <ATTR  NAME="Source"  VALUE="Tape Loop" >
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</ATTR>
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</ATTR>
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 <ATTR  NAME="Author"  VALUE="Eric Persing" >
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 <ATTR  NAME="Source"  VALUE="Tape Loop" >
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 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Feedies" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fleas 1"  PATH="Textures/Textures 01/Fleas" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="864344" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Drones/Edgy Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Fleas" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fleas 2"  PATH="Textures/Textures 01/Fleas" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2061348" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Fleas" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fleas 3"  PATH="Textures/Textures 01/Fleas" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2508404" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Fleas" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fuse"  PATH="Textures/Textures 01/Fuse" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1139600" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Drones/Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Fuse" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fuse Swells 1"  PATH="Textures/Textures 01/Fuse/Fuse Swells" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1871768" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Fuse" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Fuse Swells" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fuse Swells 2"  PATH="Textures/Textures 01/Fuse/Fuse Swells" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="959172" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Fuse" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Fuse Swells" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fuse Swells 3"  PATH="Textures/Textures 01/Fuse/Fuse Swells" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="919108" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Fuse" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Fuse Swells" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fuse Swells 4"  PATH="Textures/Textures 01/Fuse/Fuse Swells" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="745268" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Fuse" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Fuse Swells" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gamillusion 1"  PATH="Textures/Textures 01/Gamillusions" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2012976" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Gamillusions" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gamillusion 2"  PATH="Textures/Textures 01/Gamillusions" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1600800" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Gamillusions" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gamillusion 3"  PATH="Textures/Textures 01/Gamillusions" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1997308" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Gamillusions" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ghost in the Machine a"  PATH="Textures/Textures 01/Ghost in the Machine " >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="39755848" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource appeared in the &#34;Atmosphere&#34; core library." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ghost in the Machine " >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ghost in the Machine b"  PATH="Textures/Textures 01/Ghost in the Machine " >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20198796" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This mapping variation is included for Atmosphere patch compatiility. Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated. This Soundsource appeared in the &#34;Atmosphere&#34; core library." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7, 7 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ghost in the Machine " >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glasswaves 1"  PATH="Textures/Textures 01/Glasswells" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1114468" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Swells/Glasswells" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glasswells" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glasswaves 2"  PATH="Textures/Textures 01/Glasswells" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1061452" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Swells/Glasswells" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glasswells" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glasswaves 3"  PATH="Textures/Textures 01/Glasswells" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="713036" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glasswells" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glasswaves 4"  PATH="Textures/Textures 01/Glasswells" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="979988" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glasswells" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glasswaves 5"  PATH="Textures/Textures 01/Glasswells" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="539848" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glasswells" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glasswaves 6"  PATH="Textures/Textures 01/Glasswells" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1056472" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glasswells" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glasswells 1"  PATH="Textures/Textures 01/Glasswells" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1721432" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Swells/Glasswells" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glasswells" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glasswells 2"  PATH="Textures/Textures 01/Glasswells" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="568352" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Swells/Glasswells" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glasswells" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glasswells 3"  PATH="Textures/Textures 01/Glasswells" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="949336" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Swells/Glasswells" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glasswells" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glasswells 4"  PATH="Textures/Textures 01/Glasswells" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2073384" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Swells/Glasswells" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glasswells" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glitchy Calmness 1"  PATH="Textures/Textures 01/Glitchy Clamness" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11674408" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor&#39;s &#34;Skrewell&#34; ensemble and processing the results thru spectral delays. Works well as a drone, and versatile enough for intervals and chords too. Try using FM, Ring Modulation, Waveshaping and Harmonia." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glitchy Clamness" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glitchy Calmness 2"  PATH="Textures/Textures 01/Glitchy Clamness" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8850730" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor&#39;s &#34;Skrewell&#34; ensemble and processing the results thru spectral delays. Works well as a drone, and versatile enough for intervals and chords too. Try using FM, Ring Modulation, Waveshaping and Harmonia." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glitchy Clamness" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glitchy Calmness 3"  PATH="Textures/Textures 01/Glitchy Clamness" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="23341516" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using a Reaktor&#39;s &#34;Skrewell&#34; ensemble and processing the results thru spectral delays. Works well as a drone, and versatile enough for intervals and chords too. Try using FM, Ring Modulation, Waveshaping and Harmonia." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glitchy Clamness" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glow 1"  PATH="Textures/Textures 01/Glow " >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1219840" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Lustrous" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glow " >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glow 2"  PATH="Textures/Textures 01/Glow " >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2509292" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glow " >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glow Drones"  PATH="Textures/Textures 01/Glow " >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1307572" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Glow " >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Halo 1"  PATH="Textures/Textures 01/Halo" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="953648" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sci-Fi/Clusters" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Halo" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Halo 2"  PATH="Textures/Textures 01/Halo" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="689224" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sci-Fi/Clusters" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Halo" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Halo 3"  PATH="Textures/Textures 01/Halo" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="952840" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Sci-Fi/Clusters" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Halo" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Halo 4"  PATH="Textures/Textures 01/Halo" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="799120" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Halo" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Halo 5"  PATH="Textures/Textures 01/Halo" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1160884" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Halo" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Harmfall 1"  PATH="Textures/Textures 01/Harmfalls" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1915576" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Benders/Harmfalls" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Harmfalls" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Harmfall 2"  PATH="Textures/Textures 01/Harmfalls" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1531844" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Benders/Dive Bends" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Harmfalls" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Harmfall 3"  PATH="Textures/Textures 01/Harmfalls" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1608612" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Benders/Dive Bends" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Harmfalls" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Harmfall 4"  PATH="Textures/Textures 01/Harmfalls" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1647180" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Benders/Dive Bends" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Harmfalls" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Haunted Records 1"  PATH="Textures/Textures 01/Haunted Records" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Phonograph" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="FX" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hissing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lo-fi" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glitchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Vinyl" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Popping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Buzzing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Experimental" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Unstable" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wobbling" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8252050" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by recording strange tonal vibrations coming from a plastic dish put into an old portable record player. Single stretched ambient sample. Works well with timbre control and tempo modulated FX." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 31 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Haunted Records" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Haunted Records 2"  PATH="Textures/Textures 01/Haunted Records" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10208254" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D5 to D5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Haunted Records" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Haunted Records 3"  PATH="Textures/Textures 01/Haunted Records" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5242528" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#5 to A#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Haunted Records" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Haunted Records 4"  PATH="Textures/Textures 01/Haunted Records" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11490136" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F5 to F5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Haunted Records" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Haunted Records 5"  PATH="Textures/Textures 01/Haunted Records" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Atonal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4061554" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Haunted Records" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Heartland 1"  PATH="Textures/Textures 01/Heartland" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1726760" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Heartland" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Heartland" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Heartland 2"  PATH="Textures/Textures 01/Heartland" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1802404" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Heartland" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Heartland" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Heartland 3"  PATH="Textures/Textures 01/Heartland" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2245488" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Heartland" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Heartland 4"  PATH="Textures/Textures 01/Heartland" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1730816" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Heartland" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Heartland 5"  PATH="Textures/Textures 01/Heartland" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2082152" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Heartland" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Irritant 1"  PATH="Textures/Textures 01/Irritant" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1217112" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Slash and Burn FX/Irritants" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Irritant" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Irritant 2"  PATH="Textures/Textures 01/Irritant" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1106776" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Slash and Burn FX/Irritants" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Irritant" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Irritant 3"  PATH="Textures/Textures 01/Irritant" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1303516" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Slash and Burn FX/Irritants" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Irritant" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Irritant 4"  PATH="Textures/Textures 01/Irritant" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1541976" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Slash and Burn FX/Irritants" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Irritant" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Irritant 5"  PATH="Textures/Textures 01/Irritant" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Angry" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1652504" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Irritant" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Irritant 6"  PATH="Textures/Textures 01/Irritant" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2114644" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Irritant" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Irritant 7"  PATH="Textures/Textures 01/Irritant" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1770404" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Irritant" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ishmael Drones Mix 1"  PATH="Textures/Textures 01/Ishmael" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1591480" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Mournful" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ishmael" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ishmael Drones Mix 2"  PATH="Textures/Textures 01/Ishmael" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2461504" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Mournful" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ishmael" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ishmael Drones Mix 3"  PATH="Textures/Textures 01/Ishmael" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1961400" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Mournful" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ishmael" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ishmael Drones Mix 4"  PATH="Textures/Textures 01/Ishmael" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2302124" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Mournful" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ishmael" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ishmael Mix 1"  PATH="Textures/Textures 01/Ishmael" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2232984" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Leads/Arabionics" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#4 to G#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ishmael" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ishmael Mix 2"  PATH="Textures/Textures 01/Ishmael" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1920072" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Leads/Arabionics" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#4 to G#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ishmael" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ishmael Mix 3"  PATH="Textures/Textures 01/Ishmael" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1497780" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Leads/Arabionics" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C5 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ishmael" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ishmael Texture 1"  PATH="Textures/Textures 01/Ishmael" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2325260" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Mournful" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Ishmael" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ishmael Texture 2"  PATH="Textures/Textures 01/Ishmael" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2752596" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Mournful" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Textures" >
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 </ENTRY>
 <ENTRY  NAME="Ishmael Texture 3"  PATH="Textures/Textures 01/Ishmael" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1460368" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Mournful" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Textures" >
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 </ENTRY>
 <ENTRY  NAME="Ishmael Texture 4"  PATH="Textures/Textures 01/Ishmael" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1792172" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Textures" >
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 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Ishmael" >
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 </ENTRY>
 <ENTRY  NAME="Ishmael Texture 5"  PATH="Textures/Textures 01/Ishmael" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1464424" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ishmael" >
</ATTR>
 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2564200" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
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</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Kyoto" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Kyoto 2"  PATH="Textures/Textures 01/Kyoto" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2234228" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Kyoto" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Kyoto 3"  PATH="Textures/Textures 01/Kyoto" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1119140" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Kyoto" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2447696" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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</ATTR>
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 </ENTRY>
 <ENTRY  NAME="Kyoto 5"  PATH="Textures/Textures 01/Kyoto" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
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 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1369248" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
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 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
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</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
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 <ATTR  NAME="Type"  VALUE="Mysterious" >
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 <ATTR  NAME="size"  VALUE="2813856" >
</ATTR>
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</ATTR>
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 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
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 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
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 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1168680" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Eastern/Kyototrem" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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</ATTR>
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Kyoto Bend" >
</ATTR>
 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ancient" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2678204" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Kyoto Bend" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Kyoto Tremolo"  PATH="Textures/Textures 01/Kyoto Bend" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1354700" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Eastern/Kyototrem" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Kyoto Bend" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Lamentation 1"  PATH="Textures/Textures 01/Lamentations" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1079860" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Mournful" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Lamentations" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Lamentation 2"  PATH="Textures/Textures 01/Lamentations" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1733776" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Mournful" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Lamentations" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Lamentation 3"  PATH="Textures/Textures 01/Lamentations" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1860188" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Lamentations" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Lamentation 4"  PATH="Textures/Textures 01/Lamentations" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1582892" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Lamentations" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Lamentation 5"  PATH="Textures/Textures 01/Lamentations" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1652404" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Lamentations" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Lamentation 6"  PATH="Textures/Textures 01/Lamentations" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2144812" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Lamentations" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Lamentation 7"  PATH="Textures/Textures 01/Lamentations" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Scary" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2039672" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Lamentations" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Lamentation 8"  PATH="Textures/Textures 01/Lamentations" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1621376" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Lamentations" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Laredo"  PATH="Textures/Textures 01/Laredo" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Intense" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1615732" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Leads/Blue Sliders" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Laredo" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Laredrone"  PATH="Textures/Textures 01/Laredo" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Ominous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1107912" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Drones/Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Laredo" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Longing 1"  PATH="Textures/Textures 01/Longing" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1395540" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Longing" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Longing 2"  PATH="Textures/Textures 01/Longing" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1529228" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Longing" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Longing 3"  PATH="Textures/Textures 01/Longing" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2007724" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Longing" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Longing 4"  PATH="Textures/Textures 01/Longing" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1096316" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Longing" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Obelisk 1"  PATH="Textures/Textures 01/Obelisk" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2262968" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Animated Minors" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Obelisk" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Obelisk 2"  PATH="Textures/Textures 01/Obelisk" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1116164" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Obelisk" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Oceanography 1"  PATH="Textures/Textures 01/Oceanography" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Soft" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22848220" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by combining different notes played with flutes and whistles. The harmonic structure has been resynthesized, so the timbre is totally transformed. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 86 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Oceanography" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Oceanography 2"  PATH="Textures/Textures 01/Oceanography" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="25188442" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by combining different notes played with flutes and whistles. The harmonic structure has been resynthesized. In this version there&#39;s an additional efx chain to add a mildly distorted filtered tone. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Whales" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 100 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Oceanography" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Oceanography 3"  PATH="Textures/Textures 01/Oceanography" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="25365052" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by combining different sounds played with flutes and whistles. The harmonic structure has been resynthesized, so the timbre is totally transformed. In this version the distortion of a feedback is more present. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Whales" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 96 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Oceanography" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Oceanography 4"  PATH="Textures/Textures 01/Oceanography" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="23172262" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by combining different sounds played with flutes and whistles. The harmonic structure has been resynthesized, so the timbre is totally transformed. This version has additional FX chains with resonant band filters. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 88 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Oceanography" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Oceanography 5"  PATH="Textures/Textures 01/Oceanography" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="25846432" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by combining different sounds played with flutes and whistles. The harmonic structure has been resynthesized, so the timbre is totally transformed. In this version the intensity of the resonant filters is accentuated. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 98 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Oceanography" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Oceanography 6"  PATH="Textures/Textures 01/Oceanography" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Evolving" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ethereal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverb Washes" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Underwater" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="25501750" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by combining different sounds played with flutes and whistles. The harmonic structure has been resynthesized, so the timbre is totally transformed. In this version the mix of the resynthesized elements is different and they have been processed with separate efx chains for each channel (L, C, R). Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works well with Granularity and Sample Start modulation." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Whales" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 96 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Oceanography" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Omniscience 1"  PATH="Textures/Textures 01/Omniscience" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="31903168" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Reaktor&#39;s &#34;Metaphysical Function&#34; ensemble. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works great with Harmonia and Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Omniscience" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Omniscience 2"  PATH="Textures/Textures 01/Omniscience" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8989744" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Reaktor&#39;s &#34;Metaphysical Function&#34; ensemble. Single stretched ambient sample - best played as a drone, with single notes, octaves, fourths or fifths. Works great with Harmonia and Start modulation." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#4 to A#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Omniscience" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Oozies 1"  PATH="Textures/Textures 01/Oozies" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1311460" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Animated Minors" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Oozies" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Oozies 2"  PATH="Textures/Textures 01/Oozies" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1683428" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Animated Minors" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Oozies" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Oozies 3"  PATH="Textures/Textures 01/Oozies" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2235148" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Oozies" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Oozies 4"  PATH="Textures/Textures 01/Oozies" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Disturbing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nightmarish" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Eerie" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1968400" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Oozies" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pensive 1"  PATH="Textures/Textures 01/Pensive" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1807920" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Mournful" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Pensive" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pensive 2"  PATH="Textures/Textures 01/Pensive" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1729940" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Pensive" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Perilizer 1"  PATH="Textures/Textures 01/Perilizer" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="size"  VALUE="719504" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Suspicious" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Perilizer" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Perilizer 2"  PATH="Textures/Textures 01/Perilizer" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1788080" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Perilizer" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pilgrimage 1"  PATH="Textures/Textures 01/Pilgrimage" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1126932" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Majestic" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Pilgrimage" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pilgrimage 2"  PATH="Textures/Textures 01/Pilgrimage" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1423512" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Majestic" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Pilgrimage" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pilgrimage 3"  PATH="Textures/Textures 01/Pilgrimage" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Minor" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1366648" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Majestic" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Pilgrimage" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pilgrimage 4"  PATH="Textures/Textures 01/Pilgrimage" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1236804" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Majestic" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Pilgrimage" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pilgrimage 5"  PATH="Textures/Textures 01/Pilgrimage" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2379008" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Pilgrimage" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pilgrimage 6"  PATH="Textures/Textures 01/Pilgrimage" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Cluster" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1916676" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Pilgrimage" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pilgrimage 7"  PATH="Textures/Textures 01/Pilgrimage" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Open" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Major" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2402208" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Pilgrimage" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Latitude North 1"  PATH="Textures/Textures 01/Poles" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Drones" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1539960" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Swells/Snowdrops" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Poles" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Latitude North 2"  PATH="Textures/Textures 01/Poles" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="707164" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Poles" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Latitude North 3"  PATH="Textures/Textures 01/Poles" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="815700" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Swells/Snowdrops" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Poles" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Latitude North 4"  PATH="Textures/Textures 01/Poles" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1492916" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Poles" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Latitude North 5"  PATH="Textures/Textures 01/Poles" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1789588" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Poles" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Latitude South 1"  PATH="Textures/Textures 01/Poles" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Spacey" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="910564" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Poles" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Latitude South 2"  PATH="Textures/Textures 01/Poles" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Distant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Motion" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1289152" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Swells/Snowdrops" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Poles" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Latitude South 3"  PATH="Textures/Textures 01/Poles" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1101692" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Poles" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Latitude South 4"  PATH="Textures/Textures 01/Poles" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1906476" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Poles" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Latitude South 5"  PATH="Textures/Textures 01/Poles" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mystical" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Peaceful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1143744" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Swells/Snowdrops" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Poles" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ravenous 1"  PATH="Textures/Textures 01/Ravenous" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2438184" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Drones/Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ravenous" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ravenous 2"  PATH="Textures/Textures 01/Ravenous" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2498096" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Drones/Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ravenous" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ravenous 3"  PATH="Textures/Textures 01/Ravenous" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2509392" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Drones/Drones" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ravenous" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Reflection 1"  PATH="Textures/Textures 01/Reflection" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1164496" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Mournful" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reflection" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Reflection 2"  PATH="Textures/Textures 01/Reflection" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="851252" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Mournful" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reflection" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Reflection 3"  PATH="Textures/Textures 01/Reflection" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2003864" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
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</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
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</ATTR>
 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Majestic" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1156012" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Majestic" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Regal" >
</ATTR>
 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
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 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
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</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
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 </ENTRY>
 <ENTRY  NAME="Rejoicing 1"  PATH="Textures/Textures 01/Rejoicing" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1682544" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Exuberant" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rejoicing" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rejoicing 2"  PATH="Textures/Textures 01/Rejoicing" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
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 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Exuberant" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rejoicing" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rejoicing 3"  PATH="Textures/Textures 01/Rejoicing" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1869272" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rejoicing" >
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 </ENTRY>
 <ENTRY  NAME="Rejoicing Bubble"  PATH="Textures/Textures 01/Rejoicing" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Exuberant" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1408104" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Exuberant" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rejoicing" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="904390" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Suspicious" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Shawshank" >
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 </ENTRY>
 <ENTRY  NAME="Shawshank Lo"  PATH="Textures/Textures 01/Shawshank" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Suspicious" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Shawshank" >
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 </ENTRY>
 <ENTRY  NAME="Shawshank"  PATH="Textures/Textures 01/Shawshank" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Suspenseful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Nervous" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Suspicious" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Shawshank" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sleep Cycle 1"  PATH="Textures/Textures 01/Sleep Cycles" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Sleep Cycles" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sleep Cycles" >
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 </ENTRY>
 <ENTRY  NAME="Sleep Cycle 2"  PATH="Textures/Textures 01/Sleep Cycles" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
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</ATTR>
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</ATTR>
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 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
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 <ATTR  NAME="SubSubCategory"  VALUE="Sleep Cycles" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
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</ATTR>
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
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 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
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 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
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 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Solitary" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Solitary 2"  PATH="Textures/Textures 01/Solitary" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
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 <ATTR  NAME="SubSubCategory"  VALUE="Solitary" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
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</ATTR>
 <ATTR  NAME="size"  VALUE="2107584" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by transforming weird, atonal melodies played by a flute, a glockenspiel and a female voice. Processed with a set of frequency shifters and resonators. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Stalags" >
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 </ENTRY>
 <ENTRY  NAME="Stalagmites"  PATH="Textures/Textures 01/Stalags" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by transforming weird, atonal melodies played by a flute, a glockenspiel and a female voice. Processed with a set of frequency shifters, resonators and reverbs. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
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</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
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</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Stalags" >
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 </ENTRY>
 <ENTRY  NAME="Stalagrites"  PATH="Textures/Textures 01/Stalags" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
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</ATTR>
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 <ATTR  NAME="Description"  VALUE="Created by transforming weird, atonal melodies played by a flute, a glockenspiel and a female voice. Processed with a set of frequency shifters and resonators. This version uses two different portions of the original recording layered together. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
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</ATTR>
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 <ATTR  NAME="Description"  VALUE="Created by transforming weird, atonal melodies played by a flute, a glockenspiel and a female voice. Processed with a set of frequency shifters, resonators and reverb. This version uses two different portions of the original recording, transposed and layered together. This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
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</ATTR>
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</ATTR>
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
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<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
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</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
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</ATTR>
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1847048" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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</ATTR>
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1801556" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
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</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Stasis" >
</ATTR>
 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Somber" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Meditative" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3528396" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Soothing" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
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<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3169040" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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</ATTR>
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 <ATTR  NAME="SubSubCategory"  VALUE="Translucent " >
</ATTR>
 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2789604" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Translucent " >
</ATTR>
 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2859836" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Translucent " >
</ATTR>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1075568" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Mournful" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
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</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Veil" >
</ATTR>
 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Mournful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Mournful" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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</ATTR>
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</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Veil" >
</ATTR>
 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2174428" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Veil" >
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<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
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</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Veil" >
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Veil" >
</ATTR>
 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
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 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
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 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
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</ATTR>
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Weeping" >
</ATTR>
 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
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</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
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</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
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</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Weeping" >
</ATTR>
 </ENTRY>
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<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
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</ATTR>
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</ATTR>
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</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
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 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Weeping" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Weeping 5"  PATH="Textures/Textures 01/Weeping" >
<ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1889692" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource came from the &#34;Bizarre Guitar&#34; sessions." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="BZG-X" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Weeping" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Yearning 1"  PATH="Textures/Textures 01/Yearning" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1170300" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Yearnings" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yearning" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Yearning 2"  PATH="Textures/Textures 01/Yearning" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1272940" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Yearnings" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yearning" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Yearning 3"  PATH="Textures/Textures 01/Yearning" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="365060" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Yearnings" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yearning" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Yearning 4"  PATH="Textures/Textures 01/Yearning" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="731972" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Yearnings" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yearning" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Yearning 5"  PATH="Textures/Textures 01/Yearning" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1723492" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Yearnings" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yearning" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Yearning 6"  PATH="Textures/Textures 01/Yearning" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1754424" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Yearnings" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yearning" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Yearning Texture"  PATH="Textures/Textures 01/Yearning" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Peter Maunu" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Longing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Processed Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Tape Loop" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1793820" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This texture was created using an Electric Guitar playing melodic phrase loops and slowing them down/playing them backwards on an old Electro Harmonix 8-bit sampling delay unit. Those parts were then multitracked to create complex textures.&#13;This Soundsource first appeared in the &#34;Bizarre Guitar&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Bizarre Guitar/Ambiences/Yearnings" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/pmaunu.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yearning" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Blossom 1"  PATH="Textures/Textures 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Motion" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5095876" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#3 to C#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Blossom 2"  PATH="Textures/Textures 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Motion" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7200880" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#3 to F#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Lunar Flutes"  PATH="Textures/Textures 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3664600" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MT-240 Rain on Rails"  PATH="Textures/Textures 02/Circuit Bent MT-240" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Circuit Bent MT-240" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2066230" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to G3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created by manipulating a circuit bent Casio MT-240. This one has several modulation sources on the top panel which were used to modulate or short circuit the instrument. Due to the &#34;hacked&#34; digital nature of this device, results are totally unpredictable! Also on board - controls for tweaking the sample rate and tuning jitter! From there, the sounds get further processed with fx pedals and software effects. Try Granular synthesis on these, or make them even stranget sounding with Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Circuit Bent MT-240" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ghost in the Piano ^"  PATH="Textures/Textures 02/Piano Experiments" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Piano Experiments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="43244544" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Diego Stocco created these sounds by manipulating the tuning of five old Pianos and processing the results using software tools. The highest strings were tuned 1 or 2 octaves down, which produced interesting bell-like tones. 3 Velocities. Extremely effective with Granular synthesis." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B1 to B1." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Piano Experiments" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Revolving Halo ^"  PATH="Textures/Textures 02/Piano Experiments" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Piano Experiments" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="19158240" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Diego Stocco created these sounds by manipulating the tuning of five old Pianos and processing the results using software tools. The highest strings were tuned 1 or 2 octaves down, which produced interesting bell-like tones. 9 Velocities. Extremely effective with Granular synthesis." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Piano Experiments" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cryosurgery"  PATH="Textures/Textures 02/Reaktor" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Motion" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14206700" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sonar Dust"  PATH="Textures/Textures 02/Reaktor" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3421766" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sonar Guard"  PATH="Textures/Textures 02/Reaktor" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Reaktor" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3481052" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using software tools and Reaktor ensembles, typically utilizing unique sound generators that are processed through different effects inside and outside the box. Amazing material for Granular and Innerspace." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Reaktor" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bomb Shelter"  PATH="Textures/Textures 02/Sound Design" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Darkness" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2770304" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#4 to C#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gloaming"  PATH="Textures/Textures 02/Sound Design" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="23445632" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
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 </ENTRY>
 <ENTRY  NAME="Meteor Shower"  PATH="Textures/Textures 02/Sound Design" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13939604" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to G4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Nightmood"  PATH="Textures/Textures 02/Sound Design" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="477140" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#3 to A#3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Resonant Raindrops"  PATH="Textures/Textures 02/Sound Design" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Motion" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="529328" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A4 to A4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sunrise"  PATH="Textures/Textures 02/Sound Design" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="21879218" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Voltage Stabilizer"  PATH="Textures/Textures 02/Sound Design" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Sci-Fi" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1158128" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E4 to E4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue Blossom"  PATH="Textures/Textures 02/Sound Design/Blue Blossums" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9101732" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Blue Blossums" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue Flourish"  PATH="Textures/Textures 02/Sound Design/Blue Blossums" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8309648" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Blue Blossums" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue Flower"  PATH="Textures/Textures 02/Sound Design/Blue Flowers" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="26318462" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Blue Flowers" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue Floweret"  PATH="Textures/Textures 02/Sound Design/Blue Flowers" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10927082" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Blue Flowers" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue Posy"  PATH="Textures/Textures 02/Sound Design/Blue Flowers" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16092800" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to A3." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Blue Flowers" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Distant Sparkles 1"  PATH="Textures/Textures 02/Sound Design/Distant Sparkles" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9657590" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Distant Sparkles" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Distant Sparkles 2"  PATH="Textures/Textures 02/Sound Design/Distant Sparkles" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10460858" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Distant Sparkles" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Frozen Beach 1"  PATH="Textures/Textures 02/Sound Design/Frozen Beach" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5986124" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Frozen Beach" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Frozen Beach 2"  PATH="Textures/Textures 02/Sound Design/Frozen Beach" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4268210" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C#4 to C#4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Frozen Beach" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Nautilus 1"  PATH="Textures/Textures 02/Sound Design/Nautilus" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Motion" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2321414" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Nautilus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Nautilus 2"  PATH="Textures/Textures 02/Sound Design/Nautilus" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Vinyl Lo-Fi" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2509982" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Nautilus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spider Dreams 1"  PATH="Textures/Textures 02/Sound Design/Spider Series" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15675356" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Spider Series" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spider Dreams 2"  PATH="Textures/Textures 02/Sound Design/Spider Series" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Mysterious" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="18085250" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Spider Series" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spider Net 1"  PATH="Textures/Textures 02/Sound Design/Spider Series" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3266600" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Spider Series" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spider Net 2"  PATH="Textures/Textures 02/Sound Design/Spider Series" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4787186" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Spider Series" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spider Sense"  PATH="Textures/Textures 02/Sound Design/Spider Series" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Dreaming" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8425460" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Spider Series" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spider Soul"  PATH="Textures/Textures 02/Sound Design/Spider Series" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11963480" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Spider Series" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Spider Spirit"  PATH="Textures/Textures 02/Sound Design/Spider Series" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Celestial" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7770392" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to D4." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Creative use of modern software applications, mobile apps and outboard gear are used to create high fidelty sounds that are glitchy and ecclectic. Uses vary from Sound Design workflows to EDM! To take it further, staert with Granular Synthesis, and definitely visit the Effects Racks and explore the modulatable effects there." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated.&#13;This sound first appeared in the &#34;Distorted Reality&#34; library." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Textures are most useful when played sparsely - with single notes, octaves or simple open voicings. Since textures are inherently more harmonically complex than standard synth sounds, they are less playable. However, they can be very effective when used as background drone elements to bring color and mood to an existing arrangement. Try using Granularity, Mod Envelope filtering and Sample Start modulation when the Arpeggiator is activated." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Textures" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Textures 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Spider Series" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blues Guitar ^"  PATH="Traditional/Traditional 01" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Les Paul" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Vibrato" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Gliding" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Crunchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Overdriven" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Single note" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20826312" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was recorded with a vintage Les Paul guitar and classic Fender Twin Reverb amplifier. It works great for more solo-oriented playing and has velocity slides. Beck it out with the Smoke Amp Simulator!&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV1" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Celeste - Ambient"  PATH="Traditional/Traditional 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Celeste" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Natural Ambience" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classical Keyboards" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Image Artist"  VALUE="Gregory Maxwell" >
</ATTR>
 <ATTR  NAME="Image Artist URL"  VALUE="http://commons.wikimedia.org/wiki/User:Gmaxwell" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22230670" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Celeste (aka: Celesta) is a small keyboard instrument that comes from European Orchestral Music. It is most famous as the signature sound in &#34;Dance of the Sugar Plum Fairies&#34; from the Nutcracker Suite. This one was recorded in a large Church, so the natural ambience makes it wonderfully organic. The Celeste is also popular now in modern pop and rock productions as a keyboard sound to represent innocence and childhood. If you watched Mr. Rogers as a kid, you&#39;ll recognize it as the sound of the &#34;Land of Make-Believe&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Church Organ"  PATH="Traditional/Traditional 01" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Pipe Organ" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Blown" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Classical Keyboards" >
</ATTR>
 <ATTR  NAME="size"  VALUE="74249536" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a full stops Pipe Organ recorded in a church in Sweden. It has a beautiful natural ambience and is really useful with combining with other layers to achieve a more majestic sound. Don&#39;t afraid to experiment with adding more &#39;stops&#39; with Harmonia either...sounds cool!" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Churchbells"  PATH="Traditional/Traditional 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Floating" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dramatic" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Triumphant" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Funny" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chimes" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bells Acoustic" >
</ATTR>
 <ATTR  NAME="size"  VALUE="44909752" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a very useful soundsource that is a combination of chimes, handbells and churchbells - all run through a large soundstage and sampled with natural ambience. The end result is a very natural chime sound that works perfect for a more distant sound in arrangements than is typically the case with these types of sounds." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Ambient" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3-C7, 7 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fingerbells"  PATH="Traditional/Traditional 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fingerbells" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Shaking" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bells Acoustic" >
</ATTR>
 <ATTR  NAME="size"  VALUE="238402832" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="These are finger cymbals and bells that are heaviliy multisampled and carefully mapped to be very useful as a secondary layer for other sustaining tones. Work great as an additional layer to add depth and motion to another sound." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Glockenspiel - Ambient"  PATH="Traditional/Traditional 01" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Glockenspiel" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bells Acoustic" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9155464" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a toy glockenspiel that was sampled in a wonderful sounding church in Gothenburg, Sweden. The ambience is completely natural, so it blends with other sounds very well. Works great with Ring Modulation and Granularity." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled C#5-E6, 5 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Melodica"  PATH="Traditional/Traditional 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Melodica" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Blown" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Blowing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4145604" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Invented by Hohner in the 1950s, the Melodica is a free-reed instrument similar to the accordion and harmonica. It has a musical keyboard on top, and is played by blowing air through a mouthpiece that fits into a hole in the side of the instrument. Pressing a key opens a hole, allowing air to flow through a reed. The keyboard is usually two or three octaves long." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#3 to F5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Melodica" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Music Box ^"  PATH="Traditional/Traditional 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Music Box" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bells Acoustic" >
</ATTR>
 <ATTR  NAME="size"  VALUE="32343528" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Music Box is a 19th century automatic musical instrument that produces sounds by the use of a set of pins placed on a revolving cylinder or disc so as to strike the tuned teeth of a steel comb. They were developed from musical snuff boxes of the 18th century and called carillons a musique. Some of the more complex boxes also have a tiny drum and small bells, in addition to the metal comb.&#13;This soundsource was created by attaching the music box to an acoustic piano soundboard as a resonator, thus giving it a richer resonance and ambience." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Piezo Guitar"  PATH="Traditional/Traditional 01" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Parker Fly Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Finger Picking" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clean" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6780040" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource was created using a Parker &#34;Fly&#34; Guitar, straight into a recording preamp. The result is a very hollow, almost sterile sound, that is extrenely clean. Can be very useful with FM, Waveshaping and Ring Modulation.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV1" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="School Mallets"  PATH="Traditional/Traditional 01" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Childlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Dreamlike" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Joyful" >
</ATTR>
 <ATTR  NAME="Mood"  VALUE="Hopeful" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Glockenspiel" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Bells Acoustic" >
</ATTR>
 <ATTR  NAME="size"  VALUE="57560180" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This versatile soundsource was recorded using close miking techniques, making it great raw material for further processing.&#13;Works great with FM, Ring Mod, Waveshaping, the Timbre control, Start Mod and especially Granularity." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4-F5,  2 velocities, 22 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Trem-O-Lux Guitar"  PATH="Traditional/Traditional 01" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Telecaster" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Tremolo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Retro" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8597906" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Character-filled retro Telecaster sound - recorded through an old Trem-O-Lux surf guitar amplifier from the 1960s. Great for that James Bond-era sound. The Smoke Amp Simulator, Retroplex and Spring Reverb FX bring this vintage sound all the way home.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E2 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Baritone Guitar Amp a ^"  PATH="Traditional/Traditional 01/Baritone Guitar" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Baritone Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Tremolo" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sliding" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="32469672" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Baritone Guitar has 6 strings like a standard electric, but sounds an octave lower, so it ends up sounding like a cross between a Bass and a Guitar. The Baritone Guitar has a lot of character and is often used in country, rockabilly, retro and roots musical genres.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A1 to G5, 3 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Baritone Guitar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Baritone Guitar Amp b ^"  PATH="Traditional/Traditional 01/Baritone Guitar" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Baritone Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Tremolo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="24433568" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Baritone Guitar has 6 strings like a standard electric, but sounds an octave lower, so it ends up sounding like a cross between a Bass and a Guitar. The Baritone Guitar has a lot of character and is often used in country, rockabilly, retro and roots musical genres.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A1 to G5, 3 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Baritone Guitar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Baritone Guitar Amp FX menu"  PATH="Traditional/Traditional 01/Baritone Guitar" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Baritone Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="String Noises" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2735960" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Baritone Guitar has 6 strings like a standard electric, but sounds an octave lower, so it ends up sounding like a cross between a Bass and a Guitar. The Baritone Guitar has a lot of character and is often used in country, rockabilly, retro and roots musical genres.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Baritone Guitar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Baritone Guitar Amp Harmonics"  PATH="Traditional/Traditional 01/Baritone Guitar" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Baritone Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Tremolo" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Harmonics" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4402160" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Baritone Guitar has 6 strings like a standard electric, but sounds an octave lower, so it ends up sounding like a cross between a Bass and a Guitar. The Baritone Guitar has a lot of character and is often used in country, rockabilly, retro and roots musical genres.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A2 to C#6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Baritone Guitar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Baritone Guitar DI a ^"  PATH="Traditional/Traditional 01/Baritone Guitar" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Baritone Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sliding" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clean" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="33205898" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Baritone Guitar has 6 strings like a standard electric, but sounds an octave lower, so it ends up sounding like a cross between a Bass and a Guitar. The Baritone Guitar has a lot of character and is often used in country, rockabilly, retro and roots musical genres.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A1 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Baritone Guitar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Baritone Guitar DI b ^"  PATH="Traditional/Traditional 01/Baritone Guitar" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Baritone Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clean" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="24687470" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Baritone Guitar has 6 strings like a standard electric, but sounds an octave lower, so it ends up sounding like a cross between a Bass and a Guitar. The Baritone Guitar has a lot of character and is often used in country, rockabilly, retro and roots musical genres.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A1 to G5, 3 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Baritone Guitar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Baritone Guitar DI FX menu"  PATH="Traditional/Traditional 01/Baritone Guitar" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Baritone Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="String Noises" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2765964" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Baritone Guitar has 6 strings like a standard electric, but sounds an octave lower, so it ends up sounding like a cross between a Bass and a Guitar. The Baritone Guitar has a lot of character and is often used in country, rockabilly, retro and roots musical genres.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C0 to D#8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Baritone Guitar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Baritone Guitar DI Harmonics"  PATH="Traditional/Traditional 01/Baritone Guitar" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Baritone Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Harmonics" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clean" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4271562" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Baritone Guitar has 6 strings like a standard electric, but sounds an octave lower, so it ends up sounding like a cross between a Bass and a Guitar. The Baritone Guitar has a lot of character and is often used in country, rockabilly, retro and roots musical genres.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A2 to C#6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Baritone Guitar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Classic Nylon Guitar ^"  PATH="Traditional/Traditional 01/Classic Nylon Guitar" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Nylon String Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Finger Picking" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Acoustic" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="91628992" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a very warm, non-vibrato Classical Nylon String Guitar, that works equally well for pop, urban or latin productions. It has 4-way velocity switching and is great for rhythmic chord comping.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E2 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Classic Nylon Guitar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fingerstyle Acoustic a ^"  PATH="Traditional/Traditional 01/Fingerstyle Acoustic Guitar" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Steel String Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fingerstyle Acoustic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Finger Picking" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Acoustic" >
</ATTR>
 <ATTR  NAME="size"  VALUE="31129976" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource is a Collings acoustic guitar, that was recorded with very warm, tube preamps and played softly. It&#39;s an excellent sound to layer with other string instruments. Different variations are presented with and without velocity controlled string-slides.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#2 to F#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Fingerstyle Acoustic Guitar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fingerstyle Acoustic b ^"  PATH="Traditional/Traditional 01/Fingerstyle Acoustic Guitar" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fingerstyle Acoustic" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Steel String Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Finger Picking" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Acoustic" >
</ATTR>
 <ATTR  NAME="size"  VALUE="24624140" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource is a Collings acoustic guitar, that was recorded with very warm, tube preamps and played softly. It&#39;s an excellent sound to layer with other string instruments. Different variations are presented with and without velocity controlled string-slides.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#2 to F#5, 4 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Fingerstyle Acoustic Guitar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fingerstyle FX menu"  PATH="Traditional/Traditional 01/Fingerstyle Acoustic Guitar" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fingerstyle Acoustic" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Steel String Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Strum" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="String Noises" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Scraping" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Acoustic" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2066440" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource is a Collings acoustic guitar, that was recorded with very warm, tube preamps and played softly. It&#39;s an excellent sound to layer with other string instruments. Different variations are presented with and without velocity controlled string-slides.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to B8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Fingerstyle Acoustic Guitar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Fingerstyle Harmonics"  PATH="Traditional/Traditional 01/Fingerstyle Acoustic Guitar" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Fingerstyle Acoustic" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Steel String Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Harmonics" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Acoustic" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4603678" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This soundsource is a Collings acoustic guitar, that was recorded with very warm, tube preamps and played softly. It&#39;s an excellent sound to layer with other string instruments. Different variations are presented with and without velocity controlled string-slides.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#3 to D#6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Fingerstyle Acoustic Guitar" >
</ATTR>
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 <ATTR  NAME="size"  VALUE="28118362" >
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 <ATTR  NAME="Specs"  VALUE="Sampled E2 to B5." >
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
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 <ATTR  NAME="size"  VALUE="21100702" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The archtop guitar has become known as the prototypical &#34;jazz guitar.&#34; Archtop guitars are steel-string acoustic guitars with a big soundbox, arched top, violin-style &#34;F&#34; holes, a &#34;floating bridge&#34; and magnetic or piezoelectric pickups.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
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 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
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 <ATTR  NAME="Specs"  VALUE="Sampled E2 to B5, 5 seconds." >
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
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 <ATTR  NAME="size"  VALUE="14307298" >
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 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
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 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
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 <ATTR  NAME="Specs"  VALUE="Sampled E3 to B5." >
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Description"  VALUE="The archtop guitar has become known as the prototypical &#34;jazz guitar.&#34; Archtop guitars are steel-string acoustic guitars with a big soundbox, arched top, violin-style &#34;F&#34; holes, a &#34;floating bridge&#34; and magnetic or piezoelectric pickups.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Description"  VALUE="It is widely reported that The Lap Steel Guitar was invented by a man named Joseph Kekuku in 1885. It is said, at the age of 7, Joseph was walking along a railroad track and picked up a metal bolt, slid the metal along the strings of his guitar and was intrigued by the sound. From there he taught himself to play using this method with the back of a knife blade. The instrument was hugely popular in the United States during the 1920s and 1930s. The lap steel is associated most closely with Hawaiian music, country music and bluegrass.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
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 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
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 <ATTR  NAME="Specs"  VALUE="Sampled G2 to D6, 3 seconds." >
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Lap Steel" >
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 </ENTRY>
 <ENTRY  NAME="Lap Steel c ^"  PATH="Traditional/Traditional 01/Lap Steel" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Lap Steel" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Vibrato" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clean" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14355480" >
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 <ATTR  NAME="Description"  VALUE="It is widely reported that The Lap Steel Guitar was invented by a man named Joseph Kekuku in 1885. It is said, at the age of 7, Joseph was walking along a railroad track and picked up a metal bolt, slid the metal along the strings of his guitar and was intrigued by the sound. From there he taught himself to play using this method with the back of a knife blade. The instrument was hugely popular in the United States during the 1920s and 1930s. The lap steel is associated most closely with Hawaiian music, country music and bluegrass.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G2 to D6, 3 seconds." >
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 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 </ENTRY>
 <ENTRY  NAME="Lap Steel Harmonics"  PATH="Traditional/Traditional 01/Lap Steel" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Lap Steel" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Harmonics" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clean" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4336776" >
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 <ATTR  NAME="Description"  VALUE="It is widely reported that The Lap Steel Guitar was invented by a man named Joseph Kekuku in 1885. It is said, at the age of 7, Joseph was walking along a railroad track and picked up a metal bolt, slid the metal along the strings of his guitar and was intrigued by the sound. From there he taught himself to play using this method with the back of a knife blade. The instrument was hugely popular in the United States during the 1920s and 1930s. The lap steel is associated most closely with Hawaiian music, country music and bluegrass.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to D6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
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 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Lap Steel" >
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 </ENTRY>
 <ENTRY  NAME="Lap Steel Long Slide"  PATH="Traditional/Traditional 01/Lap Steel" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Lap Steel" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sliding" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Vibrato" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clean" >
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 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
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 <ATTR  NAME="size"  VALUE="6677830" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="It is widely reported that The Lap Steel Guitar was invented by a man named Joseph Kekuku in 1885. It is said, at the age of 7, Joseph was walking along a railroad track and picked up a metal bolt, slid the metal along the strings of his guitar and was intrigued by the sound. From there he taught himself to play using this method with the back of a knife blade. The instrument was hugely popular in the United States during the 1920s and 1930s. The lap steel is associated most closely with Hawaiian music, country music and bluegrass.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#2 to D6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Traditional" >
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 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Lap Steel" >
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 </ENTRY>
 <ENTRY  NAME="Lap Steel Slide FX 1"  PATH="Traditional/Traditional 01/Lap Steel" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Lap Steel" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sliding" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Gliding" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pitch Modulation" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="250398" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="It is widely reported that The Lap Steel Guitar was invented by a man named Joseph Kekuku in 1885. It is said, at the age of 7, Joseph was walking along a railroad track and picked up a metal bolt, slid the metal along the strings of his guitar and was intrigued by the sound. From there he taught himself to play using this method with the back of a knife blade. The instrument was hugely popular in the United States during the 1920s and 1930s. The lap steel is associated most closely with Hawaiian music, country music and bluegrass.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
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 <ATTR  NAME="SubSubCategory"  VALUE="Lap Steel" >
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 </ENTRY>
 <ENTRY  NAME="Lap Steel Slide FX 2"  PATH="Traditional/Traditional 01/Lap Steel" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Lap Steel" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sliding" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Gliding" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pitch Modulation" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="330044" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="It is widely reported that The Lap Steel Guitar was invented by a man named Joseph Kekuku in 1885. It is said, at the age of 7, Joseph was walking along a railroad track and picked up a metal bolt, slid the metal along the strings of his guitar and was intrigued by the sound. From there he taught himself to play using this method with the back of a knife blade. The instrument was hugely popular in the United States during the 1920s and 1930s. The lap steel is associated most closely with Hawaiian music, country music and bluegrass.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Lap Steel" >
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 </ENTRY>
 <ENTRY  NAME="Lap Steel Slide FX 3"  PATH="Traditional/Traditional 01/Lap Steel" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Lap Steel" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sliding" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Gliding" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pitch Modulation" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="481090" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="It is widely reported that The Lap Steel Guitar was invented by a man named Joseph Kekuku in 1885. It is said, at the age of 7, Joseph was walking along a railroad track and picked up a metal bolt, slid the metal along the strings of his guitar and was intrigued by the sound. From there he taught himself to play using this method with the back of a knife blade. The instrument was hugely popular in the United States during the 1920s and 1930s. The lap steel is associated most closely with Hawaiian music, country music and bluegrass.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
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 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Traditional" >
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 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Lap Steel" >
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 </ENTRY>
 <ENTRY  NAME="Lap Steel Slide FX 4"  PATH="Traditional/Traditional 01/Lap Steel" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Lap Steel" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sliding" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Gliding" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pitch Modulation" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="214468" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="It is widely reported that The Lap Steel Guitar was invented by a man named Joseph Kekuku in 1885. It is said, at the age of 7, Joseph was walking along a railroad track and picked up a metal bolt, slid the metal along the strings of his guitar and was intrigued by the sound. From there he taught himself to play using this method with the back of a knife blade. The instrument was hugely popular in the United States during the 1920s and 1930s. The lap steel is associated most closely with Hawaiian music, country music and bluegrass.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Lap Steel" >
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 </ENTRY>
 <ENTRY  NAME="Lap Steel Slide FX 5"  PATH="Traditional/Traditional 01/Lap Steel" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Lap Steel" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sliding" >
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 <ATTR  NAME="Technique"  VALUE="Gliding" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pitch Modulation" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
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 <ATTR  NAME="size"  VALUE="575392" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="It is widely reported that The Lap Steel Guitar was invented by a man named Joseph Kekuku in 1885. It is said, at the age of 7, Joseph was walking along a railroad track and picked up a metal bolt, slid the metal along the strings of his guitar and was intrigued by the sound. From there he taught himself to play using this method with the back of a knife blade. The instrument was hugely popular in the United States during the 1920s and 1930s. The lap steel is associated most closely with Hawaiian music, country music and bluegrass.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Lap Steel" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mandolin a ^"  PATH="Traditional/Traditional 01/Mandolin" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Mandolin" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Acoustic" >
</ATTR>
 <ATTR  NAME="size"  VALUE="23267728" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Mandolins evolved from the lute family in Italy during the seventeenth and eighteenth centuries. As time passed and the instrument spread around Europe, The twentieth century saw the rise in popularity of the mandolin for Celtic, bluegrass, jazz, and classical styles.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to F#6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Mandolin" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mandolin b ^"  PATH="Traditional/Traditional 01/Mandolin" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Mandolin" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Acoustic" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17134358" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Mandolins evolved from the lute family in Italy during the seventeenth and eighteenth centuries. As time passed and the instrument spread around Europe, The twentieth century saw the rise in popularity of the mandolin for Celtic, bluegrass, jazz, and classical styles.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to F#6, 3 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Mandolin" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mandolin Tremolo"  PATH="Traditional/Traditional 01/Mandolin" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Mandolin" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Tremolo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Acoustic" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7789466" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Mandolins evolved from the lute family in Italy during the seventeenth and eighteenth centuries. As time passed and the instrument spread around Europe, The twentieth century saw the rise in popularity of the mandolin for Celtic, bluegrass, jazz, and classical styles.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G3 to G6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
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 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Mandolin" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Martin Acoustic a ^"  PATH="Traditional/Traditional 01/Martin Acoustic" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Steel String Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Martin Acoustic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Finger Picking" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Acoustic" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="110506784" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This great acoustic guitar sound first appeared in the first edition of the &#34;Hans Zimmer Guitars&#34; library, as one of its &#34;marquee&#34; sounds. This is an ideal sound for solo-style playing, since it is so expressive and dynamic. Bob Daspit pioneered the original use of the velocity-string bending sampling approach with this sound. This samplinig technique has since been widely copied and has become a popular sampling technique ever since!" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV1" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Martin Acoustic" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Martin Acoustic b ^"  PATH="Traditional/Traditional 01/Martin Acoustic" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Steel String Guitar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Martin Acoustic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Finger Picking" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Acoustic" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="110506784" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This great acoustic guitar sound first appeared in the first edition of the &#34;Hans Zimmer Guitars&#34; library, as one of its &#34;marquee&#34; sounds. This is an ideal sound for solo-style playing, since it is so expressive and dynamic. Bob Daspit pioneered the original use of the velocity-string bending sampling approach with this sound. This samplinig technique has since been widely copied and has become a popular sampling technique ever since!" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV1" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Martin Acoustic" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PRS Lead Guitar a ^"  PATH="Traditional/Traditional 01/PRS Lead" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PRS Electric Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Tremolo" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sliding" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Crunchy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Overdriven" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="19923634" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Great overdriven lead guitar sound, with a very lyrical and soulful kind of expression that works well with slower tempos. Works very well with the Chorus Echo and Retroplex effects. Be sure to try it with Solo Legato mode on too.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV1" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="PRS Lead" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="PRS Lead Guitar b ^"  PATH="Traditional/Traditional 01/PRS Lead" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="PRS Electric Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Vibrato" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sliding" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Overdriven" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Crunchy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22922644" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Great overdriven lead guitar sound, with a very lyrical and soulful kind of expression that works well with slower tempos. Works very well with the Chorus Echo and Retroplex effects. Be sure to try it with Solo Legato mode on too.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV1" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="PRS Lead" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Strat JC-120 ^"  PATH="Traditional/Traditional 01/Strat" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Stratocaster" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Finger Picking" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clean" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chorused" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10224868" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a classic eighties type of chorused electric guitar sound, using a Roland JC-120 Jazz Chorus amplifier with a modern Stratocaster. It&#39;s played more subtly than most samples like this though, so it&#39;s still a useful color, even though it&#39;s an older approach.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E2 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Strat" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Strat Muted ^"  PATH="Traditional/Traditional 01/Strat" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Stratocaster" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clean" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Soft" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13741248" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a classic eighties type of chorused electric guitar sound played wth muted strings, using a Roland JC-120 Jazz Chorus amplifier with a modern Stratocaster. It&#39;s played more subtly than most samples like this though, so it&#39;s still a useful color, even though it&#39;s an older approach.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV1" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Strat" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Strat Taponics"  PATH="Traditional/Traditional 01/Strat" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Stratocaster" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Harmonics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Tapping" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Plucky" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3457974" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a classic eighties type of chorused electric guitar sound played wth tapping harmonics, using a Roland JC-120 Jazz Chorus amplifier with a modern Stratocaster. Works great with the Smoke Amp Simulator and the Chorus Echo FX.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E3 to D5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Strat" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Atmosphere Strings - Ambient"  PATH="Traditional/Traditional 01/Strings" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="String Orchestra" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Arco" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Strings Acoustic" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="23427112" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is the ambient microphone set of the String Sections that were recorded in a Cathedral. The mics were placed far away, at the rear of the church, so the sound is quite warm and rich. Blends very well with other layers. Effective with TIMBRE control.&#13;Originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled C2-C7, 9 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Strings" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Atmosphere Strings - Close a"  PATH="Traditional/Traditional 01/Strings" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="String Orchestra" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Arco" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Strings Acoustic" >
</ATTR>
 <ATTR  NAME="size"  VALUE="53225536" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is the close microphone set of the Strings that were recorded in a large Cathedral - placed over the Orchestra. Blends well with other layers. Effective with TIMBRE. This &#34;a&#34; version contains the most multisamples.&#10;Originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled E1-F#7, 8 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Strings" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Atmosphere Strings - Close b"  PATH="Traditional/Traditional 01/Strings" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="String Orchestra" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Arco" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Strings Acoustic" >
</ATTR>
 <ATTR  NAME="size"  VALUE="27778600" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is the close microphone set of the Strings that were recorded in a large Cathedral - placed over the Orchestra. Blends well with other layers. Effective with TIMBRE. This &#34;b&#34; version contains fewer multisamples.&#10;Originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled E1-F#7, 8 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Strings" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Atmosphere Strings - Close c"  PATH="Traditional/Traditional 01/Strings" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="String Orchestra" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Arco" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Strings Acoustic" >
</ATTR>
 <ATTR  NAME="size"  VALUE="41373156" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is the close microphone set of the Strings that were recorded in a large Cathedral - placed over the Orchestra. Blends well with other layers. Effective with TIMBRE. This &#34;c&#34; version contains the fewest multisamples and is included primarily for recreating the Atmosphere patches.&#10;Originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E1 to F#7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Strings" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Power Strings"  PATH="Traditional/Traditional 01/Strings" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="String Orchestra" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Arco" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Marcato Sustain" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Lush" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Smooth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Deep" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Low End" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="size"  VALUE="102417928" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a more aggressive string sound that was recorded in a large chamber for an ambient sound. With its sharper attack, it blends well with other string layers. Try using the Timbre and Granularity controls for unique results." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled C0-E7, 11 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Strings Acoustic" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Strings" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Twelve String Guitar NR"  PATH="Traditional/Traditional 01/Twelve String Guitar" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Guild 12 String" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Steel String Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Finger Picking" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Acoustic" >
</ATTR>
 <ATTR  NAME="size"  VALUE="80217552" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Soft, fingerstyle 12-string Guitar. This is an ideal sound for the arpeggiator and Groove Lock. Try layering this with other guitars and Psychoacoustic soundsources, for a unique and expressive blend. This version has additional noise reduction, so it&#39;s useful to use this one for heavier FX processing.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV1" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E2 to E5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Twelve String Guitar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Twelve String Guitar"  PATH="Traditional/Traditional 01/Twelve String Guitar" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Guild 12 String" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Steel String Guitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Finger Picking" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Acoustic" >
</ATTR>
 <ATTR  NAME="size"  VALUE="80217552" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Soft, fingerstyle 12-string Guitar. This is an ideal sound for the arpeggiator and Groove Lock. Try layering this with other guitars and Psychoacoustic soundsources, for a unique and expressive blend.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV1" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Traditional 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Twelve String Guitar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Indonesian Metalophone ^"  PATH="Traditional/World 01" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Gamelan" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Mallet" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Chimey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="102417928" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Metallophones have been used in music for hundreds of years.&#13;Even though there are several different types used in Balinese and Javanese gamelan ensembles, including the gender, gangsa and saron. These instruments have a single row of bars, tuned to the distinctive pelog or slendro scales, or a subset of them. The Western glockenspiel and vibraphone are also metallophones: they have two rows of bars, in an imitation of the piano keyboard, and are tuned to the chromatic scale." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled C0-E7, 11 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Kalimba Kaos Reverse"  PATH="Traditional/World 01" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Reverse FX" >
</ATTR>
 <ATTR  NAME="size"  VALUE="23711660" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Reversed atonal Kalimba plunking, recorded with natual ambience in a Church in Sweden. This works very well with Granularity and delays to produce a unique ambient texture." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to A5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Kalimba Kaos"  PATH="Traditional/World 01" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="27669450" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Random semi-atonal Kalimba plunking, recorded with natual ambience in a Church in Sweden. This works very well with Granularity and delays to produce a unique ambient texture." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D3 to A5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Medieval Viols"  PATH="Traditional/World 01" >
<ATTR  NAME="Author"  VALUE="Diego Stocco" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Medieval Strings" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Bowed" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Arco" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Heavy Bowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sharp" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Strings Acoustic" >
</ATTR>
 <ATTR  NAME="size"  VALUE="215157440" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Predecessor of the modern violin, the &#39;Viol&#39; is part of a family of bowed, fretted, stringed musical instruments developed in the 1400s and used primarily in the Renaissance and Baroque periods. This soundsource was done as a psychoacoustic sampling experiment for violins, that resulted in making them sound like medieval viols.&#13;Try using this with the alternate tunings on the Main Controls page. The meantone scales are particularly effective." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/diegostocco.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Shepherds Horn stretch"  PATH="Traditional/World 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Shepherds Horn" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Blown" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Blowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2949748" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a collapsable, portable horn that is used by shepherds in Nepal. It was recorded in a large abandoned warehouse, so the natural ambience works well with this type of sound. This is a single sample, stretched version. Try using it with Harmonia to create a unique Pipe Organ sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Shepherds Horn"  PATH="Traditional/World 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Shepherds Horn" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Blown" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Blowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20930622" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a collapsable, portable horn that is used by shepherds in Nepal. It was recorded in a large abandoned warehouse, so the natural ambience works well with this type of sound. Try using it with Harmonia to create a unique Pipe Organ sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F2 to D#4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tremolimba Reverse"  PATH="Traditional/World 01" >
<ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Reverse FX" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Tremolo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13451074" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Beautiful, backwards Kalimba tremolo, recorded with natual ambience in a Church in Sweden. This works very well with Granularity and delays to produce a unique ambient texture." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tremolimba"  PATH="Traditional/World 01" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Tremolo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pitch Modulation" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bouncing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reverberant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13612348" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Beautiful, rapid-fire Kalimba tremolo, recorded with natual ambience in a Church in Sweden. This works very well with Granularity and delays to produce a unique ambient texture." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Range extended A5-A6" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A2-A6, 13 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cavaquinho a ^"  PATH="Traditional/World 01/Cavaquinho" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cavaquinho" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="21121418" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Cavaquinho is a four-string traditional Brazilian instrument that is similar to a Ukelele, but has a much more brilliant tone. It&#39;s used mostly as a rhythm instrument, and is essential to authentic Samba.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to E6, 5 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cavaquinho" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cavaquinho b ^"  PATH="Traditional/World 01/Cavaquinho" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cavaquinho" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17661684" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Cavaquinho is a four-string traditional Brazilian instrument that is similar to a Ukelele, but has a much more brilliant tone. It&#39;s used mostly as a rhythm instrument, and is essential to authentic Samba.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D4 to E6, 5 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cavaquinho" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cavaquinho FX menu"  PATH="Traditional/World 01/Cavaquinho" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cavaquinho" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Strum" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="String Noises" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="645558" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Cavaquinho is a four-string traditional Brazilian instrument that is similar to a Ukelele, but has a much more brilliant tone. It&#39;s used mostly as a rhythm instrument, and is essential to authentic Samba.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to B7." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cavaquinho" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Charango ^"  PATH="Traditional/World 01/Charango" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Charango" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12703980" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The charango is a small South American stringed instrument of the lute family, about 66 cm long, traditionally made with the shell of the back of an armadillo. It typically has 10 strings in five courses of 2 strings each, although other variations exist.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G4 to E6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Charango" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Charango FX menu"  PATH="Traditional/World 01/Charango" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Charango" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="String Noises" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1137502" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The charango is a small South American stringed instrument of the lute family, about 66 cm long, traditionally made with the shell of the back of an armadillo. It typically has 10 strings in five courses of 2 strings each, although other variations exist.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to D8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Charango" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cuatro Octaves a ^"  PATH="Traditional/World 01/Cuatro" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cuatro" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13503388" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Cuatro is the national instrument of Puerto Rico. It belongs to the lute family of string instruments. The cuatro of Puerto Rico has ten strings in five courses, tuned from low to high B, E, A, D and G, with B and E in octaves and A, D and G in unisons.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B2 to G4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cuatro" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cuatro Octaves b ^"  PATH="Traditional/World 01/Cuatro" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cuatro" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9885470" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Cuatro is the national instrument of Puerto Rico. It belongs to the lute family of string instruments. The cuatro of Puerto Rico has ten strings in five courses, tuned from low to high B, E, A, D and G, with B and E in octaves and A, D and G in unisons.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B2 to G4, 2 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cuatro" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cuatro Unison a ^"  PATH="Traditional/World 01/Cuatro" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cuatro" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15563582" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Cuatro is the national instrument of Puerto Rico. It belongs to the lute family of string instruments. The cuatro of Puerto Rico has ten strings in five courses, tuned from low to high B, E, A, D and G, with B and E in octaves and A, D and G in unisons.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cuatro" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cuatro Unison b ^"  PATH="Traditional/World 01/Cuatro" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cuatro" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11667212" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Cuatro is the national instrument of Puerto Rico. It belongs to the lute family of string instruments. The cuatro of Puerto Rico has ten strings in five courses, tuned from low to high B, E, A, D and G, with B and E in octaves and A, D and G in unisons.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cuatro" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cumbus ^"  PATH="Traditional/World 01/Cumbus" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cumbus" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22756948" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Turkish instrument that was developed as an oud-like instrument to be heard within a larger ensemble. A fretless instrument, it has six courses of doubled-strings. It has a loud, metallic, resonant tone and is widely heard in Middle Eastern popular music.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A2 to C6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cumbus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Cumbus Harmonics"  PATH="Traditional/World 01/Cumbus" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Cumbus" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Harmonics" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2212218" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Turkish instrument that was developed as an oud-like instrument to be heard within a larger ensemble. A fretless instrument, it has six courses of doubled-strings. It has a loud, metallic, resonant tone and is widely heard in Middle Eastern popular music.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A3 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Cumbus" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Electric Sitar a ^"  PATH="Traditional/World 01/Electric Sitar" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Electric Sitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sliding" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Vibrato" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clean" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="27107884" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="An electric sitar is in fact a kind of electric guitar designed to mimic the sound of the traditional Indian sitar. Developed in the late 1960&#39;s, when many western musical groups began to use the sitar. The sitar is generally considered a difficult instrument to learn. By contrast, the electric sitar is easy for a guitarist to play.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to F#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Electric Sitar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Electric Sitar b ^"  PATH="Traditional/World 01/Electric Sitar" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Electric Sitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Vibrato" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Sliding" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clean" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="23359880" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="An electric sitar is in fact a kind of electric guitar designed to mimic the sound of the traditional Indian sitar. Developed in the late 1960&#39;s, when many western musical groups began to use the sitar. The sitar is generally considered a difficult instrument to learn. By contrast, the electric sitar is easy for a guitarist to play.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to F#5, 6 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Electric Sitar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Electric Sitar c ^"  PATH="Traditional/World 01/Electric Sitar" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Electric Sitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Vibrato" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clean" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="19624414" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="An electric sitar is in fact a kind of electric guitar designed to mimic the sound of the traditional Indian sitar. Developed in the late 1960&#39;s, when many western musical groups began to use the sitar. The sitar is generally considered a difficult instrument to learn. By contrast, the electric sitar is easy for a guitarist to play.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to F#5, 6 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Electric Sitar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Electric Sitar Harmonics"  PATH="Traditional/World 01/Electric Sitar" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Electric Sitar" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Harmonics" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clean" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Guitars Vintage" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3290286" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="An electric sitar is in fact a kind of electric guitar designed to mimic the sound of the traditional Indian sitar. Developed in the late 1960&#39;s, when many western musical groups began to use the sitar. The sitar is generally considered a difficult instrument to learn. By contrast, the electric sitar is easy for a guitarist to play.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled E3 to D6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Electric Sitar" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Indian Keyed Dulcimer ^"  PATH="Traditional/World 01/Indian Keyed Dulcimer" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Indian Keyed Dulcimer" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="203284480" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a &#39;bulbul tarang&#39; (or Indian banjo) - a string instrument from India and Pakistan. Its name literally means &#34;waves of nightingales&#34;. The instrument employs two sets of strings, one set for drone, and one for melody. The melody strings run under a key plate with keys similar to those of a piano or typewriter. Depressing the keys as the strings are plucked or strummed activates stops on the key plate which shorten the strings and changes their pitch. The bulbul tarang is most commonly played as accompaniment to singing." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Indian Keyed Dulcimer" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Indian Keyed Dulcimer RR"  PATH="Traditional/World 01/Indian Keyed Dulcimer" >
<ATTR  NAME="Author"  VALUE="Tobias Marberger" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Indian Keyed Dulcimer" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Struck" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Organic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Rattling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Resonant" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="203284480" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a &#39;bulbul tarang&#39; (or Indian banjo) - a string instrument from India and Pakistan. Its name literally means &#34;waves of nightingales&#34;. The instrument employs two sets of strings, one set for drone, and one for melody. The melody strings run under a key plate with keys similar to those of a piano or typewriter. Depressing the keys as the strings are plucked or strummed activates stops on the key plate which shorten the strings and changes their pitch. The bulbul tarang is most commonly played as accompaniment to singing." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/tobiasmarberger.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Indian Keyed Dulcimer" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Russian Flute Air"  PATH="Traditional/World 01/Russian Flutes" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Russian Flute" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Blown" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Blowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Dark" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10635660" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="These samples were performed on a simple wooden flute purchased on a street corner in the former Soviet Republic from a guy who could get crazy and haunting sounds out of it. This is a recreation of those memories from long ago. Try with granularity. Start Modulation is very effective here too." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled B3 to B5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Russian Flutes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Russian Flute Crazytime"  PATH="Traditional/World 01/Russian Flutes" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Russian Flute" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Blown" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Blowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pitch Modulation" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13565718" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="These samples were performed on a simple wooden flute purchased on a street corner in the former Soviet Republic from a guy who could get crazy and haunting sounds out of it. This is a recreation of those memories from long ago. Try with granularity. Start Modulation is very effective here too." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D#3 to D#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Russian Flutes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Russian Flute Flutter"  PATH="Traditional/World 01/Russian Flutes" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Russian Flute" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Blown" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Blowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pitch Modulation" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3616284" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="These samples were performed on a simple wooden flute purchased on a street corner in the former Soviet Republic from a guy who could get crazy and haunting sounds out of it. This is a recreation of those memories from long ago. Try with granularity. Start Modulation is very effective here too." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#3 to F#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Russian Flutes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Russian Flute Harmonics Rev"  PATH="Traditional/World 01/Russian Flutes" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sound Design" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Russian Flute" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Harmonics" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Blowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Reversing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9918828" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="These samples were performed on a simple wooden flute purchased on a street corner in the former Soviet Republic from a guy who could get crazy and haunting sounds out of it. This is a recreation of those memories from long ago. Try with granularity. Start Modulation is very effective here too." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Russian Flutes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Russian Flute Harmonics"  PATH="Traditional/World 01/Russian Flutes" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 3 - High" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Russian Flute" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Blown" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Blowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pitch Modulation" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10057980" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="These samples were performed on a simple wooden flute purchased on a street corner in the former Soviet Republic from a guy who could get crazy and haunting sounds out of it. This is a recreation of those memories from long ago. Try with granularity. Start Modulation is very effective here too." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#3 to G#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Russian Flutes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Russian Flute Slow Harmos"  PATH="Traditional/World 01/Russian Flutes" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Russian Flute" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Blown" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Blowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pitch Modulation" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11692402" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="These samples were performed on a simple wooden flute purchased on a street corner in the former Soviet Republic from a guy who could get crazy and haunting sounds out of it. This is a recreation of those memories from long ago. Try with granularity. Start Modulation is very effective here too." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled D3 to G5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Russian Flutes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Russian Flute Trill Attack"  PATH="Traditional/World 01/Russian Flutes" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Russian Flute" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Blown" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Blowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pitch Modulation" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15517116" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="These samples were performed on a simple wooden flute purchased on a street corner in the former Soviet Republic from a guy who could get crazy and haunting sounds out of it. This is a recreation of those memories from long ago. Try with granularity. Start Modulation is very effective here too." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#3 to F#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Russian Flutes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Russian Flute"  PATH="Traditional/World 01/Russian Flutes" >
<ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Russian Flute" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Blown" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Airy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Blowing" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Flutey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fluttering" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pitch Modulation" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16555242" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="These samples were performed on a simple wooden flute purchased on a street corner in the former Soviet Republic from a guy who could get crazy and haunting sounds out of it. This is a recreation of those memories from long ago. Try with granularity. Start Modulation is very effective here too." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled F#3 to F#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/scottfrankfurt.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Russian Flutes" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Saz a ^"  PATH="Traditional/World 01/Saz" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Saz" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="19972044" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Saz is from a family of plucked string instruments, popular in Iran, Turkey, Azerbaijan, Armenia and the Balkan countries. The Saz is used in Ottoman classical music, Turkish folk music, Kurdish music, Azeri music, Bosnian sevdah music, and Persian music.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Saz" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Saz b ^"  PATH="Traditional/World 01/Saz" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Saz" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15754330" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Saz is from a family of plucked string instruments, popular in Iran, Turkey, Azerbaijan, Armenia and the Balkan countries. The Saz is used in Ottoman classical music, Turkish folk music, Kurdish music, Azeri music, Bosnian sevdah music, and Persian music.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C5, 4 seconds." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Saz" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Saz Taps"  PATH="Traditional/World 01/Saz" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Saz" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="String Noises" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1499836" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Saz is from a family of plucked string instruments, popular in Iran, Turkey, Azerbaijan, Armenia and the Balkan countries. The Saz is used in Ottoman classical music, Turkish folk music, Kurdish music, Azeri music, Bosnian sevdah music, and Persian music.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Saz" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Saz Tremolo"  PATH="Traditional/World 01/Saz" >
<ATTR  NAME="Author"  VALUE="Bob Daspit" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Saz" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Tremolo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Acoustic" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4993546" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Saz is from a family of plucked string instruments, popular in Iran, Turkey, Azerbaijan, Armenia and the Balkan countries. The Saz is used in Ottoman classical music, Turkish folk music, Kurdish music, Azeri music, Bosnian sevdah music, and Persian music.&#13;This sound first appeared in the &#34;Hans Zimmer Guitars&#34; library." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="HZGV2" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C3 to C5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/bobdaspit.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Saz" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coffee Can Kalimba Mute ^ RR"  PATH="Traditional/World 02/Coffee Can Kalimba/Coffee Can Kalimba Mute" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="84" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="67" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coffee Can Kalimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Release" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Coffee Can Kalimba Mute Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="162214707" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 8RR x 6V, C#5-A5 - recorded w/ mono and stereo mics. This tiny thumb piano was artisan-made from a Nescafe coffee can in Ougadougou, Burkina Faso. Instead of a gourd, sometimes the body of these local instruments are fashioned from a recycled can.&#10;&#10;Each of the tines has a metal strip wrapped around it in order to produce a subtle rattle when plucked. The tines are found pieces of metal which are then cut and hammered into shape.&#10;&#10;We discovered that this tiny kalimba has a very versatile sound and responds well to a number of creative playing techniques and is excellent for blending in the STEAM engine." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coffee Can Kalimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coffee Can Kalimba Mute" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coffee Can Kalimba Mute Release"  PATH="Traditional/World 02/Coffee Can Kalimba/Coffee Can Kalimba Mute" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="84" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="67" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coffee Can Kalimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Release Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="27610774" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 16RR x 1V, C#5-A5 - recorded w/ mono and stereo mics. This tiny thumb piano was artisan-made from a Nescafe coffee can in Ougadougou, Burkina Faso. Instead of a gourd, sometimes the body of these local instruments are fashioned from a recycled can.&#10;&#10;Each of the tines has a metal strip wrapped around it in order to produce a subtle rattle when plucked. The tines are found pieces of metal which are then cut and hammered into shape.&#10;&#10;We discovered that this tiny kalimba has a very versatile sound and responds well to a number of creative playing techniques and is excellent for blending in the STEAM engine." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coffee Can Kalimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coffee Can Kalimba Mute" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coffee Can Kalimba Pick ^ RR"  PATH="Traditional/World 02/Coffee Can Kalimba/Coffee Can Kalimba Pick" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="84" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="67" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coffee Can Kalimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Coffee Can Kalimba Pick Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="100709488" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a guitar pick - 5RR x 5V, C#5-A5 - recorded w/ mono and stereo mics. This tiny thumb piano was artisan-made from a Nescafe coffee can in Ougadougou, Burkina Faso. Instead of a gourd, sometimes the body of these local instruments are fashioned from a recycled can.&#10;&#10;Each of the tines has a metal strip wrapped around it in order to produce a subtle rattle when plucked. The tines are found pieces of metal which are then cut and hammered into shape.&#10;&#10;We discovered that this tiny kalimba has a very versatile sound and responds well to a number of creative playing techniques and is excellent for blending in the STEAM engine." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coffee Can Kalimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coffee Can Kalimba Pick" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coffee Can Kalimba Pick Release"  PATH="Traditional/World 02/Coffee Can Kalimba/Coffee Can Kalimba Pick" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="84" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="67" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coffee Can Kalimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Release Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10800332" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a guitar pick - 8RR x 1V, C#5-A5 - recorded w/ mono and stereo mics. This tiny thumb piano was artisan-made from a Nescafe coffee can in Ougadougou, Burkina Faso. Instead of a gourd, sometimes the body of these local instruments are fashioned from a recycled can.&#10;&#10;Each of the tines has a metal strip wrapped around it in order to produce a subtle rattle when plucked. The tines are found pieces of metal which are then cut and hammered into shape.&#10;&#10;We discovered that this tiny kalimba has a very versatile sound and responds well to a number of creative playing techniques and is excellent for blending in the STEAM engine." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coffee Can Kalimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coffee Can Kalimba Pick" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coffee Can Kalimba Pluck ^ RR"  PATH="Traditional/World 02/Coffee Can Kalimba/Coffee Can Kalimba Pluck" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="84" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="67" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coffee Can Kalimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Coffee Can Kalimba Pluck Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="141772240" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 6RR x 5V, C#5-A5 - recorded w/ mono and stereo mics. This tiny thumb piano was artisan-made from a Nescafe coffee can in Ougadougou, Burkina Faso. Instead of a gourd, sometimes the body of these local instruments are fashioned from a recycled can.&#10;&#10;Each of the tines has a metal strip wrapped around it in order to produce a subtle rattle when plucked. The tines are found pieces of metal which are then cut and hammered into shape.&#10;&#10;We discovered that this tiny kalimba has a very versatile sound and responds well to a number of creative playing techniques and is excellent for blending in the STEAM engine." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coffee Can Kalimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coffee Can Kalimba Pluck" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Coffee Can Kalimba Pluck Release"  PATH="Traditional/World 02/Coffee Can Kalimba/Coffee Can Kalimba Pluck" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="84" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="67" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Coffee Can Kalimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Release Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13631488" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 8RR x 1V, C#5-A5 - recorded w/ mono and stereo mics. This tiny thumb piano was artisan-made from a Nescafe coffee can in Ougadougou, Burkina Faso. Instead of a gourd, sometimes the body of these local instruments are fashioned from a recycled can.&#10;&#10;Each of the tines has a metal strip wrapped around it in order to produce a subtle rattle when plucked. The tines are found pieces of metal which are then cut and hammered into shape.&#10;&#10;We discovered that this tiny kalimba has a very versatile sound and responds well to a number of creative playing techniques and is excellent for blending in the STEAM engine." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Coffee Can Kalimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Coffee Can Kalimba Pluck" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dark Zim&#39;bira Finger ^ RR"  PATH="Traditional/World 02/Dark Zim&#39;bira/Dark Zim&#39;bira Finger" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="84" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="45" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Dark Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Dark Zim&#39;bira Finger Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="869858880" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 6RR x 6V, B2-C#6 - recorded w/ direct pickup and mono mic. Zim&#39;bira is another name for any m&#39;bira made in Zimbabwe. A typical m&#39;bira has between 22 and 28 forged-metal keys which are attached in three different courses - two on the left, one on the right.&#10;&#10;This 24-key m&#39;bira is made from a block of sun-dried, oil-finished hardwood. It was created by m&#39;bira master Jimmy Chifama and tuned to a master m&#39;bira - tunings are passed down for generations. This zim&#39;bira has a darker, more muted color than other zim&#39;biras and was made without the usual bottlecap or shell rattles." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Dark Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Dark Zim&#39;bira Finger" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Dark Zim&#39;bira Finger Release"  PATH="Traditional/World 02/Dark Zim&#39;bira/Dark Zim&#39;bira Finger Release" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="84" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="45" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Dark Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Release Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="86228448" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 8RR x 1V, B2-C#6 - recorded w/ direct pickup and mono mic. Zim&#39;bira is another name for any m&#39;bira made in Zimbabwe. A typical m&#39;bira has between 22 and 28 forged-metal keys which are attached in three different courses - two on the left, one on the right.&#10;&#10;This 24-key m&#39;bira is made from a block of sun-dried, oil-finished hardwood. It was created by m&#39;bira master Jimmy Chifama and tuned to a master m&#39;bira - tunings are passed down for generations. This zim&#39;bira has a darker, more muted color than other zim&#39;biras and was made without the usual bottlecap or shell rattles." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Dark Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Dark Zim&#39;bira Finger Release" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Double Gourd Fingernail ^ RR"  PATH="Traditional/World 02/Double Gourd Kalimba/Double Gourd Fingernail" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="74" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="43" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Double Gourd Kalimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Double Gourd Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="822996544" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingernails - 4RR x 6V, G2-F4 - recorded w/ mono and stereo mics. This two-sided kalimba, a modern and unique variation on the Central African thumb piano, was made at the Goshen Art School in Morgantown, West Virginia. It is made to be played by either two people facing each other, or by one player, held like an accordion.&#10;&#10;The soundboards are carved from African Paduak wood. The smaller, melody side has 8-tines, while the larger side has 11 tines, tuned lower for accompaniment." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Double Gourd Kalimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Double Gourd Fingernail" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Double Gourd Release"  PATH="Traditional/World 02/Double Gourd Kalimba/Double Gourd Kalimba Release" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="74" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="43" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Double Gourd Kalimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Release Noise" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="156262080" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 8RR x 1V, G2-F4 - recorded w/ mono and stereo mics. This two-sided kalimba, a modern and unique variation on the Central African thumb piano, was made at the Goshen Art School in Morgantown, West Virginia. It is made to be played by either two people facing each other, or by one player, held like an accordion.&#10;&#10;The soundboards are carved from African Paduak wood. The smaller, melody side has 8-tines, while the larger side has 11 tines, tuned lower for accompaniment." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Double Gourd Kalimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Double Gourd Kalimba Release" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Double Gourd Pick ^ RR"  PATH="Traditional/World 02/Double Gourd Kalimba/Double Gourd Pick" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="74" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="43" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Double Gourd Kalimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Double Gourd Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="630437888" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a guitar pick - 4RR x 4V, G2-F4 - recorded w/ mono and stereo mics. This two-sided kalimba, a modern and unique variation on the Central African thumb piano, was made at the Goshen Art School in Morgantown, West Virginia. It is made to be played by either two people facing each other, or by one player, held like an accordion.&#10;&#10;The soundboards are carved from African Paduak wood. The smaller, melody side has 8-tines, while the larger side has 11 tines, tuned lower for accompaniment." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Double Gourd Kalimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Double Gourd Pick" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Electric M&#39;bira ^ RR"  PATH="Traditional/World 02/Electric M&#39;bira/Electric M&#39;bira Finger" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="76" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="43" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Electric M&#39;Bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Plucky" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Electric M&#39;bira Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="973917388" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 5RR x 5V, G2-E5 - recorded w/ direct pickup and stereo mics. The Electric M&#39;bira is reminiscent of a solid body electric guitar in its shape, complete with guitar strap buttons. This particular instrument was one of the first to incorporate built-in pickups, which is now becoming commonplace in modern kalimba design.&#10;&#10;The playing techniques and guitar amp options we&#39;ve presented are inspired by its electric guitar heritage. This solid body 15-key m&#39;bira is made from a laminate of mahogany and California oak, giving its mellow tone a serious sustain. Be sure to try the distortion!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Electric M&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Electric M&#39;bira Finger" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Electric M&#39;bira Release"  PATH="Traditional/World 02/Electric M&#39;bira/Electric M&#39;bira Finger" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="76" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="43" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Electric M&#39;Bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Release Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Scott Frankfurt" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="76937560" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 8RR x 6V, G2-E5 - recorded w/ direct pickup and stereo mics. The Electric M&#39;bira is reminiscent of a solid body electric guitar in its shape, complete with guitar strap buttons. This particular instrument was one of the first to incorporate built-in pickups, which is now becoming commonplace in modern kalimba design.&#10;&#10;The playing techniques and guitar amp options we&#39;ve presented are inspired by its electric guitar heritage. This solid body 15-key m&#39;bira is made from a laminate of mahogany and California oak, giving its mellow tone a serious sustain. Be sure to try the distortion!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Electric M&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Electric M&#39;bira Finger" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Electric M&#39;bira Pick ^ RR"  PATH="Traditional/World 02/Electric M&#39;bira/Electric M&#39;bira Pick" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="76" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="43" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Electric M&#39;Bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Electric M&#39;bira Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="419063968" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a guitar pick - 4RR x 3V, A2-E5 - recorded w/ direct pickup and mono mic. The Electric M&#39;bira is reminiscent of a solid body electric guitar in its shape, complete with guitar strap buttons. This particular instrument was one of the first to incorporate built-in pickups, which is now becoming commonplace in modern kalimba design.&#10;&#10;The playing techniques and guitar amp options we&#39;ve presented are inspired by its electric guitar heritage. This solid body 15-key m&#39;bira is made from a laminate of mahogany and California oak, giving its mellow tone a serious sustain. Be sure to try the distortion!" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Electric M&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Electric M&#39;bira Pick" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Hang Drum ^ RR"  PATH="Traditional/World 02/Hang Drum" >
<ATTR  NAME="Author"  VALUE="Gulli Briem" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Hang Drum" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="149" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="300" >
</ATTR>
 <ATTR  NAME="Sublayer_3"  VALUE="NT5" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="World Instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1480185472" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This Hang was meticulously recorded with round robins, deep velocity and multiple sublayers of mics (see oscillator zoom page) - ranged across F3-E5, 6RR x 8V. It&#39;s a world unto itself!  We went crazy sampling the traditional articulations as well as unleashing our Psychacoustic techniques on this wonderful instrument owned and by Gulli Briem who performed on the sampling session. The Hang is a rare musical instrument created by Felix Rohner and Sabina Scharer in Bern, Switzerland. The instrument is constructed from two half-shells of steel creating a distinct &#39;UFO shape&#39;. The top (&#34;Ding&#34;) side has a center &#39;note&#39; hammered into it and seven or eight &#39;tone fields&#39; hammered around the center. The bottom (&#34;Gu&#34;) is a plain surface that has a rolled hole in the center with a tuned note that can be created when the rim is struck. The name Hang comes from the Bernese German word for hand." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="3 Sublayers 52-76, 8v x 6 RR (1-2, 4-5 One Fng, 3-6 Three Fng)" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Hang Drum" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Purple Rain Finger ^ RR"  PATH="Traditional/World 02/Purple Rain Alimba/Purple Rain Finger" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="72" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="36" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Purple Rain Alimba" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Purple Rain Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="767698432" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 4RR x 6V, A#1-C5 - recorded w/ direct pickup and stereo mics. Inspired by Prince and Jimi Hendrix, this one of a kind electric m&#39;bira has a microphonic-style round pickup located inside the hollow body. The Purple Rain has 9 tines w/ rattles, 2 vibraslaps, and a paddle rattle for a lively, complex sound.&#10;&#10;Built by Txai (pronounced chai) - a name of respect for those who are friends of the forest. Txai Collins (AKA Jimi Kalimbrix) is a master instrument builder, based somewhere in the forests of Northern California. His one-of-a-kind instruments are true works of art. He creates both acoustic and electric alimbas, m&#39;biras and marimbulas with beautiful, colorful epoxy finishes and filigree decorations." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Purple Rain Alimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Purple Rain Finger" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Purple Rain Release"  PATH="Traditional/World 02/Purple Rain Alimba/Purple Rain Release" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="72" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="36" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Purple Rain Alimba" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Release Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="139863152" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 8RR x 1V, A#1-C5 - recorded w/ direct pickup and stereo mics. Inspired by Prince and Jimi Hendrix, this one of a kind electric m&#39;bira has a microphonic-style round pickup located inside the hollow body. The Purple Rain has 9 tines w/ rattles, 2 vibraslaps, and a paddle rattle for a lively, complex sound.&#10;&#10;Built by Txai (pronounced chai) - a name of respect for those who are friends of the forest. Txai Collins (AKA Jimi Kalimbrix) is a master instrument builder, based somewhere in the forests of Northern California. His one-of-a-kind instruments are true works of art. He creates both acoustic and electric alimbas, m&#39;biras and marimbulas with beautiful, colorful epoxy finishes and filigree decorations." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Purple Rain Alimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Purple Rain Release" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Resonator Zim&#39;bira Finger ^ RR"  PATH="Traditional/World 02/Resonator Zim&#39;bira/Resonator Zim&#39;bira Finger" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="79" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="52" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Resonator Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Resonator Zim&#39;bira Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="589953344" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 4RR x 6V, F#3-F#5 - recorded with stereo mics. Zim&#39;bira is another name for any m&#39;bira made in Zimbabwe. The deze (resonator) of a resonator zim&#39;bira is made from a calabash gourd or bent wood and often bottle caps or snail shells are attached to the rim for additional rattles.&#10;&#10;This authentic 15-key zim&#39;bira is made from a block of sun-dried, oil-finished hardwood, and is mounted inside a wooden deze, which amplifies its bell-like tone. This particular instrument was made without the typical rattles on either the soundboard or deze." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Resonator Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Resonator Zim&#39;bira Finger" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Resonator Zim&#39;bira Release"  PATH="Traditional/World 02/Resonator Zim&#39;bira/Resonator Zim&#39;bira Finger" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="79" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="52" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Resonator Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Release Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="75965872" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 16RR x 1V, F#3-F#5 - recorded with stereo mics. Zim&#39;bira is another name for any m&#39;bira made in Zimbabwe. The deze (resonator) of a resonator zim&#39;bira is made from a calabash gourd or bent wood and often bottle caps or snail shells are attached to the rim for additional rattles.&#10;&#10;This authentic 15-key zim&#39;bira is made from a block of sun-dried, oil-finished hardwood, and is mounted inside a wooden deze, which amplifies its bell-like tone. This particular instrument was made without the typical rattles on either the soundboard or deze." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Resonator Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Resonator Zim&#39;bira Finger" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Resonator Zim&#39;bira Mute ^ RR"  PATH="Traditional/World 02/Resonator Zim&#39;bira/Resonator Zim&#39;bira Mute" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="79" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="52" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Resonator Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Resonator Zim&#39;bira Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="109865528" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 4RR x 4V, F#3-F#5 - recorded with stereo mics. Zim&#39;bira is another name for any m&#39;bira made in Zimbabwe. The deze (resonator) of a resonator zim&#39;bira is made from a calabash gourd or bent wood and often bottle caps or snail shells are attached to the rim for additional rattles.&#10;&#10;This authentic 15-key zim&#39;bira is made from a block of sun-dried, oil-finished hardwood, and is mounted inside a wooden deze, which amplifies its bell-like tone. This particular instrument was made without the typical rattles on either the soundboard or deze." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Resonator Zim&#39;bira" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Resonator Zim&#39;bira Mute" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rhumba Box Finger ^ RR"  PATH="Traditional/World 02/Rhumba Box/Rhumba Box Finger" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="55" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="28" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rhumba Box" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Rhumba Box Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="245391616" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 4RR x 6V, G1-D#3 - recorded w/ direct pickup and mono mic. Inspired by the Cuban marimbula, this compact electric alimba has 7 large metal tines which produce sweet, low tones. Called &#34;marimbola&#34; in Puerto Rico, the Jamaican names for the African-influenced marimbula are &#34;Jazz Jim&#34; and &#34;rhumba box.&#34;&#10;&#10;Built by Txai (pronounced chai) - a name of respect for those who are friends of the forest. Txai Collins (AKA Jimi Kalimbrix) is a master instrument builder, based somewhere in the forests of Northern California. His one-of-a-kind instruments are true works of art. He creates both acoustic and electric alimbas, m&#39;biras and marimbulas with beautiful, colorful epoxy finishes and filigree decorations." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rhumba Box" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Rhumba Box Finger" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rhumba Box Release"  PATH="Traditional/World 02/Rhumba Box/Rhumba Box Finger" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="55" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="28" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rhumba Box" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Release Noise" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="37553152" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 8RR x 1V, G1-D#3 - recorded w/ direct pickup and mono mic. Inspired by the Cuban marimbula, this compact electric alimba has 7 large metal tines which produce sweet, low tones. Called &#34;marimbola&#34; in Puerto Rico, the Jamaican names for the African-influenced marimbula are &#34;Jazz Jim&#34; and &#34;rhumba box.&#34;&#10;&#10;Built by Txai (pronounced chai) - a name of respect for those who are friends of the forest. Txai Collins (AKA Jimi Kalimbrix) is a master instrument builder, based somewhere in the forests of Northern California. His one-of-a-kind instruments are true works of art. He creates both acoustic and electric alimbas, m&#39;biras and marimbulas with beautiful, colorful epoxy finishes and filigree decorations." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rhumba Box" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Rhumba Box Finger" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Rhumba Box Mute ^ RR"  PATH="Traditional/World 02/Rhumba Box/Rhumba Box Mute" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="55" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="28" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Rhumba Box" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Muted" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Rhumba Box Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="29457874" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 4RR x 3V, G1-F#3 - recorded w/ direct pickup and mono mic. Inspired by the Cuban marimbula, this compact electric alimba has 7 large metal tines which produce sweet, low tones. Called &#34;marimbola&#34; in Puerto Rico, the Jamaican names for the African-influenced marimbula are &#34;Jazz Jim&#34; and &#34;rhumba box.&#34;&#10;&#10;Built by Txai (pronounced chai) - a name of respect for those who are friends of the forest. Txai Collins (AKA Jimi Kalimbrix) is a master instrument builder, based somewhere in the forests of Northern California. His one-of-a-kind instruments are true works of art. He creates both acoustic and electric alimbas, m&#39;biras and marimbulas with beautiful, colorful epoxy finishes and filigree decorations." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Rhumba Box" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Rhumba Box Mute" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ruby Moon Bass Alimba ^ RR"  PATH="Traditional/World 02/Ruby Moon Bass Alimba/Ruby Moon Bass Alimba" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="55" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="27" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ruby Moon Bass Alimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Ruby Moon Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="220620390" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 4RR x 6V, D#1-F3 - recorded with direct pickup. This giant one-of-a-kind electric bass kalimba has a unique six-sided shape and 11 metal tines with one huge vibraslap. Inspired by the Cuban marimbula, this instrument has a huge bass response due to it&#39;s built-in pickup and EQ section.&#10;&#10;Built by Txai (pronounced chai) - a name of respect for those who are friends of the forest. Txai Collins (AKA Jimi Kalimbrix) is a master instrument builder, based somewhere in the forests of Northern California. His one-of-a-kind instruments are true works of art. He creates both acoustic and electric alimbas, m&#39;biras and marimbulas with beautiful, colorful epoxy finishes and filigree decorations." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Marimbula" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ruby Moon Bass Alimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Ruby Moon Bass Alimba" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Ruby Moon Release"  PATH="Traditional/World 02/Ruby Moon Bass Alimba/Ruby Moon Bass Alimba" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="55" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="27" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 2 - Medium" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Ruby Moon Bass Alimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Direct Pickup" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Release Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Marimbula" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="42720584" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 8RR x 1V, D#1-F3 - recorded with direct pickup. This giant one-of-a-kind electric bass kalimba has a unique six-sided shape and 11 metal tines with one huge vibraslap. Inspired by the Cuban marimbula, this instrument has a huge bass response due to it&#39;s built-in pickup and EQ section.&#10;&#10;Built by Txai (pronounced chai) - a name of respect for those who are friends of the forest. Txai Collins (AKA Jimi Kalimbrix) is a master instrument builder, based somewhere in the forests of Northern California. His one-of-a-kind instruments are true works of art. He creates both acoustic and electric alimbas, m&#39;biras and marimbulas with beautiful, colorful epoxy finishes and filigree decorations." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Ruby Moon Bass Alimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Ruby Moon Bass Alimba" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sizzle Gourd Kalimba Finger ^ RR"  PATH="Traditional/World 02/Sizzle Gourd Kalimba/Sizzle Gourd Kalimba Finger" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="69" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="57" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sizzle Gourd Kalimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Sizzle Gourd Kalimba Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="250406592" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 6RR x 6V, A#3-A4  - recorded with stereo mics. This fantastic-sounding, 7-tine thumb piano was artisan-made in the West African country of Burkina Faso, where it plays an important part in the culture.&#10;&#10;Visually, the wood-burned design is reminiscent of our Tanzanian &#34;Bird Kalimba,&#34; but the body is made from a small gourd, instead of a wooden box. Each of the metal keys has a plastic or metal strip wrapped around it in order to produce a subtle rattle when plucked. The keys are often made of found pieces of metal which are then cut and hammered into shape." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sizzle Gourd Kalimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Sizzle Gourd Kalimba Finger" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sizzle Gourd Kalimba Pick ^ RR"  PATH="Traditional/World 02/Sizzle Gourd Kalimba/Sizzle Gourd Kalimba Pick" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="69" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="57" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sizzle Gourd Kalimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Picked" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Sizzle Gourd Kalimba Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="138987552" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with a guitar pick - 4RR x 3V, A#3-A4 - recorded with stereo mics. This fantastic-sounding, 7-tine thumb piano was artisan-made in the West African country of Burkina Faso, where it plays an important part in the culture.&#10;&#10;Visually, the wood-burned design is reminiscent of our Tanzanian &#34;Bird Kalimba,&#34; but the body is made from a small gourd, instead of a wooden box. Each of the metal keys has a plastic or metal strip wrapped around it in order to produce a subtle rattle when plucked. The keys are often made of found pieces of metal which are then cut and hammered into shape." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sizzle Gourd Kalimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Sizzle Gourd Kalimba Pick" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Sizzle Gourd Kalimba Release"  PATH="Traditional/World 02/Sizzle Gourd Kalimba/Sizzle Gourd Kalimba Release" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="69" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="57" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sizzle Gourd Kalimba" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Release Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="35780140" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 16RR x 1V, A#3-A4 - recorded with stereo mics. This fantastic-sounding, 7-tine thumb piano was artisan-made in the West African country of Burkina Faso, where it plays an important part in the culture.&#10;&#10;Visually, the wood-burned design is reminiscent of our Tanzanian &#34;Bird Kalimba,&#34; but the body is made from a small gourd, instead of a wooden box. Each of the metal keys has a plastic or metal strip wrapped around it in order to produce a subtle rattle when plucked. The keys are often made of found pieces of metal which are then cut and hammered into shape." >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sizzle Gourd Kalimba" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Sizzle Gourd Kalimba Release" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wood Marimbula Finger ^ RR"  PATH="Traditional/World 02/Wood Key Marimbula/Wood Marimbula Finger" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="50" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="34" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Marimbula" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Wood Marimbula Finger Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="596668544" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 8RR x 6V, C2-B2 - recorded w/ mono and stereo mics. This large, hollow-bodied wooden bass kalimba is called the &#34;Cloud 9&#34; Marimbula and uses a unique teardrop shape with large wooden keys. The player, or marimbulero, can produce a deep sound like an upright bass or bass marimba. This special instrument was designed and built by master instrument maker, Michael C. Allen in central Ohio, inspired by the original instruments from Cuba.&#10;&#10;Called &#34;marimbola&#34; in Puerto Rico and &#34;rhumba box&#34; or &#34;Jazz Jim&#34; in Jamaica, the African-influenced marimbula originated in the rural province of Oriente, Cuba in the 1800s and still provides the bass line and rhythms in a style of Cuban music called &#34;son.&#34;" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Wood Marimbula Finger" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wood Marimbula Finger Release"  PATH="Traditional/World 02/Wood Key Marimbula/Wood Marimbula Finger" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="50" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="34" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Release Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Marimbula" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="26902768" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 8RR x 1V, C2-B2 - recorded w/ mono and stereo mics. This large, hollow-bodied wooden bass kalimba is called the &#34;Cloud 9&#34; Marimbula and uses a unique teardrop shape with large wooden keys. The player, or marimbulero, can produce a deep sound like an upright bass or bass marimba. This special instrument was designed and built by master instrument maker, Michael C. Allen in central Ohio, inspired by the original instruments from Cuba.&#10;&#10;Called &#34;marimbola&#34; in Puerto Rico and &#34;rhumba box&#34; or &#34;Jazz Jim&#34; in Jamaica, the African-influenced marimbula originated in the rural province of Oriente, Cuba in the 1800s and still provides the bass line and rhythms in a style of Cuban music called &#34;son.&#34;" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Wood Marimbula Finger" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wood Marimbula Fingernail ^ RR"  PATH="Traditional/World 02/Wood Key Marimbula/Wood Marimbula Fingernail" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="50" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="34" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Marimbula" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Wood Marimbula Nail Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="213685488" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingernails - 6RR x 4V, C2-B2 - recorded w/ mono and stereo mics. This large, hollow-bodied wooden bass kalimba is called the &#34;Cloud 9&#34; Marimbula and uses a unique teardrop shape with large wooden keys. The player, or marimbulero, can produce a deep sound like an upright bass or bass marimba. This special instrument was designed and built by master instrument maker, Michael C. Allen in central Ohio, inspired by the original instruments from Cuba.&#10;&#10;Called &#34;marimbola&#34; in Puerto Rico and &#34;rhumba box&#34; or &#34;Jazz Jim&#34; in Jamaica, the African-influenced marimbula originated in the rural province of Oriente, Cuba in the 1800s and still provides the bass line and rhythms in a style of Cuban music called &#34;son.&#34;" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Wood Marimbula Fingernail" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wood Marimbula Nail Release"  PATH="Traditional/World 02/Wood Key Marimbula/Wood Marimbula Fingernail" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="50" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="34" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Release Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Marimbula" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="27009322" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingernails - 8RR x 1V, C2-B2 - recorded w/ mono and stereo mics. This large, hollow-bodied wooden bass kalimba is called the &#34;Cloud 9&#34; Marimbula and uses a unique teardrop shape with large wooden keys. The player, or marimbulero, can produce a deep sound like an upright bass or bass marimba. This special instrument was designed and built by master instrument maker, Michael C. Allen in central Ohio, inspired by the original instruments from Cuba.&#10;&#10;Called &#34;marimbola&#34; in Puerto Rico and &#34;rhumba box&#34; or &#34;Jazz Jim&#34; in Jamaica, the African-influenced marimbula originated in the rural province of Oriente, Cuba in the 1800s and still provides the bass line and rhythms in a style of Cuban music called &#34;son.&#34;" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Wood Marimbula Fingernail" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wood Marimbula Pluck ^ RR"  PATH="Traditional/World 02/Wood Key Marimbula/Wood Marimbula Pluck" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="50" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="34" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Plucked" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Marimbula" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Sustain" >
</ATTR>
 <ATTR  NAME="ReleaseIM"  VALUE="Wood Marimbula Pluck Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="302039520" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 8RR x 6V, C2-B2 - recorded w/ mono and stereo mics. This large, hollow-bodied wooden bass kalimba is called the &#34;Cloud 9&#34; Marimbula and uses a unique teardrop shape with large wooden keys. The player, or marimbulero, can produce a deep sound like an upright bass or bass marimba. This special instrument was designed and built by master instrument maker, Michael C. Allen in central Ohio, inspired by the original instruments from Cuba.&#10;&#10;Called &#34;marimbola&#34; in Puerto Rico and &#34;rhumba box&#34; or &#34;Jazz Jim&#34; in Jamaica, the African-influenced marimbula originated in the rural province of Oriente, Cuba in the 1800s and still provides the bass line and rhythms in a style of Cuban music called &#34;son.&#34;" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Wood Marimbula Pluck" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wood Marimbula Pluck Release"  PATH="Traditional/World 02/Wood Key Marimbula/Wood Marimbula Pluck" >
<ATTR  NAME="_NoteRangeLimitHigh"  VALUE="50" >
</ATTR>
 <ATTR  NAME="_NoteRangeLimitLow"  VALUE="34" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Kalimbas" >
</ATTR>
 <ATTR  NAME="Sublayer_1"  VALUE="Mono Mic" >
</ATTR>
 <ATTR  NAME="Sublayer_2"  VALUE="Stereo Mics" >
</ATTR>
 <ATTR  NAME="Technique"  VALUE="Release Noise" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Kalimba Family" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Marimbula" >
</ATTR>
 <ATTR  NAME="Cluster"  VALUE="Release" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17280684" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Played with fingers - 8RR x 1V, C2-B2 - recorded w/ mono and stereo mics. This large, hollow-bodied wooden bass kalimba is called the &#34;Cloud 9&#34; Marimbula and uses a unique teardrop shape with large wooden keys. The player, or marimbulero, can produce a deep sound like an upright bass or bass marimba. This special instrument was designed and built by master instrument maker, Michael C. Allen in central Ohio, inspired by the original instruments from Cuba.&#10;&#10;Called &#34;marimbola&#34; in Puerto Rico and &#34;rhumba box&#34; or &#34;Jazz Jim&#34; in Jamaica, the African-influenced marimbula originated in the rural province of Oriente, Cuba in the 1800s and still provides the bass line and rhythms in a style of Cuban music called &#34;son.&#34;" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Jonathan Merrill" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Traditional" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="World 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Wood Key Marimbula" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Wood Marimbula Pluck" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bell Wavetable 1"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Digital" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Combo" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Author"  VALUE="Spectrasonics" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4939784" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled C1-C9, .6 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/virusc.shtml" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bell Wavetable 2"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Digital" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7212028" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled C1-C9, .6 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/virusc.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Bell Wavetable 3"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bells" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Digital" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5870842" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled C1-C9, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/virusc.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue Digiwave"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hard" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Digital" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2698180" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A raw digital wavetable Soundsource, which is useful for bright, electronica/techno timbres. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C0-C8, .2 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/virusc.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Blue Sync FM"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Sync" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4972280" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A raw digital wavetable Soundsource, which is useful for bright, electronica/techno timbres. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C1-C9, .3 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/virusc.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Digital Blue"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hard" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Digital" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4700560" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A raw digital wavetable Soundsource, which is useful for bright, electronica/techno timbres. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C0-C8, .2 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/virusc.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Edge Org"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Virus Indigo" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hard" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Sync" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10660712" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A raw digital wavetable Soundsource, which is useful for bright, electronica/techno timbres. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C1-C9, .8 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/virusc.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="ES2 Saw"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="ES-2" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Saw" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8748954" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A raw digital sawtooth Soundsource. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C1-C9, .4 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.apple.com/logicstudio/instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="ES2 Square"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="ES-2" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Square" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6585294" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A raw digital square Soundsource. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C1-C9, .4 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.apple.com/logicstudio/instruments" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Gurgling Grain Noise"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Granular Synth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="876360" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out! This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/epersing.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Modeled Bell Noise"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Author"  VALUE="Ignacio Longo" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Physical Modeling" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Bellpad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Glassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Ringing" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Digital" >
</ATTR>
 <ATTR  NAME="size"  VALUE="38784792" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This was created in Sculpture, a physical modeling synth. In this model, the string is excited by the GravStrike object. Works very well with the Timbre control and as an additional layer to add depth and overtones to another sound." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled C1-C8, 7 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net/artists/ignaciolongo.php" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Mothers Fizz"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Author"  VALUE="Eric Persing" >
</ATTR>
 <ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Vocoder" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Multi Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Throaty" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Digital" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1345264" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out! This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Vocoder" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Noisy Pulse"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Digital Synth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Digital" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15642396" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A raw digital pulse Soundsource, which is useful for bright, electronica/techno timbres. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C0-C8, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="OB 2-voice - Low range"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Oberheim SEM/8voice" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Multi Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Saw" >
</ATTR>
 <ATTR  NAME="size"  VALUE="362660" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out! This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled A#2 to A#2." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/oberheim/sem.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="OB-8 Raw Noise Res"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Oberheim OB-8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1060960" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw noise source from an Oberheim OB-8 analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 8 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/oberheim/ob8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Pink Noise"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="666620" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out! This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Thin Buzz"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Digital Synth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Digital" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5013706" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A raw digital wavetable Soundsource, which is useful for bright, electronica/techno timbres. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled C1-C9, .5 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Thin Overtone"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Digital Synth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Overtones" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Digital" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4964734" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A raw digital wavetable Soundsource, which is useful for bright, electronica/techno timbres. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled D#1-C9, .5 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Trance Dual Saw"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Digital Synth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Saw" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6065502" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A raw digital dual sawtooth Soundsource, which is useful for bright, electronica/techno timbres. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C1-C9, .4 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Trance Pulse FM"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Digital Synth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Pulse" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Digital" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5740058" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A raw digital pulse FM Soundsource, which is useful for bright, electronica/techno timbres. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C0-C8, .4 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Trance Pulse"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Digital Synth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Pulse" >
</ATTR>
 <ATTR  NAME="size"  VALUE="2713924" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A raw digital pulse Soundsource, which is useful for bright, electronica/techno timbres. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C0-C8, .3 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Trance Saw 1"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Digital Synth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Saw" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8005006" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A raw digital sawtooth Soundsource, which is useful for bright, electronica/techno timbres. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C0-C8, .4 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Trance Saw 2"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Digital Synth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Saw" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5813206" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A raw digital sawtooth Soundsource, which is useful for bright, electronica/techno timbres. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C0-C8, .4 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Trance Saw 3"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Digital Synth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Saw" >
</ATTR>
 <ATTR  NAME="size"  VALUE="5767778" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A raw digital sawtooth Soundsource, which is useful for bright, electronica/techno timbres. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C0-C8, .4 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Trance Square"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Digital Synth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Square" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6121384" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A raw digital square Soundsource, which is useful for bright, electronica/techno timbres. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C0-C8, .4 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wasp Raw Noise"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="EDP Wasp" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1415318" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is the noise source from a &#34;Wasp Deluxe&#34; synthesizer - a cult British analog synth from the early 1980s, which was made by Electronic Dream Plant (EDP)." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Noise" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 11 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/edp_wasp.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="White Noise"  PATH="Waveforms/Waveforms 01" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog MiniMoog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="735592" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out! This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/moog.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="FM Attack Bell"  PATH="Waveforms/Waveforms 01/FM" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Digital Synth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cold" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Digital" >
</ATTR>
 <ATTR  NAME="size"  VALUE="534694" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Simple FM waveform created with a Yamaha DX-7. Use the Start slider to remove the percussive attack. Useful for creating arpeggiated sounds. It works well with FM, Waveshaping and Timbre." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled C1-G8, .6 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/yamaha/dx7.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="FM" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Parabolic FM"  PATH="Waveforms/Waveforms 01/FM" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Digital Synth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Digital" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4367490" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A raw digital wavetable Soundsource, which is useful for bright, electronica/techno timbres. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled C1-G8, .6 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Frequency_modulation_synthesis" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="FM" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Whitey FM 1"  PATH="Waveforms/Waveforms 01/FM" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Digital Synth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sharp" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Digital" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15474972" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A raw digital wavetable Soundsource, which is useful for bright, electronica/techno timbres. Works well with Unison, Timbre and FM." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C0-A#6, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Frequency_modulation_synthesis" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="FM" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Whitey FM 2"  PATH="Waveforms/Waveforms 01/FM" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Digital Synth" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Digital" >
</ATTR>
 <ATTR  NAME="size"  VALUE="7636046" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="A raw digital wavetable Soundsource, which is useful for bright, electronica/techno timbres. Useful for creating arpeggiated sounds. Works well with Unison, FM and Ring Mod." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled C0-C8, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="FM" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Raw Noise Pink"  PATH="Waveforms/Waveforms 01/Jupiter 8" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1327564" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw pink noise source from a Roland Jupiter 8 analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 10 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Raw Noise White"  PATH="Waveforms/Waveforms 01/Jupiter 8" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1327606" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw white noise source from a Roland Jupiter 8 analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample stretched, 10 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Raw Pulse 15"  PATH="Waveforms/Waveforms 01/Jupiter 8" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Pulse" >
</ATTR>
 <ATTR  NAME="size"  VALUE="11019044" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Pulse waveform with a 15% width from a Roland Jupiter 8 polyphonic analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C1-C9, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Raw Pulse 25"  PATH="Waveforms/Waveforms 01/Jupiter 8" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Pulse" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20212234" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Pulse waveform with a 25% width from a Roland Jupiter 8 polyphonic analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C1-C9, 1.5 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Raw Pulse 40"  PATH="Waveforms/Waveforms 01/Jupiter 8" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Pulse" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22517498" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Pulse waveform with a 40% width from a Roland Jupiter 8 polyphonic analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C1-C9, 1.5 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Raw Pulse 50"  PATH="Waveforms/Waveforms 01/Jupiter 8" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Pulse" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20772328" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Pulse waveform with a 50% width from a Roland Jupiter 8 polyphonic analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C1-C9, 1.5 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Raw Pulse 60"  PATH="Waveforms/Waveforms 01/Jupiter 8" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Pulse" >
</ATTR>
 <ATTR  NAME="size"  VALUE="19493266" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Pulse waveform with a 60% width from a Roland Jupiter 8 polyphonic analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C1-C9, 1.5 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Raw Pulse 75"  PATH="Waveforms/Waveforms 01/Jupiter 8" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Pulse" >
</ATTR>
 <ATTR  NAME="size"  VALUE="18919052" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Pulse waveform with a 75% width from a Roland Jupiter 8 polyphonic analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C1-C9, 1.5 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Raw Pulse 85"  PATH="Waveforms/Waveforms 01/Jupiter 8" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Pulse" >
</ATTR>
 <ATTR  NAME="size"  VALUE="19406490" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Pulse waveform with a 85% width from a Roland Jupiter 8 polyphonic analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C1-C9, 1.5 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Raw Pulse 99"  PATH="Waveforms/Waveforms 01/Jupiter 8" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Pulse" >
</ATTR>
 <ATTR  NAME="size"  VALUE="18638114" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Pulse waveform with a 99% width from a Roland Jupiter 8 polyphonic analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C1-C9, 1.5 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Raw PWM Fast"  PATH="Waveforms/Waveforms 01/Jupiter 8" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic PWM" >
</ATTR>
 <ATTR  NAME="size"  VALUE="34219368" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with a Roland Jupiter 8 analog synthesizer using pulse width modulation. Useful for creating lush analog string sounds. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically sampled C1-C9, 3 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Raw PWM Medium"  PATH="Waveforms/Waveforms 01/Jupiter 8" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic PWM" >
</ATTR>
 <ATTR  NAME="size"  VALUE="46873304" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with a Roland Jupiter 8 analog synthesizer using pulse width modulation. Useful for creating lush analog string sounds. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically sampled C1-C9, 3.5 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Raw PWM Slow"  PATH="Waveforms/Waveforms 01/Jupiter 8" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic PWM" >
</ATTR>
 <ATTR  NAME="size"  VALUE="56583024" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with a Roland Jupiter 8 analog synthesizer using pulse width modulation. Useful for creating lush analog string sounds. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically sampled C1-C9, 4 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Raw Saw"  PATH="Waveforms/Waveforms 01/Jupiter 8" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Saw" >
</ATTR>
 <ATTR  NAME="size"  VALUE="58921508" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Sawtooth waveform from a Roland Jupiter 8 analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C1-C9, 4 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Raw Sine"  PATH="Waveforms/Waveforms 01/Jupiter 8" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Sine" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17796330" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Sine waveform from Roland Jupiter 8 polyphonic analog synthesizer. Useful waveform with Waveshaping, FM, Ring Mod and Timbre." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C1-C9, 1.5 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Raw Square"  PATH="Waveforms/Waveforms 01/Jupiter 8" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Square" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20755810" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Square waveform from a Roland Jupiter 8 analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C1-C9, 1.5 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JP-8 Raw Triangle"  PATH="Waveforms/Waveforms 01/Jupiter 8" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland Jupiter 8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Triangle" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20482592" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Triangle waveform from Roland Jupiter 8 polyphonic analog synthesizer. Works well with Waveshaping, FM and Ring Mod." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C1-C9, 1.5 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jup8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Jupiter 8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JX-3P Raw Metal Fifth"  PATH="Waveforms/Waveforms 01/JX-3P" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JX-3P" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Edgy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Aggressive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Hard" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Digital" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Sharp" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Multi Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Tonality"  VALUE="Fifths" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Sync" >
</ATTR>
 <ATTR  NAME="size"  VALUE="75559776" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="The Hard Sync from the Roland JX-3P has a unique mode called &#34;Metal&#34;, which produces an aggresive sound like this. Scott&#39;s JX-3P is also a one-of-a-kind, because he sawed off the keyboard! :-)" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled C0-C8, 12 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jx3p.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="JX-3P" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JX-3P Raw Saw"  PATH="Waveforms/Waveforms 01/JX-3P" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JX-3P" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Saw" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4874044" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Sawtooth waveform from a Roland JX-3P analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Multisampled C1-C8, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jx3p.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="JX-3P" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JX-3P Raw Square"  PATH="Waveforms/Waveforms 01/JX-3P" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JX-3P" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Square" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13453090" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Square waveform from a Roland JX-3P analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C1-C8, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jx3p.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="JX-3P" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="JX-3P Raw Thin Pulse"  PATH="Waveforms/Waveforms 01/JX-3P" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Roland JX-3P" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasal" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Pulse" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4232298" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Pulse waveform from a Roland JX-3P analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C1-C8, .3 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/roland/jx3p.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="JX-3P" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Minimoog Raw Pulse Narrow"  PATH="Waveforms/Waveforms 01/Minimoog" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog MiniMoog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Pulse" >
</ATTR>
 <ATTR  NAME="size"  VALUE="18258460" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw narrow pulse waveform from a Minimoog analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically C0-C9, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/moog.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Minimoog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Minimoog Raw Pulse Wide"  PATH="Waveforms/Waveforms 01/Minimoog" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog MiniMoog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Pulse" >
</ATTR>
 <ATTR  NAME="size"  VALUE="25474238" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw wide pulse waveform from a Minimoog analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically C0-C9, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/moog.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Minimoog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Minimoog Raw Saw-Triangle"  PATH="Waveforms/Waveforms 01/Minimoog" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog MiniMoog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Combo" >
</ATTR>
 <ATTR  NAME="size"  VALUE="22386224" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw saw-triangle waveform from a Minimoog analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically C0-C9, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/moog.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Minimoog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Minimoog Raw Saw"  PATH="Waveforms/Waveforms 01/Minimoog" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog MiniMoog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Saw" >
</ATTR>
 <ATTR  NAME="size"  VALUE="33624204" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw sawtooth waveform from a Minimoog analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically C0-C9, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/moog.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Minimoog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Minimoog Raw Square"  PATH="Waveforms/Waveforms 01/Minimoog" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog MiniMoog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Square" >
</ATTR>
 <ATTR  NAME="size"  VALUE="21123228" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw square waveform from a Minimoog analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically C0-C9, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/moog.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Minimoog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Minimoog Raw Triangle"  PATH="Waveforms/Waveforms 01/Minimoog" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog MiniMoog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Triangle" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17729044" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw triangle waveform from a Minimoog analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically C0-C9, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/moog.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Minimoog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Moog Pulse"  PATH="Waveforms/Waveforms 01/Minimoog" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog MiniMoog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Pulse" >
</ATTR>
 <ATTR  NAME="size"  VALUE="15478690" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw pulse waveform from a Minimoog analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out! Originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled G#0-F#8, 4 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/moog.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Minimoog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Moog Saws 2OSC Wide"  PATH="Waveforms/Waveforms 01/Minimoog" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog MiniMoog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Multi Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Saw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Multi Oscillator" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17996640" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out! This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#0 to F#6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/moog.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Minimoog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Moog Saws 3OSC Tight"  PATH="Waveforms/Waveforms 01/Minimoog" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog MiniMoog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Multi Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Saw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Multi Oscillator" >
</ATTR>
 <ATTR  NAME="size"  VALUE="28348312" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out! This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#0 to F#6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/moog.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Minimoog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Moog Saws 3OSC Wide"  PATH="Waveforms/Waveforms 01/Minimoog" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog MiniMoog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Multi Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Saw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Multi Oscillator" >
</ATTR>
 <ATTR  NAME="size"  VALUE="18166390" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out! This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#0 to F#6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/moog.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Minimoog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Moog Saws Medium Stereo"  PATH="Waveforms/Waveforms 01/Minimoog" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog MiniMoog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Multi Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Saw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Multi Oscillator" >
</ATTR>
 <ATTR  NAME="size"  VALUE="45436456" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out! This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#0 to F#6." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/moog.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Minimoog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Moog Sawtooth"  PATH="Waveforms/Waveforms 01/Minimoog" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog MiniMoog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Saw" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16117274" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw sawtooth waveform from a Minimoog analog synth. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out! Originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled G#0-F#8, 4 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/moog.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Minimoog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Moog Square"  PATH="Waveforms/Waveforms 01/Minimoog" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog MiniMoog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Square" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14931518" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw square waveform from a Minimoog analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out! Originally appeared in the core library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled G#0-F#8, 4 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/moog.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Minimoog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Moog Triangle"  PATH="Waveforms/Waveforms 01/Minimoog" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog MiniMoog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Triangle" >
</ATTR>
 <ATTR  NAME="size"  VALUE="14677622" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out! This Soundsource originally appeared in the Core Library of &#34;Atmosphere&#34;." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled G#0 to F#8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/moog.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Minimoog" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MonoPoly Bright and Thin"  PATH="Waveforms/Waveforms 01/MonoPoly" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Korg MonoPoly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Sync" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13394330" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This Soundsource was created using a Korg MonoPoly analog synthesizer. Works well with Unison and Timbre controls." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic sampling C0-C8, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/korg/mopo.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="MonoPoly" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MonoPoly Raw Pulse"  PATH="Waveforms/Waveforms 01/MonoPoly" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Korg MonoPoly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Pulse" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13936068" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw pulse waveform from a Korg MonoPoly analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic sampling C0-C8, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/korg/mopo.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="MonoPoly" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MonoPoly Raw Saw"  PATH="Waveforms/Waveforms 01/MonoPoly" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Korg MonoPoly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Saw" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16816280" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw sawtooth waveform from a Korg MonoPoly analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic sampling C0-C8, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/korg/mopo.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="MonoPoly" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MonoPoly Raw Square"  PATH="Waveforms/Waveforms 01/MonoPoly" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Korg MonoPoly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Square" >
</ATTR>
 <ATTR  NAME="size"  VALUE="19536014" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw square waveform from a Korg MonoPoly analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic sampling C0-C8, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/korg/mopo.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="MonoPoly" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MonoPoly Raw Triangle"  PATH="Waveforms/Waveforms 01/MonoPoly" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Korg MonoPoly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Triangle" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10060266" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="One of the best waveforms in the Korg MonoPoly is its Triangle wave, because it is so fat sounding. Very useful with FM, Ring Mod, Timbre and Waveshaping." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic sampling C0-C8, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/korg/mopo.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="MonoPoly" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MonoPoly Slaved Pulses"  PATH="Waveforms/Waveforms 01/MonoPoly" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Korg MonoPoly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Harsh" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Metallic" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Sync" >
</ATTR>
 <ATTR  NAME="size"  VALUE="9292694" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This Soundsource was created using a Korg MonoPoly analog synthesizer. Works well with Unison and Timbre controls." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic sampling C0-C8, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/korg/mopo.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="MonoPoly" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MonoPoly Slaved Triangles"  PATH="Waveforms/Waveforms 01/MonoPoly" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Korg MonoPoly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Sync" >
</ATTR>
 <ATTR  NAME="size"  VALUE="8497264" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This Soundsource was created using a Korg MonoPoly analog synthesizer. Works well with Unison and Timbre controls." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic sampling C0-C8, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/korg/mopo.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="MonoPoly" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="MonoPoly Tri Sync"  PATH="Waveforms/Waveforms 01/MonoPoly" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Korg MonoPoly" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Throaty" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Sync" >
</ATTR>
 <ATTR  NAME="size"  VALUE="25084832" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This Soundsource was created using a Korg MonoPoly analog synthesizer. Works well with Unison and Timbre controls." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic sampling C0-C8, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/korg/mopo.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="MonoPoly" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Moog Modular Raw Noise Pink"  PATH="Waveforms/Waveforms 01/Moog Modular" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3401552" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Moog Modular" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Moog Modular Raw Noise White"  PATH="Waveforms/Waveforms 01/Moog Modular" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Noisy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Noise" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3001490" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Moog Modular" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Moog Modular Raw Pulse 10"  PATH="Waveforms/Waveforms 01/Moog Modular" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Pulse" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17992504" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Moog Modular" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Moog Modular Raw Pulse 90"  PATH="Waveforms/Waveforms 01/Moog Modular" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Nasal" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Pulse" >
</ATTR>
 <ATTR  NAME="size"  VALUE="21086214" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Moog Modular" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Moog Modular Raw Saw"  PATH="Waveforms/Waveforms 01/Moog Modular" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Saw" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17405842" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Moog Modular" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Moog Modular Raw Sine"  PATH="Waveforms/Waveforms 01/Moog Modular" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Sine" >
</ATTR>
 <ATTR  NAME="size"  VALUE="18413232" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Moog Modular" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Moog Modular Raw Square"  PATH="Waveforms/Waveforms 01/Moog Modular" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Square" >
</ATTR>
 <ATTR  NAME="size"  VALUE="17553182" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Moog Modular" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Moog Modular Raw Triangle"  PATH="Waveforms/Waveforms 01/Moog Modular" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Moog Modular" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Triangle" >
</ATTR>
 <ATTR  NAME="size"  VALUE="18887602" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C8." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/moog/modular.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Moog Modular" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="OB-8 Raw PWM Fast"  PATH="Waveforms/Waveforms 01/OB-8" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Oberheim OB-8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic PWM" >
</ATTR>
 <ATTR  NAME="size"  VALUE="30023984" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with a Oberheim OB-8 analog synthesizer using pulse width modulation. Useful for creating lush analog string sounds. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically sampled C1-C8, 3 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/oberheim/ob8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="OB-8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="OB-8 Raw PWM Medium"  PATH="Waveforms/Waveforms 01/OB-8" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Oberheim OB-8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic PWM" >
</ATTR>
 <ATTR  NAME="size"  VALUE="36256400" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with a Oberheim OB-8 analog synthesizer using pulse width modulation. Useful for creating lush analog string sounds. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically sampled C1-C8, 3 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/oberheim/ob8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="OB-8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="OB-8 Raw PWM Slow"  PATH="Waveforms/Waveforms 01/OB-8" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Oberheim OB-8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="String Pad" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic PWM" >
</ATTR>
 <ATTR  NAME="size"  VALUE="49241056" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created with a Oberheim OB-8 analog synthesizer using pulse width modulation. Useful for creating lush analog string sounds. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically sampled C1-C8, 4 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/oberheim/ob8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="OB-8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="OB-8 Raw Saw"  PATH="Waveforms/Waveforms 01/OB-8" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Oberheim OB-8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Saw" >
</ATTR>
 <ATTR  NAME="size"  VALUE="25448912" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw sawtooth waveform from an Oberheim OB-8 analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically sampled C1-C8, 2 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/oberheim/ob8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="OB-8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="OB-8 Raw Saws Detuned Bright"  PATH="Waveforms/Waveforms 01/OB-8" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Oberheim OB-8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Multi Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Saw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Multi Oscillator" >
</ATTR>
 <ATTR  NAME="size"  VALUE="31340104" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Detuned sawtooth waves from an Oberheim OB-8 analog synthesizer. Useful for creating all kinds of trance/techno sounds. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Extended range C#6-C7" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically sampled C1-C7, 3 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/oberheim/ob8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="OB-8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="OB-8 Raw Saws Detuned Fat"  PATH="Waveforms/Waveforms 01/OB-8" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Oberheim OB-8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Saws" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Euro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Trancey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Multi Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Multi Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Saw" >
</ATTR>
 <ATTR  NAME="size"  VALUE="130242248" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Detuned sawtooth waves from an Oberheim OB-8 analog synthesizer. Useful for creating all kinds of trance/techno sounds. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Extended range C#6-C7" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically sampled C1-C7, 3 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/oberheim/ob8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="OB-8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="OB-8 Raw Triangle"  PATH="Waveforms/Waveforms 01/OB-8" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Oberheim OB-8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Triangle" >
</ATTR>
 <ATTR  NAME="size"  VALUE="10470522" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw triangle waveform from an Oberheim OB-8 analog synthesizer. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically sampled C1-C8, 2 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/oberheim/ob8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="OB-8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="OB-8 Stereo Saws Medium"  PATH="Waveforms/Waveforms 01/OB-8" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Oberheim OB-8" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Warm" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Multi Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wide" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Saw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Multi Oscillator" >
</ATTR>
 <ATTR  NAME="size"  VALUE="175119792" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This sound was created with an Oberheim OB-8 analog synthesizer - the classic OB Sawtooth. Two hard panned medium detuned voices create the stereo effect. Basic waveforms are very useful as the fundamental building blocks of synthesis and making your own patches. Sampled raw waveforms have some interesting abilities that are unique to sample mode, such as being able to apply Granularity, which are not availalbe in synth mode. Check it out!" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically Sampled C1-C8, 10 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/oberheim/ob8.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="OB-8" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="OB-SEM Stereo Saws"  PATH="Waveforms/Waveforms 01/OB-SEM" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Oberheim SEM/8voice" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Brassy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Fat" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Multi Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Wide" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Saw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Multi Oscillator" >
</ATTR>
 <ATTR  NAME="size"  VALUE="66662376" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Stereo Saws from a vintage Oberheim 4 voice synth. Two different voices were panned left and right for the stereo effect. Each voice in this synth consists of a &#34;white face&#34;, two oscillator &#34;SEM&#34; (Synthesizer Expander Module). Universally hailed as one of the best sounding analog synths ever made." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Moderately sampled G#8-F#7, 6 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/oberheim/8voice.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="OB-SEM" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Two Pop Sync Tone"  PATH="Waveforms/Waveforms 01/Utility waves/Clicks and Pop Sync" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Utility" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Blippy" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Cheesy" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Utility" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13318" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a Utility waveform, useful for reference and calibration." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Utility waves" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Clicks and Pop Sync" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Urei Click"  PATH="Waveforms/Waveforms 01/Utility waves/Clicks and Pop Sync" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Utility" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clicky" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Utility" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13396" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a Utility waveform, useful for reference and calibration." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="en.wikipedia.org/wiki/Universal_Audio" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Utility waves" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Clicks and Pop Sync" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Various Clicks"  PATH="Waveforms/Waveforms 01/Utility waves/Clicks and Pop Sync" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Utility" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Clicky" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Percussive" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Utility" >
</ATTR>
 <ATTR  NAME="size"  VALUE="333766" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Various types of sounds useful for click tracks and metronomes." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C#5." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Utility waves" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Clicks and Pop Sync" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="TEST TONE 10000Hz"  PATH="Waveforms/Waveforms 01/Utility waves/Test Tones" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Utility" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Utility" >
</ATTR>
 <ATTR  NAME="size"  VALUE="886180" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a 10k test tone at 0db - useful for calibration.&#13;It&#39;s very loud, so be careful with your monitoring volume." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Test Tone" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample, 10 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Utility waves" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Test Tones" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="TEST TONE 1000Hz"  PATH="Waveforms/Waveforms 01/Utility waves/Test Tones" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Utility" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Thin" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Utility" >
</ATTR>
 <ATTR  NAME="size"  VALUE="886180" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a 1khz test tone at 0db - useful for calibration.&#13;It&#39;s very loud, so be careful with your monitoring volume." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Test Tone" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample, 10 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Utility waves" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Test Tones" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="TEST TONE 100Hz"  PATH="Waveforms/Waveforms 01/Utility waves/Test Tones" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Utility" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Utility" >
</ATTR>
 <ATTR  NAME="size"  VALUE="886180" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a 100hz test tone at 0db - useful for calibration.&#13;It&#39;s very loud, so be careful with your monitoring volume." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Test Tone" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample, 10 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Utility waves" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Test Tones" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="TEST TONE 20-20kHz Sweep"  PATH="Waveforms/Waveforms 01/Utility waves/Test Tones" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Utility" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Utility" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1772142" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a full range frequency sweep from 20hz to 20khz - useful for testing purposes and SFX. It&#39;s very loud, so be careful with your monitoring volume." >
</ATTR>
 <ATTR  NAME="Keywords"  VALUE="Test Tone" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="One sample, 20 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Utility waves" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Test Tones" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tuning Tone A440 Sine"  PATH="Waveforms/Waveforms 01/Utility waves/Test Tones" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Utility" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Utility" >
</ATTR>
 <ATTR  NAME="size"  VALUE="886180" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a Utility waveform, useful for reference and calibration." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Utility waves" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Test Tones" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Tuning Tone A442 Sine"  PATH="Waveforms/Waveforms 01/Utility waves/Test Tones" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Utility" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Pure" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Utility" >
</ATTR>
 <ATTR  NAME="size"  VALUE="886180" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="This is a Utility waveform, useful for reference and calibration." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C4 to C4." >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.spectrasonics.net" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Utility waves" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="Test Tones" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wasp Detuned Saw and Pulse"  PATH="Waveforms/Waveforms 01/Wasp" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="EDP Wasp" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Multi Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Combo" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Multi Oscillator" >
</ATTR>
 <ATTR  NAME="size"  VALUE="46258836" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Great wave for creating all kinds of trance/techno sounds.&#13;Detuned Sawtooth and Pulse waves from the EDP &#34;Wasp Deluxe&#34; synthesizer - a cult British analog synth from the early 1980s." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically Sampled C0-C7, 5 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/edp_wasp.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Wasp" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wasp Detuned Saws"  PATH="Waveforms/Waveforms 01/Wasp" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="EDP Wasp" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Euro" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Trancey" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Multi Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Saw" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Multi Oscillator" >
</ATTR>
 <ATTR  NAME="size"  VALUE="21890034" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Great wave for creating all kinds of trance/techno sounds.&#13;Detuned Sawtooth waves from the Electronic Dream Plant &#34;Wasp Deluxe&#34; synthesizer - a cult British analog synth from the early 1980s" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C1-C7, 2 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/edp_wasp.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Wasp" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wasp Detuned Squares"  PATH="Waveforms/Waveforms 01/Wasp" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="EDP Wasp" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Detuned" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Multi Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Square" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Multi Oscillator" >
</ATTR>
 <ATTR  NAME="size"  VALUE="33267082" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Great wave for creating all kinds of trance/techno sounds.&#13;Detuned Square waves from the Electronic Dream Plant &#34;Wasp Deluxe&#34; synthesizer - a cult British analog synth from the early 1980s" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatically Sampled C1-C7, 4 seconds" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/edp_wasp.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Wasp" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wasp Raw Pulse"  PATH="Waveforms/Waveforms 01/Wasp" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="EDP Wasp" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Pulse" >
</ATTR>
 <ATTR  NAME="size"  VALUE="19370378" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw pulse waveform from the Electronic Dream Plant &#34;Wasp Deluxe&#34; synthesizer - a cult British analog synth from the early 1980s." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C0-C7, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/edp_wasp.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Wasp" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wasp Raw Saw"  PATH="Waveforms/Waveforms 01/Wasp" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="EDP Wasp" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Gritty" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Saw" >
</ATTR>
 <ATTR  NAME="size"  VALUE="16731104" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw sawtooth waveform from the Electronic Dream Plant &#34;Wasp Deluxe&#34; synthesizer - a cult British analog synth from the early 1980s." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C0-C7, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/edp_wasp.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Wasp" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Wasp Raw Square"  PATH="Waveforms/Waveforms 01/Wasp" >
<ATTR  NAME="Complexity"  VALUE="Level 1 - Low" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="EDP Wasp" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Analog" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Raw" >
</ATTR>
 <ATTR  NAME="Timbre"  VALUE="Single Oscillator" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Square" >
</ATTR>
 <ATTR  NAME="size"  VALUE="20423966" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw square waveform from the Electronic Dream Plant &#34;Wasp Deluxe&#34; synthesizer - a cult British analog synth from the early 1980s." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Chromatic samples C0-C7, 1 sec samples" >
</ATTR>
 <ATTR  NAME="URL"  VALUE="www.vintagesynth.com/misc/edp_wasp.shtml" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v1.0" >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 01" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Wasp" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chip Wave 1"  PATH="Waveforms/Waveforms 02/Chip" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chip" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Digital" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1624540" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C2 to C8." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Useful for EDM work when seeking 80-s flavors." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Sampled G1 to B8. 4 velocities. Useful for EDM work when seeking 80&#39;s flavors." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chip" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chip Wave 2"  PATH="Waveforms/Waveforms 02/Chip" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chip" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Digital" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1545016" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Useful for EDM work when seeking 80-s flavors." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Sampled G1 to B8. 4 velocities. Useful for EDM work when seeking 80&#39;s flavors." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chip" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="Chip Wave 3"  PATH="Waveforms/Waveforms 02/Chip" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Chip" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Digital" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="1988579" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C0 to E7." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Useful for EDM work when seeking 80-s flavors." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Chip sounds are derived from arcade games, 8-bit synths, nostolgic cheap FM synths and low cost electronic gadgets. Sampled G1 to B8. 4 velocities. Useful for EDM work when seeking 80&#39;s flavors." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Chip" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SID Raw Pulse 50"  PATH="Waveforms/Waveforms 02/Sid" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sid" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Digital" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3492168" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to G#6." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Commodore 64 emulation tools. The SID chip was devised by engineer Robert &#34;Bob&#34; Yannes, who later co-founded the Ensoniq digital synthesizer company. Yannes was inspired by previous work in the synthesizer industry and was not impressed by the current state of computer sound chips, which is why the SID had features like an envelope generator, previously not found in home computer sound chips. The Commodore 64 was the first product to use the SID chip." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sid" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SID Raw Pulse 80"  PATH="Waveforms/Waveforms 02/Sid" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sid" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Digital" >
</ATTR>
 <ATTR  NAME="size"  VALUE="3580111" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Commodore 64 emulation tools. The SID chip was devised by engineer Robert &#34;Bob&#34; Yannes, who later co-founded the Ensoniq digital synthesizer company. Yannes was inspired by previous work in the synthesizer industry and was not impressed by the current state of computer sound chips, which is why the SID had features like an envelope generator, previously not found in home computer sound chips. The Commodore 64 was the first product to use the SID chip." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sid" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SID Raw Saw"  PATH="Waveforms/Waveforms 02/Sid" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sid" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Digital" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6672449" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C0 to G#7." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Commodore 64 emulation tools. The SID chip was devised by engineer Robert &#34;Bob&#34; Yannes, who later co-founded the Ensoniq digital synthesizer company. Yannes was inspired by previous work in the synthesizer industry and was not impressed by the current state of computer sound chips, which is why the SID had features like an envelope generator, previously not found in home computer sound chips. The Commodore 64 was the first product to use the SID chip." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sid" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SID Raw Square"  PATH="Waveforms/Waveforms 02/Sid" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sid" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Digital" >
</ATTR>
 <ATTR  NAME="size"  VALUE="6961738" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C0 to F#7." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Commodore 64 emulation tools. The SID chip was devised by engineer Robert &#34;Bob&#34; Yannes, who later co-founded the Ensoniq digital synthesizer company. Yannes was inspired by previous work in the synthesizer industry and was not impressed by the current state of computer sound chips, which is why the SID had features like an envelope generator, previously not found in home computer sound chips. The Commodore 64 was the first product to use the SID chip." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sid" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="SID Raw Triangle"  PATH="Waveforms/Waveforms 02/Sid" >
<ATTR  NAME="Author"  VALUE="Tolga Gurpinar" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Sid" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Digital" >
</ATTR>
 <ATTR  NAME="size"  VALUE="4068841" >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to C7." >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Created using Commodore 64 emulation tools. The SID chip was devised by engineer Robert &#34;Bob&#34; Yannes, who later co-founded the Ensoniq digital synthesizer company. Yannes was inspired by previous work in the synthesizer industry and was not impressed by the current state of computer sound chips, which is why the SID had features like an envelope generator, previously not found in home computer sound chips. The Commodore 64 was the first product to use the SID chip." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Sid" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="CS-80 Raw Pulse 10"  PATH="Waveforms/Waveforms 02/Yamaha CS-80/CS-80" >
<ATTR  NAME="Author"  VALUE="Spectrasonics" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Pulse" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12529910" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Classic Pulse Wave. The Yamaha CS-80 is the &#34;King of the Polyphonics&#34; - in the eyes of many synth afficionados. The reason is not only it&#39;s gorgeously fat sound, but because of it&#39;s pioneering use of velocity sensitive and polyphonic aftertouch keyboard. Even though it weighs over 200 lbs, it&#39;s one of our favorite synthesizers of all time." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to B8." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="CS-80" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="CS-80 Raw Pulse 25"  PATH="Waveforms/Waveforms 02/Yamaha CS-80/CS-80" >
<ATTR  NAME="Author"  VALUE="Spectrasonics" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Pulse" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12750716" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw Pulse 25%. The Yamaha CS-80 is the &#34;King of the Polyphonics&#34; - in the eyes of many synth afficionados. The reason is not only it&#39;s gorgeously fat sound, but because of it&#39;s pioneering use of velocity sensitive and polyphonic aftertouch keyboard. Even though it weighs over 200 lbs, it&#39;s one of our favorite synthesizers of all time." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to B8." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="CS-80" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="CS-80 Raw Pulse 40"  PATH="Waveforms/Waveforms 02/Yamaha CS-80/CS-80" >
<ATTR  NAME="Author"  VALUE="Spectrasonics" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Pulse" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13421843" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw Pulse 40%. The Yamaha CS-80 is the &#34;King of the Polyphonics&#34; - in the eyes of many synth afficionados. The reason is not only it&#39;s gorgeously fat sound, but because of it&#39;s pioneering use of velocity sensitive and polyphonic aftertouch keyboard. Even though it weighs over 200 lbs, it&#39;s one of our favorite synthesizers of all time." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to B8." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="CS-80" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="CS-80 Raw Pulse 50"  PATH="Waveforms/Waveforms 02/Yamaha CS-80/CS-80" >
<ATTR  NAME="Author"  VALUE="Spectrasonics" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Pulse" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13251098" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw Pulse 50%. The Yamaha CS-80 is the &#34;King of the Polyphonics&#34; - in the eyes of many synth afficionados. The reason is not only it&#39;s gorgeously fat sound, but because of it&#39;s pioneering use of velocity sensitive and polyphonic aftertouch keyboard. Even though it weighs over 200 lbs, it&#39;s one of our favorite synthesizers of all time." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to B8." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="CS-80" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="CS-80 Raw Pulse 60"  PATH="Waveforms/Waveforms 02/Yamaha CS-80/CS-80" >
<ATTR  NAME="Author"  VALUE="Spectrasonics" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Pulse" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12935453" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw Pulse 60%. The Yamaha CS-80 is the &#34;King of the Polyphonics&#34; - in the eyes of many synth afficionados. The reason is not only it&#39;s gorgeously fat sound, but because of it&#39;s pioneering use of velocity sensitive and polyphonic aftertouch keyboard. Even though it weighs over 200 lbs, it&#39;s one of our favorite synthesizers of all time." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to B8." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="CS-80" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="CS-80 Raw Pulse 75"  PATH="Waveforms/Waveforms 02/Yamaha CS-80/CS-80" >
<ATTR  NAME="Author"  VALUE="Spectrasonics" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Pulse" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12917738" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw Pulse 75%. The Yamaha CS-80 is the &#34;King of the Polyphonics&#34; - in the eyes of many synth afficionados. The reason is not only it&#39;s gorgeously fat sound, but because of it&#39;s pioneering use of velocity sensitive and polyphonic aftertouch keyboard. Even though it weighs over 200 lbs, it&#39;s one of our favorite synthesizers of all time." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to B8." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="CS-80" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="CS-80 Raw Pulse 85"  PATH="Waveforms/Waveforms 02/Yamaha CS-80/CS-80" >
<ATTR  NAME="Author"  VALUE="Spectrasonics" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Pulse" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12860945" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw Pulse 85%. The Yamaha CS-80 is the &#34;King of the Polyphonics&#34; - in the eyes of many synth afficionados. The reason is not only it&#39;s gorgeously fat sound, but because of it&#39;s pioneering use of velocity sensitive and polyphonic aftertouch keyboard. Even though it weighs over 200 lbs, it&#39;s one of our favorite synthesizers of all time." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to B8." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="CS-80" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="CS-80 Raw Pulse 99"  PATH="Waveforms/Waveforms 02/Yamaha CS-80/CS-80" >
<ATTR  NAME="Author"  VALUE="Spectrasonics" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Pulse" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13388138" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw Pulse 99%. The Yamaha CS-80 is the &#34;King of the Polyphonics&#34; - in the eyes of many synth afficionados. The reason is not only it&#39;s gorgeously fat sound, but because of it&#39;s pioneering use of velocity sensitive and polyphonic aftertouch keyboard. Even though it weighs over 200 lbs, it&#39;s one of our favorite synthesizers of all time." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to B8." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="CS-80" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="CS-80 Raw Saw"  PATH="Waveforms/Waveforms 02/Yamaha CS-80/CS-80" >
<ATTR  NAME="Author"  VALUE="Spectrasonics" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Saw" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="12835061" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw Saw. The Yamaha CS-80 is the &#34;King of the Polyphonics&#34; - in the eyes of many synth afficionados. The reason is not only it&#39;s gorgeously fat sound, but because of it&#39;s pioneering use of velocity sensitive and polyphonic aftertouch keyboard. Even though it weighs over 200 lbs, it&#39;s one of our favorite synthesizers of all time." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to B8." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="CS-80" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="CS-80 Raw Sine"  PATH="Waveforms/Waveforms 02/Yamaha CS-80/CS-80" >
<ATTR  NAME="Author"  VALUE="Spectrasonics" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Sine" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13437428" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw Sine. The Yamaha CS-80 is the &#34;King of the Polyphonics&#34; - in the eyes of many synth afficionados. The reason is not only it&#39;s gorgeously fat sound, but because of it&#39;s pioneering use of velocity sensitive and polyphonic aftertouch keyboard. Even though it weighs over 200 lbs, it&#39;s one of our favorite synthesizers of all time." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to B8." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="CS-80" >
</ATTR>
 </ENTRY>
 <ENTRY  NAME="CS-80 Raw Square"  PATH="Waveforms/Waveforms 02/Yamaha CS-80/CS-80" >
<ATTR  NAME="Author"  VALUE="Spectrasonics" >
</ATTR>
 <ATTR  NAME="Source"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="Type"  VALUE="Waves - Classic Square" >
</ATTR>
 <ATTR  NAME="Version"  VALUE="v2.0" >
</ATTR>
 <ATTR  NAME="size"  VALUE="13857146" >
</ATTR>
 <ATTR  NAME="Description"  VALUE="Raw Square. The Yamaha CS-80 is the &#34;King of the Polyphonics&#34; - in the eyes of many synth afficionados. The reason is not only it&#39;s gorgeously fat sound, but because of it&#39;s pioneering use of velocity sensitive and polyphonic aftertouch keyboard. Even though it weighs over 200 lbs, it&#39;s one of our favorite synthesizers of all time." >
</ATTR>
 <ATTR  NAME="Specs"  VALUE="Sampled C1 to B8." >
</ATTR>
 <ATTR  NAME="Library"  VALUE="Core Library" >
</ATTR>
 <ATTR  NAME="Category"  VALUE="Waveforms" >
</ATTR>
 <ATTR  NAME="SubCategory"  VALUE="Waveforms 02" >
</ATTR>
 <ATTR  NAME="SubSubCategory"  VALUE="Yamaha CS-80" >
</ATTR>
 <ATTR  NAME="SubSubSubCategory"  VALUE="CS-80" >
</ATTR>
 </ENTRY>
 </INDEX>
 